Mercurial > traipse
view orpg/networking/gsclient.py @ 18:97265586402b ornery-orc
Traipse 'OpenRPG' {090827-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
author | sirebral |
---|---|
date | Thu, 27 Aug 2009 01:04:43 -0500 |
parents | 265b987cce4f |
children | ff154cf3350c |
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# Copyright (C) 2000-2001 The OpenRPG Project # # openrpg-dev@lists.sourceforge.net # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -- # # File: gsclient.py # Author: Chris Davis # Maintainer: # Version: # $Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $ # # Description: The file contains code for the game server browser # __version__ = "$Id: gsclient.py,v 1.53 2007/10/25 21:49:34 digitalxero Exp $" from orpg.dirpath import dir_struct from orpg.orpg_windows import * import meta_server_lib import orpg.tools.orpg_settings from orpg.tools.orpg_settings import settings import orpg.tools.rgbhex from orpg.orpgCore import component import traceback gs_host = 1 gs_join = 2 # constants LIST_SERVER = wx.NewId() LIST_ROOM = wx.NewId() ADDRESS = wx.NewId() GS_CONNECT = wx.NewId() GS_DISCONNECT = wx.NewId() GS_SERVER_REFRESH = wx.NewId() GS_JOIN = wx.NewId() GS_JOINLOBBY = wx.NewId() GS_CREATE_ROOM = wx.NewId() GS_PWD = wx.NewId() GS_CLOSE = wx.NewId() OR_CLOSE = wx.NewId() class server_instance: def __init__(self, id, name="[Unknown]", users="0", address="127.0.0.1", port="9557"): self.id = id self.name = name self.user = users self.addy = address self.port = port def server_instance_compare(x,y): """compares server insances for list sort""" DEV_SERVER = "OpenRPG DEV" xuser = 0 yuser = 0 try: xuser = int(x.user) except: pass try: yuser = int(y.user) except: pass if x.name.startswith(DEV_SERVER): if y.name.startswith(DEV_SERVER): if x.name > y.name: return 1 elif x.name == y.name: if xuser < yuser: return 1 elif xuser > yuser: return -1 else: return 0 else: return -1 else: return -1 elif y.name.startswith(DEV_SERVER): return 1 elif xuser < yuser: return 1 elif xuser == yuser: if x.name > y.name: return 1 elif x.name == y.name: return 0 else: return -1 else: return -1 def roomCmp(room1, room2): if int(room1) > int(room2): return 1 elif int(room1) < int(room2): return -1 return 0 class game_server_panel(wx.Panel): def __init__(self,parent): wx.Panel.__init__(self, parent, -1) self.parent = parent self.password_manager = component.get('password_manager') # passtool --SD 8/03 self.frame = component.get('frame') self.session = component.get('session') self.xml = component.get('xml') #Not used?? self.serverNameSet = 0 self.last_motd = "" self.buttons = {} self.texts = {} self.svrList = [] self.build_ctrls() self.refresh_server_list() self.refresh_room_list() #--------------------------------------------------------- # [START] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def build_ctrls(self): ## Section Sizers (with frame edges and text captions) self.box_sizers = {} self.box_sizers["server"] = wx.StaticBox(self, -1, "Server") self.box_sizers["window"] = wx.StaticBox(self, -1, "Exit" ) self.box_sizers["room"] = wx.StaticBox(self, -1, "Rooms") self.box_sizers["c_room"] = wx.StaticBox(self, -1, "Create Room") ## Layout Sizers self.sizers = {} self.sizers["main"] = wx.GridBagSizer(hgap=1, vgap=1) self.sizers["server"] = wx.StaticBoxSizer(self.box_sizers["server"], wx.VERTICAL) self.sizers["rooms"] = wx.StaticBoxSizer(self.box_sizers["room"], wx.VERTICAL) self.sizers["close"] = wx.StaticBoxSizer(self.box_sizers["window"], wx.HORIZONTAL) self.sizers["c_room"] = wx.StaticBoxSizer(self.box_sizers["c_room"], wx.VERTICAL) #Build Server Sizer adder = wx.StaticText(self, -1, "Address:") self.texts["address"] = wx.TextCtrl(self, ADDRESS) servers = wx.StaticText(self, -1, "Servers:") self.server_list = wx.ListCtrl(self, LIST_SERVER, style=wx.LC_REPORT | wx.SUNKEN_BORDER ) self.server_list.InsertColumn(0, "Players", wx.LIST_FORMAT_LEFT, 0) self.server_list.InsertColumn(1, "Name", wx.LIST_FORMAT_LEFT, 