# HG changeset patch # User zipi # Date 1364767270 -3600 # Node ID 7bd9beae3b8df853b1d1227701c6c43b50eecf6b # Parent 883221c72cf112d524456ff2bd17c3dce51efd34 GameUI_WritePointedObjectStatusString crash fixed diff -r 883221c72cf1 -r 7bd9beae3b8d mm7_3.cpp --- a/mm7_3.cpp Sun Mar 31 22:10:26 2013 +0100 +++ b/mm7_3.cpp Sun Mar 31 23:01:10 2013 +0100 @@ -4768,7 +4768,7 @@ if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) { v31 = (LightmapBuilder *)(v50 ? 3 : v49 != 0 ? 5 : 0); - static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(pFace, (BSPVertexBuffer *)v56 - 1); + static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(pFace, &v56->pVertices); if ( pDecalBuilder->uNumDecals > 0 ) { v40 = -1;