Mercurial > mm7
changeset 1371:d1c8121cf0ad
Слияние
author | Ritor1 |
---|---|
date | Mon, 15 Jul 2013 15:03:56 +0600 |
parents | 14695590d7a6 (current diff) 8f339c3bbdaf (diff) |
children | 5572e7b02f45 |
files | |
diffstat | 18 files changed, 767 insertions(+), 961 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/Actor.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -2046,17 +2046,17 @@ { if ( v1 == 6 || v1 == 7 ) { - _449B57_test_bit(pParty->_quest_bits, 99); - if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) + pParty->IsPartyGood(); //the binary file contains this call. if someone finds out whether it's supposed to be here or not, feel free to apply the appropriate change + if ( pParty->IsPartyEvil() ) return; goto LABEL_12; } if ( v1 != 8 ) goto LABEL_12; } - if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) + if ( pParty->IsPartyGood() ) v3 = 0; - if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) + if ( pParty->IsPartyEvil() ) v3 = 1; if ( v3 ) { @@ -4906,9 +4906,9 @@ v8 = 1; if ( !_stricmp(pCurrentMapName.data(), "d26.blv") ) v6 = 1; - if (_449B57_test_bit(pParty->_quest_bits, 99)) + if (pParty->IsPartyGood()) v7 = 1; - if (_449B57_test_bit(pParty->_quest_bits, 100)) + if (pParty->IsPartyEvil()) v5 = 1; Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical @@ -5225,7 +5225,7 @@ if ( !v57 ) goto LABEL_67; LABEL_69: - if (player->Weak()) + if (player->IsWeak()) uDamageAmount /= 1; if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) uDamageAmount = 0;
--- a/CastSpellInfo.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/CastSpellInfo.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -414,7 +414,7 @@ continue; } v730 = pCastSpell->spellnum; - if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) + if (pPlayer->IsCursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) { if (!pParty->bTurnBasedModeOn) { @@ -2503,7 +2503,7 @@ v726->sHealth = v726->GetMaxHealth(); if ( v726->sHealth > 0 ) { - v726->pConditions[Player::Condition_Unconcious] = 0; + v726->SetUnconcious(0); } v388 = _v733;
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Conditions.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -0,0 +1,63 @@ +#pragma once +#include "Conditions.h" +#include "Party.h" +std::array<ConditionProcessor, 18> conditionArray = +{ + // hint: condname, protfrommagic, gmprot, enchantment, ... + ConditionProcessor(Condition_Cursed, false, false, 0), + ConditionProcessor(Condition_Weak, true, false, 0), + ConditionProcessor(Condition_Sleep, false, false, 22, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR), + ConditionProcessor(Condition_Fear, false, false, 0), + ConditionProcessor(Condition_Drunk, false, false, 0), + ConditionProcessor(Condition_Insane, false, false, 19, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), + ConditionProcessor(Condition_Poison1, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), + ConditionProcessor(Condition_Disease1, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), + ConditionProcessor(Condition_Poison2, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), + ConditionProcessor(Condition_Disease2, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), + ConditionProcessor(Condition_Poison3, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), + ConditionProcessor(Condition_Disease3, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), + ConditionProcessor(Condition_Paralyzed, false, false, 20, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY), + ConditionProcessor(Condition_Unconcious,false, false, 0), + ConditionProcessor(Condition_Dead, true, true, 0), + ConditionProcessor(Condition_Pertified, true, false, 23, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_RELIC_KELEBRIM, EQIUP_ANY), + ConditionProcessor(Condition_Eradicated, true, true, 0), + ConditionProcessor(Condition_Zombie, false, false, 0) +}; + +bool ConditionProcessor::IsPlayerAffected( Player* inPlayer, int condToCheck, int blockable) +{ + if ( !blockable ) + { + return true; + } + ConditionProcessor* thisProc = &conditionArray[condToCheck]; + if (thisProc->m_IsBlockedByProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0) + { + if (!(thisProc->m_DoesNeedGmProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill < 4)) + { + --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; + if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) + pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); + return false; + } + } + if (thisProc->m_WorkingEnchantment != 0) + { + if (inPlayer->HasEnchantedItemEquipped(thisProc->m_WorkingEnchantment)) + return false; + } + for (unsigned int i = 0; i < thisProc->m_equipmentPairs.size() / 2; i++) + { + if (thisProc->m_equipmentPairs[i * 2].m_ItemId == (ITEM_TYPE)0) + { + return true; + } + ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId; + ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot; + if (inPlayer->WearsItem(itemId, slot)) + { + return false; + } + } + return true; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Conditions.h Mon Jul 15 15:03:56 2013 +0600 @@ -0,0 +1,73 @@ +#pragma once +#include "Items.h" +#include <array> +enum Condition: unsigned __int32 +{ + Condition_Cursed = 0, + Condition_Weak = 1, + Condition_Sleep = 2, + Condition_Fear = 3, + Condition_Drunk = 4, + Condition_Insane = 5, + Condition_Poison1 = 6, + Condition_Disease1 = 7, + Condition_Poison2 = 8, + Condition_Disease2 = 9, + Condition_Poison3 = 10, + Condition_Disease3 = 11, + Condition_Paralyzed = 12, + Condition_Unconcious = 13, + Condition_Dead = 14, + Condition_Pertified = 15, + Condition_Eradicated = 16, + Condition_Zombie = 17, + Condition_Good = 18 +}; + + +class EquipemntPair +{ +public: + ITEM_TYPE m_ItemId; + ITEM_EQUIP_TYPE m_EquipSlot; + EquipemntPair(ITEM_TYPE type, ITEM_EQUIP_TYPE slot) + { + m_ItemId = type; + m_EquipSlot = slot; + } + EquipemntPair() + { + m_ItemId = (ITEM_TYPE)0; + m_EquipSlot = (ITEM_EQUIP_TYPE)0; + } +}; + +struct Player; + +class ConditionProcessor +{ +public: + bool m_IsBlockedByProtFromMagic; + bool m_DoesNeedGmProtFromMagic; + int m_WorkingEnchantment; + std::array<EquipemntPair, 3> m_equipmentPairs; + ConditionProcessor(int, bool isblocked, bool needsGm, int enchantment, + ITEM_TYPE itemtype1 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot1 = (ITEM_EQUIP_TYPE)0, + ITEM_TYPE itemtype2 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot2 = (ITEM_EQUIP_TYPE)0, + ITEM_TYPE itemtype3 = (ITEM_TYPE)0, ITEM_EQUIP_TYPE itemslot3 = (ITEM_EQUIP_TYPE)0) + { + m_IsBlockedByProtFromMagic = isblocked; + m_DoesNeedGmProtFromMagic = needsGm; + m_WorkingEnchantment = enchantment; + m_equipmentPairs[0].m_ItemId = itemtype1; + m_equipmentPairs[0].m_EquipSlot = itemslot1; + m_equipmentPairs[1].m_ItemId = itemtype2; + m_equipmentPairs[1].m_EquipSlot = itemslot2; + m_equipmentPairs[2].m_ItemId = itemtype3; + m_equipmentPairs[2].m_EquipSlot = itemslot3; + } + + static bool IsPlayerAffected(Player*, int, int); +}; + +extern std::array<ConditionProcessor, 18> conditionArray; \ No newline at end of file
--- a/Items.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/Items.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -1481,7 +1481,7 @@ return item__getname_buffer.data(); } sprintf(item__getname_buffer.data(), "%s", pItemsTable->pItems[uItemID].pName); - if ( uItemID == ITEM_LICH_JAR ) //Lich Jar + if ( uItemID == ITEM_LICH_JAR_FULL ) //Lich Jar { if ( (uHolderPlayer >0 )&& (uHolderPlayer <= 4) ) {
