view plugins/xxheroinit.py @ 31:fc48380f0c9f ornery-orc

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:30:11 -0500
parents ff154cf3350c
children
line wrap: on
line source

import os
import orpg.pluginhandler

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Hero Turn Tool'
        self.author = 'Heroman, based on xxxinit.py\n'
        self.author = 'debugged for Traipse by Prof. Ebral'
        self.help = """This is the Hero Games turn tool. It is a bit more complex than other games."""


    def plugin_enabled(self):
        self.plugin_addcommand('/hinit', self.on_hinit, '- Toggle Init Recording on or off')
        self.plugin_addcommand('/hhelp', self.on_hhelp, '- List all of the Hero Init Commands')
        self.plugin_addcommand('/hstart', self.on_hstart, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hact', self.on_hact, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hseg', self.on_hseg, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hdex', self.on_hdex, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hclear', self.on_hclear, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hadd', self.on_hadd, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hdel', self.on_hdel, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hown', self.on_hown, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hlist', self.on_hlist, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hsort', self.on_hsort, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hrun', self.on_hrun, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hset', self.on_hset, '- Start the Hero Init Tool', False)
        self.plugin_addcommand('/hchange', self.on_hchange, '- Start the Hero Init Tool', False)

        #If you want your plugin to have more then one way to call the same function you can
        #use self.plugin_commandalias(alias name, command name)
        #You can also make shortcut commands like the following
        self.plugin_commandalias('/hlow', '/hsort low', False)
        self.plugin_commandalias('/hsortlow', '/hsort low', False)
        self.plugin_commandalias('/hhigh', '/hsort high', False)
        self.plugin_commandalias('/hsorthigh', '/hsort high', False)
        self.plugin_commandalias('/hreverse', '/hsort high', False)
        self.plugin_commandalias('/hgo', '/hrun', False)

        #This is where you set any variables that need to be initalized when your plugin starts
        self.toggle = True
        self.init_list = []
        self.backup_list = []
        self.dexterity = 99
        self.segment = 12
        self.state_strings = ["0 Phase",
                            "1/2 Phase",
                            "Full Phase",
                            "Stunned",
                            "Not Gone", 
                            "Held Full", "Held Half", "Abort"]

    def plugin_disabled(self):
        self.plugin_removecmd('/hinit')
        self.plugin_removecmd('/hhelp')
        self.plugin_removecmd('/hstart')
        self.plugin_removecmd('/hact')
        self.plugin_removecmd('/hseg')
        self.plugin_removecmd('/hdex')
        self.plugin_removecmd('/hclear')
        self.plugin_removecmd('/hadd')
        self.plugin_removecmd('/hdel')
        self.plugin_removecmd('/hown')
        self.plugin_removecmd('/hlist')
        self.plugin_removecmd('/hsort')
        self.plugin_removecmd('/hrun')
        self.plugin_removecmd('/hchange')
        self.plugin_removecmd('/hset')
        self.plugin_removecmd('/hchange')

        try: self.frame.Destroy()
        except: pass

    def plugin_incoming_msg(self, text, type, name, player):

        if self.toggle:
            if text.lower().find("heroinit") != -1:
                command = text[text.rfind("(")+1:text.rfind(")")]
                self.process_user(command, player)
        return text, type, name

    #Chat Commands
    def on_hinit(self, cmdargs):
        self.toggle = not self.toggle
        if self.toggle: self.chat.SystemPost("Init recording on.  Enter your info")
        else: self.chat.SystemPost("Init recording off")

    def on_hhelp(self, cmdargs):
            self.chat.InfoPost("Commands:<br>/hclear : Clears out list<br>" +
                        "/hstart : Sets you to segment 12, highest dex<br>" +
                        "/hgo : Proceed to the next DEX/segment<br>" +
                        "/hact <i>#</i> (full|half|abort|stunned)<br>" +
                        "/hseg SEGNO : Set segment to SEGNO<br>" +
                        "/hdex DEXNO : Set dex to DEXNO<br>" +
                        "/hadd DEX SPD NAME : Adds to the list<br>" +
                        "/hdel # : Delete character #<br>" +
                        "/hown # playerid : Change ownership of PC # to playerid<br>" +
                        "/hclear : Clears out player list<br>" +
                        "/hchange # NEWDEX NEWSPD : Change PC # to have Dex NEWDEX and SPD NEWSPD<br>" +
                        "/hset list_# state : Change player's state (state:" + self.statelist() + ")")

    def on_hstart(self, cmdargs):
        self.dexterity = self.highestdex()
        self.segment = 12

