Mercurial > traipse
annotate orpg/tools/orpg_sound.py @ 31:fc48380f0c9f ornery-orc
Traipse Beta 'OpenRPG' {100503-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Patch-2)
New Features:
New Namespace method with two new syntaxes
New Namespace Internal is context sensitive, always!
New Namespace External is 'as narrow as you make it'
New Namespace FutureCheck helps ensure you don't receive an incorrect node
New Namespace 2.0 documentation in the User Manual
New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @!
New Mini Library with minis from Devin Knight
New PluginDB access for URL2Link plugin
New to Forms, they now show their content in Design Mode
New to Update Manager, checks Repo for updates on software start
New to Mini Lib node, change title in design mode
New to Game Tree, never lose a node, appends a number to the end of corrupted trees
New to Server GUI, Traipse Suite's Debug Console
New Warhammer PC Sheet
Updates:
Update to White Board layer, uses a pencil image for color button
Update to Grid Layer, uses a grid image for color button
Update to Chat Window, size of drop down menus
Update to default lobby message
Update to template Text node
Update to 4e PC Sheet node
Update to how display names are acquired
Update to Server, added some 'Pious' technology
Update to features node
Fixes:
Fix to Server GUI startup errors
Fix to Server GUI Rooms tab updating
Fix to Chat and Settings if non existant die roller is picked
Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated
Fix to Alias Lib's Export to Tree, Open, Save features
Fix to alias node, now works properly
Fix to Splitter node, minor GUI cleanup
Fix to Backgrounds not loading through remote loader
Fix to Node name errors
Fix to rolling dice in chat Whispers
Fix to Splitters Sizing issues
Fix to URL2Link plugin, modified regex compilation should remove memory leak
Fix to mapy.py, a roll back due to zoomed grid issues
Fix to whiteboard_handler, Circles work by you clicking the center of the circle
Fix to Servers parse_incoming_dom which was outdated and did not respect XML
Fix to a broken link in the server welcome message
Fix to InterParse and logger requiring traceback
Fix to Update Manager Status Bar
Fix to failed image and erroneous pop up
Fix to Mini Lib node that was preventing use
Fix to plugins that parce dice but did not call InterParse
Fix to nodes for name changing by double click
Fix to Game Tree, node ordering on drag and drop corrected
Fix to Game Tree, corrupted error message was not showing
Fix to Update Manager, checks for internet connection
Fix to Update Manager, Auto Update corrections
Fix to Server GUI's broadcast, room, player messaging
author | sirebral |
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date | Mon, 03 May 2010 03:30:11 -0500 |
parents | 97265586402b |
children |
rev | line source |
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0
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1 from orpg.orpgCore import * |
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2 from orpg.orpg_wx import * |
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3 |
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4 |
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5 class orpgSound(wx.Panel): |
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6 def __init__(self, parent): |
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7 wx.Panel.__init__(self, parent, -1) |
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8 self.parent = parent |
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9 |
18 | 10 self.log = component.get("log") |
11 self.settings = component.get('settings') | |
0
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12 |
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13 self.log.log("Enter orpgSound", ORPG_DEBUG) |
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14 |
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15 # Create some controls |
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16 try: |
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17 self.mc = wx.media.MediaCtrl(self, wx.ID_ANY, size=(1,1)) |
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18 self.OldPlayer = False |
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19 self.Bind(wx.media.EVT_MEDIA_LOADED, self.OnMediaLoaded) |
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20 self.log.log("wx.media Used", ORPG_DEBUG) |
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21 except NotImplementedError: |
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22 self.OldPlayer = True |
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23 self.log.log("Old Player Used", ORPG_DEBUG) |
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24 else: |
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25 btn2 = wx.Button(self, -1, "Play") |
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26 self.Bind(wx.EVT_BUTTON, self.OnPlay, btn2) |
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27 self.playBtn = btn2 |
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28 self.playBtn.Disable() |
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29 |
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30 btn3 = wx.Button(self, -1, "stop") |
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31 self.Bind(wx.EVT_BUTTON, self.OnStop, btn3) |
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32 self.stopBtn = btn3 |
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33 |
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34 self.playList = wx.Choice(self, wx.ID_ANY) |
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35 self.playDict = {} |
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36 |
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37 self.pslider = wx.Slider(self, wx.ID_ANY, 0, 0, 100, size=wx.Size(100, -1)) |
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38 self.Bind(wx.EVT_SLIDER, self.onSeek, self.pslider) |
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39 |
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40 self.pos = wx.StaticText(self, wx.ID_ANY, "Position:") |
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41 |
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42 self.vol = wx.StaticText(self, wx.ID_ANY, "Volume:") |
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43 self.vslider = wx.Slider(self, wx.ID_ANY, 100, 0, 100, size=wx.Size(50, -1)) |
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44 self.Bind(wx.EVT_SLIDER, self.onVol, self.vslider) |
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45 |
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46 self.log.log("Buttons Created", ORPG_DEBUG) |
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47 |
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48 self.loopSound = False |
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49 self.seeking = False |
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50 self.lastlen = 0 |
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51 |
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52 # setup the layout |
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53 sizer = wx.GridBagSizer(hgap=1, vgap=1) |
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54 sizer.Add(self.mc, (0,20)) |
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55 sizer.Add(self.playList, (0,0), span=(1,2)) |
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56 sizer.Add(btn2, (0,2)) |
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57 sizer.Add(btn3, (0,3)) |
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58 sizer.Add(self.pos, (1,0), flag=wx.ALIGN_CENTER) |
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59 sizer.Add(self.pslider, (1,1), flag=wx.EXPAND) |
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60 sizer.Add(self.vol, (1,2), flag=wx.ALIGN_CENTER) |
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61 sizer.Add(self.vslider, (1,3), flag=wx.EXPAND) |
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62 sizer.AddGrowableCol(0) |
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63 sizer.AddGrowableCol(3) |
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64 sizer.SetEmptyCellSize((0,0)) |
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65 |
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66 self.SetSizer(sizer) |
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67 self.SetAutoLayout(True) |
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68 |
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69 self.log.log("Sizer Set", ORPG_DEBUG) |
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70 |
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71 self.Fit() |