--- a/Items.h Mon Jul 15 15:03:40 2013 +0600 +++ b/Items.h Mon Jul 15 15:03:56 2013 +0600 @@ -86,25 +86,32 @@ ITEM_ARTIFACT_GHOULSBANE = 507,//1FA ITEM_ARTEFACT_ULLYSES =510, ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200 + ITEM_RELIC_ETHRICS_STAFF = 515,//204 ITEM_RELIC_HARECS_LEATHER = 516,//204 + ITEM_RELIC_OLD_NICK = 517,//204 ITEM_RELIC_KELEBRIM = 520,//208 ITEM_RELIC_TALEDONS_HELM = 521,//209 ITEM_RELIC_SCHOLARS_CAP = 522,//20A ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B ITEM_RILIC_TITANS_BELT = 524,//20C ITEM_RELIC_TWILIGHT = 525,//20D - ITEM_RELIC_MEKORIGS_HAMMER = 0x210, + ITEM_RELIC_JUSTICE = 527, + ITEM_RELIC_MEKORIGS_HAMMER = 528, ITEM_ARTIFACT_HERMES_SANDALS = 529, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP = 530,//212 + ITEM_ARTIFACT_ELFBANE = 531,//212 ITEM_ARTIFACT_MINDS_EYE = 532,//214 ITEM_ELVEN_CHAINMAIL = 533,//215 + ITEM_FORGE_GAUNTLETS = 534, ITEM_ARTIFACT_HEROS_BELT = 535,//217 ITEM_ARTIFACT_LADYS_ESCORT = 536, ITEM_RARE_SHADOWS_MASK = 544,//220 ITEM_RARE_SUN_CLOAK = 547,//223 ITEM_RARE_MOON_CLOAK = 548,//224 ITEM_RARE_VAMPIRES_CAPE = 550,//226 - ITEM_LICH_JAR = 601 + ITEM_LICH_JAR_FULL = 601, + ITEM_WETSUIT = 604, + ITEM_LICH_JAR_EMPTY = 615, }; /* 331 */
--- a/Party.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/Party.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -26,6 +26,7 @@ #include "Sprites.h" #include "SpriteObject.h" #include "ObjectList.h" +#include "Conditions.h" Party *pParty; // idb @@ -949,7 +950,7 @@ auto condition = player->GetMajorConditionIdx(); - if (condition == Player::Condition_Good || condition == Player::Condition_Zombie) + if (condition == Condition_Good || condition == Condition_Zombie) { if (player->uExpressionTimePassed < player->uExpressionTimeLength) continue; @@ -999,23 +1000,23 @@ switch (condition) { - case Player::Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break; - case Player::Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break; - case Player::Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break; - case Player::Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break; - case Player::Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break; - case Player::Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break; - case Player::Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break; - case Player::Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break; - case Player::Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break; - case Player::Condition_Poison1: - case Player::Condition_Poison2: - case Player::Condition_Poison3: player->expression = CHARACTER_EXPRESSION_POISONED; break; - case Player::Condition_Disease1: - case Player::Condition_Disease2: - case Player::Condition_Disease3: player->expression = CHARACTER_EXPRESSION_DISEASED; break; - case Player::Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break; - case Player::Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break; + case Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break; + case Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break; + case Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break; + case Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break; + case Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break; + case Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break; + case Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break; + case Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break; + case Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break; + case Condition_Poison1: + case Condition_Poison2: + case Condition_Poison3: player->expression = CHARACTER_EXPRESSION_POISONED; break; + case Condition_Disease1: + case Condition_Disease2: + case Condition_Disease3: player->expression = CHARACTER_EXPRESSION_DISEASED; break; + case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break; + case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break; default: assert(false); } @@ -1153,6 +1154,7 @@ } pParty->days_played_without_rest = 0; } + //----- (004938D1) -------------------------------------------------------- void __fastcall Rest(unsigned int uHoursToSleep) { @@ -1458,7 +1460,7 @@ v4 = v3->AddItem(-1, pParty->pPickedItem.uItemID); if ( v4 ) { - memcpy(&pParty->pPlayers[v12].pInventoryItems[v4], &pParty->pPickedItem, 0x24u); + memcpy(&pParty->pPlayers[v12].pInventoryItems[v4 - 1], &pParty->pPickedItem, 0x24u); pMouse->RemoveHoldingItem(); break; } @@ -1513,4 +1515,15 @@ pIcons_LOD->SyncLoadedFilesCount(); } return 1; +} + + +bool Party::IsPartyEvil() +{ + return _449B57_test_bit(_quest_bits, 100); +} + +bool Party::IsPartyGood() +{ + return _449B57_test_bit(_quest_bits, 99); } \ No newline at end of file
--- a/Party.h Mon Jul 15 15:03:40 2013 +0600 +++ b/Party.h Mon Jul 15 15:03:56 2013 +0600 @@ -194,6 +194,8 @@ inline bool GetYellowAlert() {return (uFlags & PARTY_FLAGS_1_ALERT_YELLOW) != 0;} inline void SetYellowAlert() {uFlags |= PARTY_FLAGS_1_ALERT_YELLOW;} + bool IsPartyEvil(); + bool IsPartyGood(); int field_0; unsigned int uPartyHeight;
--- a/Player.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/Player.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -235,22 +235,22 @@ //----- (0043EEF3) -------------------------------------------------------- -bool Player::_43EEF3() +bool Player::NothingOrJustBlastersEquipped() { signed int item_idx; // esi@1 signed int item_id; // esi@1 - for (int i=0; i<16;++i) - { - item_idx=pEquipment.pIndices[i]; - if (item_idx) - { - item_id=pOwnItems[item_idx-1].uItemID; - if (item_id!=64 && item_id!= 65 ) //blaster& blaster rifle - return false; - } - } - return true; - } + for (int i = 0; i < 16; ++i) + { + item_idx = pEquipment.pIndices[i]; + if (item_idx) + { + item_id = pOwnItems[item_idx - 1].uItemID; + if ( item_id != 64 && item_id != 65 ) //blaster& blaster rifle + return false; + } + } + return true; +} @@ -283,22 +283,19 @@ } conditionTimeMultiplier = GetConditionDayOfWeek(conditionIdx); } - else if (conditionIdx < 14) - { - baseConditionMultiplier = 1; - conditionTimeMultiplier = 0; - for (int i = 0; i <= 13; i++) - { - v6 = GetConditionDayOfWeek(i); - if ( v6 > conditionTimeMultiplier ) - conditionTimeMultiplier = v6; - } - if ( !conditionTimeMultiplier ) - conditionTimeMultiplier = 1; - } - else{ + else + { conditionTimeMultiplier = 1; baseConditionMultiplier = 1; + if (conditionIdx < 14) + { + for (int i = 0; i <= 13; i++) + { + v6 = GetConditionDayOfWeek(i); + if ( v6 > conditionTimeMultiplier ) + conditionTimeMultiplier = v6; + } + } } result = (int)((double)conditionTimeMultiplier * (double)baseConditionMultiplier * a2); if ( result < 1 ) @@ -415,26 +412,31 @@ //----- (004B6FF9) -------------------------------------------------------- -int Player::IsPlayerHealableByTemple() +bool Player::IsPlayerHealableByTemple() { signed int v2; // eax@1 v2 = (signed int)window_SpeakInHouse->ptr_1C; - - if ( this->sHealth < GetMaxHealth() || this->sMana < GetMaxMana() ) - { - return 1; - } - else if (GetMajorConditionIdx() == Condition_Good) - { - return 0; - } - else if (GetMajorConditionIdx() == Condition_Zombie && (v2 == 78 || v2 == 81 || v2 == 82)) - { - return 0; + if (this->sHealth >= GetMaxHealth() && this->sMana >= GetMaxMana() && GetMajorConditionIdx() == Condition_Good) + { + return false; } else { - return 1; + if (GetMajorConditionIdx() == Condition_Zombie) + { + if ((v2 == 78 || v2 == 81 || v2 == 82)) + { + return false; + } + else + { + return true; + } + } + else + { + return true; + } } } @@ -446,6 +448,7 @@ int item_idx; // eax@1 int inv_index; // eax@3 + item_idx = *pitem_index; if ( item_idx >125 || item_idx < 0 ) { @@ -474,61 +477,48 @@ avalible_items = 0; memset (item_index_tabl,0,sizeof(item_index_tabl)); - for (i=0; i<138; ++i) - { - if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID<= 134)) - item_index_tabl[avalible_items++] = i; - } + for (i = 0; i < 138; ++i) + { + if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID <= 134)) + item_index_tabl[avalible_items++] = i; + } if ( avalible_items ) { if ( enchant_count ) { - for ( i = 0; i < enchant_count; ++i ) - { + for ( i = 0; i < enchant_count; ++i ) + { if (!