Mercurial > mm7
changeset 977:ac85898f5903
Слияние
author | Ritor1 |
---|---|
date | Thu, 09 May 2013 01:33:54 +0600 |
parents | 15c6b80caa3a (current diff) ec7568e13b24 (diff) |
children | 9334a8c59c8d |
files | UIPartyCreation.cpp mm7_5.cpp |
diffstat | 18 files changed, 230 insertions(+), 247 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Thu May 09 01:33:38 2013 +0600 +++ b/Actor.cpp Thu May 09 01:33:54 2013 +0600 @@ -246,7 +246,7 @@ || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) { pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); - pDialogueWindow->_41D08F(4, 1, 0, 1); + pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); } } }
--- a/GUIWindow.cpp Thu May 09 01:33:38 2013 +0600 +++ b/GUIWindow.cpp Thu May 09 01:33:54 2013 +0600 @@ -276,7 +276,7 @@ } //----- (0041D08F) -------------------------------------------------------- -void GUIWindow::_41D08F(int a2, int a3, int a4, int a5) +void GUIWindow::_41D08F_set_keyboard_control_group(int a2, int a3, int a4, int a5) { if ( a2 ) { @@ -285,7 +285,7 @@ this->field_34 = a4; this->pCurrentPosActiveItem = a5; this->pStartingPosActiveItem = a5; - this->field_44 = 1; + this->receives_keyboard_input = true; } else { @@ -294,7 +294,7 @@ this->field_34 = a4; this->pCurrentPosActiveItem = 0; this->pStartingPosActiveItem = 0; - this->field_44 = 0; + this->receives_keyboard_input = false; } } @@ -962,7 +962,7 @@ CreateButton(0, 0, 0, 0, 1, 0, UIMSG_33, 0, '\t', "", 0); if ( a2 ) - _41D08F(a2, 0, 0, 0); + _41D08F_set_keyboard_control_group(a2, 0, 0, 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_FIRE]) CreateButton(399, 10, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 0, 0, aSpellSchoolNames[0], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_AIR]) CreateButton(399, 46, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 1, 0, aSpellSchoolNames[1], 0); @@ -1755,7 +1755,7 @@ pWindow->uFrameY = uY; pWindow->uFrameHeight = uHeight; pWindow->eWindowType = eWindowType; - pWindow->field_44 = 0; + pWindow->receives_keyboard_input = false; ++uNumVisibleWindows; pWindow->numVisibleWindows = uNumVisibleWindows; pVisibleWindowsIdxs[uNumVisibleWindows] = uNextFreeWindowID + 1; @@ -1857,7 +1857,7 @@ num_menu_buttons = 2; } } - pWindow->_41D08F(num_menu_buttons, 1, 0, 1); + pWindow->_41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 1); } break;
--- a/GUIWindow.h Thu May 09 01:33:38 2013 +0600 +++ b/GUIWindow.h Thu May 09 01:33:54 2013 +0600 @@ -330,7 +330,7 @@ void DrawMessageBox(int arg0); GUIButton *GetControl(unsigned int uID); void Release(); - void _41D08F(int a2, int a3, int a4, int a5); + void _41D08F_set_keyboard_control_group(int a2, int a3, int a4, int a5); void DrawQuickCharRecord(); char _41D73D_draw_buff_tooltip(); @@ -356,7 +356,7 @@ int pStartingPosActiveItem; int numVisibleWindows; int field_40; - int field_44; + int receives_keyboard_input; char *Hint; GUIButton *pControlsHead; GUIButton *pControlsTail;
--- a/Items.cpp Thu May 09 01:33:38 2013 +0600 +++ b/Items.cpp Thu May 09 01:33:54 2013 +0600 @@ -2314,7 +2314,7 @@ ++dword_F8B1DC; CreateButtonInColumn(i+1, v29); } - pDialogueWindow->_41D08F(i, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(i, 1, 0, 2); dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; }
--- a/Mouse.cpp Thu May 09 01:33:38 2013 +0600 +++ b/Mouse.cpp Thu May 09 01:33:54 2013 +0600 @@ -254,8 +254,8 @@ //----- (00469C0D) -------------------------------------------------------- void *Mouse::DoAllocCursorMem() { - return malloc(4 * (this->uCursorTextureID != -1 ? pIcons_LOD->pTextures[this->uCursorTextureID].uTextureWidth : 24) - * (this->uCursorTextureID != -1 ? pIcons_LOD->pTextures[this->uCursorTextureID].uTextureHeight : 26)); + auto tex = pIcons_LOD->GetTexture(uCursorTextureID); + return malloc(4 * tex->uTextureWidth * tex->uTextureHeight); } //----- (00469C39) -------------------------------------------------------- @@ -1331,7 +1331,7 @@ { pGame->PickMouse(512.0, *v4, *(int *)(v2 + 16), 0, &a3, &a4); if ( GetCurrentMenuID() == 6 ) - sub_41CD4F(0x29u); + UI_OnKeyDown(VK_SELECT); UI_OnMouseLeftClick((int *)(v2 + 12)); } else
