Mercurial > SDL_sound_CoreAudio
annotate decoders/modplug.c @ 492:1b91006ebfef stable-1.0
Added playsound_simple.c, which is a better example
than the monster playsound.c.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 01 Oct 2005 15:35:09 +0000 |
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rev | line source |
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208 | 1 /* |
2 * SDL_sound -- An abstract sound format decoding API. | |
3 * Copyright (C) 2001 Ryan C. Gordon. | |
4 * | |
5 * This library is free software; you can redistribute it and/or | |
6 * modify it under the terms of the GNU Lesser General Public | |
7 * License as published by the Free Software Foundation; either | |
8 * version 2.1 of the License, or (at your option) any later version. | |
9 * | |
10 * This library is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 * Lesser General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU Lesser General Public | |
16 * License along with this library; if not, write to the Free Software | |
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 */ | |
19 | |
20 /* | |
21 * Module player for SDL_sound. This driver handles anything that ModPlug does. | |
22 * | |
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23 * ModPlug can be found at http://sourceforge.net/projects/modplug-xmms |
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24 * |
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25 * An unofficial version of modplug with all C++ dependencies removed is also |
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26 * available: http://freecraft.net/snapshots/ |
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27 * (Look for something like "libmodplug-johns-*.tar.gz") |
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28 * |
208 | 29 * Please see the file COPYING in the source's root directory. |
30 * | |
31 * This file written by Torbjörn Andersson (d91tan@Update.UU.SE) | |
32 */ | |
33 | |
34 #if HAVE_CONFIG_H | |
35 # include <config.h> | |
36 #endif | |
37 | |
38 #ifdef SOUND_SUPPORTS_MODPLUG | |
39 | |
40 #include <stdio.h> | |
41 #include <stdlib.h> | |
42 #include <string.h> | |
43 | |
44 #include "SDL_sound.h" | |
45 | |
46 #define __SDL_SOUND_INTERNAL__ | |
47 #include "SDL_sound_internal.h" | |
48 | |
49 #include "modplug.h" | |
50 | |
51 | |
52 static int MODPLUG_init(void); | |
53 static void MODPLUG_quit(void); | |
54 static int MODPLUG_open(Sound_Sample *sample, const char *ext); | |
55 static void MODPLUG_close(Sound_Sample *sample); | |
56 static Uint32 MODPLUG_read(Sound_Sample *sample); | |
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57 static int MODPLUG_rewind(Sound_Sample *sample); |
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58 static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms); |
208 | 59 |
60 static const char *extensions_modplug[] = | |
61 { | |
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62 /* The XMMS plugin is apparently able to load compressed modules as |
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63 * well, but libmodplug does not handle this. |
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64 */ |
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65 "669", /* Composer 669 / UNIS 669 module */ |
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66 "AMF", /* ASYLUM Music Format / Advanced Music Format(DSM) */ |
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67 "AMS", /* AMS module */ |
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68 "DBM", /* DigiBooster Pro Module */ |
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69 "DMF", /* DMF DELUSION DIGITAL MUSIC FILEFORMAT (X-Tracker) */ |
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70 "DSM", /* DSIK Internal Format module */ |
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71 "FAR", /* Farandole module */ |
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72 "IT", /* Impulse Tracker IT file */ |
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73 "MDL", /* DigiTracker module */ |
208 | 74 #if 0 |
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75 "J2B", /* Not implemented? What is it anyway? */ |
208 | 76 #endif |
211
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77 "MED", /* OctaMed MED file */ |
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78 "MOD", /* ProTracker / NoiseTracker MOD/NST file */ |
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79 "MT2", /* MadTracker 2.0 */ |
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80 "MTM", /* MTM file */ |
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81 "OKT", /* Oktalyzer module */ |
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82 "PTM", /* PTM PolyTracker module */ |
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83 "PSM", /* PSM module */ |
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84 "S3M", /* ScreamTracker file */ |
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85 "STM", /* ST 2.xx */ |
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86 "ULT", |
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87 "UMX", |
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88 "XM", /* FastTracker II */ |
208 | 89 NULL |
90 }; | |
91 | |
92 const Sound_DecoderFunctions __Sound_DecoderFunctions_MODPLUG = | |
93 { | |
94 { | |
95 extensions_modplug, | |
96 "Play modules through ModPlug", | |
97 "Torbjörn Andersson <d91tan@Update.UU.SE>", | |
98 "http://modplug-xmms.sourceforge.net/" | |
99 }, | |
100 | |
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101 MODPLUG_init, /* init() method */ |
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102 MODPLUG_quit, /* quit() method */ |
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103 MODPLUG_open, /* open() method */ |
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104 MODPLUG_close, /* close() method */ |
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105 MODPLUG_read, /* read() method */ |
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106 MODPLUG_rewind, /* rewind() method */ |
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107 MODPLUG_seek /* seek() method */ |
208 | 108 }; |
109 | |
110 | |
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111 static ModPlug_Settings settings; |
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112 static Sound_AudioInfo current_audioinfo; |
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113 static unsigned int total_mods_decoding = 0; |
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114 static SDL_mutex *modplug_mutex = NULL; |
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115 |
208 | 116 static int MODPLUG_init(void) |
117 { | |
