diff orpg/gametree/nodehandlers/minilib.py~ @ 31:fc48380f0c9f ornery-orc

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:30:11 -0500
parents 4385a7d0efd1
children
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/minilib.py~	Fri Feb 19 19:10:25 2010 -0600
+++ b/orpg/gametree/nodehandlers/minilib.py~	Mon May 03 03:30:11 2010 -0500
@@ -1,578 +1,543 @@
-# Copyright (C) 2000-2001 The OpenRPG Project
-#
-#   openrpg-dev@lists.sourceforge.net
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-# --
-#
-# File: minilib.py
-# Author: Ted Berg
-# Maintainer:
-# Version:
-#   $Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $
-#
-# Description: nodehandler for a collection of miniatures.
-#
-
-__version__ = "$Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $"
-
-"""Nodehandler for collections of miniatures.  User can add, delete, edit
-miniatures as sending them to the map singly or in batches.
-"""
-from core import *
-import orpg.dirpath
-import string
-import map_miniature_nodehandler
+# Copyright (C) 2000-2001 The OpenRPG Project
+#
+#   openrpg-dev@lists.sourceforge.net
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: minilib.py
+# Author: Ted Berg
+# Maintainer:
+# Version:
+#   $Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $
+#
+# Description: nodehandler for a collection of miniatures.
+#
+
+__version__ = "$Id: minilib.py,v 1.28 2007/04/22 22:00:18 digitalxero Exp $"
+
+"""Nodehandler for collections of miniatures.  User can add, delete, edit
+miniatures as sending them to the map singly or in batches.
+"""
+from core import *
+from orpg.dirpath import dir_struct
+import string
+import map_miniature_nodehandler
 import orpg.mapper.map_msg
-from orpg.mapper.images import ImageHandler
-# import scriptkit
-
-# Constants
-TO_MINILIB_MAP = {'path':'url', 'label':'name', 'id':None, 'action':None}
-FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None}
-CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height']
-
-ATTRIBUTE_NAME = 'name'
-ATTRIBUTE_URL = 'url'
-ATTRIBUTE_UNIQUE = 'unique'
-ATTRIBUTE_ID = 'id'
-ATTRIBUTE_POSX = 'posx'
-ATTRIBUTE_POSY = 'posy'
-
-TAG_MINIATURE = 'miniature'
-
-COMPONENT_MAP = 'map'
-COMPONENT_SESSION = 'session'
-# <nodehandler name='?' module='minilib' class='minilib_handler'>
-#     <miniature name='?' url='?' unique='?'></miniature>
-# </nodehandler>
-
-class minilib_handler( node_handler ):
-    """A nodehandler that manages a collection of miniatures for the
-    map.
-    <pre>
-        &lt;nodehandler name='?' module='minilib' class='minilib_handler'&gt;
-            &lt;miniature name='?' url='?' unique='?'&gt;&lt;/miniature&gt;
-        &lt;/nodehandler&gt;
-    </pre>
-    """
-    def __init__(self, xml_dom, tree_node):
-        """Instantiates the class, and sets all vars to their default state
-        """
-        node_handler.__init__(self, xml_dom, tree_node)
-
-        self.myeditor = None
-        self.mywindow = None
-        self.tree_node = tree_node
-        # self.xml_dom = xml_dom
-        self.update_leaves()
-        self.sanity_check_nodes()
-
-    def get_design_panel( self, parent ):
-        """returns an instance of the miniature library edit control ( see
-        on_design ).  This is for use with the the 'edit multiple nodes in a
-        single frame' code.
-        """
-        return minpedit( parent, self )
-
-    def get_use_panel( self, parent ):
-        """returns an instance of the miniature library view control ( see
-        on_use ).  This is for use with the the 'view multiple nodes in a
-        single frame' code.
-        """
-        return minilib_use_panel( parent, self )
-
-    def tohtml( self ):
-        """Returns an HTML representation of this node in string format.
-        The table columnwidths are currently being forced, as the wxHTML
-        widgets being used don't handle cells wider than the widgets are
-        expecting for a given column.
