changeset 542:8e34868c8069

Слияние
author Ritor1
date Sun, 03 Mar 2013 13:32:04 +0600
parents cf5609edbc45 (current diff) 214d9d47cf1f (diff)
children 9d3d8091251b
files Chest.cpp Chest.h mm7_5.cpp
diffstat 14 files changed, 412 insertions(+), 458 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/Actor.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -94,14 +94,14 @@
 }
 
 //----- (004485A7) --------------------------------------------------------
-void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive)
+void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
 {
   unsigned int v3; // eax@3
   char *v4; // ecx@3
-  unsigned int *v5; // eax@8
+  int *v5; // eax@8
   ItemGen *v6; // ecx@12
 
-  if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) )
+  if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
   {
     v3 = uActorID;
     v4 = (char *)&pActors[uActorID].uCarriedItemID;
--- a/Actor.h	Sun Mar 03 13:30:24 2013 +0600
+++ b/Actor.h	Sun Mar 03 13:32:04 2013 +0600
@@ -229,7 +229,7 @@
   static void AggroSurroundingPeasants(unsigned int uActorID, int a2);
   static bool ArePeasantsOfSameFaction(Actor *a1, Actor *a2);
   static bool StealFrom(unsigned int uActorID);
-  static void GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive);
+  static void GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive);
   static void ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle);
   static void ApplyFineForKillingPeasant(unsigned int uActorID);
   static void DrawHealthBar(Actor *a1, struct GUIWindow *a2);
--- a/Chest.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/Chest.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -29,12 +29,15 @@
 Chest pChests[20];
 
 
-
+const int pChestPixelOffsetX[8] = {42, 18, 18, 42, 42, 42, 18, 42};
+const int pChestPixelOffsetY[8] = {34, 30, 30, 34, 34, 34, 30, 34};
+const int pChestWidthsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
+const int pChestHeightsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
 
 
 //----- (0042041E) --------------------------------------------------------
-bool Chest::Open(unsigned int uChestID)
-{
+bool Chest::Open( signed int uChestID )
+    {
   //char *v1; // edi@5
   unsigned int v2; // eax@8
   GUIWindow *v3; // eax@15
@@ -79,6 +82,8 @@
 
   //a4 = uChestID;
   assert(uChestID < 20);
+  if ((uChestID <0)&&(uChestID >=20) )
+      return false;
   auto chest = &pChests[uChestID];
 
   ++pIcons_LOD->uTexturePacksCount;
@@ -89,7 +94,7 @@
   //v1 = (char *)&pChests[uChestID].uFlags;
   //v34 = v1;
   if (!chest->Initialized())
-    Chest::PlacementItems(uChestID);
+    Chest::PlaceItems(uChestID);
 
   if ( !uActiveCharacter )
     return 0;
@@ -220,7 +225,7 @@
     }
     pIcons_LOD->_4114F2();
     dword_507CD8 = 0;
-    return false;
+    return 0;
   }
   chest->SetInitialized(false);//*v1 &= 0xFEu;
   sRotY = 1;
@@ -233,200 +238,178 @@
       pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0);
   }
   dword_507CD8 = 0;
-  v3 = GUIWindow::Create(0, 0, 640, 480, WINDOW_Chest, uChestID, 0);
-  pGUIWindow_CurrentMenu = v3;
-  pChestWindow = v3;
-  pBtn_ExitCancel = v3->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79],// Exit
-                 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
+
+  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, uChestID, 0);
+  pChestWindow = pGUIWindow_CurrentMenu;
+  pBtn_ExitCancel = pChestWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1,  0,  0x71u,  0, 0,  pGlobalTXT_LocalizationStrings[79],// Exit
+                 (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0),   0);
   pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0);
   pCurrentScreen = SCREEN_CHEST;
   pEventTimer->Pause();
-  return true;
+  return 1;
 }
 
 //----- (0042092D) --------------------------------------------------------
 void Chest::DrawChestUI(unsigned int uChestID)
-{
-  Render *v1; // edi@1
-  unsigned int v2; // ebx@1
-  unsigned int v3; // ebx@1
-  int v4; // eax@1
-  unsigned int v5; // eax@1
-  int v6; // ecx@3
-  unsigned int v7; // eax@4
-  Texture *v8; // esi@4
-  signed int v9; // ecx@4
-  signed int v10; // edx@4
-  signed int v11; // eax@4
-  int v12; // eax@6
-  int v13; // eax@6
-  unsigned int v14; // ST34_4@8
-  int v15; // edi@8
-  int *v16; // [sp+Ch] [bp-28h]@1
-  int v17; // [sp+10h] [bp-24h]@4
-  int v18; // [sp+14h] [bp-20h]@1
-  signed int v19; // [sp+18h] [bp-1Ch]@1
-  int v20; // [sp+1Ch] [bp-18h]@1
-  signed int v21; // [sp+20h] [bp-14h]@1
-  char *v22; // [sp+2Ch] [bp-8h]@2
-  signed int v23; // [sp+30h] [bp-4h]@1
+    {
+
+    int chestBitmapId; // eax@1
+    unsigned int v5; // eax@1
+    int chest_item_index; // ecx@3
+    unsigned int item_texture_id; // eax@4
+    Texture *item_texture; // esi@4
+    signed int itemPixelWidth; // ecx@4
+    signed int itemPixelHeght; // edx@4
+    signed int v11; // eax@4
+    int v12; // eax@6
+    int v13; // eax@6
+    unsigned int itemPixelPosX; // ST34_4@8
+    int itemPixelPosY; // edi@8
+    int *v16; // [sp+Ch] [bp-28h]@1
+    int v17; // [sp+10h] [bp-24h]@4
+    int chest_offs_y; // [sp+14h] [bp-20h]@1
+    signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1
+    int chest_offs_x; // [sp+1Ch] [bp-18h]@1
+    signed int chestWidthCells; // [sp+20h] [bp-14h]@1
+    signed int cells_counter; // [sp+30h] [bp-4h]@1
 