--- a/Player.cpp Thu May 09 01:33:38 2013 +0600 +++ b/Player.cpp Thu May 09 01:33:54 2013 +0600 @@ -1360,20 +1360,18 @@ //----- (00492528) -------------------------------------------------------- bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) { - unsigned int v3; // eax@1 + //unsigned int v3; // eax@1 Texture *v4; // esi@1 unsigned int v5; // ebx@1 signed int v6; // edi@5 int *v7; // ecx@6 signed int v8; // edx@7 int *v9; // eax@8 - Player *v11; // [sp+Ch] [bp-4h]@1 + //Player *v11; // [sp+Ch] [bp-4h]@1 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1 - v11 = this; - v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v4 = (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0); - v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24); + v4 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v5 = GetSizeInInventorySlots(v4->uTextureWidth); uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight); if ( !areWeLoadingTexture ) { @@ -1385,7 +1383,7 @@ v6 = 0; if ( (signed int)uItemIDa <= 0 ) return 1; - v7 = &v11->pInventoryIndices[uSlot]; + v7 = &pInventoryIndices[uSlot]; while ( 1 ) { v8 = 0; @@ -1435,7 +1433,7 @@ ItemGen *v4; // eax@1 int result; // eax@8 unsigned int v6; // ebx@10 - unsigned int v7; // eax@10 + //unsigned int v7; // eax@10 Texture *v8; // esi@10 void *v9; // esi@13 unsigned int v10; // [sp+0h] [bp-Ch]@10 @@ -1467,9 +1465,8 @@ else { v6 = uItemID; - v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); - v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + v8 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v10 = GetSizeInInventorySlots(v8->uTextureWidth); uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight); if ( !areWeLoadingTexture ) { @@ -1523,6 +1520,8 @@ char *v5; // eax@6 char *v6; // esi@6 + __debugbreak(); // sub is definetly broken + v2 = 0; v3 = this->pInventoryItems; while ( v3->uItemID ) @@ -1647,7 +1646,7 @@ signed int v3; // ebx@1 ItemGen *v4; // eax@1 int result; // eax@6 - unsigned int v6; // eax@7 + //unsigned int v6; // eax@7 Texture *v7; // esi@7 unsigned int v8; // edx@9 void *v9; // esi@10 @@ -1675,11 +1674,8 @@ } else { - v6 = pIcons_LOD->LoadTexture( - pItemsTable->pItems[Src->uItemID].pIconName, - TEXTURE_16BIT_PALETTE); - v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); - v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24); + v7 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[Src->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v10 = GetSizeInInventorySlots(v7->uTextureWidth); v11 = GetSizeInInventorySlots(v7->uTextureHeight); if ( !areWeLoadingTexture ) { @@ -1711,17 +1707,15 @@ //----- (0049298B) -------------------------------------------------------- bool Player::_49298B(ItemGen *a2, int a3, int a4) { - Player *v4; // ebx@1 - unsigned int v5; // eax@1 + //Player *v4; // ebx@1 + //unsigned int v5; // eax@1 Texture *v6; // esi@1 void *v7; // esi@4 unsigned int v9; // [sp+Ch] [bp-4h]@1 unsigned int a2a; // [sp+18h] [bp+8h]@1 - v4 = this; - v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); - v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); + v6 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v9 = GetSizeInInventorySlots(v6->uTextureWidth); a2a = GetSizeInInventorySlots(v6->uTextureHeight); if ( !areWeLoadingTexture ) { @@ -1730,7 +1724,7 @@ } if ( (signed int)a2a > 0 ) { - v7 = &v4->pInventoryIndices[a4]; + v7 = &pInventoryIndices[a4]; do { if ( (signed int)v9 > 0 ) @@ -1740,7 +1734,7 @@ } while ( a2a ); } - v4->pInventoryIndices[a4] = a3 + 1; + pInventoryIndices[a4] = a3 + 1; return 1; } @@ -1752,7 +1746,7 @@ int *pIndices; // edi@1 ItemGen *v3; // ecx@1 unsigned int v4; // esi@1 - unsigned int v5; // eax@1 + //unsigned int v5; // eax@1 Texture *v6; // esi@1 unsigned int result; // eax@1 unsigned int v8; // ebp@1 @@ -1763,9 +1757,8 @@ v3 = &this->pInventoryItems[*pIndices-1]; v4 = v3->uItemID; v3->Reset(); - v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); - v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); - uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); + v6 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); + uSlota = GetSizeInInventorySlots(v6->uTextureWidth); result = GetSizeInInventorySlots(v6->uTextureHeight); v8 = result; if ( !areWeLoadingTexture ) @@ -2380,7 +2373,7 @@ unsigned int v3; // ecx@4 signed int v4; // edx@4 char *v5; // eax@8 - unsigned int v6; // eax@10 + //unsigned int v6; // eax@10 Texture *v7; // ebx@10 signed int v8; // esi@10 Player *v9; // edi@11 @@ -2422,8 +2415,7 @@ v5 = pItemsTable->pItems[v2].pIconName; if ( v5 ) { - v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE); - v7 = (Texture *)(v6 != -1 ? &pIcons_LOD->pTextures[v6] : 0); + v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); v21 = areWeLoadingTexture; v8 = 0; while ( 1 )