-        """
-        str = '<table border="2" >'
-        list = self.master_dom.getElementsByTagName(TAG_MINIATURE)
-        str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></t>"
-        for mini in list:
-            url = mini.getAttribute(ATTRIBUTE_URL)
-            label = mini.getAttribute(ATTRIBUTE_NAME)
-            flag = 0
-            try:
-                flag = eval( mini.getAttribute(ATTRIBUTE_UNIQUE) )
-            except:
-                pass
-
-            show = 'yes'
-            if flag:
-                show = 'no'
-
-            str += """<tr>
-                <td> %s </td>
-                <td><img src="%s"></td>
-                <td> %s </td>
-                <td> %s </td>
-            </tr>""" % ( label, url, url, show )
-
-        str += "</table>"
-        print str
-        return str
-
-    def html_view( self ):
-        """see to_html
-        """
-        return self.tohtml()
-
-    def on_drop(self, evt):
-        drag_obj = self.tree.drag_obj
-        if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ):
-            return
-        if isinstance( drag_obj, minilib_handler ):
-            item = self.tree.GetSelection()
-            name = self.tree.GetItemText( item )
-        if isinstance( drag_obj, map_miniature_nodehandler.map_miniature_handler ):
-            xml_dom = self.tree.drag_obj.master_dom#.delete()
-            obj = xml_dom.firstChild
-            print obj.getAttributeKeys()
-            dict = {}
-            unique = ''
-            for attrib in obj.getAttributeKeys():
-                key = TO_MINILIB_MAP.get( attrib, attrib )
-                if key != None:
-                    dict[ key ] = obj.getAttribute( attrib )
-            dict[ ATTRIBUTE_UNIQUE ] = unique
-            self.new_mini( dict )
-
-
-    def new_mini( self, data={}, add=1 ):
-        mini = minidom.Element( TAG_MINIATURE )
-        for key in data.keys():
-            mini.setAttribute( key, data[ key ] )
-        for key in CORE_ATTRIBUTES:
-            if mini.getAttribute( key ) == '':
-                mini.setAttribute( key, '0' )
-        if add:
-            self.add_mini( mini )
-            self.add_leaf( mini )
-        return mini
-
-    def add_mini( self, mini ):
-        self.master_dom.appendChild( mini )
-
-    def add_leaf( self, mini, icon='gear' ):
-        tree = self.tree
-        icons = tree.icons
-        key = mini.getAttribute( ATTRIBUTE_NAME )
-        self.mydata.append( mini )
-
-    def update_leaves( self ):
-        self.mydata = []
-        nl = self.master_dom.getElementsByTagName( TAG_MINIATURE )
-        for n in nl:
-            self.add_leaf( n )
-
-
-    def on_drag( self, evt ):
-        print 'drag event caught'
-
-    def send_mini_to_map( self, mini, count=1, addName=True ):
-        if mini == None:
-            return
-        if mini.getAttribute( ATTRIBUTE_URL ) == '' or mini.getAttribute( ATTRIBUTE_URL ) == 'http://':
-            self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.getAttribute( ATTRIBUTE_URL ), mini.getAttribute( ATTRIBUTE_NAME ) )) )
-            return
-        session = open_rpg.get_component( COMPONENT_SESSION )
-        if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER):
-            open_rpg.get_component("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
-            return
-        map = open_rpg.get_component(COMPONENT_MAP)
-        for loop in range( count ):
-            msg = self.get_miniature_XML( mini, addName)
-            msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>")
-            map.new_data( msg )
-            session.send( msg )
-
-    def get_miniature_XML( self, mini, addName = True ):
-        msg = orpg.mapper.map_msg.mini_msg()
-        map = open_rpg.get_component( COMPONENT_MAP )
-        session = open_rpg.get_component( COMPONENT_SESSION )
-        msg.init_prop( ATTRIBUTE_ID, session.get_next_id() )
-        for k in mini.getAttributeKeys():
-            # translate our attributes to map attributes
-            key = FROM_MINILIB_MAP.get( k, k )
-            if key != None:
-                if not addName and k == 'name':
-                    pass
-                else:
-                    msg.init_prop( key, mini.getAttribute( k ) )
-        unique = self.is_unique( mini )
-        if addName:
-            label = mini.getAttribute( ATTRIBUTE_NAME )
-        else:
-            label = ''
-        return msg.get_all_xml()
-
-    def is_unique( self, mini ):
-        unique = mini.getAttribute( ATTRIBUTE_UNIQUE )
-        val = 0
-        try:
-            val = eval( unique )
-        except:
-            val = len( unique )
-        return val
-
-    def sanity_check_nodes( self ):
-        nl = self.master_dom.getElementsByTagName( TAG_MINIATURE )
-        for node in nl:
-            if node.getAttribute( ATTRIBUTE_POSX ) == '':
-                node.setAttribute( ATTRIBUTE_POSX, '0' )
-            if node.getAttribute( ATTRIBUTE_POSY ) == '':
-                node.setAttribute( ATTRIBUTE_POSY, '0' )
-
-    def get_mini( self, index ):
-        try:
-            nl = self.master_dom.getElementsByTagName( TAG_MINIATURE )
-            return nl[ index ]
-        except:
-            return None
-
-class mini_handler( node_handler ):
-    def __init__( self, xml_dom, tree_node, handler ):
-        node_handler.__init__( self, xml_dom, tree_node)
-        self.handler = handler
-
-    def on_ldclick( self, evt ):
-        self.handler.send_mini_to_map( self.master_dom )
-
-    def on_drop( self, evt ):
-        pass
-
-    def on_lclick( self, evt ):
-        print 'hi'
-        evt.Skip()
-
-class minilib_use_panel(wx.Panel):
-    """This panel will be displayed when the user double clicks on the
-    miniature library node.  It is a sorted listbox of miniature labels,
-    a text field for entering a count ( for batch adds ) and 'add'/'done'
-    buttons.
-    """
-    def __init__( self, frame, handler ):
-        """Constructor.