-  v1 = pRenderer;
-  v2 = uChestID;
-  v16 = pRenderer->pActiveZBuffer;
-  pRenderer->ClearZBuffer(0, 479);
-  v3 = v2;
-  v4 = pChests[v3].uChestBitmapID;
-  v20 = pChestSmthn1ByType[v4];
-  v18 = pChestSmthn2ByType[v4];
-  v21 = pChestWidthsByType[v4];
-  v19 = pChestHeightsByType[v4];
-  sprintf(pTmpBuf, "chest%02d", pChestList->pChests[pChests[v3].uChestBitmapID].uTextureID);
-  v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
-  pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0));
-  v23 = 0;
-  if ( v21 * v19 > 0 )
-  {
-    v22 = (char *)pChests[v3].pInventoryIndices;
-    do
-    {
-      v6 = *(short *)v22;
-      if ( v6 > 0 )
-      {
-        v17 = v18 + 32 * v23 / v19;
-        v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)((char *)&pChests[v3].mm7__vector_pItems[v6 - 1].uItemID)].pIconName,
-               TEXTURE_16BIT_PALETTE);
-        v8 = (Texture *)(v7 != -1 ? &pIcons_LOD->pTextures[v7] : 0);
-        v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
-        v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureHeight : 26);
-        v11 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
-        if ( v9 < 14 )
-          v11 = 14;
-        v12 = v11 - 14;
-        LOBYTE(v12) = v12 & 0xE0;
-        v13 = v12 + 32;
-        if ( (signed int)v8->uTextureHeight < 14 )
-          v10 = 14;
-        v14 = v20 + 32 * v23 % v21 + ((v13 - v9) >> 1);
-        v15 = v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1);
-        pRenderer->DrawTextureTransparent(
-          v14,
-          v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1),
-          v8);
-        sub_40F92A(&v16[v14 + pSRZBufferLineOffsets[v15]], v8, v23 + 1);
-        v1 = pRenderer;
-      }
-      ++v23;
-      v22 += 2;
+    v16 = pRenderer->pActiveZBuffer;
+    pRenderer->ClearZBuffer(0, 479);
+    chestBitmapId = pChests[uChestID].uChestBitmapID;
+    chest_offs_x = pChestPixelOffsetX[chestBitmapId];
+    chest_offs_y = pChestPixelOffsetY[chestBitmapId];
+    chestWidthCells = pChestWidthsByType[chestBitmapId];
+    chestHeghtCells = pChestHeightsByType[chestBitmapId];
+    sprintf(pTmpBuf, "chest%02d", pChestList->pChests[chestBitmapId].uTextureID);
+    v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
+    pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0));
+
+    for (cells_counter = 0; cells_counter< chestWidthCells * chestHeghtCells; ++cells_counter)
+        {
+        chest_item_index = pChests[uChestID].pInventoryIndices[cells_counter];
+        if ( chest_item_index > 0 )
+            {
+            item_texture_id = pIcons_LOD->LoadTexture(
+                //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
+                pItemsTable->pItems[pChests[uChestID].igChestItems[chest_item_index-1].uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+            item_texture = (Texture *)(item_texture_id != -1 ? &pIcons_LOD->pTextures[item_texture_id] : 0);
+            itemPixelWidth = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureWidth : 24);
+            itemPixelHeght = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureHeight : 26);
+            if ( itemPixelWidth < 14 )
+                itemPixelWidth = 14;
+            v12 = itemPixelWidth - 14;
+            v12 = v12 & 0xFFFFFFE0;
+            v13 = v12 + 32;
+            if ( itemPixelHeght < 14 )
+                itemPixelHeght = 14;
+            itemPixelPosX = chest_offs_x + (32 * cells_counter) % chestWidthCells + ((v13 - itemPixelWidth) >> 1);
+            itemPixelPosY = chest_offs_y + (32 * cells_counter) / chestHeghtCells +
+                ((((itemPixelHeght - 14) & 0xFFFFFFE0) - item_texture->uTextureHeight + 32) >> 1);
+            pRenderer->DrawTextureTransparent(  itemPixelPosX,   itemPixelPosY,  item_texture);
+            sub_40F92A(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, cells_counter + 1);
+            }
+        }
+    pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY,
+        (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0));
     }
-    while ( v23 < v21 * v19 );
-  }
-  pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY,
-    (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0));
-}
 
 
 //----- (0041FE71) --------------------------------------------------------
-int Chest::CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID)
-{
-  int v3; // eax@1
-  unsigned int v4; // eax@1
-  Texture *v5; // ecx@1
-  signed int v6; // eax@1
-  signed int v7; // edi@3
-  signed int v8; // eax@3
-  int v9; // edi@3
-  int v10; // ebx@5
-  int v11; // esi@9
-  int v12; // edx@10
-  int v13; // ecx@11
-  char *v14; // eax@12
-  int v16; // [sp+Ch] [bp-Ch]@1
-  signed int v17; // [sp+10h] [bp-8h]@1
-  signed int v18; // [sp+14h] [bp-4h]@1
+bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, unsigned int uChestID )
+    {
+    int v3; // eax@1
+    unsigned int item_texture_id; // eax@1
+    Texture *item_texture; // ecx@1
+    signed int v6; // eax@1
+    signed int v7; // edi@3
+    signed int v8; // eax@3
+    int texture_cell_width; // edi@3
+    int texture_cell_height; // ebx@5
+    int _row; // esi@9
+    int _cell_rows; // edx@10
+    int _column; // ecx@11
+    char *v14; // eax@12
+    int chest_cell_heght; // [sp+Ch] [bp-Ch]@1
+    signed int v17; // [sp+10h] [bp-8h]@1
+    signed int chest_cell_width; // [sp+14h] [bp-4h]@1
+
+    v17 = test_cell_position;
 
-  v17 = a1;
-  v3 = pChests[uChestID].uChestBitmapID;
-  v16 = pChestHeightsByType[v3];
-  v18 = pChestWidthsByType[v3];
-  v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2].pIconName, TEXTURE_16BIT_PALETTE);
-  v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
-  v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24);
-  if ( v6 < 14 )
-    v6 = 14;
-  v7 = v6 - 14;
-  v8 = v5->uTextureHeight;
-  v9 = (v7 >> 5) + 1;
-  if ( v8 < 14 )
-    v8 = 14;
-  v10 = ((v8 - 14) >> 5) + 1;
-  if ( !areWeLoadingTexture )
-  {
-    v5->Release();
-    pIcons_LOD->_40F9C5();
-  }
-  if ( v9 + v17 % v18 <= v18 && v10 + v17 / v18 <= v16 )
-  {
-    v11 = 0;
-    if ( v10 <= 0 )
-      return 1;
-    v12 = 0;
-    while ( 1 )
-    {
-      v13 = 0;
-      if ( v9 > 0 )
-        break;
-LABEL_15:
-      v12 += v18;
-      ++v11;
-      if ( v11 >= v10 )
-        return 1;
+    chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID];
+    chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID];
+    item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE);
+    item_texture = (Texture *)(item_texture_id != -1 ? (int)&pIcons_LOD->pTextures[item_texture_id] : 0);
+    v6 = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureWidth : 24);
+    if ( v6 < 14 )
+        v6 = 14;
+    texture_cell_width = (v6 - 14 >> 5) + 1;
+    v8 = item_texture->uTextureHeight;
+    if ( v8 < 14 )
+        v8 = 14;
+    texture_cell_height = ((v8 - 14) >> 5) + 1;
+    if ( !areWeLoadingTexture )
+        {
+        item_texture->Release();
+        pIcons_LOD->_40F9C5();
+        }
+    if ( (texture_cell_width + test_cell_position % chest_cell_width <= chest_cell_width) && 
+        (texture_cell_height + test_cell_position / chest_cell_width <= chest_cell_heght) )
+        { //we not put over borders
+        _row = 0;
+        if ( texture_cell_height <= 0 )
+            return true;
+        _cell_rows = 0;
+        while ( 1 )
+            {
+            _column = 0;
+            if ( texture_cell_width > 0 )
+                {
+                while ( !pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column])
+                    {
+                    ++_column;
+                    if ( _column >= texture_cell_width )
+                        break;
+                    }
+                }
+            _cell_rows += chest_cell_width;
+            ++_row;
+            if ( _row >= texture_cell_height )
+                return true;
+            }
+
+        }
+    return false;
     }
-    v14 = (char *)&pChests[0].pInventoryIndices[v17 + v12 + 2662 * uChestID];
-    while ( !*(short *)v14 )
-    {
-      ++v13;
-      v14 += 2;
-      if ( v13 >= v9 )
-        goto LABEL_15;
-    }
-  }
-  return 0;
-}
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (0041FF64) --------------------------------------------------------
-int Chest::_41FF64(unsigned int uChestID)
+int Chest::CountChestItems(unsigned int uChestID)
 {
-  unsigned int v1; // ecx@1
-  signed int result; // eax@1
-  int v3; // edx@1
-  ItemGen *pItem; // ecx@2
-
-  v1 = uChestID;
-  result = 0;
-  v3 = pChestWidthsByType[pChests[v1].uChestBitmapID] * pChestHeightsByType[pChests[v1].uChestBitmapID];
-  if ( v3 <= 0 )
+  signed int item_count; // eax@1
+  int max_items; // edx@1
+  item_count = 0;
+  max_items = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
+  if ( max_items <= 0 )
   {
-LABEL_5:
-    result = -1;
+    item_count = -1;
   }
   else
   {
-    pItem = pChests[v1].mm7__vector_pItems;
-    while ( pItem->uItemID )
+    while ( pChests[uChestID].igChestItems[item_count].uItemID )
     {
-      ++result;
-      ++pItem;
-      if ( result >= v3 )
-        goto LABEL_5;
+      ++item_count;
+      if ( item_count >= max_items )
+          {
+          item_count = -1;
+          break;
+          }
     }
   }
-  return result;
+  return item_count;
 }
 
