annotate orpg/mapper/background_handler.py @ 36:d02e9197c066 ornery-orc

Traipse 'OpenRPG' {101220-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 19 Dec 2010 22:44:36 -0600
parents ff154cf3350c
children
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: mapper/background_handler.py
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21 # Author: OpenRPG Team
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22 # Maintainer:
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23 # Version:
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24 # $Id: background_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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25 #
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26 # Description: Background layer handler
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27 #
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28 __version__ = "$Id: background_handler.py,v Traipse 'Ornery-Orc' prof.ebral Exp $"
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29
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30 import thread, mimetypes, os
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31 from threading import Lock
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32 from background import *
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33 from base_handler import *
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34 from base import *
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35
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36 from orpg.tools.orpg_settings import settings
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37
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38 class background_handler(base_layer_handler):
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39 def __init__(self, parent, id, canvas):
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40 base_layer_handler.__init__(self, parent, id, canvas)
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41 self.settings = settings
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42
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43 def build_ctrls(self):
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44 base_layer_handler.build_ctrls(self)
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45 self.lock = Lock()
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46 self.bg_type = wx.Choice(self, wx.ID_ANY, choices = ["Texture", "Image", "Color" ])
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47 self.bg_type.SetSelection(2)
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48 self.localBrowse = wx.Button(self, wx.ID_ANY, 'Browse', style=wx.BU_EXACTFIT)
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49 self.localBrowse.Hide()
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50 self.url_path = wx.TextCtrl(self, wx.ID_ANY,"http://")
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51 self.color_button = wx.Button(self, wx.ID_ANY, "Color", style=wx.BU_EXACTFIT)
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52 self.color_button.SetBackgroundColour(wx.BLACK)
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53 self.color_button.SetForegroundColour(wx.WHITE)
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54 self.apply_button = wx.Button(self, wx.ID_ANY, "Apply", style=wx.BU_EXACTFIT)
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55 self.sizer.Add(self.bg_type, 0, wx.ALIGN_CENTER)
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56 self.sizer.Add((6, 0))
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57 self.sizer.Add(self.url_path, 1, wx.ALIGN_CENTER)
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58 self.sizer.Add((6, 0))
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59 self.sizer.Add(self.color_button, 0, wx.ALIGN_CENTER)
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60 self.sizer.Add((6, 0))
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61 self.sizer.Add(self.localBrowse, 0, wx.ALIGN_CENTER)
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62 self.sizer.Add((6, 0))
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63 self.sizer.Add(self.apply_button, 0, wx.ALIGN_CENTER)
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64 self.Bind(wx.EVT_BUTTON, self.on_bg_color, self.color_button)
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65 self.Bind(wx.EVT_BUTTON, self.on_apply, self.apply_button)
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66 self.Bind(wx.EVT_BUTTON, self.on_browse, self.localBrowse)
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67 self.Bind(wx.EVT_CHOICE, self.on_bg_type, self.bg_type)
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68 self.update_info()
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69
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70 def on_browse(self, evt):
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71 if self.bg_type.GetStringSelection() == 'Texture' or self.bg_type.GetStringSelection() == 'Image':
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72 dlg = wx.FileDialog(None, "Select a Miniature to load",
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73 orpg.dirpath.dir_struct["user"]+'webfiles/',
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74 wildcard="Image files (*.bmp, *.gif, *.jpg, *.png)|*.bmp;*.gif;*.jpg;*.png", style=wx.OPEN)
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75 if not dlg.ShowModal() == wx.ID_OK:
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76 dlg.Destroy()
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77 return
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78 file = open(dlg.GetPath(), "rb")
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79 imgdata = file.read()
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80 file.close()
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81 filename = dlg.GetFilename()
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82 (imgtype,j) = mimetypes.guess_type(filename)
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83 postdata = urllib.urlencode({'filename':filename, 'imgdata':imgdata, 'imgtype':imgtype})
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84
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85 if self.settings.get_setting('LocalorRemote') == 'Remote':
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86 thread.start_new_thread(self.upload,
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87 (postdata, dlg.GetPath(), self.bg_type.GetStringSelection()))
