Mercurial > mm7
changeset 1405:c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
author | Ritor1 |
---|---|
date | Mon, 22 Jul 2013 15:23:43 +0600 |
parents | 7cc3b01a92ac |
children | d071e0e9ba75 468f434a8d8a |
files | Chest.cpp GUIWindow.cpp LOD.cpp LOD.h Party.cpp Player.cpp SaveLoad.cpp UI/Books/UISpellBook.cpp UI/UIBooks.cpp UI/UIMainMenu.cpp UI/UIPartyCreation.cpp mm7_2.cpp mm7_5.cpp |
diffstat | 13 files changed, 56 insertions(+), 78 deletions(-) [+] |
line wrap: on
line diff
--- a/Chest.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/Chest.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -228,7 +228,7 @@ word_A750E0 = 5; word_A750E2 = uActiveCharacter; } - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); dword_507CD8 = 0; return 0; }
--- a/GUIWindow.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/GUIWindow.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -304,7 +304,7 @@ pTexture_Dialogue_Background->Release(); pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); dword_5C35D4 = 0; if ( bFlipOnExit ) {
--- a/LOD.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/LOD.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -74,64 +74,42 @@ field_ECA0 = uNumLoadedSprites; } - - //----- (004355F7) -------------------------------------------------------- -void LODFile_IconsBitmaps::_4355F7() +void LODFile_IconsBitmaps::RemoveTexturesFromTextureList() { - LODFile_IconsBitmaps *v1; // esi@1 - int v2; // edi@2 - Texture *v3; // ebp@3 - struct IDirect3DTexture2 **v4; // eax@4 - struct IDirect3DTexture2 *v5; // eax@5 - struct IDirectDrawSurface **v6; // eax@7 - struct IDirectDrawSurface *v7; // eax@8 - int v8; // eax@11 - - v1 = this; if ( this->uTexturePacksCount ) { - v2 = this->uNumLoadedFiles - 1; - if ( v2 >= this->uNumPrevLoadedFiles ) + if ( (this->uNumLoadedFiles - 1) >= this->uNumPrevLoadedFiles ) { - v3 = &this->pTextures[v2]; - do + for ( uint i = this->uNumLoadedFiles - 1; i >= this->uNumPrevLoadedFiles; --i ) { - v3->Release(); - v4 = v1->pHardwareTextures; - if ( v4 ) + this->pTextures[i].Release(); + if ( this->pHardwareTextures ) { - v5 = v4[v2]; - if ( v5 ) + if ( this->pHardwareTextures[i] ) { - v5->Release(); - v1->pHardwareTextures[v2] = 0; + this->pHardwareTextures[i]->Release(); + this->pHardwareTextures[i] = 0; } } - v6 = v1->pHardwareSurfaces; - if ( v6 ) + if ( this->pHardwareSurfaces ) { - v7 = v6[v2]; - if ( v7 ) + if ( this->pHardwareSurfaces[i] ) { - v7->Release(); - v1->pHardwareSurfaces[v2] = 0; + this->pHardwareSurfaces[i]->Release(); + this->pHardwareSurfaces[i] = 0; } } - --v2; - --v3; } - while ( v2 >= v1->uNumPrevLoadedFiles ); } - v8 = v1->uNumPrevLoadedFiles; - v1->uNumPrevLoadedFiles = 0; - v1->uNumLoadedFiles = v8; - v1->uTexturePacksCount = 0; + this->uNumLoadedFiles = this->uNumPrevLoadedFiles; + this->uNumPrevLoadedFiles = 0; + this->uTexturePacksCount = 0; } } //----- (004114F2) -------------------------------------------------------- -void LODFile_IconsBitmaps::ClearTextureList() +void LODFile_IconsBitmaps::RemoveTexturesPackFromTextureList() { if ( this->uTexturePacksCount ) {
--- a/LOD.h Mon Jul 22 14:49:12 2013 +0600 +++ b/LOD.h Mon Jul 22 15:23:43 2013 +0600 @@ -159,8 +159,8 @@ int _410522(struct Texture *pDst, const char *pContainer, unsigned int uTextureType); void SetupPalettes(unsigned int uTargetRBits, unsigned int uTargetGBits, unsigned int uTargetBBits); void ReleaseAll2(); - void ClearTextureList(); - void _4355F7(); + void RemoveTexturesPackFromTextureList(); + void RemoveTexturesFromTextureList(); void _inlined_sub0(); void _inlined_sub1(); void _inlined_sub2();
--- a/Party.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/Party.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -1238,7 +1238,7 @@ pTexture_RestUI_CurrentHourglassFrame->Release(); pTexture_RestUI_CurrentHourglassFrame = 0; pTexture_RestUI_CurrentSkyFrame = 0; - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pIcons_LOD->SyncLoadedFilesCount(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1;
--- a/Player.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/Player.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -6198,7 +6198,7 @@ { pMouse->RemoveHoldingItem(); pGUIWindow_CurrentMenu->Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; _42777D_CastSpell_UseWand_ShootArrow(scroll_id, player_num - 1, 0x85u, 1, 0);
--- a/SaveLoad.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/SaveLoad.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -222,7 +222,7 @@ for (uint i = 0; i < uNumSavegameFiles; ++i) pSavegameThumbnails[i].Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); if (uTurnSpeed) @@ -568,7 +568,7 @@ pNew_LOD->_4621A7(); else ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2u);// "No saving in the Arena" - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); pEventTimer->Resume(); ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2u);// "Game Saved!" viewparams->bRedrawGameUI = true;
--- a/UI/Books/UISpellBook.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/UI/Books/UISpellBook.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -61,7 +61,7 @@ pAutonoteFont = nullptr; pTexture_mapbordr->Release(); pAudioPlayer->PlaySound(SOUND_CloseBook, 0, 0, -1, 0, 0, 0, 0); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); dword_506364 = 0; }