 //----- (0041FFA2) --------------------------------------------------------
-int Chest::_41FFA2(int a1, ItemGen *a2, unsigned int uChestID)
+int Chest::PutItemInChest(int position, ItemGen *put_item, unsigned int uChestID)
 {
   int v3; // eax@1
   ItemGen *v4; // edi@1
@@ -443,7 +426,7 @@
   int v15; // edi@21
   int i; // ecx@21
   ItemGen *Src; // [sp+Ch] [bp-18h]@1
-  signed int v18; // [sp+10h] [bp-14h]@2
+  signed int item_in_chest_count; // [sp+10h] [bp-14h]@2
   int v19; // [sp+14h] [bp-10h]@1
   int v20; // [sp+18h] [bp-Ch]@19
   signed int v21; // [sp+1Ch] [bp-8h]@1
@@ -452,19 +435,19 @@
 
   v21 = 0;
   v3 = pChests[uChestID].uChestBitmapID;
-  v4 = a2;
+  v4 = put_item;
   v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3];
-  Src = a2;
+  Src = put_item;
   v19 = pChestWidthsByType[v3];
-  if ( a1 == -1 )
+  if ( position == -1 )
   {
-    v18 = _41FF64(uChestID);
-    if ( v18 == -1 )
+    item_in_chest_count = CountChestItems(uChestID);
+    if ( item_in_chest_count == -1 )
       return 0;
     v22 = 0;
     if ( v5 > 0 )
     {
-      while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, (unsigned int)pChestWindow->ptr_1C) )
+      while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, pChestWindow->par1C) )
       {
         ++v22;
         if ( v22 >= v5 )
@@ -503,7 +486,7 @@
       {
         if ( (signed int)v12 > 0 )
         {
-          v14 = &pChests[0].pInventoryIndices[v21 + v23 + 2662 * uChestID];
+          v14 = &pChests[uChestID].pInventoryIndices[v21 + v23];
           LOWORD(v8) = -1 - v21;
           v8 <<= 16;
           LOWORD(v8) = -1 - v21;
@@ -520,8 +503,8 @@
       }
       while ( v20 );
     }
-    pChests[0].pInventoryIndices[v21 + 2662 * uChestID] = v18 + 1;
-    memcpy(&pChests[uChestID].mm7__vector_pItems[v18], Src, 0x24u);
+    pChests[uChestID].pInventoryIndices[v21] = item_in_chest_count + 1;
+    memcpy(&pChests[uChestID].igChestItems[item_in_chest_count], put_item, sizeof(ItemGen));
     result = v21 + 1;
   }
   else
@@ -533,8 +516,8 @@
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (0042013E) --------------------------------------------------------
-unsigned int Chest::PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID)
-{
+void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int uItemIdx, unsigned int uChestID )
+    {
   int v3; // esi@1
   unsigned int v4; // ebx@1
   int uItemID; // edi@1
@@ -556,16 +539,16 @@
   unsigned int v21; // [sp+18h] [bp-4h]@1
 
