annotate orpg/mapper/base_msg.py @ 28:ff154cf3350c ornery-orc

Traipse 'OpenRPG' {100203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Stable) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Wed, 03 Feb 2010 22:16:49 -0600
parents 211ac836b6a0
children d02e9197c066
rev   line source
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: mapper/base_msg.py
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21 # Author: Chris Davis
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22 # Maintainer:
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23 # Version:
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24 # $Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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25 #
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26 # Description:
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27 #
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28 __version__ = "$Id: base_msg.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
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29
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30 from threading import RLock
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31 from orpg.networking.mplay_client import *
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32 from xml.etree.ElementTree import ElementTree, Element
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33
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34 class map_element_msg_base:
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35 # This is a base class
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36
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37 def __init__(self,reentrant_lock_object = None):
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38
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39 if not hasattr(self,"tagname"):
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40 raise Exception, "This is a virtual class that cannot be directly instantiated. Set self.tagname in derived class."
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41 self._props = {}
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42 # This is a dictionary that holds (value,changed) 2-tuples, indexed by attribute
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43 # Avoid manipulating these values directly. Instead, use the provided accessor methods.
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44 # If there is not one that suits your needs, please add one to this class and
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45 # use it instead.
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46
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47 self.children = {}
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48 # This next clause will set self.p_lock to a passed-in RLock object, if present.
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49 # Otherwise, it will create it's very own for this instance.
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50 # Using a passed in object is useful to protect an entire <map/> element from
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51 # being changed by another thread when any part of it is being change by another
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52 # thread. Just pass the map_msg's p_lock object in to it's descendents.
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53 if reentrant_lock_object: self.p_lock = reentrant_lock_object
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54 else: self.p_lock = RLock()
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55
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56 def clear(self):
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57 self.p_lock.acquire()
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58
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59 for child in self.children.keys():
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60 self.children[child].clear()
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61 self.children[child] = None
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62 del self.children[child]
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63
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64 for p in self._props.keys(): self._props[p] = None
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65
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66 self.p_lock.release()
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67
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68 #########################################
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69 # Accessor functions begin
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70
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71 # Access single property
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72
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73 def init_prop(self,prop,value): # set's the changed flag to False and assigns
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74 self.p_lock.acquire()
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75 self._props[prop] = (value, 0)
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76 self.p_lock.release()
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77
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78 def set_prop(self,prop,value): # set's the changed flag to True and assigns
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79 self.p_lock.acquire()
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80 self._props[prop] = (value, 1)
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81 self.p_lock.release()
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82
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83 def get_prop(self,prop): # returns None if prop not found
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84 self.p_lock.acquire()
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85 if prop in self._props.keys():
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86 (p,c) = self._props[prop]
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87 self.p_lock.release()
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88 return p
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89 else: self.p_lock.release(); return None
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90
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91 def is_prop_changed(self,prop): # returns None if prop not found
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92 self.p_lock_acquire()
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93 if prop in self._props.keys():
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94 (p,c) = self._props[prop]
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95 self.p_lock.release()
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96 return c
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97 else: self.p_lock.release(); return None
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98
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99 def get_child(self,key): # returns None if key not found in children list
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100 self.p_lock_acquire()
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101 if self.children.has_key(key):
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102 self.p_lock.release()
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103 return self.children[key]
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104 else:
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105 self.p_lock.release()
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106 return None
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107
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108 # Access multiple properties
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109 def init_props(self,props): # same as init_prop(), but takes dictionary of props
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110 self.p_lock.acquire()
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111 for k in props.keys(): self._props[k] = (props[k],0)
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112 self.p_lock.release()
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113
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114 def set_props(self,props): # same as set_prop(), but takes dictionary of props
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115 self.p_lock.acquire()
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116 for k in props.keys(): self._props[k] = (props[k],1)
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117 self.p_lock.release()
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118
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119 def get_all_props(self): # returns dictionary of all properties, regardless of change
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120 self.p_lock.acquire()
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121 result = {}
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122 for k in self._props.keys():
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123 (p,c) = self._props[k]
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124 result[k] = p
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125 self.p_lock.release()
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126 return result
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127
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128 def get_changed_props(self): # returns dictionary of all properties that have been changed
