Mercurial > xcodescriptingbridge
annotate ScriptingBridge_Xcode4_broken.lua @ 4:fdcbf6da59ec
Added non-working Xcode 4 scripting bridge script as a reference.
author | Eric Wing <ewing@anscamobile.com> |
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date | Mon, 08 Aug 2011 19:16:12 -0700 |
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1 #!/Library/Frameworks/LuaCocoa.framework/Versions/Current/Tools/luacocoa |
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2 --[[ |
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3 Simple Scripting Bridge example using iTunes. |
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4 Script will launch iTunes (if not already open), |
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5 Pause playback (if not already paused), |
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6 Start/resume playing, |
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7 and print out the name, artist, year of the current track. |
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8 --]] |
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9 |
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10 LuaCocoa.import("ScriptingBridge") |
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11 LuaCocoa.import("Foundation") |
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12 |
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13 function GetURLFromFileAndPath(file_name) |
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14 local current_working_directory = NSFileManager:defaultManager():currentDirectoryPath() |
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15 |
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16 local file_string = NSString:stringWithUTF8String_(file_name):stringByExpandingTildeInPath():stringByStandardizingPath() |
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17 if not file_string:isAbsolutePath() then |
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18 file_string = current_working_directory:stringByAppendingPathComponent_(file_string):stringByStandardizingPath() |
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19 end |
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20 --print("file_string", file_string) |
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21 |
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22 local ns_url = NSURL:URLWithString_(file_string:stringByAddingPercentEscapesUsingEncoding_(NSUTF8StringEncoding)) |
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23 --print("ns_url", ns_url) |
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24 |
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25 return ns_url |
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26 end |
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27 |
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28 local xcode_application = SBApplication:applicationWithBundleIdentifier_("com.apple.dt.Xcode") |
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29 |
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30 if xcode_application ~= nil then |
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31 -- arg[0] is the script name |
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32 -- negative index values represent arguments that come before the script |
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33 -- we only want the arguments after the script name |
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34 -- so use a numeric for |
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35 local file_to_open = arg[1] or "MySampleProject.xcodeproj" |
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36 local url_to_open = GetURLFromFileAndPath(file_to_open) |
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37 local xcode_document = xcode_application:open(url_to_open) |
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38 |
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39 |
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40 --[[ |
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41 local all_documents = xcode_application:projects() |
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42 |
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43 print(all_documents, #all_documents) |
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44 for i=1, #all_documents do |
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45 local a_doc = all_documents[i] |
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46 print("doc", a_doc) |
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47 end |
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48 --]] |
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49 |
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50 -- I'm assuming that the document we just opened becomes the activeProjectDocument |
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51 --[[ Broken in Xcode 4 |
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52 local active_project_document = xcode_application:activeProjectDocument() |
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53 print("active_project", active_project_document ) |
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54 print("active_project name", active_project_document:name()) |
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55 print("active_project path", active_project_document:path()) |
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56 --]] |
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57 |
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58 NSLog("workspace docs %@", xcode_application:workspaceDocuments()) |
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59 local workspace_documents = xcode_application:workspaceDocuments() |
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60 |
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61 for i=1, #workspace_documents do |
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62 print("workspace_documents " .. workspace_documents[i]:name()) |
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63 end |
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64 |
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65 local active_workspace_document = xcode_application:activeWorkspaceDocument() |
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66 print("active_workspace_document name", active_workspace_document:name()) |
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67 |
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68 local active_workspace_document_projects = active_workspace_document:projects() |
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69 local xcode_project = nil |
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70 for i=1, #active_workspace_document_projects do |
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71 print("active_workspace_document_projects " .. active_workspace_document_projects[i]:name()) |
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72 if tostring(active_workspace_document_projects[i]:name()) == "ratatouille" then |
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73 xcode_project = active_workspace_document_projects[i] |
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74 print("xcode_project set", xcode_project) |
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75 end |
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76 end |
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77 |
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78 |
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79 |
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80 local xcode_project = active_project_document:project() |
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81 -- print("xcode project, name ", xcode_project, xcode_project:name()) |
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82 |
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83 local xcode_project_schemes = active_workspace_document:schemes() |
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84 NSLog("schemes %@, %d", xcode_project_schemes, xcode_project_schemes:count()) |
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85 for i=1, #xcode_project_schemes do |
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86 print("xcode_project_schemes " .. xcode_project_schemes[i]:name()) |
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87 end |
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88 |
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89 -- This could be a problem: activeSDK() is nil. Looks like an Apple bug. |
