Mercurial > sdlxcode4templates
changeset 0:b0b91cadc484
Initial Xcode 4 templates for SDL/Mac 1.2 and 1.3. The major difference between
the two is SDLMain.
Copy all templates to
~/Library/Developer/Xcode/Templates/SDL
or
/Library/Developer/Xcode/Templates/SDL
Templates based off information documented here:
http://blog.boreal-kiss.net/2011/03/11/a-minimal-project-template-for-xcode-4/
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac Application.xctemplate/SDLMain.h Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,16 @@ +/* SDLMain.m - main entry point for our Cocoa-ized SDL app + Initial Version: Darrell Walisser <dwaliss1@purdue.edu> + Non-NIB-Code & other changes: Max Horn <max@quendi.de> + + Feel free to customize this file to suit your needs +*/ + +#ifndef _SDLMain_h_ +#define _SDLMain_h_ + +#import <Cocoa/Cocoa.h> + +@interface SDLMain : NSObject +@end + +#endif /* _SDLMain_h_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac Application.xctemplate/SDLMain.m Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,383 @@ +/* SDLMain.m - main entry point for our Cocoa-ized SDL app + Initial Version: Darrell Walisser <dwaliss1@purdue.edu> + Non-NIB-Code & other changes: Max Horn <max@quendi.de> + + Feel free to customize this file to suit your needs +*/ + +#include "SDL.h" +#include "SDLMain.h" +#include <sys/param.h> /* for MAXPATHLEN */ +#include <unistd.h> + +/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, + but the method still is there and works. To avoid warnings, we declare + it ourselves here. */ +@interface NSApplication(SDL_Missing_Methods) +- (void)setAppleMenu:(NSMenu *)menu; +@end + +/* Use this flag to determine whether we use SDLMain.nib or not */ +#define SDL_USE_NIB_FILE 0 + +/* Use this flag to determine whether we use CPS (docking) or not */ +#define SDL_USE_CPS 1 +#ifdef SDL_USE_CPS +/* Portions of CPS.h */ +typedef struct CPSProcessSerNum +{ + UInt32 lo; + UInt32 hi; +} CPSProcessSerNum; + +extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); +extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); +extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); + +#endif /* SDL_USE_CPS */ + +static int gArgc; +static char **gArgv; +static BOOL gFinderLaunch; +static BOOL gCalledAppMainline = FALSE; + +static NSString *getApplicationName(void) +{ + const NSDictionary *dict; + NSString *appName = 0; + + /* Determine the application name */ + dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); + if (dict) + appName = [dict objectForKey: @"CFBundleName"]; + + if (![appName length]) + appName = [[NSProcessInfo processInfo] processName]; + + return appName; +} + +#if SDL_USE_NIB_FILE +/* A helper category for NSString */ +@interface NSString (ReplaceSubString) +- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; +@end +#endif + +@interface SDLApplication : NSApplication +@end + +@implementation SDLApplication +/* Invoked from the Quit menu item */ +- (void)terminate:(id)sender +{ + /* Post a SDL_QUIT event */ + SDL_Event event; + event.type = SDL_QUIT; + SDL_PushEvent(&event); +} +@end + +/* The main class of the application, the application's delegate */ +@implementation SDLMain + +/* Set the working directory to the .app's parent directory */ +- (void) setupWorkingDirectory:(BOOL)shouldChdir +{ + if (shouldChdir) + { + char parentdir[MAXPATHLEN]; + CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); + CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); + if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) { + chdir(parentdir); /* chdir to the binary app's parent */ + } + CFRelease(url); + CFRelease(url2); + } +} + +#if SDL_USE_NIB_FILE + +/* Fix menu to contain the real app name instead of "SDL App" */ +- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName +{ + NSRange aRange; + NSEnumerator *enumerator; + NSMenuItem *menuItem; + + aRange = [[aMenu title] rangeOfString:@"SDL App"]; + if (aRange.length != 0) + [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; + + enumerator = [[aMenu itemArray] objectEnumerator]; + while ((menuItem = [enumerator nextObject])) + { + aRange = [[menuItem title] rangeOfString:@"SDL App"]; + if (aRange.length != 0) + [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; + if ([menuItem hasSubmenu]) + [self fixMenu:[menuItem submenu] withAppName:appName]; + } + [ aMenu sizeToFit ]; +} + +#else + +static void setApplicationMenu(void) +{ + /* warning: this code is very odd */ + NSMenu *appleMenu; + NSMenuItem *menuItem; + NSString *title; + NSString *appName; + + appName = getApplicationName(); + appleMenu = [[NSMenu alloc] initWithTitle:@""]; + + /* Add menu items */ + title = [@"About " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Hide " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; + + menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Quit " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; + + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:appleMenu]; + [[NSApp mainMenu] addItem:menuItem]; + + /* Tell the application object that this is now the application menu */ + [NSApp setAppleMenu:appleMenu]; + + /* Finally give up our references to the objects */ + [appleMenu release]; + [menuItem release]; +} + +/* Create a window menu */ +static void setupWindowMenu(void) +{ + NSMenu *windowMenu; + NSMenuItem *windowMenuItem; + NSMenuItem *menuItem; + + windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + + /* "Minimize" item */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; + [windowMenu addItem:menuItem]; + [menuItem release]; + + /* Put menu into the menubar */ + windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; + [windowMenuItem setSubmenu:windowMenu]; + [[NSApp mainMenu] addItem:windowMenuItem]; + + /* Tell the application object that this is now the window menu */ + [NSApp setWindowsMenu:windowMenu]; + + /* Finally give up our references to the objects */ + [windowMenu release]; + [windowMenuItem release]; +} + +/* Replacement for NSApplicationMain */ +static void CustomApplicationMain (int argc, char **argv) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + SDLMain *sdlMain; + + /* Ensure the application object is initialised */ + [SDLApplication sharedApplication]; + +#ifdef SDL_USE_CPS + { + CPSProcessSerNum PSN; + /* Tell the dock about us */ + if (!CPSGetCurrentProcess(&PSN)) + if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) + if (!CPSSetFrontProcess(&PSN)) + [SDLApplication sharedApplication]; + } +#endif /* SDL_USE_CPS */ + + /* Set up the menubar */ + [NSApp setMainMenu:[[NSMenu alloc] init]]; + setApplicationMenu(); + setupWindowMenu(); + + /* Create SDLMain and make it the app delegate */ + sdlMain = [[SDLMain alloc] init]; + [NSApp setDelegate:sdlMain]; + + /* Start the main event loop */ + [NSApp run]; + + [sdlMain release]; + [pool release]; +} + +#endif + + +/* + * Catch document open requests...this lets us notice files when the app + * was launched by double-clicking a document, or when a document was + * dragged/dropped on the app's icon. You need to have a + * CFBundleDocumentsType section in your Info.plist to get this message, + * apparently. + * + * Files are added to gArgv, so to the app, they'll look like command line + * arguments. Previously, apps launched from the finder had nothing but + * an argv[0]. + * + * This message may be received multiple times to open several docs on launch. + * + * This message is ignored once the app's mainline has been called. + */ +- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename +{ + const char *temparg; + size_t arglen; + char *arg; + char **newargv; + + if (!gFinderLaunch) /* MacOS is passing command line args. */ + return FALSE; + + if (gCalledAppMainline) /* app has started, ignore this document. */ + return FALSE; + + temparg = [filename UTF8String]; + arglen = SDL_strlen(temparg) + 1; + arg = (char *) SDL_malloc(arglen); + if (arg == NULL) + return FALSE; + + newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); + if (newargv == NULL) + { + SDL_free(arg); + return FALSE; + } + gArgv = newargv; + + SDL_strlcpy(arg, temparg, arglen); + gArgv[gArgc++] = arg; + gArgv[gArgc] = NULL; + return TRUE; +} + + +/* Called when the internal event loop has just started running */ +- (void) applicationDidFinishLaunching: (NSNotification *) note +{ + int status; + + /* Set the working directory to the .app's parent directory */ + [self setupWorkingDirectory:gFinderLaunch]; + +#if SDL_USE_NIB_FILE + /* Set the main menu to contain the real app name instead of "SDL App" */ + [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; +#endif + + /* Hand off to main application code */ + gCalledAppMainline = TRUE; + status = SDL_main (gArgc, gArgv); + + /* We're done, thank you for playing */ + exit(status); +} +@end + + +@implementation NSString (ReplaceSubString) + +- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString +{ + unsigned int bufferSize; + unsigned int selfLen = [self length]; + unsigned int aStringLen = [aString length]; + unichar *buffer; + NSRange localRange; + NSString *result; + + bufferSize = selfLen + aStringLen - aRange.length; + buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar)); + + /* Get first part into buffer */ + localRange.location = 0; + localRange.length = aRange.location; + [self getCharacters:buffer range:localRange]; + + /* Get middle part into buffer */ + localRange.location = 0; + localRange.length = aStringLen; + [aString getCharacters:(buffer+aRange.location) range:localRange]; + + /* Get last part into buffer */ + localRange.location = aRange.location + aRange.length; + localRange.length = selfLen - localRange.location; + [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; + + /* Build output string */ + result = [NSString stringWithCharacters:buffer length:bufferSize]; + + NSDeallocateMemoryPages(buffer, bufferSize); + + return result; +} + +@end + + + +#ifdef main +# undef main +#endif + + +/* Main entry point to executable - should *not* be SDL_main! */ +int main (int argc, char **argv) +{ + /* Copy the arguments into a global variable */ + /* This is passed if we are launched by double-clicking */ + if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { + gArgv = (char **) SDL_malloc(sizeof (char *) * 2); + gArgv[0] = argv[0]; + gArgv[1] = NULL; + gArgc = 1; + gFinderLaunch = YES; + } else { + int i; + gArgc = argc; + gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); + for (i = 0; i <= argc; i++) + gArgv[i] = argv[i]; + gFinderLaunch = NO; + } + +#if SDL_USE_NIB_FILE + [SDLApplication poseAsClass:[NSApplication class]]; + NSApplicationMain (argc, argv); +#else + CustomApplicationMain (argc, argv); +#endif + return 0; +} +
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac Application.xctemplate/TemplateInfo.plist Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>Ancestors</key> + <array> + <string>org.libsdl.SDLApplicationBase</string> + <string>com.apple.dt.unit.macBase</string> + </array> + <key>Identifier</key> + <string>org.libsdl.SDL12ApplicationMac</string> + <key>Kind</key> + <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> + <key>Targets</key> + <array> + <dict> + <key>Frameworks</key> + <array> + <string>AppKit</string> + <string>Foundation</string> + <string>SDL</string> + </array> + <key>BuildPhases</key> + <array> + <dict> + <key>Class</key> + <string>Sources</string> + </dict> + <dict> + <key>Class</key> + <string>Frameworks</string> + </dict> + <dict> + <key>Class</key> + <string>Resources</string> + </dict> + </array> + <key>Configurations</key> + <dict> + <key>Debug</key> + <dict> + <key>COPY_PHASE_STRIP</key> + <string>NO</string> + <key>GCC_DYNAMIC_NO_PIC</key> + <string>NO</string> + </dict> + <key>Release</key> + <dict> + <key>COPY_PHASE_STRIP</key> + <string>YES</string> + </dict> + </dict> + <key>ProductType</key> + <string>com.apple.product-type.application</string> + <key>SharedSettings</key> + <dict> + <key>FRAMEWORK_SEARCH_PATHS</key> + <string>/Library/Frameworks</string> + <key>USER_HEADER_SEARCH_PATHS</key> + <string>/Library/Frameworks/SDL.framework/Headers</string> + <key>MACOSX_DEPLOYMENT_TARGET</key> + <string>10.5</string> + <key>ARCHS</key> + <string>x86_64 i386</string> + </dict> + </dict> + </array> + <key>Concrete</key> + <true/> + <key>Definitions</key> + <dict> + <key>SDLMain.m</key> + <dict> + <key>Group</key> + <string>Supporting Files</string> + <key>Path</key> + <string>SDLMain.m</string> + </dict> + <key>SDLMain.h</key> + <dict> + <key>Group</key> + <string>Supporting Files</string> + <key>Path</key> + <string>SDLMain.h</string> + </dict> + </dict> + <key>Nodes</key> + <array> + <string>SDLMain.m</string> + <string>SDLMain.h</string> + </array> + <key>Description</key> + <string>This template provides a starting point for an application that uses SDL 1.2 for Mac.</string> +</dict> +</plist>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/TemplateInfo.plist Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,89 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>Ancestors</key> + <array> + <string>org.libsdl.SDL12ApplicationMac</string> + </array> + <key>Identifier</key> + <string>org.libsdl.SDL12ApplicationMacOpenGL</string> + <key>Kind</key> + <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> + <key>Targets</key> + <array> + <dict> + <key>Frameworks</key> + <array> + <string>OpenGL</string> + </array> + </dict> + </array> + <key>Concrete</key> + <true/> + <key>Definitions</key> + <dict> + <key>main.c</key> + <dict> + <key>Group</key> + <string>Supporting Files</string> + <key>Path</key> + <string>main.c</string> + </dict> + <key>atlantis/atlantis.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/atlantis.c</string> + </dict> + <key>atlantis/atlantis.h</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/atlantis.h</string> + </dict> + <key>atlantis/dolphin.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/dolphin.c</string> + </dict> + <key>atlantis/shark.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/shark.c</string> + </dict> + <key>atlantis/swim.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/swim.c</string> + </dict> + <key>atlantis/whale.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/whale.c</string> + </dict> + </dict> + <key>Nodes</key> + <array> + <string>main.c</string> + <string>atlantis/atlantis.c</string> + <string>atlantis/atlantis.h</string> + <string>atlantis/dolphin.c</string> + <string>atlantis/shark.c</string> + <string>atlantis/swim.c</string> + <string>atlantis/whale.c</string> + </array> + <key>Description</key> + <string>This template provides a starting point for an application that uses SDL 1.3 with OpenGL for Mac.</string> +</dict> +</plist>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/atlantis/atlantis.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,464 @@ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <sys/time.h> +#ifdef USE_GLUT +#include <GLUT/glut.h> +#endif +#include "SDL_opengl.h" +#include "atlantis.h" + +fishRec sharks[NUM_SHARKS]; +fishRec momWhale; +fishRec babyWhale; +fishRec dolph; + +GLboolean Timing = GL_TRUE; + +int w_win = 640; +int h_win = 480; +GLint count = 0; +GLenum StrMode = GL_VENDOR; + +GLboolean moving; + +static double mtime(void) +{ + struct timeval tk_time; + struct timezone tz; + + gettimeofday(&tk_time, &tz); + + return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; +} + +static double filter(double in, double *save) +{ + static double k1 = 0.9; + static double k2 = 0.05; + + save[3] = in; + save[1] = save[0]*k1 + k2*(save[3] + save[2]); + + save[0]=save[1]; + save[2]=save[3]; + + return(save[1]); +} + +void DrawStr(const char *str) +{ +#ifdef USE_GLUT + GLint i = 0; + + if(!str) return; + + while(str[i]) + { + glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); + i++; + } +#endif +} + +void +InitFishs(void) +{ + int i; + + for (i = 0; i < NUM_SHARKS; i++) { + sharks[i].x = 70000.0 + rand() % 6000; + sharks[i].y = rand() % 6000; + sharks[i].z = rand() % 6000; + sharks[i].psi = rand() % 360 - 180.0; + sharks[i].v = 1.0; + } + + dolph.x = 30000.0; + dolph.y = 0.0; + dolph.z = 6000.0; + dolph.psi = 90.0; + dolph.theta = 0.0; + dolph.v = 3.0; + + momWhale.x = 70000.0; + momWhale.y = 0.0; + momWhale.z = 0.0; + momWhale.psi = 90.0; + momWhale.theta = 0.0; + momWhale.v = 3.0; + + babyWhale.x = 60000.0; + babyWhale.y = -2000.0; + babyWhale.z = -2000.0; + babyWhale.psi = 90.0; + babyWhale.theta = 0.0; + babyWhale.v = 3.0; +} + +void +Atlantis_Init(void) +{ + static float ambient[] = {0.2, 0.2, 0.2, 1.0}; + static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; + static float position[] = {0.0, 1.0, 0.0, 0.0}; + static float mat_shininess[] = {90.0}; + static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; + static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; + static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; + static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; + static float lmodel_localviewer[] = {0.0}; + //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; + //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; + static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; + + glFrontFace(GL_CCW); + + glDepthFunc(GL_LESS); + glEnable(GL_DEPTH_TEST); + + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, position); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); + + InitFishs(); + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE, GL_EXP); + glFogf(GL_FOG_DENSITY, 0.0000025); + glFogfv(GL_FOG_COLOR, fog_color); + + glClearColor(0.0, 0.5, 0.9, 1.0); +} + +void +Atlantis_Reshape(int width, int height) +{ + w_win = width; + h_win = height; + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); + glMatrixMode(GL_MODELVIEW); +} + +void +Atlantis_Animate(void) +{ + int i; + + for (i = 0; i < NUM_SHARKS; i++) { + SharkPilot(&sharks[i]); + SharkMiss(i); + } + WhalePilot(&dolph); + dolph.phi++; + //glutPostRedisplay(); + WhalePilot(&momWhale); + momWhale.phi++; + WhalePilot(&babyWhale); + babyWhale.phi++; +} + +void +Atlantis_Key(unsigned char key, int x, int y) +{ + switch (key) { + case 't': + Timing = !Timing; + break; + case ' ': + switch(StrMode) + { + case GL_EXTENSIONS: + StrMode = GL_VENDOR; + break; + case GL_VENDOR: + StrMode = GL_RENDERER; + break; + case GL_RENDERER: + StrMode = GL_VERSION; + break; + case GL_VERSION: + StrMode = GL_EXTENSIONS; + break; + } + break; + case 27: /* Esc will quit */ + exit(1); + break; + case 's': /* "s" start animation */ + moving = GL_TRUE; + //glutIdleFunc(Animate); + break; + case 'a': /* "a" stop animation */ + moving = GL_FALSE; + //glutIdleFunc(NULL); + break; + case '.': /* "." will advance frame */ + if (!moving) { + Atlantis_Animate(); + } + } +} +/* +void Display(void) +{ + static float P123[3] = {-448.94, -203.14, 9499.60}; + static float P124[3] = {-442.64, -185.20, 9528.07}; + static float P125[3] = {-441.07, -148.05, 9528.07}; + static float P126[3] = {-443.43, -128.84, 9499.60}; + static float P127[3] = {-456.87, -146.78, 9466.67}; + static float P128[3] = {-453.68, -183.93, 9466.67}; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + FishTransform(&dolph); + DrawDolphin(&dolph); + glPopMatrix(); + + glutSwapBuffers(); +} +*/ + +void +Atlantis_Display(void) +{ + int i; + static double th[4] = {0.0, 0.0, 0.0, 0.0}; + static double t1 = 0.0, t2 = 0.0, t; + char num_str[128]; + + t1 = t2; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + for (i = 0; i < NUM_SHARKS; i++) { + glPushMatrix(); + FishTransform(&sharks[i]); + DrawShark(&sharks[i]); + glPopMatrix(); + } + + glPushMatrix(); + FishTransform(&dolph); + DrawDolphin(&dolph); + glPopMatrix(); + + glPushMatrix(); + FishTransform(&momWhale); + DrawWhale(&momWhale); + glPopMatrix(); + + glPushMatrix(); + FishTransform(&babyWhale); + glScalef(0.45, 0.45, 0.3); + DrawWhale(&babyWhale); + glPopMatrix(); + + if(Timing) + { + t2 = mtime(); + t = t2 - t1; + if(t > 0.0001) t = 1.0 / t; + + glDisable(GL_LIGHTING); + //glDisable(GL_DEPTH_TEST); + + glColor3f(1.0, 0.0, 0.0); + + glMatrixMode (GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(0, w_win, 0, h_win, -10.0, 10.0); + + glRasterPos2f(5.0, 5.0); + + switch(StrMode) + { + case GL_VENDOR: + sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_VENDOR)); + break; + case GL_RENDERER: + sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_RENDERER)); + break; + case GL_VERSION: + sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_VERSION)); + break; + case GL_EXTENSIONS: + sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_EXTENSIONS)); + break; + } + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + + glEnable(GL_LIGHTING); + //glEnable(GL_DEPTH_TEST); + } + + count++; + +// glutSwapBuffers(); +} + +/* +void +Visible(int state) +{ + if (state == GLUT_VISIBLE) { + if (moving) + glutIdleFunc(Animate); + } else { + if (moving) + glutIdleFunc(NULL); + } +} + + +void +timingSelect(int value) +{ + switch(value) + { + case 1: + StrMode = GL_VENDOR; + break; + case 2: + StrMode = GL_RENDERER; + break; + case 3: + StrMode = GL_VERSION; + break; + case 4: + StrMode = GL_EXTENSIONS; + break; + } +} + +void +menuSelect(int value) +{ + switch (value) { + case 1: + moving = GL_TRUE; + glutIdleFunc(Animate); + break; + case 2: + moving = GL_FALSE; + glutIdleFunc(NULL); + break; + case 4: + exit(0); + break; + } +} + +int +main(int argc, char **argv) +{ + GLboolean fullscreen = GL_FALSE; + GLint time_menu; + + srand(0); + + glutInit(&argc, argv); + if (argc > 1 && !strcmp(argv[1], "-w")) + fullscreen = GL_FALSE; + + //glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); + glutInitDisplayString("rgba double depth=24"); + if (fullscreen) { + glutGameModeString("1024x768:32"); + glutEnterGameMode(); + } else { + glutInitWindowSize(320, 240); + glutCreateWindow("Atlantis Timing"); + } + Init(); + glutDisplayFunc(Display); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + moving = GL_TRUE; +glutIdleFunc(Animate); + glutVisibilityFunc(Visible); + + time_menu = glutCreateMenu(timingSelect); + glutAddMenuEntry("GL_VENDOR", 1); + glutAddMenuEntry("GL_RENDERER", 2); + glutAddMenuEntry("GL_VERSION", 3); + glutAddMenuEntry("GL_EXTENSIONS", 4); + + glutCreateMenu(menuSelect); + glutAddMenuEntry("Start motion", 1); + glutAddMenuEntry("Stop motion", 2); + glutAddSubMenu("Timing Mode", time_menu); + glutAddMenuEntry("Quit", 4); + + //glutAttachMenu(GLUT_RIGHT_BUTTON); + glutAttachMenu(GLUT_RIGHT_BUTTON); + glutMainLoop(); + return 0; // ANSI C requires main to return int. +} +*/ \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/atlantis/atlantis.h Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,65 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#define RAD 57.295 +#define RRAD 0.01745 + +#define NUM_SHARKS 4 +#define SHARKSIZE 6000 +#define SHARKSPEED 100.0 + +#define WHALESPEED 250.0 + +typedef struct _fishRec { + float x, y, z, phi, theta, psi, v; + float xt, yt, zt; + float htail, vtail; + float dtheta; + int spurt, attack; +} fishRec; + +extern fishRec sharks[NUM_SHARKS]; +extern fishRec momWhale; +extern fishRec babyWhale; +extern fishRec dolph; + +extern void FishTransform(fishRec *); +extern void WhalePilot(fishRec *); +extern void SharkPilot(fishRec *); +extern void SharkMiss(int); +extern void DrawWhale(fishRec *); +extern void DrawShark(fishRec *); +extern void DrawDolphin(fishRec *);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/atlantis/dolphin.