Wed, 09 Mar 2016 01:39:52 +0200 |
a.parshin |
DrawTranslucent -> DrawTextureGrayShade
default tip
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Mon, 07 Mar 2016 03:48:40 +0200 |
a.parshin |
More texture refactoring
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Sat, 05 Mar 2016 16:25:53 +0200 |
a.parshin |
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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Sat, 05 Mar 2016 01:51:54 +0200 |
a.parshin |
Step towards unification of Texture and RGBTexture (class Image)
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Mon, 05 Oct 2015 00:19:13 +0200 |
a.parshin |
VS 2015 project
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Sun, 24 May 2015 20:49:22 +0600 |
Ritor1 |
debug_terrain_polygin
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Thu, 21 May 2015 18:33:07 +0600 |
Ritor1 |
Слияние
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Thu, 21 May 2015 18:32:45 +0600 |
Ritor1 |
rename Decals[], DecalCount
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Thu, 21 May 2015 01:50:59 +0200 |
a.parshin |
Few constants changed into enum values
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Wed, 20 May 2015 21:05:07 +0200 |
a.parshin |
big spell fx overhaul
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Wed, 20 May 2015 15:12:33 +0200 |
a.parshin |
Party, items and stuff are abstracted from savegame file representation
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Wed, 20 May 2015 00:56:07 +0200 |
a.parshin |
.
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Tue, 19 May 2015 22:00:56 +0200 |
a.parshin |
Saving & loading works from both main menu and game
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Sun, 17 May 2015 22:42:13 +0600 |
Ritor1 |
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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Thu, 14 May 2015 19:29:28 +0600 |
Ritor1 |
for VS2012
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Thu, 14 May 2015 19:16:21 +0600 |
Ritor1 |
Слияние
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Thu, 14 May 2015 19:16:08 +0600 |
Ritor1 |
.
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Wed, 13 May 2015 20:09:12 +0600 |
Ritor1 |
Слияние
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Wed, 13 May 2015 20:09:00 +0600 |
Ritor1 |
.
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Thu, 14 May 2015 11:03:14 +0200 |
a.parshin |
Shooting bow sound & stats word wrap
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Thu, 14 May 2015 10:34:40 +0200 |
a.parshin |
ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows & d3d deinit crashes fixed
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Wed, 13 May 2015 11:31:58 +0200 |
a.parshin |
Game Main Menu separated from Game logic
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Wed, 13 May 2015 02:20:05 +0200 |
a.parshin |
Party Creation UI logic separated from MainMenu
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Wed, 13 May 2015 01:33:20 +0200 |
a.parshin |
Load from MainMenu logic separated from MainMenu window
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Tue, 12 May 2015 12:03:30 +0200 |
a.parshin |
MainMenu rendering moved from event loop to respective window class
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Tue, 12 May 2015 11:28:22 +0200 |
a.parshin |
Chest UI refactored to a class
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Tue, 12 May 2015 11:07:32 +0200 |
a.parshin |
Rest & Spelbook refactored into class
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Tue, 12 May 2015 03:24:19 +0200 |
a.parshin |
All Books windows are refactored into respective classes
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Tue, 12 May 2015 01:45:31 +0200 |
a.parshin |
* SaveLoad
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Mon, 11 May 2015 17:45:02 +0200 |
a.parshin |
GameMenu logic moved to GUIWindow_GameMenu
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Mon, 11 May 2015 16:43:46 +0200 |
a.parshin |
TravelUI init logic moved to GUIWindow_Travel
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Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 02:04:52 +0200 |
a.parshin |
.
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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Sat, 09 May 2015 12:55:58 +0200 |
a.parshin |
.
