diff orpg/networking/gsclient.py @ 28:ff154cf3350c ornery-orc

Traipse 'OpenRPG' {100203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Stable) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Wed, 03 Feb 2010 22:16:49 -0600
parents 97265586402b
children d02e9197c066
line wrap: on
line diff
--- a/orpg/networking/gsclient.py	Sat Oct 03 18:49:37 2009 -0500
+++ b/orpg/networking/gsclient.py	Wed Feb 03 22:16:49 2010 -0600
@@ -21,39 +21,32 @@
 # Author: Chris Davis
 # Maintainer:
 # Version:
-#   $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $
+#   $Id: gsclient.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
 #
 # Description: The file contains code for the game server browser
 #
 
-__version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $"
+from __future__ import with_statement
+__version__ = "$Id: gsclient.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
+
+import meta_server_lib
+import orpg.tools.rgbhex
+import traceback
 
 from orpg.dirpath import dir_struct
 from orpg.orpg_windows import *
-import meta_server_lib
-import orpg.tools.orpg_settings
+from orpg.tools.validate import validate
+from orpg.orpgCore import component
 from orpg.tools.orpg_settings import settings
-import orpg.tools.rgbhex
-from orpg.orpgCore import component
-import traceback
+from orpg.tools.orpg_log import debug
+
+from xml.etree.ElementTree import ElementTree, Element
+from xml.etree.ElementTree import fromstring, tostring
 
 gs_host = 1
 gs_join = 2
 # constants
 
-LIST_SERVER = wx.NewId()
-LIST_ROOM = wx.NewId()
-ADDRESS = wx.NewId()
-GS_CONNECT = wx.NewId()
-GS_DISCONNECT = wx.NewId()
-GS_SERVER_REFRESH = wx.NewId()
-GS_JOIN = wx.NewId()
-GS_JOINLOBBY = wx.NewId()
-GS_CREATE_ROOM = wx.NewId()
-GS_PWD = wx.NewId()
-GS_CLOSE = wx.NewId()
-OR_CLOSE = wx.NewId()
-
 class server_instance:
     def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"):
         self.id = id
@@ -65,56 +58,47 @@
 def server_instance_compare(x,y):
     """compares server insances for list sort"""
     DEV_SERVER = "OpenRPG DEV"
-    xuser = 0
-    yuser = 0
-    try: xuser = int(x.user)
-    except: pass
-    try: yuser = int(y.user)
-    except: pass
+    xname = x.name
+    xuser = int(x.user)
+    yname = y.name
+    yuser = int(y.user)
+
+    who_name = cmp(yname, xname)
+    who_user = cmp(yuser, xuser)
+
     if x.name.startswith(DEV_SERVER):
         if y.name.startswith(DEV_SERVER):
-            if x.name > y.name: return 1
-            elif x.name == y.name:
-                if xuser < yuser: return 1
-                elif xuser > yuser: return -1
-                else: return 0
-            else: return -1
+            if not who_name: return who_user
+            else: return who_name
         else: return -1
+
     elif y.name.startswith(DEV_SERVER): return 1
-    elif xuser < yuser: return 1
-    elif xuser == yuser:
-        if x.name > y.name: return 1
-        elif x.name == y.name: return 0
-        else: return -1
-    else: return -1
+    elif not who_user: return who_name
+    else: return who_user
 
 def roomCmp(room1, room2):
-    if int(room1) > int(room2):
-        return 1
-    elif int(room1) < int(room2):
-        return -1
+    if int(room1) > int(room2): return 1
+    elif int(room1) < int(room2): return -1
     return 0
 
 class game_server_panel(wx.Panel):
     def __init__(self,parent):
         wx.Panel.__init__(self, parent, -1)
         self.parent = parent
-        self.password_manager = component.get('password_manager') # passtool --SD 8/03
+        self.password_manager = component.get('password_manager')
         self.frame = component.get('frame')
         self.session = component.get('session')
-        self.xml = component.get('xml') #Not used??
         self.serverNameSet = 0
         self.last_motd = ""
         self.buttons = {}
         self.texts = {}
         self.svrList = []
         self.build_ctrls()
+        self.bookmarks()
         self.refresh_server_list()
         self.refresh_room_list()
+        self.build_bookmark_menu() 
 