--- a/Render.cpp Thu May 09 01:33:38 2013 +0600 +++ b/Render.cpp Thu May 09 01:33:54 2013 +0600 @@ -208,7 +208,7 @@ } //----- (00487389) -------------------------------------------------------- -__int16 Render::ExecOutdoorDrawSW() +void Render::ExecOutdoorDrawSW() { unsigned __int16 *v0; // ebx@1 unsigned int v1; // esi@1 @@ -227,7 +227,7 @@ int v14; // ecx@37 int v15; // eax@40 Texture *v16; // ebp@51 - unsigned int v17; // eax@51 + //unsigned int v17; // eax@51 int v18; // eax@54 char v19; // al@56 unsigned int v20; // eax@57 @@ -315,8 +315,7 @@ while ( 1 ) { v16 = v4->pTexture; - v17 = pBitmaps_LOD->LoadTexture("wtrtyl"); - v4->pTexture = (Texture *)(v17 != -1 ? (int)&pBitmaps_LOD->pTextures[v17] : 0); + v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl"); if ( pOutdoorCamera->outdoor_no_wavy_water ) sr_sub_48408A_prolly_odm_water_no_waves(v3); else @@ -549,12 +548,19 @@ } v9 = pOutdoorCamera->uNumSpans; unnamed_6BE060[0] = pOutdoorCamera->uNumSpans; - if ( pOutdoorCamera->numStru148s >= 1999 - || (array_77EC08[1999]._48607B(&stru_8019C8), - array_77EC08[1999].ptr_38->_48694B(), - v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uMainTile_BitmapID], - (array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uMainTile_BitmapID != -1 ? (int)v2 : 0)) == 0) ) - return (signed __int16)v2; + if (pOutdoorCamera->numStru148s >= 1999) + return; + + array_77EC08[1999]._48607B(&stru_8019C8); + array_77EC08[1999].ptr_38->_48694B(); + + if (pOutdoor->uMainTile_BitmapID == -1) + { + array_77EC08[1999].pTexture = nullptr; + return; + } + else + array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID); array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16); if ( array_77EC08[1999].dimming_level > 20 ) array_77EC08[1999].dimming_level = 20; @@ -570,10 +576,14 @@ sin((double)pIndoorCamera->sRotationX * 0.0030664064); array_77EC08[1999]._48607B(&stru_8019C8); array_77EC08[1999].ptr_38->_48694B(); - v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID]; - array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0); - if ( !(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0) ) - return (signed __int16)v2; + + if (pOutdoor->uSky_TextureID == -1) + { + array_77EC08[1999].pTexture = nullptr; + return; + } + else + array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID); array_77EC08[1999].dimming_level = 0; v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16); array_77EC08[1999].v_18.y = 0; @@ -591,7 +601,7 @@ v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1); a1b = (unsigned int)v2; if ( (signed int)v9 <= 0 ) - return (signed __int16)v2; + return; v29 = v9; while ( 1 ) { @@ -630,7 +640,7 @@ --v29; --v9; if ( !v9 ) - return (signed __int16)v2; + return; } } if ( (signed int)v9 > 0 ) @@ -675,7 +685,6 @@ } while ( v9 ); } - return (signed __int16)v2; } //----- (00485044) --------------------------------------------------------
--- a/Render.h Thu May 09 01:33:38 2013 +0600 +++ b/Render.h Thu May 09 01:33:54 2013 +0600 @@ -367,7 +367,7 @@ void RenderTerrainD3D(); void DrawTerrainD3D(int a1, int edx0, int a3); void DrawTerrainSW(int a1, int a2, int a3); - __int16 ExecOutdoorDrawSW(); + void ExecOutdoorDrawSW(); void ChangeBetweenWinFullscreenModes(); void DrawBillboardList_BLV();
--- a/Texture.cpp Thu May 09 01:33:38 2013 +0600 +++ b/Texture.cpp Thu May 09 01:33:54 2013 +0600 @@ -277,12 +277,12 @@ for ( i = uIconID; ; ++i ) { v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT); - auto pTex = (v3->pTextures[i].uTextureID != -1 ? &pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID] : 0); - if (pTex) - pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); + + if (v3->pTextures[i].uTextureID != -1); + pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id1); //result = (unsigned int)v3->pTextures; //if ( !(*(char *)(result + i * 20 + 18) & 1) ) - if( v3->pTextures[i].uFlags&1) + if( v3->pTextures[i].uFlags & 1) break; } }
--- a/UIBooks.cpp Thu May 09 01:33:38 2013 +0600 +++ b/UIBooks.cpp Thu May 09 01:33:54 2013 +0600 @@ -208,7 +208,7 @@ v0 = pPlayers[uActiveCharacter]; v1 = 11 * v0->lastOpenedSpellbookPage; v2 = pIcons_LOD->FindTextureByName("Pending"); - v3 = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0); + v3 = pIcons_LOD->GetTexture(v2); pRenderer->ClearZBuffer(0, 479); v4 = 1; if ( __OFSUB__(v1, v1 + 11) ^ 1 ) @@ -1379,7 +1379,7 @@ else v50 = 1; } - pRenderer->DrawTransparentRedShade(v47, v49, (Texture *)(pTextureIDs_pMapDirs[v50] != -1 ? (int)&pIcons_LOD->pTextures[pTextureIDs_pMapDirs[v50]] : 0)); + pRenderer->DrawTransparentRedShade(v47, v49, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[v50])); } result = TargetColor(0xFFu, 0xFFu, 0xFFu); v95 = 0;
--- a/UICharacter.cpp Thu May 09 01:33:38 2013 +0600 +++ b/UICharacter.cpp Thu May 09 01:33:54 2013 +0600 @@ -2589,7 +2589,7 @@ } while ( v17 <= &pMiscSkills[11] ); if ( a2 ) - pGUIWindow_CurrentMenu->_41D08F(a2, 1, 0, a5); + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(a2, 1, 0, a5); } //----- (00418511) --------------------------------------------------------