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,1934 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <math.h> +#include <GLUT/glut.h> +#include "atlantis.h" +/* *INDENT-OFF* */ +static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767}; +static float N002[3] = {0.936780 ,-0.200803 ,0.286569}; +static float N003[3] = {-0.233062 ,0.972058 ,0.028007}; +static float N005[3] = {0.898117 ,0.360171 ,0.252315}; +static float N006[3] = {-0.915437 ,0.348456 ,0.201378}; +static float N007[3] = {0.602263 ,-0.777527 ,0.180920}; +static float N008[3] = {-0.906912 ,-0.412015 ,0.088061}; +static float N012[3] = {0.884408 ,-0.429417 ,-0.182821}; +static float N013[3] = {0.921121 ,0.311084 ,-0.234016}; +static float N014[3] = {0.382635 ,0.877882 ,-0.287948}; +static float N015[3] = {-0.380046 ,0.888166 ,-0.258316}; +static float N016[3] = {-0.891515 ,0.392238 ,-0.226607}; +static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763}; +static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243}; +static float N019[3] = {0.339539 ,-0.924846 ,-0.171388}; +static float N020[3] = {0.914706 ,-0.378617 ,-0.141290}; +static float N021[3] = {0.950662 ,0.262713 ,-0.164994}; +static float N022[3] = {0.546359 ,0.801460 ,-0.243218}; +static float N023[3] = {-0.315796 ,0.917068 ,-0.243431}; +static float N024[3] = {-0.825687 ,0.532277 ,-0.186875}; +static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435}; +static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119}; +static float N027[3] = {0.380210 ,-0.910817 ,-0.160786}; +static float N028[3] = {0.923772 ,-0.358322 ,-0.135093}; +static float N029[3] = {0.951202 ,0.275053 ,-0.139859}; +static float N030[3] = {0.686099 ,0.702548 ,-0.188932}; +static float N031[3] = {-0.521865 ,0.826719 ,-0.210220}; +static float N032[3] = {-0.923820 ,0.346739 ,-0.162258}; +static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646}; +static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404}; +static float N035[3] = {0.456469 ,-0.880293 ,-0.129305}; +static float N036[3] = {0.873401 ,-0.475489 ,-0.105266}; +static float N037[3] = {0.970825 ,0.179861 ,-0.158584}; +static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; +static float N039[3] = {-0.523574 ,0.830212 ,-0.191360}; +static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; +static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542}; +static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888}; +static float N043[3] = {0.404497 ,-0.908807 ,-0.102231}; +static float N044[3] = {0.930538 ,-0.365155 ,-0.027588}; +static float N045[3] = {0.921920 ,0.374157 ,-0.100345}; +static float N046[3] = {0.507346 ,0.860739 ,0.041562}; +static float N047[3] = {-0.394646 ,0.918815 ,-0.005730}; +static float N048[3] = {-0.925411 ,0.373024 ,-0.066837}; +static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551}; +static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072}; +static float N051[3] = {0.488835 ,-0.871950 ,-0.027261}; +static float N052[3] = {0.902599 ,-0.421397 ,0.087969}; +static float N053[3] = {0.938636 ,0.322606 ,0.122020}; +static float N054[3] = {0.484605 ,0.871078 ,0.079878}; +static float N055[3] = {-0.353607 ,0.931559 ,0.084619}; +static float N056[3] = {-0.867759 ,0.478564 ,0.134054}; +static float N057[3] = {-0.951583 ,-0.296030 ,0.082794}; +static float N058[3] = {-0.672355 ,-0.730209 ,0.121384}; +static float N059[3] = {0.528336 ,-0.842452 ,0.105525}; +static float N060[3] = {0.786913 ,-0.564760 ,0.248627}; +static float N062[3] = {0.622098 ,0.765230 ,0.165584}; +static float N063[3] = {-0.631711 ,0.767816 ,0.106773}; +static float N064[3] = {-0.687886 ,0.606351 ,0.398938}; +static float N065[3] = {-0.946327 ,-0.281623 ,0.158598}; +static float N066[3] = {-0.509549 ,-0.860437 ,0.002776}; +static float N067[3] = {0.462594 ,-0.876692 ,0.131977}; +static float N071[3] = {0.000000 ,1.000000 ,0.000000}; +static float N077[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N078[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N079[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N080[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N081[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N082[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N083[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N084[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N085[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N086[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N087[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N088[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N089[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N090[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N091[3] = {0.000000 ,1.000000 ,0.000000}; +static float N092[3] = {0.000000 ,1.000000 ,0.000000}; +static float N093[3] = {0.000000 ,1.000000 ,0.000000}; +static float N094[3] = {1.000000 ,0.000000 ,0.000000}; +static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; +static float N097[3] = {-0.697296 ,0.702881 ,0.140491}; +static float N098[3] = {0.918864 ,0.340821 ,0.198819}; +static float N099[3] = {-0.932737 ,0.201195 ,0.299202}; +static float N100[3] = {0.029517 ,0.981679 ,0.188244}; +static float N102[3] = {0.813521 ,-0.204936 ,0.544229}; +static float N110[3] = {-0.781480 ,-0.384779 ,0.491155}; +static float N111[3] = {-0.722243 ,0.384927 ,0.574627}; +static float N112[3] = {-0.752278 ,0.502679 ,0.425901}; +static float N113[3] = {0.547257 ,0.367910 ,0.751766}; +static float N114[3] = {0.725949 ,-0.232568 ,0.647233}; +static float N115[3] = {-0.747182 ,-0.660786 ,0.071280}; +static float N116[3] = {0.931519 ,0.200748 ,0.303270}; +static float N117[3] = {-0.828928 ,0.313757 ,0.463071}; +static float N118[3] = {0.902554 ,-0.370967 ,0.218587}; +static float N119[3] = {-0.879257 ,-0.441851 ,0.177973}; +static float N120[3] = {0.642327 ,0.611901 ,0.461512}; +static float N121[3] = {0.964817 ,-0.202322 ,0.167910}; +static float N122[3] = {0.000000 ,1.000000 ,0.000000}; +static float P001[3] = {5.68, -300.95, 1324.70}; +static float P002[3] = {338.69, -219.63, 9677.03}; +static float P003[3] = {12.18, 474.59, 9138.14}; +static float P005[3] = {487.51, 198.05, 9350.78}; +static float P006[3] = {-457.61, 68.74, 9427.85}; +static float P007[3] = {156.52, -266.72, 10311.68}; +static float P008[3] = {-185.56, -266.51, 10310.47}; +static float P009[3] = {124.39, -261.46, 1942.34}; +static float P010[3] = {-130.05, -261.46, 1946.03}; +static float P011[3] = {141.07, -320.11, 1239.38}; +static float P012[3] = {156.48, -360.12, 2073.41}; +static float P013[3] = {162.00, -175.88, 2064.44}; +static float P014[3] = {88.16, -87.72, 2064.02}; +static float P015[3] = {-65.21, -96.13, 2064.02}; +static float P016[3] = {-156.48, -180.96, 2064.44}; +static float P017[3] = {-162.00, -368.93, 2082.39}; +static float P018[3] = {-88.16, -439.22, 2082.39}; +static float P019[3] = {65.21, -440.32, 2083.39}; +static float P020[3] = {246.87, -356.02, 2576.95}; +static float P021[3] = {253.17, -111.15, 2567.15}; +static float P022[3] = {132.34, 51.41, 2559.84}; +static float P023[3] = {-97.88, 40.44, 2567.15}; +static float P024[3] = {-222.97, -117.49, 2567.15}; +static float P025[3] = {-252.22, -371.53, 2569.92}; +static float P026[3] = {-108.44, -518.19, 2586.75}; +static float P027[3] = {97.88, -524.79, 2586.75}; +static float P028[3] = {370.03, -421.19, 3419.70}; +static float P029[3] = {351.15, -16.98, 3423.17}; +static float P030[3] = {200.66, 248.46, 3430.37}; +static float P031[3] = {-148.42, 235.02, 3417.91}; +static float P032[3] = {-360.21, -30.27, 3416.84}; +static float P033[3] = {-357.90, -414.89, 3407.04}; +static float P034[3] = {-148.88, -631.35, 3409.90}; +static float P035[3] = {156.38, -632.59, 3419.70}; +static float P036[3] = {462.61, -469.21, 4431.51}; +static float P037[3] = {466.60, 102.25, 4434.98}; +static float P038[3] = {243.05, 474.34, 4562.02}; +static float P039[3] = {-191.23, 474.40, 4554.42}; +static float P040[3] = {-476.12, 111.05, 4451.11}; +static float P041[3] = {-473.36, -470.74, 4444.78}; +static float P042[3] = {-266.95, -748.41, 4447.78}; +static float P043[3] = {211.14, -749.91, 4429.73}; +static float P044[3] = {680.57, -370.27, 5943.46}; +static float P045[3] = {834.01, 363.09, 6360.63}; +static float P046[3] = {371.29, 804.51, 6486.26}; +static float P047[3] = {-291.43, 797.22, 6494.28}; +static float P048[3] = {-784.13, 370.75, 6378.01}; +static float P049[3] = {-743.29, -325.82, 5943.46}; +static float P050[3] = {-383.24, -804.77, 5943.46}; +static float P051[3] = {283.47, -846.09, 5943.46}; +static float iP001[3] = {5.68, -300.95, 1324.70}; +static float iP009[3] = {124.39, -261.46, 1942.34}; +static float iP010[3] = {-130.05, -261.46, 1946.03}; +static float iP011[3] = {141.07, -320.11, 1239.38}; +static float iP012[3] = {156.48, -360.12, 2073.41}; +static float iP013[3] = {162.00, -175.88, 2064.44}; +static float iP014[3] = {88.16, -87.72, 2064.02}; +static float iP015[3] = {-65.21, -96.13, 2064.02}; +static float iP016[3] = {-156.48, -180.96, 2064.44}; +static float iP017[3] = {-162.00, -368.93, 2082.39}; +static float iP018[3] = {-88.16, -439.22, 2082.39}; +static float iP019[3] = {65.21, -440.32, 2083.39}; +static float iP020[3] = {246.87, -356.02, 2576.95}; +static float iP021[3] = {253.17, -111.15, 2567.15}; +static float iP022[3] = {132.34, 51.41, 2559.84}; +static float iP023[3] = {-97.88, 40.44, 2567.15}; +static float iP024[3] = {-222.97, -117.49, 2567.15}; +static float iP025[3] = {-252.22, -371.53, 2569.92}; +static float iP026[3] = {-108.44, -518.19, 2586.75}; +static float iP027[3] = {97.88, -524.79, 2586.75}; +static float iP028[3] = {370.03, -421.19, 3419.70}; +static float iP029[3] = {351.15, -16.98, 3423.17}; +static float iP030[3] = {200.66, 248.46, 3430.37}; +static float iP031[3] = {-148.42, 235.02, 3417.91}; +static float iP032[3] = {-360.21, -30.27, 3416.84}; +static float iP033[3] = {-357.90, -414.89, 3407.04}; +static float iP034[3] = {-148.88, -631.35, 3409.90}; +static float iP035[3] = {156.38, -632.59, 3419.70}; +static float iP036[3] = {462.61, -469.21, 4431.51}; +static float iP037[3] = {466.60, 102.25, 4434.98}; +static float iP038[3] = {243.05, 474.34, 4562.02}; +static float iP039[3] = {-191.23, 474.40, 4554.42}; +static float iP040[3] = {-476.12, 111.05, 4451.11}; +static float iP041[3] = {-473.36, -470.74, 4444.78}; +static float iP042[3] = {-266.95, -748.41, 4447.78}; +static float iP043[3] = {211.14, -749.91, 4429.73}; +static float iP044[3] = {680.57, -370.27, 5943.46}; +static float iP045[3] = {834.01, 363.09, 6360.63}; +static float iP046[3] = {371.29, 804.51, 6486.26}; +static float iP047[3] = {-291.43, 797.22, 6494.28}; +static float iP048[3] = {-784.13, 370.75, 6378.01}; +static float iP049[3] = {-743.29, -325.82, 5943.46}; +static float iP050[3] = {-383.24, -804.77, 5943.46}; +static float iP051[3] = {283.47, -846.09, 5943.46}; +static float P052[3] = {599.09, -300.15, 7894.03}; +static float P053[3] = {735.48, 306.26, 7911.92}; +static float P054[3] = {246.22, 558.53, 8460.50}; +static float P055[3] = {-230.41, 559.84, 8473.23}; +static float P056[3] = {-698.66, 320.83, 7902.59}; +static float P057[3] = {-643.29, -299.16, 7902.59}; +static float P058[3] = {-341.47, -719.30, 7902.59}; +static float P059[3] = {252.57, -756.12, 7902.59}; +static float P060[3] = {458.39, -265.31, 9355.44}; +static float P062[3] = {224.04, 338.75, 9450.30}; +static float P063[3] = {-165.71, 341.04, 9462.35}; +static float P064[3] = {-298.11, 110.13, 10180.37}; +static float P065[3] = {-473.99, -219.71, 9355.44}; +static float P066[3] = {-211.97, -479.87, 9355.44}; +static float P067[3] = {192.86, -491.45, 9348.73}; +static float P068[3] = {-136.29, -319.84, 1228.73}; +static float P069[3] = {1111.17, -314.14, 1314.19}; +static float P070[3] = {-1167.34, -321.61, 1319.45}; +static float P071[3] = {1404.86, -306.66, 1235.45}; +static float P072[3] = {-1409.73, -314.14, 1247.66}; +static float P073[3] = {1254.01, -296.87, 1544.58}; +static float P074[3] = {-1262.09, -291.70, 1504.26}; +static float P075[3] = {965.71, -269.26, 1742.65}; +static float P076[3] = {-900.97, -276.74, 1726.07}; +static float iP068[3] = {-136.29, -319.84, 1228.73}; +static float iP069[3] = {1111.17, -314.14, 1314.19}; +static float iP070[3] = {-1167.34, -321.61, 1319.45}; +static float iP071[3] = {1404.86, -306.66, 1235.45}; +static float iP072[3] = {-1409.73, -314.14, 1247.66}; +static float iP073[3] = {1254.01, -296.87, 1544.58}; +static float iP074[3] = {-1262.09, -291.70, 1504.26}; +static float iP075[3] = {965.71, -269.26, 1742.65}; +static float iP076[3] = {-900.97, -276.74, 1726.07}; +static float P077[3] = {1058.00, -448.81, 8194.66}; +static float P078[3] = {-1016.51, -456.43, 8190.62}; +static float P079[3] = {-1515.96, -676.45, 7754.93}; +static float P080[3] = {1856.75, -830.34, 7296.56}; +static float P081[3] = {1472.16, -497.38, 7399.68}; +static float P082[3] = {-1775.26, -829.51, 7298.46}; +static float P083[3] = {911.09, -252.51, 7510.99}; +static float P084[3] = {-1451.94, -495.62, 7384.30}; +static float P085[3] = {1598.75, -669.26, 7769.90}; +static float P086[3] = {-836.53, -250.08, 7463.25}; +static float P087[3] = {722.87, -158.18, 8006.41}; +static float P088[3] = {-688.86, -162.28, 7993.89}; +static float P089[3] = {-626.92, -185.30, 8364.98}; +static float P090[3] = {647.72, -189.46, 8354.99}; +static float P091[3] = {0.00, 835.01, 5555.62}; +static float P092[3] = {0.00, 1350.18, 5220.86}; +static float P093[3] = {0.00, 1422.94, 5285.27}; +static float P094[3] = {0.00, 1296.75, 5650.19}; +static float P095[3] = {0.00, 795.63, 6493.88}; +static float iP091[3] = {0.00, 835.01, 5555.62}; +static float iP092[3] = {0.00, 1350.18, 5220.86}; +static float iP093[3] = {0.00, 1422.94, 5285.27}; +static float iP094[3] = {0.00, 1296.75, 5650.19}; +static float iP095[3] = {0.00, 795.63, 6493.88}; +static float P097[3] = {-194.91, -357.14, 10313.32}; +static float P098[3] = {135.35, -357.66, 10307.94}; +static float iP097[3] = {-194.91, -357.14, 10313.32}; +static float iP098[3] = {135.35, -357.66, 10307.94}; +static float P099[3] = {-380.53, -221.14, 9677.98}; +static float P100[3] = {0.00, 412.99, 9629.33}; +static float P102[3] = {59.51, -412.55, 10677.58}; +static float iP102[3] = {59.51, -412.55, 10677.58}; +static float P103[3] = {6.50, 484.74, 9009.94}; +static float P105[3] = {-41.86, 476.51, 9078.17}; +static float P108[3] = {49.20, 476.83, 9078.24}; +static float P110[3] = {-187.62, -410.04, 10674.12}; +static float iP110[3] = {-187.62, -410.04, 10674.12}; +static float P111[3] = {-184.25, -318.70, 10723.88}; +static float iP111[3] = {-184.25, -318.70, 10723.88}; +static float P112[3] = {-179.61, -142.81, 10670.26}; +static float P113[3] = {57.43, -147.94, 10675.26}; +static float P114[3] = {54.06, -218.90, 10712.44}; +static float P115[3] = {-186.35, -212.09, 10713.76}; +static float P116[3] = {205.90, -84.61, 10275.97}; +static float P117[3] = {-230.96, -83.26, 10280.09}; +static float iP118[3] = {216.78, -509.17, 10098.94}; +static float iP119[3] = {-313.21, -510.79, 10102.62}; +static float P118[3] = {216.78, -509.17, 10098.94}; +static float P119[3] = {-313.21, -510.79, 10102.62}; +static float P120[3] = {217.95, 96.34, 10161.62}; +static float P121[3] = {71.99, -319.74, 10717.70}; +static float iP121[3] = {71.99, -319.74, 10717.70}; +static float P122[3] = {0.00, 602.74, 5375.84}; +static float iP122[3] = {0.00, 602.74, 5375.84}; +static float P123[3] = {-448.94, -203.14, 9499.60}; +static float P124[3] = {-442.64, -185.20, 9528.07}; +static float P125[3] = {-441.07, -148.05, 9528.07}; +static float P126[3] = {-443.43, -128.84, 9499.60}; +static float P127[3] = {-456.87, -146.78, 9466.67}; +static float P128[3] = {-453.68, -183.93, 9466.67}; +static float P129[3] = {428.43, -124.08, 9503.03}; +static float P130[3] = {419.73, -142.14, 9534.56}; +static float P131[3] = {419.92, -179.96, 9534.56}; +static float P132[3] = {431.20, -199.73, 9505.26}; +static float P133[3] = {442.28, -181.67, 9475.96}; +static float P134[3] = {442.08, -143.84, 9475.96}; +/* *INDENT-ON* */ + +void +Dolphin001(void) +{ + glNormal3fv(N071); + glBegin(GL_POLYGON); + glVertex3fv(P001); + glVertex3fv(P068); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P076); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P070); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P076); + glVertex3fv(P070); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P070); + glVertex3fv(P072); + glVertex3fv(P074); + glEnd(); + glNormal3fv(N119); + glBegin(GL_POLYGON); + glVertex3fv(P072); + glVertex3fv(P070); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P074); + glVertex3fv(P070); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P070); + glVertex3fv(P068); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P076); + glVertex3fv(P068); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P001); + glVertex3fv(P010); + glEnd(); +} + +void +Dolphin002(void) +{ + glNormal3fv(N071); + glBegin(GL_POLYGON); + glVertex3fv(P011); + glVertex3fv(P001); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P075); + glVertex3fv(P011); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P011); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P075); + glVertex3fv(P073); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P071); + glVertex3fv(P069); + glVertex3fv(P073); + glEnd(); + glNormal3fv(N119); + glBegin(GL_POLYGON); + glVertex3fv(P001); + glVertex3fv(P011); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P009); + glVertex3fv(P011); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P011); + glVertex3fv(P069); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P073); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P071); + glVertex3fv(P073); + glEnd(); +} + +void +Dolphin003(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glEnd(); +} + +void +Dolphin004(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); +} + +void +Dolphin005(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); +} + +void +Dolphin006(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N122); + glVertex3fv(P122); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N091); + glVertex3fv(P091); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N122); + glVertex3fv(P122); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); +} + +void +Dolphin007(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); +} + +void +Dolphin008(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); +} + +void +Dolphin009(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); +} + +void +Dolphin010(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); +} + +void +Dolphin011(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N079); + glVertex3fv(P079); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N089); + glVertex3fv(P089); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); +} + +void +Dolphin012(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N067); + glVertex3fv(P067); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); +} + +void +Dolphin013(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N116); + glVertex3fv(P116); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N113); + glVertex3fv(P113); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N113); + glVertex3fv(P113); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N115); + glVertex3fv(P115); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N116); + glVertex3fv(P116); + glNormal3fv(N113); + glVertex3fv(P113); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P002); + glVertex3fv(P007); + glVertex3fv(P008); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P007); + glVertex3fv(P114); + glVertex3fv(P115); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N112); + glVertex3fv(P112); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N115); + glVertex3fv(P115); + glEnd(); +} + +void +Dolphin014(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N111); + glVertex3fv(P111); + glNormal3fv(N110); + glVertex3fv(P110); + glNormal3fv(N102); + glVertex3fv(P102); + glNormal3fv(N121); + glVertex3fv(P121); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N111); + glVertex3fv(P111); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N110); + glVertex3fv(P110); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N110); + glVertex3fv(P110); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P098); + glVertex3fv(P097); + glVertex3fv(P111); + glVertex3fv(P121); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P002); + glVertex3fv(P099); + glVertex3fv(P097); + glVertex3fv(P098); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N110); + glVertex3fv(P110); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N102); + glVertex3fv(P102); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N118); + glVertex3fv(P118); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N118); + glVertex3fv(P118); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N098); + glVertex3fv(P098); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N102); + glVertex3fv(P102); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N102); + glVertex3fv(P102); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N121); + glVertex3fv(P121); + glEnd(); +} + +void +Dolphin015(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N100); + glVertex3fv(P100); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N117); + glVertex3fv(P117); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); +} + +void +Dolphin016(void) +{ + + glDisable(GL_DEPTH_TEST); + glBegin(GL_POLYGON); + glVertex3fv(P123); + glVertex3fv(P124); + glVertex3fv(P125); + glVertex3fv(P126); + glVertex3fv(P127); + glVertex3fv(P128); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P129); + glVertex3fv(P130); + glVertex3fv(P131); + glVertex3fv(P132); + glVertex3fv(P133); + glVertex3fv(P134); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P103); + glVertex3fv(P105); + glVertex3fv(P108); + glEnd(); + glEnable(GL_DEPTH_TEST); +} + +void +DrawDolphin(fishRec * fish) +{ + float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; + float pitch, thrash, chomp; + + fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360; + + thrash = 70.0 * fish->v; + + seg0 = 1.0 * thrash * sin((fish->htail) * RRAD); + seg3 = 1.0 * thrash * sin((fish->htail) * RRAD); + seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD); + seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD); + seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD); + seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD); + seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD); + seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD); + + pitch = fish->v * sin((fish->htail + 180.0) * RRAD); + + if (fish->v > 2.0) { + chomp = -(fish->v - 2.0) * 200.0; + } + chomp = 100.0; + + P012[1] = iP012[1] + seg5; + P013[1] = iP013[1] + seg5; + P014[1] = iP014[1] + seg5; + P015[1] = iP015[1] + seg5; + P016[1] = iP016[1] + seg5; + P017[1] = iP017[1] + seg5; + P018[1] = iP018[1] + seg5; + P019[1] = iP019[1] + seg5; + + P020[1] = iP020[1] + seg4; + P021[1] = iP021[1] + seg4; + P022[1] = iP022[1] + seg4; + P023[1] = iP023[1] + seg4; + P024[1] = iP024[1] + seg4; + P025[1] = iP025[1] + seg4; + P026[1] = iP026[1] + seg4; + P027[1] = iP027[1] + seg4; + + P028[1] = iP028[1] + seg2; + P029[1] = iP029[1] + seg2; + P030[1] = iP030[1] + seg2; + P031[1] = iP031[1] + seg2; + P032[1] = iP032[1] + seg2; + P033[1] = iP033[1] + seg2; + P034[1] = iP034[1] + seg2; + P035[1] = iP035[1] + seg2; + + P036[1] = iP036[1] + seg1; + P037[1] = iP037[1] + seg1; + P038[1] = iP038[1] + seg1; + P039[1] = iP039[1] + seg1; + P040[1] = iP040[1] + seg1; + P041[1] = iP041[1] + seg1; + P042[1] = iP042[1] + seg1; + P043[1] = iP043[1] + seg1; + + P044[1] = iP044[1] + seg0; + P045[1] = iP045[1] + seg0; + P046[1] = iP046[1] + seg0; + P047[1] = iP047[1] + seg0; + P048[1] = iP048[1] + seg0; + P049[1] = iP049[1] + seg0; + P050[1] = iP050[1] + seg0; + P051[1] = iP051[1] + seg0; + + P009[1] = iP009[1] + seg6; + P010[1] = iP010[1] + seg6; + P075[1] = iP075[1] + seg6; + P076[1] = iP076[1] + seg6; + + P001[1] = iP001[1] + seg7; + P011[1] = iP011[1] + seg7; + P068[1] = iP068[1] + seg7; + P069[1] = iP069[1] + seg7; + P070[1] = iP070[1] + seg7; + P071[1] = iP071[1] + seg7; + P072[1] = iP072[1] + seg7; + P073[1] = iP073[1] + seg7; + P074[1] = iP074[1] + seg7; + + P091[1] = iP091[1] + seg3; + P092[1] = iP092[1] + seg3; + P093[1] = iP093[1] + seg3; + P094[1] = iP094[1] + seg3; + P095[1] = iP095[1] + seg3; + P122[1] = iP122[1] + seg3 * 1.5; + + P097[1] = iP097[1] + chomp; + P098[1] = iP098[1] + chomp; + P102[1] = iP102[1] + chomp; + P110[1] = iP110[1] + chomp; + P111[1] = iP111[1] + chomp; + P121[1] = iP121[1] + chomp; + P118[1] = iP118[1] + chomp; + P119[1] = iP119[1] + chomp; + + glPushMatrix(); + + glRotatef(pitch, 1.0, 0.0, 0.0); + + glTranslatef(0.0, 0.0, 7000.0); + + glRotatef(180.0, 0.0, 1.0, 0.0); + + glEnable(GL_CULL_FACE); + Dolphin014(); + Dolphin010(); + Dolphin009(); + Dolphin012(); + Dolphin013(); + Dolphin006(); + Dolphin002(); + Dolphin001(); + Dolphin003(); + Dolphin015(); + Dolphin004(); + Dolphin005(); + Dolphin007(); + Dolphin008(); + Dolphin011(); + Dolphin016(); + glDisable(GL_CULL_FACE); + + glPopMatrix(); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/atlantis/shark.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,1308 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <GLUT/glut.h> +#include <math.h> +#include "atlantis.h" +/* *INDENT-OFF* */ +static float N002[3] = {0.000077 ,-0.020611 ,0.999788}; +static float N003[3] = {0.961425 ,0.258729 ,-0.093390}; +static float N004[3] = {0.510811 ,-0.769633 ,-0.383063}; +static float N005[3] = {0.400123 ,0.855734 ,-0.328055}; +static float N006[3] = {-0.770715 ,0.610204 ,-0.183440}; +static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316}; +static float N008[3] = {-0.972788 ,0.208921 ,-0.100179}; +static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383}; +static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589}; +static float N011[3] = {0.591434 ,-0.768401 ,-0.244471}; +static float N012[3] = {0.935152 ,-0.328495 ,-0.132598}; +static float N013[3] = {0.997102 ,0.074243 ,-0.016593}; +static float N014[3] = {0.969995 ,0.241712 ,-0.026186}; +static float N015[3] = {0.844539 ,0.502628 ,-0.184714}; +static float N016[3] = {-0.906608 ,0.386308 ,-0.169787}; +static float N017[3] = {-0.970016 ,0.241698 ,-0.025516}; +static float N018[3] = {-0.998652 ,0.050493 ,-0.012045}; +static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556}; +static float N020[3] = {-0.660944 ,-0.750276 ,0.015480}; +static float N021[3] = {0.503549 ,-0.862908 ,-0.042749}; +static float N022[3] = {0.953202 ,-0.302092 ,-0.012089}; +static float N023[3] = {0.998738 ,0.023574 ,0.044344}; +static float N024[3] = {0.979297 ,0.193272 ,0.060202}; +static float N025[3] = {0.798300 ,0.464885 ,0.382883}; +static float N026[3] = {-0.756590 ,0.452403 ,0.472126}; +static float N027[3] = {-0.953855 ,0.293003 ,0.065651}; +static float N028[3] = {-0.998033 ,0.040292 ,0.048028}; +static float N029[3] = {-0.977079 ,-0.204288 ,0.059858}; +static float N030[3] = {-0.729117 ,-0.675304 ,0.111140}; +static float N031[3] = {0.598361 ,-0.792753 ,0.116221}; +static float N032[3] = {0.965192 ,-0.252991 ,0.066332}; +static float N033[3] = {0.998201 ,-0.002790 ,0.059892}; +static float N034[3] = {0.978657 ,0.193135 ,0.070207}; +static float N035[3] = {0.718815 ,0.680392 ,0.142733}; +static float N036[3] = {-0.383096 ,0.906212 ,0.178936}; +static float N037[3] = {-0.952831 ,0.292590 ,0.080647}; +static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; +static float N039[3] = {-0.982629 ,-0.169881 ,0.074700}; +static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; +static float N041[3] = {0.359323 ,-0.915531 ,0.180805}; +static float N042[3] = {0.943356 ,-0.319387 ,0.089842}; +static float N043[3] = {0.998272 ,-0.032435 ,0.048993}; +static float N044[3] = {0.978997 ,0.193205 ,0.065084}; +static float N045[3] = {0.872144 ,0.470094 ,-0.135565}; +static float N046[3] = {-0.664282 ,0.737945 ,-0.119027}; +static float N047[3] = {-0.954508 ,0.288570 ,0.075107}; +static float N048[3] = {-0.998273 ,0.032406 ,0.048993}; +static float N049[3] = {-0.979908 ,-0.193579 ,0.048038}; +static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938}; +static float N051[3] = {0.643545 ,-0.763887 ,-0.048237}; +static float N052[3] = {0.955580 ,-0.288954 ,0.058068}; +static float N058[3] = {0.000050 ,0.793007 ,-0.609213}; +static float N059[3] = {0.913510 ,0.235418 ,-0.331779}; +static float N060[3] = {-0.807970 ,0.495000 ,-0.319625}; +static float N061[3] = {0.000000 ,0.784687 ,-0.619892}; +static float N062[3] = {0.000000 ,-1.000000 ,0.000000}; +static float N063[3] = {0.000000 ,1.000000 ,0.000000}; +static float N064[3] = {0.000000 ,1.000000 ,0.000000}; +static float N065[3] = {0.000000 ,1.000000 ,0.000000}; +static float N066[3] = {-0.055784 ,0.257059 ,0.964784}; +static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127}; +static float N070[3] = {0.000000 ,1.000000 ,0.000000}; +static float P002[3] = {0.00, -36.59, 5687.72}; +static float P003[3] = {90.00, 114.73, 724.38}; +static float P004[3] = {58.24, -146.84, 262.35}; +static float P005[3] = {27.81, 231.52, 510.43}; +static float P006[3] = {-27.81, 230.43, 509.76}; +static float P007[3] = {-46.09, -146.83, 265.84}; +static float P008[3] = {-90.00, 103.84, 718.53}; +static float P009[3] = {-131.10, -165.92, 834.85}; +static float P010[3] = {-27.81, -285.31, 500.00}; +static float P011[3] = {27.81, -285.32, 500.00}; +static float P012[3] = {147.96, -170.89, 845.50}; +static float P013[3] = {180.00, 0.00, 2000.00}; +static float P014[3] = {145.62, 352.67, 2000.00}; +static float P015[3] = {55.62, 570.63, 2000.00}; +static float P016[3] = {-55.62, 570.64, 2000.00}; +static float P017[3] = {-145.62, 352.68, 2000.00}; +static float P018[3] = {-180.00, 0.01, 2000.00}; +static float P019[3] = {-178.20, -352.66, 2001.61}; +static float P020[3] = {-55.63, -570.63, 2000.00}; +static float P021[3] = {55.62, -570.64, 2000.00}; +static float P022[3] = {179.91, -352.69, 1998.39}; +static float P023[3] = {150.00, 0.00, 3000.00}; +static float P024[3] = {121.35, 293.89, 3000.00}; +static float P025[3] = {46.35, 502.93, 2883.09}; +static float P026[3] = {-46.35, 497.45, 2877.24}; +static float P027[3] = {-121.35, 293.90, 3000.00}; +static float P028[3] = {-150.00, 0.00, 3000.00}; +static float P029[3] = {-152.21, -304.84, 2858.68}; +static float P030[3] = {-46.36, -475.52, 3000.00}; +static float P031[3] = {46.35, -475.53, 3000.00}; +static float P032[3] = {155.64, -304.87, 2863.50}; +static float P033[3] = {90.00, 0.00, 4000.00}; +static float P034[3] = {72.81, 176.33, 4000.00}; +static float P035[3] = {27.81, 285.32, 4000.00}; +static float P036[3] = {-27.81, 285.32, 4000.00}; +static float P037[3] = {-72.81, 176.34, 4000.00}; +static float P038[3] = {-90.00, 0.00, 4000.00}; +static float P039[3] = {-72.81, -176.33, 4000.00}; +static float P040[3] = {-27.81, -285.31, 4000.00}; +static float P041[3] = {27.81, -285.32, 4000.00}; +static float P042[3] = {72.81, -176.34, 4000.00}; +static float P043[3] = {30.00, 0.00, 5000.00}; +static float P044[3] = {24.27, 58.78, 5000.00}; +static float P045[3] = {9.27, 95.11, 5000.00}; +static float P046[3] = {-9.27, 95.11, 5000.00}; +static float P047[3] = {-24.27, 58.78, 5000.00}; +static float P048[3] = {-30.00, 0.00, 5000.00}; +static float P049[3] = {-24.27, -58.78, 5000.00}; +static float P050[3] = {-9.27, -95.10, 5000.00}; +static float P051[3] = {9.27, -95.11, 5000.00}; +static float P052[3] = {24.27, -58.78, 5000.00}; +static float P058[3] = {0.00, 1212.72, 2703.08}; +static float P059[3] = {50.36, 0.00, 108.14}; +static float P060[3] = {-22.18, 0.00, 108.14}; +static float P061[3] = {0.00, 1181.61, 6344.65}; +static float P062[3] = {516.45, -887.08, 2535.45}; +static float P063[3] = {-545.69, -879.31, 2555.63}; +static float P064[3] = {618.89, -1005.64, 2988.32}; +static float P065[3] = {-635.37, -1014.79, 2938.68}; +static float P066[3] = {0.00, 1374.43, 3064.18}; +static float P069[3] = {0.00, -418.25, 5765.04}; +static float P070[3] = {0.00, 1266.91, 6629.60}; +static float P071[3] = {-139.12, -124.96, 997.98}; +static float P072[3] = {-139.24, -110.18, 1020.68}; +static float P073[3] = {-137.33, -94.52, 1022.63}; +static float P074[3] = {-137.03, -79.91, 996.89}; +static float P075[3] = {-135.21, -91.48, 969.14}; +static float P076[3] = {-135.39, -110.87, 968.76}; +static float P077[3] = {150.23, -78.44, 995.53}; +static float P078[3] = {152.79, -92.76, 1018.46}; +static float P079[3] = {154.19, -110.20, 1020.55}; +static float P080[3] = {151.33, -124.15, 993.77}; +static float P081[3] = {150.49, -111.19, 969.86}; +static float P082[3] = {150.79, -92.41, 969.70}; +static float iP002[3] = {0.00, -36.59, 5687.72}; +static float iP004[3] = {58.24, -146.84, 262.35}; +static float iP007[3] = {-46.09, -146.83, 265.84}; +static float iP010[3] = {-27.81, -285.31, 500.00}; +static float iP011[3] = {27.81, -285.32, 500.00}; +static float iP023[3] = {150.00, 0.00, 3000.00}; +static float iP024[3] = {121.35, 293.89, 3000.00}; +static float iP025[3] = {46.35, 502.93, 2883.09}; +static float iP026[3] = {-46.35, 497.45, 2877.24}; +static float iP027[3] = {-121.35, 293.90, 3000.00}; +static float iP028[3] = {-150.00, 0.00, 3000.00}; +static float iP029[3] = {-121.35, -304.84, 2853.86}; +static float iP030[3] = {-46.36, -475.52, 3000.00}; +static float iP031[3] = {46.35, -475.53, 3000.00}; +static float iP032[3] = {121.35, -304.87, 2853.86}; +static float iP033[3] = {90.00, 0.00, 4000.00}; +static float iP034[3] = {72.81, 176.33, 4000.00}; +static float iP035[3] = {27.81, 285.32, 4000.00}; +static float iP036[3] = {-27.81, 285.32, 4000.00}; +static float iP037[3] = {-72.81, 176.34, 4000.00}; +static float iP038[3] = {-90.00, 0.00, 4000.00}; +static float iP039[3] = {-72.81, -176.33, 4000.00}; +static float iP040[3] = {-27.81, -285.31, 4000.00}; +static float iP041[3] = {27.81, -285.32, 4000.00}; +static float iP042[3] = {72.81, -176.34, 4000.00}; +static float iP043[3] = {30.00, 0.00, 5000.00}; +static float iP044[3] = {24.27, 58.78, 5000.00}; +static float iP045[3] = {9.27, 95.11, 5000.00}; +static float iP046[3] = {-9.27, 95.11, 5000.00}; +static float iP047[3] = {-24.27, 58.78, 5000.00}; +static float iP048[3] = {-30.00, 0.00, 5000.00}; +static float iP049[3] = {-24.27, -58.78, 5000.00}; +static float iP050[3] = {-9.27, -95.10, 5000.00}; +static float iP051[3] = {9.27, -95.11, 5000.00}; +static float iP052[3] = {24.27, -58.78, 5000.00}; +static float iP061[3] = {0.00, 1181.61, 6344.65}; +static float iP069[3] = {0.00, -418.25, 5765.04}; +static float iP070[3] = {0.00, 1266.91, 6629.60}; +/* *INDENT-ON* */ + +void +Fish001(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N017); + glVertex3fv(P017); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N007); + glVertex3fv(P007); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N011); + glVertex3fv(P011); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N011); + glVertex3fv(P011); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P071); + glVertex3fv(P072); + glVertex3fv(P073); + glVertex3fv(P074); + glVertex3fv(P075); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P077); + glVertex3fv(P078); + glVertex3fv(P079); + glVertex3fv(P080); + glVertex3fv(P081); + glVertex3fv(P082); + glEnd(); +} + +void +Fish002(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); +} + +void +Fish003(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); +} + +void +Fish004(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N061); + glVertex3fv(P061); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N070); + glVertex3fv(P070); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N061); + glVertex3fv(P061); + glEnd(); +} + +void +Fish005(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N069); + glVertex3fv(P069); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N069); + glVertex3fv(P069); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); +} + +void +Fish006(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); +} + +void +Fish007(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); +} + +void +Fish008(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); +} + +void +Fish009(void) +{ + glBegin(GL_POLYGON); + glVertex3fv(P059); + glVertex3fv(P012); + glVertex3fv(P009); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P012); + glVertex3fv(P004); + glVertex3fv(P007); + glVertex3fv(P009); + glEnd(); +} + +void +Fish_1(void) +{ + Fish004(); + Fish005(); + Fish003(); + Fish007(); + Fish006(); + Fish002(); + Fish008(); + Fish009(); + Fish001(); +} + +void +Fish_2(void) +{ + Fish005(); + Fish004(); + Fish003(); + Fish008(); + Fish006(); + Fish002(); + Fish007(); + Fish009(); + Fish001(); +} + +void +Fish_3(void) +{ + Fish005(); + Fish004(); + Fish007(); + Fish003(); + Fish002(); + Fish008(); + Fish009(); + Fish001(); + Fish006(); +} + +void +Fish_4(void) +{ + Fish005(); + Fish004(); + Fish008(); + Fish003(); + Fish002(); + Fish007(); + Fish009(); + Fish001(); + Fish006(); +} + +void +Fish_5(void) +{ + Fish009(); + Fish006(); + Fish007(); + Fish001(); + Fish002(); + Fish003(); + Fish008(); + Fish004(); + Fish005(); +} + +void +Fish_6(void) +{ + Fish009(); + Fish006(); + Fish008(); + Fish001(); + Fish002(); + Fish007(); + Fish003(); + Fish004(); + Fish005(); +} + +void +Fish_7(void) +{ + Fish009(); + Fish001(); + Fish007(); + Fish005(); + Fish002(); + Fish008(); + Fish003(); + Fish004(); + Fish006(); +} + +void +Fish_8(void) +{ + Fish009(); + Fish008(); + Fish001(); + Fish002(); + Fish007(); + Fish003(); + Fish005(); + Fish004(); + Fish006(); +} + +void +DrawShark(fishRec * fish) +{ + float mat[4][4]; + int n; + float seg1, seg2, seg3, seg4, segup; + float thrash, chomp; + + fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; + + thrash = 50.0 * fish->v; + + seg1 = 0.6 * thrash * sin(fish->htail * RRAD); + seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD); + seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD); + seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD); + + chomp = 0.0; + if (fish->v > 2.0) { + chomp = -(fish->v - 2.0) * 200.0; + } + P004[1] = iP004[1] + chomp; + P007[1] = iP007[1] + chomp; + P010[1] = iP010[1] + chomp; + P011[1] = iP011[1] + chomp; + + P023[0] = iP023[0] + seg1; + P024[0] = iP024[0] + seg1; + P025[0] = iP025[0] + seg1; + P026[0] = iP026[0] + seg1; + P027[0] = iP027[0] + seg1; + P028[0] = iP028[0] + seg1; + P029[0] = iP029[0] + seg1; + P030[0] = iP030[0] + seg1; + P031[0] = iP031[0] + seg1; + P032[0] = iP032[0] + seg1; + P033[0] = iP033[0] + seg2; + P034[0] = iP034[0] + seg2; + P035[0] = iP035[0] + seg2; + P036[0] = iP036[0] + seg2; + P037[0] = iP037[0] + seg2; + P038[0] = iP038[0] + seg2; + P039[0] = iP039[0] + seg2; + P040[0] = iP040[0] + seg2; + P041[0] = iP041[0] + seg2; + P042[0] = iP042[0] + seg2; + P043[0] = iP043[0] + seg3; + P044[0] = iP044[0] + seg3; + P045[0] = iP045[0] + seg3; + P046[0] = iP046[0] + seg3; + P047[0] = iP047[0] + seg3; + P048[0] = iP048[0] + seg3; + P049[0] = iP049[0] + seg3; + P050[0] = iP050[0] + seg3; + P051[0] = iP051[0] + seg3; + P052[0] = iP052[0] + seg3; + P002[0] = iP002[0] + seg4; + P061[0] = iP061[0] + seg4; + P069[0] = iP069[0] + seg4; + P070[0] = iP070[0] + seg4; + + fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); + + if (fish->vtail > 0.5) { + fish->vtail = 0.5; + } else if (fish->vtail < -0.5) { + fish->vtail = -0.5; + } + segup = thrash * fish->vtail; + + P023[1] = iP023[1] + segup; + P024[1] = iP024[1] + segup; + P025[1] = iP025[1] + segup; + P026[1] = iP026[1] + segup; + P027[1] = iP027[1] + segup; + P028[1] = iP028[1] + segup; + P029[1] = iP029[1] + segup; + P030[1] = iP030[1] + segup; + P031[1] = iP031[1] + segup; + P032[1] = iP032[1] + segup; + P033[1] = iP033[1] + segup * 5.0; + P034[1] = iP034[1] + segup * 5.0; + P035[1] = iP035[1] + segup * 5.0; + P036[1] = iP036[1] + segup * 5.0; + P037[1] = iP037[1] + segup * 5.0; + P038[1] = iP038[1] + segup * 5.0; + P039[1] = iP039[1] + segup * 5.0; + P040[1] = iP040[1] + segup * 5.0; + P041[1] = iP041[1] + segup * 5.0; + P042[1] = iP042[1] + segup * 5.0; + P043[1] = iP043[1] + segup * 12.0; + P044[1] = iP044[1] + segup * 12.0; + P045[1] = iP045[1] + segup * 12.0; + P046[1] = iP046[1] + segup * 12.0; + P047[1] = iP047[1] + segup * 12.0; + P048[1] = iP048[1] + segup * 12.0; + P049[1] = iP049[1] + segup * 12.0; + P050[1] = iP050[1] + segup * 12.0; + P051[1] = iP051[1] + segup * 12.0; + P052[1] = iP052[1] + segup * 12.0; + P002[1] = iP002[1] + segup * 17.0; + P061[1] = iP061[1] + segup * 17.0; + P069[1] = iP069[1] + segup * 17.0; + P070[1] = iP070[1] + segup * 17.0; + + glPushMatrix(); + + glTranslatef(0.0, 0.0, -3000.0); + + glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); + n = 0; + if (mat[0][2] >= 0.0) { + n += 1; + } + if (mat[1][2] >= 0.0) { + n += 2; + } + if (mat[2][2] >= 0.0) { + n += 4; + } + glScalef(2.0, 1.0, 1.0); + + glEnable(GL_CULL_FACE); + switch (n) { + case 0: + Fish_1(); + break; + case 1: + Fish_2(); + break; + case 2: + Fish_3(); + break; + case 3: + Fish_4(); + break; + case 4: + Fish_5(); + break; + case 5: + Fish_6(); + break; + case 6: + Fish_7(); + break; + case 7: + Fish_8(); + break; + } + glDisable(GL_CULL_FACE); + + glPopMatrix(); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/atlantis/swim.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,188 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <math.h> +#include <stdlib.h> /* For rand(). */ +#include <GLUT/glut.h> +#include "atlantis.h" + +void +FishTransform(fishRec * fish) +{ + + glTranslatef(fish->y, fish->z, -fish->x); + glRotatef(-fish->psi, 0.0, 1.0, 0.0); + glRotatef(fish->theta, 1.0, 0.0, 0.0); + glRotatef(-fish->phi, 0.0, 0.0, 1.0); +} + +void +WhalePilot(fishRec * fish) +{ + + fish->phi = -20.0; + fish->theta = 0.0; + fish->psi -= 0.5; + + fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); + fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); + fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); +} + +void +SharkPilot(fishRec * fish) +{ + static int sign = 1; + float X, Y, Z, tpsi, ttheta, thetal; + + fish->xt = 60000.0; + fish->yt = 0.0; + fish->zt = 0.0; + + X = fish->xt - fish->x; + Y = fish->yt - fish->y; + Z = fish->zt - fish->z; + + thetal = fish->theta; + + ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y))); + + if (ttheta > fish->theta + 0.25) { + fish->theta += 0.5; + } else if (ttheta < fish->theta - 0.25) { + fish->theta -= 0.5; + } + if (fish->theta > 90.0) { + fish->theta = 90.0; + } + if (fish->theta < -90.0) { + fish->theta = -90.0; + } + fish->dtheta = fish->theta - thetal; + + tpsi = RAD * atan2(Y, X); + + fish->attack = 0; + + if (fabs(tpsi - fish->psi) < 10.0) { + fish->attack = 1; + } else if (fabs(tpsi - fish->psi) < 45.0) { + if (fish->psi > tpsi) { + fish->psi -= 0.5; + if (fish->psi < -180.0) { + fish->psi += 360.0; + } + } else if (fish->psi < tpsi) { + fish->psi += 0.5; + if (fish->psi > 180.0) { + fish->psi -= 360.0; + } + } + } else { + if (rand() % 100 > 98) { + sign = 1 - sign; + } + fish->psi += sign; + if (fish->psi > 180.0) { + fish->psi -= 360.0; + } + if (fish->psi < -180.0) { + fish->psi += 360.0; + } + } + + if (fish->attack) { + if (fish->v < 1.1) { + fish->spurt = 1; + } + if (fish->spurt) { + fish->v += 0.2; + } + if (fish->v > 5.0) { + fish->spurt = 0; + } + if ((fish->v > 1.0) && (!fish->spurt)) { + fish->v -= 0.2; + } + } else { + if (!