   v3 = 5324 * uChestID;
-  v21 = a1;
+  v21 = put_cell_pos;
   v4 = 5324 * uChestID + 36 * uItemIdx;
   v18 = uItemIdx;
-  uItemID = *(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v4);
-  pItemsTable->SetSpecialBonus((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v4));
-  if ( uItemID >= 135 && uItemID <= 159 && !*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) )
+  uItemID = pChests[ uChestID].igChestItems[uItemIdx].uItemID;
+  pItemsTable->SetSpecialBonus(&pChests[ uChestID].igChestItems[uItemIdx]);
+  if ( uItemID >= 135 && uItemID <= 159 && !pChests[ uChestID].igChestItems[uItemIdx].uNumCharges)
   {
     v6 = rand() % 21 + 10;
-    *(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) = v6;
-    *(&pChests[0].mm7__vector_pItems[0].uMaxCharges + v4) = v6;
+    pChests[ uChestID].igChestItems[uItemIdx].uNumCharges = v6;
+    pChests[ uChestID].igChestItems[uItemIdx].uMaxCharges = v6;
   }
   v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
   v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
@@ -582,7 +565,7 @@
     v8->Release();
     pIcons_LOD->_40F9C5();
   }
-  v19 = pChestWidthsByType[*(unsigned __int16 *)((char *)&pChests[0].uChestBitmapID + v3)];
+  v19 = pChestWidthsByType[pChests[ uChestID].uChestBitmapID];
   if ( v12 > 0 )
   {
     v13 = 0;
@@ -591,7 +574,7 @@
     {
       if ( (signed int)v11 > 0 )
       {
-        v14 = &pChests[0].pInventoryIndices[v21 + v13 + 2662 * uChestID];
+        v14 = &pChests[uChestID].pInventoryIndices[v21 + v13];
         LOWORD(v3) = -1 - v21;
         v3 <<= 16;
         LOWORD(v3) = -1 - v21;
@@ -607,85 +590,64 @@
       --v20;
     }
     while ( v20 );
-  }
-  result = v21 + 2662 * uChestID;
-  pChests[0].pInventoryIndices[result] = v18 + 1;
-  return result;
+      }
+  pChests[uChestID].pInventoryIndices[v21] = v18 + 1;
 }
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (00420284) --------------------------------------------------------
-char *Chest::PlacementItems(unsigned int uChestID)
-{
-  int v1; // ebx@1
-  unsigned int v2; // esi@1
-  unsigned int v3; // esi@1
-  int uChestArea; // edi@1
-  int v5; // eax@2
-  int v6; // ebx@11
-  char *result; // eax@18
-  char Dst[144]; // [sp+Ch] [bp-A0h]@1
-  int v9; // [sp+9Ch] [bp-10h]@10
-  unsigned int v10; // [sp+A0h] [bp-Ch]@1
-  unsigned int v11; // [sp+A4h] [bp-8h]@8
-  ItemGen *v12; // [sp+A8h] [bp-4h]@9
-
-  v1 = 0;
-  v2 = uChestID;
-  v10 = uChestID;
-  pRenderer->ClearZBuffer(0, 479);
-  v3 = v2;
-  uChestArea = pChestWidthsByType[pChests[v3].uChestBitmapID] * pChestHeightsByType[pChests[v3].uChestBitmapID];
-  memset(Dst, 0, 0x90u);
-  if ( uChestArea > 0 )
-  {
-    do
+void Chest::PlaceItems( unsigned int uChestID )
     {
-      do
-        v5 = (unsigned __int8)rand();
-      while ( v5 >= uChestArea );
-      while ( Dst[v5] )
-      {
-        ++v5;
-        if ( v5 == uChestArea )
-          v5 = 0;
-      }
-      Dst[v5] = v1++;
+    int uChestArea; // edi@1
+    int random_chest_pos; // eax@2
+    int test_position; // ebx@11
+    char chest_cells_map[144]; // [sp+Ch] [bp-A0h]@1
+    int chest_item_id; // [sp+9Ch] [bp-10h]@10
+    unsigned int cell_counter; // [sp+A4h] [bp-8h]@8
+
+    pRenderer->ClearZBuffer(0, 479);
+    uChestArea = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
+    memset(chest_cells_map, 0, 144);
+    //fill cell map at random positions
+    for (cell_counter = 0; cell_counter<uChestArea; ++cell_counter)
+        {
+        //get random position in chest
+        do
+        random_chest_pos = (unsigned __int8)rand();
+        while ( random_chest_pos >= uChestArea );
+        //if this pos occupied move to next
+        while ( chest_cells_map[random_chest_pos] )
+            {
+            ++random_chest_pos;
+            if ( random_chest_pos == uChestArea )
+                random_chest_pos = 0;
+            }
+        chest_cells_map[random_chest_pos] = cell_counter;
+        }
+    cell_counter = 0;
+
+    for (cell_counter = 0; cell_counter<uChestArea; ++cell_counter)
+        {
+        chest_item_id = pChests[uChestID].igChestItems[cell_counter].uItemID;
+        if ( chest_item_id )
+            {
+            test_position = 0;
+            while ( !Chest::CanPlaceItemAt((unsigned __int8)chest_cells_map[test_position], chest_item_id, uChestID) )
+                {
+                ++test_position;
+                if ( test_position >= uChestArea )
+                    break;
+                }
+            if(test_position<uChestArea)
+                {
+                Chest::PlaceItemAt((unsigned __int8)chest_cells_map[test_position], cell_counter, uChestID);
+                if ( pChests[uChestID].uFlags & 4 )
+                    pChests[uChestID].igChestItems[cell_counter].SetIdentified();
+                }
+            }
+        }
+    pChests[uChestID].uFlags = pChests[uChestID].uFlags & 0xFFFB | 2;
     }
-    while ( v1 < uChestArea );
-  }
-  v11 = 0;
-  if ( uChestArea > 0 )
-  {
-	v12 = pChests[v3].mm7__vector_pItems;//&pChests[v3].mm7__vector_pItems[0].uAttributes;
-    do
-    {
-	  v9 = v12->uItemID;
-      if ( v9 )
-      {
-        v6 = 0;
-        while ( !Chest::CanPlaceItemAt((unsigned __int8)Dst[v6], v9, v10) )
-        {
-          ++v6;
-          if ( v6 >= uChestArea )
-            break;
-        }
-		if(v6 < uChestArea)
-		{
-			Chest::PlaceItemAt((unsigned __int8)Dst[v6], v11, v10);
-			if ( pChests[v3].uFlags & 4 )
-				v12->SetIdentified();
-		}
-      }
-      ++v11;
-      ++v12;
-    }
-    while ( (signed int)v11 < uChestArea );
-  }
-  result = (char *)&pChests[v3].uFlags;
-  pChests[v3].uFlags = pChests[v3].uFlags & 0xFFFB | 2;
-  return result;
-}
 // 420284: using guessed type char Dst[144];
 
 //----- (00458B03) --------------------------------------------------------
@@ -789,3 +751,83 @@
   fclose(File);
   return 1;
 }
+
+//----- (00420B13) --------------------------------------------------------
+void __fastcall sub_420B13(int a1, int a2)
+    {
+    void *v2; // eax@1
+    ItemGen *v3; // ebx@1
+    unsigned int v4; // eax@1
+    Texture *v5; // ecx@1
+    signed int v6; // eax@1
+    signed int v7; // edi@3
+    signed int v8; // eax@3
+    int v9; // edi@3
+    int v10; // eax@5
+    int v11; // esi@8
+    unsigned int v12; // ecx@10
+    void *v13; // edi@10
+    unsigned __int8 v14; // cf@10
+    int v15; // edi@10
+    int i; // ecx@10
+    int v17; // [sp+Ch] [bp-14h]@1
+    int v18; // [sp+10h] [bp-10h]@3
+    int v19; // [sp+14h] [bp-Ch]@1
+    void *v20; // [sp+18h] [bp-8h]@1
+    int v21; // [sp+1Ch] [bp-4h]@5
+    int v22; // [sp+1Ch] [bp-4h]@8
+
+    v19 = a2;
+    v2 = pChestWindow->ptr_1C;
+    v20 = v2;
+    v2 = (void *)(5324 * (int)v2);
+    v3 = (ItemGen *)((char *)v2 + 36 * a1 + (int)((char *)pChests + 4));
+    v17 = pChestWidthsByType[*(short *)((char *)v2 + (int)pChests)];
+    v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v3->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+    v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
+    v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24);
+    if ( v6 < 14 )
+        v6 = 14;
+    v7 = v6 - 14;
+    v8 = v5->uTextureHeight;
+    v9 = (v7 >> 5) + 1;
+    v18 = v9;
+    if ( v8 < 14 )
+        v8 = 14;
+    v10 = ((v8 - 14) >> 5) + 1;
+    v21 = v10;
+    if ( !areWeLoadingTexture )
+        {
+        v5->Release();
+        pIcons_LOD->_40F9C5();
+        v10 = v21;
+        }
+    if ( v10 > 0 )
+        {
+        v11 = 0;
+        v22 = v10;
+        do
+            {
+            if ( v9 > 0 )
+                {
+                v12 = v9;
+                v13 = &pChests[0].pInventoryIndices[v19 + v11 + 2662 * (int)v20];
+                v14 = v12 & 1;
+                v12 >>= 1;
+                memset(v13, 0, 4 * v12);
+                v15 = (int)((char *)v13 + 4 * v12);
+                for ( i = v14; i; --i )
+                    {
+                    *(short *)v15 = 0;
+                    v15 += 2;
+                    }
+                v9 = v18;
+                }
+            v11 += v17;
+            --v22;
+            }
+            while ( v22 );
+        }
+    v3->Reset();
+    }
+// 506128: using guessed type int areWeLoadingTexture;
--- a/Chest.h	Sun Mar 03 13:30:24 2013 +0600
+++ b/Chest.h	Sun Mar 03 13:32:04 2013 +0600
@@ -47,29 +47,29 @@
 
