Mercurial > traipse
diff orpg/networking/mplay_server.py @ 31:fc48380f0c9f ornery-orc
Traipse Beta 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
---|---|
date | Mon, 03 May 2010 03:30:11 -0500 |
parents | 8e77f169f324 |
children | ee890f424e16 |
line wrap: on
line diff
--- a/orpg/networking/mplay_server.py Fri Feb 19 19:10:25 2010 -0600 +++ b/orpg/networking/mplay_server.py Mon May 03 03:30:11 2010 -0500 @@ -325,6 +325,7 @@ self.saveBanList() except Exception, e: self.log_msg("Exception in initBanList() " + str(e)) + self.log_msg( ('exception', str(e)) ) # This method writes out the server's ban list added by Darren def saveBanList( self ): @@ -343,6 +344,7 @@ file.close() except Exception, e: self.log_msg("Exception in saveBanList() " + str(e)) + self.log_msg( ('exception', str(e)) ) # This method reads in the server's configuration file and reconfigs the server # as needed, over-riding any default values as requested. @@ -526,6 +528,7 @@ except Exception, e: traceback.print_exc() self.log_msg("Exception in initServerConfig() " + str(e)) + self.log_msg( ('exception', str(e)) ) def makePersistentRooms(self): 'Creates rooms on the server as defined in the server config file.' @@ -571,6 +574,7 @@ return pr except: self.log_msg("Exception occured in isPersistentRoom(self,id)") + self.log_msg( ('exception', str(e)) ) return 0 #----------------------------------------------------- @@ -775,8 +779,8 @@ try: sentl = sock.send( lp ) # Send the encoded length sentm = sock.send( msg ) # Now, send the message the the length was describing - except socket.error, e: self.log_msg( e ) - except Exception, e: self.log_msg( e ) + except socket.error, e: self.log_msg( ('exception', str(e)) ); self.log_msg( e ) + except Exception, e: self.log_msg( e ); self.log_msg( ('exception', str(e)) ) def recvData( self, sock, readSize ): @@ -818,7 +822,7 @@ try: if useCompression and cmpType != None: msgData = cmpType.decompress(msgData) except: traceback.print_exc() - except Exception, e: self.log_msg( "Exception: recvMsg(): " + str(e) ) + except Exception, e: self.log_msg( "Exception: recvMsg(): " + str(e) ); self.log_msg( ('exception', str(e)) ) return msgData def kill_server(self): @@ -886,8 +890,14 @@ print "'help' or '?' or 'h' - for this help message" print - def broadcast(self,msg): - self.send_to_all("0","<msg to='all' from='0' group_id='1'><font color='#FF0000'>" + msg + "</font></msg>") + def broadcast(self, msg): + broadcast = '<chat type="1" version="1.0"><font color="#FF0000">' +msg+ '</font></chat>' + chat = Element('chat') + chat.set('type', '1') + chat.set('version', '1.0') + chat.text = broadcast + msg = self.buildMsg('all', '0', '1', tostring(chat)) + self.send_to_all('0', msg) def console_log(self): if self.log_to_console == 1: @@ -910,6 +920,7 @@ print except Exception, e: self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) self.p_lock.release() """ @@ -996,6 +1007,7 @@ print except Exception, e: self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) self.p_lock.release() """ @@ -1028,6 +1040,7 @@ print "\nStatistics: groups: " + str(len(self.groups)) + " players: " + str(len(self.players)) except Exception, e: self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) self.p_lock.release() @@ -1045,6 +1058,7 @@ print "Bad Player Ref (#" + id + ") in group" except Exception, e: self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) self.p_lock.release() def update_request(self,newsock, xml_dom): @@ -1069,7 +1083,7 @@ msg = self.groups[group_id].game_map.get_all_xml() self.send(msg,id,group_id) - def new_request(self,newsock, xml_dom, LOBBY_ID='0'): + def new_request(self, newsock, xml_dom, LOBBY_ID='0'): #build client stub props = {} # Don't trust what the client tells us...trust what they connected as! @@ -1101,7 +1115,8 @@ # send confirmation data = self.recvMsg(newsock, new_stub.useCompression, new_stub.compressionType) - try: xml_dom = XML(data) + try: + xml_dom = XML(data) except Exception, e: print e (remote_host,remote_port) = newsock.getpeername() @@ -1109,14 +1124,15 @@ bad_xml_string += "Please report this bug to the development team at:<br /> " bad_xml_string += "<a href='http://www.assembla.com/spaces/traipse_dev/tickets/'>Traipse-Dev " bad_xml_string += "(http://www.assembla.com/spaces/traipse_dev/tickets/)</a><br />" - self.sendMsg( newsock, "<msg to='" + props['id'] + "' from='" + props['id'] + "' group_id='0' />" + bad_xml_string, - new_stub.useCompression, new_stub.compressionType) + msg = self.buildMsg(props['id'], props['id'], '0', bad_xml_string) + self.sendMsg( newsock, msg, new_stub.useCompression, new_stub.compressionType) time.sleep(2) newsock.close() print "Error in parse found from " + str(remote_host) + ". Disconnected." print " Offending data(" + str(len(data)) + "bytes)=" + data print "Exception=" + str(e) + self.log_msg( ('exception', str(e)) ) #if xml_dom: xml_dom.unlink() return @@ -1214,7 +1230,7 @@ newsock.close() # Display the lobby message - self.SendLobbyMessage(newsock,props['id']) + self.SendLobbyMessage(newsock, props['id']) def checkClientVersion(self, clientversion): minv = self.minClientVersion.split('.') @@ -1234,7 +1250,7 @@ # prepend this server's version string to the the lobby message """ try: - lobbyMsg = "You have connected to a <a href='http://www.knowledgearcana.com//content/view/199/128/'>" + lobbyMsg = "You have connected to a <a href='http://www.knowledgearcana.com/traipse-openrpg'>" lobbyMsg += DISTRO +'</a> '+ DIS_VER +' {'+ BUILD+'}' lobbyMsg += " server, built on OpenRPG version '" + VERSION + "'" @@ -1251,7 +1267,6 @@ open_msg = open( self.userPath + "LobbyMessage.html", "r" ) lobbyMsg += open_msg.read() open_msg.close() - # Send the server's lobby message to the client no matter what self.sendMsg(socket, "<msg to='" + player_id + "' from='0' group_id='0' />" + lobbyMsg, self.players[player_id].useCompression, self.players[player_id].compressionType) @@ -1276,6 +1291,7 @@ except Exception, e: self.log_msg(("Error binding request socket!", e)) + self.log_msg( ('exception', str(e)) ) self.alive = 0 while self.alive: @@ -1292,9 +1308,10 @@ """ thread.start_new_thread(self.acceptedNewConnectionThread, ( newsock, addr )) - except: + except Exception, e: print "The following exception caught accepting new connection:" traceback.print_exc() + self.log_msg( ('exception', str(e)) ) # At this point, we're done and cleaning up. self.log_msg("server socket listening thread exiting...") @@ -1315,6 +1332,7 @@ try: newsock.close() except Exception, e: self.log_msg( str(e) ) + self.log_msg( ('exception', str(e)) ) print str(e) return #returning causes connection thread instance to terminate if data == "<system/>": @@ -1336,10 +1354,11 @@ except: try: newsock.close() - except: pass + except Exception, e: pass self.log_msg( "Error in parse found from " + str(addr) + ". Disconnected.") self.log_msg(" Offending data(" + str(len(data)) + "bytes)=" + data) self.log_msg( "Exception:") + self.log_msg( ('exception', str(e)) ) traceback.print_exc() return #returning causes connection thread instance to terminate @@ -1357,6 +1376,7 @@ print "The following message: " + str(data) print "from " + str(addr) + " created the following exception: " traceback.print_exc() + self.log_msg( ('exception', str(e)) ) return #returning causes connection thread instance to terminate """ @@ -1391,26 +1411,33 @@ data = None except Exception, e: self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) self.log_msg("message handler thread exiting...") self.incoming_event.set() def parse_incoming_dom(self, data): - end = data.find(">") #locate end of first element of message + end = data.find(">") head = data[:end+1] - xml_dom = None + msg = data[end+1:] + ### This if statement should help close invalid messages. ### + if head[end:] != '/': + if head[end:] != '>': head = head[:end] + '/>' try: - xml_dom = XML(head) + try: xml_dom = fromstring(head) + except: xml_dom = fromstring(head[:end] +'/>') self.message_action(xml_dom, data) - except Exception, e: print "Error in parse of inbound message. Ignoring message." print " Offending data(" + str(len(data)) + "bytes)=" + data print "Exception=" + str(e) + self.log_msg( ('exception', str(e)) ) def message_action(self, xml_dom, data): tag_name = xml_dom.tag if self.svrcmds.has_key(tag_name): self.svrcmds[tag_name]['function'](xml_dom, data) - else: raise Exception, "Not a valid header!" + else: + raise Exception, "Not a valid header!" + self.log_msg( ('exception', 'Not a valid header!') ) #Message Action thread expires and closes here. return @@ -1514,6 +1541,7 @@ print "Bad input: " + data except Exception,e: self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) def join_group(self, xml_dom, data): try: @@ -1547,6 +1575,7 @@ self.move_player(from_id, group_id) except Exception, e: self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) """ # move_player function -- added by Snowdog 4/03 @@ -1564,6 +1593,7 @@ else: self.players[from_id].role = "Lurker" except Exception, e: print "exception in move_player() " + self.log_msg( ('exception', str(e)) ) traceback.print_exc() old_group_id = self.players[from_id].change_group(group_id, self.groups) @@ -1592,6 +1622,7 @@ except Exception, e: roomMsg = "" self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) # Spit that darn message out now! self.players[from_id].outbox.put("<msg to='" + from_id + "' from='0' group_id='" + group_id + "' />" + roomMsg) @@ -1604,10 +1635,12 @@ #notify user about others in the room self.return_room_roles(from_id,group_id) self.log_msg(("join_group", (self.groups[group_id].name, group_id, from_id))) + self.log_msg(("update_group", (self.groups[old_group_id].name, old_group_id, len(self.groups[old_group_id].players) ))) self.log_msg(("update_group", (self.groups[group_id].name, group_id, len(self.groups[group_id].players) ))) self.handle_role("set", from_id, self.players[from_id].role, self.groups[group_id].boot_pwd, group_id) except Exception, e: self.log_msg(str(e)) + self.log_msg( ('exception', str(e)) ) thread.start_new_thread(self.registerRooms,(0,)) def return_room_roles(self, from_id, group_id): @@ -1633,7 +1666,7 @@ if persist !=0: ins="Persistant " lmsg = "Creating " + ins + "Group... (" + str(group_id) + ") " + str(name) self.log_msg( lmsg ) - self.log_msg(("create_group", (str(name), int(group_id), pwd, 0) )) + self.log_msg(("create_group", (str(name), int(group_id), 0, 'No' if pwd == '' else 'Yes') )) def change_group_name(self, gid, name, pid): "Change the name of a group" @@ -1766,7 +1799,7 @@ else: self.send_to_all("0",self.groups[group_id].toxml('update')) #The register Rooms thread thread.start_new_thread(self.registerRooms,(0,)) - except Exception, e: self.log_msg(str(e)) + except Exception, e: self.log_msg( ('exception', str(e)) ) def del_player(self, id, group_id): try: @@ -1784,7 +1817,7 @@ """ if self.be_registered: self.register() - except Exception, e: self.log_msg(str(e)) + except Exception, e: self.log_msg( ('exception', str(e)) ) self.log_msg("Explicit garbage collection shows %s undeletable items." % str(gc.collect())) def incoming_player_handler(self, xml_dom, data): @@ -1799,7 +1832,7 @@ try: self.send_player_list(id,group_id) self.send_group_list(id) - except Exception, e: traceback.print_exc() + except Exception, e: self.log_msg( ('exception', str(e)) ); traceback.print_exc() elif