Mercurial > mm7
changeset 1421:4fff79f04dbd
more label cleaning 4
author | zipi |
---|---|
date | Sun, 28 Jul 2013 19:14:15 +0100 |
parents | e11c498c0dc6 |
children | 350959f13283 |
files | DecorationList.cpp GUIProgressBar.cpp Game.cpp GammaControl.cpp |
diffstat | 4 files changed, 31 insertions(+), 24 deletions(-) [+] |
line wrap: on
line diff
--- a/DecorationList.cpp Sun Jul 28 19:07:12 2013 +0100 +++ b/DecorationList.cpp Sun Jul 28 19:14:15 2013 +0100 @@ -264,13 +264,12 @@ ++uID; ++v4; if ( uID >= (signed int)v2->uNumDecorations ) - goto LABEL_6; + return 0; } result = uID; } else { -LABEL_6: result = 0; } return result;
--- a/GUIProgressBar.cpp Sun Jul 28 19:07:12 2013 +0100 +++ b/GUIProgressBar.cpp Sun Jul 28 19:14:15 2013 +0100 @@ -203,15 +203,19 @@ floorf(v4 + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15), 16, pRenderer->uTargetRMask); - goto LABEL_11; + pRenderer->EndScene(); + pRenderer->Present(); + return; } -LABEL_6: pRenderer->EndScene(); return; } if (!pLoadingBg.pPixels) - goto LABEL_6; + { + pRenderer->EndScene(); + return; + } pRenderer->DrawTextureRGB(0, 0, &pLoadingBg); pRenderer->SetRasterClipRect(0, 0, 0x27Fu, 0x1DFu); @@ -220,7 +224,6 @@ 0x1D7u); pRenderer->DrawTextureTransparent(0xACu, 0x1CBu, &pLoadingProgress); pRenderer->ResetTextureClipRect(); -LABEL_11: pRenderer->EndScene(); pRenderer->Present(); } \ No newline at end of file
--- a/Game.cpp Sun Jul 28 19:07:12 2013 +0100 +++ b/Game.cpp Sun Jul 28 19:14:15 2013 +0100 @@ -89,10 +89,12 @@ if ( pVideoPlayer->AnyMovieLoaded() ) { - if ( pRenderer->pRenderD3D ) - goto LABEL_22; - pRenderer->BeginSceneD3D(); - pMouse->DrawCursorToTarget(); + if ( !pRenderer->pRenderD3D ) + { + pRenderer->BeginSceneD3D(); + pMouse->DrawCursorToTarget(); + pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); + } } else { @@ -133,9 +135,8 @@ pGame->pLightmapBuilder->DrawLightmapsType(2); } } + pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); } - pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); -LABEL_22: //DEBUG: force redraw gui viewparams->bRedrawGameUI = true; @@ -1025,10 +1026,13 @@ || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0 && v3 <= 0x80 ) { - if ( v4 > 0 || v4 >= 0 ) - goto LABEL_12; - v3 = 0; - v4 = 0; + if ( v4 < 0 ) + { + v3 = 0; + v4 = 0; + uSomeGammaStartTime = v2; + v8 = __PAIR__(v4, v3); + } } else { @@ -1045,10 +1049,9 @@ v5 = __CFADD__(v3, -128); v3 -= 128; v4 = v5 + v4 - 1; + uSomeGammaStartTime = v2; + v8 = __PAIR__(v4, v3); } - uSomeGammaStartTime = v2; - v8 = __PAIR__(v4, v3); -LABEL_12: if ( uSomeGammaDeltaTime ) v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3)); else
--- a/GammaControl.cpp Sun Jul 28 19:07:12 2013 +0100 +++ b/GammaControl.cpp Sun Jul 28 19:14:15 2013 +0100 @@ -72,16 +72,18 @@ { v3 = (double)v6 * 0.0039215689 * this->fGamma; if ( v3 >= 1.0 || (v4 = (signed __int64)(v3 * 65535.0), (signed int)v4 > 65535) ) - goto LABEL_12; - if ( (signed int)v4 < 0 ) + { + LODWORD(v4) = 65535; + } + else if ( (signed int)v4 < 0 ) { LODWORD(v4) = 0; - goto LABEL_8; } + else + { if ( (signed int)v4 > 65535 ) -LABEL_12: LODWORD(v4) = 65535; -LABEL_8: + } ++v6; v2[256] = v4; *v2 = v4;