-#---------------------------------------------------------
-# [START] Snowdog: Updated Game Server Window 12/02
-#---------------------------------------------------------
     def build_ctrls(self):
         ## Section Sizers (with frame edges and text captions)
         self.box_sizers = {}
@@ -133,18 +117,19 @@
 
         #Build Server Sizer
         adder = wx.StaticText(self, -1, "Address:")
-        self.texts["address"] = wx.TextCtrl(self, ADDRESS)
+        self.texts["address"] = wx.TextCtrl(self, wx.ID_ANY)
         servers = wx.StaticText(self, -1, "Servers:")
-        self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER )
-        self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0)
-        self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0)
-        self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect")
-        self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh")
-        self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect")
+        self.server_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER )
+        self.server_list.InsertColumn(0, '', wx.LIST_FORMAT_LEFT, 0)
+        self.server_list.InsertColumn(1, "Players", wx.LIST_FORMAT_LEFT, 0)
+        self.server_list.InsertColumn(2, "Name", wx.LIST_FORMAT_LEFT, 0)
+        self.buttons['gs_connect'] = wx.Button(self, wx.ID_ANY, "Connect")
+        self.buttons['gs_refresh'] = wx.Button(self, wx.ID_ANY, "Refresh")
+        self.buttons['gs_disconnect'] = wx.Button(self, wx.ID_ANY, "Disconnect")
         self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL)
-        self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND)
-        self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND)
-        self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND)
+        self.sizers["svrbtns"].Add(self.buttons['gs_connect'], 0, wx.EXPAND)
+        self.sizers["svrbtns"].Add(self.buttons['gs_refresh'], 0, wx.EXPAND)
+        self.sizers["svrbtns"].Add(self.buttons['gs_disconnect'], 0, wx.EXPAND)
         self.sizers["server"].Add(adder, 0, wx.EXPAND)
         self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND)
         self.sizers["server"].Add(servers, 0, wx.EXPAND)
@@ -152,33 +137,33 @@
         self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND)
 
         #Build Rooms Sizer
-        self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER)
+        self.room_list = wx.ListCtrl(self, wx.ID_ANY, style=wx.LC_REPORT | wx.SUNKEN_BORDER)
         self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1)
         self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1)
         self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1)
-        self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room")
-        self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby")
+        self.buttons['gs_join_room'] = wx.Button(self, wx.ID_ANY, "Join Room")
+        self.buttons['gs_join_lobby'] = wx.Button(self, wx.ID_ANY, "Lobby")
         self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL)
-        self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND)
-        self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND)
+        self.sizers["roombtns"].Add(self.buttons['gs_join_room'], 0, wx.EXPAND)
+        self.sizers["roombtns"].Add(self.buttons['gs_join_lobby'], 0, wx.EXPAND)
         self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND)
         self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND)
 
         #Build Close Sizer
-        self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG")
-        self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window")
-        self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL)
-        self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL)
+        self.buttons['close_orpg'] = wx.Button(self, wx.ID_ANY,"Exit OpenRPG")
+        self.buttons['gs_close'] = wx.Button(self, wx.ID_ANY,"Close Window")
+        self.sizers["close"].Add(self.buttons['close_orpg'], 1, wx.ALIGN_CENTER_VERTICAL)
+        self.sizers["close"].Add(self.buttons['gs_close'], 1, wx.ALIGN_CENTER_VERTICAL)
 