(rand() % 400) && (!fish->spurt)) { + fish->spurt = 1; + } + if (fish->spurt) { + fish->v += 0.05; + } + if (fish->v > 3.0) { + fish->spurt = 0; + } + if ((fish->v > 1.0) && (!fish->spurt)) { + fish->v -= 0.05; + } + } + + fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); + fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); + fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); +} + +void +SharkMiss(int i) +{ + int j; + float avoid, thetal; + float X, Y, Z, R; + + for (j = 0; j < NUM_SHARKS; j++) { + if (j != i) { + X = sharks[j].x - sharks[i].x; + Y = sharks[j].y - sharks[i].y; + Z = sharks[j].z - sharks[i].z; + + R = sqrt(X * X + Y * Y + Z * Z); + + avoid = 1.0; + thetal = sharks[i].theta; + + if (R < SHARKSIZE) { + if (Z > 0.0) { + sharks[i].theta -= avoid; + } else { + sharks[i].theta += avoid; + } + } + sharks[i].dtheta += (sharks[i].theta - thetal); + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/atlantis/whale.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,1798 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <GLUT/glut.h> +#include <math.h> +#include "atlantis.h" +/* *INDENT-OFF* */ +static float N001[3] = {0.019249 ,0.011340 ,-0.999750}; +static float N002[3] = {-0.132579 ,0.954547 ,0.266952}; +static float N003[3] = {-0.196061 ,0.980392 ,-0.019778}; +static float N004[3] = {0.695461 ,0.604704 ,0.388158}; +static float N005[3] = {0.870600 ,0.425754 ,0.246557}; +static float N006[3] = {-0.881191 ,0.392012 ,0.264251}; +static float N008[3] = {-0.341437 ,0.887477 ,0.309523}; +static float N009[3] = {0.124035 ,-0.992278 ,0.000000}; +static float N010[3] = {0.242536 ,0.000000 ,-0.970143}; +static float N011[3] = {0.588172 ,0.000000 ,0.808736}; +static float N012[3] = {0.929824 ,-0.340623 ,-0.139298}; +static float N013[3] = {0.954183 ,0.267108 ,-0.134865}; +static float N014[3] = {0.495127 ,0.855436 ,-0.151914}; +static float N015[3] = {-0.390199 ,0.906569 ,-0.160867}; +static float N016[3] = {-0.923605 ,0.354581 ,-0.145692}; +static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036}; +static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540}; +static float N019[3] = {0.405300 ,-0.901974 ,-0.148913}; +static float N020[3] = {0.909913 ,-0.392746 ,-0.133451}; +static float N021[3] = {0.936494 ,0.331147 ,-0.115414}; +static float N022[3] = {0.600131 ,0.793724 ,-0.099222}; +static float N023[3] = {-0.231556 ,0.968361 ,-0.093053}; +static float N024[3] = {-0.844369 ,0.525330 ,-0.105211}; +static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164}; +static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241}; +static float N027[3] = {0.263884 ,-0.959981 ,-0.093817}; +static float N028[3] = {0.842057 ,-0.525192 ,-0.122938}; +static float N029[3] = {0.921620 ,0.367565 ,-0.124546}; +static float N030[3] = {0.613927 ,0.784109 ,-0.090918}; +static float N031[3] = {-0.448754 ,0.888261 ,-0.098037}; +static float N032[3] = {-0.891865 ,0.434376 ,-0.126077}; +static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437}; +static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183}; +static float N035[3] = {0.307998 ,-0.941371 ,-0.137688}; +static float N036[3] = {0.806316 ,-0.574647 ,-0.140124}; +static float N037[3] = {0.961346 ,0.233646 ,-0.145681}; +static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; +static float N039[3] = {-0.374290 ,0.921953 ,-0.099553}; +static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; +static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189}; +static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968}; +static float N043[3] = {0.339204 ,-0.920273 ,-0.195036}; +static float N044[3] = {0.921475 ,-0.387382 ,-0.028636}; +static float N045[3] = {0.842465 ,0.533335 ,-0.076204}; +static float N046[3] = {0.380110 ,0.924939 ,0.002073}; +static float N047[3] = {-0.276128 ,0.961073 ,-0.009579}; +static float N048[3] = {-0.879684 ,0.473001 ,-0.049250}; +static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321}; +static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363}; +static float N051[3] = {0.466794 ,-0.880921 ,-0.077990}; +static float N052[3] = {0.898509 ,-0.432277 ,0.076279}; +static float N053[3] = {0.938985 ,0.328141 ,0.103109}; +static float N054[3] = {0.442420 ,0.895745 ,0.043647}; +static float N055[3] = {-0.255163 ,0.966723 ,0.018407}; +static float N056[3] = {-0.833769 ,0.540650 ,0.111924}; +static float N057[3] = {-0.953653 ,-0.289939 ,0.080507}; +static float N058[3] = {-0.672357 ,-0.730524 ,0.119461}; +static float N059[3] = {0.522249 ,-0.846652 ,0.102157}; +static float N060[3] = {0.885868 ,-0.427631 ,0.179914}; +static float N062[3] = {0.648942 ,0.743116 ,0.163255}; +static float N063[3] = {-0.578967 ,0.807730 ,0.111219}; +static float N065[3] = {-0.909864 ,-0.352202 ,0.219321}; +static float N066[3] = {-0.502541 ,-0.818090 ,0.279610}; +static float N067[3] = {0.322919 ,-0.915358 ,0.240504}; +static float N068[3] = {0.242536 ,0.000000 ,-0.970143}; +static float N069[3] = {0.000000 ,1.000000 ,0.000000}; +static float N070[3] = {0.000000 ,1.000000 ,0.000000}; +static float N071[3] = {0.000000 ,1.000000 ,0.000000}; +static float N072[3] = {0.000000 ,1.000000 ,0.000000}; +static float N073[3] = {0.000000 ,1.000000 ,0.000000}; +static float N074[3] = {0.000000 ,1.000000 ,0.000000}; +static float N075[3] = {0.031220 ,0.999025 ,-0.031220}; +static float N076[3] = {0.000000 ,1.000000 ,0.000000}; +static float N077[3] = {0.446821 ,0.893642 ,0.041889}; +static float N078[3] = {0.863035 ,-0.100980 ,0.494949}; +static float N079[3] = {0.585597 ,-0.808215 ,0.062174}; +static float N080[3] = {0.000000 ,1.000000 ,0.000000}; +static float N081[3] = {1.000000 ,0.000000 ,0.000000}; +static float N082[3] = {0.000000 ,1.000000 ,0.000000}; +static float N083[3] = {-1.000000 ,0.000000 ,0.000000}; +static float N084[3] = {-0.478893 ,0.837129 ,-0.264343}; +static float N085[3] = {0.000000 ,1.000000 ,0.000000}; +static float N086[3] = {0.763909 ,0.539455 ,-0.354163}; +static float N087[3] = {0.446821 ,0.893642 ,0.041889}; +static float N088[3] = {0.385134 ,-0.908288 ,0.163352}; +static float N089[3] = {-0.605952 ,0.779253 ,-0.159961}; +static float N090[3] = {0.000000 ,1.000000 ,0.000000}; +static float N091[3] = {0.000000 ,1.000000 ,0.000000}; +static float N092[3] = {0.000000 ,1.000000 ,0.000000}; +static float N093[3] = {0.000000 ,1.000000 ,0.000000}; +static float N094[3] = {1.000000 ,0.000000 ,0.000000}; +static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; +static float N096[3] = {0.644444 ,-0.621516 ,0.445433}; +static float N097[3] = {-0.760896 ,-0.474416 ,0.442681}; +static float N098[3] = {0.636888 ,-0.464314 ,0.615456}; +static float N099[3] = {-0.710295 ,0.647038 ,0.277168}; +static float N100[3] = {0.009604 ,0.993655 ,0.112063}; +static float iP001[3] = {18.74, 13.19, 3.76}; +static float P001[3] = {18.74, 13.19, 3.76}; +static float P002[3] = {0.00, 390.42, 10292.57}; +static float P003[3] = {55.80, 622.31, 8254.35}; +static float P004[3] = {20.80, 247.66, 10652.13}; +static float P005[3] = {487.51, 198.05, 9350.78}; +static float P006[3] = {-457.61, 199.04, 9353.01}; +static float P008[3] = {-34.67, 247.64, 10663.71}; +static float iP009[3] = {97.46, 67.63, 593.82}; +static float iP010[3] = {-84.33, 67.63, 588.18}; +static float iP011[3] = {118.69, 8.98, -66.91}; +static float P009[3] = {97.46, 67.63, 593.82}; +static float P010[3] = {-84.33, 67.63, 588.18}; +static float P011[3] = {118.69, 8.98, -66.91}; +static float iP012[3] = {156.48, -31.95, 924.54}; +static float iP013[3] = {162.00, 110.22, 924.54}; +static float iP014[3] = {88.16, 221.65, 924.54}; +static float iP015[3] = {-65.21, 231.16, 924.54}; +static float iP016[3] = {-156.48, 121.97, 924.54}; +static float iP017[3] = {-162.00, -23.93, 924.54}; +static float iP018[3] = {-88.16, -139.10, 924.54}; +static float iP019[3] = {65.21, -148.61, 924.54}; +static float iP020[3] = {246.87, -98.73, 1783.04}; +static float iP021[3] = {253.17, 127.76, 1783.04}; +static float iP022[3] = {132.34, 270.77, 1783.04}; +static float iP023[3] = {-97.88, 285.04, 1783.04}; +static float iP024[3] = {-222.97, 139.80, 1783.04}; +static float iP025[3] = {-225.29, -86.68, 1783.04}; +static float iP026[3] = {-108.44, -224.15, 1783.04}; +static float iP027[3] = {97.88, -221.56, 1783.04}; +static float iP028[3] = {410.55, -200.66, 3213.87}; +static float iP029[3] = {432.19, 148.42, 3213.87}; +static float iP030[3] = {200.66, 410.55, 3213.87}; +static float iP031[3] = {-148.42, 432.19, 3213.87}; +static float iP032[3] = {-407.48, 171.88, 3213.87}; +static float iP033[3] = {-432.19, -148.42, 3213.87}; +static float iP034[3] = {-148.88, -309.74, 3213.87}; +static float iP035[3] = {156.38, -320.17, 3213.87}; +static float iP036[3] = {523.39, -303.81, 4424.57}; +static float iP037[3] = {574.66, 276.84, 4424.57}; +static float iP038[3] = {243.05, 492.50, 4424.57}; +static float iP039[3] = {-191.23, 520.13, 4424.57}; +static float iP040[3] = {-523.39, 304.01, 4424.57}; +static float iP041[3] = {-574.66, -231.83, 4424.57}; +static float iP042[3] = {-266.95, -578.17, 4424.57}; +static float iP043[3] = {211.14, -579.67, 4424.57}; +static float iP044[3] = {680.57, -370.27, 5943.46}; +static float iP045[3] = {834.01, 363.09, 5943.46}; +static float iP046[3] = {371.29, 614.13, 5943.46}; +static float iP047[3] = {-291.43, 621.86, 5943.46}; +static float iP048[3] = {-784.13, 362.60, 5943.46}; +static float iP049[3] = {-743.29, -325.82, 5943.46}; +static float iP050[3] = {-383.24, -804.77, 5943.46}; +static float iP051[3] = {283.47, -846.09, 5943.46}; +static float P012[3] = {156.48, -31.95, 924.54}; +static float P013[3] = {162.00, 110.22, 924.54}; +static float P014[3] = {88.16, 221.65, 924.54}; +static float P015[3] = {-65.21, 231.16, 924.54}; +static float P016[3] = {-156.48, 121.97, 924.54}; +static float P017[3] = {-162.00, -23.93, 924.54}; +static float P018[3] = {-88.16, -139.10, 924.54}; +static float P019[3] = {65.21, -148.61, 924.54}; +static float P020[3] = {246.87, -98.73, 1783.04}; +static float P021[3] = {253.17, 127.76, 1783.04}; +static float P022[3] = {132.34, 270.77, 1783.04}; +static float P023[3] = {-97.88, 285.04, 1783.04}; +static float P024[3] = {-222.97, 139.80, 1783.04}; +static float P025[3] = {-225.29, -86.68, 1783.04}; +static float P026[3] = {-108.44, -224.15, 1783.04}; +static float P027[3] = {97.88, -221.56, 1783.04}; +static float P028[3] = {410.55, -200.66, 3213.87}; +static float P029[3] = {432.19, 148.42, 3213.87}; +static float P030[3] = {200.66, 410.55, 3213.87}; +static float P031[3] = {-148.42, 432.19, 3213.87}; +static float P032[3] = {-407.48, 171.88, 3213.87}; +static float P033[3] = {-432.19, -148.42, 3213.87}; +static float P034[3] = {-148.88, -309.74, 3213.87}; +static float P035[3] = {156.38, -320.17, 3213.87}; +static float P036[3] = {523.39, -303.81, 4424.57}; +static float P037[3] = {574.66, 276.84, 4424.57}; +static float P038[3] = {243.05, 492.50, 4424.57}; +static float P039[3] = {-191.23, 520.13, 4424.57}; +static float P040[3] = {-523.39, 304.01, 4424.57}; +static float P041[3] = {-574.66, -231.83, 4424.57}; +static float P042[3] = {-266.95, -578.17, 4424.57}; +static float P043[3] = {211.14, -579.67, 4424.57}; +static float P044[3] = {680.57, -370.27, 5943.46}; +static float P045[3] = {834.01, 363.09, 5943.46}; +static float P046[3] = {371.29, 614.13, 5943.46}; +static float P047[3] = {-291.43, 621.86, 5943.46}; +static float P048[3] = {-784.13, 362.60, 5943.46}; +static float P049[3] = {-743.29, -325.82, 5943.46}; +static float P050[3] = {-383.24, -804.77, 5943.46}; +static float P051[3] = {283.47, -846.09, 5943.46}; +static float P052[3] = {599.09, -332.24, 7902.59}; +static float P053[3] = {735.48, 306.26, 7911.92}; +static float P054[3] = {321.55, 558.53, 7902.59}; +static float P055[3] = {-260.54, 559.84, 7902.59}; +static float P056[3] = {-698.66, 320.83, 7902.59}; +static float P057[3] = {-643.29, -299.16, 7902.59}; +static float P058[3] = {-341.47, -719.30, 7902.59}; +static float P059[3] = {252.57, -756.12, 7902.59}; +static float P060[3] = {458.39, -265.31, 9355.44}; +static float P062[3] = {224.04, 438.98, 9364.77}; +static float P063[3] = {-165.71, 441.27, 9355.44}; +static float P065[3] = {-473.99, -219.71, 9355.44}; +static float P066[3] = {-211.97, -479.87, 9355.44}; +static float P067[3] = {192.86, -504.03, 9355.44}; +static float iP068[3] = {-112.44, 9.25, -64.42}; +static float iP069[3] = {1155.63, 0.00, -182.46}; +static float iP070[3] = {-1143.13, 0.00, -181.54}; +static float iP071[3] = {1424.23, 0.00, -322.09}; +static float iP072[3] = {-1368.01, 0.00, -310.38}; +static float iP073[3] = {1255.57, 2.31, 114.05}; +static float iP074[3] = {-1149.38, 0.00, 117.12}; +static float iP075[3] = {718.36, 0.00, 433.36}; +static float iP076[3] = {-655.90, 0.00, 433.36}; +static float P068[3] = {-112.44, 9.25, -64.42}; +static float P069[3] = {1155.63, 0.00, -182.46}; +static float P070[3] = {-1143.13, 0.00, -181.54}; +static float P071[3] = {1424.23, 0.00, -322.09}; +static float P072[3] = {-1368.01, 0.00, -310.38}; +static float P073[3] = {1255.57, 2.31, 114.05}; +static float P074[3] = {-1149.38, 0.00, 117.12}; +static float P075[3] = {718.36, 0.00, 433.36}; +static float P076[3] = {-655.90, 0.00, 433.36}; +static float P077[3] = {1058.00, -2.66, 7923.51}; +static float P078[3] = {-1016.51, -15.47, 7902.87}; +static float P079[3] = {-1363.99, -484.50, 7593.38}; +static float P080[3] = {1478.09, -861.47, 7098.12}; +static float P081[3] = {1338.06, -284.68, 7024.15}; +static float P082[3] = {-1545.51, -860.64, 7106.60}; +static float P083[3] = {1063.19, -70.46, 7466.60}; +static float P084[3] = {-1369.18, -288.11, 7015.34}; +static float P085[3] = {1348.44, -482.50, 7591.41}; +static float P086[3] = {-1015.45, -96.80, 7474.86}; +static float P087[3] = {731.04, 148.38, 7682.58}; +static float P088[3] = {-697.03, 151.82, 7668.81}; +static float P089[3] = {-686.82, 157.09, 7922.29}; +static float P090[3] = {724.73, 147.75, 7931.39}; +static float iP091[3] = {0.00, 327.10, 2346.55}; +static float iP092[3] = {0.00, 552.28, 2311.31}; +static float iP093[3] = {0.00, 721.16, 2166.41}; +static float iP094[3] = {0.00, 693.42, 2388.80}; +static float iP095[3] = {0.00, 389.44, 2859.97}; +static float P091[3] = {0.00, 327.10, 2346.55}; +static float P092[3] = {0.00, 552.28, 2311.31}; +static float P093[3] = {0.00, 721.16, 2166.41}; +static float P094[3] = {0.00, 693.42, 2388.80}; +static float P095[3] = {0.00, 389.44, 2859.97}; +static float iP096[3] = {222.02, -183.67, 10266.89}; +static float iP097[3] = {-128.90, -182.70, 10266.89}; +static float iP098[3] = {41.04, 88.31, 10659.36}; +static float iP099[3] = {-48.73, 88.30, 10659.36}; +static float P096[3] = {222.02, -183.67, 10266.89}; +static float P097[3] = {-128.90, -182.70, 10266.89}; +static float P098[3] = {41.04, 88.31, 10659.36}; +static float P099[3] = {-48.73, 88.30, 10659.36}; +static float P100[3] = {0.00, 603.42, 9340.68}; +static float P104[3] = {-9.86, 567.62, 7858.65}; +static float P105[3] = {31.96, 565.27, 7908.46}; +static float P106[3] = {22.75, 568.13, 7782.83}; +static float P107[3] = {58.93, 568.42, 7775.94}; +static float P108[3] = {55.91, 565.59, 7905.86}; +static float P109[3] = {99.21, 566.00, 7858.65}; +static float P110[3] = {-498.83, 148.14, 9135.10}; +static float P111[3] = {-495.46, 133.24, 9158.48}; +static float P112[3] = {-490.82, 146.23, 9182.76}; +static float P113[3] = {-489.55, 174.11, 9183.66}; +static float P114[3] = {-492.92, 189.00, 9160.28}; +static float P115[3] = {-497.56, 176.02, 9136.00}; +static float P116[3] = {526.54, 169.68, 9137.70}; +static float P117[3] = {523.49, 184.85, 9161.42}; +static float P118[3] = {518.56, 171.78, 9186.06}; +static float P119[3] = {516.68, 143.53, 9186.98}; +static float P120[3] = {519.73, 128.36, 9163.26}; +static float P121[3] = {524.66, 141.43, 9138.62}; +/* *INDENT-ON* */ + +void +Whale001(void) +{ + + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N072); + glVertex3fv(P072); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N072); + glVertex3fv(P072); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N074); + glVertex3fv(P074); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); +} + +void +Whale002(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N075); + glVertex3fv(P075); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N075); + glVertex3fv(P075); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N071); + glVertex3fv(P071); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N073); + glVertex3fv(P073); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N071); + glVertex3fv(P071); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); +} + +void +Whale003(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glEnd(); +} + +void +Whale004(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); +} + +void +Whale005(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); +} + +void +Whale006(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); +} + +void +Whale007(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); +} + +void +Whale008(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); +} + +void +Whale009(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); +} + +void +Whale010(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); +} + +void +Whale011(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N079); + glVertex3fv(P079); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N089); + glVertex3fv(P089); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); +} + +void +Whale012(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N067); + glVertex3fv(P067); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); +} + +void +Whale013(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N096); + glVertex3fv(P096); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N096); + glVertex3fv(P096); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N098); + glVertex3fv(P098); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P005); + glVertex3fv(P006); + glVertex3fv(P099); + glVertex3fv(P098); + glEnd(); +} + +void +Whale014(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P006); + glVertex3fv(P005); + glVertex3fv(P004); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N004); + glVertex3fv(P004); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N004); + glVertex3fv(P004); + glEnd(); +} + +void +Whale015(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N100); + glVertex3fv(P100); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); +} + +void +Whale016(void) +{ + glBegin(GL_POLYGON); + glVertex3fv(P104); + glVertex3fv(P105); + glVertex3fv(P106); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P107); + glVertex3fv(P108); + glVertex3fv(P109); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P110); + glVertex3fv(P111); + glVertex3fv(P112); + glVertex3fv(P113); + glVertex3fv(P114); + glVertex3fv(P115); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P116); + glVertex3fv(P117); + glVertex3fv(P118); + glVertex3fv(P119); + glVertex3fv(P120); + glVertex3fv(P121); + glEnd(); +} + +void +DrawWhale(fishRec * fish) +{ + float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; + float pitch, thrash, chomp; + + fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; + + thrash = 70.0 * fish->v; + + seg0 = 1.5 * thrash * sin((fish->htail) * RRAD); + seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD); + seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD); + seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD); + seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD); + seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD); + seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD); + seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD); + + pitch = fish->v * sin((fish->htail - 160.0) * RRAD); + + chomp = 0.0; + if (fish->v > 2.0) { + chomp = -(fish->v - 2.0) * 200.0; + } + P012[1] = iP012[1] + seg5; + P013[1] = iP013[1] + seg5; + P014[1] = iP014[1] + seg5; + P015[1] = iP015[1] + seg5; + P016[1] = iP016[1] + seg5; + P017[1] = iP017[1] + seg5; + P018[1] = iP018[1] + seg5; + P019[1] = iP019[1] + seg5; + + P020[1] = iP020[1] + seg4; + P021[1] = iP021[1] + seg4; + P022[1] = iP022[1] + seg4; + P023[1] = iP023[1] + seg4; + P024[1] = iP024[1] + seg4; + P025[1] = iP025[1] + seg4; + P026[1] = iP026[1] + seg4; + P027[1] = iP027[1] + seg4; + + P028[1] = iP028[1] + seg2; + P029[1] = iP029[1] + seg2; + P030[1] = iP030[1] + seg2; + P031[1] = iP031[1] + seg2; + P032[1] = iP032[1] + seg2; + P033[1] = iP033[1] + seg2; + P034[1] = iP034[1] + seg2; + P035[1] = iP035[1] + seg2; + + P036[1] = iP036[1] + seg1; + P037[1] = iP037[1] + seg1; + P038[1] = iP038[1] + seg1; + P039[1] = iP039[1] + seg1; + P040[1] = iP040[1] + seg1; + P041[1] = iP041[1] + seg1; + P042[1] = iP042[1] + seg1; + P043[1] = iP043[1] + seg1; + + P044[1] = iP044[1] + seg0; + P045[1] = iP045[1] + seg0; + P046[1] = iP046[1] + seg0; + P047[1] = iP047[1] + seg0; + P048[1] = iP048[1] + seg0; + P049[1] = iP049[1] + seg0; + P050[1] = iP050[1] + seg0; + P051[1] = iP051[1] + seg0; + + P009[1] = iP009[1] + seg6; + P010[1] = iP010[1] + seg6; + P075[1] = iP075[1] + seg6; + P076[1] = iP076[1] + seg6; + + P001[1] = iP001[1] + seg7; + P011[1] = iP011[1] + seg7; + P068[1] = iP068[1] + seg7; + P069[1] = iP069[1] + seg7; + P070[1] = iP070[1] + seg7; + P071[1] = iP071[1] + seg7; + P072[1] = iP072[1] + seg7; + P073[1] = iP073[1] + seg7; + P074[1] = iP074[1] + seg7; + + P091[1] = iP091[1] + seg3 * 1.1; + P092[1] = iP092[1] + seg3; + P093[1] = iP093[1] + seg3; + P094[1] = iP094[1] + seg3; + P095[1] = iP095[1] + seg3 * 0.9; + + P099[1] = iP099[1] + chomp; + P098[1] = iP098[1] + chomp; + P097[1] = iP097[1] + chomp; + P096[1] = iP096[1] + chomp; + + glPushMatrix(); + + glRotatef(pitch, 1.0, 0.0, 0.0); + + glTranslatef(0.0, 0.0, 8000.0); + + glRotatef(180.0, 0.0, 1.0, 0.0); + + glScalef(3.0, 3.0, 3.0); + + glEnable(GL_CULL_FACE); + + Whale001(); + Whale002(); + Whale003(); + Whale004(); + Whale005(); + Whale006(); + Whale007(); + Whale008(); + Whale009(); + Whale010(); + Whale011(); + Whale012(); + Whale013(); + Whale014(); + Whale015(); + Whale016(); + + glDisable(GL_CULL_FACE); + + glPopMatrix(); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.2 Mac OpenGL Application.xctemplate/main.