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72 |
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73 self.Bind(wx.EVT_CHOICE, self.PlaySelected, self.playList) |
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74 self.Bind(wx.EVT_CLOSE, self.OnClose) |
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75 self.timer = wx.Timer(self, wx.NewId()) |
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76 self.Bind(wx.EVT_TIMER, self.OnTimer) |
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77 self.timer.Start(100) |
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78 |
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79 self.log.log("Events Bound", ORPG_DEBUG) |
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80 |
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81 self.log.log("Exit orpgSound", ORPG_DEBUG) |
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82 |
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83 def play(self, sound_file, type="local", loop_sound=False): |
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84 self.log.log("Enter orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG) |
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85 |
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86 if self.OldPlayer: |
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87 if wx.Platform == '__WXMSW__': |
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88 import winsound |
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89 self.play_windows(sound_file.replace('&', '&')) |
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90 elif wx.Platform == '__WXGTK__': |
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91 self.play_unix(sound_file.replace('&', '&')) |
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92 else: |
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93 self.loopSound = loop_sound |
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94 self.LoadSound(sound_file.replace('&', '&'), type) |
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95 |
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96 self.log.log("Exit orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG) |
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97 |
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98 def play_windows(self,sound_file): |
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99 self.log.log("Enter orpgSound->play_windows(self,sound_file)", ORPG_DEBUG) |
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100 |
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101 winsound.PlaySound(sound_file, winsound.SND_FILENAME) |
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102 |
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103 self.log.log("Exit orpgSound->play_windows(self,sound_file)", ORPG_DEBUG) |
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104 |
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105 def play_unix(self, sound_file): |
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106 self.log.log("Enter orpgSound->play_unix(self, sound_file)", ORPG_DEBUG) |
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107 |
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108 unix_player = self.settings.get_setting('UnixSoundPlayer') |
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109 if unix_player != '': |
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110 os.system(unix_player + " " + sound_file) |
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111 |
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112 self.log.log("Exit orpgSound->play_unix(self, sound_file)", ORPG_DEBUG) |
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113 |
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114 def onSeek(self, evt): |
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115 self.log.log("Enter orpgSound->onSeek(self, evt)", ORPG_DEBUG) |
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116 |
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117 offset = self.pslider.GetValue() |
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118 self.mc.Seek(offset) |
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119 |
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120 self.log.log("Exit orpgSound->onSeek(self, evt)", ORPG_DEBUG) |
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121 |
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122 def PlaySelected(self, evt): |
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123 self.log.log("Enter orpgSound->PlaySelected(self, evt)", ORPG_DEBUG) |
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124 |
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125 name = self.playList.GetStringSelection() |
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126 info = self.playDict[name] |
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127 sound_file = info[0] |
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128 pos = info[1] |
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129 |
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130 self.mc.LoadURI(sound_file) |
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131 |
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132 pane = self.parent._mgr.GetPane("Sound Control Toolbar") |
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133 pane.window.SetInitialSize() |
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134 pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1)) |
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135 self.parent._mgr.Update() |
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136 |
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137 if pos > 0: |
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138 self.seeking = True |
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139 wx.CallAfter(self.mc.Pause) |
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140 |
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141 self.log.log("Exit orpgSound->PlaySelected(self, evt)", ORPG_DEBUG) |
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142 |
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143 def LoadSound(self, sound_file, type="local"): |
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144 self.log.log("Enter orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG) |
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145 |
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146 if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING: |
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147 pos = self.mc.Tell() |
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148 len = self.mc.Length() |
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149 self.mc.Stop() |
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150 if (len-pos) <= 2000: |
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151 pos = 0 |
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152 pname = self.playList.GetStringSelection() |
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153 self.playDict[pname][1] = pos |
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154 |
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155 (path, name) = os.path.split(sound_file) |
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156 if type != "local": |
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157 self.mc.LoadURI(sound_file) |
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158 else: |
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159 self.mc.Load(sound_file) |
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160 |
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161 if not self.playDict.has_key(name): |
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162 self.playList.Append(name) |
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163 |
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164 pane = self.parent._mgr.GetPane("Sound Control Toolbar") |
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165 pane.window.SetInitialSize() |
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166 pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1)) |
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167 self.parent._mgr.Update() |
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168 |
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169 self.playDict[name] = [sound_file, 0] |
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170 self.playList.SetStringSelection(name) |
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171 |
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172 self.log.log("Exit orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG) |