 /*   65 */
 #pragma pack(push, 1)
-struct Chest
+struct Chest //0x14cc
 {
   inline bool Initialized() const    {return uFlags & CHEST_ITEMS_PLACED;}
   inline void SetInitialized(bool b) {if (b) uFlags |= CHEST_ITEMS_PLACED; else uFlags &= ~CHEST_ITEMS_PLACED;}
   inline bool Trapped() const        {return uFlags & CHEST_TRAPPED;}
 
-  static int CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID);
-  static int _41FF64(unsigned int uChestID);
-  static int _41FFA2(int a1, ItemGen *a2, unsigned int uChestID);
-  static unsigned int PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID);
-  static char *PlacementItems(unsigned int uChestID);
-  static bool Open(unsigned int uChestID);
+  static bool CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID);
+  static int CountChestItems(unsigned int uChestID);
+  static int PutItemInChest(int a1, ItemGen *a2, unsigned int uChestID);
+  static void PlaceItemAt(unsigned int put_cell_pos, unsigned int uItemIdx, unsigned int uChestID);
+  static void PlaceItems(unsigned int uChestID);
+  static bool Open(signed int uChestID);
   static void DrawChestUI(unsigned int uChestID);
   static void ToggleFlag(unsigned int uChestID, unsigned __int16 uFlag, unsigned int bToggle);
 
-  unsigned __int16 uChestBitmapID;
-  unsigned __int16 uFlags;
-  struct ItemGen mm7__vector_pItems[140];
-  __int16 pInventoryIndices[140];
+  unsigned __int16 uChestBitmapID; //0
+  unsigned __int16 uFlags; //2
+  struct ItemGen igChestItems[140]; //4
+  __int16 pInventoryIndices[140]; //0x13b4
 };
 #pragma pack(pop)
 
-
+void __fastcall sub_420B13(int a1, int a2);
 
 
 extern size_t uNumChests; // idb
--- a/GUIWindow.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/GUIWindow.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -1211,7 +1211,7 @@
   }
   else
   {
-    pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uTextureID_506438]);
+    pRenderer->DrawTextureIndexed(471, 445, &pIcons_LOD->pTextures[uExitCancelTextureId]);
   }
 }
 
@@ -1794,7 +1794,7 @@
           pMainScreenNum = pCurrentScreen;
           pCurrentScreen = SCREEN_NPC_DIALOGUE;
           pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit"
-                         (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
+                         (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0);
           if ( pWindow->par1C != 1 )
           {
             num_menu_buttons = 0;
@@ -1916,7 +1916,7 @@
   {
     pCurrentScreen = SCREEN_HOUSE;
     pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[80],//  
-                   (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
+                   (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0);
     v25 = uNumDialogueNPCPortraits;
     v26 = 0;
     if ( uNumDialogueNPCPortraits > 0 )
--- a/Items.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/Items.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -25,9 +25,9 @@
 	};
 
 
-char uItemsAmountPerShopType[5]={ 0, 6, 8, 12, 12};
+const char uItemsAmountPerShopType[5]={ 0, 6, 8, 12, 12};
 
-ITEM_VARIATION shopWeap_variation_ord[15] ={
+const ITEM_VARIATION shopWeap_variation_ord[15] ={
 	{ 0, { 0, 0, 0, 0 }},
 	{ 1, { 23, 27, 20, 20 }},
 	{ 1, { 23, 24, 28, 20 }},
@@ -44,7 +44,7 @@
 	{ 2, { 30, 26, 26, 26 }},
 	{ 2, { 28, 25, 28, 29 }}};
 
-ITEM_VARIATION shopArmr_variation_ord[28] ={
+const ITEM_VARIATION shopArmr_variation_ord[28] ={
 	{ 1, { 35, 35, 38, 38 }},
 	{ 1, { 31, 31, 31, 34 }},
 	{ 1, { 35, 35, 38, 38 }},
@@ -76,10 +76,10 @@
 
 
 
-unsigned __int16 shopMagic_treasure_lvl[14]= {0, 1, 1, 2, 2, 4, 4, 3, 2, 2, 2, 2, 2, 2};
-unsigned __int16 shopAlch_treasure_lvl[13] = {0, 1, 1, 2, 2, 3, 3, 4, 4, 2, 2, 2, 2};
+const unsigned __int16 shopMagic_treasure_lvl[14]= {0, 1, 1, 2, 2, 4, 4, 3, 2, 2, 2, 2, 2, 2};
+const unsigned __int16 shopAlch_treasure_lvl[13] = {0, 1, 1, 2, 2, 3, 3, 4, 4, 2, 2, 2, 2};
 
-ITEM_VARIATION shopWeap_variation_spc[15]={
+const ITEM_VARIATION shopWeap_variation_spc[15]={
 	{ 0, { 0, 0, 0, 0 }},
 	{ 2, { 25, 30, 20, 20}},
 	{ 2, { 23, 24, 28, 20}},
@@ -96,7 +96,7 @@
 	{ 4, { 30, 26, 26, 26}},
 	{ 4, { 28, 25, 28, 29}}};
 
-ITEM_VARIATION shopArmr_variation_spc[28]={
+const ITEM_VARIATION shopArmr_variation_spc[28]={
 	{ 2, { 35, 35, 38, 38 }},
 	{ 2, { 31, 31, 31, 34 }},
 	{ 2, { 35, 35, 38, 38 }},
@@ -127,8 +127,18 @@
 	{ 5, { 33, 33, 33, 33 }}
 	};
 