0) self.buttons[GS_CONNECT] = wx.Button(self, GS_CONNECT, "Connect") self.buttons[GS_SERVER_REFRESH] = wx.Button(self, GS_SERVER_REFRESH, "Refresh") self.buttons[GS_DISCONNECT] = wx.Button(self, GS_DISCONNECT, "Disconnect") self.sizers["svrbtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["svrbtns"].Add(self.buttons[GS_CONNECT], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons[GS_SERVER_REFRESH], 0, wx.EXPAND) self.sizers["svrbtns"].Add(self.buttons[GS_DISCONNECT], 0, wx.EXPAND) self.sizers["server"].Add(adder, 0, wx.EXPAND) self.sizers["server"].Add(self.texts["address"], 0, wx.EXPAND) self.sizers["server"].Add(servers, 0, wx.EXPAND) self.sizers["server"].Add(self.server_list, 1, wx.EXPAND) self.sizers["server"].Add(self.sizers["svrbtns"], 0, wx.EXPAND) #Build Rooms Sizer self.room_list = wx.ListCtrl(self, LIST_ROOM, style=wx.LC_REPORT | wx.SUNKEN_BORDER) self.room_list.InsertColumn(0,"Game", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(1,"Players", wx.LIST_FORMAT_LEFT,-1) self.room_list.InsertColumn(2,"PW", wx.LIST_FORMAT_LEFT,-1) self.buttons[GS_JOIN] = wx.Button(self, GS_JOIN, "Join Room") self.buttons[GS_JOINLOBBY] = wx.Button(self, GS_JOINLOBBY, "Lobby") self.sizers["roombtns"] = wx.BoxSizer(wx.HORIZONTAL) self.sizers["roombtns"].Add(self.buttons[GS_JOIN], 0, wx.EXPAND) self.sizers["roombtns"].Add(self.buttons[GS_JOINLOBBY], 0, wx.EXPAND) self.sizers["rooms"].Add(self.room_list, 1, wx.EXPAND) self.sizers["rooms"].Add(self.sizers["roombtns"], 0, wx.EXPAND) #Build Close Sizer self.buttons[OR_CLOSE] = wx.Button(self, OR_CLOSE,"Exit OpenRPG") self.buttons[GS_CLOSE] = wx.Button(self, GS_CLOSE,"Close Window") self.sizers["close"].Add(self.buttons[OR_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) self.sizers["close"].Add(self.buttons[GS_CLOSE], 1, wx.ALIGN_CENTER_VERTICAL) #Build Create Room Sizer rname = wx.StaticText(self,-1, "Room Name:") self.texts["room_name"] = wx.TextCtrl(self, -1) rpass = wx.StaticText(self,-1, "Password:") self.buttons[GS_PWD] = wx.CheckBox(self, GS_PWD, "") self.texts["room_pwd"] = wx.TextCtrl(self, -1) self.texts["room_pwd"].Enable(0) pwsizer = wx.BoxSizer(wx.HORIZONTAL) pwsizer.Add(self.buttons[GS_PWD],0,0) pwsizer.Add(self.texts["room_pwd"], 1, wx.EXPAND) apass = wx.StaticText(self,-1, "Admin Password:") self.texts["room_boot_pwd"] = wx.TextCtrl(self, -1) minver = wx.StaticText(self,-1, "Minimum Version:") self.texts["room_min_version"] = wx.TextCtrl(self, -1) self.sizers["c_room_layout"] = wx.FlexGridSizer(rows=8, cols=2, hgap=1, vgap=1) self.sizers["c_room_layout"].Add(rname, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_name"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(rpass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(pwsizer, 0, wx.EXPAND) self.sizers["c_room_layout"].Add(apass, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_boot_pwd"], 0, wx.EXPAND) self.sizers["c_room_layout"].Add(minver, 0, wx.ALIGN_RIGHT|wx.ALIGN_CENTER_VERTICAL|wx.ALL) self.sizers["c_room_layout"].Add(self.texts["room_min_version"], 0, wx.EXPAND) self.sizers["c_room_layout"].AddGrowableCol(1) self.buttons[GS_CREATE_ROOM] = wx.Button(self, GS_CREATE_ROOM, "Create Room") self.sizers["c_room"].Add(self.sizers["c_room_layout"], 1, wx.EXPAND) self.sizers["c_room"].Add(self.buttons[GS_CREATE_ROOM], 0, wx.EXPAND) #Build Main Sizer self.sizers["main"].Add(self.sizers["server"], (0,0), span=(2,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["rooms"], (0,1), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["close"], (2,0), flag=wx.EXPAND) self.sizers["main"].Add(self.sizers["c_room"], (1,1), span=(2,1), flag=wx.EXPAND) self.sizers["main"].AddGrowableCol(0) self.sizers["main"].AddGrowableCol(1) self.sizers["main"].AddGrowableRow(0) self.SetSizer(self.sizers["main"]) self.SetAutoLayout(True) self.Fit() ## Event Handlers self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CONNECT) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_DISCONNECT) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CREATE_ROOM) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOIN) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_JOINLOBBY) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_SERVER_REFRESH) self.Bind(wx.EVT_BUTTON, self.on_button, id=GS_CLOSE) self.Bind(wx.EVT_BUTTON, self.on_button, id=OR_CLOSE) self.Bind(wx.EVT_CHECKBOX, self.on_button, id=GS_PWD) # Added