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173 return |
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174 |
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175 def OnMediaLoaded(self, evt): |
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176 self.log.log("Enter orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG) |
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177 |
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178 self.mc.Play() |
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179 self.playBtn.Enable() |
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180 |
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181 self.log.log("Exit orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG) |
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182 |
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183 def OnPlay(self, evt): |
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184 self.log.log("Enter orpgSound->OnPlay(self, evt)", ORPG_DEBUG) |
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185 |
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186 self.mc.Play() |
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187 |
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188 self.log.log("Exit orpgSound->OnPlay(self, evt)", ORPG_DEBUG) |
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189 |
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190 def OnStop(self, evt): |
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191 self.log.log("Enter orpgSound->OnStop(self, evt)", ORPG_DEBUG) |
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192 |
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193 self.loopSound = False |
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194 self.mc.Stop() |
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195 |
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196 self.log.log("Exit orpgSound->OnStop(self, evt)", ORPG_DEBUG) |
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197 |
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198 def OnClose(self, evt): |
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199 self.log.log("Enter orpgSound->OnClose(self, evt)", ORPG_DEBUG) |
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200 |
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201 self.timer.Stop() |
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202 del self.timer |
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203 |
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204 self.log.log("Exit orpgSound->OnClose(self, evt)", ORPG_DEBUG) |
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205 |
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206 def __del__(self): |
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207 self.timer.Stop() |
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208 |
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209 def onVol(self, evt): |
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210 self.log.log("Enter orpgSound->onVol(self, evt)", ORPG_DEBUG) |
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211 |
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212 vol = float(self.vslider.GetValue())/100 |
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213 self.mc.SetVolume(vol) |
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214 |
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215 self.log.log("Exit orpgSound->onVol(self, evt)", ORPG_DEBUG) |
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216 |
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217 def OnTimer(self, args): |
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218 if not self.OldPlayer: |
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219 if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING and not self.stopBtn.IsEnabled(): |
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220 self.stopBtn.Enable() |
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221 elif self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.stopBtn.IsEnabled(): |
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222 self.stopBtn.Disable() |
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223 |
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224 if self.mc.Length() > 0 and self.lastlen != self.mc.Length(): |
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225 self.pslider.SetRange(0, self.mc.Length()) |
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226 self.lastlen = self.mc.Length() |
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227 |
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228 if not self.seeking: |
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229 self.pslider.SetValue(self.mc.Tell()) |
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230 |
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231 if self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.loopSound: |
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232 self.mc.Play() |
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233 |
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234 if self.seeking: |
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235 name = self.playList.GetStringSelection() |
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236 info = self.playDict[name] |
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237 |
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238 if self.mc.Tell() >= info[1]: |
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239 self.seeking = False |
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240 |
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241 else: |
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242 self.pslider.SetValue(info[1]) |
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243 wx.CallAfter(self.onSeek, None) |
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244 |
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245 elif self.stopBtn.IsShown(): |
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246 self.playBtn.Hide() |
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247 self.stopBtn.Hide() |
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248 return |
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249 |
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250 class SoundFrame(wx.Frame): |
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251 def __init__(self, openrpg): |
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252 wx.Frame.__init__(self, None, title="Sound Control Toolbar", style=wx.CAPTION | wx.SYSTEM_MENU | wx.STAY_ON_TOP) |
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253 |
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254 self.soundCtrl = orpgSound(self, openrpg) |
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255 |
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256 sizer = wx.BoxSizer(wx.HORIZONTAL) |
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257 sizer.Add(self.soundCtrl, 1, wx.EXPAND) |
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258 self.SetSizer(sizer) |
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259 self.SetSizer(sizer) |
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260 self.SetAutoLayout(True) |
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261 self.Fit() |
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262 |
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263 |
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264 |
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265 class BlankApp(wx.App): |
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266 def OnInit(self): |
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267 self.frame = SoundFrame() |
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268 self.frame.Show() |
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269 self.SetTopWindow(self.frame) |
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270 return True |
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271 |
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272 def OnChar(self, event): |
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273 #Not sure how to determin if only Tab or Shift Tab was used to initiate |
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274 self.tabgroup.GoNext( self.frame1.FindFocus() ) |
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275 |
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276 if __name__ == "__main__": |
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277 app = BlankApp(0) |
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278 app.MainLoop() |