         #Build Create Room Sizer
         rname = wx.StaticText(self,-1, "Room Name:")
         self.texts["room_name"] = wx.TextCtrl(self, -1)
         rpass = wx.StaticText(self,-1, "Password:")
-        self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "")
+        self.buttons['gs_pwd'] = wx.CheckBox(self, wx.ID_ANY, "")
         self.texts["room_pwd"] = wx.TextCtrl(self, -1)
         self.texts["room_pwd"].Enable(0)
         pwsizer = wx.BoxSizer(wx.HORIZONTAL)
-        pwsizer.Add(self.buttons[GS_PWD],0,0)
+        pwsizer.Add(self.buttons['gs_pwd'],0,0)
         pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND)
         apass = wx.StaticText(self,-1, "Admin Password:")
         self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1)
@@ -194,9 +179,9 @@
         self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL)
         self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND)
         self.sizers["c_room_layout"].AddGrowableCol(1)
-        self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room")
+        self.buttons['gs_create_room'] = wx.Button(self, wx.ID_ANY, "Create Room")
         self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND)
-        self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND)
+        self.sizers["c_room"].Add(self.buttons['gs_create_room'], 0, wx.EXPAND)
 
         #Build Main Sizer
         self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND)
@@ -211,107 +196,156 @@
         self.Fit()
 
         ## Event Handlers
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE)
-        self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE)
-        self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD)
+        self.Bind(wx.EVT_BUTTON, self.gs_connect, self.buttons['gs_connect'])
+        self.Bind(wx.EVT_BUTTON, self.gs_disconnect, self.buttons['gs_disconnect'])
+        self.Bind(wx.EVT_BUTTON, self.gs_create_room, self.buttons['gs_create_room'])
+        self.Bind(wx.EVT_BUTTON, self.gs_join, self.buttons['gs_join_room'])
+        self.Bind(wx.EVT_BUTTON, self.gs_join_lobby, self.buttons['gs_join_lobby'])
+        self.Bind(wx.EVT_BUTTON, self.gs_server_refresh, self.buttons['gs_refresh'])
+        self.Bind(wx.EVT_BUTTON, self.gs_close, self.buttons['gs_close'])
+        self.Bind(wx.EVT_BUTTON, self.close_orpg, self.buttons['close_orpg'])
+        self.Bind(wx.EVT_CHECKBOX, self.gs_pwd, self.buttons['gs_pwd'])
 
         # Added double click handlers 5/05 -- Snowdog
-        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER)
-        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM)
-        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM)
-        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER)
+        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, self.server_list)
+        self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, self.room_list)
+        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_room_select, self.room_list)
+        self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_server_select, self.server_list)
         self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text)
         self.set_connected(self.session.is_connected())
         self.cur_room_index = -1
         self.cur_server_index = -1
         self.rmList = {}
+        
+        # Create Book Mark Image List
+        self.server_list.Bind(wx.EVT_LEFT_DOWN, self.on_hit)
+        self._imageList = wx.ImageList( 16, 16, False )
+        img = wx.Image(dir_struct["icon"]+"add.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap()
+        self._imageList.Add( img )
+        img = wx.Image(dir_struct["icon"]+"star.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap()
+        self._imageList.Add( img )
+        self.server_list.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL )
+        
+    def bookmarks(self):
+        validate.config_file('server_bookmarks.xml',
+                             'default_server_bookmarks.xml')
+        self.bookmarks = ElementTree()
+        self.bookmarks.parse(dir_struct['user'] + 'server_bookmarks.xml')
 
-#---------------------------------------------------------
-# [END] Snowdog: Updated Game Server Window 12/02
-#---------------------------------------------------------
+    def build_bookmark_menu(self):
+        gsm = self.frame.mainmenu.GetMenu(
+            self.frame.mainmenu.FindMenu('Game Server'))
+        self.bookmarks_menu = wx.Menu()
+        x = 0
+        for server in self.bookmarks.findall('server'):
+            for svr in self.svrList:
+                address = svr.addy
+                if server.get('address') == address: self.server_list.SetItemImage(x, 1)
+                x += 1
+            item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY,
+                               server.get('name'), server.get('name'))
+            open_rpg.get_component('frame').Bind(wx.EVT_MENU,
+                                                 self.on_bookmarks_menu, item)
+            self.bookmarks_menu.AppendItem(item)
+        gsm.AppendSubMenu(self.bookmarks_menu, "Bookmarks")
 