        for player in self.init_list:
            player[3] = 4
            if player[0] == self.dexterity:
                player[3] == 2

        self.chat.Post("Combat Starting.  ")
        self.call_time()

    def on_hact(self, cmdargs):
        cmds = cmdargs.split(None)
        if len(cmds) == 1: msg = self.do_action(-1, -1, cmds[0])
        elif len(cmds) == 2: msg = self.do_action(-1, int(cmds[0]), cmds[1])
        else: msg = "Error in command. See format with hero init"
        self.chat.InfoPost(msg)

    def on_hseg(self, cmdargs):
        cmds = cmdargs.split(None, 3)

        try:
            new_seg = int(cmds[0])
            self.segment = new_seg
            self.call_time()
        except: self.chat.SystemPost("Invalid format.  correct command is: /hseg SEGMENT#")

    def on_hdex(self, cmdargs):
        cmds = cmdargs.split(None, 3)

        try:
            new_dex = int(cmds[0])
            self.dexterity = new_dex
            self.call_time()
        except: self.chat.SystemPost("Invalid format.  correct command is: /hdex DEX#")

    def on_hclear(self, cmdargs):
        self.init_list = []
        self.backup_list = []
        self.dexterity = 99
        self.segment = 12
        self.chat.Post("<hr><font color='#ff0000'>New Initiative</font><br><font color='#0000ff'>Set new Initiatives</font>", True)

    def on_hadd(self, cmdargs):
        print cmdargs
        cmds = cmdargs.split(None, 3)
        print cmds, len(cmds)
        try:
            if len(cmds) == 3:
                new_dex = int(cmds[0])
                new_spd = int(cmds[1])
                self.init_list.append([new_dex, new_spd, cmds[2], 0, -1])
                self.backup_list.append([new_dex, new_spd, cmds[2], 0, -1])
                self.list_inits()
            else: self.chat.SystemPost("Invalid format.  correct command is: /hadd dex spd description (" + str(len(cmds)) + " arguments give)")

        except Exception, e:
            print e
            self.chat.SystemPost("Invalid format.  correct command is: /hadd dex spd description")

    def on_hdel(self, cmdargs):
        try:
            cmds = cmdargs.split(None, 1)
            self.init_list.remove(int(cmds[0]))
            self.backup_list.remove(int(cmds[0]))
            self.list_inits()
        except:
            self.chat.SystemPost("Invalid format.  correct command is: /del list_number")

    def on_hown(self, cmdargs):
        try:
            cmds = cmdargs.split(None)
            player = self.init_list[int(cmds[0])]
            player[4] = int(cmds[1])
            self.chat.InfoPost("Character " + player[2] + "(" + int(cmds[0]) + ") is now owned by ID " + int(cmds[1]))
        except:
            self.chat.SystemPost("Invalid format.  correct command is: /hown # playerid")

    def on_hlist(self, cmdargs):
        self.list_inits()

    def on_hsort(self, cmdargs):
        self.init_list.sort()
        self.backup_list.sort()

        if cmdargs == "high":
            self.init_list.reverse()
            self.backup_list.reverse()
        self.list_inits()

    def on_hrun(self, cmdargs):
        advance = True
        nextlowest = 0
        heldactions = False
        for player in self.init_list:
            if self.actson(player[1], self.segment):
                if player[3] == 5 or player[3] == 6: heltactions = True
                continue
            if player[3] == 1 or player[3] == 2:
                self.chat.InfoPost("Hero " + player[2] + " needs to act before we advance DEX")
                advance = False
            elif player[3] == 3 or player[3] == 4 or player[3] == 7:
                if player[0] > nextlowest: nextlowest = player[0]
            elif player[3] == 5 or player[3] == 6: heltactions = True
        if not advance:
            return

        advanceseg = False

        if nextlowest == 0 and self.dexterity != 0:
            if heldactions or self.segment == 12:
                msg = "End of Segment " + str(self.segment) + "."
                if heldactions: msg += " There are held actions."
                msg += "  Issue command again to advance to next segment."
                self.chat.InfoPost(msg)
                self.dexterity = 0
                return
            else: advanceseg = True
        elif nextlowest == 0 and self.dexterity == 0:
            advanceseg = True

        if advanceseg:
            self.dexterity = nextlowest
            for player in self.init_list:
                if player[0] == self.dexterity:
                    if player[3] == 3 or player[3] == 7: player[3] = 0
                    elif player[3] == 4: player[3] = 2
        else:
            nextsegment = 0
            while nextsegment == 0:
                self.segment += 1
                if self.segment == 13: self.segment = 1
                elif self.segment == 12:
                    nextsegment = 12
                    break