-        """
-        wx.Panel.__init__( self, frame, -1 )
-        self.handler = handler
-        self.frame = frame
-
-        self.map = open_rpg.get_component('map')
-        names = self.buildList()
-        # self.keys = self.list.keys()
-        # self.keys.sort()
-
-
-        s = self.GetClientSizeTuple()
-
-        self.sizer = wx.BoxSizer(wx.VERTICAL)
-        box = wx.BoxSizer(wx.HORIZONTAL)
-        self.listbox = wx.BitmapButton(self, wx.ID_ANY, names, wx.LB_EXTENDED)
-        self.count = wx.TextCtrl(self, wx.ID_ANY, '1')
-
-        box.Add( wx.StaticText( self, -1, 'Minis to add' ), 0, wx.EXPAND )
-        box.Add(wx.Size(10,10))
-        box.Add(self.count, 1, wx.EXPAND)
-
-        self.sizer.Add( self.listbox, 1, wx.EXPAND )
-        self.sizer.Add( box, 0, wx.EXPAND )
-
-        box = wx.BoxSizer( wx.HORIZONTAL )
-        self.okBtn = wx.Button(self, wx.ID_ANY, 'Add')
-        box.Add(self.okBtn, 0, wx.EXPAND)
-        self.addBtn = wx.Button(self, wx.ID_ANY, 'Add No Label')
-        box.Add(self.addBtn, 0, wx.EXPAND)
-        self.cancleBtn = wx.Button(self, wx.ID_ANY, 'Done')
-        box.Add(self.cancleBtn, 0, wx.EXPAND)
-
-        self.sizer.Add(wx.Size(10,10))
-        self.sizer.Add(box, 0, wx.EXPAND)
-        self.Bind(wx.EVT_BUTTON, self.on_ok, self.okBtn)
-        self.Bind(wx.EVT_BUTTON, self.on_ok, self.addBtn)
-        self.Bind(wx.EVT_BUTTON, self.on_close, self.cancleBtn)
-        self.SetSizer(self.sizer)
-        self.SetAutoLayout(True)
-        self.Fit()
-
-    def buildList( self ):
-        """Returns a dictionary of label => game tree miniature DOM node mappings.
-        """
-        list = self.handler.master_dom.getElementsByTagName(TAG_MINIATURE)
-        self.list = []
-        for mini in list:
-	    min_path = mini.getAttribute( ATTRIBUTE_URL )
-	    min_img = ImageHandler.load( min_path, 'miniature', 1)
-            self.list.append( mini.getAttribute( min_img ) )
-        return self.list
-        # self.list = {}
-        # for mini in list:
-        #     name = mini.getAttribute( ATTRIBUTE_NAME )
-        #     if name == '':
-        #         name = self.map.canvas.get_label_from_url( mini.getAttribute( ATTRIBUTE_URL ) )
-        #     self.list[ name ] = mini
-
-    def on_close(self, evt):
-        self.frame.Close()
-
-    def on_ok( self, evt ):
-        """Event handler for the 'add' button.
-        """
-        btn = self.FindWindowById(evt.GetId())
-        sendName = True
-        try:
-            count = eval( self.count.GetValue() )
-        except:
-            count = 1
-
-        try:
-            if eval( unique ):
-                count = 1
-            unique = eval( unique )
-        except:
-            pass
-
-        if btn.GetLabel() == 'Add No Label':
-            sendName = False
-        for index in self.listbox.GetSelections():
-            self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName )
-
-
-class minpedit(wx.Panel):
-    """Panel for editing game tree miniature nodes.  Node information
-    is displayed in a grid, and buttons are provided for adding, deleting
-    nodes, and for sending minis to the map ( singly and in batches ).
-    """
-    def __init__( self, frame, handler ):
-        """Constructor.
-        """
-        wx.Panel.__init__( self, frame, -1 )
-        self.handler = handler
-        self.frame = frame
-
-        self.sizer = wx.BoxSizer( wx.VERTICAL )
-        self.grid = minilib_grid( self, handler )
-
-        bbox = wx.BoxSizer( wx.HORIZONTAL )
-        newMiniBtn = wx.Button( self, wx.ID_ANY, "New mini" )
-        delMiniBtn = wx.Button( self, wx.ID_ANY, "Del mini" )
-        addMiniBtn = wx.Button( self, wx.ID_ANY, "Add 1" )
-        addBatchBtn = wx.Button( self, wx.ID_ANY, "Add Batch" )
-        bbox.Add(newMiniBtn, 0, wx.EXPAND )
-        bbox.Add(delMiniBtn, 0, wx.EXPAND )
-        bbox.Add(wx.Size(10,10))
-        bbox.Add(addMiniBtn, 0, wx.EXPAND )
-        bbox.Add(addBatchBtn, 0, wx.EXPAND )
-
-        self.sizer.Add( self.grid, 1, wx.EXPAND)
-        self.sizer.Add( bbox, 0)
-        self.SetSizer(self.sizer)
-        self.SetAutoLayout(True)
-        self.Fit()
-
-        self.Bind(wx.EVT_BUTTON, self.add_mini, newMiniBtn)
-        self.Bind(wx.EVT_BUTTON, self.del_mini, delMiniBtn)
-        self.Bind(wx.EVT_BUTTON, self.send_to_map, addMiniBtn)
-        self.Bind(wx.EVT_BUTTON, self.send_group_to_map, addBatchBtn)
-
-    def add_mini( self, evt=None ):
-        """Event handler for the 'New mini' button.  It calls
-        minilib_grid.add_row
-        """
-        self.grid.add_row()
-
-    def del_mini( self, evt=None ):
-        """Event handler for the 'Del mini' button.  It calls
-        minilib_grid.del_row
-        """
-        self.grid.del_row()
-
-    def send_to_map( self, evt=None ):
-        """Event handler for the 'Add 1' button.  Sends the
-        miniature defined by the currently selected row to the map, once.
