31
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1 #!/usr/bin/env python
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2 # Copyright (C) 2000-2010 The OpenRPG Project
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3 #
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4 # openrpg-dev@lists.sourceforge.net
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5 #
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6 # This program is free software; you can redistribute it and/or modify
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7 # it under the terms of the GNU General Public License as published by
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8 # the Free Software Foundation; either version 2 of the License, or
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9 # (at your option) any later version.
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10 #
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11 # This program is distributed in the hope that it will be useful,
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 # GNU General Public License for more details.
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15 #
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16 # You should have received a copy of the GNU General Public License
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17 # along with this program; if not, write to the Free Software
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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19 # --
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20 #
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21 # File: InterParse.py
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22 # Author:
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23 # Maintainer: Tyler Starke (Traipse)
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24 # Version:
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25 # $Id: InterParse.py,v Traipse 'Ornery-Orc' prof.ebral Exp $
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26 #
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27 # Description: InterParse = Interpretor Parser. This class parses all of the node referencing.
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28 #
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29
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28
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30 from orpg.orpgCore import component
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31 import re
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32 from orpg.tools.orpg_log import logger
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33 from wx import TextEntryDialog, ID_OK
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31
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34 from xml.etree.ElementTree import iselement
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28
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35
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36 class InterParse():
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37
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38 def __init__(self):
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39 pass
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40
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31
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41 def Post(self, s, tab=False, send=False, myself=False):
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42 if not tab: tab = component.get('chat')
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43 s = self.Normalize(s, tab)
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44 tab.set_colors()
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45 tab.Post(s, send, myself)
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28
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46
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31
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47 def ParseLogic(self, s, node):
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48 'Nodes now parse through ParsLogic. Easily add new parse rules right here!!'
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49 s = self.NameSpaceE(s)
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50 s = self.NameSpaceI(s, node)
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51 s = self.NodeMap(s, node)
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52 s = self.NodeParent(s, node.get('map'))
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53 return s
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54
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55 def Normalize(self, s, tab):
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56 for plugin_fname in tab.activeplugins.keys():
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57 plugin = tab.activeplugins[plugin_fname]
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28
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58 try: s = plugin.pre_parse(s)
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59 except Exception, e:
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60 if str(e) != "'module' object has no attribute 'post_msg'":
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31
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61 #logger.general(traceback.format_exc())
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28
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62 logger.general("EXCEPTION: " + str(e))
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31
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63 if tab.parsed == 0:
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64 s = self.NameSpaceE(s)
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28
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65 s = self.Node(s)
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66 s = self.Dice(s)
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31
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67 s = self.Filter(s, tab)
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68 tab.parsed = 1
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28
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69 return s
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70
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31
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71 def Filter(self, s, tab):
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72 s = tab.GetFilteredText(s)
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28
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73 return s
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74
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75 def Node(self, s):
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76 """Parses player input for embedded nodes rolls"""
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77 cur_loc = 0
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78 #[a-zA-Z0-9 _\-\.]
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79 reg = re.compile("(!@(.*?)@!)")
