annotate decoders/skeleton.c @ 287:2444b4128efd

Updated.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 16 Mar 2002 08:47:29 +0000
parents c9772a9f5271
children c97be6e1bd27
rev   line source
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1 /*
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2 * SDL_sound -- An abstract sound format decoding API.
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3 * Copyright (C) 2001 Ryan C. Gordon.
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4 *
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5 * This library is free software; you can redistribute it and/or
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6 * modify it under the terms of the GNU Lesser General Public
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7 * License as published by the Free Software Foundation; either
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8 * version 2.1 of the License, or (at your option) any later version.
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9 *
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10 * This library is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 * Lesser General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU Lesser General Public
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16 * License along with this library; if not, write to the Free Software
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18 */
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19
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20 /*
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21 * FMT decoder for SDL_sound.
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22 *
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23 * This driver handles FMT audio data. Blahblahblah... The author should
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24 * have done a search and replace on "fmt" and "FMT" and changed this
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25 * comment. This is the default comment in the skeleton decoder file...
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26 *
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27 * None of this code, even the parts that LOOK right, have been compiled,
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28 * so you cut-and-paste at your own risk.
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29 *
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30 * Please see the file COPYING in the source's root directory.
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31 *
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32 * This file written by Ryan C. Gordon. (icculus@clutteredmind.org)
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33 */
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34
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35 #error DO NOT COMPILE THIS.
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36 #error This is an example decoder skeleton.
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37 #error You should base your code on this file, and remove these error lines
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38 #error from your version.
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39
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40 #if HAVE_CONFIG_H
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41 # include <config.h>
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42 #endif
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43
103
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44 #ifdef SOUND_SUPPORTS_FMT
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45
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46 #include <stdio.h>
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47 #include <stdlib.h>
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48 #include <string.h>
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49 #include <assert.h>
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50
106
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51 #include "SDL_sound.h"
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52
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53 #define __SDL_SOUND_INTERNAL__
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54 #include "SDL_sound_internal.h"
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55
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56 static int FMT_init(void);
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57 static void FMT_quit(void);
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58 static int FMT_open(Sound_Sample *sample, const char *ext);
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59 static void FMT_close(Sound_Sample *sample);
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60 static Uint32 FMT_read(Sound_Sample *sample);
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61 static int FMT_rewind(Sound_Sample *sample);
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62
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63 static const char *extensions_fmt[] = { "FMT", NULL };
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64 const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT =
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65 {
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66 {
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67 extensions_fmt,
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68 "FMT audio format description",
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69 "Ryan C. Gordon <icculus@clutteredmind.org>",
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70 "http://www.icculus.org/SDL_sound/"
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71 },
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72
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73 FMT_init, /* init() method */
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74 FMT_quit, /* quit() method */
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75 FMT_open, /* open() method */
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76 FMT_close, /* close() method */
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77 FMT_read, /* read() method */
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78 FMT_rewind /* rewind() method */
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79 };
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80
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81
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82 static int FMT_init(void)
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83 {
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84 /* do any global decoder/library initialization you need here. */
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85
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86 return(1); /* initialization successful. */
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87 } /* FMT_init */
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88
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89
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90 static void FMT_quit(void)
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91 {
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92 /* do any global decoder/library cleanup you need here. */
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93 } /* FMT_quit */
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94
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95
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96 static int FMT_open(Sound_Sample *sample, const char *ext)
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97 {
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98 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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99 SDL_RWops *rw = internal->rw;
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100
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101 if (can NOT accept the data)
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102 {
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103 Sound_SetError("FMT: expected X, got Y.");
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104 return(0);
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105 } /* if */
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106
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107 SNDDBG(("FMT: Accepting data stream.\n"));
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108 set up sample->actual;
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109 sample->flags = SOUND_SAMPLEFLAG_NONE;
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110 return(1); /* we'll handle this data. */
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111 } /* FMT_open */
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112
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113
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114 static void FMT_close(Sound_Sample *sample)
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115 {
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116 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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117 clean up anything you put into internal->decoder_private;
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118 } /* FMT_close */
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119
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120
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121 static Uint32 FMT_read(Sound_Sample *sample)
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122 {
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123 Uint32 retval;
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124 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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125
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126 /*
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127 * We don't actually do any decoding, so we read the fmt data
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128 * directly into the internal buffer...
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129 */
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130 retval = SDL_RWread(internal->rw, internal->buffer,
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131 1, internal->buffer_size);
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132
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133 (or whatever. Do some decoding here...)
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134
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135 /* Make sure the read went smoothly... */
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136 if (retval == 0)
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137 sample->flags |= SOUND_SAMPLEFLAG_EOF;
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138
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139 else if (retval == -1)
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140 sample->flags |= SOUND_SAMPLEFLAG_ERROR;
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141
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142 /* (next call this EAGAIN may turn into an EOF or error.) */
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143 else if (retval < internal->buffer_size)
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144 sample->flags |= SOUND_SAMPLEFLAG_EAGAIN;
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145
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146 (or whatever. retval == number of bytes you put in internal->buffer).
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147
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148 return(retval);
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149 } /* FMT_read */
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150
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151
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152 static int FMT_rewind(Sound_Sample *sample)
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153 {
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154 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque;
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155
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156 /* seek to the appropriate place... */
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157 BAIL_IF_MACRO(SDL_RWseek(internal->rw, 0, SEEK_SET) != 0, ERR_IO_ERROR, 0);
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158
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159 (reset state as necessary.)
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161 return(1); /* success. */
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162 } /* FMT_rewind */
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164 #endif /* SOUND_SUPPORTS_FMT */
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167 /* end of fmt.c ... */
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