changeset 866:7bd9beae3b8d

GameUI_WritePointedObjectStatusString crash fixed
author zipi
date Sun, 31 Mar 2013 23:01:10 +0100
parents 883221c72cf1
children 54f191fc5e1e
files mm7_3.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/mm7_3.cpp	Sun Mar 31 22:10:26 2013 +0100
+++ b/mm7_3.cpp	Sun Mar 31 23:01:10 2013 +0100
@@ -4768,7 +4768,7 @@
         if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
         {
           v31 = (LightmapBuilder *)(v50 ? 3 : v49 != 0 ? 5 : 0);
-          static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(pFace, (BSPVertexBuffer *)v56 - 1);
+		  static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(pFace, &v56->pVertices);
           if ( pDecalBuilder->uNumDecals > 0 )
           {
             v40 = -1;