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80 matches = reg.findall(s)
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81 for i in xrange(0,len(matches)):
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82 newstr = self.Node(self.resolve_nodes(matches[i][1]))
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83 s = s.replace(matches[i][0], newstr, 1)
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84 return s
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85
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86 def Dice(self, s):
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87 """Parses player input for embedded dice rolls"""
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88 reg = re.compile("\[([^]]*?)\]")
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89 matches = reg.findall(s)
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90 for i in xrange(0,len(matches)):
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91 newstr = self.Unknown(matches[i])
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92 qmode = 0
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93 newstr1 = newstr
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94 if newstr[0].lower() == 'q':
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95 newstr = newstr[1:]
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96 qmode = 1
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97 if newstr[0].lower() == '#':
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98 newstr = newstr[1:]
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99 qmode = 2
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100 try: newstr = component.get('DiceManager').proccessRoll(newstr)
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101 except: pass
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102 if qmode == 1:
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103 s = s.replace("[" + matches[i] + "]",
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104 "<!-- Official Roll [" + newstr1 + "] => " + newstr + "-->" + newstr, 1)
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105 elif qmode == 2:
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106 s = s.replace("[" + matches[i] + "]", newstr[len(newstr)-2:-1], 1)
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107 else: s = s.replace("[" + matches[i] + "]",
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108 "[" + newstr1 + "<!-- Official Roll -->] => " + newstr, 1)
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109 return s
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110
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111 def Unknown(self, s):
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112 # Uses a tuple. Usage: ?Label}dY. If no Label is assigned then use ?}DY
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113 newstr = "0"
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114 reg = re.compile("(\?\{*)([a-zA-Z ]*)(\}*)")
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115 matches = reg.findall(s)
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116 for i in xrange(0,len(matches)):
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117 lb = "Replace '?' with: "
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118 if len(matches[i][0]):
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119 lb = matches[i][1] + "?: "
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30
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120 dlg = TextEntryDialog(component.get('chat'), lb, "Missing Value?")
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28
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121 dlg.SetValue('')
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122 if matches[i][0] != '':
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123 dlg.SetTitle("Enter Value for " + matches[i][1])
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124 if dlg.ShowModal() == ID_OK: newstr = dlg.GetValue()
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125 if newstr == '': newstr = '0'
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126 s = s.replace(matches[i][0], newstr, 1).replace(matches[i][1], '', 1).replace(matches[i][2], '', 1)
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127 dlg.Destroy()
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128 return s
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129
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31
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130 def LocationCheck(self, node, tree_map, new_map, find):
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131 if node == 'Invalid Reference!': return node
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132 namespace = node.getiterator('nodehandler'); tr = tree_map.split('::')
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133 newstr = ''
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134 for name in namespace:
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135 try: t = new_map.index(name.get('name'))-1
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136 except: t = 0
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137 if find[0] == name.get('name'):
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138 s = '::'.join(new_map[:len(tr)-t])+'::'+'::'.join(find)
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139 newstr = self.NameSpaceE('!&' +s+ '&!')
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140 break
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141 if newstr != '': return newstr
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142 else:
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143 del new_map[len(new_map)-1]
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144 node = self.get_node(new_map)
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145 newstr = self.LocationCheck(node, tree_map, new_map, find)
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146 return newstr
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147
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148 def FutureCheck(self, node, next):
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149 future = node.getiterator('nodehandler')
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150 for advance in future:
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151 if next == advance.get('name'): return True
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152 return False
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153
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154 def NameSpaceI(self, s, node):
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155 reg1 = re.compile('(!"(.*?)"!)') ## Easter Egg!
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156 """If you found this you found my first easter egg. I was tired of people telling me multiple
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157 references syntax for the game tree is confusing, so I dropped this in there without telling
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158 anyone. Using !" :: "! will allow you to use an internal namespace from within another internal
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159 namespace -- TaS, Prof. Ebral"""
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160 reg2 = re.compile("(!=(.*?)=!)")
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161 matches = reg1.findall(s) + reg2.findall(s)
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162 tree_map = node.get('map')
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163 for i in xrange(0,len(matches)):
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164 ## Build the new tree_map
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165 new_map = tree_map.split('::')
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166 find = matches[i][1].split('::')
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167 ## Backwards Reference the Parent Children
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168 node = self.get_node(new_map)
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169 newstr = self.LocationCheck(node, tree_map, new_map, find)
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170 s = s.replace(matches[i][0], newstr, 1)
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171 s = self.ParseLogic(s, node)
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172 return s
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173
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174 def NameSpaceE(self, s):
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175 reg = re.compile("(!&(.*?)&!)")