(pInventoryItems[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED)) - pInventoryItems[item_index_tabl[rand() % avalible_items]].uAttributes|=ITEM_ENCHANTED; - } - + pInventoryItems[item_index_tabl[rand() % avalible_items]].uAttributes |= ITEM_ENCHANTED; + } } else { for ( i = 0; i < avalible_items; ++i ) { - if (!(pInventoryItems[item_index_tabl[i]].uAttributes&ITEM_ENCHANTED)) - pInventoryItems[item_index_tabl[i]].uAttributes|=ITEM_ENCHANTED; - } - } - } - ; + pInventoryItems[item_index_tabl[i]].uAttributes |= ITEM_ENCHANTED; + } + } + } } //----- (004948B1) -------------------------------------------------------- void Player::PlaySound(PlayerSpeech speech, int a3) { - //Player *pPlayer; // edi@1 - //int v4; // eax@4 - signed int v5; // esi@4 - unsigned char *v6; // ebx@4 - signed int v7; // ecx@5 + signed int speechCount = 0; // esi@4 + signed int expressionCount = 0; // esi@4 unsigned __int8 v8; // al@6 - int v9; // eax@10 - //unsigned int pVoiceID; // ecx@10 - int v11; // esi@10 - //signed int v12; // eax@11 - signed int v13; // esi@12 + int pickedVariant; // esi@10 int v14; // eax@12 - //int v15; // eax@17 CHARACTER_EXPRESSION_ID expression; // ebx@17 signed int v17; // ecx@19 - char *pSoundID; // edi@20 - int v20[5]; // [sp+Ch] [bp-1Ch]@7 - //Player *pPlayer2; // [sp+20h] [bp-8h]@1 + unsigned int pSoundID; // edi@20 + int speechVariantArray[5]; // [sp+Ch] [bp-1Ch]@7 + int expressionVariantArray[5]; int pPlayerNum; // [sp+24h] [bp-4h]@1 - int pSoundId; // [sp+30h] [bp+8h]@4 - - //pPlayer = this; - //pPlayer2 = this; + unsigned int pickedSoundID; // [sp+30h] [bp+8h]@4 + unsigned int expressionDuration = 0; pPlayerNum = 1; for (int i = 0; i < 4; ++i) @@ -538,862 +528,372 @@ break; } - //v4 = a2;//102 - v5 = 0; - pSoundId = 0; - v6 = SoundSetAction[speech].data();//byte_4ED280 &byte_4ED3D8[4 * v4] ??? + pickedSoundID = 0; if (uVoicesVolumeMultiplier) { - v7 = 0; - do - { - v8 = v6[v7]; + for (int i = 0; i < 2; i++) + { + v8 = SoundSetAction[speech][i]; if ( v8 ) - v20[v5++] = v8; - ++v7; - } - while ( v7 < 2 ); - if ( v5 ) - { - v9 = rand(); - //pVoiceID = uVoiceID; - v11 = v20[v9 % v5]; - - if (int _v1 = byte_4ECF08[v11 - 1][uVoiceID]) - { - pSoundId = rand() % _v1 + 2 * (v11 + 50 * uVoiceID) + 4998; - pAudioPlayer->PlaySound((SoundID)pSoundId, PID(OBJECT_Player, pPlayerNum + 39), 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); - } - } - } - - v13 = 0; - v14 = (int)(v6 + 3); - do - { - if ( *(char *)v14 ) - v20[v13++] = *(char *)v14; - ++v14; - } - while ( -3 - (signed int)v6 + v14 < 5 ); - if ( v13 ) - { - pPlayerNum = 0; - expression = (CHARACTER_EXPRESSION_ID)v20[rand() % v13]; - if (expression == CHARACTER_EXPRESSION_21 && pSoundId ) - { - v17 = 0; + { + speechVariantArray[speechCount] = v8; + speechCount++; + } + } + if ( speechCount ) + { + pickedVariant = speechVariantArray[rand() % speechCount]; + int numberOfSubvariants = byte_4ECF08[pickedVariant - 1][uVoiceID]; + if (numberOfSubvariants > 0) + { + pickedSoundID = rand() % numberOfSubvariants + 2 * (pickedVariant + 50 * uVoiceID) + 4998; + pAudioPlayer->PlaySound((SoundID)pickedSoundID, PID(OBJECT_Player, pPlayerNum + 39), 0, -1, 0, 0, (int)(pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f), 0); + } + } + } + + for (int i = 0; i < 5; i++) + { + v14 = SoundSetAction[speech][i + 3]; + if ( v14 ) + { + expressionVariantArray[expressionCount] = v14; + expressionCount++; + } + } + if ( expressionCount ) + { + expression = (CHARACTER_EXPRESSION_ID)expressionVariantArray[rand() % expressionCount]; + if (expression == CHARACTER_EXPRESSION_21 && pickedSoundID ) + { if ( (signed int)pSoundList->sNumSounds <= 0 ) { -LABEL_23: v17 = 0; } else { - pSoundID = (char *)&pSoundList->pSounds->uSoundID; - while ( *(int *)pSoundID != pSoundId ) + pSoundID = pSoundList->pSounds[0].uSoundID; + v17 = 0; + for (int i = 0; i < pSoundList->sNumSounds; i++) { - ++v17; + v17 = i; + if (pSoundID == pickedSoundID) + { + break; + } pSoundID += 120; - if ( v17 >= (signed int)pSoundList->sNumSounds ) - goto LABEL_23; } } if ( pSoundList->pSounds[v17].pSoundData[0] ) - pPlayerNum = (sLastTrackLengthMS << 7) / 1000; - } - /*LOWORD(v14) = */PlayEmotion(expression, pPlayerNum); - } - //return v14; + expressionDuration = (sLastTrackLengthMS << 7) / 1000; + } + PlayEmotion(expression, expressionDuration); + } } // 4948B1: using guessed type int var_1C[5]; //----- (00494A25) -------------------------------------------------------- void Player::PlayEmotion(CHARACTER_EXPRESSION_ID new_expression, int a3) { - //signed int v3; // eax@1 - //CHARACTER_EXPRESSION_ID v4; // dx@1 - signed int v5; // edi@15 - PlayerFrame *v6; // esi@17 - signed int v7; // eax@20 - - //LOWORD(v3) = this->expression; - //v4 = expr; - if (expression != CHARACTER_EXPRESSION_SLEEP && - expression != CHARACTER_EXPRESSION_PERTIFIED || new_expression != CHARACTER_EXPRESSION_58) - { - int v3 = (unsigned)expression; - if ( (signed int)(unsigned __int16)v3 >= 2 ) - { - if ( v3 <= 7 ) - goto LABEL_12; - if ( v3 > 8 ) - { - if ( v3 > 11 ) - { - if ( v3 == CHARACTER_EXPRESSION_PERTIFIED ||( v3 > 97 && v3 <= 99) ) - return; - goto LABEL_15; - } -LABEL_12: - if (new_expression != CHARACTER_EXPRESSION_34 && new_expression != CHARACTER_EXPRESSION_35 && new_expression != CHARACTER_EXPRESSION_36) - return; - goto LABEL_15; - } - } - } -LABEL_15: - //LOWORD(v3) = a3; - v5 = 0; - this->uExpressionTimeLength = a3; + unsigned int v3 = expression; + if (expression == CHARACTER_EXPRESSION_DEAD || expression == CHARACTER_EXPRESSION_ERADICATED) + { + return; + } + else if (expression == CHARACTER_EXPRESSION_PERTIFIED && new_expression != CHARACTER_EXPRESSION_FALLING) + { + return; + } + else + { + if (expression != CHARACTER_EXPRESSION_SLEEP || new_expression != CHARACTER_EXPRESSION_FALLING) + { + if (v3 >= 2 && v3 <= 11 && v3 != 8 && !(new_expression == CHARACTER_EXPRESSION_DMGRECVD_MINOR || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MODERATE || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MAJOR)) + { + return; + } + } + } this->uExpressionTimePassed = 0; if ( !a3 ) { - if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 ) - { -LABEL_20: - v7 = 0; - } - else - { - v6 = pPlayerFrameTable->pFrames; - while ( v6->expression != new_expression ) - { - ++v5; - ++v6; - if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) - goto LABEL_20; - } - v7 = v5; - } - //v4 = expr; this->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[a3].uAnimLength; } + else + { + this->uExpressionTimeLength = 0; + } expression = new_expression; viewparams->bRedrawGameUI = 1; } //----- (0049327B) -------------------------------------------------------- -int Player::_49327B(unsigned int uClass, int a3) -{ - Player *v3; // esi@1 - char v4; // zf@4 - __int16 v5; // dx@9 - signed int result; // eax@84 - unsigned int v7; // [sp-8h] [bp-10h]@3 - int v8; // [sp-4h] [bp-Ch]@3 - - v3 = this; +bool Player::ProfessionOrGuildFlagsCorrect( unsigned int uClass, int a3 ) +{ if ( this->classType == uClass ) { -LABEL_84: - result = 1; + return true; } else { + if (!a3) + { + return false; + } switch ( uClass ) { - case 0u: - v8 = a3; - v7 = 1; - goto LABEL_4; - case 1u: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 17) - || _49327B(2u, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 