Mercurial > traipse
annotate orpg/gametree/nodehandlers/map_miniature_nodehandler.py @ 28:ff154cf3350c ornery-orc
Traipse 'OpenRPG' {100203-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Stable)
New Features:
New Bookmarks Feature
New 'boot' command to remote admin
New confirmation window for sent nodes
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
New Zoom Mouse plugin added
New Images added to Plugin UI
Switching to Element Tree
New Map efficiency, from FlexiRPG
New Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
New Portable Mercurial
New Tip of the Day, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
New Dieroller structure from Core
New DieRoller portability for odd Dice
New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for
Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
New Grids act more like Spreadsheets in Use mode, with Auto Calc
Fixes:
Fix to allow for portability to an OpenSUSE linux OS
Fix to mplay_client for Fedora and OpenSUSE
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Fix to whiteboard ID's to prevent non updated clients from ruining the
fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
---|---|
date | Wed, 03 Feb 2010 22:16:49 -0600 |
parents | 97265586402b |
children | d02e9197c066 |
rev | line source |
---|---|
28 | 1 # Copyright (C) 2000-2001 The OpenRPG Project |
2 # | |
3 # openrpg-dev@lists.sourceforge.net | |
4 # | |
5 # This program is free software; you can redistribute it and/or modify | |
6 # it under the terms of the GNU General Public License as published by | |
7 # the Free Software Foundation; either version 2 of the License, or | |
8 # (at your option) any later version. | |
9 # | |
10 # This program is distributed in the hope that it will be useful, | |
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 # GNU General Public License for more details. | |
14 # | |
15 # You should have received a copy of the GNU General Public License | |
16 # along with this program; if not, write to the Free Software | |
17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |
18 # -- | |
19 # | |
20 # File: map_miniature_nodehandler.py | |
21 # Author: Andrew Bennett | |
22 # Maintainer: | |
23 # Version: | |
24 # $Id: map_miniature_nodehandler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ | |
25 # | |
26 # Description: nodehandler for miniature images | |
27 # | |
28 | |
29 #from nodehandlers.core import * | |
30 from core import * | |
31 from orpg.gametree import * | |
32 from orpg.mapper.miniatures_msg import mini_msg | |
33 from orpg.mapper.images import ImageHandler | |
34 import urllib | |
35 | |
36 class map_miniature_handler(node_handler): | |
37 | |
38 """ A node handler for miniatures | |
39 <nodehandler name='Elf-1' module='map_miniature_nodehandler' class='map_miniature_handler' > | |
40 <miniature id='' label='Elf-1' posx='' posy='' path='' ... /> | |
41 </nodehandler > | |
42 """ | |
43 | |
44 def __init__(self,xml,tree_node): | |
45 node_handler.__init__(self,xml,tree_node) | |
46 self.mapper = component.get("map") | |
47 self.session = component.get("session") | |
48 self.miniature_xml = self.xml.find("miniature") | |
49 | |
50 def get_scaled_bitmap(self,x,y): | |
51 my_mini_msg = mini_msg() | |
52 my_mini_msg.init_from_dom(self.miniature_xml) | |
53 bmp = None | |
54 path = my_mini_msg.get_prop("path") | |
55 | |
56 if path: | |
57 path = urllib.unquote(path) | |
58 if ImageHandler.Cache.has_key(path): bmp = ImageHandler.Cache[path] | |
59 else: bmp = ImageHandler.directLoad(path)# Old Code TaS. | |
60 | |
61 if bmp: | |
0
4385a7d0efd1
Deleted and repushed it with the 'grumpy-goblin' branch. I forgot a y
sirebral
parents:
diff
changeset
|
62 img = wx.ImageFromMime(ImageHandler.Cache[path][1], ImageHandler.Cache[path][2]) |
28 | 63 #img = wx.ImageFromBitmap(bmp) |
64 scaled_img = img.Scale(x,y) | |
65 scaled_bmp = scaled_img.ConvertToBitmap() | |
66 scratch = scaled_img.ConvertToBitmap() | |
67 memDC = wx.MemoryDC() | |
68 memDC.BeginDrawing() | |
69 memDC.SelectObject(scaled_bmp) | |
70 memDC.SetBrush(wx.WHITE_BRUSH) | |
71 memDC.SetPen(wx.WHITE_PEN) | |
72 memDC.DrawRectangle(0,0,x,y) | |
73 memDC.SetPen(wx.NullPen) | |
74 memDC.SetBrush(wx.NullBrush) | |
75 memDC.DrawBitmap(scratch,0,0,1) | |
76 memDC.SelectObject(wx.NullBitmap) | |
77 memDC.EndDrawing() | |
78 del memDC | |
79 return scaled_bmp | |
80 | |
81 def map_aware(self): | |
82 return 1 | |
83 | |
84 def get_miniature_XML(self): | |
85 my_mini_msg = mini_msg() | |
86 my_mini_msg.init_from_dom(self.miniature_xml) | |
87 my_mini_msg.init_prop("id",self.session.get_next_id()) | |
88 label = self.xml.get("name") | |
89 my_mini_msg.init_prop("label",label) | |
90 new_xml = my_mini_msg.get_all_xml() | |
91 return new_xml | |
92 | |
93 def get_to_map_XML(self): | |
94 new_xml = self.get_miniature_XML() | |
95 new_xml = str("<map action='update'><miniatures>" + new_xml + "</miniatures></map>") | |
96 return new_xml | |
97 | |
98 def on_send_to_map(self,evt): | |
99 if isinstance(evt, wx.MouseEvent) and evt.LeftUp():# as opposed to a menu event | |
100 dc = wx.ClientDC(self.mapper.canvas) | |
101 self.mapper.canvas.PrepareDC(dc) | |
102 grid = self.mapper.canvas.layers['grid'] | |
103 dc.SetUserScale(grid.mapscale, grid.mapscale) | |
104 pos = evt.GetLogicalPosition(dc) | |
105 try: | |
106 align = int(self.xml.get("align")) | |
107 width = int(self.xml.get("width")) | |
108 height = int(self.xml.get("height")) | |
109 pos = grid.get_snapped_to_pos(pos, align, width, height) | |
110 except: pass | |
111 self.miniature_xml.set("posx", str(pos.x)) | |
112 self.miniature_xml.set("posy", str(pos.y)) | |
113 new_xml = self.get_to_map_XML() | |
114 if (self.session.my_role() != self.session.ROLE_GM) and (self.session.my_role() != self.session.ROLE_PLAYER): | |
115 component.get("chat").InfoPost("You must be either a player or GM to use the miniature Layer") | |
116 return | |
117 if new_xml: | |
118 self.mapper.new_data(new_xml) | |
119 self.session.send(new_xml) | |
120 else: print "problem converting old mini xml to new mini xml" | |
121 | |
122 def about(self): | |
123 return "Miniature node by Andrew Bennett" | |
124 | |
125 def tohtml(self): | |
126 html_str = "<table><tr><td>" | |
127 html_str += "<center><img src='" + self.xml.get("path") + "'>" | |
128 html_str += "</center></td></tr>\n" | |
129 html_str += "<tr><td><center>" + self.xml.get("name") + "</center></td></tr></table>" | |
130 return html_str |