-unsigned __int16 shopMagicSpc_treasure_lvl[14]  =  {0, 2, 2, 3, 3, 5, 5, 4, 3, 3, 3, 3, 3, 3};
-unsigned __int16 shopAlchSpc_treasure_lvl[13]   =  {0, 2, 2, 3, 3, 4, 4, 5, 5, 3, 2, 2, 2};
+const unsigned __int16 shopMagicSpc_treasure_lvl[14]  =  {0, 2, 2, 3, 3, 5, 5, 4, 3, 3, 3, 3, 3, 3};
+const unsigned __int16 shopAlchSpc_treasure_lvl[13]   =  {0, 2, 2, 3, 3, 4, 4, 5, 5, 3, 2, 2, 2};
+
+
+char byte_4E8168[7][14]={  //byte_4E8178
+    { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, 
+    { 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
+    { 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3},
+    { 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4},
+    { 2, 2, 2, 2, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5},
+    { 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6},
+    { 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}};
 
 int  sub_4BE571(int a1, int *a2, int a3, int a4);
 
@@ -2043,8 +2053,8 @@
 
 
 //----- (00450218) --------------------------------------------------------
-void __cdecl sub_450218_prolly_generate_chests_loot()
-	{
+void sub_450218_prolly_generate_chests_loot()
+    {
 	unsigned int v0; // eax@1
 	Chest *v1; // ebx@1
 	MapInfo *v2; // esi@1
@@ -2076,14 +2086,13 @@
 	v2 = &pMapStats->pInfos[v0];
 	v21 = pChests;
 	v20 = &pMapStats->pInfos[v0];
-	do
+    for(int i=0; i<20;++i)
 		{
-		v3 = v1->mm7__vector_pItems;
-		v23 = 140;
-		do
+		for(int j=0; j<140;++j)
 			{
-			if ( (v3->uItemID & 0x80000000u) == 0 )
-				goto LABEL_56;
+            v3 = &pChests[i].igChestItems[j];
+			if ( v3->uItemID < 0 )
+                {
 			v4 = rand() % 5 + 1;
 			v5 = (unsigned __int8)byte_4E8168[abs((int)v3->uItemID)-1][2*v2->Treasure_prob];//[2 * (v2->Treasure_prob + 7 * abs((int)v3->uItemID)) + 2];
 			v6 = (unsigned __int8)byte_4E8168[abs((int)v3->uItemID)-1][2*v2->Treasure_prob+1];//[2 * (v2->Treasure_prob + 7 * abs((int)v3->uItemID)) + 3];
@@ -2091,6 +2100,13 @@
 			v8 = v6 - v5 + 1;
 			v9 = v5 + v7 % v8;
 			v19 = v5 + v7 % v8;
+           /* switch (v9)
+                {
+            default:
+
+                }*/
+
+
 			if ( v9 < 7 )
 				{
 				if ( v18 < 20 )
@@ -2146,7 +2162,7 @@
 											v13 = v12;
 											if ( v12 >= 140 )
 												goto LABEL_52;
-											v14 = &v21->mm7__vector_pItems[v12];
+											v14 = &v21->igChestItems[v12];
 											while ( v14->uItemID )
 												{
 												++v13;
@@ -2226,17 +2242,14 @@
 				goto LABEL_25;
 				}
 			v3->GenerateArtifact();
+            
 LABEL_55:
 			v2 = v20;
-LABEL_56:
-			++v3;
-			--v23;
-			}
-			while ( v23 );
-			v1 = v21 + 1;
-			++v21;
+LABEL_56: ;
+                }
+			}			
 		}
-		while ( (signed int)v21 < (signed int)&uNumChests );
+		
 	}
 
 
--- a/Items.h	Sun Mar 03 13:30:24 2013 +0600
+++ b/Items.h	Sun Mar 03 13:32:04 2013 +0600
@@ -116,7 +116,7 @@
 
 /*   64 */
 #pragma pack(push, 1)
-struct ItemGen
+struct ItemGen //0x24
 {
   //----- (0042EB25) --------------------------------------------------------
   inline ItemGen()
@@ -139,7 +139,7 @@
 
 
 
-  unsigned int uItemID;
+  int uItemID;
   int uEncantmentType;
   int _bonus_strength;
   int uSpecEnchantmentType; // 25: +5 levels
@@ -290,7 +290,7 @@
 void GenerateStandartShopItems();
 void GenerateSpecialShopItems();
 
-
+extern const char uItemsAmountPerShopType[]; // weak
 extern ItemGen *ptr_50C9A4;
 
 extern struct ItemsTable *pItemsTable;
--- a/mm7_1.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/mm7_1.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -3817,7 +3817,7 @@
     if ( v1 )
     {
       auto _w = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C
-                                             + 18 * *((short *)&pChests[0].mm7__vector_pItems[139].uExpireTime
+                                             + 18 * *((short *)&pChests[0].igChestItems[139].uExpireTime
                                                + v1 + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
       v2 = _w->GetDisplayName();
       sub_41C0B8_set_status_string(v2);
@@ -3825,85 +3825,6 @@
   }
 }
 
-//----- (00420B13) --------------------------------------------------------
-void __fastcall sub_420B13(int a1, int a2)
-{
-  void *v2; // eax@1
-  ItemGen *v3; // ebx@1
-  unsigned int v4; // eax@1
-  Texture *v5; // ecx@1
-  signed int v6; // eax@1
-  signed int v7; // edi@3
-  signed int v8; // eax@3
-  int v9; // edi@3
-  int v10; // eax@5
-  int v11; // esi@8
-  unsigned int v12; // ecx@10
-  void *v13; // edi@10
-  unsigned __int8 v14; // cf@10
-  int v15; // edi@10
-  int i; // ecx@10
-  int v17; // [sp+Ch] [bp-14h]@1
-  int v18; // [sp+10h] [bp-10h]@3
-  int v19; // [sp+14h] [bp-Ch]@1
-  void *v20; // [sp+18h] [bp-8h]@1
-  int v21; // [sp+1Ch] [bp-4h]@5
-  int v22; // [sp+1Ch] [bp-4h]@8
-
-  v19 = a2;
-  v2 = pChestWindow->ptr_1C;
-  v20 = v2;
-  v2 = (void *)(5324 * (int)v2);
-  v3 = (ItemGen *)((char *)v2 + 36 * a1 + (int)((char *)pChests + 4));
-  v17 = pChestWidthsByType[*(short *)((char *)v2 + (int)pChests)];
-  v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v3->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-  v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
-  v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24);
-  if ( v6 < 14 )
-    v6 = 14;
-  v7 = v6 - 14;
-  v8 = v5->uTextureHeight;
-  v9 = (v7 >> 5) + 1;
-  v18 = v9;
-  if ( v8 < 14 )
-    v8 = 14;
-  v10 = ((v8 - 14) >> 5) + 1;
-  v21 = v10;
-  if ( !areWeLoadingTexture )
-  {
-    v5->Release();
-    pIcons_LOD->_40F9C5();
-    v10 = v21;
-  }
-  if ( v10 > 0 )
-  {
-    v11 = 0;
-    v22 = v10;
-    do
-    {
-      if ( v9 > 0 )
-      {
-        v12 = v9;
-        v13 = &pChests[0].pInventoryIndices[v19 + v11 + 2662 * (int)v20];
-        v14 = v12 & 1;
-        v12 >>= 1;
-        memset(v13, 0, 4 * v12);
-        v15 = (int)((char *)v13 + 4 * v12);
-        for ( i = v14; i; --i )
-        {
-          *(short *)v15 = 0;
-          v15 += 2;
-        }
-        v9 = v18;
-      }
-      v11 += v17;
-      --v22;
-    }
-    while ( v22 );
-  }
-  v3->Reset();
-}
-// 506128: using guessed type int areWeLoadingTexture;
 