3; - goto LABEL_4; - case 2u: - v5 = 19; - goto LABEL_82; - case 3u: - v5 = 21; - goto LABEL_82; - case 4u: - v8 = a3; - v7 = 5; - goto LABEL_4; - case 5u: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 11) - || _49327B(6u, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 7; - goto LABEL_4; - case 6u: - if ( !a3 ) - break; - v5 = 13; - goto LABEL_82; - case 7u: - if ( !a3 ) - break; - v5 = 15; - goto LABEL_82; - case 8u: - v8 = a3; - v7 = 9; - goto LABEL_4; - case 9u: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 23) - || _49327B(0xAu, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 11; - goto LABEL_4; - case 0xAu: - if ( !a3 ) - break; - v5 = 25; - goto LABEL_82; - case 0xBu: - if ( !a3 ) - break; - v5 = 27; - goto LABEL_82; - case 0xCu: - v8 = a3; - v7 = 13; - goto LABEL_4; - case 0xDu: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 41) - || _49327B(0xEu, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 15; - goto LABEL_4; - case 0xEu: - if ( !a3 ) - break; - v5 = 43; - goto LABEL_82; - case 0xFu: - if ( !a3 ) - break; - v5 = 45; - goto LABEL_82; - case 0x10u: - v8 = a3; - v7 = 17; - goto LABEL_4; - case 0x11u: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 35) - || _49327B(0x12u, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 19; - goto LABEL_4; - case 0x12u: - if ( !a3 ) - break; - v5 = 37; - goto LABEL_82; - case 0x13u: - v5 = 39; - goto LABEL_82; - case 0x14u: - v8 = a3; - v7 = 21; - goto LABEL_4; - case 0x15u: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 29) - || _49327B(0x16u, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 23; - goto LABEL_4; - case 0x16u: - if ( !a3 ) - break; - v5 = 31; - goto LABEL_82; - case 0x17u: - if ( !a3 ) - break; - v5 = 33; - goto LABEL_82; - case 0x18u: - if ( !_49327B(0x19u, a3) ) - goto LABEL_56; - break; - case 0x19u: -LABEL_56: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->_guilds_member_bits, 63) - || _49327B(0x1Au, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 27; - goto LABEL_4; case 0x1Au: - if ( !a3 ) - break; - v5 = 65; - goto LABEL_82; + return(_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 65)); case 0x1Bu: - if ( !a3 ) - break; - v5 = 67; - goto LABEL_82; - case 0x1Cu: - v8 = a3; - v7 = 29; - goto LABEL_4; - case 0x1Du: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 69) - || _49327B(0x1Eu, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 31; - goto LABEL_4; - case 0x1Eu: - if ( !a3 ) - break; - v5 = 71; - goto LABEL_82; - case 0x1Fu: - if ( !a3 ) - break; - v5 = 73; - goto LABEL_82; - case 0x20u: - v8 = a3; - v7 = 33; - goto LABEL_4; - case 0x21u: - if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 73) - || _49327B(0x22u, a3) ) - goto LABEL_84; - v8 = a3; - v7 = 35; -LABEL_4: - v4 = _49327B(v7, v8) == 0; - goto LABEL_83; + return(_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 67)); case 0x22u: - if ( !a3 ) - break; - v5 = 77; - goto LABEL_82; + return(_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 77)); case 0x23u: - if ( a3 ) - { - v5 = 79; -LABEL_82: - v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, v5) == 0; -LABEL_83: - if ( !v4 ) - goto LABEL_84; - } + return(_449B57_test_bit((unsigned __int8 *)this->_guilds_member_bits, 79)); break; default: + assert("Should not be able to get here" && false); break; } - result = 0; - } - return result; + return false; + } } //----- (00492C0B) -------------------------------------------------------- bool Player::CanAct() { - bool result; // eax@2 - - if ( this->pConditions[Condition_Sleep] || this->pConditions[Condition_Paralyzed] || - this->pConditions[Condition_Unconcious] || this->pConditions[Condition_Dead] || - this->pConditions[Condition_Pertified] || this->pConditions[Condition_Eradicated] ) - result = false; + if ( this->IsAsleep() || this->IsParalyzed() || + this->IsUnconcious() || this->IsDead() || + this->IsPertified() || this->IsEradicated() ) + return false; else - result = true; - return result; + return true; } //----- (00492C40) -------------------------------------------------------- bool Player::CanSteal() { - int v1; // eax@1 - - LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING); - return v1 != 0; + return GetActualSkillLevel(PLAYER_SKILL_STEALING) != 0; } //----- (00492C4E) -------------------------------------------------------- bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) { - char v2; // zf@9 - __int16 v4; // dx@13 - char v5; // zf@15 - - if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ਪ 䠪, - // uItemID == 516 || // item221 䠪, - // uItemID == 524) // item325 ࠪ ५, - { - if ( uItemID == 533 ) - { - v2 = GetRace() == 1; - } - else - { - if ( uItemID != 534 ) - { - if ( uItemID == 535 ) // - // if (uItemID == 530) // item093 䠪, - { - switch ( this->uVoiceID ) - { - default: - return 1; - case 4u: - case 5u: - case 6u: - case 7u: - case 0xAu: - case 0xBu: - case 0xEu: // - // if (uItemID == 535) // item129 䠪, 騭 - case 0xFu: - case 0x12u: - case 0x13u: - case 0x15u: - case 0x18u: - return 0; - } - return 0; - } - if ( uItemID == 536 ) // - // if (uItemID == 531) // item093 䠪, 祫 - { - switch ( this->uVoiceID ) - { - case 4u: - case 5u: - case 6u: - case 7u: - case 0xAu: - case 0xBu: - case 0xEu: - case 0xFu: - case 0x12u: - case 0x13u: - case 0x15u: - case 0x18u: - return 1; - default: - return 0; - } - return 0; - } - if ( uItemID != 604 ) // - // if (uItemID == 532) // item073 䨩᪠ 㣠 䠪, - return 1; - v5 = _43EEF3() == 0; - goto LABEL_23; - } - v2 = GetRace() == 3; // - // if (uItemID == 533) // item113 㪠 䠪, - } - } - else - { - if ( uItemID != 532 ) - { - if ( uItemID != 515 && uItemID != 517 ) // - // if (uItemID == 534) // item104 䠪, 稭 - { - if ( uItemID == 521 ) // if (uItemID == 521 || // item239 䠪, - // uItemID == 526) // item230 ࠢ ५, - { -LABEL_13: - v4 = 99; -LABEL_15: - v5 = (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) == 0; -LABEL_23: - if ( !v5 ) - return 1; - return 0; - } - if ( uItemID != 525 ) - { - if ( uItemID != 527 ) - { - if ( uItemID != 531 ) - return 1; - v2 = GetRace() == 2; - goto LABEL_10; - } - goto LABEL_13; - } - } - v4 = 100; - goto LABEL_15; - } - v2 = GetRace() == 0; - } -LABEL_10: - if ( v2 ) - return 1; - return 0; + switch (uItemID) + { + case ITEM_RELIC_ETHRICS_STAFF: + case ITEM_RELIC_OLD_NICK: + case ITEM_RELIC_TWILIGHT: return pParty->IsPartyEvil(); break; + case ITEM_RELIC_TALEDONS_HELM: + case ITEM_RELIC_JUSTICE: return pParty->IsPartyGood(); break; + case ITEM_ARTIFACT_ELFBANE: return IsRaceGoblin(); break; + case ITEM_ARTIFACT_MINDS_EYE: return IsRaceHuman(); break; + case ITEM_ELVEN_CHAINMAIL: return IsRaceElf(); break; + case ITEM_FORGE_GAUNTLETS: return IsRaceDwarf(); break; + case ITEM_ARTIFACT_HEROS_BELT: return IsMale(); break; + case ITEM_ARTIFACT_LADYS_ESCORT: return IsFemale(); break; + case ITEM_WETSUIT: return NothingOrJustBlastersEquipped(); break; + default: return 1; break; + } } //----- (00492D65) -------------------------------------------------------- -int Player::SetCondition(unsigned int uConditionIdx, int a3) - { - - signed int player_sex; // ecx@77 - char zombi_face; // al@80 - signed int remainig_player; // ebx@82 - int players_before; // [sp+10h] [bp-4h]@2 - int players_after; // [sp+20h] [bp+Ch]@82 - - if ( pConditions[uConditionIdx] ) - return 0; - players_before = 0; - for (int i=1;i<5;++i) - if ( pPlayers[i]->CanAct() ) - ++players_before; - - switch ( uConditionIdx ) - { - case Condition_Cursed: - PlaySound((PlayerSpeech)30, 0); - break; - case Condition_Weak: - if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0 ) - {--pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; - if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); - return 