Mercurial > mm7
changeset 1979:92dfa0cafbe3
Fixing players not getting damaged by projectiles
author | Grumpy7 |
---|---|
date | Mon, 28 Oct 2013 22:16:42 -0700 |
parents | 2233efdc8d00 |
children | c1c74df0a33e |
files | mm7_5.cpp |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/mm7_5.cpp Mon Oct 28 20:29:53 2013 -0700 +++ b/mm7_5.cpp Mon Oct 28 22:16:42 2013 -0700 @@ -283,7 +283,7 @@ //----- (0043A97E) -------------------------------------------------------- void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) { - if (PID_TYPE(a2) == OBJECT_BLVDoor) + if (PID_TYPE(a2) == OBJECT_Player) { layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;