-        """
-        index = self.grid.GetGridCursorRow()
-        self.handler.send_mini_to_map( self.handler.get_mini( index ) )
-
-    def send_group_to_map( self, evt=None ):
-        """Event handler for the 'Add batch' button.  Querys the user
-        for a mini count and sends the miniature defined by the currently
-        selected row to the map, the specified number of times.
-        """
-        if self.grid.GetNumberRows() > 0:
-            dlg = wx.TextEntryDialog( self.frame,
-                'How many %s\'s do you want to add?' %
-                ( self.grid.getSelectedLabel() ), 'Batch mini add', '2' )
-            if dlg.ShowModal() == wx.ID_OK:
-                try:
-                    value = eval( dlg.GetValue() )
-                except:
-                    value = 0
-                # for loop in range( 0, value ):
-                #     self.send_to_map()
-                print 'getting selected index for batch send'
-                index = self.grid.GetGridCursorRow()
-                print 'sending batch to map'
-                self.handler.send_mini_to_map( self.handler.get_mini( index ), value )
-
-class minilib_grid(wx.grid.Grid):
-    """A wxGrid subclass designed for editing game tree miniature library
-    nodes.
-    """
-    def __init__( self, parent, handler ):
-        """Constructor.
-        """
-        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS )
-        self.parent = parent
-        self.handler = handler
-        #self.keys = [ ATTRIBUTE_NAME, ATTRIBUTE_URL, ATTRIBUTE_UNIQUE ]
-        self.keys = CORE_ATTRIBUTES
-        self.CreateGrid( 1, len( self.keys ) )
-        # self.SetColLabelValue( 0, 'Name' )
-        # self.SetColLabelValue( 1, 'URL' )
-        # self.SetColSize( 1, 250 )
-        # self.SetColLabelValue( 2, 'Unique' )
-        for key in self.keys:
-            self.SetColLabelValue( self.keys.index( key ), key )
-        self.update_all()
-        self.selectedRow = 0
-        self.AutoSizeColumns()
-        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
-        self.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.select_cell)
-
-    def update_cols( self ):
-        nl = self.handler.master_dom.getElementsByTagName( TAG_MINIATURE )
-        for n in nl:
-            for k in n.getAttributeKeys():
-                if k not in self.keys:
-                    self.keys.append( k )
-
-    def select_cell( self, evt ):
-        """Event handler for grid cell selection changes.  It stores the
-        last selected row in a variable for use by the add[*] and del_row
-        operations.
-        """
-        self.BeginBatch()
-        self.selectedRow = evt.GetRow()
-        self.SelectRow( self.selectedRow )
-        self.EndBatch()
-        evt.Skip()
-
-    def getList( self ):
-        """Returns the list of 'miniature' DOM elements associated with this
-        miniature library.
-        """
-        return self.handler.master_dom.getElementsByTagName( TAG_MINIATURE )
-
-    def add_row( self, count = 1 ):
-        """creates a new miniature node, and then adds it to the current
-        miniature library, and to the grid.
-        """
-        self.AppendRows( count )
-        node = self.handler.new_mini( {
-          ATTRIBUTE_NAME :' ',
-          ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE )
-        self.update_all()
-        #self.handler.master_dom.appendChild( node )
-
-    def del_row( self ):
-        """deletes the miniature associated with the currently selected
-        row. BUG BUG BUG this method should drop a child from the DOM but
-        does not.
-        """
-        if self.selectedRow > -1:
-            pos = self.selectedRow
-            list = self.handler.master_dom.getElementsByTagName(TAG_MINIATURE)
-            self.handler.master_dom.removeChild( list[pos] )
-            self.DeleteRows( pos, 1 )
-            list = self.getList()
-            del list[ pos ]
-
-    def on_cell_change( self, evt ):
-        """Event handler for cell selection changes. selected row is used
-        to update data for that row.
-        """
-        row = evt.GetRow()
-        self.update_data_row( row )
-
-    def update_all( self ):
-        """ensures that the grid is displaying the correct number of
-        rows, and then updates all data displayed by the grid
-        """
-        list = self.getList()
-        count = 0
-        for n in list:
-            for k in n.getAttributeKeys():
-                if k not in self.keys:
-                    self.keys.append( k )
-        count = len( self.keys )
-        if self.GetNumberCols() < count:
-            self.AppendCols( count - self.GetNumberCols() )