-    #-----------------------------------------------------
-    # on_server_dbclick()
-    # support for double click selection of server.
-    # 5/16/05 -- Snowdog
-    #-----------------------------------------------------
+    def on_bookmarks_menu(self, evt):
+        id = evt.GetId()
+        menu = self.bookmarks_menu.FindItemById(id)
+        for server in self.bookmarks.findall('server'):
+            if server.get('name') == menu.GetLabel():
+                address = server.get('address')
+                self.cur_server_index = 999
+                self.name = server.get('name')
+                self.texts["address"].SetValue(address)
+                if self.session.is_connected():
+                    if self.session.host_server == address : return
+                    else: self.frame.kill_mplay_session()
+                self.do_connect(address)
+                break
+        
+    def bookmark(self, item, flag):
+        name = self.svrList[item].name
+        address = self.svrList[item].addy
+        port = self.svrList[item].port
+        self.server_list.SetItemImage(item, 1)
+        for server in self.bookmarks.findall('server'):
+            if server.get('name') == name:
+                self.bookmarks_menu.Remove(
+                    self.bookmarks_menu.FindItem(server.get('name')))
+                self.bookmarks.getroot().remove(server)
+                self.server_list.SetItemImage(item, 0)
+                break
+        else:
+            server = Element('server')
+            server.set('name', name)
+            server.set('address', address + ':' + port)
+            self.bookmarks.getroot().append(server)
+            item = wx.MenuItem(self.bookmarks_menu, wx.ID_ANY, name, name)
+            open_rpg.get_component('frame').Bind(wx.EVT_MENU,
+                                                 self.on_bookmarks_menu, item)
+            self.bookmarks_menu.AppendItem(item)
+        self.save_bookmarks()
+
+    def save_bookmarks(self):
+        with open(dir_struct['user'] + 'server_bookmarks.xml', 'w') as f:
+            self.bookmarks.write(f)
+
     def on_server_dbclick(self, evt=None):
         #make sure address is updated just in case list select wasn't done
-        try:
-            self.on_select(evt)
-        except:
-            pass
+        try: self.on_select(evt)
+        except: pass
         address = self.texts["address"].GetValue()
         if self.session.is_connected():
-            if self.session.host_server == address :
-                #currently connected to address. Do nothing.
-                return
-            else:
-                #address differs, disconnect.
-                self.frame.kill_mplay_session()
+            if self.session.host_server == address : return 
+            else: self.frame.kill_mplay_session()
         self.do_connect(address)
 
-
-    #-----------------------------------------------------
-    # on_room_dbclick()
-    # support for double click selection of server.
-    # 5/16/05 -- Snowdog
-    #-----------------------------------------------------
-
     def on_room_dbclick(self, evt=None):
         #make sure address is updated just in case list select wasn't done
-        try:
-            self.on_select(evt)
-        except:
-            pass
+        try: self.on_select(evt)
+        except: pass
         group_id = str(self.room_list.GetItemData(self.cur_room_index))
-
         if self.NoGroups:
             self.NoGroups = False
             self.session.group_id = group_id
             self.on_server_dbclick()
             return
-
         if self.cur_room_index >= 0:
-            if self.cur_room_index != 0:
-                self.set_lobbybutton(1);
-            else:
-                self.set_lobbybutton(0);
+            if self.cur_room_index != 0: self.set_lobbybutton(1);
+            else: self.set_lobbybutton(0);
             group = self.session.get_group_info(group_id)
             pwd = ""
             if (group[2] == "True") or (group[2] == "1"):
                 pwd = self.password_manager.GetPassword("room", group_id)
-            else:
-                pwd = ""
+            else: pwd = ""
             self.session.send_join_group(group_id, pwd)
 
+    def on_room_select(self,evt):
+        self.cur_room_index = evt.m_itemIndex
 
