annotate orpg/tools/orpg_sound.py @ 31:fc48380f0c9f ornery-orc

Traipse Beta 'OpenRPG' {100503-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Patch-2) New Features: New Namespace method with two new syntaxes New Namespace Internal is context sensitive, always! New Namespace External is 'as narrow as you make it' New Namespace FutureCheck helps ensure you don't receive an incorrect node New Namespace 2.0 documentation in the User Manual New Namespace plugin, Allows Traipse users to use the Standard syntax !@ :: @! New Mini Library with minis from Devin Knight New PluginDB access for URL2Link plugin New to Forms, they now show their content in Design Mode New to Update Manager, checks Repo for updates on software start New to Mini Lib node, change title in design mode New to Game Tree, never lose a node, appends a number to the end of corrupted trees New to Server GUI, Traipse Suite's Debug Console New Warhammer PC Sheet Updates: Update to White Board layer, uses a pencil image for color button Update to Grid Layer, uses a grid image for color button Update to Chat Window, size of drop down menus Update to default lobby message Update to template Text node Update to 4e PC Sheet node Update to how display names are acquired Update to Server, added some 'Pious' technology Update to features node Fixes: Fix to Server GUI startup errors Fix to Server GUI Rooms tab updating Fix to Chat and Settings if non existant die roller is picked Fix to Dieroller and .open() used with .vs(). Successes are correctly calculated Fix to Alias Lib's Export to Tree, Open, Save features Fix to alias node, now works properly Fix to Splitter node, minor GUI cleanup Fix to Backgrounds not loading through remote loader Fix to Node name errors Fix to rolling dice in chat Whispers Fix to Splitters Sizing issues Fix to URL2Link plugin, modified regex compilation should remove memory leak Fix to mapy.py, a roll back due to zoomed grid issues Fix to whiteboard_handler, Circles work by you clicking the center of the circle Fix to Servers parse_incoming_dom which was outdated and did not respect XML Fix to a broken link in the server welcome message Fix to InterParse and logger requiring traceback Fix to Update Manager Status Bar Fix to failed image and erroneous pop up Fix to Mini Lib node that was preventing use Fix to plugins that parce dice but did not call InterParse Fix to nodes for name changing by double click Fix to Game Tree, node ordering on drag and drop corrected Fix to Game Tree, corrupted error message was not showing Fix to Update Manager, checks for internet connection Fix to Update Manager, Auto Update corrections Fix to Server GUI's broadcast, room, player messaging
author sirebral
date Mon, 03 May 2010 03:30:11 -0500
parents 97265586402b
children
rev   line source
0
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1 from orpg.orpgCore import *
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2 from orpg.orpg_wx import *
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3
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4
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5 class orpgSound(wx.Panel):
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6 def __init__(self, parent):
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7 wx.Panel.__init__(self, parent, -1)
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8 self.parent = parent
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9
18
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10 self.log = component.get("log")
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11 self.settings = component.get('settings')
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12
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13 self.log.log("Enter orpgSound", ORPG_DEBUG)
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14
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15 # Create some controls
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16 try:
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17 self.mc = wx.media.MediaCtrl(self, wx.ID_ANY, size=(1,1))
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18 self.OldPlayer = False
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19 self.Bind(wx.media.EVT_MEDIA_LOADED, self.OnMediaLoaded)
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20 self.log.log("wx.media Used", ORPG_DEBUG)
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21 except NotImplementedError:
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22 self.OldPlayer = True
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23 self.log.log("Old Player Used", ORPG_DEBUG)
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24 else:
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25 btn2 = wx.Button(self, -1, "Play")
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26 self.Bind(wx.EVT_BUTTON, self.OnPlay, btn2)
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27 self.playBtn = btn2
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28 self.playBtn.Disable()
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29
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30 btn3 = wx.Button(self, -1, "stop")
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31 self.Bind(wx.EVT_BUTTON, self.OnStop, btn3)
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32 self.stopBtn = btn3
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33
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34 self.playList = wx.Choice(self, wx.ID_ANY)
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35 self.playDict = {}
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36
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37 self.pslider = wx.Slider(self, wx.ID_ANY, 0, 0, 100, size=wx.Size(100, -1))
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38 self.Bind(wx.EVT_SLIDER, self.onSeek, self.pslider)
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39
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40 self.pos = wx.StaticText(self, wx.ID_ANY, "Position:")
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41
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42 self.vol = wx.StaticText(self, wx.ID_ANY, "Volume:")
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43 self.vslider = wx.Slider(self, wx.ID_ANY, 100, 0, 100, size=wx.Size(50, -1))
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44 self.Bind(wx.EVT_SLIDER, self.onVol, self.vslider)
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45
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46 self.log.log("Buttons Created", ORPG_DEBUG)
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47
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48 self.loopSound = False
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49 self.seeking = False
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50 self.lastlen = 0
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51
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52 # setup the layout
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53 sizer = wx.GridBagSizer(hgap=1, vgap=1)
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54 sizer.Add(self.mc, (0,20))
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55 sizer.Add(self.playList, (0,0), span=(1,2))
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56 sizer.Add(btn2, (0,2))
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57 sizer.Add(btn3, (0,3))
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58 sizer.Add(self.pos, (1,0), flag=wx.ALIGN_CENTER)
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59 sizer.Add(self.pslider, (1,1), flag=wx.EXPAND)
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60 sizer.Add(self.vol, (1,2), flag=wx.ALIGN_CENTER)
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61 sizer.Add(self.vslider, (1,3), flag=wx.EXPAND)
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62 sizer.AddGrowableCol(0)
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63 sizer.AddGrowableCol(3)
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64 sizer.SetEmptyCellSize((0,0))
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65
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66 self.SetSizer(sizer)
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67 self.SetAutoLayout(True)
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68
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69 self.log.log("Sizer Set", ORPG_DEBUG)
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70
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71 self.Fit()
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72
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73 self.Bind(wx.EVT_CHOICE, self.PlaySelected, self.playList)
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74 self.Bind(wx.EVT_CLOSE, self.OnClose)