 //----- (00420C05) --------------------------------------------------------
 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal)
@@ -4017,23 +3938,23 @@
 //----- (00420E01) --------------------------------------------------------
 void __cdecl sub_420E01()
 {
-  void *v0; // edi@1
+  int chest_id; // edi@1
   POINT *v1; // esi@2
   int v2; // eax@2
   int v3; // ebx@4
   int v4; // esi@6
   int v5; // ecx@6
   //SpriteObject v6; // [sp+Ch] [bp-80h]@1
-  char v7; // [sp+7Ch] [bp-10h]@2
+  POINT v7; // [sp+7Ch] [bp-10h]@2
   POINT a2; // [sp+84h] [bp-8h]@2
   
   SpriteObject v6; // [sp+Ch] [bp-80h]@1
   //SpriteObject::SpriteObject(&v6);
 
-  v0 = pGUIWindow_CurrentMenu->ptr_1C;
+  chest_id = pGUIWindow_CurrentMenu->par1C;
   if ( pParty->pPickedItem.uItemID )
   {
-    if ( Chest::_41FFA2(-1, &pParty->pPickedItem, (unsigned int)pGUIWindow_CurrentMenu->ptr_1C) )
+    if ( Chest::PutItemInChest(-1, &pParty->pPickedItem, pGUIWindow_CurrentMenu->par1C) )
       pMouse->RemoveHoldingItem();
   }
   else
@@ -4046,16 +3967,15 @@
         v3 = v2 - 1;
       else
         v3 = -1;
-      v4 = pChests[0].pInventoryIndices[v3 + 2662 * (int)v0] - 1;
-      v5 = 5324 * (int)v0 + 36 * v4;
-      if ( pItemsTable->pItems[*(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v5)].uEquipType == 18 )
+      v4 = pChests[chest_id].pInventoryIndices[v3] - 1;
+      if ( pItemsTable->pItems[pChests[chest_id].igChestItems[v4].uItemID].uEquipType == 18 )
       {
-        party_finds_gold(*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uSpecEnchantmentType + v5), 0);
+        party_finds_gold(pItemsTable->pItems[pChests[chest_id].igChestItems[v4].uItemID].uValue, 0); //recheck
         viewparams->bRedrawGameUI = 1;
       }
       else
       {
-        pParty->SetHoldingItem((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v5));
+        pParty->SetHoldingItem(&pChests[chest_id].igChestItems[v4]);
       }
       sub_420B13(v4, v3);
     }
@@ -5468,7 +5388,7 @@
         pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
         pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
         pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_506438], "ib-bcu-c", 2);
+        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2);
         pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
         pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-c", 2);
         pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
@@ -5504,7 +5424,7 @@
         uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
         uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
         uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
-        uTextureID_506438 = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
+        uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
         dword_50796C = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
         dword_507968 = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
         dword_507964 = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
@@ -5553,7 +5473,7 @@
         pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
         pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
         pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_506438], "ib-bcu-a", 2);
+        pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2);
         pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
         pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven", 2);
         pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
@@ -5589,7 +5509,7 @@
         uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
         uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
         uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
-        uTextureID_506438 = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
+        uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
         dword_50796C = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
         dword_507968 = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
         dword_507964 = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
@@ -5649,7 +5569,7 @@
       pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
       pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB");
       pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
-      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_506438], "ib-bcu-b", 2);
+      pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2);
       pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2);
       pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-b", 2);
       pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
--- a/mm7_2.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/mm7_2.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -3159,7 +3159,7 @@
   pDialogueWindow->Release();
   pDialogueWindow = GUIWindow::Create(0, 0, 640, 350, WINDOW_MainMenu, 0, 0);
   pBtn_ExitCancel = pDialogueWindow->CreateButton(471u, 445u, 169u, 35u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel"
-                 (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
+                 (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0);
   pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0);
   pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0, 0x53u, 0, "", 0);
   pDialogueWindow->_41D08F(1, 1, 0, 2);
@@ -3301,7 +3301,7 @@
     pDialogueWindow->pControlsTail = 0;
     pDialogueWindow->uNumControls = 0;
     pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79],
-                   (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
+                   (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0);
     pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x55u, 0, "", 0);
     pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x56u, 0, "", 0);
     pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x57u, 0, "", 0);
@@ -3685,7 +3685,7 @@
   pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0);
   pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445,  169, 35, 1, 0,  0x71u,  0,  0,
                  pGlobalTXT_LocalizationStrings[74],  //"End Conversation"
-                 (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : NULL),
+                 (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : NULL),
                  0);
   return pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, 0x51u, 0, 0, "", 0);
 }
@@ -9330,26 +9330,18 @@
   const char **v4; // ebx@2
   unsigned int result; // eax@6
 
-  v2 = this;
   v3 = 1;
-  if ( (signed int)this->uNumMaps <= 1 )
-  {
-LABEL_6:
-    result = 0;
-  }
-  else
-  {
-    v4 = (const char **)&this->pInfos[1].pFilename;
-    while ( !*v4 || _strcmpi(*v4, Str2) )
+  if ( (signed int)uNumMaps <= 1 )
+     return 0;
+  
+    while ( !*this->pInfos[v3].pFilename || _strcmpi(this->pInfos[v3].pFilename, Str2) )
     {
       ++v3;
-      v4 += 17;
-      if ( (signed int)v3 >= (signed int)v2->uNumMaps )
-        goto LABEL_6;
-    }
-    result = v3;
-  }
-  return result;
+      if ( (signed int)v3 >= (signed int)uNumMaps )
+        return 0;
+    }
+    return v3;
+
 }
 
 //----- (004547E4) --------------------------------------------------------
--- a/mm7_3.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/mm7_3.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -14458,7 +14458,7 @@
       while ( (signed int)v41 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
     }
   }
-  pRenderer->DrawTextureIndexed(471, 445, (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0));
+  pRenderer->DrawTextureIndexed(471, 445, (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0));
 }
 