0; - } - - PlaySound((PlayerSpeech)25, 0); - break; - case Condition_Sleep: - if ( a3 == 1 &&(HasEnchantedItemEquipped(22)|| - WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR))) - return 0; - break; - - case Condition_Fear: - PlaySound((PlayerSpeech)26, 0); - break; - case Condition_Drunk: - PlaySound((PlayerSpeech)31, 0); - break; - - case Condition_Insane: - if ( a3 == 1 - && (HasEnchantedItemEquipped(19) || - WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || - WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) ) - return 0; - - PlaySound((PlayerSpeech)29, 0); - break; +void Player::SetCondition( unsigned int uConditionIdx, int a3 ) +{ + signed int player_sex; // ecx@77 + signed int remainig_player; // ebx@82 + int players_before; // [sp+10h] [bp-4h]@2 + int players_after; // [sp+20h] [bp+Ch]@82 + + if ( pConditions[uConditionIdx] ) + return; + + if (!ConditionProcessor::IsPlayerAffected(this, uConditionIdx, a3)) + { + return; + } + + switch ( uConditionIdx ) + { + case Condition_Cursed: PlaySound(SPEECH_30, 0); break; + case Condition_Weak: PlaySound(SPEECH_25, 0); break; + case Condition_Sleep: break; //nosound + case Condition_Fear: PlaySound(SPEECH_26, 0); break; + case Condition_Drunk: PlaySound(SPEECH_31, 0); break; + case Condition_Insane: PlaySound(SPEECH_29, 0); break; case Condition_Poison1: case Condition_Poison2: - case Condition_Poison3: - if ( a3 == 1 ) - { - if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 ) - { - --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; - if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); - } - if ( HasEnchantedItemEquipped(21) - || WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) - || WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK) ) - //goto LABEL_76; - return 0; - } - - //v23 = 27; - PlaySound((PlayerSpeech)27, 0); - break; - + case Condition_Poison3: PlaySound(SPEECH_27, 0); break; case Condition_Disease1: case Condition_Disease2: - case Condition_Disease3: - if ( a3 == 1 ) - { - if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 ) - { - --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; - if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); - return 0; - } - - if ( HasEnchantedItemEquipped(18) || - WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || - WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK) ) - return 0; - } - PlaySound((PlayerSpeech)28, 0); - break; - case Condition_Paralyzed: - if ( a3 == 1 ) - { - if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 ) - { - --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; - if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); - return 0; - } - - if ( HasEnchantedItemEquipped(20)|| - WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR)|| - WearsItem(ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY)|| - WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) - return 0; - } - break; + case Condition_Disease3: PlaySound(SPEECH_28, 0);break; + case Condition_Paralyzed: break; //nosound case Condition_Unconcious: - PlaySound(SPEECH_32, 0); - if ( sHealth > 0 ) - sHealth = 0; - break; + PlaySound(SPEECH_32, 0); + if ( sHealth > 0 ) + sHealth = 0; + break; case Condition_Dead: - if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64 && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill >= 4u ) - { - --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; - if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); - } - - PlaySound((PlayerSpeech)33, 0); - if ( sHealth > 0 ) - sHealth = 0; - if ( sMana > 0 ) - sMana = 0; - break; + PlaySound(SPEECH_33, 0); + if ( sHealth > 0 ) + sHealth = 0; + if ( sMana > 0 ) + sMana = 0; + break; case Condition_Pertified: - if ( a3 == 1 - &&((pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0i64) - || HasEnchantedItemEquipped(23)|| - WearsItem(ITEM_RELIC_KELEBRIM, EQIUP_ANY) || - WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || - WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) ) - - return 0; - PlaySound((PlayerSpeech)34, 0); - break; + PlaySound(SPEECH_34, 0); + break; case Condition_Eradicated: - if ( a3 == 1 && ((signed __int64)pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0 )&&( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill >= 4u )) - { - --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; - if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); - return 0; - } - PlaySound(SPEECH_35, 0); - if (sHealth > 0 ) - sHealth = 0; - if ( sMana > 0 ) - sMana = 0; - break; - case Condition_Zombie: - if ( classType == PLAYER_CLASS_LICH || Eradicated() ||Zombie() || !Dead()) - return 0; - memset(&pConditions[0], 0, sizeof(pConditions)); - sHealth = GetMaxHealth(); + PlaySound(SPEECH_35, 0); + if (sHealth > 0 ) + sHealth = 0; + if ( sMana > 0 ) sMana = 0; - player_sex = 0; - uPrevFace = uCurrentFace; - uPrevVoiceID = uVoiceID; - switch ( uVoiceID ) - { - case 0: - case 1: - case 2: - case 3: - case 8: - case 9: - case 12: - case 13: - case 16: - case 17: - case 20: - case 23: - player_sex = 0; - break; - case 4: - case 5: - case 6: - case 7: - case 10: - case 11: - case 14: - case 15: - case 18: - case 19: - case 21: - case 24: - player_sex = 1; - break; - default: - break; - } - - zombi_face = (player_sex != 0) + 23; - uCurrentFace = zombi_face; - uVoiceID = zombi_face; - PlaySound((PlayerSpeech)SPEECH_99, 0); - break; - } - - remainig_player = 0; - pConditions[uConditionIdx] = pParty->uTimePlayed; - players_after = 0; - for (int i=1;i<5;++i) - { - - - if ( pPlayers[i]->CanAct() ) - { - remainig_player=i; - ++players_after; - } - } - if (( players_before == 2 )&&( players_after == 1 )) - { - pPlayers[remainig_player]->PlaySound(SPEECH_107, 0); - } - return 1; - } + break; + case Condition_Zombie: + if ( classType == PLAYER_CLASS_LICH || IsEradicated() || IsZombie() || !IsDead()) + return; + memset(&pConditions[0], 0, sizeof(pConditions)); + sHealth = GetMaxHealth(); + sMana = 0; + player_sex = 0; + uPrevFace = uCurrentFace; + uPrevVoiceID = uVoiceID; + if (IsMale()) + { + uCurrentFace = 23; + uVoiceID = 23; + } + else + { + uCurrentFace = 24; + uVoiceID = 24; + } + PlaySound(SPEECH_99, 0); + break; + } + + players_before = 0; + for (int i = 1; i < 5; ++i) + { + if ( pPlayers[i]->CanAct() ) + ++players_before; + } + + pConditions[uConditionIdx] = 1; + + remainig_player = 0; + players_after = 0; + for (int i = 1; i < 5; ++i) + { + if ( pPlayers[i]->CanAct() ) + { + remainig_player = i; + ++players_after; + } + } + if (( players_before == 2 ) && ( players_after == 1 )) + { + pPlayers[remainig_player]->PlaySound(SPEECH_107, 0); + } + return; +} //----- (00492528) -------------------------------------------------------- bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) { - //unsigned int v3; // eax@1 - Texture *v4; // esi@1 - unsigned int v5; // ebx@1 - signed int v6; // edi@5 - int *v7; // ecx@6 - signed int v8; // edx@7 - int *v9; // eax@8 - //Player *v11; // [sp+Ch] [bp-4h]@1 - unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1 - - v4 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v5 = GetSizeInInventorySlots(v4->uTextureWidth); - uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight); + Texture *texture; // esi@1 + unsigned int slotWidth; // ebx@1 + unsigned int slotHeight; // [sp+1Ch] [bp+Ch]@1 + + texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + slotWidth = GetSizeInInventorySlots(texture->uTextureWidth); + slotHeight = GetSizeInInventorySlots(texture->uTextureHeight); if ( !areWeLoadingTexture ) { - v4->Release(); + texture->Release(); pIcons_LOD->SyncLoadedFilesCount(); } - if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 ) - { - v6 = 0; - if ( (signed int)uItemIDa <= 0 ) - return 1; - v7 = &pInventoryIndices[uSlot]; - while ( 1 ) - { - v8 = 0; - if ( (signed int)v5 > 0 ) - break; -LABEL_11: - ++v6; - v7 += 14; - if ( v6 >= (signed int)uItemIDa ) - return 1; - } - v9 = v7; - while ( !