Mercurial > sdlxcode4templates
diff SDL 1.3 Mac OpenGL Application.xctemplate/TemplateInfo.plist @ 0:b0b91cadc484
Initial Xcode 4 templates for SDL/Mac 1.2 and 1.3. The major difference between
the two is SDLMain.
Copy all templates to
~/Library/Developer/Xcode/Templates/SDL
or
/Library/Developer/Xcode/Templates/SDL
Templates based off information documented here:
http://blog.boreal-kiss.net/2011/03/11/a-minimal-project-template-for-xcode-4/
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Sun, 02 Oct 2011 21:14:53 -0700 |
parents | |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDL 1.3 Mac OpenGL Application.xctemplate/TemplateInfo.plist Sun Oct 02 21:14:53 2011 -0700 @@ -0,0 +1,89 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>Ancestors</key> + <array> + <string>org.libsdl.SDL13ApplicationMac</string> + </array> + <key>Identifier</key> + <string>org.libsdl.SDL13ApplicationMacOpenGL</string> + <key>Kind</key> + <string>Xcode.Xcode3.ProjectTemplateUnitKind</string> + <key>Targets</key> + <array> + <dict> + <key>Frameworks</key> + <array> + <string>OpenGL</string> + </array> + </dict> + </array> + <key>Concrete</key> + <true/> + <key>Definitions</key> + <dict> + <key>main.c</key> + <dict> + <key>Group</key> + <string>Supporting Files</string> + <key>Path</key> + <string>main.c</string> + </dict> + <key>atlantis/atlantis.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/atlantis.c</string> + </dict> + <key>atlantis/atlantis.h</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/atlantis.h</string> + </dict> + <key>atlantis/dolphin.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/dolphin.c</string> + </dict> + <key>atlantis/shark.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/shark.c</string> + </dict> + <key>atlantis/swim.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/swim.c</string> + </dict> + <key>atlantis/whale.c</key> + <dict> + <key>Group</key> + <string>atlantis</string> + <key>Path</key> + <string>atlantis/whale.c</string> + </dict> + </dict> + <key>Nodes</key> + <array> + <string>main.c</string> + <string>atlantis/atlantis.c</string> + <string>atlantis/atlantis.h</string> + <string>atlantis/dolphin.c</string> + <string>atlantis/shark.c</string> + <string>atlantis/swim.c</string> + <string>atlantis/whale.c</string> + </array> + <key>Description</key> + <string>This template provides a starting point for an application that uses SDL 1.3 with OpenGL for Mac.</string> +</dict> +</plist>