Mercurial > traipse
view orpg/templates/nodes/die_roller_notes.xml @ 31:fc48380f0c9f ornery-orc
Traipse Beta 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 03:30:11 -0500 |
parents | ff154cf3350c |
children |
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<nodehandler class="tabber_handler" frame="987,495,14,101" icon="tabber" map="" module="containers" name="Die Roller Notes" version="1.0"> <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Basics" version="1.0"> <text multiline="1" send_button="1">The new dieroller is design with expansion in mind. While there are a number of new dieroller options in the base roller, the new design facilitates the building of new rollers that can be loaded at any time. In this test build three are 3 rollers: std, d20, and wod. The std roller is the generic roller. It has generic dice options and is the base for all other dierollers. The d20 and wod rollers are game specific rollers and have game specific options. They also serve as examples for how to create your own rollers in python. ** Please not that this is our initial release of the roller. The new syntax might see odd to you. We are considering an alternative syntax, and this is being discussed on the openrpg.com forums. In if you have strong opinions on this, you might want to hop over there and give your 2 cents. ** Dierollers: You can see what roller you are using by using the "/dieroller" command in chat. By default it should be "std". To set the die roller, use "/dieroller roller_name". So to load the d20 roller, type "/dieroller d20". Its easy! Basic Syntax. The basic syntax is the same, 3d6+3, rolls three six side dice plus 3. However, the new roller has other options, they look like this: 3d6.option(value) If you know anything about programming, that probably looks familiar. For average users, this might look a little confusing, but lets look at a real example. [10d6.takeLowest(2)] Now this option rolls 10d6 and takes the lowest two rolls. Basically, to use an option, you have put a . + the option name + the values for the option between ( ). You can also chain many options together. [10d10.minroll(4).takeLowest(5)] This example rolls 10d10 with a minimum roll of 4 and takes the lowest 5. Pretty nifty if I do say so myself. </text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="STD rollers" version="1.0"> <text multiline="1" send_button="1">Now that you know how to roll dice, lets look at the standard options. takeHighest - take highest X rolls [10d10.takeHighest(4)] - takes highest 4 takeLowest - take lowest x rolls [10d10.takeLowest(4) - take lowest 4 minroll - minimum low range [10d10.minroll(4)] - no die roll lower than 4 extra - roll an extra die when roll greater or equal to X [10d10.extra(9)] - roll an extra die when a die roll is 9 or higher. open - same as extra but roll extra dice until a die is not greater or equal to X (even the extra roll). [10d10.open(9)] - roll extra dice until a die roll is not 9 or higher. each - apply X value to all dice [10d10.each(2)] - add 2 to every die roll </text> </nodehandler> <nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="Die Roller Notes" module="forms" name="7th Sea" version="1.0"> <text multiline="1" send_button="1">Remember, to use the 7th Sea roller type: "/dieroller 7sea" The 7th Sea roller includes a truncated version that allows you to roll quickly. [7k3] = [3d10.takeHighest(3).open(10)] </text> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="d20 roller" version="1.0"> <text multiline="1" send_button="1">Remember, to use the d20 roller type: "/dieroller d20" dc(DC,mod) - make a DC check. [1d20.dc(20,5)] - make a DC check against DC value of 20 and a modifier of +5. attack(AC,mod,critical) - make an attack roll. [1d20.attack(20,5,19) - make an attack roll against AC 20 with a modifier of +5 and a critical range of 19-20. </text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="WoD roller" version="1.0"> <text multiline="1" send_button="1">Remember, to use the WoD roller type: "/dieroller wod" vs(target) - vs roll against target [3d10.vs(5)] - vs roll against 5. The wod roller also has a shortend version in Traipse. [3v5] = [3d10.vs(5)]</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Alternity Roller" version="1.0"> <text multiline="1" send_button="1">Remember, to use the mythos roller type: "/dieroller alternity" The alternity roller is a roller designed by community members. The roller has two syntax methods for skill and attack. Skill: [1d20.sk(1, 0)] Attack: [1d20.at(2, 1, (1d6, 's'), (2d6, 'w'), (1d8, 'm')] You can use the attack syntax and roll your attack as well as damage for an Ordinary success, a Good success, and a Criticial success. The letters in the die rolls indicate what type of damage is dealt. 