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75 self.timer = wx.Timer(self, wx.NewId())
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76 self.Bind(wx.EVT_TIMER, self.OnTimer)
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77 self.timer.Start(100)
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78
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79 self.log.log("Events Bound", ORPG_DEBUG)
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80
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81 self.log.log("Exit orpgSound", ORPG_DEBUG)
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82
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83 def play(self, sound_file, type="local", loop_sound=False):
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84 self.log.log("Enter orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG)
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85
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86 if self.OldPlayer:
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87 if wx.Platform == '__WXMSW__':
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88 import winsound
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89 self.play_windows(sound_file.replace('&', '&'))
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90 elif wx.Platform == '__WXGTK__':
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91 self.play_unix(sound_file.replace('&', '&'))
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92 else:
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93 self.loopSound = loop_sound
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94 self.LoadSound(sound_file.replace('&', '&'), type)
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95
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96 self.log.log("Exit orpgSound->play(self, sound_file, type, loop_sound)", ORPG_DEBUG)
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97
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98 def play_windows(self,sound_file):
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99 self.log.log("Enter orpgSound->play_windows(self,sound_file)", ORPG_DEBUG)
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100
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101 winsound.PlaySound(sound_file, winsound.SND_FILENAME)
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102
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103 self.log.log("Exit orpgSound->play_windows(self,sound_file)", ORPG_DEBUG)
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104
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105 def play_unix(self, sound_file):
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106 self.log.log("Enter orpgSound->play_unix(self, sound_file)", ORPG_DEBUG)
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107
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108 unix_player = self.settings.get_setting('UnixSoundPlayer')
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109 if unix_player != '':
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110 os.system(unix_player + " " + sound_file)
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111
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112 self.log.log("Exit orpgSound->play_unix(self, sound_file)", ORPG_DEBUG)
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113
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114 def onSeek(self, evt):
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115 self.log.log("Enter orpgSound->onSeek(self, evt)", ORPG_DEBUG)
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116
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117 offset = self.pslider.GetValue()
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118 self.mc.Seek(offset)
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119
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120 self.log.log("Exit orpgSound->onSeek(self, evt)", ORPG_DEBUG)
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121
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122 def PlaySelected(self, evt):
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123 self.log.log("Enter orpgSound->PlaySelected(self, evt)", ORPG_DEBUG)
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124
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125 name = self.playList.GetStringSelection()
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diff changeset
126 info = self.playDict[name]
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127 sound_file = info[0]
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diff changeset
128 pos = info[1]
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129
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130 self.mc.LoadURI(sound_file)
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131
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132 pane = self.parent._mgr.GetPane("Sound Control Toolbar")
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diff changeset
133 pane.window.SetInitialSize()
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diff changeset
134 pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1))
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diff changeset
135 self.parent._mgr.Update()
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136
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diff changeset
137 if pos > 0:
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diff changeset
138 self.seeking = True
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diff changeset
139 wx.CallAfter(self.mc.Pause)
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140
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141 self.log.log("Exit orpgSound->PlaySelected(self, evt)", ORPG_DEBUG)
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142
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143 def LoadSound(self, sound_file, type="local"):
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144 self.log.log("Enter orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG)
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145
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diff changeset
146 if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING:
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diff changeset
147 pos = self.mc.Tell()
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diff changeset
148 len = self.mc.Length()
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diff changeset
149 self.mc.Stop()
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diff changeset
150 if (len-pos) <= 2000:
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diff changeset
151 pos = 0
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152 pname = self.playList.GetStringSelection()
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153 self.playDict[pname][1] = pos
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154
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155 (path, name) = os.path.split(sound_file)
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diff changeset
156 if type != "local":
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157 self.mc.LoadURI(sound_file)
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158 else:
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159 self.mc.Load(sound_file)
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160
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161 if not self.playDict.has_key(name):
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162 self.playList.Append(name)
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163
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164 pane = self.parent._mgr.GetPane("Sound Control Toolbar")
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165 pane.window.SetInitialSize()
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diff changeset
166 pane.BestSize(pane.window.GetEffectiveMinSize() + (0, 1))
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diff changeset
167 self.parent._mgr.Update()
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168
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169 self.playDict[name] = [sound_file, 0]
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170 self.playList.SetStringSelection(name)
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171
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172 self.log.log("Exit orpgSound->LoadSound(self, sound_file, type)", ORPG_DEBUG)
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173 return
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174
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175 def OnMediaLoaded(self, evt):
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176 self.log.log("Enter orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG)