-            for k in self.keys:
-                self.SetColLabelValue( self.keys.index( k ), k )
-        count = len( list )
-        rowcount = self.GetNumberRows()
-        if ( count > rowcount ):
-            total = count - rowcount
-            self.AppendRows( total )
-        elif ( count < rowcount ):
-            total = rowcount - count
-            self.DeleteRows( 0, total );
-        for index in range( 0, count ):
-            self.update_grid_row( index )
-
-    def getSelectedLabel( self ):
-        """Returns the label for the selected row
-        """
-        return self.GetTable().GetValue( self.selectedRow, 0 )
-
-    def getSelectedURL( self ):
-        """Returns the URL for the selected row
-        """
-        return self.GetTable().GetValue( self.selectedRow, 1 )
-
-    def getSelectedSerial( self ):
-        """Returns the ATTRIBUTE_UNIQUE value for the selected row
-        """
-        return self.GetTable().GetValue( self.selectedRow, 2 )
-
-    def update_grid_row( self, row ):
-        """Updates the specified grid row with data from the DOM node
-        specified by 'row'
-        """
-        list = self.getList()
-        item = list[ row ]
-        # self.GetTable().SetValue( row, 0, item.getAttribute(ATTRIBUTE_NAME) )
-        # self.GetTable().SetValue( row, 1, item.getAttribute(ATTRIBUTE_URL) )
-        # self.GetTable().SetValue( row, 2, item.getAttribute(ATTRIBUTE_UNIQUE) )
-        for key in self.keys:
-            self.GetTable().SetValue( row, self.keys.index( key ), item.getAttribute( key ) )
-
-    def update_data_row( self, row ):
-        """Updates the DOM nodw 'row' with grid data from 'row'
-        """
-        list = self.getList()
-        item = list[ row ]
-        for key in self.keys:
-            item.setAttribute( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) )
-        # item.setAttribute( ATTRIBUTE_NAME, string.strip( self.GetTable().GetValue( row, 0 ) ) )
-        # item.setAttribute( ATTRIBUTE_URL, string.strip( self.GetTable().GetValue( row, 1 ) ) )
-        # item.setAttribute( ATTRIBUTE_UNIQUE, string.strip( self.GetTable().GetValue( row, 2 ) ) )
-        # self.GetTable().SetValue( row, 0, item.getAttribute(ATTRIBUTE_NAME) )
-        # self.GetTable().SetValue( row, 1, item.getAttribute(ATTRIBUTE_URL) )
-        # self.GetTable().SetValue( row, 2, item.getAttribute(ATTRIBUTE_UNIQUE) )
+import orpg.minidom as minidom
+# import scriptkit
+
+# Constants
+TO_MINILIB_MAP = {'path':'url', 'label':'name', 'id':None, 'action':None}
+FROM_MINILIB_MAP = {'url':'path', 'name':'label', 'unique':None}
+CORE_ATTRIBUTES = ['name', 'url', 'unique', 'posy', 'posx', 'hide', 'face', 'heading', 'align', 'locked', 'width', 'height']
+
+ATTRIBUTE_NAME = 'name'
+ATTRIBUTE_URL = 'url'
+ATTRIBUTE_UNIQUE = 'unique'
+ATTRIBUTE_ID = 'id'
+ATTRIBUTE_POSX = 'posx'
+ATTRIBUTE_POSY = 'posy'
+
+TAG_MINIATURE = 'miniature'
+
+COMPONENT_MAP = 'map'
+COMPONENT_SESSION = 'session'
+# <nodehandler name='?' module='minilib' class='minilib_handler'>
+#     <miniature name='?' url='?' unique='?'></miniature>
+# </nodehandler>
+
+class minilib_handler( node_handler ):
+    """A nodehandler that manages a collection of miniatures for the
+    map.
+    <pre>
+        &lt;nodehandler name='?' module='minilib' class='minilib_handler'&gt;
+            &lt;miniature name='?' url='?' unique='?'&gt;&lt;/miniature&gt;
+        &lt;/nodehandler&gt;
+    </pre>
+    """
+    def __init__(self, xml, tree_node):
+        """Instantiates the class, and sets all vars to their default state
+        """
+        node_handler.__init__(self, xml, tree_node)
+        self.myeditor = None
+        self.mywindow = None
+        self.tree_node = tree_node
+        self.update_leaves()
+        self.sanity_check_nodes()
+
+    def get_design_panel( self, parent ):
+        """returns an instance of the miniature library edit control ( see
+        on_design ).  This is for use with the the 'edit multiple nodes in a
+        single frame' code.
+        """
+        return minpedit( parent, self )
+
+    def get_use_panel( self, parent ):
+        """returns an instance of the miniature library view control ( see
+        on_use ).  This is for use with the the 'view multiple nodes in a
+        single frame' code.
+        """
+        return minilib_use_panel( parent, self )
+
+    def tohtml( self ):
+        """Returns an HTML representation of this node in string format.
+        The table columnwidths are currently being forced, as the wxHTML
+        widgets being used don't handle cells wider than the widgets are
+        expecting for a given column.
