annotate orpg/dieroller/rollers/shadowrun.py @ 36:d02e9197c066 ornery-orc

Traipse 'OpenRPG' {101220-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 19 Dec 2010 22:44:36 -0600
parents ff154cf3350c
children
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28
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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1 ## a vs die roller as used by WOD games
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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8 # it under the terms of the GNU General Public License as published by
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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9 # the Free Software Foundation; either version 2 of the License, or
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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10 # (at your option) any later version.
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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11 #
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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12 # This program is distributed in the hope that it will be useful,
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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15 # GNU General Public License for more details.
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16 #
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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17 # You should have received a copy of the GNU General Public License
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: shadowrun.py
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23 # Author: Michael Edwards (AKA akoman)
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24 # Maintainer:
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25 # Version: 1.0
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26 #
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27 # Description: A modified form of the World of Darkness die roller to
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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28 # conform to ShadowRun rules-sets. Thanks to the ORPG team
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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29 # for the original die rollers.
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30 # Thanks to tdb30_ for letting me think out loud with him.
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31 # I take my hint from the HERO dieroller: It creates for wildly variant options
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32 # Further, .vs and .open do not work together in any logical way. One method of
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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33 # chaining them results in a [Bad Dice Format] and the other results in a standard
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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34 # output from calling .open()
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35
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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36 # vs is a classic 'comparison' method function, with one difference. It uses a
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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37 # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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38 # then it stops rerolling. The overhead from additional boolean checking is probably
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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39 # greater than the gains from not over-rolling. The behaviour is in-line with
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40 # Shadowrun Third Edition which recommends not rolling once you've exceeded the target
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41 # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
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42 # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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43 # the objective is to find the highest die total out of rolled dice. This is then generally
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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44 # used as the target in a 'Success Test' (for which .vs functions)
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45
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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46 __version__ = "1.0"
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47
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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48 from std import std
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49 from orpg.dieroller.base import *
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50
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51 class shadowrun(std):
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52 name = "shadowrun"
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53
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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54 def __init__(self,source=[],target=2):
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55 std.__init__(self,source)
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56
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57 def vs(self,target):
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58 return srVs(self, target)
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59
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60 def open(self):
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61 return srOpen(self)
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62
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63 die_rollers.register(shadowrun)
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64
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65 class srVs(std):
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66 def __init__(self,source=[], target=2):
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67 std.__init__(self, source)
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68 # In Shadowrun, not target number may be below 2. All defaults are set to two and any
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69 # thing lower is scaled up.
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70 if target < 2:
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71 self.target = 2
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72 else:
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73 self.target = target
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74 # Shadowrun was built to use the d6 but in the interests of experimentation I have
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75 # made the dieroller generic enough to use any die type
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76 self.openended(self[0].sides)
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77
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78 def openended(self,num):
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79 if num <= 1:
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80 self
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81 done = 1
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82 for i in range(len(self.data)):
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83 if (self.data[i].lastroll() >= num) and (self.data[i] < self.target):
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84 self.data[i].extraroll()
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85 done = 0
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86 if done:
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87 return self
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88 else:
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89 return self.openended(num)
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90
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91 def __sum__(self):
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92 s = 0
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93 for r in self.data:
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94 if r >= self.target:
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95 s += 1
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96 return s
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97
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98 def __str__(self):
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99 if len(self.data) > 0:
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100 myStr = "[" + str(self.data[0])
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101 for a in self.data[1:]:
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102 myStr += ","
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103 myStr += str(a)
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104 myStr += "] vs " + str(self.target) + " for a result of (" + str(self.sum()) + ")"
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105 else:
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106 myStr = "[] = (0)"
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107
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108 return myStr
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109
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110 class srOpen(std):
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111 def __init__(self,source=[]):
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112 std.__init__(self,source)
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113 self.openended(self[0].sides)
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114
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115 def openended(self,num):
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116 if num <= 1:
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117 self
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118 done = 1
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119 for i in range(len(self.data)):
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120 if self.data[i].lastroll() == num:
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121 self.data[i].extraroll()
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122 done = 0
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123 if done:
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124 return self
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125 else:
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126 return self.openended(num)
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127
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128 def __sum__(self):
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129 s = 0
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130 for r in self.data:
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131 if r > s:
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132 s = r
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133 return s
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134
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135 def __str__(self):
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136 if len(self.data) > 0:
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137 myStr = "[" + str(self.data[0])
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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138 for a in self.data[1:]:
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139 myStr += ","
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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140 myStr += str(a)
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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141 self.takeHighest(1)
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142 myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
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143 else:
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144 myStr = "[] = (0)"
ff154cf3350c Traipse 'OpenRPG' {100203-00}
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145
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146 return myStr