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176 matches = reg.findall(s)
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177 newstr = False
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178 nodeable = ['rpg_grid_handler', 'container_handler',
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179 'group_handler', 'tabber_handler',
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180 'splitter_handler', 'form_handler', 'textctrl_handler']
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181 for i in xrange(0,len(matches)):
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182 find = matches[i][1].split('::')
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183 node = component.get('tree').xml_root
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184 if not iselement(node):
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185 s = s.replace(matches[i][0], 'Invalid Reference!', 1);
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186 s = self.NameSpaceE(s)
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187 return s
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188 for x in xrange(0, len(find)):
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189 namespace = node.getiterator('nodehandler')
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190 for node in namespace:
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191 if find[x] == node.get('name'):
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192 if node.get('class') not in nodeable: continue
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193 if node.get('class') == 'rpg_grid_handler':
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194 try: newstr = self.NameSpaceGrid(find[x+1], node); break
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195 except: newstr = 'Invalid Grid Reference!'
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196 try:
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197 if self.FutureCheck(node, find[x+1]): break
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198 else: continue
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199 except:
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200 if x == len(find)-1:
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201 if node.find('text') != None: newstr = str(node.find('text').text)
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202 else: newstr = 'Invalid Reference!'
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203 break
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204 else: break
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205 if not newstr: newstr = 'Invalid Reference!'
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206 s = s.replace(matches[i][0], newstr, 1)
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207 s = self.ParseLogic(s, node)
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208 return s
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209
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210 def NameSpaceGrid(self, s, node):
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211 cell = tuple(s.strip('(').strip(')').split(','))
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212 grid = node.find('grid')
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213 rows = grid.findall('row')
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214 try:
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215 col = rows[int(self.Dice(cell[0]))-1].findall('cell')
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216 s = self.ParseLogic(col[int(self.Dice(cell[1]))-1].text, node) or 'No Cell Data'
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217 except: s = 'Invalid Grid Reference!'
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218 return s
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219
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28
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220 def NodeMap(self, s, node):
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221 """Parses player input for embedded nodes rolls"""
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222 cur_loc = 0
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223 reg = re.compile("(!!(.*?)!!)")
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224 matches = reg.findall(s)
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225 for i in xrange(0,len(matches)):
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226 tree_map = node.get('map')
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227 tree_map = tree_map + '::' + matches[i][1]
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228 newstr = '!@'+ tree_map +'@!'
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229 s = s.replace(matches[i][0], newstr, 1)
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230 s = self.Node(s)
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231 s = self.NodeParent(s, tree_map)
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232 return s
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233
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234 def NodeParent(self, s, tree_map):
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235 """Parses player input for embedded nodes rolls"""
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236 cur_loc = 0
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237 reg = re.compile("(!#(.*?)#!)")
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238 matches = reg.findall(s)
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239 for i in xrange(0,len(matches)):
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240 ## Build the new tree_map
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241 new_map = tree_map.split('::')
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242 del new_map[len(new_map)-1]
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243 parent_map = matches[i][1].split('::')
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244 ## Backwards Reference the Parent Children
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245 child_node = self.get_node(new_map)
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246 newstr = self.get_root(child_node, tree_map, new_map, parent_map)
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247 s = s.replace(matches[i][0], newstr, 1)
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248 s = self.Node(s)
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249 return s
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250
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251 def get_root(self, child_node, tree_map, new_map, parent_map):
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252 if child_node == 'Invalid Reference!': return child_node
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253 roots = child_node.getchildren(); tr = tree_map.split('::')
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254 newstr = ''
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255 for root in roots:
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256 try: t = new_map.index(root.get('name'))
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257 except: t = 1
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258 if parent_map[0] == root.get('name'):
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259 newstr = '!@' + '::'.join(new_map[:len(tr)-t]) + '::' + '::'.join(parent_map) + '@!'
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260 if newstr != '': return newstr
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261 else:
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262 del new_map[len(new_map)-1]
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31
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263 child_node = self.get_node(new_map)
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264 newstr = self.get_root(child_node, tree_map, new_map, parent_map)
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265 return newstr
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266
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31
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267 def get_node(self, path):
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28
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268 return_node = 'Invalid Reference!'