 //----- (004459F9) --------------------------------------------------------
--- a/mm7_4.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/mm7_4.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -10627,7 +10627,7 @@
   pDialogueWindow->Release();
   pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15E, WINDOW_MainMenu, pEventCode, 0);
   pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7, 0x1BD, 0xA9, 0x23, 1, 0, 0x71, 0, 0, pGlobalTXT_LocalizationStrings[34],
-                 (Texture *)(uTextureID_506438 != -1 ? &pIcons_LOD->pTextures[uTextureID_506438] : 0), 0);
+                 (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0);
   pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0);
   pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0);
   pDialogueWindow->_41D08F(1, 1, 0, 2);
@@ -10650,7 +10650,7 @@
   v2 = "";
   pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u,  0x23u,   1,  0, 0x71u, 0,   0,
                  pGlobalTXT_LocalizationStrings[34],
-                 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0),
+                 (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0),
                  0);
   pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0);
   if ( contract_approved )
@@ -10683,7 +10683,7 @@
                  0,
                  0,
                  pGlobalTXT_LocalizationStrings[34],
-                 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0),
+                 (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0),
                  0);
   pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0);
   if ( pNPCStats->pProfessions[v1->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v1->uProfession) )
@@ -10764,7 +10764,7 @@
     pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0);
     pBtn_ExitCancel = pDialogueWindow->CreateButton(  471u,  445u,  169u, 35u,  1,   0, 0x71u,  0,  0,
                    pGlobalTXT_LocalizationStrings[74],// "End Conversation"
-                   (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0),   0);
+                   (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0),   0);
     pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, "", 0);
     if ( pDialogueNPCCount == 1 && dword_591080 )
     {
--- a/mm7_5.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/mm7_5.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -6276,7 +6276,7 @@
   uTextureID_507B04 = uTextureID_right_panel;
   v30 = 0;
   uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
-  uTextureID_5118C8 = uTextureID_506438;
+  uTextureID_5118C8 = uExitCancelTextureId;
   do
   {
     v42 = v30 + 1;
@@ -13124,7 +13124,7 @@
   pRenderer->DrawTextureTransparent(
     0x1D7u,
     0x1BDu,
-    (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0));
+    (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0));
   v6.uFrameX = 8;
   v6.uFrameY = 8;
   v6.uFrameWidth = 460;
@@ -14231,7 +14231,7 @@
   enum WindowType pWindowType; // esi@1
 
   pWindowType = (enum WindowType)uBook;
-  pRenderer->DrawTextureIndexed(471u, 445u, (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0));
+  pRenderer->DrawTextureIndexed(471u, 445u, (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0));
   switch ( pWindowType )
   {
     case WINDOW_Lloyd: // 177
@@ -15497,7 +15497,7 @@
                   draw_leather();
                   CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
                   pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY,
-                    (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0));
+                    (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0));
                 }
               }
             }
@@ -16253,7 +16253,7 @@
   {
     if ( pCurrentScreen == SCREEN_CHEST )
     {
-      __debugbreak();
+    //  __debugbreak();
       if ( !pPlayers[uActiveCharacter]->CanAct() )
       {
         sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[427],//%s    %s
@@ -16273,7 +16273,7 @@
       v9 = pX + pSRZBufferLineOffsets[pY];
       if ( !(pRenderer->pActiveZBuffer[v9] & 0xFFFF) )
         goto LABEL_132;
-      v8 = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C + 18* *((short *)&pChests[0].mm7__vector_pItems[139].uExpireTime
+      v8 = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C + 18* *((short *)&pChests[0].igChestItems[139].uExpireTime
                        + (pRenderer->pActiveZBuffer[v9] & 0xFFFF) + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
     }
     else
--- a/mm7_data.cpp	Sun Mar 03 13:30:24 2013 +0600
+++ b/mm7_data.cpp	Sun Mar 03 13:32:04 2013 +0600
@@ -686,10 +686,7 @@
 char _4E2B21_buff_spell_tooltip_colors[80];
 char byte_4E2B70[777]; // weak
 char byte_4E2BC8; // weak
-int pChestSmthn1ByType[8] = {42, 18, 18, 42, 42, 42, 18, 42};
-int pChestSmthn2ByType[8] = {34, 30, 30, 34, 34, 34, 30, 34};
-int pChestWidthsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
-int pChestHeightsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
+
 char aSS[777]; // idb
 char ascii_4E2C54[6];
 char ascii_4E2C5C[7];
@@ -1105,14 +1102,7 @@
 char aEWorkMsdevMm_7[777]; // idb
 char aGammaControlNo[777]; // idb
 __int16 word_4E8152[11] = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30};
-char byte_4E8168[7][14]={  //byte_4E8178
-	{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, 
-	{ 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
-	{ 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3},
-	{ 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4},
-	{ 2, 2, 2, 2, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5},
-	{ 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6},
-	{ 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}};
+
 char aD3dTextureName[777]; // idb
 char aLogd3d_txt[777]; // idb
 char byte_4E8394[204] =
@@ -1830,7 +1820,7 @@
 int dword_506364; // weak
 Texture *dword_506404[12]; // weak
 Texture *dword_50640C[12]; // weak
-unsigned int uTextureID_506438;
+unsigned int uExitCancelTextureId;
 int dword_50651C; // weak
 int awards_count; // weak
 int awards_count2; // weak
--- a/mm7_data.h	Sun Mar 03 13:30:24 2013 +0600
+++ b/mm7_data.h	Sun Mar 03 13:32:04 2013 +0600
@@ -474,10 +474,7 @@
 extern char _4E2B21_buff_spell_tooltip_colors[80];
 extern char byte_4E2B70[]; // weak
 extern char byte_4E2BC8; // weak
-extern int pChestSmthn1ByType[8];
-extern int pChestSmthn2ByType[8];
-extern int pChestWidthsByType[8];
-extern int pChestHeightsByType[8];
+
 extern char aSS[]; // idb
 extern char ascii_4E2C54[6];
 extern char ascii_4E2C5C[7];
@@ -1005,7 +1002,7 @@
 extern __int16 word_4F0576[]; // weak
 
 //extern __int16 word_4F05AE[]; // weak
-extern char uItemsAmountPerShopType[]; // weak
+
 //extern __int16 word_4F063E[290];
 //extern __int16 word_4F06D8[22];
 extern int guild_mambership_flags[32];
@@ -1153,7 +1150,7 @@
 extern char byte_506360; // weak
 extern int dword_506364; // weak
 extern Texture *dword_50640C[]; // weak
-extern unsigned int uTextureID_506438;
+extern unsigned int uExitCancelTextureId;
 extern int dword_50651C; // weak
 extern int awards_count; // weak
 extern int awards_count2; // weak
@@ -1904,7 +1901,7 @@
 void __cdecl RestUI_Initialize();
 void __cdecl RestUI_Draw(); // idb
 void __cdecl sub_42038D();
-void __fastcall sub_420B13(int a1, int a2);
+
 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb
 void __cdecl sub_420E01();
 void __cdecl GameUI_WritePointedObjectStatusString();
@@ -2055,7 +2052,7 @@
 // int __cdecl crt_deconstruct_44C42C();
 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3);
-void __cdecl sub_450218_prolly_generate_chests_loot();
+void  sub_450218_prolly_generate_chests_loot();
 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
 int __fastcall sub_45063B(struct MapInfo *a1, int a2);
 void RespawnGlobalDecorations();