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177
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178 self.mc.Play()
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diff changeset
179 self.playBtn.Enable()
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180
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181 self.log.log("Exit orpgSound->OnMediaLoaded(self, evt)", ORPG_DEBUG)
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182
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diff changeset
183 def OnPlay(self, evt):
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184 self.log.log("Enter orpgSound->OnPlay(self, evt)", ORPG_DEBUG)
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185
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diff changeset
186 self.mc.Play()
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187
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diff changeset
188 self.log.log("Exit orpgSound->OnPlay(self, evt)", ORPG_DEBUG)
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diff changeset
189
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diff changeset
190 def OnStop(self, evt):
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diff changeset
191 self.log.log("Enter orpgSound->OnStop(self, evt)", ORPG_DEBUG)
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diff changeset
192
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diff changeset
193 self.loopSound = False
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diff changeset
194 self.mc.Stop()
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195
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196 self.log.log("Exit orpgSound->OnStop(self, evt)", ORPG_DEBUG)
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197
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diff changeset
198 def OnClose(self, evt):
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199 self.log.log("Enter orpgSound->OnClose(self, evt)", ORPG_DEBUG)
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200
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diff changeset
201 self.timer.Stop()
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diff changeset
202 del self.timer
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203
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diff changeset
204 self.log.log("Exit orpgSound->OnClose(self, evt)", ORPG_DEBUG)
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205
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diff changeset
206 def __del__(self):
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diff changeset
207 self.timer.Stop()
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208
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209 def onVol(self, evt):
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210 self.log.log("Enter orpgSound->onVol(self, evt)", ORPG_DEBUG)
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211
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212 vol = float(self.vslider.GetValue())/100
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diff changeset
213 self.mc.SetVolume(vol)
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214
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215 self.log.log("Exit orpgSound->onVol(self, evt)", ORPG_DEBUG)
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216
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217 def OnTimer(self, args):
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218 if not self.OldPlayer:
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219 if self.mc.GetState() == wx.media.MEDIASTATE_PLAYING and not self.stopBtn.IsEnabled():
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diff changeset
220 self.stopBtn.Enable()
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diff changeset
221 elif self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.stopBtn.IsEnabled():
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diff changeset
222 self.stopBtn.Disable()
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diff changeset
223
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diff changeset
224 if self.mc.Length() > 0 and self.lastlen != self.mc.Length():
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diff changeset
225 self.pslider.SetRange(0, self.mc.Length())
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diff changeset
226 self.lastlen = self.mc.Length()
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227
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diff changeset
228 if not self.seeking:
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diff changeset
229 self.pslider.SetValue(self.mc.Tell())
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diff changeset
230
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diff changeset
231 if self.mc.GetState() != wx.media.MEDIASTATE_PLAYING and self.loopSound:
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diff changeset
232 self.mc.Play()
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233
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diff changeset
234 if self.seeking:
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235 name = self.playList.GetStringSelection()
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diff changeset
236 info = self.playDict[name]
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237
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diff changeset
238 if self.mc.Tell() >= info[1]:
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parents:
diff changeset
239 self.seeking = False
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240
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diff changeset
241 else:
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242 self.pslider.SetValue(info[1])
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parents:
diff changeset
243 wx.CallAfter(self.onSeek, None)
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244
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diff changeset
245 elif self.stopBtn.IsShown():
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diff changeset
246 self.playBtn.Hide()
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parents:
diff changeset
247 self.stopBtn.Hide()
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diff changeset
248 return
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249
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diff changeset
250 class SoundFrame(wx.Frame):
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251 def __init__(self, openrpg):
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diff changeset
252 wx.Frame.__init__(self, None, title="Sound Control Toolbar", style=wx.CAPTION | wx.SYSTEM_MENU | wx.STAY_ON_TOP)
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253
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diff changeset
254 self.soundCtrl = orpgSound(self, openrpg)
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255
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diff changeset
256 sizer = wx.BoxSizer(wx.HORIZONTAL)
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diff changeset
257 sizer.Add(self.soundCtrl, 1, wx.EXPAND)
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parents:
diff changeset
258 self.SetSizer(sizer)
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diff changeset
259 self.SetSizer(sizer)
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diff changeset
260 self.SetAutoLayout(True)
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261 self.Fit()
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262
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263
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264
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265 class BlankApp(wx.App):
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266 def OnInit(self):
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267 self.frame = SoundFrame()
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268 self.frame.Show()
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269 self.SetTopWindow(self.frame)
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270 return True
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271
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272 def OnChar(self, event):
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273 #Not sure how to determin if only Tab or Shift Tab was used to initiate
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274 self.tabgroup.GoNext( self.frame1.FindFocus() )
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275
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276 if __name__ == "__main__":
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277 app = BlankApp(0)
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278 app.MainLoop()