diff orpg/dieroller/rollers/shadowrun.py @ 28:ff154cf3350c ornery-orc

Traipse 'OpenRPG' {100203-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Stable) New Features: New Bookmarks Feature New 'boot' command to remote admin New confirmation window for sent nodes Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG New Zoom Mouse plugin added New Images added to Plugin UI Switching to Element Tree New Map efficiency, from FlexiRPG New Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) New Portable Mercurial New Tip of the Day, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added New Dieroller structure from Core New DieRoller portability for odd Dice New 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added New vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) New Grids act more like Spreadsheets in Use mode, with Auto Calc Fixes: Fix to allow for portability to an OpenSUSE linux OS Fix to mplay_client for Fedora and OpenSUSE Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Fix to whiteboard ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Wed, 03 Feb 2010 22:16:49 -0600
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/orpg/dieroller/rollers/shadowrun.py	Wed Feb 03 22:16:49 2010 -0600
@@ -0,0 +1,146 @@
+## a vs die roller as used by WOD games
+#!/usr/bin/env python
+# Copyright (C) 2000-2001 The OpenRPG Project
+#
+#       openrpg-dev@lists.sourceforge.net
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+# --
+#
+# File: shadowrun.py
+# Author: Michael Edwards (AKA akoman)
+# Maintainer:
+# Version: 1.0
+#
+# Description: A modified form of the World of Darkness die roller to
+#              conform to ShadowRun rules-sets. Thanks to the ORPG team
+#              for the original die rollers.
+#              Thanks to tdb30_ for letting me think out loud with him.
+#         I take my hint from the HERO dieroller: It creates for wildly variant options
+#         Further, .vs and .open do not work together in any logical way. One method of
+#         chaining them results in a [Bad Dice Format] and the other results in a standard
+#         output from calling .open()
+
+#         vs is a classic 'comparison' method function, with one difference. It uses a
+#           c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
+#           then it stops rerolling. The overhead from additional boolean checking is probably
+#           greater than the gains from not over-rolling. The behaviour is in-line with
+#           Shadowrun Third Edition which recommends not rolling once you've exceeded the target
+#         open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
+#           refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
+#           the objective is to find the highest die total out of rolled dice. This is then generally
+#           used as the target in a 'Success Test' (for which .vs functions)
+
+__version__ = "1.0"
+
+from std import std
+from orpg.dieroller.base import *
+
+class shadowrun(std):
+    name = "shadowrun"
+
+    def __init__(self,source=[],target=2):
+        std.__init__(self,source)
+
+    def vs(self,target):
+        return srVs(self, target)
+
+    def open(self):
+        return srOpen(self)
+
+die_rollers.register(shadowrun)
+
+class srVs(std):
+    def __init__(self,source=[], target=2):
+        std.__init__(self, source)
+        # In Shadowrun, not target number may be below 2. All defaults are set to two and any
+        # thing lower is scaled up.
+        if target < 2:
+            self.target = 2
+        else:
+            self.target = target
+        # Shadowrun was built to use the d6 but in the interests of experimentation I have
+        # made the dieroller generic enough to use any die type
+        self.openended(self[0].sides)
+
+    def openended(self,num):
+        if num <= 1:
+            self
+        done = 1
+        for i in range(len(self.data)):
+            if (self.data[i].lastroll() >= num) and (self.data[i] < self.target):
+                self.data[i].extraroll()
+                done = 0
+        if done:
+            return self
+        else:
+            return self.openended(num)
+
+    def __sum__(self):
+        s = 0
+        for r in self.data:
+            if r >= self.target:
+                s += 1
+        return s
+
+    def __str__(self):
+        if len(self.data) > 0:
+            myStr = "[" + str(self.data[0])
+            for a in self.data[1:]:
+                myStr += ","
+                myStr += str(a)
+            myStr += "] vs " + str(self.target) + " for a result of (" + str(self.sum()) + ")"
+        else:
+            myStr = "[] = (0)"
+
+        return myStr
+
+class srOpen(std):
+    def __init__(self,source=[]):
+        std.__init__(self,source)
+        self.openended(self[0].sides)
+
+    def openended(self,num):
+        if num <= 1:
+            self
+        done = 1
+        for i in range(len(self.data)):
+            if self.data[i].lastroll() == num:
+                self.data[i].extraroll()
+                done = 0
+        if done:
+            return self
+        else:
+            return self.openended(num)
+
+    def __sum__(self):
+        s = 0
+        for r in self.data:
+            if r > s:
+                s = r
+        return s
+
+    def __str__(self):
+        if len(self.data) > 0:
+            myStr = "[" + str(self.data[0])
+            for a in self.data[1:]:
+                myStr += ","
+                myStr += str(a)
+            self.takeHighest(1)
+            myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
+        else:
+            myStr = "[] = (0)"
+
+        return myStr