*v9 ) - { - ++v8; - ++v9; - if ( v8 >= (signed int)v5 ) - goto LABEL_11; - } - } - return 0; + if ( slotHeight == 0 || slotWidth == 0) + { + assert("Items should have nonzero dimensions"); + return 1; + } + if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT ) + { + int startOfInnerLoop = uSlot; + for (unsigned int y = 0; y < slotHeight; y++) + { + int innerLoopPos = startOfInnerLoop; + for (unsigned int x = 0; x < slotWidth; x++) + { + if (pInventoryIndices[innerLoopPos] != 0) + { + return false; + } + innerLoopPos++; + } + startOfInnerLoop += INVETORYSLOTSWIDTH; + } + return true; + } + return false; } // 506128: using guessed type int areWeLoadingTexture; //----- (004925E6) -------------------------------------------------------- -unsigned int Player::FindFreeInventorySlot() -{ - unsigned int result; // eax@1 - ItemGen *v2; // ecx@1 - - result = 0; - v2 = this->pInventoryItems; - while ( v2->uItemID ) - { - ++result; - ++v2; - if ( (signed int)result >= 126 ) - return -1; - } - return result; +int Player::FindFreeInventorySlot() +{ + for (int i = 0; i < 126; i++ ) + { + if (pInventoryItems[i].uItemID == 0) + { + return i; + } + } + return -1; } //----- (00492600) -------------------------------------------------------- int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) { - signed int v3; // edx@1 - ItemGen *v4; // eax@1 int result; // eax@8 - unsigned int v6; // ebx@10 - //unsigned int v7; // eax@10 - Texture *v8; // esi@10 - void *v9; // esi@13 - unsigned int v10; // [sp+0h] [bp-Ch]@10 - Player *v11; // [sp+4h] [bp-8h]@1 - signed int v12; // [sp+8h] [bp-4h]@4 - unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10 - - v11 = this; - v3 = 0; - v4 = this->pInventoryItems; - while ( v4->uItemID ) - { - ++v3; - ++v4; - if ( v3 >= 126 ) - { - v12 = -1; - goto LABEL_5; - } - } - v12 = v3; -LABEL_5: - if ( v12 == -1 ) + Texture *texturePtr; // esi@10 + int *v9; // esi@13 + unsigned int widthInSlots; // [sp+0h] [bp-Ch]@10 + signed int freeSlot; // [sp+8h] [bp-4h]@4 + unsigned int heightInSlots; // [sp+18h] [bp+Ch]@10 + + freeSlot = FindFreeInventorySlot(); + if ( freeSlot == -1 ) { if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); - result = 0; + return 0; } else { - v6 = uItemID; - v8 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v10 = GetSizeInInventorySlots(v8->uTextureWidth); - uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight); + texturePtr = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + widthInSlots = GetSizeInInventorySlots(texturePtr->uTextureWidth); + heightInSlots = GetSizeInInventorySlots(texturePtr->uTextureHeight); if ( !areWeLoadingTexture ) { - v8->Release(); + texturePtr->Release(); pIcons_LOD->SyncLoadedFilesCount(); } - if ( (signed int)uItemIDa > 0 ) - { - v9 = &v11->pInventoryIndices[uSlot]; - do - { - if ( (signed int)v10 > 0 ) - memset32(v9, -1 - uSlot, v10); - v9 = (char *)v9 + 56; - --uItemIDa; - } - while ( uItemIDa ); - } - result = v12 + 1; - v11->pInventoryIndices[uSlot] = v12 + 1; - v11->pInventoryItems[v12].uItemID = v6; + if (widthInSlots > 0) + { + v9 = &this->pInventoryIndices[uSlot]; + for (unsigned int i = 0; i < heightInSlots; i++) + { + memset32(v9, -1 - uSlot, widthInSlots); //TODO: try to come up with a better solution. negative values are used when drawing the inventory - nothing is drawn + v9 += INVETORYSLOTSWIDTH; + } + } + result = freeSlot + 1; + this->pInventoryIndices[uSlot] = freeSlot + 1; + this->pInventoryItems[freeSlot].uItemID = uItemID; } return result; } @@ -1914,7 +1414,7 @@ signed int v6; // ebp@7 char *v7; // esi@7 signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2 - + if (CheckHiredNPCSpeciality(Scholar)) return true; @@ -7834,10 +7334,10 @@ for (int i = 0; i < 138; i++) { v9 = &this->pInventoryItems[i]; - if (v9->uItemID == 615) + if (v9->uItemID == ITEM_LICH_JAR_EMPTY) break; } - if (v9 != NULL && v9->uItemID != 615) + if (v9 != NULL && v9->uItemID != ITEM_LICH_JAR_EMPTY) { v10 = (int)((char *)this + 36 * 138); //originally 36 * v8. the code got to this condition only if v8 was equal to 138 *(int *)(v10 + 532) = 601; @@ -9367,7 +8867,7 @@ int v4; // edx@1 int v5; // esi@2 //int v6; // eax@2 - unsigned int v7; // eax@3 + int v7; // eax@3 ItemGen _this; // [sp+Ch] [bp-30h]@1 //Player *v9; // [sp+30h] [bp-Ch]@1 int v10; // [sp+34h] [bp-8h]@1 @@ -9436,6 +8936,8 @@ } } } + + //----- (0049387A) -------------------------------------------------------- int CycleCharacter(unsigned int _this) { @@ -10238,4 +9740,155 @@ } } } -} \ No newline at end of file +} + + +bool Player::IsWeak() +{ + return pConditions[Condition_Weak] != 0; +} + +bool Player::IsDead() +{ + return pConditions[Condition_Dead] != 0; +} + +bool Player::IsEradicated() +{ + return pConditions[Condition_Eradicated] != 0; +} + +bool Player::IsZombie() +{ + return pConditions[Condition_Zombie] != 0; +} + +bool Player::IsCursed() +{ + return pConditions[Condition_Cursed] != 0; +} + +bool Player::IsPertified() +{ + return pConditions[Condition_Pertified] != 0; +} + +bool Player::IsUnconcious() +{ + return pConditions[Condition_Unconcious] != 0; +} + +bool Player::IsAsleep() +{ + return pConditions[Condition_Sleep] != 0; +} + +bool Player::IsParalyzed() +{ + return pConditions[Condition_Paralyzed] != 0; +} + +void Player::SetCursed( bool state ) +{ + pConditions[Condition_Cursed] = state; +} + +void Player::SetWeak( bool state ) +{ + pConditions[Condition_Weak] = state; +} + +void Player::SetAsleep( bool state ) +{ + pConditions[Condition_Sleep] = state; +} + +void Player::SetAfraid( bool state ) +{ + pConditions[Condition_Fear] = state; +} + +void Player::SetDrunk( bool state ) +{ + pConditions[Condition_Drunk] = state; +} + +void Player::SetInsane( bool state ) +{ + pConditions[Condition_Insane] = state; +} + +void Player::SetPoison1( bool state ) +{ + pConditions[Condition_Poison1] = state; +} + +void Player::SetDisease1( bool state ) +{ + pConditions[Condition_Disease1] = state; +} + +void Player::SetPoison2( bool state ) +{ + pConditions[Condition_Poison2] = state; +} + +void Player::SetDisease2( bool state ) +{ + pConditions[Condition_Disease2] = state; +} + +void Player::SetPoison3( bool state ) +{ + pConditions[Condition_Poison3] = state; +} + +void Player::SetDisease3( bool state ) +{ + pConditions[Condition_Disease3] = state; +} + +void Player::SetParalyzed( bool state ) +{ + pConditions[Condition_Paralyzed] = state; +} + +void Player::SetUnconcious( bool state ) +{ + pConditions[Condition_Unconcious] = state; +} + +void Player::SetDead( bool state ) +{ + pConditions[Condition_Dead] = state; +} + +void Player::SetPertified( bool state ) +{ + pConditions[Condition_Pertified] = state; +} + +void Player::SetEradicated( bool state ) +{ + pConditions[Condition_Eradicated] = state; +} + +void Player::SetZombie( bool state ) +{ + pConditions[Condition_Zombie] = state; +} + +void Player::SetCondWeakWithBlockCheck( int blockable ) +{ + SetCondition(Condition_Weak, blockable); +} + +void Player::SetCondInsaneWithBlockCheck( int blockable ) +{ + SetCondition(Condition_Insane, blockable); +} + +void Player::SetCondDeadWithBlockCheck( int blockable ) +{ + SetCondition(Condition_Dead, blockable); +}