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269 value = ""
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270 depth = len(path)
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271 try: node = component.get('tree').tree_map[path[0]]['node']
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272 except Exception, e: return return_node
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273 return_node = self.resolve_get_loop(node, path, 1, depth)
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274 return return_node
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275
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276 def resolve_get_loop(self, node, path, step, depth):
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277 if step == depth: return node
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278 else:
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31
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279 child_list = node.getchildren()
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28
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280 for child in child_list:
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281 if step == depth: break
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282 if child.get('name') == path[step]:
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283 node = self.resolve_get_loop(child, path, step+1, depth)
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284 return node
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285
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286 def resolve_nodes(self, s):
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287 self.passed = False
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288 string = 'Invalid Reference!'
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289 value = ""
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290 path = s.split('::')
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291 depth = len(path)
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292 try: node = component.get('tree').tree_map[path[0]]['node']
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293 except Exception, e: return string
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294 if node.get('class') in ('dnd35char_handler',
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295 "SWd20char_handler",
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296 "d20char_handler",
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297 "dnd3echar_handler"): string = self.resolve_cust_loop(node, path, 1, depth)
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298 elif node.get('class') == 'rpg_grid_handler': self.resolve_grid(node, path, 1, depth)
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299 else: string = self.resolve_loop(node, path, 1, depth)
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300 return string
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301
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302 def resolve_loop(self, node, path, step, depth):
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303 if step == depth: return self.resolution(node)
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304 else:
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305 child_list = node.findall('nodehandler')
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306 for child in child_list:
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307 if step == depth: break
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308 if child.get('name') == path[step]:
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309 node = child
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310 step += 1
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311 if node.get('class') in ('dnd35char_handler',
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312 "SWd20char_handler",
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313 "d20char_handler",
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314 "dnd3echar_handler"):
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315 string = self.resolve_cust_loop(node, path, step, depth)
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316 elif node.get('class') == 'rpg_grid_handler':
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317 string = self.resolve_grid(node, path, step, depth)
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318 else: string = self.resolve_loop(node, path, step, depth)
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319 return string
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320
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321 def resolution(self, node):
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322 if self.passed == False:
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323 self.passed = True
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324 if node.get('class') == 'textctrl_handler':
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325 s = str(node.find('text').text)
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326 else: s = 'Nodehandler for '+ node.get('class') + ' not done!' or 'Invalid Reference!'
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327 else: s = ''
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328 s = self.ParseLogic(s, node)
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329 return s
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330
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331 def resolve_grid(self, node, path, step, depth):
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332 if step == depth:
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333 return 'Invalid Grid Reference!'
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334 cell = tuple(path[step].strip('(').strip(')').split(','))
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335 grid = node.find('grid')
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336 rows = grid.findall('row')
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337 col = rows[int(self.Dice(cell[0]))-1].findall('cell')
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31
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338 try: s = self.ParseLogic(col[int(self.Dice(cell[1]))-1].text, node) or 'No Cell Data'
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339 except: s = 'Invalid Grid Reference!'
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340 return s
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341
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342 def resolve_cust_loop(self, node, path, step, depth):
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343 s = 'Invalid Reference!'