                for player in self.init_list:
                    if self.actson(player[1], self.segment):
                        if player[3] == 0 or player[3] == 3 or player[3] == 7: nextsegment = self.segment
                    if player[3] == 5 or player[3] == 6: nextsegment = self.segment

            self.dexterity = self.highestdex()
            for player in self.init_list:
                heldactions = False
                if self.actson(player[1], self.segment):
                    if player[3] != 3 and player[3] != 7: player[3] = 4
                    if player[0] == self.dexterity:
                        if player[3] == 3:
                            self.chat.InfoPost(player[2] + " unstuns.")
                            player[3] = 0
                        elif player[3] == 7:
                            self.chat.InfoPost(player[2] + " recovers from the abort")
                            player[3] = 0
                        else: player[3] = 2
                    if player[3] == 5 or player[3] == 6 and self.dexterity == 0:
                        self.chat.InfoPost("There are held actions. Issue command again to advance to next segment.")
        self.call_time()

    def on_hchange(self, cmdargs):
        try:
            cmds = cmdargs.split()
            self.init_list[int(cmds[0])][0] = cmds[1]
            self.init_list[int(cmds[0])][1] = cmds[2]
            self.backup_list[int(cmds[0])][0] = cmds[1]
            self.backup_list[int(cmds[0])][1] = cmds[2]
            self.list_inits()
        except:
            self.chat.SystemPost('Invalid format.  correct command is: /hchange list_# new_dex new_spd (example: /hchange 1 18 4)')

    def on_hset(self, cmdargs):
        try:
            cmds = cmdargs.split()
            self.init_list[int(cmds[0])][3] = cmds[1]
            self.backup_list[int(cmds[0])][3] = cmds[1]
            self.list_inits()
        except:
            msg = "Invalid format.  correct command is: /hset list_# state (state:" + self.statelist() + ")"
            self.chat.InfoPost(msg)

    #Other Methods
    def statelist(self):
        msg = ""
        stateindex = 0
        for state in self.state_strings:
            if stateindex != 0: msg += ", "
            msg += str(stateindex) + "=" + state
            stateindex += 1
        return msg

    def is_index(self, value):
        try:
            if value[:1] == "+": offset = 1
            return True
        except: return False

    def actson(self, spd, segment):
        speeds=[[0,0,0,0,0,0,0,0,0,0,0,1],
                [0,0,0,0,0,1,0,0,0,0,0,1],
                [0,0,0,1,0,0,0,1,0,0,0,1],
                [0,0,1,0,0,1,0,0,1,0,0,1],
                [0,0,1,0,1,0,0,1,0,1,0,1],
                [0,1,0,1,0,1,0,1,0,1,0,1],
                [0,1,0,1,0,1,1,0,1,0,1,1],
                [0,1,1,0,1,1,0,1,1,0,1,1],
                [0,1,1,1,0,1,1,1,0,1,1,1],
                [0,1,1,1,1,1,0,1,1,1,1,1],
                [0,1,1,1,1,1,1,1,1,1,1,1],
                [1,1,1,1,1,1,1,1,1,1,1,1]]

        if spd < 1 or spd > 12: return False
        if speeds[spd-1][segment-1] == 1: return True
        return False

    def highestdex(self):
        dex = 0
        for player in self.init_list:
            if self.actson(player[1], self.segment) and player[0] > dex: dex = player[0]
        return dex

    def do_action(self, playerid, index, action):
        if index == -1:
            count = 1
            for player in self.init_list:
                if player[4] == playerid: index = count
                count += 1
        if index == -1: return "You do not have any players in the combat list"
        index -= 1
        player = self.init_list[index]
        if playerid != -1 and playerid != player[4]: return "You do not own that player."

        # You can only perform a full action if you have a full or held full
        if action == "full":
            if player[3] != 2 and player[3] != 5: msg = player[2] + " cannot perform a full action."
            else:
                player[3] = 0
                msg = player[2] + " performs a full action."
        elif action == "half":
            if player[3] != 1 and player[3] != 2 and player[3] != 5 and player[3] != 6:
                msg = player[2] + " cannot perform a half action."
            else:
                if player[3] == 1 or player[3] == 6:
                    player[3] = 0
                    msg = player[2] + " performs a half action."
                else:
                    player[3] = 1
                    msg = player[2] + " performs a half action (half remaining)"
        elif action == "hold":
            if player[3] != 1 and player[3] != 2: msg = player[2] + " cannot hold an action."
            else:
                if player[3] == 2:
                    player[3] = 5
                    msg = player[2] + " holding a full action."
                else:
                    player[3] = 6
                    msg = player[2] + " holding a half action."
        elif action == "stunned":
            player[3] = 3
            msg = player[2] + " stunned!"
        elif action == "abort":
            # abort if full/half/not gone/held.  Those just lose this seg action
            if player[3] == 1 or player[3] == 2 or player[3] == 4 or player[3] == 5 or player[3] == 6:
                player[3] = 0
                msg = player[2] + " aborts!"
            # if you have 0 remaining and did not act this seg, regular abort
            elif player[3] == 0 and not self.actson(player[1], self.segment):
                player[3] = 7
                msg = player[2] + " aborts!"
            else: msg = player[2] + " cannot abort yet."
        else: msg = "Unknown command."
        return msg

