view SDL 1.3 Mac OpenGL Application.xctemplate/TemplateInfo.plist @ 1:545ef7038418 tip

Added initial template for iOS. It still doesn't work. I don't know how to add a library (not framework dependency). I think the library should be embedded in the template. For Mac, embedding the framework in the template might be a good idea too, but I don't know how to embed that either. And I don't know how to access the copy bundle phase to copy the framework into the app bundle.
author Eric Wing <ewing . public |-at-| gmail . com>
date Sun, 02 Oct 2011 21:41:39 -0700
parents b0b91cadc484
children
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Ancestors</key>
	<array>
		<string>org.libsdl.SDL13ApplicationMac</string>
	</array>
	<key>Identifier</key>
	<string>org.libsdl.SDL13ApplicationMacOpenGL</string>
	<key>Kind</key>
	<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
	<key>Targets</key>
	<array>
		<dict>
			<key>Frameworks</key>
			<array>
				<string>OpenGL</string>
			</array>
		</dict>
	</array>
	<key>Concrete</key>
	<true/>
	<key>Definitions</key>
	<dict>
		<key>main.c</key>
		<dict>
			<key>Group</key>
			<string>Supporting Files</string>
			<key>Path</key>
			<string>main.c</string>
		</dict>
		<key>atlantis/atlantis.c</key>
		<dict>
			<key>Group</key>
			<string>atlantis</string>
			<key>Path</key>
			<string>atlantis/atlantis.c</string>
		</dict>
		<key>atlantis/atlantis.h</key>
		<dict>
			<key>Group</key>
			<string>atlantis</string>
			<key>Path</key>
			<string>atlantis/atlantis.h</string>
		</dict>
		<key>atlantis/dolphin.c</key>
		<dict>
			<key>Group</key>
			<string>atlantis</string>
			<key>Path</key>
			<string>atlantis/dolphin.c</string>
		</dict>
		<key>atlantis/shark.c</key>
		<dict>
			<key>Group</key>
			<string>atlantis</string>
			<key>Path</key>
			<string>atlantis/shark.c</string>
		</dict>
		<key>atlantis/swim.c</key>
		<dict>
			<key>Group</key>
			<string>atlantis</string>
			<key>Path</key>
			<string>atlantis/swim.c</string>
		</dict>
		<key>atlantis/whale.c</key>
		<dict>
			<key>Group</key>
			<string>atlantis</string>
			<key>Path</key>
			<string>atlantis/whale.c</string>
		</dict>
	</dict>
	<key>Nodes</key>
	<array>
		<string>main.c</string>
		<string>atlantis/atlantis.c</string>
		<string>atlantis/atlantis.h</string>
		<string>atlantis/dolphin.c</string>
		<string>atlantis/shark.c</string>
		<string>atlantis/swim.c</string>
		<string>atlantis/whale.c</string>
	</array>
	<key>Description</key>
	<string>This template provides a starting point for an application that uses SDL 1.3 with OpenGL for Mac.</string>
</dict>
</plist>