Sun, 08 Sep 2013 08:10:09 +0200 |
Grumpy7 |
Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
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Sun, 08 Sep 2013 08:01:05 +0200 |
Grumpy7 |
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
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Wed, 11 Sep 2013 18:01:30 +0600 |
Ritor1 |
Слияние
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Wed, 11 Sep 2013 18:01:16 +0600 |
Ritor1 |
Boat dialogue
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Wed, 11 Sep 2013 09:39:09 +0600 |
Ritor1 |
Слияние
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Wed, 11 Sep 2013 09:23:41 +0600 |
Ritor1 |
m
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Mon, 09 Sep 2013 09:13:40 +0600 |
Ritor1 |
Слияние
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Mon, 09 Sep 2013 09:13:23 +0600 |
Ritor1 |
m
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Wed, 11 Sep 2013 13:53:05 +0200 |
yoctozepto |
Replace minor Windows constants.
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Tue, 10 Sep 2013 21:08:43 +0200 |
Nomad |
Merge
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Tue, 10 Sep 2013 21:08:06 +0200 |
Nomad |
Merge
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Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
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Wed, 11 Sep 2013 00:11:18 +0600 |
Ritor1 |
_4B3FE5_training_dialogue
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Tue, 10 Sep 2013 23:45:55 +0600 |
Ritor1 |
Слияние
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Tue, 10 Sep 2013 23:42:03 +0600 |
Ritor1 |
m
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Tue, 10 Sep 2013 19:34:00 +0300 |
Beri Levi berilevi |
merge
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Tue, 10 Sep 2013 19:33:21 +0300 |
Beri Levi berilevi |
workaround for crash on startup
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Tue, 10 Sep 2013 18:43:52 +0200 |
Nomad |
OnInventoryItemRightClick logic restored
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Tue, 10 Sep 2013 12:54:07 +0200 |
Nomad |
More OnInventoryItemRightClick (not finished)
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Mon, 09 Sep 2013 20:09:01 +0200 |
Nomad |
OnInventoryItemRightClick
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Mon, 09 Sep 2013 17:17:53 +0200 |
Nomad |
Here and there cleanings.
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Sun, 08 Sep 2013 19:16:37 +0600 |
Ritor1 |
BankDialog() cleaned
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Sun, 08 Sep 2013 17:07:58 +0600 |
Ritor1 |
Слияние
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Sun, 08 Sep 2013 17:07:47 +0600 |
Ritor1 |
m
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Mon, 02 Sep 2013 18:49:26 +0600 |
Ritor1 |
Слияние
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Mon, 02 Sep 2013 18:49:18 +0600 |
Ritor1 |
m
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Sun, 08 Sep 2013 07:28:20 +0200 |
Grumpy7 |
Fixing compiler warnings
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Sun, 08 Sep 2013 05:22:33 +0200 |
Grumpy7 |
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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Sun, 08 Sep 2013 04:11:10 +0200 |
Grumpy7 |
undoing 1481
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Sun, 08 Sep 2013 04:10:22 +0200 |
Grumpy7 |
fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
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