--- a/Player.h Mon Jul 15 15:03:40 2013 +0600 +++ b/Player.h Mon Jul 15 15:03:56 2013 +0600 @@ -1,6 +1,7 @@ #pragma once #include "Items.h" #include "Spells.h" +#include "Conditions.h" @@ -413,9 +414,9 @@ CHARACTER_EXPRESSION_31 = 31, CHARACTER_EXPRESSION_32 = 32, CHARACTER_EXPRESSION_33 = 33, - CHARACTER_EXPRESSION_34 = 34, - CHARACTER_EXPRESSION_35 = 35, - CHARACTER_EXPRESSION_36 = 36, + CHARACTER_EXPRESSION_DMGRECVD_MINOR = 34, + CHARACTER_EXPRESSION_DMGRECVD_MODERATE = 35, + CHARACTER_EXPRESSION_DMGRECVD_MAJOR = 36, CHARACTER_EXPRESSION_37 = 37, CHARACTER_EXPRESSION_38 = 38, CHARACTER_EXPRESSION_39 = 39, @@ -428,7 +429,7 @@ CHARACTER_EXPRESSION_55 = 55, CHARACTER_EXPRESSION_56 = 56, CHARACTER_EXPRESSION_57 = 57, - CHARACTER_EXPRESSION_58 = 58, + CHARACTER_EXPRESSION_FALLING = 58, // ? @@ -446,28 +447,9 @@ #pragma pack(push, 1) struct Player { -enum Condition: unsigned __int32 - { - Condition_Cursed = 0, - Condition_Weak = 1, - Condition_Sleep = 2, - Condition_Fear = 3, - Condition_Drunk = 4, - Condition_Insane = 5, - Condition_Poison1 = 6, - Condition_Disease1 = 7, - Condition_Poison2 = 8, - Condition_Disease2 = 9, - Condition_Poison3 = 10, - Condition_Disease3 = 11, - Condition_Paralyzed = 12, - Condition_Unconcious = 13, - Condition_Dead = 14, - Condition_Pertified = 15, - Condition_Eradicated = 16, - Condition_Zombie = 17, - Condition_Good = 18 - }; + static const unsigned int INVETORYSLOTSWIDTH = 14; + static const unsigned int INVETORYSLOTSHEIGHT = 9; + Player(); @@ -558,7 +540,7 @@ int GetDisarmTrap(); char GetLearningPercent(); bool CanFitItem(unsigned int uSlot, unsigned int uItemID); - unsigned int FindFreeInventorySlot(); + int FindFreeInventorySlot(); int CreateItemInInventory(unsigned int uSlot, unsigned int uItemID); int HasSkill(unsigned int uSkillType); int WearItem(unsigned int uItemID); @@ -570,13 +552,13 @@ bool CanAct(); bool CanSteal(); bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID); - int SetCondition(unsigned int uConditionIdx, int a3); - int _49327B(unsigned int uClass, int a3); + void SetCondition(unsigned int uConditionIdx, int a3); + bool ProfessionOrGuildFlagsCorrect(unsigned int uClass, int a3); void PlaySound(PlayerSpeech speech, int a3); void PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3); void ItemsEnchant(int enchant_count); unsigned int GetItemIDAtInventoryIndex(int *a2); - int IsPlayerHealableByTemple(); + bool IsPlayerHealableByTemple(); int GetBaseIdentifyPrice(float a2); int GetBaseRepairPrice(int a2, float a3); int GetBaseBuyingPrice(int a2, float a3); @@ -587,7 +569,7 @@ int GetPriceSell(int uRealValue, float price_multiplier); int GetTempleHealCostModifier(float a2); int GetConditionDayOfWeek(unsigned int uCondition); - bool _43EEF3(); + bool NothingOrJustBlastersEquipped(); void SalesProcess(unsigned int inventory_idnx, int item_index, int _2devent_idx);//0x4BE2DD bool Recover(signed int a2); bool CanCastSpell(unsigned int uRequiredMana); @@ -595,33 +577,46 @@ void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId); void EquipBody(ITEM_EQUIP_TYPE uEquipType); - inline bool Weak() {return pConditions[Condition_Weak] != 0;} - inline bool Dead() {return pConditions[Condition_Dead] != 0;} - inline bool Eradicated() {return pConditions[Condition_Eradicated] != 0;} - inline bool Zombie() {return pConditions[Condition_Zombie] != 0;} - inline bool Cursed() {return pConditions[Condition_Cursed] != 0;} - inline bool Pertified() {return pConditions[Condition_Pertified] != 0;} + bool IsWeak(); + bool IsDead(); + bool IsEradicated(); + bool IsZombie(); + bool IsCursed(); + bool IsPertified(); + bool IsUnconcious(); + bool IsAsleep(); + bool IsParalyzed(); - inline void SetCursed(bool state) {pConditions[Condition_Cursed] = state;} - inline void SetWeak(bool state) {pConditions[Condition_Weak] = state;} - inline void SetAsleep(bool state) {pConditions[Condition_Sleep] = state;} - inline void SetAfraid(bool state) {pConditions[Condition_Fear] = state;} - inline void SetDrunk(bool state) {pConditions[Condition_Drunk] = state;} - inline void SetInsane(bool state) {pConditions[Condition_Insane] = state;} - inline void SetPoison1(bool state) {pConditions[Condition_Poison1] = state;} - inline void SetDisease1(bool state) {pConditions[Condition_Disease1] = state;} - inline void SetPoison2(bool state) {pConditions[Condition_Poison2] = state;} - inline void SetDisease2(bool state) {pConditions[Condition_Disease2] = state;} - inline void SetPoison3(bool state) {pConditions[Condition_Poison3] = state;} - inline void SetDisease3(bool state) {pConditions[Condition_Disease3] = state;} - inline void SetParalyzed(bool state) {pConditions[Condition_Paralyzed] = state;} - inline void SetUnconcious(bool state) {pConditions[Condition_Unconcious] = state;} - inline void SetDead(bool state) {pConditions[Condition_Dead] = state;} - inline void SetPertified(bool state) {pConditions[Condition_Pertified] = state;} - inline void SetEradicated(bool state) {pConditions[Condition_Eradicated] = state;} - inline void SetZombie(bool state) {pConditions[Condition_Zombie] = state;} + void SetCursed(bool state); + void SetWeak(bool state); + void SetAsleep(bool state); + void SetAfraid(bool state); + void SetDrunk(bool state); + void SetInsane(bool state); + void SetPoison1(bool state); + void SetDisease1(bool state); + void SetPoison2(bool state); + void SetDisease2(bool state); + void SetPoison3(bool state); + void SetDisease3(bool state); + void SetParalyzed(bool state); + void SetUnconcious(bool state); + void SetDead(bool state); + void SetPertified(bool state); + void SetEradicated(bool state); + void SetZombie(bool state); + void SetCondWeakWithBlockCheck (int blockable); + void SetCondInsaneWithBlockCheck (int blockable); + void SetCondDeadWithBlockCheck (int blockable); + inline bool IsRaceHuman() {return GetRace() == CHARACTER_RACE_HUMAN;} + inline bool IsRaceDwarf() {return GetRace() == CHARACTER_RACE_DWARF;} + inline bool IsRaceElf() {return GetRace() == CHARACTER_RACE_ELF;} + inline bool IsRaceGoblin() {return GetRace() == CHARACTER_RACE_GOBLIN;} + + inline bool IsMale() { return GetSexByVoice() == SEX_MALE;} + inline bool IsFemale() { return !IsMale();} __int64 pConditions[20]; unsigned __int64 uExperience; char pName[16];
--- a/Spells.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/Spells.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -974,7 +974,7 @@ //v32 = pParty->pPlayers;//[0].pConditions[1]; //do for (uint i = 0; i < 4; ++i) - if (pParty->pPlayers[i].pConditions[Player::Condition_Weak]) + if (pParty->pPlayers[i].IsWeak()) return; //while ( v32 <= &pParty->pPlayers[3] ); //if ( !levela )