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129 self.p_lock.acquire()
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130 result = {}
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131 for k in self._props.keys():
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132 (p,c) = self._props[k]
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133 if c: result[k] = p
0
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134 self.p_lock.release()
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135 return result
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136
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137 def get_children(self): # returns dictionary of children
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138 return self.children
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139
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140 # Accessor functions end
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141 #########################################
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142
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143 #########################################
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144 # XML emitters begin
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145 def get_all_xml(self,action="new",output_action = 0): # outputs a tag with all attributes it contains
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146 self.p_lock.acquire()
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147 xml_str = "<" + self.tagname
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148 if action and output_action: xml_str += " action='" + action + "'"
0
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149 for k in self._props.keys():
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150 (p,c) = self._props[k]
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151 if k != "action" or not action: xml_str += " " + k + "='" + p + "'"
0
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152 if self.children:
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153 xml_str += ">"
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154 for child in self.children.keys(): xml_str += self.children[child].get_all_xml(action)
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155 xml_str += "</" + self.tagname + ">"
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156 else: xml_str += "/>"
0
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157 self.p_lock.release()
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158 return xml_str
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159
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160 def get_changed_xml(self,action="update",output_action = 0): # outputs a tag with all changed attributes
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161 self.p_lock.acquire()
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162 xml_str = "<" + self.tagname
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163 if action and output_action:
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164 xml_str += " action='" + action + "'"
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165
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166 # if present, always send the id, even if it didn't change
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167 if self._props.has_key("id"):
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168 (p,c) = self._props["id"]
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169 xml_str += " id='" + p + "'"
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170 for k in self._props.keys():
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171 (p,c) = self._props[k]
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172 if (k != "id" or k != "action") and c == 1: xml_str += " " + k + "='" + p + "'"
0
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173 if self.children:
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174 xml_str += ">"
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175 for child in self.children.keys(): xml_str += self.children[child].get_changed_xml(action)
0
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176 xml_str += "</" + self.tagname + ">"
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177 else: xml_str += "/>"
0
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178 self.p_lock.release()
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179 return xml_str
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180
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181 # convenience method to use if only this tag is modified
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182 # outputs a <map/> element containing only the changes to this tag
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183 def standalone_update_text(self,update_id_string):
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184 buffer = "<map id='" + update_id_string + "'>"
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185 buffer += self.get_changed_xml("update")
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186 buffer += "<map/>"
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187 return buffer
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188
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189 # XML emitters end
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190 #########################################
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191
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192 #########################################
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193 # XML importers begin
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194
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195 def _from_dom(self,xml_dom,prop_func):
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196 self.p_lock.acquire()
28
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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197 if iselement(xml_dom): ## Uses new Element Tree style
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198 if xml_dom.tag == self.tagname:
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199 if xml_dom.attrib:
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200 for k in xml_dom.attrib: prop_func(k,xml_dom.get(k))
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201 elif not iselement(xml_dom): ## Uses old DOM style (deprecated!!)
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202 if xml_dom.tagName == self.tagname:
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203 if xml_dom.getAttributeKeys():
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204 for k in xml_dom.getAttributeKeys(): prop_func(k,xml_dom.getAttribute(k))
0
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205 else:
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206 self.p_lock.release()
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207 raise Exception, "Error attempting to modify a " + self.tagname + " from a non-<" + self.tagname + "/> element"
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208 self.p_lock.release()
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209
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210 def init_from_dom(self,xml_dom):
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211 # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags.
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212 self._from_dom(xml_dom,self.init_prop)
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213
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214 def set_from_dom(self,xml_dom):
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215 # xml_dom must be pointing to an empty tag. Override in a derived class for <map/> and other similar tags
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216 self._from_dom(xml_dom,self.set_prop)
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217
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218 def init_from_xml(self,xml):
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219 xml_dom = parseXml(xml)
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220 node_list = xml_dom.getElementsByTagName(self.tagname)
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221 if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
0
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222 else:
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223 while len(node_list): self.init_from_dom(node_list.pop())
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224 if xml_dom: xml_dom.unlink()
0
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225
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226 def set_from_xml(self,xml):
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227 xml_dom = parseXml(xml)
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228 node_list = xml_dom.getElementsByTagName(self.tagname)
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229 if len(node_list) < 1: print "Warning: no <" + self.tagname + "/> elements found in DOM."
0
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230 else:
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231 while len(node_list): self.set_from_dom(node_list.pop())
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232 if xml_dom: xml_dom.unlink()
0
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233
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234 # XML importers end
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235 #########################################