double click handlers 5/05 -- Snowdog self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_server_dbclick, id=LIST_SERVER) self.Bind(wx.EVT_LIST_ITEM_ACTIVATED, self.on_room_dbclick, id=LIST_ROOM) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_ROOM) self.Bind(wx.EVT_LIST_ITEM_SELECTED, self.on_select, id=LIST_SERVER) self.texts['address'].Bind(wx.EVT_SET_FOCUS, self.on_text) self.set_connected(self.session.is_connected()) self.cur_room_index = -1 self.cur_server_index = -1 self.rmList = {} #--------------------------------------------------------- # [END] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- #----------------------------------------------------- # on_server_dbclick() # support for double click selection of server. # 5/16/05 -- Snowdog #----------------------------------------------------- def on_server_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass address = self.texts["address"].GetValue() if self.session.is_connected(): if self.session.host_server == address : #currently connected to address. Do nothing. return else: #address differs, disconnect. self.frame.kill_mplay_session() self.do_connect(address) #----------------------------------------------------- # on_room_dbclick() # support for double click selection of server. # 5/16/05 -- Snowdog #----------------------------------------------------- def on_room_dbclick(self, evt=None): #make sure address is updated just in case list select wasn't done try: self.on_select(evt) except: pass group_id = str(self.room_list.GetItemData(self.cur_room_index)) if self.NoGroups: self.NoGroups = False self.session.group_id = group_id self.on_server_dbclick() return if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) else: pwd = "" self.session.send_join_group(group_id, pwd) def on_select(self,evt): id = evt.GetId() if id == LIST_ROOM: self.cur_room_index = evt.m_itemIndex elif id==LIST_SERVER: self.cur_server_index = evt.m_itemIndex self.name = self.svrList[self.cur_server_index].name address = self.svrList[self.cur_server_index].addy port = self.svrList[self.cur_server_index].port self.texts["address"].SetValue(address+":"+str(port)) self.refresh_room_list() def on_text(self,evt): id = evt.GetId() if (id == ADDRESS) and (self.cur_server_index >= 0): #print "ADDRESS id = ", id, "index = ", self.cur_server_index self.cur_server_index = -1 evt.Skip() def add_room(self,data): i = self.room_list.GetItemCount() if (data[2]=="1") or (data[2]=="True"): pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.room_list.SetItemData(i,int(data[0])) self.refresh_room_list() def del_room(self, data): i = self.room_list.FindItemData(-1, int(data[0])) self.room_list.DeleteItem(i) self.refresh_room_list() #--------------------------------------------------------- # [START] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- def update_room(self,data): #------------------------------------------------------- # Udated 12/02 by Snowdog # allows refresh of all room data not just player counts #------------------------------------------------------- i = self.room_list.FindItemData(-1,int(data[0])) if data[2]=="1" : pwd="yes" else: pwd="no" self.room_list.SetStringItem(i,0,data[1]) self.room_list.SetStringItem(i,1,data[3]) self.room_list.SetStringItem(i,2,pwd) self.refresh_room_list() #--------------------------------------------------------- # [END] Snowdog Password/Room Name altering code 12/02 #--------------------------------------------------------- def set_cur_room_text(self,name): pass #self.texts["cur_room"].SetLabel(name) #self.sizers["room"].Layout() def set_lobbybutton(self,allow): self.buttons[GS_JOINLOBBY].Enable(allow) def set_connected(self,connected): self.buttons[GS_CONNECT].Enable(not connected) self.buttons[GS_DISCONNECT].Enable(connected) self.buttons[GS_JOIN].Enable(connected) self.buttons[GS_CREATE_ROOM].Enable(connected) if not connected: self.buttons[GS_JOINLOBBY].Enable(connected) self.room_list.DeleteAllItems() self.set_cur_room_text("Not Connected!") self.cur_room_index = -1 self.frame.status.set_connect_status("Not Connected") else: #data = self.session.get_my_group() self.frame.status.set_connect_status(self.name) self.set_cur_room_text("Lobby") def on_button(self,evt): id = evt.GetId() if id == GS_CONNECT: address = self.texts["address"].GetValue() ### check to see if this is a manual entry vs. list entry. try: dummy = self.name except: self.name = `address` self.do_connect(address) elif id == GS_DISCONNECT: self.frame.kill_mplay_session() elif id == GS_CREATE_ROOM: self.do_create_group() elif id == GS_JOIN: self.do_join_group() elif id == GS_JOINLOBBY: self.do_join_lobby() elif id == GS_SERVER_REFRESH: self.refresh_server_list() elif id == GS_PWD: self.texts["room_pwd"].Enable(evt.Checked()) elif id == OR_CLOSE: dlg = wx.MessageDialog(self,"Quit OpenRPG?","OpenRPG",wx.YES_NO) if dlg.ShowModal() == wx.ID_YES: dlg.Destroy() self.frame.kill_mplay_session() self.frame.closed_confirmed() elif id == GS_CLOSE: self.parent.OnMB_GameServerBrowseServers() def refresh_room_list(self): self.room_list.DeleteAllItems() address = self.texts["address"].GetValue() try: cadder = self.session.host_server except: cadder = '' if self.rmList.has_key(address) and len(self.rmList[address]) > 0 and cadder != address: groups = self.rmList[address] self.NoGroups = True else: self.NoGroups = False groups = self.session.get_groups() for g in groups: i = self.room_list.GetItemCount() if (g[2]=="True") or (g[2]=="1") : pwd="yes" else: pwd="no" self.room_list.InsertStringItem(i, g[1]) self.room_list.SetStringItem(i, 1, g[3]) self.room_list.SetStringItem(i, 2, pwd) self.room_list.SetItemData(i, int(g[0])) if self.room_list.GetItemCount() > 0: self.colorize_group_list(groups) self.room_list.SortItems(roomCmp) wx.CallAfter(self.autosizeRooms) def autosizeRooms(self): self.room_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) if self.room_list.GetColumnWidth(0) < 70: self.room_list.SetColumnWidth(0, 70) if self.room_list.GetColumnWidth(1) < 70: self.room_list.SetColumnWidth(1, 70) if self.room_list.GetColumnWidth(2) < 50: self.room_list.SetColumnWidth(2, 50) def refresh_server_list(self): try: self.svrList = [] self.server_list.DeleteAllItems() xml_dom = meta_server_lib.get_server_list(["2"]); node_list = xml_dom.getElementsByTagName('server') hex = orpg.tools.rgbhex.RGBHex() color1 = settings.get_setting("RoomColor_Active") color2 = settings.get_setting("RoomColor_Locked") color3 = settings.get_setting("RoomColor_Empty") color4 = settings.get_setting("RoomColor_Lobby") if len(node_list): length = len(node_list) part = 0 partLength = 1.0/length for n in node_list: if n.hasAttribute('id') and n.hasAttribute('name') and n.hasAttribute('num_users') and n.hasAttribute('address') and n.hasAttribute('port'): self.svrList.append(server_instance(n.getAttribute('id'), n.getAttribute('name'), n.getAttribute('num_users'), n.getAttribute('address'), n.getAttribute('port'))) address = n.getAttribute('address') + ':' + n.getAttribute('port') self.rmList[address] = [] rooms = n.getElementsByTagName('room') for room in rooms: pwd = room.getAttribute("pwd") id = room.getAttribute("id") name = room.getAttribute("name") nump = room.getAttribute("num_users") self.rmList[address].append((id, name, pwd, nump)) self.svrList.sort(server_instance_compare) for n in self.svrList: i = self.server_list.GetItemCount() name = n.name players = n.user self.server_list.InsertStringItem(i,players) self.server_list.SetStringItem(i,1,name) r,g,b = hex.rgb_tuple(color1) svrcolor = wx.Colour(red=r,green=g,blue=b) if players == "0": r,g,b = hex.rgb_tuple(color3) svrcolor = wx.Colour(red=r,green=g,blue=b) if n.name.startswith("OpenRPG DEV"): r,g,b = hex.rgb_tuple(color2) svrcolor = wx.Colour(red=r,green=g,blue=b) item = self.server_list.GetItem(i) item.SetTextColour(svrcolor) self.server_list.SetItem(item) part += partLength self.servers = node_list # No server is currently selected!!! Versus the broken and random 0! self.cur_server_index = -1 self.server_list.SetColumnWidth(0, wx.LIST_AUTOSIZE) if self.server_list.GetColumnWidth(0) < 70: self.server_list.SetColumnWidth(0, 70) self.server_list.SetColumnWidth(1, wx.LIST_AUTOSIZE) if self.serverNameSet == 0: # Pointless to constantly set the address field to random # server. This way, at least, if someone has