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344 node_class = node.get('class')
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345 ## Code needs clean up. Either choose .lower() or .title(), then reset the path list's content ##
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346 if step == depth: self.resolution(node)
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347 ##Build Abilities dictionary##
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348 if node_class not in ('d20char_handler', "SWd20char_handler"): ab = node.find('character').find('abilities')
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349 else: ab = node.find('abilities')
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350 ab_list = ab.findall('stat'); pc_stats = {}
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351
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352 for ability in ab_list:
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353 pc_stats[ability.get('name')] = (
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354 str(ability.get('base')),
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355 str((int(ability.get('base'))-10)/2) )
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356 pc_stats[ability.get('abbr')] = (
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357 str(ability.get('base')),
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358 str((int(ability.get('base'))-10)/2) )
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359
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360 if node_class not in ('d20char_handler', "SWd20char_handler"): ab = node.find('character').find('saves')
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361 else: ab = node.find('saves')
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362 ab_list = ab.findall('save')
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363 for save in ab_list:
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364 pc_stats[save.get('name')] = (str(save.get('base')), str(int(save.get('magmod')) + int(save.get('miscmod')) + int(pc_stats[save.get('stat')][1]) ) )
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365 if save.get('name') == 'Fortitude': abbr = 'Fort'
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366 if save.get('name') == 'Reflex': abbr = 'Ref'
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367 if save.get('name') == 'Will': abbr = 'Will'
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368 pc_stats[abbr] = ( str(save.get('base')), str(int(save.get('magmod')) + int(save.get('miscmod')) + int(pc_stats[save.get('stat')][1]) ) )
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369
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370 if path[step].lower() == 'skill':
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371 if node_class not in ('d20char_handler', "SWd20char_handler"): node = node.find('snf')
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372 node = node.find('skills')
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373 child_list = node.findall('skill')
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374 for child in child_list:
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375 if path[step+1].lower() == child.get('name').lower():
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376 if step+2 == depth: s = child.get('rank')
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377 elif path[step+2].lower() == 'check':
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378 s = '<b>Skill Check:</b> ' + child.get('name') + ' [1d20+'+str( int(child.get('rank')) + int(pc_stats[child.get('stat')][1]) )+']'
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379 return s
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380
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381 if path[step].lower() == 'feat':
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382 if node_class not in ('d20char_handler', "SWd20char_handler"): node = node.find('snf')
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383 node = node.find('feats')
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384 child_list = node.findall('feat')
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385 for child in child_list:
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386 if path[step+1].lower() == child.get('name').lower():
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387 if step+2 == depth: s = '<b>'+child.get('name')+'</b>'+': '+child.get('desc')
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388 return s
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389 if path[step].lower() == 'cast':
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390 if node_class not in ('d20char_handler', "SWd20char_handler"): node = node.find('snp')
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391 node = node.find('spells')
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392 child_list = node.findall('spell')
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393 for child in child_list:
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394 if path[step+1].lower() == child.get('name').lower():
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395 if step+2 == depth: s = '<b>'+child.get('name')+'</b>'+': '+child.get('desc')
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396 return s
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397 if path[step].lower() == 'attack':
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398 if node_class not in ('d20char_handler', "SWd20char_handler"): node = node.find('combat')
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399 if path[step+1].lower() == 'melee' or path[step+1].lower() == 'm':
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400 bonus_text = '(Melee)'
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401 bonus = node.find('attacks')
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402 bonus = bonus.find('melee')
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403 bonus = bonus.attrib; d = int(pc_stats['Str'][1])
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404 elif path[step+1].lower() == 'ranged' or path[step+1].lower() == 'r':
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405 bonus_text = '(Ranged)'
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406 bonus = node.find('attacks')
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407 bonus = bonus.find('ranged')
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408 bonus = bonus.attrib; d = int(pc_stats['Dex'][1])
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409 for b in bonus:
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410 d += int(bonus[b])
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411 bonus = str(d)
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412 if path[step+2] == None: s= bonus
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413 else:
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414 weapons = node.find('attacks')
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415 weapons = weapons.findall('weapon')
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416 for child in weapons:
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417 if path[step+2].lower() == child.get('name').lower():
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418 s = '<b>Attack: '+bonus_text+'</b> '+child.get('name')+' [1d20+'+bonus+'] ' + 'Damage: ['+child.get('damage')+']'
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419 return s
|
|
420 elif pc_stats.has_key(path[step].title()):
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421 if step+1 == depth: s = pc_stats[path[step].title()][0] + ' +('+pc_stats[path[step].title()][1]+')'
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422 elif path[step+1].title() == 'Mod': s = pc_stats[path[step].title()][1]
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423 elif path[step+1].title() == 'Check': s = '<b>'+path[step].title()+' Check:</b> [1d20+'+str(pc_stats[path[step].title()][1])+']'
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424 return s
|
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425 return s
|
|
426
|
|
427 Parse = InterParse()
|