Mercurial > traipse
view orpg/tools/server_probe.py @ 31:fc48380f0c9f ornery-orc
Traipse Beta 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 03:30:11 -0500 |
parents | ff154cf3350c |
children |
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#!/usr/bin/env python # Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: server_probe.py # Author: Chris Davis # Maintainer: # Version: # $Id: server_probe.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ # # Description: This is a periodic maintenance script for removing # Unresponsive servers from the meta list. # from threading import Event from orpg.networking import mplay_client from orpg.networking import meta_server_lib import time class server_probe: def __init__(self): self.evts = { } self.evts['on_receive'] = self.on_receive self.evts['on_mplay_event'] = self.on_mplay_event self.evts['on_group_event'] = self.on_group_event self.evts['on_player_event'] = self.on_player_event self.evts['on_status_event'] = self.on_status_event self.session = mplay_client.mplay_client("Server Probe",self.evts) self.removed=0 self.ok =0 self.lock = Event() def probe_servers(self): names = [] addresses = [] node_list = None try: xml_dom = meta_server_lib.get_server_list(); node_list = xml_dom.getElementsByTagName('server') for n in node_list: address = n.getAttribute('address') name = n.getAttribute( 'name' ) id = n.getAttribute('id') if address not in addresses and name not in names: names.append( name ) addresses.append( address ) self.probe_server(address,id) else: # If we are here, we found a duplicate print "Duplicate entry, \"" + name + "\", is being removed." self.removed = self.removed + 1 meta_server_lib.remove_server(id) except: print "An exception has occured. Attempting to ignore it..." print "\n\nServers probe done " if node_list != None: print "Total Servers:" + str(len(node_list)) print "servers removed: " + str(self.removed) print "servers ok: " + str(self.ok) def probe_server(self,address,id): print "trying server: " + address if address == "asdfasdf": # replace with address of server to force from list print "Forced removal of server!!!!!!!!!!" meta_server_lib.remove_server(id) else: if self.session.connect(address): self.lock.wait( timeout=20 ) self.session.start_disconnect() while self.session.is_connected(): time.sleep( 1 ) self.session.check_my_status() print "server: " + address + " ok\n" self.ok = self.ok + 1 print "disconnected from valid server." else: print "**********>failed connnection!" print "**********>removng server " + address + "\n" self.removed = self.removed + 1 meta_server_lib.remove_server(id) ## meta_server_lib.post_failed_connection( id ) while self.session.is_connected(): time.sleep(1) def on_receive( self, evt, data ): """Not used """ self.lock.set() def on_mplay_event( self, evt ): """Not used """ self.lock.set() def on_group_event( self, evt ): """Not used """ self.lock.set() def on_player_event( self, evt ): """Disconnects from the server if a 'new player' event is generated. """ self.lock.set() def on_status_event( self, evt ): """Not used """ self.lock.set() if __name__ == "__main__": probe = server_probe() probe.probe_servers()