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90 --print("activeSDK", xcode_project:activeSDK()) |
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91 -- I don't think we need to worry about setting the architexture since we build Universal (fat) |
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92 --print("activeArchitecture", xcode_project:activeArchitecture()) |
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93 |
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94 -- I'm unclear on buildConfigurations vs buildConfigurationTypes |
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95 -- I don't think we need to use buildConfigurations |
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96 --[[ |
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97 local array_of_build_configurations = xcode_project:buildConfigurations() |
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98 for i=1, #array_of_build_configurations do |
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99 print("buildConfigurations[:".. tostring(i) .. "]" .. array_of_build_configurations[i]:name()) |
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100 end |
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101 --]] |
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102 |
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103 local array_of_build_configuration_types = xcode_project:buildConfigurationTypes() |
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104 for i=1, #array_of_build_configuration_types do |
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105 print("buildConfigurationType[".. tostring(i) .. "]" .. array_of_build_configuration_types[i]:name()) |
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106 end |
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107 |
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108 local array_of_executables = xcode_project:executables() |
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109 for i=1, #array_of_executables do |
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110 print("executables[".. tostring(i) .. "]" .. array_of_executables[i]:name()) |
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111 end |
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112 |
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113 local array_of_targets = xcode_project:targets() |
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114 local active_target = xcode_project:activeTarget() |
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115 for i=1, #array_of_targets do |
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116 print("targets[".. tostring(i) .. "]" .. array_of_targets[i]:name()) |
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117 -- Watch out: __eq (==) always returns false for different types. |
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118 local the_name = array_of_targets[i]:name() |
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119 -- if the_name:isEqualToString_("rttplayer-all") then |
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120 if tostring(the_name) == "rttplayer-all" then |
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121 active_target = array_of_targets[i] |
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122 end |
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123 end |
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124 xcode_project:setActiveTarget_(active_target) |
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125 |
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126 local build_configuration_type = xcode_project:activeBuildConfigurationType() |
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127 print("config type", xcode_project:activeBuildConfigurationType():name()) |
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128 -- print("Bypass") |
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129 ret_string = xcode_project:buildStaticAnalysis_transcript_using_(false, false, build_configuration_type) |
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130 -- xcode_project:launch() |
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131 print("Bypass2") |
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132 |
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133 active_workspace_document:buildStaticAnalysis_transcript_using_(false, false, build_configuration_type) |
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134 -- active_workspace_document:debug() |
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135 do |
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136 return |
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137 end |
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138 |
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139 --print("config type", xcode_project:activeBuildConfigurationType():name()) |
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140 |
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141 -- You are not allowed to create a new instance of XcodeBuildConfigurationType |
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142 -- Instead, you must use an object returned from the system. |
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143 -- It appears you cannot use copy or mutableCopy as they throw exceptions. |
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144 -- XcodeBuildConfigurationType = NSClassFromString("XcodeBuildConfigurationType") |
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145 -- local build_configuration_type = XcodeBuildConfigurationType:alloc():init() |
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146 -- copy and mutableCopy throw exceptions |
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147 local build_configuration_type = xcode_project:activeBuildConfigurationType() |
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148 build_configuration_type:setName_("Release") |
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149 xcode_project:setActiveBuildConfigurationType_(build_configuration_type) |
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150 print("config type", xcode_project:activeBuildConfigurationType():name()) |
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151 |
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152 |
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153 local active_executable = xcode_project:activeExecutable() |
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154 print(active_executable, active_executable:name()) |
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155 active_executable:setName_("rttplayer-all") |
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156 |
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157 print("ActiveTarget:", xcode_project:activeTarget():name()) |
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158 print("ActiveExecutable:", xcode_project:activeExecutable():name()) |
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159 ret_string = xcode_project:buildStaticAnalysis_transcript_using_(false, false, build_configuration_type) |
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160 |
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161 -- local build_configuration_type = |
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162 |
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163 print(ret_string) |
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164 print("launching...") |
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165 -- Refetch the object just in case since we tried changing it |
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166 active_executable = xcode_project:activeExecutable() |
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167 |
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168 -- launch() doesn't seem to actually work. We must use debug() |
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169 -- local ret_string = active_executable:launch() |
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170 local ret_string = active_executable:debug() |
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171 print(ret_string) |
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172 |
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173 |
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174 else |
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175 print("Xcode not available") |
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176 end |
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177 |
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178 |