Mercurial > mm7
changeset 2525:4cc81f981afb
Everything except game can use d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 18:28:04 +0300 |
parents | c7264ab7132f |
children | b1c516bf1102 |
files | Engine/Graphics/IRender.h Engine/Graphics/Render.cpp Engine/Graphics/Render.h Engine/Graphics/RenderD3D11.cpp Engine/Graphics/RenderD3D11.h GUI/GUIProgressBar.cpp GUI/GUIWindow.cpp GUI/UI/UIPartyCreation.cpp GUI/UI/UISaveLoad.cpp |
diffstat | 9 files changed, 95 insertions(+), 24 deletions(-) [+] |
line wrap: on
line diff
--- a/Engine/Graphics/IRender.h Fri Oct 10 17:42:05 2014 +0300 +++ b/Engine/Graphics/IRender.h Fri Oct 10 18:28:04 2014 +0300 @@ -86,7 +86,7 @@ virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) = 0; virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) = 0; - virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) = 0; + virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency) = 0; virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) = 0; virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) = 0;
--- a/Engine/Graphics/Render.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/Engine/Graphics/Render.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -6853,7 +6853,7 @@ } //----- (004A6AB1) -------------------------------------------------------- -void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) +void Render::DrawTextAlpha( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency ) { int v8; // edi@2 unsigned int v9; // esi@2 @@ -6920,9 +6920,9 @@ v11 = (unsigned char *)v25; } - if ( a8 ) - { - v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; + if ( present_time_transparency ) + { + v28 = 0x7FF; // transparent color 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; for (uint dy = 0; dy < v9; ++dy) { for (int dx = 0; dx < v8; ++dx)
--- a/Engine/Graphics/Render.h Fri Oct 10 17:42:05 2014 +0300 +++ b/Engine/Graphics/Render.h Fri Oct 10 18:28:04 2014 +0300 @@ -270,7 +270,7 @@ virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask); virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); - virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); + virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
--- a/Engine/Graphics/RenderD3D11.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/Engine/Graphics/RenderD3D11.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -34,7 +34,6 @@ void RenderD3D11::CreateZBuffer() {__debugbreak();} void RenderD3D11::Release() {__debugbreak();} void RenderD3D11::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) {__debugbreak();} -void RenderD3D11::ClearZBuffer(int a2, int a3) {__debugbreak();} void RenderD3D11::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) {__debugbreak();} bool RenderD3D11::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) {__debugbreak(); return 0;} void RenderD3D11::GetTargetPixelFormat(DDPIXELFORMAT *pOut) {__debugbreak();} @@ -70,7 +69,6 @@ void RenderD3D11::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) {__debugbreak();} void RenderD3D11::DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) {__debugbreak();} void RenderD3D11::GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) {__debugbreak();} -void RenderD3D11::DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8) {__debugbreak();} void RenderD3D11::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) {__debugbreak();} void RenderD3D11::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) {__debugbreak();} void RenderD3D11::DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) {__debugbreak();} @@ -85,7 +83,6 @@ void RenderD3D11::ChangeBetweenWinFullscreenModes() {__debugbreak();} bool RenderD3D11::AreRenderSurfacesOk() {return true;} void RenderD3D11::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) {__debugbreak();} -void RenderD3D11::PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) {__debugbreak();} void RenderD3D11::SavePCXScreenshot() {__debugbreak();} int RenderD3D11::_46À6ÀÑ_GetActorsInViewport(int