-    def on_select(self,evt):
+    def on_hit(self, evt):
+        pos = wx.Point( evt.GetX(), evt.GetY() )
+        (item, flag) = self.server_list.HitTest( pos )
+        ## Item == list[server], flag == (32 = 0 colum, 128 = else) ##
+        if flag == 32: self.bookmark(item, flag)
+        evt.Skip()
+        
+    def on_server_select(self,evt):
+        self.cur_server_index = evt.m_itemIndex
+        self.name = self.svrList[self.cur_server_index].name
+        address = self.svrList[self.cur_server_index].addy
+        port = self.svrList[self.cur_server_index].port
+        self.texts["address"].SetValue(address + ":" + str(port))
+        self.refresh_room_list()
+
+    def on_text(self, evt):
         id = evt.GetId()
-        if id == LIST_ROOM:
-            self.cur_room_index = evt.m_itemIndex
-        elif id==LIST_SERVER:
-            self.cur_server_index = evt.m_itemIndex
-            self.name = self.svrList[self.cur_server_index].name
-            address = self.svrList[self.cur_server_index].addy
-            port = self.svrList[self.cur_server_index].port
-            self.texts["address"].SetValue(address+":"+str(port))
-            self.refresh_room_list()
-
-    def on_text(self,evt):
-        id = evt.GetId()
-        if (id == ADDRESS) and (self.cur_server_index >= 0):
-            #print "ADDRESS id = ", id, "index = ", self.cur_server_index
+        if (id == self.texts["address"].GetValue()) and (self.cur_server_index >= 0):
             self.cur_server_index = -1
         evt.Skip()
 
-    def add_room(self,data):
+    def add_room(self, data):
         i = self.room_list.GetItemCount()
         if (data[2]=="1") or (data[2]=="True"): pwd="yes"
         else: pwd="no"
@@ -326,16 +360,7 @@
         self.room_list.DeleteItem(i)
         self.refresh_room_list()
 
-#---------------------------------------------------------
-# [START] Snowdog Password/Room Name altering code 12/02
-#---------------------------------------------------------
-
-    def update_room(self,data):
-
-        #-------------------------------------------------------
-        # Udated 12/02 by Snowdog
-        # allows refresh of all room data not just player counts
-        #-------------------------------------------------------
+    def update_room(self, data):
         i = self.room_list.FindItemData(-1,int(data[0]))
         if data[2]=="1" : pwd="yes"
         else: pwd="no"
@@ -344,66 +369,68 @@
         self.room_list.SetStringItem(i,2,pwd)
         self.refresh_room_list()
 
-#---------------------------------------------------------
-# [END] Snowdog Password/Room Name altering code 12/02
-#---------------------------------------------------------
-
-    def set_cur_room_text(self,name):
+    def set_cur_room_text(self, name):
         pass
         #self.texts["cur_room"].SetLabel(name)
         #self.sizers["room"].Layout()
 
-    def set_lobbybutton(self,allow):
-        self.buttons[GS_JOINLOBBY].Enable(allow)
+    def set_lobbybutton(self, allow):
+        self.buttons['gs_join_lobby'].Enable(allow)
 
-    def set_connected(self,connected):
-        self.buttons[GS_CONNECT].Enable(not connected)
-        self.buttons[GS_DISCONNECT].Enable(connected)
-        self.buttons[GS_JOIN].Enable(connected)
-        self.buttons[GS_CREATE_ROOM].Enable(connected)
+    def set_connected(self, connected):
+        self.buttons['gs_connect'].Enable(not connected)
+        self.buttons['gs_disconnect'].Enable(connected)
+        self.buttons['gs_join_room'].Enable(connected)
+        self.buttons['gs_create_room'].Enable(connected)
         if not connected:
-            self.buttons[GS_JOINLOBBY].Enable(connected)
+            self.buttons['gs_join_lobby'].Enable(connected)
             self.room_list.DeleteAllItems()
             self.set_cur_room_text("Not Connected!")
             self.cur_room_index = -1
             self.frame.status.set_connect_status("Not Connected")
         else:
-            #data = self.session.get_my_group()
             self.frame.status.set_connect_status(self.name)
             self.set_cur_room_text("Lobby")
 
