Mercurial > sdlxcode4templates
view SDLApplicationBase.xctemplate/main.c @ 1:545ef7038418 tip
Added initial template for iOS. It still doesn't work. I don't know how to add a library (not framework dependency). I think the library should be embedded in the template.
For Mac, embedding the framework in the template might be a good idea too, but I don't know how to embed that either. And I don't know how to access the copy bundle phase to copy the framework into the app bundle.
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Sun, 02 Oct 2011 21:41:39 -0700 |
parents | b0b91cadc484 |
children |
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/* Simple program: Create a blank window, wait for keypress, quit. Please see the SDL documentation for details on using the SDL API: /Developer/Documentation/SDL/docs.html */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "SDL.h" int main(int argc, char *argv[]) { Uint32 initflags = SDL_INIT_VIDEO; /* See documentation for details */ SDL_Surface *screen; Uint8 video_bpp = 0; Uint32 videoflags = SDL_SWSURFACE; int done; SDL_Event event; /* Initialize the SDL library */ if ( SDL_Init(initflags) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Set 640x480 video mode */ screen=SDL_SetVideoMode(640,480, video_bpp, videoflags); if (screen == NULL) { fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", video_bpp, SDL_GetError()); SDL_Quit(); exit(2); } done = 0; while ( !done ) { /* Check for events */ while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_MOUSEMOTION: break; case SDL_MOUSEBUTTONDOWN: break; case SDL_KEYDOWN: /* Any keypress quits the app... */ case SDL_QUIT: done = 1; break; default: break; } } } /* Clean up the SDL library */ SDL_Quit(); return(0); }