# HG changeset patch # User Grumpy7 # Date 1383023802 25200 # Node ID 92dfa0cafbe3e9b9ca5cc9727c4e27ac177fe133 # Parent 2233efdc8d004c39509e6bec745e4365d94d08a8 Fixing players not getting damaged by projectiles diff -r 2233efdc8d00 -r 92dfa0cafbe3 mm7_5.cpp --- a/mm7_5.cpp Mon Oct 28 20:29:53 2013 -0700 +++ b/mm7_5.cpp Mon Oct 28 22:16:42 2013 -0700 @@ -283,7 +283,7 @@ //----- (0043A97E) -------------------------------------------------------- void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) { - if (PID_TYPE(a2) == OBJECT_BLVDoor) + if (PID_TYPE(a2) == OBJECT_Player) { layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;