pDepth) {__debugbreak(); return 0;} void RenderD3D11::BeginLightmaps() {__debugbreak();} @@ -107,6 +104,7 @@ +void RenderD3D11::PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) {} void RenderD3D11::SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) { @@ -145,6 +143,10 @@ d3dc->ClearRenderTargetView(primary_srv, clear_color); } +void RenderD3D11::ClearZBuffer(int, int) +{ + d3dc->ClearDepthStencilView(default_depth_srv, D3D11_CLEAR_DEPTH, 1.0f, 0); +} void RenderD3D11::DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) @@ -159,9 +161,10 @@ DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), a4->uTextureWidth, a4->uTextureHeight, a4->d3d11_srv, ui_blend_alpha); } -void RenderD3D11::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) +void RenderD3D11::DrawTextureRGB(unsigned int uX, unsigned int uY, RGBTexture *a4) { - __debugbreak(); + PrepareTexture(a4); + DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), a4->uWidth, a4->uHeight, a4->d3d11_srv, ui_blend_solid); } void RenderD3D11::DrawTextureNew(float u, float v, Texture *tex) @@ -184,6 +187,14 @@ srv->Release(); } +void RenderD3D11::DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency) +{ + auto srv = PrepareFontTexture(font_pixels, a5, uFontHeight, pPalette); + { + DrawTexture((float)x / window->GetWidth(), (float)y / window->GetHeight(), a5, uFontHeight, srv, ui_blend_alpha); + } + srv->Release(); +} void RenderD3D11::DrawTexture(float u, float v, int texture_width, int texture_height, ID3D11ShaderResourceView *srv, ID3D11BlendState *blend) { @@ -193,7 +204,7 @@ clipping = true; float blendFactor[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; - d3dc->OMSetRenderTargets(1, &primary_srv, depth_srv); + d3dc->OMSetRenderTargets(1, &primary_srv, default_depth_srv); d3dc->OMSetBlendState(blend, blendFactor, 0xFFFFFFFF); d3dc->OMSetDepthStencilState(ui_depthstencil, 1); @@ -408,10 +419,10 @@ depth_srv_desc.Format = DXGI_FORMAT_D32_FLOAT; depth_srv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; //depth_srv_desc.Texture2D.MipSlice = 0; - ErrorD3D(d3dd->CreateDepthStencilView(depth_surface, &depth_srv_desc, &depth_srv)); + ErrorD3D(d3dd->CreateDepthStencilView(depth_surface, &depth_srv_desc, &default_depth_srv)); - d3dc->OMSetRenderTargets(1, &primary_srv, depth_srv); - d3dc->ClearDepthStencilView(depth_srv, D3D11_CLEAR_DEPTH, 1.0f, 0); + d3dc->OMSetRenderTargets(1, &primary_srv, default_depth_srv); + d3dc->ClearDepthStencilView(default_depth_srv, D3D11_CLEAR_DEPTH, 1.0f, 0); @@ -975,6 +986,64 @@ return srv; } + +ID3D11ShaderResourceView *RenderD3D11::PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette) +{ + D3D11_TEXTURE2D_DESC desc; + desc.Width = uCharWidth; + desc.Height = uCharHeight; + desc.ArraySize = 1; + desc.MipLevels = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 1; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D11_USAGE_DEFAULT; + desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + + ID3D11Texture2D *vram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&desc, nullptr, &vram_texture)); + + D3D11_TEXTURE2D_DESC ram_desc; + memcpy(&ram_desc, &desc, sizeof(ram_desc)); + ram_desc.Usage = D3D11_USAGE_STAGING; + ram_desc.BindFlags = 0; + ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + + ID3D11Texture2D *ram_texture = nullptr; + ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture)); + + D3D11_MAPPED_SUBRESOURCE map; + ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map)); + for (unsigned int y = 0; y < desc.Height; ++y) + for (unsigned int x = 0; x < desc.Width; ++x) + { + auto index = pFontPixels[y * desc.Width + x]; + auto src = pFontPalette[index]; + auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x; + + if (index) + { + extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16); + *dst = 0xFF000000 | Color32_SwapRedBlue(src); + } + else + *dst = 0x00000000; + } + + d3dc->Unmap(ram_texture, 0); + d3dc->CopyResource(vram_texture, ram_texture); + ram_texture->Release(); + + ID3D11ShaderResourceView *srv = nullptr; + ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, &srv)); + vram_texture->Release(); + + return srv; +} + + void d3d11_release(ID3D11ShaderResourceView *srv) { srv->Release(); @@ -1058,4 +1127,5 @@ delete [] pHWLTexture->pPixels; delete pHWLTexture; return true; -} \ No newline at end of file +} +