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Sat, 09 May 2015 12:19:09 +0200 |
a.parshin |
Removed GammaControl
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Sat, 09 May 2015 11:29:44 +0200 |
a.parshin |
.hgignore
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Sat, 09 May 2015 11:29:28 +0200 |
a.parshin |
VS 2013 project
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Mon, 16 Feb 2015 00:48:08 +0600 |
Ritor1 |
DrawTextureIndexed() func
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Sun, 15 Feb 2015 23:39:07 +0600 |
Ritor1 |
For draw uPlayerCreationUI_ArrowAnim
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Mon, 09 Feb 2015 19:17:12 +0600 |
Ritor1 |
enum SOUND_
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Mon, 19 Jan 2015 23:10:30 +0600 |
Ritor1 |
Party creation arrow fix
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Mon, 19 Jan 2015 22:39:03 +0600 |
Ritor1 |
Mobile light
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Sun, 23 Nov 2014 15:30:17 +0600 |
Ritor1 |
for light in indoor
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Mon, 13 Oct 2014 17:52:23 +0300 |
a.parshin |
excess pragma
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Mon, 13 Oct 2014 17:18:55 +0300 |
a.parshin |
GUIWindow::DrawText: cleaned
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Mon, 13 Oct 2014 16:14:07 +0300 |
a.parshin |
GUIWindow::DrawText: some cleanings
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Mon, 13 Oct 2014 14:58:54 +0300 |
a.parshin |
Party creation arrow fix
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Fri, 10 Oct 2014 19:23:27 +0300 |
a.parshin |
IRender c-tor
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Fri, 10 Oct 2014 18:28:04 +0300 |
a.parshin |
Everything except game can use d3d11
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Fri, 10 Oct 2014 17:42:05 +0300 |
a.parshin |
Main menu rendered using d3d11
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Thu, 09 Oct 2014 23:33:36 +0300 |
a.parshin |
Hello from Direct3D 11 :)
|
Thu, 09 Oct 2014 19:31:55 +0300 |
a.parshin |
Слияние
|
Thu, 09 Oct 2014 19:30:22 +0300 |
a.parshin |
.
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Thu, 09 Oct 2014 22:02:47 +0600 |
Ritor1 |
MOVIE_JVC not crash
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Thu, 09 Oct 2014 16:37:17 +0300 |
a.parshin |
* error loading video when -novideo specified
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Thu, 09 Oct 2014 00:06:47 +0300 |
a.parshin |
d3d11 accepts RGBTexture
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Wed, 08 Oct 2014 22:32:54 +0600 |
Ritor1 |
"Necromancer Tavern 01"
|
Thu, 02 Oct 2014 22:01:06 +0600 |
Ritor1 |
.
|
Thu, 02 Oct 2014 21:16:27 +0600 |
Ritor1 |
LPWSTR wStr = new WCHAR[255]
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Thu, 02 Oct 2014 19:40:13 +0600 |
Ritor1 |
.
|
Thu, 02 Oct 2014 19:33:11 +0600 |
Ritor1 |
Слияние
|
Thu, 02 Oct 2014 19:33:01 +0600 |
Ritor1 |
RegOpenKeyExA
|
Thu, 02 Oct 2014 17:35:50 +0600 |
Ritor1 |
uHouseID - 1
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Thu, 02 Oct 2014 13:39:42 +0600 |
Ritor1 |
alSourcePause
|
Thu, 02 Oct 2014 12:23:52 +0600 |
Ritor1 |
FileExists
|
Thu, 02 Oct 2014 11:52:31 +0600 |
Ritor1 |
use_music_folder
|
Thu, 25 Sep 2014 10:40:16 +0600 |
Ritor1 |
.
|
Thu, 25 Sep 2014 10:39:49 +0600 |
Ritor1 |
for sound
|
Fri, 19 Sep 2014 18:03:18 +0600 |
Ritor1 |
for sounds of decoration
|
Fri, 19 Sep 2014 10:49:17 +0600 |
Ritor1 |
for audio in House video
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Fri, 19 Sep 2014 09:41:00 +0600 |
Ritor1 |
for MVS 2010
|
Fri, 19 Sep 2014 05:13:32 +0600 |
Ritor1 |
Media folder
|
Fri, 19 Sep 2014 04:21:12 +0600 |
Ritor1 |
GUI folger
|
Fri, 19 Sep 2014 03:00:21 +0600 |
Ritor1 |
stru6.h
|
Fri, 19 Sep 2014 02:57:42 +0600 |
Ritor1 |
engine folder
|
Fri, 19 Sep 2014 00:03:04 +0600 |
Ritor1 |
.