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,179 @@ + +/* Simple program: Create a blank window, wait for keypress, quit. + + Please see the SDL documentation for details on using the SDL API: + /Developer/Documentation/SDL/docs.html +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + +#include "SDL.h" + +extern void Atlantis_Init (); +extern void Atlantis_Reshape (int w, int h); +extern void Atlantis_Animate (); +extern void Atlantis_Display (); + +static SDL_Surface *gScreen; + +static void initAttributes () +{ + // Setup attributes we want for the OpenGL context + + int value; + + // Don't set color bit sizes (SDL_GL_RED_SIZE, etc) + // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and + // 5-5-5 RGB for 16-bit screens + + // Request a 16-bit depth buffer (without this, there is no depth buffer) + value = 16; + SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); + + + // Request double-buffered OpenGL + // The fact that windows are double-buffered on Mac OS X has no effect + // on OpenGL double buffering. + value = 1; + SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value); +} + +static void printAttributes () +{ + // Print out attributes of the context we created + int nAttr; + int i; + + int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, + SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; + + char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n", + "Alpha size: %d bits\n", "Color buffer size: %d bits\n", + "Depth bufer size: %d bits\n" }; + + nAttr = sizeof(attr) / sizeof(int); + + for (i = 0; i < nAttr; i++) { + + int value; + SDL_GL_GetAttribute (attr[i], &value); + printf (desc[i], value); + } +} + +static void createSurface (int fullscreen) +{ + Uint32 flags = 0; + + flags = SDL_OPENGL; + if (fullscreen) + flags |= SDL_FULLSCREEN; + + // Create window + gScreen = SDL_SetVideoMode (640, 480, 0, flags); + if (gScreen == NULL) { + + fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n", + SDL_GetError()); + SDL_Quit(); + exit(2); + } +} + +static void initGL () +{ + Atlantis_Init (); + Atlantis_Reshape (gScreen->w, gScreen->h); +} + +static void drawGL () +{ + Atlantis_Animate (); + Atlantis_Display (); +} + +static void mainLoop () +{ + SDL_Event event; + int done = 0; + int fps = 24; + int delay = 1000/fps; + int thenTicks = -1; + int nowTicks; + + while ( !done ) { + + /* Check for events */ + while ( SDL_PollEvent (&event) ) { + switch (event.type) { + + case SDL_MOUSEMOTION: + break; + case SDL_MOUSEBUTTONDOWN: + break; + case SDL_KEYDOWN: + /* Any keypress quits the app... */ + case SDL_QUIT: + done = 1; + break; + default: + break; + } + } + + // Draw at 24 hz + // This approach is not normally recommended - it is better to + // use time-based animation and run as fast as possible + drawGL (); + SDL_GL_SwapBuffers (); + + // Time how long each draw-swap-delay cycle takes + // and adjust delay to get closer to target framerate + if (thenTicks > 0) { + nowTicks = SDL_GetTicks (); + delay += (1000/fps - (nowTicks-thenTicks)); + thenTicks = nowTicks; + if (delay < 0) + delay = 1000/fps; + } + else { + thenTicks = SDL_GetTicks (); + } + + SDL_Delay (delay); + } +} + +int main(int argc, char *argv[]) +{ + // Init SDL video subsystem + if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) { + + fprintf(stderr, "Couldn't initialize SDL: %s\n", + SDL_GetError()); + exit(1); + } + + // Set GL context attributes + initAttributes (); + + // Create GL context + createSurface (0); + + // Get GL context attributes + printAttributes (); + + // Init GL state + initGL (); + + // Draw, get events... + mainLoop (); + + // Cleanup + SDL_Quit(); + + return 0; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac Application.xctemplate/TemplateInfo.plist Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,77 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>Ancestors</key> + <array> + <string>org.libsdl.SDLApplicationBase</string> + <string>com.apple.dt.unit.macBase</string> + </array> + <key>Identifier</key> + <string>org.libsdl.SDL13ApplicationMac</string> + <key>Kind</key> + <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> + <key>Targets</key> + <array> + <dict> + <key>Frameworks</key> + <array> + <string>AppKit</string> + <string>Foundation</string> + <string>SDL</string> + </array> + <key>BuildPhases</key> + <array> + <dict> + <key>Class</key> + <string>Sources</string> + </dict> + <dict> + <key>Class</key> + <string>Frameworks</string> + </dict> + <dict> + <key>Class</key> + <string>Resources</string> + </dict> + </array> + <key>Configurations</key> + <dict> + <key>Debug</key> + <dict> + <key>COPY_PHASE_STRIP</key> + <string>NO</string> + <key>GCC_DYNAMIC_NO_PIC</key> + <string>NO</string> + </dict> + <key>Release</key> + <dict> + <key>COPY_PHASE_STRIP</key> + <string>YES</string> + </dict> + </dict> + <key>ProductType</key> + <string>com.apple.product-type.application</string> + <key>SharedSettings</key> + <dict> + <key>FRAMEWORK_SEARCH_PATHS</key> + <string>/Library/Frameworks</string> + <key>USER_HEADER_SEARCH_PATHS</key> + <string>/Library/Frameworks/SDL.framework/Headers</string> + <key>MACOSX_DEPLOYMENT_TARGET</key> + <string>10.5</string> + <key>ARCHS</key> + <string>x86_64 i386</string> + </dict> + </dict> + </array> + <key>Concrete</key> + <true/> + <key>Definitions</key> + <dict/> + <key>Nodes</key> + <array/> + <key>Description</key> + <string>This template provides a starting point for an application that uses SDL 1.3 for Mac.</string> +</dict> +</plist>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/TemplateInfo.plist Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,89 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>Ancestors</key> + <array> + <string>org.libsdl.SDL13ApplicationMac</string> + </array> + <key>Identifier</key> + <string>org.libsdl.SDL13ApplicationMacOpenGL</string> + <key>Kind</key> + <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> + <key>Targets</key> + <array> + <dict> + <key>Frameworks</key> + <array> + <string>OpenGL</string> + </array> + </dict> + </array> + <key>Concrete</key> + <true/> + <key>Definitions</key> + <dict> + <key>main.c</key> + <dict> + <key>Group</key> + <string>Supporting Files</string> + <key>Path</key> + <string>main.c</string> + </dict> + <key>atlantis/atlantis.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/atlantis.c</string> + </dict> + <key>atlantis/atlantis.h</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/atlantis.h</string> + </dict> + <key>atlantis/dolphin.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/dolphin.c</string> + </dict> + <key>atlantis/shark.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/shark.c</string> + </dict> + <key>atlantis/swim.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/swim.c</string> + </dict> + <key>atlantis/whale.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/whale.c</string> + </dict> + </dict> + <key>Nodes</key> + <array> + <string>main.c</string> + <string>atlantis/atlantis.c</string> + <string>atlantis/atlantis.h</string> + <string>atlantis/dolphin.c</string> + <string>atlantis/shark.c</string> + <string>atlantis/swim.c</string> + <string>atlantis/whale.c</string> + </array> + <key>Description</key> + <string>This template provides a starting point for an application that uses SDL 1.3 with OpenGL for Mac.</string> +</dict> +</plist>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/atlantis/atlantis.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,464 @@ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <sys/time.h> +#ifdef USE_GLUT +#include <GLUT/glut.h> +#endif +#include "SDL_opengl.h" +#include "atlantis.h" + +fishRec sharks[NUM_SHARKS]; +fishRec momWhale; +fishRec babyWhale; +fishRec dolph; + +GLboolean Timing = GL_TRUE; + +int w_win = 640; +int h_win = 480; +GLint count = 0; +GLenum StrMode = GL_VENDOR; + +GLboolean moving; + +static double mtime(void) +{ + struct timeval tk_time; + struct timezone tz; + + gettimeofday(&tk_time, &tz); + + return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; +} + +static double filter(double in, double *save) +{ + static double k1 = 0.9; + static double k2 = 0.05; + + save[3] = in; + save[1] = save[0]*k1 + k2*(save[3] + save[2]); + + save[0]=save[1]; + save[2]=save[3]; + + return(save[1]); +} + +void DrawStr(const char *str) +{ +#ifdef USE_GLUT + GLint i = 0; + + if(!str) return; + + while(str[i]) + { + glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); + i++; + } +#endif +} + +void +InitFishs(void) +{ + int i; + + for (i = 0; i < NUM_SHARKS; i++) { + sharks[i].x = 70000.0 + rand() % 6000; + sharks[i].y = rand() % 6000; + sharks[i].z = rand() % 6000; + sharks[i].psi = rand() % 360 - 180.0; + sharks[i].v = 1.0; + } + + dolph.x = 30000.0; + dolph.y = 0.0; + dolph.z = 6000.0; + dolph.psi = 90.0; + dolph.theta = 0.0; + dolph.v = 3.0; + + momWhale.x = 70000.0; + momWhale.y = 0.0; + momWhale.z = 0.0; + momWhale.psi = 90.0; + momWhale.theta = 0.0; + momWhale.v = 3.0; + + babyWhale.x = 60000.0; + babyWhale.y = -2000.0; + babyWhale.z = -2000.0; + babyWhale.psi = 90.0; + babyWhale.theta = 0.0; + babyWhale.v = 3.0; +} + +void +Atlantis_Init(void) +{ + static float ambient[] = {0.2, 0.2, 0.2, 1.0}; + static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; + static float position[] = {0.0, 1.0, 0.0, 0.0}; + static float mat_shininess[] = {90.0}; + static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; + static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; + static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; + static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; + static float lmodel_localviewer[] = {0.0}; + //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; + //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; + static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; + + glFrontFace(GL_CCW); + + glDepthFunc(GL_LESS); + glEnable(GL_DEPTH_TEST); + + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, position); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); + + InitFishs(); + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE, GL_EXP); + glFogf(GL_FOG_DENSITY, 0.0000025); + glFogfv(GL_FOG_COLOR, fog_color); + + glClearColor(0.0, 0.5, 0.9, 1.0); +} + +void +Atlantis_Reshape(int width, int height) +{ + w_win = width; + h_win = height; + + glViewport(0, 0, width, height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); + glMatrixMode(GL_MODELVIEW); +} + +void +Atlantis_Animate(void) +{ + int i; + + for (i = 0; i < NUM_SHARKS; i++) { + SharkPilot(&sharks[i]); + SharkMiss(i); + } + WhalePilot(&dolph); + dolph.phi++; + //glutPostRedisplay(); + WhalePilot(&momWhale); + momWhale.phi++; + WhalePilot(&babyWhale); + babyWhale.phi++; +} + +void +Atlantis_Key(unsigned char key, int x, int y) +{ + switch (key) { + case 't': + Timing = !Timing; + break; + case ' ': + switch(StrMode) + { + case GL_EXTENSIONS: + StrMode = GL_VENDOR; + break; + case GL_VENDOR: + StrMode = GL_RENDERER; + break; + case GL_RENDERER: + StrMode = GL_VERSION; + break; + case GL_VERSION: + StrMode = GL_EXTENSIONS; + break; + } + break; + case 27: /* Esc will quit */ + exit(1); + break; + case 's': /* "s" start animation */ + moving = GL_TRUE; + //glutIdleFunc(Animate); + break; + case 'a': /* "a" stop animation */ + moving = GL_FALSE; + //glutIdleFunc(NULL); + break; + case '.': /* "." will advance frame */ + if (!moving) { + Atlantis_Animate(); + } + } +} +/* +void Display(void) +{ + static float P123[3] = {-448.94, -203.14, 9499.60}; + static float P124[3] = {-442.64, -185.20, 9528.07}; + static float P125[3] = {-441.07, -148.05, 9528.07}; + static float P126[3] = {-443.43, -128.84, 9499.60}; + static float P127[3] = {-456.87, -146.78, 9466.67}; + static float P128[3] = {-453.68, -183.93, 9466.67}; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + FishTransform(&dolph); + DrawDolphin(&dolph); + glPopMatrix(); + + glutSwapBuffers(); +} +*/ + +void +Atlantis_Display(void) +{ + int i; + static double th[4] = {0.0, 0.0, 0.0, 0.0}; + static double t1 = 0.0, t2 = 0.0, t; + char num_str[128]; + + t1 = t2; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + for (i = 0; i < NUM_SHARKS; i++) { + glPushMatrix(); + FishTransform(&sharks[i]); + DrawShark(&sharks[i]); + glPopMatrix(); + } + + glPushMatrix(); + FishTransform(&dolph); + DrawDolphin(&dolph); + glPopMatrix(); + + glPushMatrix(); + FishTransform(&momWhale); + DrawWhale(&momWhale); + glPopMatrix(); + + glPushMatrix(); + FishTransform(&babyWhale); + glScalef(0.45, 0.45, 0.3); + DrawWhale(&babyWhale); + glPopMatrix(); + + if(Timing) + { + t2 = mtime(); + t = t2 - t1; + if(t > 0.0001) t = 1.0 / t; + + glDisable(GL_LIGHTING); + //glDisable(GL_DEPTH_TEST); + + glColor3f(1.0, 0.0, 0.0); + + glMatrixMode (GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(0, w_win, 0, h_win, -10.0, 10.0); + + glRasterPos2f(5.0, 5.0); + + switch(StrMode) + { + case GL_VENDOR: + sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_VENDOR)); + break; + case GL_RENDERER: + sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_RENDERER)); + break; + case GL_VERSION: + sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_VERSION)); + break; + case GL_EXTENSIONS: + sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); + DrawStr(num_str); + DrawStr(glGetString(GL_EXTENSIONS)); + break; + } + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + + glEnable(GL_LIGHTING); + //glEnable(GL_DEPTH_TEST); + } + + count++; + +// glutSwapBuffers(); +} + +/* +void +Visible(int state) +{ + if (state == GLUT_VISIBLE) { + if (moving) + glutIdleFunc(Animate); + } else { + if (moving) + glutIdleFunc(NULL); + } +} + + +void +timingSelect(int value) +{ + switch(value) + { + case 1: + StrMode = GL_VENDOR; + break; + case 2: + StrMode = GL_RENDERER; + break; + case 3: + StrMode = GL_VERSION; + break; + case 4: + StrMode = GL_EXTENSIONS; + break; + } +} + +void +menuSelect(int value) +{ + switch (value) { + case 1: + moving = GL_TRUE; + glutIdleFunc(Animate); + break; + case 2: + moving = GL_FALSE; + glutIdleFunc(NULL); + break; + case 4: + exit(0); + break; + } +} + +int +main(int argc, char **argv) +{ + GLboolean fullscreen = GL_FALSE; + GLint time_menu; + + srand(0); + + glutInit(&argc, argv); + if (argc > 1 && !strcmp(argv[1], "-w")) + fullscreen = GL_FALSE; + + //glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); + glutInitDisplayString("rgba double depth=24"); + if (fullscreen) { + glutGameModeString("1024x768:32"); + glutEnterGameMode(); + } else { + glutInitWindowSize(320, 240); + glutCreateWindow("Atlantis Timing"); + } + Init(); + glutDisplayFunc(Display); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + moving = GL_TRUE; +glutIdleFunc(Animate); + glutVisibilityFunc(Visible); + + time_menu = glutCreateMenu(timingSelect); + glutAddMenuEntry("GL_VENDOR", 1); + glutAddMenuEntry("GL_RENDERER", 2); + glutAddMenuEntry("GL_VERSION", 3); + glutAddMenuEntry("GL_EXTENSIONS", 4); + + glutCreateMenu(menuSelect); + glutAddMenuEntry("Start motion", 1); + glutAddMenuEntry("Stop motion", 2); + glutAddSubMenu("Timing Mode", time_menu); + glutAddMenuEntry("Quit", 4); + + //glutAttachMenu(GLUT_RIGHT_BUTTON); + glutAttachMenu(GLUT_RIGHT_BUTTON); + glutMainLoop(); + return 0; // ANSI C requires main to return int. +} +*/ \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/atlantis/atlantis.h Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,65 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#define RAD 57.295 +#define RRAD 0.01745 + +#define NUM_SHARKS 4 +#define SHARKSIZE 6000 +#define SHARKSPEED 100.0 + +#define WHALESPEED 250.0 + +typedef struct _fishRec { + float x, y, z, phi, theta, psi, v; + float xt, yt, zt; + float htail, vtail; + float dtheta; + int spurt, attack; +} fishRec; + +extern fishRec sharks[NUM_SHARKS]; +extern fishRec momWhale; +extern fishRec babyWhale; +extern fishRec dolph; + +extern void FishTransform(fishRec *); +extern void WhalePilot(fishRec *); +extern void SharkPilot(fishRec *); +extern void SharkMiss(int); +extern void DrawWhale(fishRec *); +extern void DrawShark(fishRec *); +extern void DrawDolphin(fishRec *);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/atlantis/dolphin.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,1934 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <math.h> +#include <GLUT/glut.h> +#include "atlantis.h" +/* *INDENT-OFF* */ +static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767}; +static float N002[3] = {0.936780 ,-0.200803 ,0.286569}; +static float N003[3] = {-0.233062 ,0.972058 ,0.028007}; +static float N005[3] = {0.898117 ,0.360171 ,0.252315}; +static float N006[3] = {-0.915437 ,0.348456 ,0.201378}; +static float N007[3] = {0.602263 ,-0.777527 ,0.180920}; +static float N008[3] = {-0.906912 ,-0.412015 ,0.088061}; +static float N012[3] = {0.884408 ,-0.429417 ,-0.182821}; +static float N013[3] = {0.921121 ,0.311084 ,-0.234016}; +static float N014[3] = {0.382635 ,0.877882 ,-0.287948}; +static float N015[3] = {-0.380046 ,0.888166 ,-0.258316}; +static float N016[3] = {-0.891515 ,0.392238 ,-0.226607}; +static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763}; +static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243}; +static float N019[3] = {0.339539 ,-0.924846 ,-0.171388}; +static float N020[3] = {0.914706 ,-0.378617 ,-0.141290}; +static float N021[3] = {0.950662 ,0.262713 ,-0.164994}; +static float N022[3] = {0.546359 ,0.801460 ,-0.243218}; +static float N023[3] = {-0.315796 ,0.917068 ,-0.243431}; +static float N024[3] = {-0.825687 ,0.532277 ,-0.186875}; +static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435}; +static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119}; +static float N027[3] = {0.380210 ,-0.910817 ,-0.160786}; +static float N028[3] = {0.923772 ,-0.358322 ,-0.135093}; +static float N029[3] = {0.951202 ,0.275053 ,-0.139859}; +static float N030[3] = {0.686099 ,0.702548 ,-0.188932}; +static float N031[3] = {-0.521865 ,0.826719 ,-0.210220}; +static float N032[3] = {-0.923820 ,0.346739 ,-0.162258}; +static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646}; +static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404}; +static float N035[3] = {0.456469 ,-0.880293 ,-0.129305}; +static float N036[3] = {0.873401 ,-0.475489 ,-0.105266}; +static float N037[3] = {0.970825 ,0.179861 ,-0.158584}; +static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; +static float N039[3] = {-0.523574 ,0.830212 ,-0.191360}; +static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; +static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542}; +static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888}; +static float N043[3] = {0.404497 ,-0.908807 ,-0.102231}; +static float N044[3] = {0.930538 ,-0.365155 ,-0.027588}; +static float N045[3] = {0.921920 ,0.374157 ,-0.100345}; +static float N046[3] = {0.507346 ,0.860739 ,0.041562}; +static float N047[3] = {-0.394646 ,0.918815 ,-0.005730}; +static float N048[3] = {-0.925411 ,0.373024 ,-0.066837}; +static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551}; +static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072}; +static float N051[3] = {0.488835 ,-0.871950 ,-0.027261}; +static float N052[3] = {0.902599 ,-0.421397 ,0.087969}; +static float N053[3] = {0.938636 ,0.322606 ,0.122020}; +static float N054[3] = {0.484605 ,0.871078 ,0.079878}; +static float N055[3] = {-0.353607 ,0.931559 ,0.084619}; +static float N056[3] = {-0.867759 ,0.478564 ,0.134054}; +static float N057[3] = {-0.951583 ,-0.296030 ,0.082794}; +static float N058[3] = {-0.672355 ,-0.730209 ,0.121384}; +static float N059[3] = {0.528336 ,-0.842452 ,0.105525}; +static float N060[3] = {0.786913 ,-0.564760 ,0.248627}; +static float N062[3] = {0.622098 ,0.765230 ,0.165584}; +static float N063[3] = {-0.631711 ,0.767816 ,0.106773}; +static float N064[3] = {-0.687886 ,0.606351 ,0.398938}; +static float N065[3] = {-0.946327 ,-0.281623 ,0.158598}; +static float N066[3] = {-0.509549 ,-0.860437 ,0.002776}; +static float N067[3] = {0.462594 ,-0.876692 ,0.131977}; +static float N071[3] = {0.000000 ,1.000000 ,0.000000}; +static float N077[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N078[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N079[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N080[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N081[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N082[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N083[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N084[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N085[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N086[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N087[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N088[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N089[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N090[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N091[3] = {0.000000 ,1.000000 ,0.000000}; +static float N092[3] = {0.000000 ,1.000000 ,0.000000}; +static float N093[3] = {0.000000 ,1.000000 ,0.000000}; +static float N094[3] = {1.000000 ,0.000000 ,0.000000}; +static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; +static float N097[3] = {-0.697296 ,0.702881 ,0.140491}; +static float N098[3] = {0.918864 ,0.340821 ,0.198819}; +static float N099[3] = {-0.932737 ,0.201195 ,0.299202}; +static float N100[3] = {0.029517 ,0.981679 ,0.188244}; +static float N102[3] = {0.813521 ,-0.204936 ,0.544229}; +static float N110[3] = {-0.781480 ,-0.384779 ,0.491155}; +static float N111[3] = {-0.722243 ,0.384927 ,0.574627}; +static float N112[3] = {-0.752278 ,0.502679 ,0.425901}; +static float N113[3] = {0.547257 ,0.367910 ,0.751766}; +static float N114[3] = {0.725949 ,-0.232568 ,0.647233}; +static float N115[3] = {-0.747182 ,-0.660786 ,0.071280}; +static float N116[3] = {0.931519 ,0.200748 ,0.303270}; +static float N117[3] = {-0.828928 ,0.313757 ,0.463071}; +static float N118[3] = {0.902554 ,-0.370967 ,0.218587}; +static float N119[3] = {-0.879257 ,-0.441851 ,0.177973}; +static float N120[3] = {0.642327 ,0.611901 ,0.461512}; +static float N121[3] = {0.964817 ,-0.202322 ,0.167910}; +static float N122[3] = {0.000000 ,1.000000 ,0.000000}; +static float P001[3] = {5.68, -300.95, 1324.70}; +static float P002[3] = {338.69, -219.63, 9677.03}; +static float P003[3] = {12.18, 474.59, 9138.14}; +static float P005[3] = {487.51, 198.05, 9350.78}; +static float P006[3] = {-457.61, 68.74, 9427.85}; +static float P007[3] = {156.52, -266.72, 10311.68}; +static float P008[3] = {-185.56, -266.51, 10310.47}; +static float P009[3] = {124.39, -261.46, 1942.34}; +static float P010[3] = {-130.05, -261.46, 1946.03}; +static float P011[3] = {141.07, -320.11, 1239.38}; +static float P012[3] = {156.48, -360.12, 2073.41}; +static float P013[3] = {162.00, -175.88, 2064.44}; +static float P014[3] = {88.16, -87.72, 2064.02}; +static float P015[3] = {-65.21, -96.13, 2064.02}; +static float P016[3] = {-156.48, -180.96, 2064.44}; +static float P017[3] = {-162.00, -368.93, 2082.39}; +static float P018[3] = {-88.16, -439.22, 2082.39}; +static float P019[3] = {65.21, -440.32, 2083.39}; +static float P020[3] = {246.87, -356.02, 2576.95}; +static float P021[3] = {253.17, -111.15, 2567.15}; +static float P022[3] = {132.34, 51.41, 2559.84}; +static float P023[3] = {-97.88, 40.44, 2567.15}; +static float P024[3] = {-222.97, -117.49, 2567.15}; +static float P025[3] = {-252.22, -371.53, 2569.92}; +static float P026[3] = {-108.44, -518.19, 2586.75}; +static float P027[3] = {97.88, -524.79, 2586.75}; +static float P028[3] = {370.03, -421.19, 3419.70}; +static float P029[3] = {351.15, -16.98, 3423.17}; +static float P030[3] = {200.66, 248.46, 3430.37}; +static float P031[3] = {-148.42, 235.02, 3417.91}; +static float P032[3] = {-360.21, -30.27, 3416.84}; +static float P033[3] = {-357.90, -414.89, 3407.04}; +static float P034[3] = {-148.88, -631.35, 3409.90}; +static float P035[3] = {156.38, -632.59, 3419.70}; +static float P036[3] = {462.61, -469.21, 4431.51}; +static float P037[3] = {466.60, 102.25, 4434.98}; +static float P038[3] = {243.05, 474.34, 4562.02}; +static float P039[3] = {-191.23, 474.40, 4554.42}; +static float P040[3] = {-476.12, 111.05, 4451.11}; +static float P041[3] = {-473.36, -470.74, 4444.78}; +static float P042[3] = {-266.95, -748.41, 4447.78}; +static float P043[3] = {211.14, -749.91, 4429.73}; +static float P044[3] = {680.57, -370.27, 5943.46}; +static float P045[3] = {834.01, 363.09, 6360.63}; +static float P046[3] = {371.29, 804.51, 6486.26}; +static float P047[3] = {-291.43, 797.22, 6494.28}; +static float P048[3] = {-784.13, 370.75, 6378.01}; +static float P049[3] = {-743.29, -325.82, 5943.46}; +static float P050[3] = {-383.24, -804.77, 5943.46}; +static float P051[3] = {283.47, -846.09, 5943.46}; +static float iP001[3] = {5.68, -300.95, 1324.70}; +static float iP009[3] = {124.39, -261.46, 1942.34}; +static float iP010[3] = {-130.05, -261.46, 1946.03}; +static float iP011[3] = {141.07, -320.11, 1239.38}; +static float iP012[3] = {156.48, -360.12, 2073.41}; +static float iP013[3] = {162.00, -175.88, 2064.44}; +static float iP014[3] = {88.16, -87.72, 2064.02}; +static float iP015[3] = {-65.21, -96.13, 2064.02}; +static float iP016[3] = {-156.48, -180.96, 2064.44}; +static float iP017[3] = {-162.00, -368.93, 2082.39}; +static float iP018[3] = {-88.16, -439.22, 2082.39}; +static float iP019[3] = {65.21, -440.32, 2083.39}; +static float iP020[3] = {246.87, -356.02, 2576.95}; +static float iP021[3] = {253.17, -111.15, 2567.15}; +static float iP022[3] = {132.34, 51.41, 2559.84}; +static float iP023[3] = {-97.88, 40.44, 2567.15}; +static float iP024[3] = {-222.97, -117.49, 2567.15}; +static float iP025[3] = {-252.22, -371.53, 2569.92}; +static float iP026[3] = {-108.44, -518.19, 2586.75}; +static float iP027[3] = {97.88, -524.79, 2586.75}; +static float iP028[3] = {370.03, -421.19, 3419.70}; +static float iP029[3] = {351.15, -16.98, 3423.17}; +static float iP030[3] = {200.66, 248.46, 3430.37}; +static float iP031[3] = {-148.42, 235.02, 3417.91}; +static float iP032[3] = {-360.21, -30.27, 3416.84}; +static float iP033[3] = {-357.90, -414.89, 3407.04}; +static float iP034[3] = {-148.88, -631.35, 3409.90}; +static float iP035[3] = {156.38, -632.59, 3419.70}; +static float iP036[3] = {462.61, -469.21, 4431.51}; +static float iP037[3] = {466.60, 102.25, 4434.98}; +static float iP038[3] = {243.05, 474.34, 4562.02}; +static float iP039[3] = {-191.23, 474.40, 4554.42}; +static float iP040[3] = {-476.12, 111.05, 4451.11}; +static float iP041[3] = {-473.36, -470.74, 4444.78}; +static float iP042[3] = {-266.95, -748.41, 4447.78}; +static float iP043[3] = {211.14, -749.91, 4429.73}; +static float iP044[3] = {680.57, -370.27, 5943.46}; +static float iP045[3] = {834.01, 363.09, 6360.63}; +static float iP046[3] = {371.29, 804.51, 6486.26}; +static float iP047[3] = {-291.43, 797.22, 6494.28}; +static float iP048[3] = {-784.13, 370.75, 6378.01}; +static float iP049[3] = {-743.29, -325.82, 5943.46}; +static float iP050[3] = {-383.24, -804.77, 5943.46}; +static float iP051[3] = {283.47, -846.09, 5943.46}; +static float P052[3] = {599.09, -300.15, 7894.03}; +static float P053[3] = {735.48, 306.26, 7911.92}; +static float P054[3] = {246.22, 558.53, 8460.50}; +static float P055[3] = {-230.41, 559.84, 8473.23}; +static float P056[3] = {-698.66, 320.83, 7902.59}; +static float P057[3] = {-643.29, -299.16, 7902.59}; +static float P058[3] = {-341.47, -719.30, 7902.59}; +static float P059[3] = {252.57, -756.12, 7902.59}; +static float P060[3] = {458.39, -265.31, 9355.44}; +static float P062[3] = {224.04, 338.75, 9450.30}; +static float P063[3] = {-165.71, 341.04, 9462.35}; +static float P064[3] = {-298.11, 110.13, 10180.37}; +static float P065[3] = {-473.99, -219.71, 9355.44}; +static float P066[3] = {-211.97, -479.87, 9355.44}; +static float P067[3] = {192.86, -491.45, 9348.73}; +static float P068[3] = {-136.29, -319.84, 1228.73}; +static float P069[3] = {1111.17, -314.14, 1314.19}; +static float P070[3] = {-1167.34, -321.61, 1319.45}; +static float P071[3] = {1404.86, -306.66, 1235.45}; +static float P072[3] = {-1409.73, -314.14, 1247.66}; +static float P073[3] = {1254.01, -296.87, 1544.58}; +static float P074[3] = {-1262.09, -291.70, 1504.26}; +static float P075[3] = {965.71, -269.26, 1742.65}; +static float P076[3] = {-900.97, -276.74, 1726.07}; +static float iP068[3] = {-136.29, -319.84, 1228.73}; +static float iP069[3] = {1111.17, -314.14, 1314.19}; +static float iP070[3] = {-1167.34, -321.61, 1319.45}; +static float iP071[3] = {1404.86, -306.66, 1235.45}; +static float iP072[3] = {-1409.73, -314.14, 1247.66}; +static float iP073[3] = {1254.01, -296.87, 1544.58}; +static float iP074[3] = {-1262.09, -291.70, 1504.26}; +static float iP075[3] = {965.71, -269.26, 1742.65}; +static float iP076[3] = {-900.97, -276.74, 1726.07}; +static float P077[3] = {1058.00, -448.81, 8194.66}; +static float P078[3] = {-1016.51, -456.43, 8190.62}; +static float P079[3] = {-1515.96, -676.45, 7754.93}; +static float P080[3] = {1856.75, -830.34, 7296.56}; +static float P081[3] = {1472.16, -497.38, 7399.68}; +static float P082[3] = {-1775.26, -829.51, 7298.46}; +static float P083[3] = {911.09, -252.51, 7510.99}; +static float P084[3] = {-1451.94, -495.62, 7384.30}; +static float P085[3] = {1598.75, -669.26, 7769.90}; +static float P086[3] = {-836.53, -250.08, 7463.25}; +static float P087[3] = {722.87, -158.18, 8006.41}; +static float P088[3] = {-688.86, -162.28, 7993.89}; +static float P089[3] = {-626.92, -185.30, 8364.98}; +static float P090[3] = {647.72, -189.46, 8354.99}; +static float P091[3] = {0.00, 835.01, 5555.62}; +static float P092[3] = {0.00, 1350.18, 5220.86}; +static float P093[3] = {0.00, 1422.94, 5285.27}; +static float P094[3] = {0.00, 1296.75, 5650.19}; +static float P095[3] = {0.00, 795.63, 6493.88}; +static float iP091[3] = {0.00, 835.01, 5555.62}; +static float iP092[3] = {0.00, 1350.18, 5220.86}; +static float iP093[3] = {0.00, 1422.94, 5285.27}; +static float iP094[3] = {0.00, 1296.75, 5650.19}; +static float iP095[3] = {0.00, 795.63, 6493.88}; +static float P097[3] = {-194.91, -357.14, 10313.32}; +static float P098[3] = {135.35, -357.66, 10307.94}; +static float iP097[3] = {-194.91, -357.14, 10313.32}; +static float iP098[3] = {135.35, -357.66, 10307.94}; +static float P099[3] = {-380.53, -221.14, 9677.98}; +static float P100[3] = {0.00, 412.99, 9629.33}; +static float P102[3] = {59.51, -412.55, 10677.58}; +static float iP102[3] = {59.51, -412.55, 10677.58}; +static float P103[3] = {6.50, 484.74, 9009.94}; +static float P105[3] = {-41.86, 476.51, 9078.17}; +static float P108[3] = {49.20, 476.83, 9078.24}; +static float P110[3] = {-187.62, -410.04, 10674.12}; +static float iP110[3] = {-187.62, -410.04, 10674.12}; +static float P111[3] = {-184.25, -318.70, 10723.88}; +static float iP111[3] = {-184.25, -318.70, 10723.88}; +static float P112[3] = {-179.61, -142.81, 10670.26}; +static float P113[3] = {57.43, -147.94, 10675.26}; +static float P114[3] = {54.06, -218.90, 10712.44}; +static float P115[3] = {-186.35, -212.09, 10713.76}; +static float P116[3] = {205.90, -84.61, 10275.97}; +static float P117[3] = {-230.96, -83.26, 10280.09}; +static float iP118[3] = {216.78, -509.17, 10098.94}; +static float iP119[3] = {-313.21, -510.79, 10102.62}; +static float P118[3] = {216.78, -509.17, 10098.94}; +static float P119[3] = {-313.21, -510.79, 10102.62}; +static float P120[3] = {217.95, 96.34, 10161.62}; +static float P121[3] = {71.99, -319.74, 10717.70}; +static float iP121[3] = {71.99, -319.74, 10717.70}; +static float P122[3] = {0.00, 602.74, 5375.84}; +static float iP122[3] = {0.00, 602.74, 5375.84}; +static float P123[3] = {-448.94, -203.14, 9499.60}; +static float P124[3] = {-442.64, -185.20, 9528.07}; +static float P125[3] = {-441.07, -148.05, 9528.07}; +static float P126[3] = {-443.43, -128.84, 9499.60}; +static float P127[3] = {-456.87, -146.78, 9466.67}; +static float P128[3] = {-453.68, -183.93, 9466.67}; +static float P129[3] = {428.43, -124.08, 9503.03}; +static float P130[3] = {419.73, -142.14, 9534.56}; +static float P131[3] = {419.92, -179.96, 9534.56}; +static float P132[3] = {431.20, -199.73, 9505.26}; +static float P133[3] = {442.28, -181.67, 9475.96}; +static float P134[3] = {442.08, -143.84, 9475.96}; +/* *INDENT-ON* */ + +void +Dolphin001(void) +{ + glNormal3fv(N071); + glBegin(GL_POLYGON); + glVertex3fv(P001); + glVertex3fv(P068); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P076); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P070); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P076); + glVertex3fv(P070); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P070); + glVertex3fv(P072); + glVertex3fv(P074); + glEnd(); + glNormal3fv(N119); + glBegin(GL_POLYGON); + glVertex3fv(P072); + glVertex3fv(P070); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P074); + glVertex3fv(P070); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P070); + glVertex3fv(P068); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P076); + glVertex3fv(P068); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P001); + glVertex3fv(P010); + glEnd(); +} + +void +Dolphin002(void) +{ + glNormal3fv(N071); + glBegin(GL_POLYGON); + glVertex3fv(P011); + glVertex3fv(P001); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P075); + glVertex3fv(P011); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P011); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P075); + glVertex3fv(P073); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P071); + glVertex3fv(P069); + glVertex3fv(P073); + glEnd(); + glNormal3fv(N119); + glBegin(GL_POLYGON); + glVertex3fv(P001); + glVertex3fv(P011); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P009); + glVertex3fv(P011); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P011); + glVertex3fv(P069); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P073); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P071); + glVertex3fv(P073); + glEnd(); +} + +void +Dolphin003(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glEnd(); +} + +void +Dolphin004(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); +} + +void +Dolphin005(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); +} + +void +Dolphin006(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N122); + glVertex3fv(P122); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N091); + glVertex3fv(P091); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N122); + glVertex3fv(P122); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); +} + +void +Dolphin007(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); +} + +void +Dolphin008(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); +} + +void +Dolphin009(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); +} + +void +Dolphin010(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); +} + +void +Dolphin011(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N079); + glVertex3fv(P079); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N089); + glVertex3fv(P089); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); +} + +void +Dolphin012(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N067); + glVertex3fv(P067); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); +} + +void +Dolphin013(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N116); + glVertex3fv(P116); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N113); + glVertex3fv(P113); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N113); + glVertex3fv(P113); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N115); + glVertex3fv(P115); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N116); + glVertex3fv(P116); + glNormal3fv(N113); + glVertex3fv(P113); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P002); + glVertex3fv(P007); + glVertex3fv(P008); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P007); + glVertex3fv(P114); + glVertex3fv(P115); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N112); + glVertex3fv(P112); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N115); + glVertex3fv(P115); + glEnd(); +} + +void +Dolphin014(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N111); + glVertex3fv(P111); + glNormal3fv(N110); + glVertex3fv(P110); + glNormal3fv(N102); + glVertex3fv(P102); + glNormal3fv(N121); + glVertex3fv(P121); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N111); + glVertex3fv(P111); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N110); + glVertex3fv(P110); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N110); + glVertex3fv(P110); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P098); + glVertex3fv(P097); + glVertex3fv(P111); + glVertex3fv(P121); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P002); + glVertex3fv(P099); + glVertex3fv(P097); + glVertex3fv(P098); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N110); + glVertex3fv(P110); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N102); + glVertex3fv(P102); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N118); + glVertex3fv(P118); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N118); + glVertex3fv(P118); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N098); + glVertex3fv(P098); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N102); + glVertex3fv(P102); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N102); + glVertex3fv(P102); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N121); + glVertex3fv(P121); + glEnd(); +} + +void +Dolphin015(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N100); + glVertex3fv(P100); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N117); + glVertex3fv(P117); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); +} + +void +Dolphin016(void) +{ + + glDisable(GL_DEPTH_TEST); + glBegin(GL_POLYGON); + glVertex3fv(P123); + glVertex3fv(P124); + glVertex3fv(P125); + glVertex3fv(P126); + glVertex3fv(P127); + glVertex3fv(P128); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P129); + glVertex3fv(P130); + glVertex3fv(P131); + glVertex3fv(P132); + glVertex3fv(P133); + glVertex3fv(P134); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P103); + glVertex3fv(P105); + glVertex3fv(P108); + glEnd(); + glEnable(GL_DEPTH_TEST); +} + +void +DrawDolphin(fishRec * fish) +{ + float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; + float pitch, thrash, chomp; + + fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360; + + thrash = 70.0 * fish->v; + + seg0 = 1.0 * thrash * sin((fish->htail) * RRAD); + seg3 = 1.0 * thrash * sin((fish->htail) * RRAD); + seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD); + seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD); + seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD); + seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD); + seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD); + seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD); + + pitch = fish->v * sin((fish->htail + 180.0) * RRAD); + + if (fish->v > 2.0) { + chomp = -(fish->v - 2.0) * 200.0; + } + chomp = 100.0; + + P012[1] = iP012[1] + seg5; + P013[1] = iP013[1] + seg5; + P014[1] = iP014[1] + seg5; + P015[1] = iP015[1] + seg5; + P016[1] = iP016[1] + seg5; + P017[1] = iP017[1] + seg5; + P018[1] = iP018[1] + seg5; + P019[1] = iP019[1] + seg5; + + P020[1] = iP020[1] + seg4; + P021[1] = iP021[1] + seg4; + P022[1] = iP022[1] + seg4; + P023[1] = iP023[1] + seg4; + P024[1] = iP024[1] + seg4; + P025[1] = iP025[1] + seg4; + P026[1] = iP026[1] + seg4; + P027[1] = iP027[1] + seg4; + + P028[1] = iP028[1] + seg2; + P029[1] = iP029[1] + seg2; + P030[1] = iP030[1] + seg2; + P031[1] = iP031[1] + seg2; + P032[1] = iP032[1] + seg2; + P033[1] = iP033[1] + seg2; + P034[1] = iP034[1] + seg2; + P035[1] = iP035[1] + seg2; + + P036[1] = iP036[1] + seg1; + P037[1] = iP037[1] + seg1; + P038[1] = iP038[1] + seg1; + P039[1] = iP039[1] + seg1; + P040[1] = iP040[1] + seg1; + P041[1] = iP041[1] + seg1; + P042[1] = iP042[1] + seg1; + P043[1] = iP043[1] + seg1; + + P044[1] = iP044[1] + seg0; + P045[1] = iP045[1] + seg0; + P046[1] = iP046[1] + seg0; + P047[1] = iP047[1] + seg0; + P048[1] = iP048[1] + seg0; + P049[1] = iP049[1] + seg0; + P050[1] = iP050[1] + seg0; + P051[1] = iP051[1] + seg0; + + P009[1] = iP009[1] + seg6; + P010[1] = iP010[1] + seg6; + P075[1] = iP075[1] + seg6; + P076[1] = iP076[1] + seg6; + + P001[1] = iP001[1] + seg7; + P011[1] = iP011[1] + seg7; + P068[1] = iP068[1] + seg7; + P069[1] = iP069[1] + seg7; + P070[1] = iP070[1] + seg7; + P071[1] = iP071[1] + seg7; + P072[1] = iP072[1] + seg7; + P073[1] = iP073[1] + seg7; + P074[1] = iP074[1] + seg7; + + P091[1] = iP091[1] + seg3; + P092[1] = iP092[1] + seg3; + P093[1] = iP093[1] + seg3; + P094[1] = iP094[1] + seg3; + P095[1] = iP095[1] + seg3; + P122[1] = iP122[1] + seg3 * 1.5; + + P097[1] = iP097[1] + chomp; + P098[1] = iP098[1] + chomp; + P102[1] = iP102[1] + chomp; + P110[1] = iP110[1] + chomp; + P111[1] = iP111[1] + chomp; + P121[1] = iP121[1] + chomp; + P118[1] = iP118[1] + chomp; + P119[1] = iP119[1] + chomp; + + glPushMatrix(); + + glRotatef(pitch, 1.0, 0.0, 0.0); + + glTranslatef(0.0, 0.0, 7000.0); + + glRotatef(180.0, 0.0, 1.0, 0.0); + + glEnable(GL_CULL_FACE); + Dolphin014(); + Dolphin010(); + Dolphin009(); + Dolphin012(); + Dolphin013(); + Dolphin006(); + Dolphin002(); + Dolphin001(); + Dolphin003(); + Dolphin015(); + Dolphin004(); + Dolphin005(); + Dolphin007(); + Dolphin008(); + Dolphin011(); + Dolphin016(); + glDisable(GL_CULL_FACE); + + glPopMatrix(); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/atlantis/shark.