's' = Stun 'w' = Wound 'm' = Mortal</text> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="Mythos roller" version="1.0"> <text multiline="1" send_button="1">Remember, to use the Mythos roller type: "/dieroller mythos" The mythos roller is a roller designed by community request. The roller uses a new style of versus similar to the wod roller. The difference is in the target. If the roller rolls [3d12.vs(2)], then the software looks for numerals of 2. Targets: 2 = [2, 4, 6, 8, 10, 12] 3 = [3, 6, 9, 12] 4 = [4, 8, 12] 6 = [6, 12] vs(target) - vs roll against target [3d12.vs(6)] - vs roll against 6, 12. The mythos roller also works with the new shortened vs. roll [3v3] = [3d12.vs(3)] - vs roll against 3, 6, 9, 12</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Warhammer FRPG" version="1.0"> <text multiline="1" send_button="0">Remember, to use the Warhammer FRPG roller type: "/dieroller wfrpg" *Special thanks goes to Puu-san who purchase a support ticket for this awesome die roller. Be sure and thank Puu-san.* The Warhammer FRPG die roller is the first of it's kind and is used when playing the Warhammer Fantasy Role-Playing Game. Unlike standard dice the WFRPG roller has pictures on it's facets. When rolling the WFRPG die, you will return text that corrosponds to the facet one the die. Die Types & Syntax: Below you will see the die types and how to roll 1 of each die type. Reckless: [1rec] Conservative: [1con] Characteristic: [1cha] Challenge: [1chr] Fortune: [1for] Mistfortune: [1mis] Expertise: [1exp]</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,308,51" icon="note" map="Die Roller Notes" module="forms" name="Hero Roller" version="1.0"> <text multiline="1" send_button="0">Remember, to use the Hero roller type: "/dieroller hero" Skill Roller, example [3d6.sk(11,0)] Make a SKill roll. The first number of the two modifiers is the rating in the skill, 11 meaning 11 or less. The second number is any penalty or bonus you have for the roll. A positive number is a bonus, a negative number is a penalty. As with many Hero system rolls, the only die choice that makes sense is 3d6 To-hit roller, example [3d6.cv(5,1)] Make a to-hit roll. The first modifier is your Combat Value. The second number is any penalty or bonus you have for the roll. A bonus is positive, and a penalty is negative. Again, the only roll that is sensible is 3d6. The result of the roll is the the highest Defensive Combat Value that can be hit with that roll. Killing damage roller, example [(1d6+1d6/2).k(0)] Make a damage roll for Killing damage. The only modifier is the bonus to the stun multiplier. A 1 in that field would indicate an increased stun multiplier of +1. The result shows body and stun totals. Only sensible for d6 values. Normal damage roller, example [(5d6+1d6/2).n()] Make a damage roll for Normal damage. Results show body and stun totals. No modifiers exist. Only sensible for d6 values. Hit Location roller, example [3d6.hl()] Roll on the hit location chart. Results show the location hit (including left or right side) and multipliers to damage when hitting that location. No modifiers exist. Contributed by Heroman Basic Killing damage roller, example [2d6.hk()] Make a damage roll for Killing damage. Always uses a stun multiplier of 1 for ease of use with the Hit Location roller mentioned above. No modifiers exist. Contributed by Heroman </text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="? Option" version="1.0"> <text multiline="1" send_button="1">Another new feature is the ? option. If you place a ? in a dice string you will be prompt by a dialog for the value. This is useful when using die rolls in character sheets. From example: [3d6+?] - will ask you for a value to replace ?. The Hint System: You can add a hint to your ? Option by adding a label after ? [3d6+?StrMod] will ask you for a value to replace ? and give you the Hint that it should be your StrMod. This Hint system can be used for as many ? as you have in your roll The Stop Break: The '}' character is a stop break that tells the Hint system to stop looking for Alpha characters. Example: [?NumDice}d6+?StrMod+?Weapon Bonus+?Misc Bonus] If you notice the '}' after NumDice, that tells the Hint system to stop looking for Alpha character, otherwise it would try to include the d in it's hint. A more game specific example might look like this (using the d20 roller): [1d20.dc(?DC,5)] - this will prompted you for the ? value, which is the DC.</text> </nodehandler> <nodehandler class="textctrl_handler" icon="note" map="Die Roller Notes" module="forms" name="The End" version="1.0"> <text multiline="1" send_button="1">Well, that's all I have to say about the new roller. More options and game specific rollers on the way. If you're interested in coding a roller for your favorite game, drop by the dev server and we'll try and help you out. -Chris Davis </text> </nodehandler> </nodehandler>