|
Thu, 18 Sep 2014 23:59:29 +0600 |
Ritor1 |
for MVS2012
|
Thu, 18 Sep 2014 17:38:54 +0600 |
Ritor1 |
for ITEM_ARTIFACT_LADYS_ESCORT
|
Wed, 17 Sep 2014 17:35:13 +0600 |
Ritor1 |
GetItemTextureFilename fix
|
Tue, 16 Sep 2014 17:48:58 +0600 |
Ritor1 |
for ACTOR_
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Mon, 15 Sep 2014 17:30:29 +0600 |
Ritor1 |
Слияние
|
Mon, 15 Sep 2014 17:30:19 +0600 |
Ritor1 |
BelongsToSupertype() clear
|
Fri, 12 Sep 2014 22:12:51 +0600 |
Ritor1 |
use_d3d11
|
Fri, 12 Sep 2014 18:05:26 +0600 |
Ritor1 |
two_handed_left_fist
|
Thu, 11 Sep 2014 17:30:59 +0600 |
Ritor1 |
.
|
Thu, 11 Sep 2014 17:26:30 +0600 |
Ritor1 |
Слияние
|
Thu, 11 Sep 2014 17:26:19 +0600 |
Ritor1 |
in LoadTextureFromLOD() func
|
Sun, 07 Sep 2014 01:36:04 +0200 |
Grumpy7 |
simplified SpriteObject::Create
|
Sun, 07 Sep 2014 01:35:33 +0200 |
Grumpy7 |
Changed ternary operators to else-if chain for INPUT_CastReady
|
Sat, 06 Sep 2014 21:45:26 +0200 |
Grumpy7 |
Fixing dereferencing of an integer instead of a pointer to it
|
Sat, 06 Sep 2014 20:52:46 +0200 |
Grumpy7 |
Fixing arrows not being drawn for 2nd player char
|
Sun, 24 Aug 2014 22:27:51 +0600 |
Ritor1 |
remove DirectX11.cpp/.h for MVS 2012
|
Fri, 22 Aug 2014 17:41:25 +0600 |
Ritor1 |
KEY_ALL_ACCESS
|
Fri, 22 Aug 2014 11:07:07 +0600 |
Ritor1 |
Слияние
|
Fri, 22 Aug 2014 11:06:51 +0600 |
Ritor1 |
WAVE_FORMAT
|
Thu, 21 Aug 2014 23:28:48 +0200 |
Grumpy7 |
Merge
|
Thu, 21 Aug 2014 23:27:15 +0200 |
Grumpy7 |
Fixing missing spell descriptions
|
Thu, 21 Aug 2014 21:26:47 +0100 |
zipi |
mistake in goto cleaning
|
Thu, 21 Aug 2014 11:24:51 +0600 |
Ritor1 |
remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
|
Tue, 19 Aug 2014 23:25:45 +0100 |
zipi |
Indoor.cpp goto cleaning fixed
|
Tue, 19 Aug 2014 22:33:23 +0100 |
zipi |
backing out of previous commit for Indoor.cpp
|
Mon, 18 Aug 2014 18:17:20 +0100 |
zipi |
goto cleaning
|
Mon, 18 Aug 2014 22:24:00 +0600 |
Ritor1 |
VS 2010 filters
|
Mon, 18 Aug 2014 18:28:53 +0600 |
Ritor1 |
for_refactoring
|
Mon, 18 Aug 2014 13:11:39 +0600 |
Ritor1 |
use_MMT
|
Mon, 18 Aug 2014 11:26:34 +0600 |
Ritor1 |
bool use_MMT = false;
|
Sun, 17 Aug 2014 20:58:38 +0100 |
zipi |
mistake in previous commit
|
Sun, 17 Aug 2014 20:34:56 +0100 |
zipi |
project and filter
|
Sun, 17 Aug 2014 20:23:06 +0100 |
zipi |
cleaning project part 3
|
Sun, 17 Aug 2014 17:49:34 +0100 |
zipi |
cleaning project part 2
|