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118 assert(modplug_mutex == NULL); |
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119 |
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120 /* |
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121 * The settings will require some experimenting. I've borrowed some |
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122 * of them from the XMMS ModPlug plugin. |
208 | 123 */ |
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124 settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING; |
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125 |
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126 #ifndef _WIN32_WCE |
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127 settings.mFlags |= MODPLUG_ENABLE_NOISE_REDUCTION | |
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128 MODPLUG_ENABLE_REVERB | |
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129 MODPLUG_ENABLE_MEGABASS | |
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130 MODPLUG_ENABLE_SURROUND; |
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131 |
208 | 132 settings.mReverbDepth = 30; |
133 settings.mReverbDelay = 100; | |
134 settings.mBassAmount = 40; | |
135 settings.mBassRange = 30; | |
136 settings.mSurroundDepth = 20; | |
137 settings.mSurroundDelay = 20; | |
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138 #endif |
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139 |
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140 settings.mChannels = 2; |
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141 settings.mBits = 16; |
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142 settings.mFrequency = 44100; |
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143 settings.mResamplingMode = MODPLUG_RESAMPLE_FIR; |
208 | 144 settings.mLoopCount = 0; |
145 | |
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146 current_audioinfo.channels = 2; |
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147 current_audioinfo.rate = 44100; |
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148 current_audioinfo.format = AUDIO_S16SYS; |
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149 total_mods_decoding = 0; |
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150 |
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151 modplug_mutex = SDL_CreateMutex(); |
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152 |
208 | 153 ModPlug_SetSettings(&settings); |
154 return(1); /* success. */ | |
155 } /* MODPLUG_init */ | |
156 | |
157 | |
158 static void MODPLUG_quit(void) | |
159 { | |
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160 assert(total_mods_decoding == 0); |
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161 |
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162 if (modplug_mutex != NULL) |
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163 { |
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164 SDL_DestroyMutex(modplug_mutex); |
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165 modplug_mutex = NULL; |
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166 } /* if */ |
208 | 167 } /* MODPLUG_quit */ |
168 | |
169 | |
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170 /* |
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171 * Most MOD files I've seen have tended to be a few hundred KB, even if some |
208 | 172 * of them were much smaller than that. |
173 */ | |
174 #define CHUNK_SIZE 65536 | |
175 | |
176 static int MODPLUG_open(Sound_Sample *sample, const char *ext) | |
177 { | |
178 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
179 ModPlugFile *module; | |
180 Uint8 *data; | |
181 size_t size; | |
182 Uint32 retval; | |
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183 int has_extension = 0; |
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184 int i; |
208 | 185 |
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186 /* |
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187 * Apparently ModPlug's loaders are too forgiving. They gladly accept |
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188 * streams that they shouldn't. For now, rely on file extension instead. |
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189 */ |
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190 for (i = 0; extensions_modplug[i] != NULL; i++) |
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191 { |
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192 if (__Sound_strcasecmp(ext, extensions_modplug[i]) == 0) |
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193 { |
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194 has_extension = 1; |
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195 break; |
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196 } /* if */ |
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197 } /* for */ |
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198 |
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199 if (!has_extension) |
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200 { |
221
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201 SNDDBG(("MODPLUG: Unrecognized file type: %s\n", ext)); |
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202 BAIL_MACRO("MODPLUG: Not a module file.", 0); |
221
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203 } /* if */ |
211
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204 |
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205 /* |
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206 * ModPlug needs the entire stream in one big chunk. I don't like it, |
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207 * but I don't think there's any way around it. |
208 | 208 */ |
209 data = (Uint8 *) malloc(CHUNK_SIZE); | |
210 BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); | |
211 size = 0; | |
212 | |
213 do | |
214 { | |
215 retval = SDL_RWread(internal->rw, &data[size], 1, CHUNK_SIZE); | |
216 size += retval; | |
217 if (retval == CHUNK_SIZE) | |
218 { | |
219 data = (Uint8 *) realloc(data, size + CHUNK_SIZE); | |
220 BAIL_IF_MACRO(data == NULL, ERR_OUT_OF_MEMORY, 0); | |
221 } /* if */ | |
222 } while (retval > 0); | |
223 | |
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224 /* |
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225 * It's only safe to change these settings when there're |
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226 * no other mods being decoded... |
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227 */ |
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228 if (modplug_mutex != NULL) |
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229 SDL_LockMutex(modplug_mutex); |
