Mercurial > mm7
changeset 1568:addae48bc203
Fixing compiler warnings
author | Grumpy7 |
---|---|
date | Sun, 08 Sep 2013 07:28:20 +0200 |
parents | 9f8b3e904e14 |
children | 19f1735fca80 5658d0f3b5ee |
files | Player.cpp |
diffstat | 1 files changed, 3 insertions(+), 3 deletions(-) [+] |
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line diff
--- a/Player.cpp Sun Sep 08 05:22:33 2013 +0200 +++ b/Player.cpp Sun Sep 08 07:28:20 2013 +0200 @@ -1977,7 +1977,7 @@ { auto i = pEquipment.pIndices[uEquipIndex]; if (i) - return ~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN); + return (~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN)) != 0; else return false; } @@ -2277,7 +2277,7 @@ armor_indx = pEquipment.uArmor; if ( armor_indx ) { - if ( !pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED) + if ( !(pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED)) { pOwnItems[armor_indx-1].SetBroken(); } @@ -2290,7 +2290,7 @@ } //----- (0048DCF6) -------------------------------------------------------- -int Player::_48DCF6(int a2, Actor *pActor) +int Player::_48DCF6(int a2, Actor *pActor) //TODO check this with IDA to see what the uninitialized vars are supposed to contain { signed int v3; // edi@1 signed int v4; // ebx@1