annotate orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 28:ff154cf3350c ornery-orc

Traipse 'OpenRPG' {100203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Stable) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Wed, 03 Feb 2010 22:16:49 -0600
parents 97265586402b
children d02e9197c066
rev   line source
28
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: map_miniature_nodehandler.py
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21 # Author: Andrew Bennett
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22 # Maintainer:
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23 # Version:
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24 # $Id: map_miniature_nodehandler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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25 #
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26 # Description: nodehandler for miniature images
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27 #
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28
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29 #from nodehandlers.core import *
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30 from core import *
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31 from orpg.gametree import *
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32 from orpg.mapper.miniatures_msg import mini_msg
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33 from orpg.mapper.images import ImageHandler
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34 import urllib
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35
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36 class map_miniature_handler(node_handler):
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37
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38 """ A node handler for miniatures
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39 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' >
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40 <miniature id='' label='Elf-1' posx='' posy='' path='' ... />
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41 </nodehandler >
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42 """
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43
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44 def __init__(self,xml,tree_node):
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45 node_handler.__init__(self,xml,tree_node)
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46 self.mapper = component.get("map")
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47 self.session = component.get("session")
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48 self.miniature_xml = self.xml.find("miniature")
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49
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50 def get_scaled_bitmap(self,x,y):
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51 my_mini_msg = mini_msg()
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52 my_mini_msg.init_from_dom(self.miniature_xml)
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53 bmp = None
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54 path = my_mini_msg.get_prop("path")
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55
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56 if path:
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57 path = urllib.unquote(path)
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58 if ImageHandler.Cache.has_key(path): bmp = ImageHandler.Cache[path]
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59 else: bmp = ImageHandler.directLoad(path)# Old Code TaS.
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60
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61 if bmp:
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4385a7d0efd1 Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
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62 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2])
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63 #img = wx.ImageFromBitmap(bmp)
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64 scaled_img = img.Scale(x,y)
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65 scaled_bmp = scaled_img.ConvertToBitmap()
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66 scratch = scaled_img.ConvertToBitmap()
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67 memDC = wx.MemoryDC()
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68 memDC.BeginDrawing()
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69 memDC.SelectObject(scaled_bmp)
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70 memDC.SetBrush(wx.WHITE_BRUSH)
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71 memDC.SetPen(wx.WHITE_PEN)
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72 memDC.DrawRectangle(0,0,x,y)
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73 memDC.SetPen(wx.NullPen)
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74 memDC.SetBrush(wx.NullBrush)
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75 memDC.DrawBitmap(scratch,0,0,1)
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76 memDC.SelectObject(wx.NullBitmap)
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77 memDC.EndDrawing()
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78 del memDC
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79 return scaled_bmp
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80
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81 def map_aware(self):
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82 return 1
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83
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84 def get_miniature_XML(self):
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85 my_mini_msg = mini_msg()
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86 my_mini_msg.init_from_dom(self.miniature_xml)
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87 my_mini_msg.init_prop("id",self.session.get_next_id())
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88 label = self.xml.get("name")
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89 my_mini_msg.init_prop("label",label)
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90 new_xml = my_mini_msg.get_all_xml()
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91 return new_xml
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92
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93 def get_to_map_XML(self):
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94 new_xml = self.get_miniature_XML()
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95 new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>")
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96 return new_xml
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97
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98 def on_send_to_map(self,evt):
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99 if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event
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100 dc = wx.ClientDC(self.mapper.canvas)
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101 self.mapper.canvas.PrepareDC(dc)
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102 grid = self.mapper.canvas.layers['grid']
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103 dc.SetUserScale(grid.mapscale, grid.mapscale)
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104 pos = evt.GetLogicalPosition(dc)
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105 try:
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106 align = int(self.xml.get("align"))
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107 width = int(self.xml.get("width"))
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108 height = int(self.xml.get("height"))
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109 pos = grid.get_snapped_to_pos(pos, align, width, height)
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110 except: pass
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111 self.miniature_xml.set("posx", str(pos.x))
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112 self.miniature_xml.set("posy", str(pos.y))
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113 new_xml = self.get_to_map_XML()
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114 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER):
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115 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer")
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116 return
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117 if new_xml:
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118 self.mapper.new_data(new_xml)
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119 self.session.send(new_xml)
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120 else: print "problem converting old mini xml to new mini xml"
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121
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122 def about(self):
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123 return "Miniature node by Andrew Bennett"
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124
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125 def tohtml(self):
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126 html_str = "<table><tr><td>"
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127 html_str += "<center><img src='" + self.xml.get("path") + "'>"
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128 html_str += "</center></td></tr>\n"
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129 html_str += "<tr><td><center>" + self.xml.get("name") + "</center></td></tr></table>"
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130 return html_str