-    def on_button(self,evt):
-        id = evt.GetId()
-        if id == GS_CONNECT:
-            address = self.texts["address"].GetValue()
-            ### check to see if this is a manual entry vs. list entry.
-            try:
-                dummy = self.name
-            except:
-                self.name = `address`
-            self.do_connect(address)
-        elif id == GS_DISCONNECT: self.frame.kill_mplay_session()
-        elif id == GS_CREATE_ROOM: self.do_create_group()
-        elif id == GS_JOIN: self.do_join_group()
-        elif id == GS_JOINLOBBY: self.do_join_lobby()
-        elif id == GS_SERVER_REFRESH: self.refresh_server_list()
-        elif id == GS_PWD: self.texts["room_pwd"].Enable(evt.Checked())
-        elif id == OR_CLOSE:
-            dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO)
-            if dlg.ShowModal() == wx.ID_YES:
-                dlg.Destroy()
-                self.frame.kill_mplay_session()
-                self.frame.closed_confirmed()
-        elif id == GS_CLOSE:
-            self.parent.OnMB_GameServerBrowseServers()
-
+    def gs_connect(self, evt):
+        address = self.texts['address'].GetValue()
+        try: dummy = self.name
+        except: self.name = `address`
+        self.do_connect(address)
+        
+    def gs_disconnect(self, evt):
+        self.frame.kill_mplay_session()
+        
+    def gs_create_room(self, evt):
+        self.do_create_group()
+    
+    def gs_join(self, evt):
+        self.do_join_group()
+        
+    def gs_join_lobby(self, evt):
+        self.do_join_lobby()
+        
+    def gs_server_refresh(self, evt):
+        self.refresh_server_list()
+        
+    def gs_pwd(self, evt):
+        self.texts['room_pwd'].Enable(evt.Checked())
+        
+    def close_orpg(self, evt):
+        dlg = wx.MessageDialog(self, 'Quit OpenRPG?', "OpenRPG", wx.YES_NO)
+        if dlg.ShowModal() == wx.ID_YES:
+            dlg.Destroy()
+            self.frame.kill_mplay_session()
+            self.frame.closed_confirmed()
+    
+    def gs_close(self, evt):
+        self.parent.OnMB_GameServerBrowseServers()
+        
     def refresh_room_list(self):
         self.room_list.DeleteAllItems()
         address = self.texts["address"].GetValue()
-        try:
-            cadder = self.session.host_server
-        except:
-            cadder = ''
+        try: cadder = self.session.host_server
+        except: cadder = ''
         if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address:
             groups = self.rmList[address]
             self.NoGroups = True
@@ -433,41 +460,40 @@
         try:
             self.svrList = []
             self.server_list.DeleteAllItems()
-            xml_dom = meta_server_lib.get_server_list(["2"]);
-            node_list = xml_dom.getElementsByTagName('server')
+            etreeEl = meta_server_lib.get_server_list(["2"]);
+            node_list = etreeEl.findall('server')
             hex = orpg.tools.rgbhex.RGBHex()
-            color1 = settings.get_setting("RoomColor_Active")
-            color2 = settings.get_setting("RoomColor_Locked")
-            color3 = settings.get_setting("RoomColor_Empty")
-            color4 = settings.get_setting("RoomColor_Lobby")
+            color1 = settings.get("RoomColor_Active")
+            color2 = settings.get("RoomColor_Locked")
+            color3 = settings.get("RoomColor_Empty")
+            color4 = settings.get("RoomColor_Lobby")
 
             if len(node_list):
                 length = len(node_list)
                 part = 0
                 partLength = 1.0/length
                 for n in node_list:
-                    if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'):
-                        self.svrList.append(server_instance(n.getAttribute('id'), n.getAttribute('name'), 
-                                            n.getAttribute('num_users'), n.getAttribute('address'), 
-                                            n.getAttribute('port')))
-                        address = n.getAttribute('address') + ':' + n.getAttribute('port')
-                        self.rmList[address] = []
-                        rooms = n.getElementsByTagName('room')
+                    self.svrList.append(server_instance(n.get('id'), n.get('name'), 
+                                        n.get('num_users'), n.get('address'), 
+                                        n.get('port')))
+                    address = n.get('address') + ':' + n.get('port')
+                    self.rmList[address] = []
+                    rooms = n.findall('room')
 