+        """
+        str = '<table border="2" >'
+        str += "<tr><th width='20%'>Label</th><th>Image</th><th width='65%'>URL</th><th>Unique</th></tr>"
+        for mini in self.xml.findall(TAG_MINIATURE):
+            url = mini.get(ATTRIBUTE_URL)
+            label = mini.get(ATTRIBUTE_NAME)
+            flag = 0
+            try:
+                flag = eval( mini.get(ATTRIBUTE_UNIQUE) )
+            except:
+                pass
+            show = 'yes'
+            if flag:
+                show = 'no'
+
+            str += """<tr>
+                <td> %s </td>
+                <td><img src="%s"></td>
+                <td> %s </td>
+                <td> %s </td>
+            </tr>""" % ( label, url, url, show )
+
+        str += "</table>"
+        return str
+
+    def html_view( self ):
+        """see to_html
+        """
+        return self.tohtml()
+
+    def on_drop(self, evt):
+        drag_obj = self.tree.drag_obj
+        if drag_obj == self or self.tree.is_parent_node( self.mytree_node, drag_obj.mytree_node ):
+            return
+        elif isinstance( drag_obj, map_miniature_nodehandler.map_miniature_handler ):
+            drop_xml = self.tree.drag_obj.xml#.delete()
+            obj = drop_xml[0]
+            dict = {}
+            unique = ''
+            for attrib in obj.keys():
+                key = TO_MINILIB_MAP.get( attrib, attrib )
+                if key != None:
+                    dict[ key ] = obj.get( attrib )
+            dict[ ATTRIBUTE_UNIQUE ] = unique
+            self.new_mini( dict )
+        else:
+            node_handler.on_drop(self, evt)
+
+
+    def new_mini( self, data={}, add=1 ):
+        mini = Element( TAG_MINIATURE )
+        for key in data.keys():
+            mini.set( key, data[ key ] )
+        for key in CORE_ATTRIBUTES:
+            if mini.get( key ) == '':
+                mini.set( key, '0' )
+        if add:
+            self.add_mini( mini )
+            self.add_leaf( mini )
+        return mini
+
+    def add_mini( self, mini ):
+        self.xml.append( mini )
+
+    def add_leaf( self, mini, icon='gear' ):
+        tree = self.tree
+        icons = tree.icons
+        key = mini.get( ATTRIBUTE_NAME )
+        self.mydata.append( mini )
+
+    def update_leaves( self ):
+        self.mydata = []
+        for n in self.xml.findall(TAG_MINIATURE):
+            self.add_leaf( n )
+
+    def on_drag( self, evt ):
+        print 'drag event caught'
+
+    def send_mini_to_map( self, mini, count=1, addName=True ):
+        if mini == None:
+            return
+        if mini.get( ATTRIBUTE_URL ) == '' or mini.get( ATTRIBUTE_URL ) == 'http://':
+            self.chat.ParsePost( self.chat.colorize(self.chat.syscolor, '"%s" is not a valid URL, the mini "%s" will not be added to the map' % ( mini.get( ATTRIBUTE_URL ), mini.get( ATTRIBUTE_NAME ) )) )
+            return
+        session = component.get( COMPONENT_SESSION )
+        if (session.my_role() != session.ROLE_GM) and (session.my_role() != session.ROLE_PLAYER):
+            component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
+            return
+        map = component.get(COMPONENT_MAP)
+        for loop in range( count ):
+            msg = self.get_miniature_XML( mini, addName)
+            msg = str("<map action='update'><miniatures>" + msg + "</miniatures></map>")
+            map.new_data( msg )
+            session.send( msg )
+
+    def get_miniature_XML( self, mini_xml, addName = True ):
+        msg = orpg.mapper.map_msg.mini_msg()
+        map = component.get( COMPONENT_MAP )
+        session = component.get( COMPONENT_SESSION )
+        msg.init_prop( ATTRIBUTE_ID, session.get_next_id() )
+        msg.init_prop('selected', '1')# this will make the mini initially selected
+        for k in mini_xml.keys():
+            # translate our attributes to map attributes
+            key = FROM_MINILIB_MAP.get( k, k )
+            if key != None:
+                if not addName and k == 'name':
+                    pass
+                else:
+                    msg.init_prop( key, mini_xml.get( k ) )
+        unique = self.is_unique( mini_xml )
+        if addName:
+            label = mini_xml.get( ATTRIBUTE_NAME )
+        else:
+            label = ''
+        return msg.get_all_xml()
+
+    def is_unique( self, mini ):
+        unique = mini.get( ATTRIBUTE_UNIQUE )
+        val = 0
+        try: val = eval( unique )
+        except: val = len( unique )
+        return val
+
+    def sanity_check_nodes( self ):
+        for node in self.xml.findall(TAG_MINIATURE):
+            if node.get( ATTRIBUTE_POSX ) == '': node.set( ATTRIBUTE_POSX, '0' )
+            if node.get( ATTRIBUTE_POSY ) == '': node.set( ATTRIBUTE_POSY, '0' )
+
+    def get_mini( self, index ):
+        try: return self.xml.findall(TAG_MINIATURE)[index]
+        except: return None
+
+class mini_handler( node_handler ):
+    def __init__( self, xml, tree_node, handler ):
+        node_handler.__init__( self, xml, tree_node)
+        self.handler = handler
+
+    def on_ldclick( self, evt ):
+        self.handler.send_mini_to_map( self.xml )
+
+    def on_drop( self, evt ):
+        pass
+
+    def on_lclick( self, evt ):
+        print 'hi'
+        evt.Skip()
+
+class minilib_use_panel(wx.Panel):
+    """This panel will be displayed when the user double clicks on the
+    miniature library node.  It is a sorted listbox of miniature labels,
+    a text field for entering a count ( for batch adds ) and 'add'/'done'
+    buttons.
+    """
+    def __init__( self, frame, handler ):
+        """Constructor.
