annotate orpg/dieroller/shadowrun.py @ 18:97265586402b ornery-orc

Traipse 'OpenRPG' {090827-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Update Manager is now in version 0.8. While not every button works, users can now browse the different revisions and their different changesets. The code has been refined some with feature from Core added to it. A Crash report is now created if the users software crashes. Update Manager has been moved to the Traipse Suite menu item, and a Debug Console as been added as well.
author sirebral
date Thu, 27 Aug 2009 01:04:43 -0500
parents 4385a7d0efd1
children
rev   line source
0
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1 ## a vs die roller as used by WOD games
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2 #!/usr/bin/env python
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3 # Copyright (C) 2000-2001 The OpenRPG Project
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4 #
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5 # openrpg-dev@lists.sourceforge.net
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6 #
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7 # This program is free software; you can redistribute it and/or modify
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8 # it under the terms of the GNU General Public License as published by
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9 # the Free Software Foundation; either version 2 of the License, or
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10 # (at your option) any later version.
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11 #
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU General Public License for more details.
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16 #
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17 # You should have received a copy of the GNU General Public License
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18 # along with this program; if not, write to the Free Software
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19 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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20 # --
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21 #
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22 # File: shadowrun.py
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23 # Author: Michael Edwards (AKA akoman)
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24 # Maintainer:
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25 # Version: 1.0
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26 #
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27 # Description: A modified form of the World of Darkness die roller to
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28 # conform to ShadowRun rules-sets. Thanks to the ORPG team
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29 # for the original die rollers.
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30 # Thanks to tdb30_ for letting me think out loud with him.
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31 # I take my hint from the HERO dieroller: It creates for wildly variant options
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32 # Further, .vs and .open do not work together in any logical way. One method of
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33 # chaining them results in a [Bad Dice Format] and the other results in a standard
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34 # output from calling .open()
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35
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36 # vs is a classic 'comparison' method function, with one difference. It uses a
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37 # c&p'ed .open(int) from die.py but makes sure that once the target has been exceeded
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38 # then it stops rerolling. The overhead from additional boolean checking is probably
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39 # greater than the gains from not over-rolling. The behaviour is in-line with
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40 # Shadowrun Third Edition which recommends not rolling once you've exceeded the target
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41 # open is an override of .open(int) in die.py. The reason is pretty simple. In die.py open
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42 # refers to 'open-ended rolling' whereas in Shadowrun it refers to an 'Open Test' where
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43 # the objective is to find the highest die total out of rolled dice. This is then generally
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44 # used as the target in a 'Success Test' (for which .vs functions)
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45 from die import *
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46
0
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47 __version__ = "1.0"
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48
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49 class shadowrun(std):
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50
0
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51 def __init__(self,source=[],target=2):
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52 std.__init__(self,source)
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53
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54
0
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55 def vs(self,target):
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56 return srVs(self, target)
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57
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58
0
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59 def open(self):
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60 return srOpen(self)
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61
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62 class srVs(std):
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63
0
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64 def __init__(self,source=[], target=2):
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65 std.__init__(self, source)
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66 # In Shadowrun, not target number may be below 2. All defaults are set to two and any
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67 # thing lower is scaled up.
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68 if target < 2:
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69 self.target = 2
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70 else:
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71 self.target = target
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72 # Shadowrun was built to use the d6 but in the interests of experimentation I have
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73 # made the dieroller generic enough to use any die type
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74 self.openended(self[0].sides)
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75
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76
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77 def openended(self,num):
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78 if num <= 1:
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79 self
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80 done = 1
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81 for i in range(len(self.data)):
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82 if (self.data[i].lastroll() >= num) and (self.data[i] < self.target):
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83 self.data[i].extraroll()
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84 done = 0
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85 if done:
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86 return self
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87 else:
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88 return self.openended(num)
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89
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90
0
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91 def __sum__(self):
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92 s = 0
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93 for r in self.data:
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94 if r >= self.target:
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95 s += 1
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96 return s
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97
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98
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99 def __str__(self):
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100 if len(self.data) > 0:
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101 myStr = "[" + str(self.data[0])
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102 for a in self.data[1:]:
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103 myStr += ","
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104 myStr += str(a)
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105 myStr += "] vs " + str(self.target) + " for a result of (" + str(self.sum()) + ")"
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106 else:
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107 myStr = "[] = (0)"
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108
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109 return myStr
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110
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111 class srOpen(std):
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112
0
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113 def __init__(self,source=[]):
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114 std.__init__(self,source)
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115 self.openended(self[0].sides)
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116
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117
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118 def openended(self,num):
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119 if num <= 1:
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120 self
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121 done = 1
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122 for i in range(len(self.data)):
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123 if self.data[i].lastroll() == num:
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124 self.data[i].extraroll()
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125 done = 0
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126 if done:
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127 return self
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128 else:
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129 return self.openended(num)
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130
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131
0
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132 def __sum__(self):
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133 s = 0
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134 for r in self.data:
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135 if r > s:
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136 s = r
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137 return s
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138
18
97265586402b Traipse 'OpenRPG' {090827-00}
sirebral
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139
0
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140 def __str__(self):
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141 if len(self.data) > 0:
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142 myStr = "[" + str(self.data[0])
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143 for a in self.data[1:]:
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144 myStr += ","
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145 myStr += str(a)
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146 self.takeHighest(1)
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147 myStr += "] for a result of (" + str(self.__sum__().__int__()) + ")"
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148 else:
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149 myStr = "[] = (0)"
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150
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151 return myStr