act=="del": self.del_player(id,group_id) self.check_group(id, group_id) @@ -1841,8 +1874,11 @@ to_id = xml_dom.get("to") from_id = xml_dom.get("from") group_id = xml_dom.get("group_id") + ## Backwards compatibility with older clients end = data.find(">") msg = data[end+1:] + if msg[-6:] == '</msg>': msg = msg[:-6] + data = msg if from_id == "0" or len(from_id) == 0: print "WARNING!! Message received with an invalid from_id. Message dropped." @@ -1866,21 +1902,27 @@ self.players[from_id].self_message('The lobby map may not be altered.') elif to_id.lower() == 'all': #valid map for all players that is not the lobby. - self.send_to_group(from_id,group_id,data) + msg = self.buildMsg('all', from_id, group_id, data) + self.send_to_group(from_id,group_id,msg) self.groups[group_id].game_map.init_from_xml(msg) else: #attempting to send map to specific individuals which is not supported. self.players[from_id].self_message('Invalid map message. Message not sent to others.') elif msg[:6] == '<boot ': + msg = self.buildMsg('all', from_id, group_id, data) self.handle_boot(from_id,to_id,group_id,msg) else: if to_id == 'all': if self.groups[group_id].moderated and not self.groups[group_id].voice.has_key(from_id): self.players[from_id].self_message('This room is moderated - message not sent to others') - else: self.send_to_group(from_id,group_id,data) - else: self.players[to_id].outbox.put(data) + else: + msg = self.buildMsg('all', from_id, group_id, data) + self.send_to_group(from_id,group_id,msg) + else: + msg = self.buildMsg('all', from_id, group_id, data) + self.players[to_id].outbox.put(msg) self.check_group_members(group_id) return @@ -1938,6 +1980,7 @@ print "due to the following exception:" traceback.print_exc() print "Ignoring boot message" + self.log_msg( ('exception', str(e)) ) def handle_boot(self,from_id,to_id,group_id,msg): xml_dom = None @@ -1947,10 +1990,11 @@ xml_dom = XML(msg) given_boot_pwd = xml_dom.get("boot_pwd") - except: + except Exception, e: print "Error in parse of boot message, Ignoring." print "Exception: " traceback.print_exc() + self.log_msg( ('exception', str(e)) ) try: actual_boot_pwd = self.groups[group_id].boot_pwd @@ -2003,6 +2047,7 @@ except Exception, e: traceback.print_exc() self.log_msg('Exception in handle_boot() ' + str(e)) + self.log_msg( ('exception', str(e)) ) finally: try: @@ -2010,6 +2055,7 @@ except Exception, e: traceback.print_exc() self.log_msg('Exception in xml_dom.unlink() ' + str(e)) + self.log_msg( ('exception', str(e)) ) """ # admin_kick function -- by Snowdog 4/03 @@ -2040,6 +2086,7 @@ except Exception, e: traceback.print_exc() self.log_msg('Exception in admin_kick() ' + str(e)) + self.log_msg( ('exception', str(e)) ) ### Alpha ### Addition added to assist in Un Banning users. def admin_build_banlist(self): @@ -2066,6 +2113,7 @@ except Exception, e: traceback.print_exc() self.log_msg('Exception in admin_banip() ' + str(e)) + self.log_msg( ('exception', str(e)) ) def admin_ban(self, id, message="", silent = 0): "Ban a player from a server from the console" @@ -2079,7 +2127,8 @@ self.saveBanList() # Send a message to everyone in the victim's room, letting them know someone has been booted - ban_msg = "<msg to='all' from='0' group_id='%s'/><font color='#FF0000'>Banning '(%s) %s' from server... %s</font>" % ( group_id, id, self.players[id].name, str(message)) + msg = 'Banning ('+id+') '+self.players[id].name+' from server... </font>' + msg = self.buildMsg('all', '0', group_id, msg) self.log_msg("ban_msg:" + ban_msg) if (silent == 0): self.send_to_group("0", group_id, ban_msg) time.sleep( .1 ) @@ -2097,6 +2146,7 @@ except Exception, e: traceback.print_exc() self.log_msg('Exception in admin_ban() ' + str(e)) + self.log_msg( ('exception', str(e)) ) def admin_unban(self, ip): self.admin_build_banlist() @@ -2107,6 +2157,7 @@ except Exception, e: traceback.print_exc() self.log_msg('Exception in admin_unban() ' + str(e)) + self.log_msg( ('exception', str(e)) ) def admin_banlist(self): msg = [] @@ -2158,6 +2209,7 @@ except Exception, e: traceback.print_exc() self.log_msg("Exception: send_to_all(): " + str(e)) + self.log_msg( ('exception', str(e)) ) def send_to_group(self, from_id, group_id, data): #data = ("<msg to='all' from='0' group_id='"+str(group_id)+"' /><font color='#FF0000'>" + data + "</font>") @@ -2171,6 +2223,7 @@ except Exception, e: traceback.print_exc() self.log_msg("Exception: send_to_group(): " + str(e)) + self.log_msg( ('exception', str(e)) ) def send_player_list(self,to_id,group_id): try: @@ -2182,17 +2235,17 @@ except Exception, e: traceback.print_exc() self.log_msg("Exception: send_player_list(): " + str(e)) + self.log_msg( ('exception', str(e)) ) def send_group_list(self, to_id, action="new"): try: - print self.groups for key in self.groups: xml = self.groups[key].toxml(action) - print xml, key self.players[to_id].outbox.put(xml) except Exception, e: self.log_msg("Exception: send_group_list(): (client #"+to_id+") : " + str(e)) traceback.print_exc() + self.log_msg( ('exception', str(e)) ) """ # KICK_ALL_CLIENTS() @@ -2210,6 +2263,7 @@ except Exception, e: traceback.print_exc() self.log_msg("Exception: kick_all_clients(): " + str(e)) + self.log_msg( ('exception', str(e)) ) """ # This really has little value as it will only catch people that are hung @@ -2235,7 +2289,12 @@ self.admin_kick(k,"Removing dead client", self.silent_auto_kick) except Exception, e: self.log_msg("Exception: check_group_members(): " + str(e)) + self.log_msg( ('exception', str(e)) ) + def buildMsg(self, toId, fromId, roomId, data): + msg = '<msg to="' +toId+ '" from="' +fromId+ '" group_id="' +roomId+ '">' + msg += data+ '</msg>' + return msg def remote_admin_handler(self,xml_dom,data): """ @@ -2284,106 +2343,112 @@ #determine action to take based on command (cmd) if cmd == "list": #return player list to this user. - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.player_list_remote() + msg = self.buildMsg(pid, '0', gid, self.player_list_remote()) self.players[pid].outbox.put(msg) elif cmd == "banip": ip = xml_dom.get("bip") name = xml_dom.get("bname") - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Banned: " + str(ip) + msg = self.buildMsg(pid, '0', gid, str(ip)) self.admin_banip(ip, name) elif cmd == "ban": id = xml_dom.get("bid") - msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Banned!" + msg = self.buildMsg(id, '0', gid, 'Banned!') self.players[pid].outbox.put(msg) self.admin_ban(id, "") ### Alpha ### and untested elif cmd == "boot": id = xml_dom.get("bid") - msg = "<msg to='" + id + "' from='0' group_id='" + gid + "'> Booted!" + msg = self.buildMsg(id, '0', gid, 'Booted!!') self.players[pid].outbox.put(msg) self.admin_kick(id, "") ############# elif cmd == "unban": ip = xml_dom.get("ip") self.admin_unban(ip) - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'> Unbaned: " + str(ip) + msg = self.buildMsg(pid, '0', gid, str(ip)) self.players[pid].outbox.put(msg) elif cmd == "banlist": - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.admin_banlist() + msg = self.buildMsg(pid, '0', gid, self.admin_banlist()) self.players[pid].outbox.put(msg) elif cmd == "killgroup": ugid = xml_dom.get("gid") if ugid == "0": - m = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" - m += "Cannot Remove Lobby! Remote administrator request denied!" - self.players[pid].outbox.put(m) + m + "Cannot Remove Lobby! Remote administrator request denied!" + msg = self.buildMsg(pid, '0', gid, m) + self.players[pid].outbox.put(msg) else: result = self.prune_room(ugid) - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + str(result) + msg = self.buildMsg(pid, '0', gid, str(result)) self.players[pid].outbox.put(msg) elif cmd == "message": tuid = xml_dom.get("to_id") msg = xml_dom.get("msg") - pmsg = "<msg to='" + tuid + "' from='0' group_id='" + self.players[tuid].group_id + "' >" + msg + pmsg = self.buildMsg(tuid, '0', self.players[tuid].group_id, msg) try: self.players[tuid].outbox.put(pmsg) except: - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + ">Unknown Player ID: No message sent." + msg = "Unknown Player ID: No message sent." + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) elif cmd == "broadcast": bmsg = xml_dom.get("msg") - self.broadcast(bmsg) + self.send_to_all('0', bmsg) elif cmd == "killserver" and self.allowRemoteKill: #dangerous command..once server stopped it must be restarted manually self.kill_server() elif cmd == "uptime": - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + self.uptime(1) + msg = self.uptime(1) + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) elif cmd == "help": - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" - msg += self.AdminHelpMessage() + msg = self.AdminHelpMessage() + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put( msg) elif cmd == "roompasswords": # Toggle if room passwords are allowed on this server - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" - msg += self.RoomPasswords() + msg = self.RoomPasswords() + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put( msg) elif cmd == "createroom": rm_name = xml_dom.get("name") rm_pass = xml_dom.get("pass") rm_boot = xml_dom.get("boot") result = self.create_temporary_persistant_room(rm_name, rm_boot, rm_pass) - msg = "<msg to='" + pid + "' from='0' group_id='" + gid + "'>" + result + msg = self.buildMsg(pid, '0', gid, result) self.players[pid].outbox.put(msg) elif cmd == "nameroom": rm_id = xml_dom.get("rmid") rm_name = xml_dom.get("name") result = self.change_group_name(rm_id,rm_name,pid) - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'/>" + result + msg = self.buildMsg(pid, '0', gid, result) self.players[pid].outbox.put(msg) elif cmd == "passwd": tgid = xml_dom.get("gid") npwd = xml_dom.get("pass") if tgid == "0": - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>" - msg += "Server password may not be changed remotely!" + msg = "Server password may not be changed remotely!" + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) else: try: self.groups[tgid].boot_pwd = npwd - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Password changed for room " + tgid + msg = "Password changed for room " + tgid + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) except: pass elif cmd == "savemaps": for g in self.groups.itervalues(): g.save_map() - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'>Persistent room maps saved" + msg = "Persistent room maps saved" + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) else: - msg ="<msg to='" + pid + "' from='0' group_id='" + gid + "'><i>[Unknown Remote Administration Command]</i>" + msg = "<i>[Unknown Remote Administration Command]</i>" + msg = self.buildMsg(pid, '0', gid, msg) self.players[pid].outbox.put(msg) except Exception, e: self.log_msg("Exception: Remote Admin Handler Error: " + str(e)) traceback.print_exc() + self.log_msg( ('exception', str(e)) ) def toggleRemoteKill(self): if self.allowRemoteKill: self.allowRemoteKill = False @@ -2551,8 +2616,8 @@ pl += "<tr><td colspan='4' bgcolor=" + COLOR1 + ">" pl += "<font color=" + COLOR4 + "><b><i>Statistics: groups: " + str(len(self.groups)) + " " pl += "players: " + str(len(self.players)) + "</i></b></font></td></tr></table>" - except Exception, e: self.log_msg(str(e)) + except Exception, e: self.log_msg(str(e)); self.log_msg( ('exception', str(e)) ) self.p_lock.release() return pl -server = mplay_server() +server = mplay_server()