    def list_inits(self, player=0, send=False):
        msg = "Combat Turn:<br>"
        msg += "<table border=1 cellspacing=1 cellpadding=1><tr><th><th></th></th><th></th><th></th><th></th><th></th><th colspan=12>Segments</th></tr>"
        msg += "<tr><th>#</th><th>Owner</th><th>Name</th><th>Spd</th><th>Dex</th><th>State</th>"
        for x in xrange(1,13): msg += "<th>" + str(x) + "</th>"
        msg += "</tr>"
        count=1
        for m in self.init_list:
            msg += "<tr><td align=center>"+str(count)+"</td>"
            if m[4]==-1: msg += "<td><font color=red>GM</font></td>"
            else: msg += "<td>" + m[4] + "</td>"
            msg += "<td><font color='#0000ff'>" + m[2] + "</font></td>"
            msg += "<td align=center><font color='#0000ff'>" + str(m[1]) + "</font></td>"
            msg += "<td align=center><font color='#0000ff'>" + str(m[0]) + "</font></td>"
            msg +="<td>" + self.state_strings[m[3]] + "</td>"

            for segment in xrange(1,13):
                if self.actson(m[1],segment): msg += "<td align=center>" + str(m[0]) + "</td>"
                else: msg += "<td></td>"
            msg += "</tr>"
            count += 1
        msg += "</table><br>"
        msg += "It is currently Segment " + str(self.segment) + ", DEX " + str(self.dexterity) + "<br>"

        if send and player != 0: chat.whisper_to_players(msg, [player])
        else: self.chat.InfoPost(msg)

    def call_time(self):
        plist = ""
        msg = "Segment is now " + str(self.segment) + ", DEX " + str(self.dexterity)
        for player in self.init_list:
            if player[3] == 1 or player[3] == 2 or player[3] == 5 or player[3] == 6:
                if plist != "": plist += ", "
                plist += player[2] + "(" + self.state_strings[player[3]] + ")"
        if plist != "": msg += ": " + plist
        self.chat.Post(msg, True)

    def process_user(self, command, player):
        if command == "hadd":
            txt = command.split(None, 3)
            try:
                if len(txt) == 4:
                    new_dex = int(txt[1])
                    new_spd = int(txt[2])
                    self.init_list.append([new_dex, new_spd, txt[3], 0, player[2]])
                    self.backup_list.append([new_dex, new_spd, txt[3], 0, player[2]])
                    msg = "Character " + txt[3] + " added to initiative."
                else: msg = "Error in command.  See format with heroinit"
            except: msg = "Error in command.  See format with heroinit"
            self.chat.whisper_to_players(msg, [player[2]])

        elif command == "hact":
            txt = command.split(None)
            if len(txt) == 2:
                index = -1
                action = txt[1]
                msg = self.do_action(player[2], index, action)
            elif len(txt) == 3:
                index = int(txt[1])
                action = txt[2]
                msg = self.do_action(player[2], index, action)
            else: msg = "Error in command.  See format with heroinit"
            self.chat.whisper_to_players(msg, [player[2]])
        elif command == "hlist": self.list_inits(player[2], True)
        else:
            msg = "Commands:<br>heroinit (hadd DEX SPEED CHARACTERNAME) : add character CHARACTERNAME with dex DEX and speed SPD to initiative list<br>"
            msg += " Example:  heroinit (hadd 18 4 Joey)<br>"
            msg += "heroinit (hact # (full|half|hold|stunned|abort) : Have character # perform an action.  # is the number from hlist.  If ommited, uses first owned character<br>"
            msg += " Example:  heroinit (hact 1 full)   : Make character index 1 perform a full action.<br>"
            msg += " Example:  heroinit (hact full)     : Have your first owned character perform a full action<br>"

            self.chat.whisper_to_players(msg, [player[2]])