+        """
+        wx.Panel.__init__( self, frame, -1 )
+        self.handler = handler
+        self.frame = frame
+
+        self.map = component.get('map')
+        names = self.buildList()
+        # self.keys = self.list.keys()
+        # self.keys.sort()
+
+
+        s = self.GetClientSizeTuple()
+
+        self.sizer = wx.BoxSizer(wx.VERTICAL)
+        box = wx.BoxSizer(wx.HORIZONTAL)
+        self.listbox = wx.ListBox(self, wx.ID_ANY, (10, 10), (s[0] - 10, s[1] - 30 ), names, wx.LB_EXTENDED)
+        self.count = wx.TextCtrl(self, wx.ID_ANY, '1')
+
+        box.Add( wx.StaticText( self, -1, 'Minis to add' ), 0, wx.EXPAND )
+        box.Add(wx.Size(10,10))
+        box.Add(self.count, 1, wx.EXPAND)
+
+        self.sizer.Add( self.listbox, 1, wx.EXPAND )
+        self.sizer.Add( box, 0, wx.EXPAND )
+
+        box = wx.BoxSizer( wx.HORIZONTAL )
+        self.okBtn = wx.Button(self, wx.ID_ANY, 'Add')
+        box.Add(self.okBtn, 0, wx.EXPAND)
+        self.addBtn = wx.Button(self, wx.ID_ANY, 'Add No Label')
+        box.Add(self.addBtn, 0, wx.EXPAND)
+        self.cancleBtn = wx.Button(self, wx.ID_ANY, 'Done')
+        box.Add(self.cancleBtn, 0, wx.EXPAND)
+
+        self.sizer.Add(wx.Size(10,10))
+        self.sizer.Add(box, 0, wx.EXPAND)
+        self.Bind(wx.EVT_BUTTON, self.on_ok, self.okBtn)
+        self.Bind(wx.EVT_BUTTON, self.on_ok, self.addBtn)
+        self.Bind(wx.EVT_BUTTON, self.on_close, self.cancleBtn)
+        self.SetSizer(self.sizer)
+        self.SetAutoLayout(True)
+        self.Fit()
+
+    def buildList( self ):
+        """Returns a dictionary of label => game tree miniature DOM node mappings.
+        """
+        self.list = []
+        for mini in self.handler.xml.findall(TAG_MINIATURE):
+            self.list.append( mini.get( ATTRIBUTE_NAME ) )
+        return self.list
+
+    def on_close(self, evt):
+        self.frame.Close()
+
+    def on_ok( self, evt ):
+        """Event handler for the 'add' button.
+        """
+        btn = self.FindWindowById(evt.GetId())
+        sendName = True
+        try:
+            count = eval( self.count.GetValue() )
+        except:
+            count = 1
+
+        try:
+            if eval( unique ):
+                count = 1
+            unique = eval( unique )
+        except:
+            pass
+
+        if btn.GetLabel() == 'Add No Label':
+            sendName = False
+        for index in self.listbox.GetSelections():
+            self.handler.send_mini_to_map( self.handler.get_mini( index ), count, sendName )
+
+
+class minpedit(wx.Panel):
+    """Panel for editing game tree miniature nodes.  Node information
+    is displayed in a grid, and buttons are provided for adding, deleting
+    nodes, and for sending minis to the map ( singly and in batches ).
+    """
+    def __init__( self, frame, handler ):
+        """Constructor.
+        """
+        wx.Panel.__init__( self, frame, -1 )
+        self.handler = handler
+        self.frame = frame
+
+        self.sizer = wx.BoxSizer( wx.VERTICAL )
+        self.grid = minilib_grid( self, handler )
+
+        bbox = wx.BoxSizer( wx.HORIZONTAL )
+        newMiniBtn = wx.Button( self, wx.ID_ANY, "New mini" )
+        delMiniBtn = wx.Button( self, wx.ID_ANY, "Del mini" )
+        addMiniBtn = wx.Button( self, wx.ID_ANY, "Add 1" )
+        addBatchBtn = wx.Button( self, wx.ID_ANY, "Add Batch" )
+        bbox.Add(newMiniBtn, 0, wx.EXPAND )
+        bbox.Add(delMiniBtn, 0, wx.EXPAND )
+        bbox.Add(wx.Size(10,10))
+        bbox.Add(addMiniBtn, 0, wx.EXPAND )
+        bbox.Add(addBatchBtn, 0, wx.EXPAND )
+
+        self.sizer.Add( self.grid, 1, wx.EXPAND)
+        self.sizer.Add( bbox, 0)
+        self.SetSizer(self.sizer)
+        self.SetAutoLayout(True)
+        self.Fit()
+
+        self.Bind(wx.EVT_BUTTON, self.add_mini, newMiniBtn)
+        self.Bind(wx.EVT_BUTTON, self.del_mini, delMiniBtn)
+        self.Bind(wx.EVT_BUTTON, self.send_to_map, addMiniBtn)
+        self.Bind(wx.EVT_BUTTON, self.send_group_to_map, addBatchBtn)
+
+    def add_mini( self, evt=None ):
+        """Event handler for the 'New mini' button.  It calls
+        minilib_grid.add_row
+        """
+        self.grid.add_row()
+
+    def del_mini( self, evt=None ):
+        """Event handler for the 'Del mini' button.  It calls
+        minilib_grid.del_row
+        """
+        self.grid.del_row()
+
+    def send_to_map( self, evt=None ):
+        """Event handler for the 'Add 1' button.  Sends the
+        miniature defined by the currently selected row to the map, once.
+        """
+        index = self.grid.GetGridCursorRow()
+        self.handler.send_mini_to_map( self.handler.get_mini( index ) )
+
+    def send_group_to_map( self, evt=None ):
+        """Event handler for the 'Add batch' button.  Querys the user
+        for a mini count and sends the miniature defined by the currently
+        selected row to the map, the specified number of times.
+        """
+        if self.grid.GetNumberRows() > 0:
+            dlg = wx.TextEntryDialog( self.frame,
+                'How many %s\'s do you want to add?' %
+                ( self.grid.getSelectedLabel() ), 'Batch mini add', '2' )
+            if dlg.ShowModal() == wx.ID_OK:
+                try:
+                    value = eval( dlg.GetValue() )
+                except:
+                    value = 0
+                # for loop in range( 0, value ):
+                #     self.send_to_map()
+                print 'getting selected index for batch send'
+                index = self.grid.GetGridCursorRow()
+                print 'sending batch to map'
+                self.handler.send_mini_to_map( self.handler.get_mini( index ), value )
+
+class minilib_grid(wx.grid.Grid):
+    """A wxGrid subclass designed for editing game tree miniature library
+    nodes.