-                        for room in rooms:
-                            pwd = room.getAttribute("pwd")
-                            id = room.getAttribute("id")
-                            name = room.getAttribute("name")
-                            nump = room.getAttribute("num_users")
-                            self.rmList[address].append((id, name, pwd, nump))
+                    for room in rooms:
+                        self.rmList[address].append((room.get("id"), room.get("name"), 
+                                                    room.get("pwd"), room.get("num_users")))
                 self.svrList.sort(server_instance_compare)
 
                 for n in self.svrList:
                     i = self.server_list.GetItemCount()
                     name = n.name
                     players = n.user
-                    self.server_list.InsertStringItem(i,players)
-                    self.server_list.SetStringItem(i,1,name)
+                    self.server_list.InsertImageStringItem(i, '', 0)
+                    for server in self.bookmarks.findall('server'):
+                        if server.get('name') == name: self.server_list.SetItemImage(i, 1)
+                    self.server_list.SetStringItem(i,1,players)
+                    self.server_list.SetStringItem(i,2,name)
                     r,g,b = hex.rgb_tuple(color1)
                     svrcolor = wx.Colour(red=r,green=g,blue=b)
 
@@ -488,64 +514,45 @@
             # No server is currently selected!!!  Versus the broken and random 0!
             self.cur_server_index = -1
             self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE)
-            if self.server_list.GetColumnWidth(0) < 70: self.server_list.SetColumnWidth(0, 70)
             self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE)
+            if self.server_list.GetColumnWidth(1) < 70: self.server_list.SetColumnWidth(1, 70)
+            self.server_list.SetColumnWidth(2, wx.LIST_AUTOSIZE)
 
             if self.serverNameSet == 0:
-                # Pointless to constantly set the address field to random
-                # server.  This way, at least, if someone has their own local
-                # server it can now easily be connected with.  Nor do we want
-                # to reset this every time as it would wipe any previously
-                # entered data or even the previously selected server data!
-                # Localhost should probably be used but some systems are ultra/lame
-                # broken about localhost use.
                 self.texts["address"].SetValue("127.0.0.1:6774")
                 self.serverNameSet = 1
-            else:
-                pass
-
-            #  Allow xml_dom to be collected
-            try:
-                xml_dom.unlink()
-            except:
-                pass
+            else: pass
         except Exception, e:
             print "Server List not available."
             traceback.print_exc()
-
+            
     def failed_connection(self):
         if(self.cur_server_index >= 0):
-            id = self.servers[self.cur_server_index].getAttribute('id')
-            meta = self.servers[self.cur_server_index].getAttribute('meta')
-            address = self.servers[self.cur_server_index].getAttribute('address')
-            port = self.servers[self.cur_server_index].getAttribute('port')
-            #  post_failed_connection will return a non-zero if the server
-            #  was removed.  If it was, refresh the display
-            if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)):
+            server_index = self.servers[self.cur_server_index]
+            if(meta_server_lib.post_failed_connection(server_index.get('id'), 
+                meta=server_index.get('meta'), address=server_index.get('address'),
+                port=server_index.get('port'))):
                 self.refresh_server_list()
 
     def do_connect(self, address):
         chat = component.get('chat')
         chat.InfoPost("Locating server at " + address + "...")
-        if self.session.connect(address):
-            self.frame.start_timer()
+        if self.session.connect(address): self.frame.start_timer()
         else:
             chat.SystemPost("Failed to connect to game server...")
             self.failed_connection()
 