--- a/Engine/Graphics/RenderD3D11.h Fri Oct 10 17:42:05 2014 +0300 +++ b/Engine/Graphics/RenderD3D11.h Fri Oct 10 18:28:04 2014 +0300 @@ -96,7 +96,7 @@ virtual void DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask); virtual void GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height); - virtual void DrawTextPalette(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); + virtual void DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency); virtual void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); virtual void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); @@ -169,6 +169,7 @@ void PrepareTexture(struct RGBTexture *p); void PrepareTextureIndexed(struct Texture *p); ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette, unsigned short uFaceColor, unsigned short uShadowColor); + ID3D11ShaderResourceView *PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette); OSWindow *window; @@ -176,7 +177,7 @@ ID3D11Device *d3dd; ID3D11DeviceContext *d3dc; ID3D11RenderTargetView *primary_srv; - ID3D11DepthStencilView *depth_srv; + ID3D11DepthStencilView *default_depth_srv; ID3D11RasterizerState *default_rasterizer; ID3D11DepthStencilState *default_depthstencil; ID3D11BlendState *default_blend;
--- a/GUI/GUIProgressBar.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/GUI/GUIProgressBar.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -177,7 +177,7 @@ } pRenderer->DrawTextureRGB(0, 0, &pLoadingBg); - pRenderer->SetRasterClipRect(0, 0, 639, 479); + //pRenderer->SetRasterClipRect(0, 0, 639, 479); pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); pRenderer->DrawTextureIndexedAlpha(172, 459, &pLoadingProgress); pRenderer->ResetUIClipRect();
--- a/GUI/GUIWindow.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/GUI/GUIWindow.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -1203,7 +1203,7 @@ pRenderer->DrawText(v12, v13, (unsigned __int8 *)v17, v16, LOBYTE(v10->uFontHeight), v10->pFontPalettes[0], uFontColor, uFontShadowColor); else - pRenderer->DrawTextPalette(v12, v13, (unsigned char*)v17, v16, LOBYTE(v10->uFontHeight), + pRenderer->DrawTextAlpha(v12, v13, (unsigned char*)v17, v16, LOBYTE(v10->uFontHeight), v10->pFontPalettes[0], a7); LOBYTE(v11) = v30; v12 += v28; @@ -1353,7 +1353,7 @@ if ( uColor ) pRenderer->DrawText(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], uColor, 0); else - pRenderer->DrawTextPalette(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], 0); + pRenderer->DrawTextAlpha(v13, v14, v21, v20, pFont->uFontHeight, pFont->pFontPalettes[0], false); v13 += v20; if ( i < (signed int)pNumLen ) v13 += pFont->pMetrics[v15].uRightSpacing;
--- a/GUI/UI/UIPartyCreation.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/GUI/UI/UIPartyCreation.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -106,7 +106,7 @@ //move sky pRenderer->BeginScene(); - pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + pRenderer->DrawTextureNew(0, 0, &pTexture_PCX); uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY); @@ -427,7 +427,7 @@ pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); - uControlParam = 1; + uControlParam = 0; do { sprintf(pTmpBuf.data(), "arrowl%d", uControlParam);
--- a/GUI/UI/UISaveLoad.cpp Fri Oct 10 17:42:05 2014 +0300 +++ b/GUI/UI/UISaveLoad.cpp Fri Oct 10 18:28:04 2014 +0300 @@ -185,7 +185,7 @@ pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); } else - pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); + pRenderer->DrawTextureNew(0, 0, &pTexture_PCX); pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0); pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."