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88 else:
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89 try: min_url = component.get("cherrypy") + filename
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90 except: return
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91 min_url = dlg.GetDirectory().replace(orpg.dirpath.dir_struct["user"]+'webfiles',
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92 component.get("cherrypy")).replace(os.sep, '/') + '/' + filename
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93
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94 if self.bg_type.GetStringSelection() == 'Texture': self.canvas.layers['bg'].set_texture(min_url)
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95 elif self.bg_type.GetStringSelection() == 'Image': self.size = self.canvas.layers['bg'].set_image(min_url,1)
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96 self.update_info()
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97 self.canvas.send_map_data()
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98 self.canvas.Refresh(False)
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99
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100 def upload(self, postdata, filename, imgtype):
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101 self.canvas.layers['bg'].upload(postdata, filename, imgtype)
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102 self.update_info()
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103 self.canvas.send_map_data()
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104 self.canvas.Refresh(False)
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105 return
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106
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107 def update_info(self):
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108 bg_type = self.canvas.layers['bg'].get_type()
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109 session=self.canvas.frame.session
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110 if (session.my_role() != session.ROLE_GM): self.url_path.Hide()
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111 else:
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112 self.url_path.Show()
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113 self.url_path.Enable(BG_COLOR!=bg_type)
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114 self.color_button.SetBackgroundColour(self.canvas.layers['bg'].get_color())
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115 self.url_path.SetValue(self.canvas.layers['bg'].get_img_path())
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116
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117 def build_menu(self,label = "Background"):
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118 base_layer_handler.build_menu(self,label)
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119
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120 def on_bg_color(self,evt):
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121 data = wx.ColourData()
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122 data.SetChooseFull(True)
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123 dlg = wx.ColourDialog(self.canvas, data)
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124 if dlg.ShowModal() == wx.ID_OK:
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125 data = dlg.GetColourData()
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126 data = data.GetColour()
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127 r = data.Red()
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128 g = data.Green()
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129 b = data.Blue()
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130 fgcolor = wx.Colour(r^255, g^255, b^255)
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131 bgcolor = wx.Colour(r, g, b)
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132 self.color_button.SetBackgroundColour(bgcolor)
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133 self.color_button.SetForegroundColour(fgcolor)
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134 dlg.Destroy()
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135
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136 def on_bg_type(self, evt):
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137 if self.bg_type.GetStringSelection() == 'Texture' or self.bg_type.GetStringSelection() == 'Image':
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138 self.localBrowse.Show()
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139 self.url_path.Enable()
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140 else:
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141 self.localBrowse.Hide()
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142 self.url_path.Disable()
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143 self.Layout()
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144
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145 def on_apply(self, evt):
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146 session=self.canvas.frame.session
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147 if (session.my_role() != session.ROLE_GM) and (session.use_roles()):
18
97265586402b Traipse 'OpenRPG' {090827-00}
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148 component.get("chat").InfoPost("You must be a GM to use this feature")
0
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149 return
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150 self.canvas.layers['bg'].set_color(self.color_button.GetBackgroundColour())
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151
13
211ac836b6a0 {090731-00} Fixes problem with Name & Settings window, cleans code.
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152 if self.bg_type.GetStringSelection() == 'Texture': self.canvas.layers['bg'].set_texture(self.url_path.GetValue())
211ac836b6a0 {090731-00} Fixes problem with Name & Settings window, cleans code.
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153 elif self.bg_type.GetStringSelection() == 'Image':
0
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154 self.size = self.canvas.layers['bg'].set_image(self.url_path.GetValue(),1)
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155
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156 self.update_info()
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157 self.canvas.send_map_data()
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158 self.canvas.Refresh(False)