view orpg/tools/passtool.py @ 31:fc48380f0c9f ornery-orc

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:30:11 -0500
parents ff154cf3350c
children
line wrap: on
line source

# Copyright (C) 2000-2001 The OpenRPG Project
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: passtool.py
# Author: Todd "Snowdog" Faris
# Maintainer:
# Version:
#   $Id: passtool.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
#
# Description: password helper. remembers passwords so user
#              doesn't have to type passwords over and over

import orpg.orpg_windows
from orpg.orpgCore import component
import traceback
from orpg.tools.settings import settings

#####################
## Password Assistant
#####################
class PassSet:
    "set of passwords for a given room id on a server"
    def __init__(self):
        #room admin password (aka boot password)
        self.admin = None

        #room password
        self.room = None

class PassTool:
    "Password Management System"
    def __init__(self):
        self.settings = component.get("settings")
        #server admin password
        self.server = None
        self.groups = {}
        if self.settings.get_setting('PWMannager') == 'On': self.enabled = 1
        else: self.enabled = 0


    def DumpPasswords(self):
        "Debugging Routine"
        print("Password Manager Dump\nServer: \""+self.server+"\"")
        for c in self.groups:
            ad = self.groups[c].admin
            rm = self.groups[c].room
            print( " #"+str(c)+"  R:\""+str(rm)+"\"  A:\""+str(ad)+"\"")

    def ClearPassword( self, type="ALL", groupid=0):
        if type == "ALL" and groupid == 0:
            self.server = None
            self.groups={}
        elif type == "ALL":
            self.groups[ int(groupid) ].admin= None
            self.groups[ int(groupid) ].room= None
        elif type == "server": self.server = None
        elif type == "admin":  self.groups[ int(groupid) ].admin = None
        elif type == "room":
            self.groups[ int(groupid) ].room = None
        else: pass

    def QueryUser(self,info_string):
        pwd_dialog = orpg.orpg_windows.wx.TextEntryDialog(None,info_string,"Password Required")
        if pwd_dialog.ShowModal() == orpg.orpg_windows.wx.ID_OK:
            pwd_dialog.Destroy()
            return str(pwd_dialog.GetValue())
        else:
            pwd_dialog.Destroy()
            return None

    def CheckGroupData(self, id ):
        try: #see if group exists
            group=self.groups[ int(id) ]
        except: #group doesn't exist... create it
            self.groups[ int(id) ] = PassSet()

    def RemoveGroupData(self, id ):
        try:
            #if PassSet exists for group remove it.
            del self.groups[int(id)]
        except:
            pass

    def GetSilentPassword( self, type="server", groupid = 0):
        try:
            self.CheckGroupData( groupid )
            ### Pre-Alpha ### How types will work
            # Server - top dog
            # Admin - second in command
            # Mod - some privileges
            # Room - You got it, unchanged (passwords the room entry)
            # Boot - This is the room admin password.
            if type == "admin":
                try: print self.groups[int(groupid)].admin
                except: pass
                try: print str(self.groups[int(groupid)].admin)
                except: pass
                if self.groups[int(groupid)].admin != None: print str(self.groups[int(groupid)].admin); return str(self.groups[int(groupid)].admin)
                else: return None
            elif type == "room":
                if self.groups[int(groupid)].room != None: return str(self.groups[int(groupid)].room)
                else: return None
            elif type == "server":
                if self.server != None: return str(self.server)
                else: return None
        except:
            traceback.print_exc()
            #return None

    def GetPassword(self, type="room", groupid=0):
        if self.Is_Enabled():
            self.CheckGroupData( groupid )
            if type == "admin": return self.AdminPass(int(groupid))
            elif type == "room": return self.RoomPass(int(groupid))
            elif type == "server": return self.ServerPass()
            else:
                querystring = "Enter password for \""+str(type)+"\""
                return self.QueryUser( querystring )
        else:
            if type == "admin": return self.QueryUser( "Enter Admin(Boot) Password" )
            elif type == "room": return self.QueryUser("Enter Room Password" )
            elif type == "server": return self.QueryUser( "Enter Server Administrator Password" )
            else:
                querystring = "Enter password for \""+str(type)+"\""
                return self.QueryUser( querystring )


    def Is_Enabled(self):
        return int(self.enabled)

    def Enable(self):
        self.enabled = 1
        self.settings.set_setting('PWMannager', 'On')

    def Disable(self):
        self.enabled = 0
        self.settings.set_setting('PWMannager', 'Off')


    def AdminPass( self, groupid ):
        self.CheckGroupData( groupid )
        if self.groups[ int(groupid) ].admin != None: return str(self.groups[ int(groupid) ].admin)
        else:
            self.groups[ int(groupid) ].admin = self.QueryUser("Please enter the Room Administrator Password:")
            return  str(self.groups[ int(groupid) ].admin)


    def RoomPass( self, groupid):
        self.CheckGroupData( groupid )
        if self.groups[ int(groupid) ].room != None: return str(self.groups[ int(groupid) ].room)
        else:
            self.groups[ int(groupid) ].room =  self.QueryUser("Please enter the Room Password:")
            return str(self.groups[ int(groupid) ].room)


    def ServerPass( self ):
        if self.server != None: return str(self.server)
        else:
            self.server = self.QueryUser("Please enter the Server Administrator password:")
            return str(self.server)

    def FailPassword( self, type="room", groupid=0):
        self.CheckGroupData( groupid )
        if type == "admin":
            self.ClearPassword( type, groupid )
            return self.AdminPass()
        elif type == "room":
            self.ClearPassword( type, groupid  )
            return self.RoomPass()
        elif type == "server":
            self.ClearPassword( type, groupid  )
            return self.ServerPass()

#PassTool = PassTool()
component.add('password_manager', PassTool())