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,1308 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <GLUT/glut.h> +#include <math.h> +#include "atlantis.h" +/* *INDENT-OFF* */ +static float N002[3] = {0.000077 ,-0.020611 ,0.999788}; +static float N003[3] = {0.961425 ,0.258729 ,-0.093390}; +static float N004[3] = {0.510811 ,-0.769633 ,-0.383063}; +static float N005[3] = {0.400123 ,0.855734 ,-0.328055}; +static float N006[3] = {-0.770715 ,0.610204 ,-0.183440}; +static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316}; +static float N008[3] = {-0.972788 ,0.208921 ,-0.100179}; +static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383}; +static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589}; +static float N011[3] = {0.591434 ,-0.768401 ,-0.244471}; +static float N012[3] = {0.935152 ,-0.328495 ,-0.132598}; +static float N013[3] = {0.997102 ,0.074243 ,-0.016593}; +static float N014[3] = {0.969995 ,0.241712 ,-0.026186}; +static float N015[3] = {0.844539 ,0.502628 ,-0.184714}; +static float N016[3] = {-0.906608 ,0.386308 ,-0.169787}; +static float N017[3] = {-0.970016 ,0.241698 ,-0.025516}; +static float N018[3] = {-0.998652 ,0.050493 ,-0.012045}; +static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556}; +static float N020[3] = {-0.660944 ,-0.750276 ,0.015480}; +static float N021[3] = {0.503549 ,-0.862908 ,-0.042749}; +static float N022[3] = {0.953202 ,-0.302092 ,-0.012089}; +static float N023[3] = {0.998738 ,0.023574 ,0.044344}; +static float N024[3] = {0.979297 ,0.193272 ,0.060202}; +static float N025[3] = {0.798300 ,0.464885 ,0.382883}; +static float N026[3] = {-0.756590 ,0.452403 ,0.472126}; +static float N027[3] = {-0.953855 ,0.293003 ,0.065651}; +static float N028[3] = {-0.998033 ,0.040292 ,0.048028}; +static float N029[3] = {-0.977079 ,-0.204288 ,0.059858}; +static float N030[3] = {-0.729117 ,-0.675304 ,0.111140}; +static float N031[3] = {0.598361 ,-0.792753 ,0.116221}; +static float N032[3] = {0.965192 ,-0.252991 ,0.066332}; +static float N033[3] = {0.998201 ,-0.002790 ,0.059892}; +static float N034[3] = {0.978657 ,0.193135 ,0.070207}; +static float N035[3] = {0.718815 ,0.680392 ,0.142733}; +static float N036[3] = {-0.383096 ,0.906212 ,0.178936}; +static float N037[3] = {-0.952831 ,0.292590 ,0.080647}; +static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; +static float N039[3] = {-0.982629 ,-0.169881 ,0.074700}; +static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; +static float N041[3] = {0.359323 ,-0.915531 ,0.180805}; +static float N042[3] = {0.943356 ,-0.319387 ,0.089842}; +static float N043[3] = {0.998272 ,-0.032435 ,0.048993}; +static float N044[3] = {0.978997 ,0.193205 ,0.065084}; +static float N045[3] = {0.872144 ,0.470094 ,-0.135565}; +static float N046[3] = {-0.664282 ,0.737945 ,-0.119027}; +static float N047[3] = {-0.954508 ,0.288570 ,0.075107}; +static float N048[3] = {-0.998273 ,0.032406 ,0.048993}; +static float N049[3] = {-0.979908 ,-0.193579 ,0.048038}; +static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938}; +static float N051[3] = {0.643545 ,-0.763887 ,-0.048237}; +static float N052[3] = {0.955580 ,-0.288954 ,0.058068}; +static float N058[3] = {0.000050 ,0.793007 ,-0.609213}; +static float N059[3] = {0.913510 ,0.235418 ,-0.331779}; +static float N060[3] = {-0.807970 ,0.495000 ,-0.319625}; +static float N061[3] = {0.000000 ,0.784687 ,-0.619892}; +static float N062[3] = {0.000000 ,-1.000000 ,0.000000}; +static float N063[3] = {0.000000 ,1.000000 ,0.000000}; +static float N064[3] = {0.000000 ,1.000000 ,0.000000}; +static float N065[3] = {0.000000 ,1.000000 ,0.000000}; +static float N066[3] = {-0.055784 ,0.257059 ,0.964784}; +static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127}; +static float N070[3] = {0.000000 ,1.000000 ,0.000000}; +static float P002[3] = {0.00, -36.59, 5687.72}; +static float P003[3] = {90.00, 114.73, 724.38}; +static float P004[3] = {58.24, -146.84, 262.35}; +static float P005[3] = {27.81, 231.52, 510.43}; +static float P006[3] = {-27.81, 230.43, 509.76}; +static float P007[3] = {-46.09, -146.83, 265.84}; +static float P008[3] = {-90.00, 103.84, 718.53}; +static float P009[3] = {-131.10, -165.92, 834.85}; +static float P010[3] = {-27.81, -285.31, 500.00}; +static float P011[3] = {27.81, -285.32, 500.00}; +static float P012[3] = {147.96, -170.89, 845.50}; +static float P013[3] = {180.00, 0.00, 2000.00}; +static float P014[3] = {145.62, 352.67, 2000.00}; +static float P015[3] = {55.62, 570.63, 2000.00}; +static float P016[3] = {-55.62, 570.64, 2000.00}; +static float P017[3] = {-145.62, 352.68, 2000.00}; +static float P018[3] = {-180.00, 0.01, 2000.00}; +static float P019[3] = {-178.20, -352.66, 2001.61}; +static float P020[3] = {-55.63, -570.63, 2000.00}; +static float P021[3] = {55.62, -570.64, 2000.00}; +static float P022[3] = {179.91, -352.69, 1998.39}; +static float P023[3] = {150.00, 0.00, 3000.00}; +static float P024[3] = {121.35, 293.89, 3000.00}; +static float P025[3] = {46.35, 502.93, 2883.09}; +static float P026[3] = {-46.35, 497.45, 2877.24}; +static float P027[3] = {-121.35, 293.90, 3000.00}; +static float P028[3] = {-150.00, 0.00, 3000.00}; +static float P029[3] = {-152.21, -304.84, 2858.68}; +static float P030[3] = {-46.36, -475.52, 3000.00}; +static float P031[3] = {46.35, -475.53, 3000.00}; +static float P032[3] = {155.64, -304.87, 2863.50}; +static float P033[3] = {90.00, 0.00, 4000.00}; +static float P034[3] = {72.81, 176.33, 4000.00}; +static float P035[3] = {27.81, 285.32, 4000.00}; +static float P036[3] = {-27.81, 285.32, 4000.00}; +static float P037[3] = {-72.81, 176.34, 4000.00}; +static float P038[3] = {-90.00, 0.00, 4000.00}; +static float P039[3] = {-72.81, -176.33, 4000.00}; +static float P040[3] = {-27.81, -285.31, 4000.00}; +static float P041[3] = {27.81, -285.32, 4000.00}; +static float P042[3] = {72.81, -176.34, 4000.00}; +static float P043[3] = {30.00, 0.00, 5000.00}; +static float P044[3] = {24.27, 58.78, 5000.00}; +static float P045[3] = {9.27, 95.11, 5000.00}; +static float P046[3] = {-9.27, 95.11, 5000.00}; +static float P047[3] = {-24.27, 58.78, 5000.00}; +static float P048[3] = {-30.00, 0.00, 5000.00}; +static float P049[3] = {-24.27, -58.78, 5000.00}; +static float P050[3] = {-9.27, -95.10, 5000.00}; +static float P051[3] = {9.27, -95.11, 5000.00}; +static float P052[3] = {24.27, -58.78, 5000.00}; +static float P058[3] = {0.00, 1212.72, 2703.08}; +static float P059[3] = {50.36, 0.00, 108.14}; +static float P060[3] = {-22.18, 0.00, 108.14}; +static float P061[3] = {0.00, 1181.61, 6344.65}; +static float P062[3] = {516.45, -887.08, 2535.45}; +static float P063[3] = {-545.69, -879.31, 2555.63}; +static float P064[3] = {618.89, -1005.64, 2988.32}; +static float P065[3] = {-635.37, -1014.79, 2938.68}; +static float P066[3] = {0.00, 1374.43, 3064.18}; +static float P069[3] = {0.00, -418.25, 5765.04}; +static float P070[3] = {0.00, 1266.91, 6629.60}; +static float P071[3] = {-139.12, -124.96, 997.98}; +static float P072[3] = {-139.24, -110.18, 1020.68}; +static float P073[3] = {-137.33, -94.52, 1022.63}; +static float P074[3] = {-137.03, -79.91, 996.89}; +static float P075[3] = {-135.21, -91.48, 969.14}; +static float P076[3] = {-135.39, -110.87, 968.76}; +static float P077[3] = {150.23, -78.44, 995.53}; +static float P078[3] = {152.79, -92.76, 1018.46}; +static float P079[3] = {154.19, -110.20, 1020.55}; +static float P080[3] = {151.33, -124.15, 993.77}; +static float P081[3] = {150.49, -111.19, 969.86}; +static float P082[3] = {150.79, -92.41, 969.70}; +static float iP002[3] = {0.00, -36.59, 5687.72}; +static float iP004[3] = {58.24, -146.84, 262.35}; +static float iP007[3] = {-46.09, -146.83, 265.84}; +static float iP010[3] = {-27.81, -285.31, 500.00}; +static float iP011[3] = {27.81, -285.32, 500.00}; +static float iP023[3] = {150.00, 0.00, 3000.00}; +static float iP024[3] = {121.35, 293.89, 3000.00}; +static float iP025[3] = {46.35, 502.93, 2883.09}; +static float iP026[3] = {-46.35, 497.45, 2877.24}; +static float iP027[3] = {-121.35, 293.90, 3000.00}; +static float iP028[3] = {-150.00, 0.00, 3000.00}; +static float iP029[3] = {-121.35, -304.84, 2853.86}; +static float iP030[3] = {-46.36, -475.52, 3000.00}; +static float iP031[3] = {46.35, -475.53, 3000.00}; +static float iP032[3] = {121.35, -304.87, 2853.86}; +static float iP033[3] = {90.00, 0.00, 4000.00}; +static float iP034[3] = {72.81, 176.33, 4000.00}; +static float iP035[3] = {27.81, 285.32, 4000.00}; +static float iP036[3] = {-27.81, 285.32, 4000.00}; +static float iP037[3] = {-72.81, 176.34, 4000.00}; +static float iP038[3] = {-90.00, 0.00, 4000.00}; +static float iP039[3] = {-72.81, -176.33, 4000.00}; +static float iP040[3] = {-27.81, -285.31, 4000.00}; +static float iP041[3] = {27.81, -285.32, 4000.00}; +static float iP042[3] = {72.81, -176.34, 4000.00}; +static float iP043[3] = {30.00, 0.00, 5000.00}; +static float iP044[3] = {24.27, 58.78, 5000.00}; +static float iP045[3] = {9.27, 95.11, 5000.00}; +static float iP046[3] = {-9.27, 95.11, 5000.00}; +static float iP047[3] = {-24.27, 58.78, 5000.00}; +static float iP048[3] = {-30.00, 0.00, 5000.00}; +static float iP049[3] = {-24.27, -58.78, 5000.00}; +static float iP050[3] = {-9.27, -95.10, 5000.00}; +static float iP051[3] = {9.27, -95.11, 5000.00}; +static float iP052[3] = {24.27, -58.78, 5000.00}; +static float iP061[3] = {0.00, 1181.61, 6344.65}; +static float iP069[3] = {0.00, -418.25, 5765.04}; +static float iP070[3] = {0.00, 1266.91, 6629.60}; +/* *INDENT-ON* */ + +void +Fish001(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N017); + glVertex3fv(P017); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N007); + glVertex3fv(P007); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N011); + glVertex3fv(P011); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N011); + glVertex3fv(P011); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P071); + glVertex3fv(P072); + glVertex3fv(P073); + glVertex3fv(P074); + glVertex3fv(P075); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P077); + glVertex3fv(P078); + glVertex3fv(P079); + glVertex3fv(P080); + glVertex3fv(P081); + glVertex3fv(P082); + glEnd(); +} + +void +Fish002(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); +} + +void +Fish003(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); +} + +void +Fish004(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N061); + glVertex3fv(P061); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N070); + glVertex3fv(P070); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N061); + glVertex3fv(P061); + glEnd(); +} + +void +Fish005(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N069); + glVertex3fv(P069); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N069); + glVertex3fv(P069); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); +} + +void +Fish006(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); +} + +void +Fish007(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); +} + +void +Fish008(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); +} + +void +Fish009(void) +{ + glBegin(GL_POLYGON); + glVertex3fv(P059); + glVertex3fv(P012); + glVertex3fv(P009); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P012); + glVertex3fv(P004); + glVertex3fv(P007); + glVertex3fv(P009); + glEnd(); +} + +void +Fish_1(void) +{ + Fish004(); + Fish005(); + Fish003(); + Fish007(); + Fish006(); + Fish002(); + Fish008(); + Fish009(); + Fish001(); +} + +void +Fish_2(void) +{ + Fish005(); + Fish004(); + Fish003(); + Fish008(); + Fish006(); + Fish002(); + Fish007(); + Fish009(); + Fish001(); +} + +void +Fish_3(void) +{ + Fish005(); + Fish004(); + Fish007(); + Fish003(); + Fish002(); + Fish008(); + Fish009(); + Fish001(); + Fish006(); +} + +void +Fish_4(void) +{ + Fish005(); + Fish004(); + Fish008(); + Fish003(); + Fish002(); + Fish007(); + Fish009(); + Fish001(); + Fish006(); +} + +void +Fish_5(void) +{ + Fish009(); + Fish006(); + Fish007(); + Fish001(); + Fish002(); + Fish003(); + Fish008(); + Fish004(); + Fish005(); +} + +void +Fish_6(void) +{ + Fish009(); + Fish006(); + Fish008(); + Fish001(); + Fish002(); + Fish007(); + Fish003(); + Fish004(); + Fish005(); +} + +void +Fish_7(void) +{ + Fish009(); + Fish001(); + Fish007(); + Fish005(); + Fish002(); + Fish008(); + Fish003(); + Fish004(); + Fish006(); +} + +void +Fish_8(void) +{ + Fish009(); + Fish008(); + Fish001(); + Fish002(); + Fish007(); + Fish003(); + Fish005(); + Fish004(); + Fish006(); +} + +void +DrawShark(fishRec * fish) +{ + float mat[4][4]; + int n; + float seg1, seg2, seg3, seg4, segup; + float thrash, chomp; + + fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; + + thrash = 50.0 * fish->v; + + seg1 = 0.6 * thrash * sin(fish->htail * RRAD); + seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD); + seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD); + seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD); + + chomp = 0.0; + if (fish->v > 2.0) { + chomp = -(fish->v - 2.0) * 200.0; + } + P004[1] = iP004[1] + chomp; + P007[1] = iP007[1] + chomp; + P010[1] = iP010[1] + chomp; + P011[1] = iP011[1] + chomp; + + P023[0] = iP023[0] + seg1; + P024[0] = iP024[0] + seg1; + P025[0] = iP025[0] + seg1; + P026[0] = iP026[0] + seg1; + P027[0] = iP027[0] + seg1; + P028[0] = iP028[0] + seg1; + P029[0] = iP029[0] + seg1; + P030[0] = iP030[0] + seg1; + P031[0] = iP031[0] + seg1; + P032[0] = iP032[0] + seg1; + P033[0] = iP033[0] + seg2; + P034[0] = iP034[0] + seg2; + P035[0] = iP035[0] + seg2; + P036[0] = iP036[0] + seg2; + P037[0] = iP037[0] + seg2; + P038[0] = iP038[0] + seg2; + P039[0] = iP039[0] + seg2; + P040[0] = iP040[0] + seg2; + P041[0] = iP041[0] + seg2; + P042[0] = iP042[0] + seg2; + P043[0] = iP043[0] + seg3; + P044[0] = iP044[0] + seg3; + P045[0] = iP045[0] + seg3; + P046[0] = iP046[0] + seg3; + P047[0] = iP047[0] + seg3; + P048[0] = iP048[0] + seg3; + P049[0] = iP049[0] + seg3; + P050[0] = iP050[0] + seg3; + P051[0] = iP051[0] + seg3; + P052[0] = iP052[0] + seg3; + P002[0] = iP002[0] + seg4; + P061[0] = iP061[0] + seg4; + P069[0] = iP069[0] + seg4; + P070[0] = iP070[0] + seg4; + + fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); + + if (fish->vtail > 0.5) { + fish->vtail = 0.5; + } else if (fish->vtail < -0.5) { + fish->vtail = -0.5; + } + segup = thrash * fish->vtail; + + P023[1] = iP023[1] + segup; + P024[1] = iP024[1] + segup; + P025[1] = iP025[1] + segup; + P026[1] = iP026[1] + segup; + P027[1] = iP027[1] + segup; + P028[1] = iP028[1] + segup; + P029[1] = iP029[1] + segup; + P030[1] = iP030[1] + segup; + P031[1] = iP031[1] + segup; + P032[1] = iP032[1] + segup; + P033[1] = iP033[1] + segup * 5.0; + P034[1] = iP034[1] + segup * 5.0; + P035[1] = iP035[1] + segup * 5.0; + P036[1] = iP036[1] + segup * 5.0; + P037[1] = iP037[1] + segup * 5.0; + P038[1] = iP038[1] + segup * 5.0; + P039[1] = iP039[1] + segup * 5.0; + P040[1] = iP040[1] + segup * 5.0; + P041[1] = iP041[1] + segup * 5.0; + P042[1] = iP042[1] + segup * 5.0; + P043[1] = iP043[1] + segup * 12.0; + P044[1] = iP044[1] + segup * 12.0; + P045[1] = iP045[1] + segup * 12.0; + P046[1] = iP046[1] + segup * 12.0; + P047[1] = iP047[1] + segup * 12.0; + P048[1] = iP048[1] + segup * 12.0; + P049[1] = iP049[1] + segup * 12.0; + P050[1] = iP050[1] + segup * 12.0; + P051[1] = iP051[1] + segup * 12.0; + P052[1] = iP052[1] + segup * 12.0; + P002[1] = iP002[1] + segup * 17.0; + P061[1] = iP061[1] + segup * 17.0; + P069[1] = iP069[1] + segup * 17.0; + P070[1] = iP070[1] + segup * 17.0; + + glPushMatrix(); + + glTranslatef(0.0, 0.0, -3000.0); + + glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); + n = 0; + if (mat[0][2] >= 0.0) { + n += 1; + } + if (mat[1][2] >= 0.0) { + n += 2; + } + if (mat[2][2] >= 0.0) { + n += 4; + } + glScalef(2.0, 1.0, 1.0); + + glEnable(GL_CULL_FACE); + switch (n) { + case 0: + Fish_1(); + break; + case 1: + Fish_2(); + break; + case 2: + Fish_3(); + break; + case 3: + Fish_4(); + break; + case 4: + Fish_5(); + break; + case 5: + Fish_6(); + break; + case 6: + Fish_7(); + break; + case 7: + Fish_8(); + break; + } + glDisable(GL_CULL_FACE); + + glPopMatrix(); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/atlantis/swim.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,188 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <math.h> +#include <stdlib.h> /* For rand(). */ +#include <GLUT/glut.h> +#include "atlantis.h" + +void +FishTransform(fishRec * fish) +{ + + glTranslatef(fish->y, fish->z, -fish->x); + glRotatef(-fish->psi, 0.0, 1.0, 0.0); + glRotatef(fish->theta, 1.0, 0.0, 0.0); + glRotatef(-fish->phi, 0.0, 0.0, 1.0); +} + +void +WhalePilot(fishRec * fish) +{ + + fish->phi = -20.0; + fish->theta = 0.0; + fish->psi -= 0.5; + + fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); + fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); + fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD); +} + +void +SharkPilot(fishRec * fish) +{ + static int sign = 1; + float X, Y, Z, tpsi, ttheta, thetal; + + fish->xt = 60000.0; + fish->yt = 0.0; + fish->zt = 0.0; + + X = fish->xt - fish->x; + Y = fish->yt - fish->y; + Z = fish->zt - fish->z; + + thetal = fish->theta; + + ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y))); + + if (ttheta > fish->theta + 0.25) { + fish->theta += 0.5; + } else if (ttheta < fish->theta - 0.25) { + fish->theta -= 0.5; + } + if (fish->theta > 90.0) { + fish->theta = 90.0; + } + if (fish->theta < -90.0) { + fish->theta = -90.0; + } + fish->dtheta = fish->theta - thetal; + + tpsi = RAD * atan2(Y, X); + + fish->attack = 0; + + if (fabs(tpsi - fish->psi) < 10.0) { + fish->attack = 1; + } else if (fabs(tpsi - fish->psi) < 45.0) { + if (fish->psi > tpsi) { + fish->psi -= 0.5; + if (fish->psi < -180.0) { + fish->psi += 360.0; + } + } else if (fish->psi < tpsi) { + fish->psi += 0.5; + if (fish->psi > 180.0) { + fish->psi -= 360.0; + } + } + } else { + if (rand() % 100 > 98) { + sign = 1 - sign; + } + fish->psi += sign; + if (fish->psi > 180.0) { + fish->psi -= 360.0; + } + if (fish->psi < -180.0) { + fish->psi += 360.0; + } + } + + if (fish->attack) { + if (fish->v < 1.1) { + fish->spurt = 1; + } + if (fish->spurt) { + fish->v += 0.2; + } + if (fish->v > 5.0) { + fish->spurt = 0; + } + if ((fish->v > 1.0) && (!fish->spurt)) { + fish->v -= 0.2; + } + } else { + if (!(rand() % 400) && (!fish->spurt)) { + fish->spurt = 1; + } + if (fish->spurt) { + fish->v += 0.05; + } + if (fish->v > 3.0) { + fish->spurt = 0; + } + if ((fish->v > 1.0) && (!fish->spurt)) { + fish->v -= 0.05; + } + } + + fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD); + fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD); + fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD); +} + +void +SharkMiss(int i) +{ + int j; + float avoid, thetal; + float X, Y, Z, R; + + for (j = 0; j < NUM_SHARKS; j++) { + if (j != i) { + X = sharks[j].x - sharks[i].x; + Y = sharks[j].y - sharks[i].y; + Z = sharks[j].z - sharks[i].z; + + R = sqrt(X * X + Y * Y + Z * Z); + + avoid = 1.0; + thetal = sharks[i].theta; + + if (R < SHARKSIZE) { + if (Z > 0.0) { + sharks[i].theta -= avoid; + } else { + sharks[i].theta += avoid; + } + } + sharks[i].dtheta += (sharks[i].theta - thetal); + } + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/atlantis/whale.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,1798 @@ +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#include <GLUT/glut.h> +#include <math.h> +#include "atlantis.h" +/* *INDENT-OFF* */ +static float N001[3] = {0.019249 ,0.011340 ,-0.999750}; +static float N002[3] = {-0.132579 ,0.954547 ,0.266952}; +static float N003[3] = {-0.196061 ,0.980392 ,-0.019778}; +static float N004[3] = {0.695461 ,0.604704 ,0.388158}; +static float N005[3] = {0.870600 ,0.425754 ,0.246557}; +static float N006[3] = {-0.881191 ,0.392012 ,0.264251}; +static float N008[3] = {-0.341437 ,0.887477 ,0.309523}; +static float N009[3] = {0.124035 ,-0.992278 ,0.000000}; +static float N010[3] = {0.242536 ,0.000000 ,-0.970143}; +static float N011[3] = {0.588172 ,0.000000 ,0.808736}; +static float N012[3] = {0.929824 ,-0.340623 ,-0.139298}; +static float N013[3] = {0.954183 ,0.267108 ,-0.134865}; +static float N014[3] = {0.495127 ,0.855436 ,-0.151914}; +static float N015[3] = {-0.390199 ,0.906569 ,-0.160867}; +static float N016[3] = {-0.923605 ,0.354581 ,-0.145692}; +static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036}; +static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540}; +static float N019[3] = {0.405300 ,-0.901974 ,-0.148913}; +static float N020[3] = {0.909913 ,-0.392746 ,-0.133451}; +static float N021[3] = {0.936494 ,0.331147 ,-0.115414}; +static float N022[3] = {0.600131 ,0.793724 ,-0.099222}; +static float N023[3] = {-0.231556 ,0.968361 ,-0.093053}; +static float N024[3] = {-0.844369 ,0.525330 ,-0.105211}; +static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164}; +static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241}; +static float N027[3] = {0.263884 ,-0.959981 ,-0.093817}; +static float N028[3] = {0.842057 ,-0.525192 ,-0.122938}; +static float N029[3] = {0.921620 ,0.367565 ,-0.124546}; +static float N030[3] = {0.613927 ,0.784109 ,-0.090918}; +static float N031[3] = {-0.448754 ,0.888261 ,-0.098037}; +static float N032[3] = {-0.891865 ,0.434376 ,-0.126077}; +static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437}; +static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183}; +static float N035[3] = {0.307998 ,-0.941371 ,-0.137688}; +static float N036[3] = {0.806316 ,-0.574647 ,-0.140124}; +static float N037[3] = {0.961346 ,0.233646 ,-0.145681}; +static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; +static float N039[3] = {-0.374290 ,0.921953 ,-0.099553}; +static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; +static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189}; +static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968}; +static float N043[3] = {0.339204 ,-0.920273 ,-0.195036}; +static float N044[3] = {0.921475 ,-0.387382 ,-0.028636}; +static float N045[3] = {0.842465 ,0.533335 ,-0.076204}; +static float N046[3] = {0.380110 ,0.924939 ,0.002073}; +static float N047[3] = {-0.276128 ,0.961073 ,-0.009579}; +static float N048[3] = {-0.879684 ,0.473001 ,-0.049250}; +static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321}; +static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363}; +static float N051[3] = {0.466794 ,-0.880921 ,-0.077990}; +static float N052[3] = {0.898509 ,-0.432277 ,0.076279}; +static float N053[3] = {0.938985 ,0.328141 ,0.103109}; +static float N054[3] = {0.442420 ,0.895745 ,0.043647}; +static float N055[3] = {-0.255163 ,0.966723 ,0.018407}; +static float N056[3] = {-0.833769 ,0.540650 ,0.111924}; +static float N057[3] = {-0.953653 ,-0.289939 ,0.080507}; +static float N058[3] = {-0.672357 ,-0.730524 ,0.119461}; +static float N059[3] = {0.522249 ,-0.846652 ,0.102157}; +static float N060[3] = {0.885868 ,-0.427631 ,0.179914}; +static float N062[3] = {0.648942 ,0.743116 ,0.163255}; +static float N063[3] = {-0.578967 ,0.807730 ,0.111219}; +static float N065[3] = {-0.909864 ,-0.352202 ,0.219321}; +static float N066[3] = {-0.502541 ,-0.818090 ,0.279610}; +static float N067[3] = {0.322919 ,-0.915358 ,0.240504}; +static float N068[3] = {0.242536 ,0.000000 ,-0.970143}; +static float N069[3] = {0.000000 ,1.000000 ,0.000000}; +static float N070[3] = {0.000000 ,1.000000 ,0.000000}; +static float N071[3] = {0.000000 ,1.000000 ,0.000000}; +static float N072[3] = {0.000000 ,1.000000 ,0.000000}; +static float N073[3] = {0.000000 ,1.000000 ,0.000000}; +static float N074[3] = {0.000000 ,1.000000 ,0.000000}; +static float N075[3] = {0.031220 ,0.999025 ,-0.031220}; +static float N076[3] = {0.000000 ,1.000000 ,0.000000}; +static float N077[3] = {0.446821 ,0.893642 ,0.041889}; +static float N078[3] = {0.863035 ,-0.100980 ,0.494949}; +static float N079[3] = {0.585597 ,-0.808215 ,0.062174}; +static float N080[3] = {0.000000 ,1.000000 ,0.000000}; +static float N081[3] = {1.000000 ,0.000000 ,0.000000}; +static float N082[3] = {0.000000 ,1.000000 ,0.000000}; +static float N083[3] = {-1.000000 ,0.000000 ,0.000000}; +static float N084[3] = {-0.478893 ,0.837129 ,-0.264343}; +static float N085[3] = {0.000000 ,1.000000 ,0.000000}; +static float N086[3] = {0.763909 ,0.539455 ,-0.354163}; +static float N087[3] = {0.446821 ,0.893642 ,0.041889}; +static float N088[3] = {0.385134 ,-0.908288 ,0.163352}; +static float N089[3] = {-0.605952 ,0.779253 ,-0.159961}; +static float N090[3] = {0.000000 ,1.000000 ,0.000000}; +static float N091[3] = {0.000000 ,1.000000 ,0.000000}; +static float N092[3] = {0.000000 ,1.000000 ,0.000000}; +static float N093[3] = {0.000000 ,1.000000 ,0.000000}; +static float N094[3] = {1.000000 ,0.000000 ,0.000000}; +static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; +static float N096[3] = {0.644444 ,-0.621516 ,0.445433}; +static float N097[3] = {-0.760896 ,-0.474416 ,0.442681}; +static float N098[3] = {0.636888 ,-0.464314 ,0.615456}; +static float N099[3] = {-0.710295 ,0.647038 ,0.277168}; +static float N100[3] = {0.009604 ,0.993655 ,0.112063}; +static float iP001[3] = {18.74, 13.19, 3.76}; +static float