+    """
+    def __init__( self, parent, handler ):
+        """Constructor.
+        """
+        wx.grid.Grid.__init__(self, parent, -1, style=wx.SUNKEN_BORDER | wx.WANTS_CHARS )
+        self.parent = parent
+        self.handler = handler
+        #self.keys = [ ATTRIBUTE_NAME, ATTRIBUTE_URL, ATTRIBUTE_UNIQUE ]
+        self.keys = CORE_ATTRIBUTES
+        self.CreateGrid( 1, len( self.keys ) )
+        # self.SetColLabelValue( 0, 'Name' )
+        # self.SetColLabelValue( 1, 'URL' )
+        # self.SetColSize( 1, 250 )
+        # self.SetColLabelValue( 2, 'Unique' )
+        for key in self.keys:
+            self.SetColLabelValue( self.keys.index( key ), key )
+        self.update_all()
+        self.selectedRow = 0
+        self.AutoSizeColumns()
+        self.Bind(wx.grid.EVT_GRID_CELL_CHANGE, self.on_cell_change)
+        self.Bind(wx.grid.EVT_GRID_SELECT_CELL, self.select_cell)
+
+    def update_cols( self ):
+        for n in self.handler.xml.findall(TAG_MINIATURE):
+            for k in n.keys():
+                if k not in self.keys:
+                    self.keys.append( k )
+
+    def select_cell( self, evt ):
+        """Event handler for grid cell selection changes.  It stores the
+        last selected row in a variable for use by the add[*] and del_row
+        operations.
+        """
+        self.BeginBatch()
+        self.selectedRow = evt.GetRow()
+        self.SelectRow( self.selectedRow )
+        self.EndBatch()
+        evt.Skip()
+
+    def getList( self ):
+        """Returns the list of 'miniature' DOM elements associated with this
+        miniature library.
+        """
+        return self.handler.xml.findall( TAG_MINIATURE )
+
+    def add_row( self, count = 1 ):
+        """creates a new miniature node, and then adds it to the current
+        miniature library, and to the grid.
+        """
+        self.AppendRows( count )
+        node = self.handler.new_mini( {
+          ATTRIBUTE_NAME :' ',
+          ATTRIBUTE_URL :'http://'} )# minidom.Element( TAG_MINIATURE )
+        self.update_all()
+        #self.handler.xml.append( node )
+
+    def del_row( self ):
+        """deletes the miniature associated with the currently selected
+        row. BUG BUG BUG this method should drop a child from the DOM but
+        does not.
+        """
+        if self.selectedRow > -1:
+            pos = self.selectedRow
+            list = self.handler.xml.findall(TAG_MINIATURE)
+            self.handler.xml.remove( list[pos] )
+            self.DeleteRows( pos, 1 )
+            list = self.getList()
+            del list[ pos ]
+
+    def on_cell_change( self, evt ):
+        """Event handler for cell selection changes. selected row is used
+        to update data for that row.
+        """
+        row = evt.GetRow()
+        self.update_data_row( row )
+
+    def update_all( self ):
+        """ensures that the grid is displaying the correct number of
+        rows, and then updates all data displayed by the grid
+        """
+        list = self.getList()
+        count = 0
+        for n in list:
+            for k in n.keys():
+                if k not in self.keys:
+                    self.keys.append( k )
+        count = len( self.keys )
+        if self.GetNumberCols() < count:
+            self.AppendCols( count - self.GetNumberCols() )
+            for k in self.keys:
+                self.SetColLabelValue( self.keys.index( k ), k )
+        count = len( list )
+        rowcount = self.GetNumberRows()
+        if ( count > rowcount ):
+            total = count - rowcount
+            self.AppendRows( total )
+        elif ( count < rowcount ):
+            total = rowcount - count
+            self.DeleteRows( 0, total );
+        for index in range( 0, count ):
+            self.update_grid_row( index )
+
+    def getSelectedLabel( self ):
+        """Returns the label for the selected row
+        """
+        return self.GetTable().GetValue( self.selectedRow, 0 )
+
+    def getSelectedURL( self ):
+        """Returns the URL for the selected row
+        """
+        return self.GetTable().GetValue( self.selectedRow, 1 )
+
+    def getSelectedSerial( self ):
+        """Returns the ATTRIBUTE_UNIQUE value for the selected row
+        """
+        return self.GetTable().GetValue( self.selectedRow, 2 )
+
+    def update_grid_row( self, row ):
+        """Updates the specified grid row with data from the DOM node
+        specified by 'row'
+        """
+        list = self.getList()
+        item = list[ row ]
+        for key in self.keys:
+            self.GetTable().SetValue( row, self.keys.index( key ), item.get( key ) )
+
+    def update_data_row( self, row ):
+        """Updates the DOM nodw 'row' with grid data from 'row'
+        """
+        list = self.getList()
+        item = list[ row ]
+        for key in self.keys:
+            item.set( key, string.strip( self.GetTable().GetValue( row, self.keys.index( key ) ) ) )