--- a/UI/UIBooks.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/UI/UIBooks.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -142,7 +142,7 @@ pTextures_tabs[i][1]->Release(); } pAudioPlayer->PlaySound(SOUND_CloseBook, 0, 0, -1, 0, 0, 0, 0); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); }
--- a/UI/UIMainMenu.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/UI/UIMainMenu.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -352,7 +352,7 @@ pAllocator->FreeChunk(pFontQuick); pAllocator->FreeChunk(pFontCChar); pWindow_MainMenu->Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pTexture.Release(); pTexture2.Release(); return MENU_MAIN; // return MENU_Main
--- a/UI/UIPartyCreation.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/UI/UIPartyCreation.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -741,7 +741,7 @@ } pTexture_PCX.Release(); pGUIWindow_CurrentMenu->Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); int v1 = 0; memset(v20, 0, 32);
--- a/mm7_2.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/mm7_2.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -3475,7 +3475,7 @@ { if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) { - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = 0; pCurrentScreen = SCREEN_GAME; @@ -3534,7 +3534,7 @@ pGUIWindow2 = 0; } pWindow_MainMenu->Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); } //----- (004637EB) --------------------------------------------------------
--- a/mm7_5.cpp Mon Jul 22 14:49:12 2013 +0600 +++ b/mm7_5.cpp Mon Jul 22 15:23:43 2013 +0600 @@ -390,7 +390,7 @@ if ( dword_6BE138 == 124 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); @@ -408,7 +408,7 @@ continue; case UIMSG_Game_OpenLoadGameDialog: pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); @@ -419,7 +419,7 @@ if ( dword_6BE138 == 132 || uMessageParam ) { pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pGUIWindow_CurrentMenu->Release(); @@ -440,7 +440,7 @@ case UIMSG_80: __debugbreak(); pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_OPTIONS; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0); @@ -994,7 +994,7 @@ { if ( pCurrentScreen == SCREEN_QUICK_REFERENCE ) { - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1020,7 +1020,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; } } @@ -1031,7 +1031,7 @@ switch ( pCurrentScreen ) { case SCREEN_CASTING: - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( some_active_character ) { uActiveCharacter = some_active_character; @@ -1074,7 +1074,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_BOOKS: pBooksWindow->Release(); @@ -1106,11 +1106,11 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_SAVEGAME: case SCREEN_LOADGAME: - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); stru_506E40.Release(); break; @@ -1120,7 +1120,7 @@ case SCREEN_CHEST: pWindow2 = pChestWindow; pWindow2->Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); @@ -1129,7 +1129,7 @@ __debugbreak(); pWindow2 = ptr_507BC8; pWindow2->Release(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; pEventTimer->Resume(); @@ -1167,9 +1167,9 @@ break; case SCREEN_MENU: pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); stru_506E40.Release(); break; case SCREEN_VIDEO_OPTIONS: @@ -1256,7 +1256,7 @@ pTexture_RestUI_CurrentHourglassFrame = 0; pTexture_RestUI_CurrentSkyFrame = 0; pIcons_LOD->SyncLoadedFilesCount(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; dword_507B94 = 1; @@ -1285,13 +1285,13 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_E: __debugbreak(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_HOUSE; - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); continue; case SCREEN_HOUSE: if ( uDialogueType ) @@ -1335,7 +1335,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; case SCREEN_INPUT_BLV://click escape if ( uCurrentHouse_Animation == 153 ) @@ -1393,7 +1393,7 @@ case SCREEN_CHARACTERS: CharacterUI_ReleaseButtons(); sub_419379(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -1419,7 +1419,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; default: if ( pGUIWindow_Settings ) @@ -1447,7 +1447,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( pGUIWindow_Settings ) @@ -1475,12 +1475,12 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; } CharacterUI_ReleaseButtons(); sub_419379(); - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); } if ( pGUIWindow_Settings ) { @@ -1507,7 +1507,7 @@ pEventTimer->Resume(); pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = true; - pIcons_LOD->_4355F7(); + pIcons_LOD->RemoveTexturesFromTextureList(); continue; } if ( !pGUIWindow_Settings )//Draw Menu @@ -2745,7 +2745,7 @@ pEventTimer->Resume(); viewparams->bRedrawGameUI = 1; pCurrentScreen = SCREEN_GAME; - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); v103 = quick_spell_at_page + 11 * player->lastOpenedSpellbookPage; /*if ( dword_50C9E8 < 40 ) { @@ -3547,7 +3547,7 @@ } if ( pCurrentScreen == SCREEN_LOADGAME ) { - pIcons_LOD->ClearTextureList(); + pIcons_LOD->RemoveTexturesPackFromTextureList(); //crt_deconstruct_ptr_6A0118(); pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0);