P001[3] = {18.74, 13.19, 3.76}; +static float P002[3] = {0.00, 390.42, 10292.57}; +static float P003[3] = {55.80, 622.31, 8254.35}; +static float P004[3] = {20.80, 247.66, 10652.13}; +static float P005[3] = {487.51, 198.05, 9350.78}; +static float P006[3] = {-457.61, 199.04, 9353.01}; +static float P008[3] = {-34.67, 247.64, 10663.71}; +static float iP009[3] = {97.46, 67.63, 593.82}; +static float iP010[3] = {-84.33, 67.63, 588.18}; +static float iP011[3] = {118.69, 8.98, -66.91}; +static float P009[3] = {97.46, 67.63, 593.82}; +static float P010[3] = {-84.33, 67.63, 588.18}; +static float P011[3] = {118.69, 8.98, -66.91}; +static float iP012[3] = {156.48, -31.95, 924.54}; +static float iP013[3] = {162.00, 110.22, 924.54}; +static float iP014[3] = {88.16, 221.65, 924.54}; +static float iP015[3] = {-65.21, 231.16, 924.54}; +static float iP016[3] = {-156.48, 121.97, 924.54}; +static float iP017[3] = {-162.00, -23.93, 924.54}; +static float iP018[3] = {-88.16, -139.10, 924.54}; +static float iP019[3] = {65.21, -148.61, 924.54}; +static float iP020[3] = {246.87, -98.73, 1783.04}; +static float iP021[3] = {253.17, 127.76, 1783.04}; +static float iP022[3] = {132.34, 270.77, 1783.04}; +static float iP023[3] = {-97.88, 285.04, 1783.04}; +static float iP024[3] = {-222.97, 139.80, 1783.04}; +static float iP025[3] = {-225.29, -86.68, 1783.04}; +static float iP026[3] = {-108.44, -224.15, 1783.04}; +static float iP027[3] = {97.88, -221.56, 1783.04}; +static float iP028[3] = {410.55, -200.66, 3213.87}; +static float iP029[3] = {432.19, 148.42, 3213.87}; +static float iP030[3] = {200.66, 410.55, 3213.87}; +static float iP031[3] = {-148.42, 432.19, 3213.87}; +static float iP032[3] = {-407.48, 171.88, 3213.87}; +static float iP033[3] = {-432.19, -148.42, 3213.87}; +static float iP034[3] = {-148.88, -309.74, 3213.87}; +static float iP035[3] = {156.38, -320.17, 3213.87}; +static float iP036[3] = {523.39, -303.81, 4424.57}; +static float iP037[3] = {574.66, 276.84, 4424.57}; +static float iP038[3] = {243.05, 492.50, 4424.57}; +static float iP039[3] = {-191.23, 520.13, 4424.57}; +static float iP040[3] = {-523.39, 304.01, 4424.57}; +static float iP041[3] = {-574.66, -231.83, 4424.57}; +static float iP042[3] = {-266.95, -578.17, 4424.57}; +static float iP043[3] = {211.14, -579.67, 4424.57}; +static float iP044[3] = {680.57, -370.27, 5943.46}; +static float iP045[3] = {834.01, 363.09, 5943.46}; +static float iP046[3] = {371.29, 614.13, 5943.46}; +static float iP047[3] = {-291.43, 621.86, 5943.46}; +static float iP048[3] = {-784.13, 362.60, 5943.46}; +static float iP049[3] = {-743.29, -325.82, 5943.46}; +static float iP050[3] = {-383.24, -804.77, 5943.46}; +static float iP051[3] = {283.47, -846.09, 5943.46}; +static float P012[3] = {156.48, -31.95, 924.54}; +static float P013[3] = {162.00, 110.22, 924.54}; +static float P014[3] = {88.16, 221.65, 924.54}; +static float P015[3] = {-65.21, 231.16, 924.54}; +static float P016[3] = {-156.48, 121.97, 924.54}; +static float P017[3] = {-162.00, -23.93, 924.54}; +static float P018[3] = {-88.16, -139.10, 924.54}; +static float P019[3] = {65.21, -148.61, 924.54}; +static float P020[3] = {246.87, -98.73, 1783.04}; +static float P021[3] = {253.17, 127.76, 1783.04}; +static float P022[3] = {132.34, 270.77, 1783.04}; +static float P023[3] = {-97.88, 285.04, 1783.04}; +static float P024[3] = {-222.97, 139.80, 1783.04}; +static float P025[3] = {-225.29, -86.68, 1783.04}; +static float P026[3] = {-108.44, -224.15, 1783.04}; +static float P027[3] = {97.88, -221.56, 1783.04}; +static float P028[3] = {410.55, -200.66, 3213.87}; +static float P029[3] = {432.19, 148.42, 3213.87}; +static float P030[3] = {200.66, 410.55, 3213.87}; +static float P031[3] = {-148.42, 432.19, 3213.87}; +static float P032[3] = {-407.48, 171.88, 3213.87}; +static float P033[3] = {-432.19, -148.42, 3213.87}; +static float P034[3] = {-148.88, -309.74, 3213.87}; +static float P035[3] = {156.38, -320.17, 3213.87}; +static float P036[3] = {523.39, -303.81, 4424.57}; +static float P037[3] = {574.66, 276.84, 4424.57}; +static float P038[3] = {243.05, 492.50, 4424.57}; +static float P039[3] = {-191.23, 520.13, 4424.57}; +static float P040[3] = {-523.39, 304.01, 4424.57}; +static float P041[3] = {-574.66, -231.83, 4424.57}; +static float P042[3] = {-266.95, -578.17, 4424.57}; +static float P043[3] = {211.14, -579.67, 4424.57}; +static float P044[3] = {680.57, -370.27, 5943.46}; +static float P045[3] = {834.01, 363.09, 5943.46}; +static float P046[3] = {371.29, 614.13, 5943.46}; +static float P047[3] = {-291.43, 621.86, 5943.46}; +static float P048[3] = {-784.13, 362.60, 5943.46}; +static float P049[3] = {-743.29, -325.82, 5943.46}; +static float P050[3] = {-383.24, -804.77, 5943.46}; +static float P051[3] = {283.47, -846.09, 5943.46}; +static float P052[3] = {599.09, -332.24, 7902.59}; +static float P053[3] = {735.48, 306.26, 7911.92}; +static float P054[3] = {321.55, 558.53, 7902.59}; +static float P055[3] = {-260.54, 559.84, 7902.59}; +static float P056[3] = {-698.66, 320.83, 7902.59}; +static float P057[3] = {-643.29, -299.16, 7902.59}; +static float P058[3] = {-341.47, -719.30, 7902.59}; +static float P059[3] = {252.57, -756.12, 7902.59}; +static float P060[3] = {458.39, -265.31, 9355.44}; +static float P062[3] = {224.04, 438.98, 9364.77}; +static float P063[3] = {-165.71, 441.27, 9355.44}; +static float P065[3] = {-473.99, -219.71, 9355.44}; +static float P066[3] = {-211.97, -479.87, 9355.44}; +static float P067[3] = {192.86, -504.03, 9355.44}; +static float iP068[3] = {-112.44, 9.25, -64.42}; +static float iP069[3] = {1155.63, 0.00, -182.46}; +static float iP070[3] = {-1143.13, 0.00, -181.54}; +static float iP071[3] = {1424.23, 0.00, -322.09}; +static float iP072[3] = {-1368.01, 0.00, -310.38}; +static float iP073[3] = {1255.57, 2.31, 114.05}; +static float iP074[3] = {-1149.38, 0.00, 117.12}; +static float iP075[3] = {718.36, 0.00, 433.36}; +static float iP076[3] = {-655.90, 0.00, 433.36}; +static float P068[3] = {-112.44, 9.25, -64.42}; +static float P069[3] = {1155.63, 0.00, -182.46}; +static float P070[3] = {-1143.13, 0.00, -181.54}; +static float P071[3] = {1424.23, 0.00, -322.09}; +static float P072[3] = {-1368.01, 0.00, -310.38}; +static float P073[3] = {1255.57, 2.31, 114.05}; +static float P074[3] = {-1149.38, 0.00, 117.12}; +static float P075[3] = {718.36, 0.00, 433.36}; +static float P076[3] = {-655.90, 0.00, 433.36}; +static float P077[3] = {1058.00, -2.66, 7923.51}; +static float P078[3] = {-1016.51, -15.47, 7902.87}; +static float P079[3] = {-1363.99, -484.50, 7593.38}; +static float P080[3] = {1478.09, -861.47, 7098.12}; +static float P081[3] = {1338.06, -284.68, 7024.15}; +static float P082[3] = {-1545.51, -860.64, 7106.60}; +static float P083[3] = {1063.19, -70.46, 7466.60}; +static float P084[3] = {-1369.18, -288.11, 7015.34}; +static float P085[3] = {1348.44, -482.50, 7591.41}; +static float P086[3] = {-1015.45, -96.80, 7474.86}; +static float P087[3] = {731.04, 148.38, 7682.58}; +static float P088[3] = {-697.03, 151.82, 7668.81}; +static float P089[3] = {-686.82, 157.09, 7922.29}; +static float P090[3] = {724.73, 147.75, 7931.39}; +static float iP091[3] = {0.00, 327.10, 2346.55}; +static float iP092[3] = {0.00, 552.28, 2311.31}; +static float iP093[3] = {0.00, 721.16, 2166.41}; +static float iP094[3] = {0.00, 693.42, 2388.80}; +static float iP095[3] = {0.00, 389.44, 2859.97}; +static float P091[3] = {0.00, 327.10, 2346.55}; +static float P092[3] = {0.00, 552.28, 2311.31}; +static float P093[3] = {0.00, 721.16, 2166.41}; +static float P094[3] = {0.00, 693.42, 2388.80}; +static float P095[3] = {0.00, 389.44, 2859.97}; +static float iP096[3] = {222.02, -183.67, 10266.89}; +static float iP097[3] = {-128.90, -182.70, 10266.89}; +static float iP098[3] = {41.04, 88.31, 10659.36}; +static float iP099[3] = {-48.73, 88.30, 10659.36}; +static float P096[3] = {222.02, -183.67, 10266.89}; +static float P097[3] = {-128.90, -182.70, 10266.89}; +static float P098[3] = {41.04, 88.31, 10659.36}; +static float P099[3] = {-48.73, 88.30, 10659.36}; +static float P100[3] = {0.00, 603.42, 9340.68}; +static float P104[3] = {-9.86, 567.62, 7858.65}; +static float P105[3] = {31.96, 565.27, 7908.46}; +static float P106[3] = {22.75, 568.13, 7782.83}; +static float P107[3] = {58.93, 568.42, 7775.94}; +static float P108[3] = {55.91, 565.59, 7905.86}; +static float P109[3] = {99.21, 566.00, 7858.65}; +static float P110[3] = {-498.83, 148.14, 9135.10}; +static float P111[3] = {-495.46, 133.24, 9158.48}; +static float P112[3] = {-490.82, 146.23, 9182.76}; +static float P113[3] = {-489.55, 174.11, 9183.66}; +static float P114[3] = {-492.92, 189.00, 9160.28}; +static float P115[3] = {-497.56, 176.02, 9136.00}; +static float P116[3] = {526.54, 169.68, 9137.70}; +static float P117[3] = {523.49, 184.85, 9161.42}; +static float P118[3] = {518.56, 171.78, 9186.06}; +static float P119[3] = {516.68, 143.53, 9186.98}; +static float P120[3] = {519.73, 128.36, 9163.26}; +static float P121[3] = {524.66, 141.43, 9138.62}; +/* *INDENT-ON* */ + +void +Whale001(void) +{ + + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N072); + glVertex3fv(P072); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N072); + glVertex3fv(P072); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N074); + glVertex3fv(P074); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); +} + +void +Whale002(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N075); + glVertex3fv(P075); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N075); + glVertex3fv(P075); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N071); + glVertex3fv(P071); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N073); + glVertex3fv(P073); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N071); + glVertex3fv(P071); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); +} + +void +Whale003(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glEnd(); +} + +void +Whale004(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); +} + +void +Whale005(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); +} + +void +Whale006(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); +} + +void +Whale007(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); +} + +void +Whale008(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); +} + +void +Whale009(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); +} + +void +Whale010(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); +} + +void +Whale011(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N079); + glVertex3fv(P079); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N089); + glVertex3fv(P089); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); +} + +void +Whale012(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N067); + glVertex3fv(P067); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); +} + +void +Whale013(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N096); + glVertex3fv(P096); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N096); + glVertex3fv(P096); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N098); + glVertex3fv(P098); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P005); + glVertex3fv(P006); + glVertex3fv(P099); + glVertex3fv(P098); + glEnd(); +} + +void +Whale014(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P006); + glVertex3fv(P005); + glVertex3fv(P004); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N004); + glVertex3fv(P004); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N004); + glVertex3fv(P004); + glEnd(); +} + +void +Whale015(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N100); + glVertex3fv(P100); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); +} + +void +Whale016(void) +{ + glBegin(GL_POLYGON); + glVertex3fv(P104); + glVertex3fv(P105); + glVertex3fv(P106); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P107); + glVertex3fv(P108); + glVertex3fv(P109); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P110); + glVertex3fv(P111); + glVertex3fv(P112); + glVertex3fv(P113); + glVertex3fv(P114); + glVertex3fv(P115); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P116); + glVertex3fv(P117); + glVertex3fv(P118); + glVertex3fv(P119); + glVertex3fv(P120); + glVertex3fv(P121); + glEnd(); +} + +void +DrawWhale(fishRec * fish) +{ + float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; + float pitch, thrash, chomp; + + fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; + + thrash = 70.0 * fish->v; + + seg0 = 1.5 * thrash * sin((fish->htail) * RRAD); + seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD); + seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD); + seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD); + seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD); + seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD); + seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD); + seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD); + + pitch = fish->v * sin((fish->htail - 160.0) * RRAD); + + chomp = 0.0; + if (fish->v > 2.0) { + chomp = -(fish->v - 2.0) * 200.0; + } + P012[1] = iP012[1] + seg5; + P013[1] = iP013[1] + seg5; + P014[1] = iP014[1] + seg5; + P015[1] = iP015[1] + seg5; + P016[1] = iP016[1] + seg5; + P017[1] = iP017[1] + seg5; + P018[1] = iP018[1] + seg5; + P019[1] = iP019[1] + seg5; + + P020[1] = iP020[1] + seg4; + P021[1] = iP021[1] + seg4; + P022[1] = iP022[1] + seg4; + P023[1] = iP023[1] + seg4; + P024[1] = iP024[1] + seg4; + P025[1] = iP025[1] + seg4; + P026[1] = iP026[1] + seg4; + P027[1] = iP027[1] + seg4; + + P028[1] = iP028[1] + seg2; + P029[1] = iP029[1] + seg2; + P030[1] = iP030[1] + seg2; + P031[1] = iP031[1] + seg2; + P032[1] = iP032[1] + seg2; + P033[1] = iP033[1] + seg2; + P034[1] = iP034[1] + seg2; + P035[1] = iP035[1] + seg2; + + P036[1] = iP036[1] + seg1; + P037[1] = iP037[1] + seg1; + P038[1] = iP038[1] + seg1; + P039[1] = iP039[1] + seg1; + P040[1] = iP040[1] + seg1; + P041[1] = iP041[1] + seg1; + P042[1] = iP042[1] + seg1; + P043[1] = iP043[1] + seg1; + + P044[1] = iP044[1] + seg0; + P045[1] = iP045[1] + seg0; + P046[1] = iP046[1] + seg0; + P047[1] = iP047[1] + seg0; + P048[1] = iP048[1] + seg0; + P049[1] = iP049[1] + seg0; + P050[1] = iP050[1] + seg0; + P051[1] = iP051[1] + seg0; + + P009[1] = iP009[1] + seg6; + P010[1] = iP010[1] + seg6; + P075[1] = iP075[1] + seg6; + P076[1] = iP076[1] + seg6; + + P001[1] = iP001[1] + seg7; + P011[1] = iP011[1] + seg7; + P068[1] = iP068[1] + seg7; + P069[1] = iP069[1] + seg7; + P070[1] = iP070[1] + seg7; + P071[1] = iP071[1] + seg7; + P072[1] = iP072[1] + seg7; + P073[1] = iP073[1] + seg7; + P074[1] = iP074[1] + seg7; + + P091[1] = iP091[1] + seg3 * 1.1; + P092[1] = iP092[1] + seg3; + P093[1] = iP093[1] + seg3; + P094[1] = iP094[1] + seg3; + P095[1] = iP095[1] + seg3 * 0.9; + + P099[1] = iP099[1] + chomp; + P098[1] = iP098[1] + chomp; + P097[1] = iP097[1] + chomp; + P096[1] = iP096[1] + chomp; + + glPushMatrix(); + + glRotatef(pitch, 1.0, 0.0, 0.0); + + glTranslatef(0.0, 0.0, 8000.0); + + glRotatef(180.0, 0.0, 1.0, 0.0); + + glScalef(3.0, 3.0, 3.0); + + glEnable(GL_CULL_FACE); + + Whale001(); + Whale002(); + Whale003(); + Whale004(); + Whale005(); + Whale006(); + Whale007(); + Whale008(); + Whale009(); + Whale010(); + Whale011(); + Whale012(); + Whale013(); + Whale014(); + Whale015(); + Whale016(); + + glDisable(GL_CULL_FACE); + + glPopMatrix(); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/main.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,179 @@ + +/* Simple program: Create a blank window, wait for keypress, quit. + + Please see the SDL documentation for details on using the SDL API: + /Developer/Documentation/SDL/docs.html +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + +#include "SDL.h" + +extern void Atlantis_Init (); +extern void Atlantis_Reshape (int w, int h); +extern void Atlantis_Animate (); +extern void Atlantis_Display (); + +static SDL_Surface *gScreen; + +static void initAttributes () +{ + // Setup attributes we want for the OpenGL context + + int value; + + // Don't set color bit sizes (SDL_GL_RED_SIZE, etc) + // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and + // 5-5-5 RGB for 16-bit screens + + // Request a 16-bit depth buffer (without this, there is no depth buffer) + value = 16; + SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value); + + + // Request double-buffered OpenGL + // The fact that windows are double-buffered on Mac OS X has no effect + // on OpenGL double buffering. + value = 1; + SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value); +} + +static void printAttributes () +{ + // Print out attributes of the context we created + int nAttr; + int i; + + int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE, + SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; + + char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n", + "Alpha size: %d bits\n", "Color buffer size: %d bits\n", + "Depth bufer size: %d bits\n" }; + + nAttr = sizeof(attr) / sizeof(int); + + for (i = 0; i < nAttr; i++) { + + int value; + SDL_GL_GetAttribute (attr[i], &value); + printf (desc[i], value); + } +} + +static void createSurface (int fullscreen) +{ + Uint32 flags = 0; + + flags = SDL_OPENGL; + if (fullscreen) + flags |= SDL_FULLSCREEN; + + // Create window + gScreen = SDL_SetVideoMode (640, 480, 0, flags); + if (gScreen == NULL) { + + fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n", + SDL_GetError()); + SDL_Quit(); + exit(2); + } +} + +static void initGL () +{ + Atlantis_Init (); + Atlantis_Reshape (gScreen->w, gScreen->h); +} + +static void drawGL () +{ + Atlantis_Animate (); + Atlantis_Display (); +} + +static void mainLoop () +{ + SDL_Event event; + int done = 0; + int fps = 24; + int delay = 1000/fps; + int thenTicks = -1; + int nowTicks; + + while ( !done ) { + + /* Check for events */ + while ( SDL_PollEvent (&event) ) { + switch (event.type) { + + case SDL_MOUSEMOTION: + break; + case SDL_MOUSEBUTTONDOWN: + break; + case SDL_KEYDOWN: + /* Any keypress quits the app... */ + case SDL_QUIT: + done = 1; + break; + default: + break; + } + } + + // Draw at 24 hz + // This approach is not normally recommended - it is better to + // use time-based animation and run as fast as possible + drawGL (); + SDL_GL_SwapBuffers (); + + // Time how long each draw-swap-delay cycle takes + // and adjust delay to get closer to target framerate + if (thenTicks > 0) { + nowTicks = SDL_GetTicks (); + delay += (1000/fps - (nowTicks-thenTicks)); + thenTicks = nowTicks; + if (delay < 0) + delay = 1000/fps; + } + else { + thenTicks = SDL_GetTicks (); + } + + SDL_Delay (delay); + } +} + +int main(int argc, char *argv[]) +{ + // Init SDL video subsystem + if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) { + + fprintf(stderr, "Couldn't initialize SDL: %s\n", + SDL_GetError()); + exit(1); + } + + // Set GL context attributes + initAttributes (); + + // Create GL context + createSurface (0); + + // Get GL context attributes + printAttributes (); + + // Init GL state + initGL (); + + // Draw, get events... + mainLoop (); + + // Cleanup + SDL_Quit(); + + return 0; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDLApplicationBase.xctemplate/Prefix.pch Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,7 @@ +// +// Prefix header for all source files of the '___PROJECTNAME___' target in the '___PROJECTNAME___' project +// + +#ifdef __OBJC__ + #import <Foundation/Foundation.h> +#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDLApplicationBase.xctemplate/TemplateInfo.plist Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,61 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>Ancestors</key> + <array> + <string>com.apple.dt.unit.bundleBase</string> + <string>com.apple.dt.unit.objectiveCApplication</string> + </array> + <key>Identifier</key> + <string>org.libsdl.SDLApplicationBase</string> + <key>Kind</key> + <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> + <key>Targets</key> + <array> + <dict> + <key>ProductType</key> + <string>com.apple.product-type.application</string> + <key>SharedSettings</key> + <dict> + <key>GCC_PRECOMPILE_PREFIX_HEADER</key> + <string>YES</string> + <key>GCC_PREFIX_HEADER</key> + <string>___PACKAGENAME___/Prefix.pch</string> + </dict> + </dict> + </array> + <key>Definitions</key> + <dict> + <key>main.c</key> + <dict> + <key>Group</key> + <string>Supporting Files</string> + <key>Path</key> + <string>main.c</string> + </dict> + <key>Prefix.pch</key> + <dict> + <key>Group</key> + <string>Supporting Files</string> + <key>Path</key> + <string>Prefix.pch</string> + <key>TargetIndices</key> + <array/> + </dict> + <key>main.m</key> + <dict> + <key>Group</key> + <string>Useless Files</string> + <key>Path</key> + <string>main.m</string> + </dict> + </dict> + <key>Nodes</key> + <array> + <string>main.c</string> + <string>Prefix.pch</string> + <string>main.m</string> + </array> +</dict> +</plist>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDLApplicationBase.xctemplate/main.c Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,65 @@ + +/* Simple program: Create a blank window, wait for keypress, quit. + + Please see the SDL documentation for details on using the SDL API: + /Developer/Documentation/SDL/docs.html +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + +#include "SDL.h" + +int main(int argc, char *argv[]) +{ + Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ + SDL_Surface *screen; + Uint8 video_bpp = 0; + Uint32 videoflags = SDL_SWSURFACE; + int done; + SDL_Event event; + + /* Initialize the SDL library */ + if ( SDL_Init(initflags) < 0 ) { + fprintf(stderr, "Couldn't initialize SDL: %s\n", + SDL_GetError()); + exit(1); + } + + /* Set 640x480 video mode */ + screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); + if (screen == NULL) { + fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", + video_bpp, SDL_GetError()); + SDL_Quit(); + exit(2); + } + + done = 0; + while ( !done ) { + + /* Check for events */ + while ( SDL_PollEvent(&event) ) { + switch (event.type) { + + case SDL_MOUSEMOTION: + break; + case SDL_MOUSEBUTTONDOWN: + break; + case SDL_KEYDOWN: + /* Any keypress quits the app... */ + case SDL_QUIT: + done = 1; + break; + default: + break; + } + } + } + + /* Clean up the SDL library */ + SDL_Quit(); + return(0); +}