--- a/UI/UICharacter.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/UI/UICharacter.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -2640,7 +2640,7 @@ unsigned __int16 v5; // ax@7 unsigned int v6; // edi@19 int v7; // esi@27 - unsigned int v8; // eax@29 + int v8; // eax@29 int v9; // edx@32 int v10; // esi@34 int v11; // eax@34 @@ -2655,10 +2655,10 @@ int v20; // esi@60 int v21; // eax@60 unsigned int v22; // eax@61 - unsigned int v23; // eax@62 + int v23; // eax@62 int v24; // esi@65 int v25; // eax@65 - unsigned int v26; // eax@69 + int v26; // eax@69 int v27; // esi@81 int v28; // eax@81 int v29; // esi@84 @@ -2677,7 +2677,7 @@ unsigned int v49; // [sp+34h] [bp-18h]@57 unsigned int v50; // [sp+38h] [bp-14h]@50 int v51; // [sp+3Ch] [bp-10h]@1 - unsigned int v52; // [sp+40h] [bp-Ch]@5 + int v52; // [sp+40h] [bp-Ch]@5 //int v53; // [sp+44h] [bp-8h]@1 //unsigned int v54; // [sp+48h] [bp-4h]@1 @@ -2728,7 +2728,7 @@ pPlayers[uActiveCharacter]->PlaySound(SPEECH_39, 0); return; } - if ( pParty->pPickedItem.uItemID == 604 ) + if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) { pPlayers[uActiveCharacter]->EquipBody((ITEM_EQUIP_TYPE)3); WetsuitOn(uActiveCharacter); @@ -2756,7 +2756,7 @@ return; } pPlayers[uActiveCharacter]->EquipBody((ITEM_EQUIP_TYPE)v6); - if ( pParty->pPickedItem.uItemID == 604 ) + if ( pParty->pPickedItem.uItemID == ITEM_WETSUIT ) WetsuitOff(uActiveCharacter); return; case 0xAu: @@ -2772,7 +2772,7 @@ if ( !*(int *)v7 ) { v8 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); - if ( (v8 & 0x80000000u) == 0 ) + if ( v8 >= 0 ) { v9 = v52; pParty->pPickedItem.uBodyAnchor = v52 + 1; @@ -2831,7 +2831,7 @@ else { v52 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); - if ( (v52 & 0x80000000u) != 0 ) + if ( v52 < 0 ) return; if ( !v51 ) { @@ -2906,7 +2906,7 @@ break; } v23 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); - if ( (v23 & 0x80000000u) != 0 ) + if ( v23 < 0 ) return; pParty->pPickedItem.uBodyAnchor = 1; v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItems[v23]; @@ -2929,7 +2929,7 @@ if ( !v1 ) { v26 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); - if ( (v26 & 0x80000000u) != 0 ) + if ( v26 < 0 ) return; pParty->pPickedItem.uBodyAnchor = 2; v50 = (unsigned int)&pPlayers[uActiveCharacter]->pInventoryItems[v26]; @@ -3000,7 +3000,7 @@ else { v52 = pPlayers[uActiveCharacter]->FindFreeInventorySlot(); - if ( (v52 & 0x80000000u) == 0 ) + if ( v52 >= 0 ) { if ( v2 ) { @@ -3043,7 +3043,7 @@ v37 = (int)((char *)pPlayers[uActiveCharacter] + 36 * v36); v50 = v37; v38 = (ItemGen *)(v37 + 532); - v14 = v38->uItemID == 604; + v14 = v38->uItemID == ITEM_WETSUIT; v52 = pItemsTable->pItems[v38->uItemID].uEquipType; if ( v14 ) {
--- a/UI/UIRest.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/UI/UIRest.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -105,7 +105,7 @@ text_color = TargetColor(10, 0, 0); shadow_color = TargetColor(230, 214, 193); for(int i=1; i<5; ++i) - if ( !pPlayers[i]->pConditions[Player::Condition_Dead] && !pPlayers[i]->pConditions[Player::Condition_Eradicated] && pPlayers[i]->sHealth > 0 ) + if ( !pPlayers[i]->IsDead() && !pPlayers[i]->IsEradicated() && pPlayers[i]->sHealth > 0 ) ++live_characters; if ( live_characters )
--- a/UI/UiGame.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/UI/UiGame.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -968,9 +968,9 @@ window->uFrameW = v9 + window->uFrameY - 1; window->DrawMessageBox(0); - if (player->Eradicated()) + if (player->IsEradicated()) v13 = pTexture_PlayerFaceEradicated; - else if (player->Dead()) + else if (player->IsDead()) v13 = pTexture_PlayerFaceDead; else { @@ -2210,9 +2210,9 @@ for (uint i = 0; i < 4; ++i) { - auto pPlayer = pParty->pPlayers + i; + Player* pPlayer = pParty->pPlayers + i; - if (pPlayer->Eradicated()) + if (pPlayer->IsEradicated()) { pFace = pTexture_PlayerFaceEradicated; pPortrait = pFace; @@ -2232,7 +2232,7 @@ sub_441A4E(i); continue; } - if (pPlayer->Dead()) + if (pPlayer->IsDead()) { pFace = pTexture_PlayerFaceDead; pPortrait = pFace;
--- a/Viewport.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/Viewport.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -291,7 +291,7 @@ { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[pSpriteObjects[v21].stru_24.uItemID].pUnidentifiedName); ShowStatusBarString(pTmpBuf2.data(), 2u); - if ( pSpriteObjects[v21].stru_24.uItemID == 506 ) + if ( pSpriteObjects[v21].stru_24.uItemID == ITEM_ARTIFACT_SPLITTER ) _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); if ( pSpriteObjects[v21].stru_24.uItemID == 455 ) _449B7E_toggle_bit(pParty->_quest_bits, 185, 1);
--- a/mm7_2.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/mm7_2.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -825,13 +825,13 @@ pWindow.uFrameZ = 543; pWindow.uFrameW = 397; pFont = LoadFont("endgame.fnt", "FONTPAL", NULL); - if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) + if ( pParty->IsPartyGood() ) { v1 = pGlobalTXT_LocalizationStrings[675]; } else { - result = _449B57_test_bit(pParty->_quest_bits, 100); + result = pParty->IsPartyEvil(); if ( !(short)result ) return result; v1 = pGlobalTXT_LocalizationStrings[676];
--- a/mm7_4.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/mm7_4.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -1606,7 +1606,7 @@ if (pParty->days_played_without_rest > 1) { for (uint i = 0; i < 4; ++i) - pParty->pPlayers[i].SetCondition(Player::Condition_Weak, 0); + pParty->pPlayers[i].SetCondWeakWithBlockCheck(0); if (pParty->uNumFoodRations) Party::TakeFood(1); @@ -1617,16 +1617,16 @@ if (pParty->days_played_without_rest > 3) for (uint i = 0; i < 4; ++i) { - auto player = pParty->pPlayers + i; + Player* player = pParty->pPlayers + i; player->Zero(); - if (!player->Pertified() && !player->Eradicated() && !player->Dead()) + if (!player->IsPertified() && !player->IsEradicated() && !player->IsDead()) { if (rand() % 100 < 5 * pParty->days_played_without_rest) - player->SetCondition(Player::Condition_Dead, 0); + player->SetCondDeadWithBlockCheck(0); if (rand() % 100 < 10 * pParty->days_played_without_rest) - player->SetCondition(Player::Condition_Insane, 0); + player->SetCondInsaneWithBlockCheck(0); } } } @@ -5238,7 +5238,7 @@ v8 = 138; do { - if ( v7->uItemID == 601 ) + if ( v7->uItemID == ITEM_LICH_JAR_FULL ) { if ( !v7->uHolderPlayer ) v9 = v7; @@ -5497,13 +5497,13 @@ switch ( dword_F8B1AC_award_bit_number ) { case 19: - if ( pPlayers[uActiveCharacter]->_49327B(0x22u, 1) == 1 ) + if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x22u, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } - if ( pPlayers[uActiveCharacter]->_49327B(26, 1) == 1 ) + if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x1Au, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; @@ -5511,13 +5511,13 @@ } return v35; case 20: - if ( pPlayers[uActiveCharacter]->_49327B(0x23u, 1) == 1 ) + if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x23u, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79; goto LABEL_42; } - if ( pPlayers[uActiveCharacter]->_49327B(27, 1) == 1 ) + if ( pPlayers[uActiveCharacter]->ProfessionOrGuildFlagsCorrect(0x1Bu, 1) == 1 ) { if ( !gold_transaction_amount ) goto LABEL_79;
--- a/mm7_5.cpp Mon Jul 15 15:03:40 2013 +0600 +++ b/mm7_5.cpp Mon Jul 15 15:03:56 2013 +0600 @@ -2488,10 +2488,10 @@ dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; - pParty->pPlayers[3].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; - pParty->pPlayers[2].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; - pParty->pPlayers[1].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; - pParty->pPlayers[0].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; + pParty->pPlayers[3].SetAsleep(1); + pParty->pPlayers[2].SetAsleep(1); + pParty->pPlayers[1].SetAsleep(1); + pParty->pPlayers[0].SetAsleep(1); continue; case UIMSG_RestWindow: if ( pMessageQueue_50CBD0->uNumMessages ) @@ -2598,10 +2598,10 @@ dword_506F14 = 2; pParty->RestAndHeal(); pParty->days_played_without_rest = 0; - pParty->pPlayers[3].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; - pParty->pPlayers[2].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; - pParty->pPlayers[1].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; - pParty->pPlayers[0].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; + pParty->pPlayers[3].SetAsleep(1); + pParty->pPlayers[2].SetAsleep(1); + pParty->pPlayers[1].SetAsleep(1); + pParty->pPlayers[0].SetAsleep(1); } continue; case UIMSG_AlreadyResting: @@ -5614,7 +5614,7 @@ v45 = v8 & 0x3F; pOut.y = SkillToMastery(v8); v10 = pOut.z; - if ( pParty->pPickedItem.uItemID == 220 ) + if ( pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE ) { LABEL_116: GameUI_DrawItemInfo(&v0->pInventoryItems[v10]);