their own local # server it can now easily be connected with. Nor do we want # to reset this every time as it would wipe any previously # entered data or even the previously selected server data! # Localhost should probably be used but some systems are ultra/lame # broken about localhost use. self.texts["address"].SetValue("127.0.0.1:6774") self.serverNameSet = 1 else: pass # Allow xml_dom to be collected try: xml_dom.unlink() except: pass except Exception, e: print "Server List not available." traceback.print_exc() def failed_connection(self): if(self.cur_server_index >= 0): id = self.servers[self.cur_server_index].getAttribute('id') meta = self.servers[self.cur_server_index].getAttribute('meta') address = self.servers[self.cur_server_index].getAttribute('address') port = self.servers[self.cur_server_index].getAttribute('port') # post_failed_connection will return a non-zero if the server # was removed. If it was, refresh the display if(meta_server_lib.post_failed_connection(id,meta=meta,address=address,port=port)): self.refresh_server_list() def do_connect(self, address): chat = component.get('chat') chat.InfoPost("Locating server at " + address + "...") if self.session.connect(address): self.frame.start_timer() else: chat.SystemPost("Failed to connect to game server...") self.failed_connection() def do_join_lobby(self): self.cur_room_index = 0 self.session.send_join_group("0","") self.set_lobbybutton(0); def do_join_group(self): if self.cur_room_index >= 0: if self.cur_room_index != 0: self.set_lobbybutton(1); else: self.set_lobbybutton(0); group_id = str(self.room_list.GetItemData(self.cur_room_index)) group = self.session.get_group_info(group_id) pwd = "" if (group[2] == "True") or (group[2] == "1"): pwd = self.password_manager.GetPassword("room", group_id) #dlg = wx.TextEntryDialog(self,"Password?","Join Private Room") #if dlg.ShowModal() == wx.ID_OK: # pwd = dlg.GetValue() #dlg.Destroy() else: pwd = "" if pwd != None: #pwd==None means the user clicked "Cancel" self.session.send_join_group(group_id,pwd) def do_create_group(self): name = self.texts["room_name"].GetValue() boot_pwd = self.texts["room_boot_pwd"].GetValue() minversion = self.texts["room_min_version"].GetValue() # # Check for & in name. We want to allow this becaus of its common use in D&D. # loc = name.find("&") oldloc=0 while loc > -1: loc = name.find("&",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "&" + e oldloc = loc+1 loc = name.find('"') oldloc=0 while loc > -1: loc = name.find('"',oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + ""e;" + e oldloc = loc+1 loc = name.find("'") oldloc=0 while loc > -1: loc = name.find("'",oldloc) if loc > -1: b = name[:loc] e = name[loc+1:] name = b + "'" + e oldloc = loc+1 if self.buttons[GS_PWD].GetValue(): pwd = self.texts["room_pwd"].GetValue() else: pwd = "" if name == "": wx.MessageBox("Invalid Name","Error"); else: msg = "%s is creating room \'%s.\'" % (self.session.name, name) self.session.send( msg ) self.session.send_create_group(name,pwd,boot_pwd,minversion) self.set_lobbybutton(1); #enable the Lobby quickbutton #--------------------------------------------------------- # [START] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def on_size(self,evt): # set column widths for room list # set column widths for server list pass #--------------------------------------------------------- # [END] Snowdog: Updated Game Server Window 12/02 #--------------------------------------------------------- def colorize_group_list(self, groups): try: hex = orpg.tools.rgbhex.RGBHex() for gr in groups: item_list_location = self.room_list.FindItemData(-1,int(gr[0])) if item_list_location != -1: item = self.room_list.GetItem(item_list_location) if gr[0] == "0": r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Lobby")) elif gr[3] <> "0": if gr[2] == "True" or gr[2] == "1": r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Locked")) else: r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Active")) else: r,g,b = hex.rgb_tuple(settings.get_setting("RoomColor_Empty")) color = wx.Colour(red=r,green=g,blue=b) item.SetTextColour(color) self.room_list.SetItem(item) except: traceback.print_exc()