     def do_join_lobby(self):
         self.cur_room_index = 0
-        self.session.send_join_group("0","")
+        self.session.send_join_group("0", "")
         self.set_lobbybutton(0);
 
     def do_join_group(self):
-        if self.cur_room_index >= 0:
-            if self.cur_room_index != 0:
-                self.set_lobbybutton(1);
-            else:
-                self.set_lobbybutton(0);
-            group_id = str(self.room_list.GetItemData(self.cur_room_index))
-            group = self.session.get_group_info(group_id)
+        if self.cur_room_index >= 0:
+            if self.cur_room_index != 0: self.set_lobbybutton(1);
+            else: self.set_lobbybutton(0);
+            group_id = str(self.room_list.GetItemData(self.cur_room_index))
+            group = self.session.get_group_info(group_id)
             pwd = ""
             if (group[2] == "True") or (group[2] == "1"):
                 pwd = self.password_manager.GetPassword("room", group_id)
@@ -553,10 +560,9 @@
                 #if dlg.ShowModal() == wx.ID_OK:
                 #    pwd = dlg.GetValue()
                 #dlg.Destroy()
-            else:
-                pwd = ""
-            if pwd != None: #pwd==None means the user clicked "Cancel"
-                self.session.send_join_group(group_id,pwd)
+            else: pwd = ""
+            if pwd != None: #pwd == None means the user clicked "Cancel"
+                self.session.send_join_group(group_id, pwd)
 
     def do_create_group(self):
         name = self.texts["room_name"].GetValue()
@@ -592,63 +598,32 @@
                 e = name[loc+1:]
                 name = b + "&#39;" + e
                 oldloc = loc+1
-        if self.buttons[GS_PWD].GetValue():
-            pwd = self.texts["room_pwd"].GetValue()
-        else:
-            pwd = ""
-        if name == "":
-            wx.MessageBox("Invalid Name","Error");
+        if self.buttons['gs_pwd'].GetValue(): pwd = self.texts["room_pwd"].GetValue()
+        else: pwd = ""
+        if name == "": wx.MessageBox("Invalid Name","Error");
         else:
             msg = "%s is creating room \'%s.\'" % (self.session.name, name)
-            self.session.send( msg )
-            self.session.send_create_group(name,pwd,boot_pwd,minversion)
-            self.set_lobbybutton(1); #enable the Lobby quickbutton
-
-
-#---------------------------------------------------------
-# [START] Snowdog: Updated Game Server Window 12/02
-#---------------------------------------------------------
+            self.session.send(msg)
+            self.session.send_create_group(name, pwd, boot_pwd, minversion)
+            self.set_lobbybutton(1); 
 
-    def on_size(self,evt):
-        # set column widths for room list
-
-
-        # set column widths for server list
+    def on_size(self, evt):
         pass
 
-
-
-#---------------------------------------------------------
-# [END] Snowdog: Updated Game Server Window 12/02
-#---------------------------------------------------------
-
-
     def colorize_group_list(self, groups):
         try:
             hex = orpg.tools.rgbhex.RGBHex()
-
             for gr in groups:
                 item_list_location = self.room_list.FindItemData(-1,int(gr[0]))
                 if item_list_location != -1:
                     item = self.room_list.GetItem(item_list_location)
-                    if gr[0] == "0":
-
-			r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Lobby"))
+                    if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get("RoomColor_Lobby"))
                     elif gr[3] <> "0":
-
                         if gr[2] == "True" or gr[2] == "1":
-
-			   r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Locked"))
-			else:
-
-			   r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Active"))
-                    else:
-
-			r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Empty"))
-                        
-
+			   r,g,b = hex.rgb_tuple(settings.get("RoomColor_Locked"))
+			else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Active"))
+                    else: r,g,b = hex.rgb_tuple(settings.get("RoomColor_Empty"))
 		    color = wx.Colour(red=r,green=g,blue=b)
                     item.SetTextColour(color)
                     self.room_list.SetItem(item)
-        except:
-            traceback.print_exc()
+        except: traceback.print_exc()