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230 |
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231 if (total_mods_decoding > 0) |
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232 { |
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233 /* other mods decoding: use the same settings they are. */ |
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234 memcpy(&sample->actual, ¤t_audioinfo, sizeof (Sound_AudioInfo)); |
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235 } /* if */ |
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236 else |
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237 { |
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238 /* no other mods decoding: define the new ModPlug output settings. */ |
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239 memcpy(&sample->actual, &sample->desired, sizeof (Sound_AudioInfo)); |
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240 if (sample->actual.rate == 0) |
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241 sample->actual.rate = 44100; |
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242 if (sample->actual.channels == 0) |
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243 sample->actual.channels = 2; |
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244 if (sample->actual.format == 0) |
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245 sample->actual.format = AUDIO_S16SYS; |
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246 |
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247 memcpy(¤t_audioinfo, &sample->actual, sizeof (Sound_AudioInfo)); |
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248 settings.mChannels=sample->actual.channels; |
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249 settings.mFrequency=sample->actual.rate; |
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250 settings.mBits = sample->actual.format & 0xFF; |
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251 ModPlug_SetSettings(&settings); |
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252 } /* else */ |
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253 |
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254 /* |
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255 * The buffer may be a bit too large, but that doesn't matter. I think |
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256 * it's safe to free it as soon as ModPlug_Load() is finished anyway. |
208 | 257 */ |
258 module = ModPlug_Load((void *) data, size); | |
259 free(data); | |
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260 if (module == NULL) |
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261 { |
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262 if (modplug_mutex != NULL) |
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263 SDL_UnlockMutex(modplug_mutex); |
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264 |
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265 BAIL_MACRO("MODPLUG: Not a module file.", 0); |
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266 } /* if */ |
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267 |
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268 total_mods_decoding++; |
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269 |
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270 if (modplug_mutex != NULL) |
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271 SDL_UnlockMutex(modplug_mutex); |
208 | 272 |
273 SNDDBG(("MODPLUG: [%d ms] %s\n", | |
274 ModPlug_GetLength(module), ModPlug_GetName(module))); | |
275 | |
276 internal->decoder_private = (void *) module; | |
312 | 277 sample->flags = SOUND_SAMPLEFLAG_CANSEEK; |
208 | 278 |
279 SNDDBG(("MODPLUG: Accepting data stream\n")); | |
280 return(1); /* we'll handle this data. */ | |
281 } /* MODPLUG_open */ | |
282 | |
283 | |
284 static void MODPLUG_close(Sound_Sample *sample) | |
285 { | |
286 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
287 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
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288 |
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289 if (modplug_mutex != NULL) |
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290 SDL_LockMutex(modplug_mutex); |
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291 |
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292 total_mods_decoding--; |
208 | 293 |
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294 if (modplug_mutex != NULL) |
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295 SDL_UnlockMutex(modplug_mutex); |
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296 |
208 | 297 ModPlug_Unload(module); |
298 } /* MODPLUG_close */ | |
299 | |
300 | |
301 static Uint32 MODPLUG_read(Sound_Sample *sample) | |
302 { | |
303 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; | |
304 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
305 int retval; | |
306 | |
307 retval = ModPlug_Read(module, internal->buffer, internal->buffer_size); | |
308 if (retval == 0) | |
309 sample->flags |= SOUND_SAMPLEFLAG_EOF; | |
310 return(retval); | |
311 } /* MODPLUG_read */ | |
312 | |
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313 |
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314 static int MODPLUG_rewind(Sound_Sample *sample) |
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315 { |
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316 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
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317 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; |
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318 |
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319 ModPlug_Seek(module, 0); |
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320 return(1); |
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321 } /* MODPLUG_rewind */ |
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322 |
306
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323 |
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324 static int MODPLUG_seek(Sound_Sample *sample, Uint32 ms) |
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325 { |
312 | 326 Sound_SampleInternal *internal = (Sound_SampleInternal *) sample->opaque; |
327 ModPlugFile *module = (ModPlugFile *) internal->decoder_private; | |
328 | |
329 /* Assume that this will work. */ | |
330 ModPlug_Seek(module, ms); | |
331 return(1); | |
306
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332 } /* MODPLUG_seek */ |
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333 |
208 | 334 #endif /* SOUND_SUPPORTS_MODPLUG */ |
335 | |
336 | |
337 /* end of modplug.c ... */ |