--- a/UIPartyCreation.cpp Thu May 09 01:33:38 2013 +0600 +++ b/UIPartyCreation.cpp Thu May 09 01:33:54 2013 +0600 @@ -132,7 +132,7 @@ return result; } //----- (00495B39) -------------------------------------------------------- -void __cdecl PlayerCreationUI_Draw() +void PlayerCreationUI_Draw() { int pTextCenter; // eax@3 IconFrame *pFrame; // eax@3 @@ -185,7 +185,18 @@ pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY); pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); + uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; + switch (uPlayerCreationUI_SelectedCharacter) + { + case 0: pX = 12; break; + case 1: pX = 171; break; + case 2: pX = 329; break; + case 3: pX = 488; break; + default: + assert(false && "Invalid selected character"); + } + pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0); pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uFace]); @@ -193,31 +204,14 @@ pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uFace]); pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uFace]); pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); - switch ( uPlayerCreationUI_SelectedCharacter ) - { - case 0: - pX = 12; - break; - case 1: - pX = 171; - break; - case 2: - pX = 329; - break; - case 3: - pX = 488; - break; - default: - assert(false);//if click "Knight" crash - //pX = v123; - break; - } + pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); + memset(pText, 0, 200); strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" uNumLet = strlen(pText) - 1; @@ -605,10 +599,10 @@ } while ( (signed int)uXb < 640 ); - pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, 0x31u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, 0x32u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, 0x33u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, 0x34u, "", 0); + pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0); + pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0); + pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0); + pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0); uXc = 23; uControlParamc = 2; @@ -625,7 +619,8 @@ uXc += 158; } while ( (signed int)uControlParamc < 30 ); - pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40); + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40); + pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); @@ -635,6 +630,7 @@ pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); + uControlParamd = 0; do { @@ -646,6 +642,7 @@ ++uControlParamd; } while ( uControlParamd < 9 ); + pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, 0xD, "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0); pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 0x43, "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0); pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, 0x2D, "", pTexture_buttminu, 0);
--- a/mm7_1.cpp Thu May 09 01:33:38 2013 +0600 +++ b/mm7_1.cpp Thu May 09 01:33:54 2013 +0600 @@ -99,17 +99,17 @@ j->uY = dword_506988; j->uZ = dword_506984; j->uW = dword_506980; - pGUIWindow_CurrentMenu->_41D08F(1, 0, 0, 0); + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); } } } } //----- (0041CD4F) -------------------------------------------------------- -bool __thiscall sub_41CD4F(unsigned int _this) +bool UI_OnKeyDown(unsigned int vkKey) { - unsigned int v1; // edi@1 - unsigned int v2; // eax@2 + //unsigned int v1; // edi@1 + //unsigned int v2; // eax@2 int v3; // esi@3 int v4; // ecx@10 GUIButton *v5; // eax@11 @@ -132,25 +132,26 @@ int v23; // edx@59 int v24; // ecx@60 int v25; // esi@63 - unsigned int v26; // [sp+Ch] [bp-14h]@1 - int v27; // [sp+10h] [bp-10h]@1 + //unsigned int v26; // [sp+Ch] [bp-14h]@1 + //int v27; // [sp+10h] [bp-10h]@1 int v28; // [sp+14h] [bp-Ch]@10 int v29; // [sp+14h] [bp-Ch]@36 unsigned int uClickX; // [sp+18h] [bp-8h]@10 unsigned int uClickY; // [sp+1Ch] [bp-4h]@10 - v1 = 0; - v26 = _this; - v27 = uNumVisibleWindows; + //v1 = 0; + //v27 = uNumVisibleWindows; if ( uNumVisibleWindows < 0 ) return 0; - v2 = pMessageQueue_50CBD0->uNumMessages; - while ( 1 ) + //v2 = pMessageQueue_50CBD0->uNumMessages; + for (int i = uNumVisibleWindows; i >= 0; --i) + //while ( 1 ) { - v3 = pVisibleWindowsIdxs[v27] - 1; - if ( pWindowList[v3].field_44 != v1 ) - { - switch(v26) + v3 = pVisibleWindowsIdxs[i] - 1; + if (!pWindowList[v3].receives_keyboard_input) + continue; + + switch (vkKey) { case VK_LEFT: { @@ -161,17 +162,17 @@ pWindowList[v3].pCurrentPosActiveItem -= v12; if ( v8 ) { - pAudioPlayer->PlaySound(SOUND_Button, v1, v1, -1, v1, v1, v1, v1); - v2 = pMessageQueue_50CBD0->uNumMessages; + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); + //v2 = pMessageQueue_50CBD0->uNumMessages; } } - if ( pWindowList[v3].field_30 != v1 ) + if ( pWindowList[v3].field_30 != 0 ) { break; } v9 = pWindowList[v3].pControlsHead; v13 = pWindowList[v3].pCurrentPosActiveItem; - if ( v13 > (signed int)v1 ) + if ( v13 > 0) { do { @@ -181,7 +182,7 @@ while ( v13 ); } - pMessageQueue_50CBD0->AddMessage(v9->msg, v9->msg_param, v1); + pMessageQueue_50CBD0->AddMessage(v9->msg, v9->msg_param, 0); break; } case VK_RIGHT: @@ -193,17 +194,17 @@ pWindowList[v3].pCurrentPosActiveItem = v7; if ( v8 ) { - pAudioPlayer->PlaySound(SOUND_Button, v1, v1, -1, v1, v1, v1, v1); - v2 = pMessageQueue_50CBD0->uNumMessages; + pAudioPlayer->PlaySound(SOUND_Button, 0, 0, -1, 0, 0, 0, 0); + //v2 = pMessageQueue_50CBD0->uNumMessages; } } - if ( pWindowList[v3].field_30 != v1 ) + if ( pWindowList[v3].field_30 != 0 ) { break; } v9 = pWindowList[v3].pControlsHead; v10 = pWindowList[v3].pCurrentPosActiveItem; - if ( v10 > (signed int)v1 ) + if ( v10 > 0) { do { @@ -212,7 +213,7 @@ } while ( v10 ); } - pMessageQueue_50CBD0->AddMessage(v9->msg, v9->msg_param, v1); + pMessageQueue_50CBD0->AddMessage(v9->msg, v9->msg_param, 0); break; } case VK_DOWN: @@ -223,11 +224,11 @@ pWindowList[v3].pCurrentPosActiveItem = v17; else pWindowList[v3].pCurrentPosActiveItem = v18 + 1; - if ( pWindowList[v3].field_30 != v1 ) + if ( pWindowList[v3].field_30 != 0 ) return 1; v19 = pWindowList[v3].pControlsHead; v20 = pWindowList[v3].pCurrentPosActiveItem; - if ( v20 > (signed int)v1 ) + if ( v20 > 0) { do { @@ -236,7 +237,7 @@ } while ( v20 ); } - pMessageQueue_50CBD0->AddMessage(v19->msg, v19->msg_param, v1); + pMessageQueue_50CBD0->AddMessage(v19->msg, v19->msg_param, 0); return 1; } case VK_SELECT: @@ -267,10 +268,10 @@ ++v4; if ( v4 >= v28 ) { - v1 = 0; - v2 = pMessageQueue_50CBD0->uNumMessages; - --v27; - if ( v27 < 0 ) + //v1 = 0; + //v2 = pMessageQueue_50CBD0->uNumMessages; + --i; + if ( i < 0 ) return 0; continue; } @@ -278,7 +279,7 @@ pWindowList[v3].pCurrentPosActiveItem = v4; return 1; } - v2 = pMessageQueue_50CBD0->uNumMessages; + //v2 = pMessageQueue_50CBD0->uNumMessages; break; } case VK_UP: @@ -289,13 +290,13 @@ v24 = pWindowList[v3].pNumPresenceButton + v23 - 1; else v24 = v22 - 1; - v8 = pWindowList[v3].field_30 == v1; + v8 = pWindowList[v3].field_30 == 0; pWindowList[v3].pCurrentPosActiveItem = v24; if ( !v8 ) return 1; v19 = pWindowList[v3].pControlsHead; v25 = pWindowList[v3].pCurrentPosActiveItem; - if ( v25 > (signed int)v1 ) + if ( v25 > 0) { do { @@ -305,12 +306,12 @@ while ( v25 ); } - pMessageQueue_50CBD0->AddMessage(v19->msg, v19->msg_param, v1); + pMessageQueue_50CBD0->AddMessage(v19->msg, v19->msg_param, 0); return 1; } case VK_NEXT: { - if ( pWindowList[v3].field_30 != v1 ) + if ( pWindowList[v3].field_30 != 0 ) { pMouse->GetClickPos(&uClickX, &uClickY); v4 = pWindowList[v3].pStartingPosActiveItem; @@ -341,15 +342,15 @@ ++v4; if ( v4 >= v29 ) { - v1 = 0; - v2 = pMessageQueue_50CBD0->uNumMessages; + //v1 = 0; + //v2 = pMessageQueue_50CBD0->uNumMessages; break; } } } else { - v2 = pMessageQueue_50CBD0->uNumMessages; + //v2 = pMessageQueue_50CBD0->uNumMessages; } } break; @@ -359,11 +360,7 @@ break; } - } - } - --v27; - if ( v27 < 0 ) - return 0; + } } }
--- a/mm7_2.cpp Thu May 09 01:33:38 2013 +0600 +++ b/mm7_2.cpp Thu May 09 01:33:54 2013 +0600 @@ -293,7 +293,7 @@ pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, UIMSG_0, 0x53u, 0, "", 0); - pDialogueWindow->_41D08F(1, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; v0 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v0 + 1], pParty->field_3C.field_0[2 * v0]) < (signed __int64)pParty->uTimePlayed ) @@ -438,7 +438,7 @@ pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x56u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x57u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x58u, 0, "", 0); - pDialogueWindow->_41D08F(4, 1, 0, 1); + pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); } } // F8B1B4: using guessed type int dword_F8B1B4; @@ -6792,7 +6792,7 @@ int v25; // eax@171 int v26; // eax@172 char v27; // al@174 - bool v28; // ebx@201 + //bool v28; // ebx@201 char v29; // dl@209 char v30; // cl@210 bool v31; // ebx@211 @@ -7014,7 +7014,6 @@ case WM_SIZING: return 1; case WM_LBUTTONDOWN: - v28 = 0; if ( pArcomageGame->bGameInProgress ) { if (pAsyncMouse) @@ -7023,13 +7022,8 @@ ArcomageGame::OnMouseClick(0, 1); return DefWindowProcA(hWnd, Msg, wParam, lParam); } - if ( pVideoPlayer->pVideoFrame.pPixels ) - pVideoPlayer->bStopBeforeSchedule = 1; - if ( !pAsyncMouse ) - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - if (GetCurrentMenuID() != MENU_CREATEPARTY) - goto LABEL_230; - goto LABEL_229; + goto __handle_mouse_click; + case WM_RBUTTONDOWN: v31 = 0; if ( !pArcomageGame->bGameInProgress ) @@ -7097,8 +7091,8 @@ v30 = 1; ArcomageGame::OnMouseClick(v30, v29); return DefWindowProcA(hWnd, Msg, wParam, lParam); + case WM_LBUTTONDBLCLK: - v28 = 0; if ( pArcomageGame->bGameInProgress ) { if (pAsyncMouse) @@ -7107,34 +7101,31 @@ pArcomageGame->stru1.field_0 = 7; return DefWindowProcA(hWnd, Msg, wParam, lParam); } + +__handle_mouse_click: if ( pVideoPlayer->pVideoFrame.pPixels ) pVideoPlayer->bStopBeforeSchedule = 1; + if ( !pAsyncMouse ) pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - if ( uCurrentMenuID != 6 ) - goto LABEL_230; - if ( !pAsyncMouse ) - { -LABEL_229: - sub_41CD4F(0x29u); -LABEL_230: - if ( pAsyncMouse == (void *)v28 ) - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - } - if ( pGame != (Game *)v28 ) - { - if ( pAsyncMouse != (void *)v28 ) - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - pGame->PickMouse(512.0, (unsigned __int16)lParam, lParam >> 16, v28, &vis_sprite_filter_3, &vis_door_filter); - } - if ( pAsyncMouse == (void *)v28 ) - { + + if (GetCurrentMenuID() != MENU_CREATEPARTY) + pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); + else + { + UI_OnKeyDown(VK_SELECT); + pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); + } + + if (!pAsyncMouse) + { + if (pGame) + pGame->PickMouse(512.0, (unsigned __int16)lParam, lParam >> 16, false, &vis_sprite_filter_3, &vis_door_filter); + UI_OnMouseLeftClick(0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - //goto _def_wnd_proc; + } return DefWindowProcA(hWnd, Msg, wParam, lParam); + case WM_RBUTTONDBLCLK: v31 = 0; if ( !pArcomageGame->bGameInProgress ) @@ -7292,7 +7283,7 @@ return 0; } if ( !viewparams->field_4C ) - sub_41CD4F(wParam); + UI_OnKeyDown(wParam); return 0; } pArcomageGame->stru1.field_0 = 1;
--- a/mm7_3.cpp Thu May 09 01:33:38 2013 +0600 +++ b/mm7_3.cpp Thu May 09 01:33:54 2013 +0600 @@ -12873,7 +12873,7 @@ while ( (signed int)v41 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); } } - pRenderer->DrawTextureIndexed(471, 445, (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); + pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); } //----- (00445C8B) --------------------------------------------------------
--- a/mm7_4.cpp Thu May 09 01:33:38 2013 +0600 +++ b/mm7_4.cpp Thu May 09 01:33:54 2013 +0600 @@ -7351,11 +7351,9 @@ pInString = (char *)*(&pNPCStats->field_17884 + ((v10 & 3) == 2) + 2 * v9); v11 = pFontArrus->CalcTextHeight(pInString, &a1, 13, 0); v12 = v11 + 7; - pRenderer->_4A6A68( - 8u, - 352 - (v11 + 7), - (Texture *)(uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0), - (uTextureID_Leather != -1 ? pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight : 26) - (v11 + 7)); + pRenderer->_4A6A68(8, 352 - (v11 + 7), + pIcons_LOD->GetTexture(uTextureID_Leather), + pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - (v11 + 7)); pRenderer->DrawTextureIndexed(8u, 347 - v12, pTexture_591428); v13 = FitTextInAWindow(pInString, pFontArrus, &a1, 0xDu, 0); pDialogueWindow->DrawText(pFontArrus, 13, 354 - v12, 0, v13, 0, 0, 0); @@ -7556,11 +7554,9 @@ v47 = pFontCreate; v48 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } - pRenderer->_4A6A68( - 8u, - 352 - v48, - (Texture *)(uTextureID_Leather != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Leather] : 0), - (uTextureID_Leather != -1 ? pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight : 26) - v48); + pRenderer->_4A6A68(8, 352 - v48, + pIcons_LOD->GetTexture(uTextureID_Leather), + pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - v48); pRenderer->DrawTextureIndexed(8u, 347 - v48, pTexture_591428); v49 = FitTextInAWindow(current_npc_text, v47, &w, 0xDu, 0); a1.DrawText(v47, 13, 354 - v48, 0, v49, 0, 0, 0); @@ -7590,7 +7586,7 @@ CreateButtonInColumn(2, 0x68u); } } - pDialogueWindow->_41D08F(num_buttons, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(num_buttons, 1, 0, 2); dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } // F8B1E0: using guessed type int dword_F8B1E0; @@ -7605,13 +7601,13 @@ CreateButtonInColumn(0, 3u); CreateButtonInColumn(1, 4u); CreateButtonInColumn(2, 5u); - pDialogueWindow->_41D08F(3, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(3, 1, 0, 2); } if ( a1 == 4 ) { CreateButtonInColumn(0, 3u); CreateButtonInColumn(1, 4u); - pDialogueWindow->_41D08F(2, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(2, 1, 0, 2); } } dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; @@ -7724,7 +7720,7 @@ v10 = 1; v9 = v4; LABEL_42: - pDialogueWindow->_41D08F(v9, v10, v11, v17); + pDialogueWindow->_41D08F_set_keyboard_control_group(v9, v10, v11, v17); goto LABEL_43; } v4 = 2; @@ -7835,7 +7831,7 @@ v1 = 1; } pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);// - pDialogueWindow->_41D08F(v1 + 1, 1, 0, 1); + pDialogueWindow->_41D08F_set_keyboard_control_group(v1 + 1, 1, 0, 1); } //----- (004B3EF0) -------------------------------------------------------- @@ -7849,7 +7845,7 @@ pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0); - pDialogueWindow->_41D08F(1, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } // F8B19C: using guessed type int dword_F8B19C; @@ -7873,7 +7869,7 @@ if ( contract_approved ) v2 = pGlobalTXT_LocalizationStrings[535]; pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); - pDialogueWindow->_41D08F(1, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } // F8B19C: using guessed type int dword_F8B19C; @@ -7902,7 +7898,7 @@ } pDialogueWindow->CreateButton( 0x1E0u, 30 * v0 + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0); //"Hire" - pDialogueWindow->_41D08F(v0 + 1, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(v0 + 1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } @@ -8015,7 +8011,7 @@ pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x18u, 0, "", 0); } } - pDialogueWindow->_41D08F(num_menu_buttons, 1, 0, 2); + pDialogueWindow->_41D08F_set_keyboard_control_group(num_menu_buttons, 1, 0, 2); dword_F8B1E0 = pDialogueWindow->pNumPresenceButton; } dialog_menu_id = HOUSE_DIALOGUE_MAIN;
--- a/mm7_5.cpp Thu May 09 01:33:38 2013 +0600 +++ b/mm7_5.cpp Thu May 09 01:33:54 2013 +0600 @@ -1501,7 +1501,7 @@ pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, v0, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, pGlobalTXT_LocalizationStrings[619],// "Return to Game" pIcons_LOD->GetTexture(uTextureID_Resume1), 0); - pGUIWindow_CurrentMenu->_41D08F(6, v0, 0, 0); + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, v0, 0, 0); viewparams->field_48 = v0; stru_506E40.Release(); uNumSeconds = (unsigned int)MakeScreenshot(155, 117); @@ -2864,7 +2864,7 @@ papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, v0, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" - (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0); //, v179); + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); //, v179); continue; case UIMSG_GameMenuButton: if ( pCurrentScreen ) @@ -2909,8 +2909,8 @@ pCharacterScreen_DollBtn->Release(); if ( bRingsShownInCharScreen ) { - v128 = (uTextureID_detaliz_close_button != -1 ? pIcons_LOD->pTextures[uTextureID_detaliz_close_button].uTextureHeight : 26); - v125 = (uTextureID_detaliz_close_button != -1 ? pIcons_LOD->pTextures[uTextureID_detaliz_close_button].uTextureWidth : 24); + v128 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureHeight; + v125 = pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)->uTextureWidth; v123 = 445; v121 = 470; } @@ -9450,7 +9450,8 @@ //----- (0040F82D) -------------------------------------------------------- void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) { - ZBuffer_DoFill(pZBuffer, (Texture *)(uTextureId != -1 ? (int)&pIcons_LOD->pTextures[uTextureId] : 0), iZValue); + assert(uTextureId != -1); + ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); } //----- (0040F845) -------------------------------------------------------- @@ -10201,17 +10202,18 @@ int v39; // eax@129 unsigned int pNumMessages; // eax@142 GUIButton *pGUIButton; // ebp@146 - unsigned int pX; // [sp-1Ch] [bp-124h]@17 - unsigned int pY; // [sp-18h] [bp-120h]@17 - Texture *pTexture; // [sp-14h] [bp-11Ch]@17 - Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 + //unsigned int pX; // [sp-1Ch] [bp-124h]@17 + //unsigned int pY; // [sp-18h] [bp-120h]@17 + //Texture *pTexture; // [sp-14h] [bp-11Ch]@17 + //Texture *pTexture2; // [sp-14h] [bp-11Ch]@86 int i; // [sp+0h] [bp-108h]@3 ItemGen pItemGen; // [sp+4h] [bp-104h]@98 GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 ItemGen ItemGen2; // [sp+E4h] [bp-24h]@129 if (GetCurrentMenuID() != MENU_CREATEPARTY) - sub_41CD4F(34); + UI_OnKeyDown(VK_NEXT); + for ( i = 1; i <= uNumVisibleWindows; ++i ) { pWindow = &pWindowList[pVisibleWindowsIdxs[i] - 1]; @@ -10220,10 +10222,8 @@ { case WINDOW_OptionsButtons: { - pTexture = (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0); - pY = pViewport->uViewportTL_Y; - pX = pViewport->uViewportTL_X; - pRenderer->DrawTextureIndexed(pX, pY, pTexture); + pRenderer->DrawTextureIndexed(pViewport->uViewportTL_Y, + pViewport->uViewportTL_X, pIcons_LOD->GetTexture(uTextureID_Options)); viewparams->bRedrawGameUI = 1; continue; } @@ -10283,8 +10283,7 @@ pRenderer->ClearZBuffer(0, 479); draw_leather(); CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); - pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); } continue; } @@ -10333,8 +10332,7 @@ draw_leather(); CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); CharacterUI_DrawPaperdoll(uActiveCharacter); - pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uTextureID_x_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_x_u] : 0)); + pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uTextureID_x_x_u)); continue; } case WINDOW_FinalWindow: @@ -10557,9 +10555,8 @@ case WINDOW_BooksWindow: { pButton = (GUIButton *)pWindow->ptr_1C; - pY = pWindow->uFrameY; - pX = pWindow->uFrameX; - pRenderer->DrawTextureIndexed(pX, pY, pButton->pTextures[0]); + pRenderer->DrawTextureIndexed(pWindow->uFrameY, + pWindow->uFrameX, pButton->pTextures[0]); viewparams->bRedrawGameUI = 1; continue; } @@ -11529,14 +11526,18 @@ i->uX = 0; } } - pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureWidth : 24), - (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureHeight : 26), - 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", (Texture *)(uTextureID_ar_up_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_up] : 0), - uTextureID_ar_up_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_dn] : 0, 0); - pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureWidth : 24), - (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureHeight : 26), - 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", (Texture *)(uTextureID_ar_dn_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_up] : 0), - uTextureID_ar_dn_dn != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_dn] : 0, 0); + pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, + pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight, + 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_ar_up_up), + pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0); + pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, + pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight, + 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_ar_dn_up), + pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0); ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_C0, 0, 0, "", 0); } } @@ -11564,10 +11565,10 @@ pButton->uY = dword_506988; pButton->uZ = dword_506984; pButton->uW = dword_506980; - pGUIWindow_CurrentMenu->_41D08F(1, 0, 0, 0); - } - } - } -} - - + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); + } + } + } +} + +
--- a/mm7_data.h Thu May 09 01:33:38 2013 +0600 +++ b/mm7_data.h Thu May 09 01:33:54 2013 +0600 @@ -1616,7 +1616,7 @@ void __cdecl GameUI_Footer_2(); void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb void __cdecl GameUI_Footer(); -bool __thiscall sub_41CD4F(unsigned int _this); +bool UI_OnKeyDown(unsigned int vkKey); char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0); @@ -1956,33 +1956,33 @@ int _48B561_mess_with_scaling_along_z(/*int a1, */float a2); signed int __cdecl PlayerCreation_Chose4Skills(); signed int __cdecl PlayerCreation_ComputeAttributeBonus(); -void __cdecl LoadPlayerPortraintsAndVoices(); +void LoadPlayerPortraintsAndVoices(); int __fastcall ReloadPlayerPortraits(int, int); // weak -void __cdecl sub_491E3A(); -void __cdecl DrawHiredNPCs(); +void sub_491E3A(); +void DrawHiredNPCs(); void __thiscall GameUI_DrawPortraits(unsigned int _this); signed int __thiscall CycleCharacter(unsigned int _this); void __fastcall Rest(unsigned int uHoursToSleep); -int __cdecl _493938_regenerate(); +int _493938_regenerate(); void sub_493F79(struct stru351_summoned_item *_this, __int64 a2); -void __cdecl _494035_timed_effects__water_walking_damage__etc(); +void _494035_timed_effects__water_walking_damage__etc(); unsigned int __fastcall _494820_training_time(unsigned int a1); char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2); char * GetReputationString(signed int a1); char *BuilDialogueString(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6); -void __cdecl PlayerCreationUI_Draw(); -void __cdecl PlayerCreationUI_Initialize(); -void __cdecl DeleteCCharFont(); -bool __cdecl PlayerCreationUI_Loop(); -void __cdecl loc_49B785(); // idb +void PlayerCreationUI_Draw(); +void PlayerCreationUI_Initialize(); +void DeleteCCharFont(); +bool PlayerCreationUI_Loop(); +void loc_49B785(); // idb unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); -bool __cdecl CheckTextureStages(); -bool __cdecl AreRenderSurfacesOk(); +bool CheckTextureStages(); +bool AreRenderSurfacesOk(); unsigned int BlendColors(unsigned int c1, unsigned int c2); // weak -void __cdecl DoRenderBillboards_D3D(); +void DoRenderBillboards_D3D(); int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor); -void __cdecl Present_ColorKey(); -void __cdecl Present_NoColorKey(); +void Present_ColorKey(); +void Present_NoColorKey(); int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);