Mercurial > mm7
changeset 2067:2e08496c40c2
Слияние
author | Ritor1 |
---|---|
date | Tue, 03 Dec 2013 09:22:28 +0600 |
parents | f7e5b9f236ae (current diff) 87be06553c76 (diff) |
children | a290d9fbdc95 |
files | |
diffstat | 37 files changed, 15748 insertions(+), 1140 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/Actor.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -2203,7 +2203,7 @@ v7->uYawAngle = stru_5C6E00->Atan2( pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, - pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); + pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); if ( uActionLength ) v7->uCurrentActionLength = uActionLength; else @@ -3097,7 +3097,7 @@ else if ( pActor->uAIState == AttackingMelee ) { v35 = pActor->special_ability_use_check(actor_id); - stru_50FE08.Add( + AttackerInfo.Add( a1, 5120, pActor->vPosition.x, @@ -4036,8 +4036,8 @@ flag = true; if ( flag == true ) { - if ( !(pPlayers[j + 1]->pConditions[12] | pPlayers[j + 1]->pConditions[13] - | pPlayers[j + 1]->pConditions[14] | pPlayers[j + 1]->pConditions[15] | pPlayers[j + 1]->pConditions[16]) ) + if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious] + | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) ) Victims_list[v2++] = j; } } @@ -4048,8 +4048,8 @@ } for ( uint i = 0; i < 4; ++i ) { - if ( !(pPlayers[i + 1]->pConditions[12] | pPlayers[i + 1]->pConditions[13] - | pPlayers[i + 1]->pConditions[14] | pPlayers[i + 1]->pConditions[15] | pPlayers[i + 1]->pConditions[16]) ) + if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious] + | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) ) Victims_list[v2++] = i; } if ( v2 )
--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj Tue Dec 03 09:22:24 2013 +0600 +++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj Tue Dec 03 09:22:28 2013 +0600 @@ -166,6 +166,7 @@ <ClCompile Include="..\..\LightsStack.cpp" /> <ClCompile Include="..\..\LOD.cpp" /> <ClCompile Include="..\..\Log.cpp" /> + <ClCompile Include="..\..\LuaVM.cpp" /> <ClCompile Include="..\..\mm7text_ru.cpp" /> <ClCompile Include="..\..\mm7_2.cpp" /> <ClCompile Include="..\..\mm7_3.cpp" /> @@ -226,7 +227,6 @@ <ClCompile Include="..\..\Vis.cpp" /> <ClCompile Include="..\..\Weather.cpp" /> <ClCompile Include="..\..\_deleted.cpp" /> - <ClCompile Include="LuaVM.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\Actor.h" /> @@ -386,8 +386,14 @@ <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message> </CustomBuild> <None Include="..\..\lib\swig.bat" /> + <None Include="..\..\Player.swig"> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).swig</Message> + </None> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets">
--- a/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters Tue Dec 03 09:22:24 2013 +0600 +++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters Tue Dec 03 09:22:28 2013 +0600 @@ -308,7 +308,7 @@ <Filter>NewUI\Core</Filter> </ClCompile> <ClCompile Include="..\..\Timer.cpp" /> - <ClCompile Include="LuaVM.cpp" /> + <ClCompile Include="..\..\LuaVM.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\Level\Decoration.h"> @@ -603,10 +603,12 @@ <None Include="..\..\lib\swig.bat"> <Filter>lib</Filter> </None> + <None Include="..\..\Player.swig" /> </ItemGroup> <ItemGroup> <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> <Filter>NewUI\Core</Filter> </CustomBuild> + <CustomBuild Include="..\..\PlayerModule.swig" /> </ItemGroup> </Project> \ No newline at end of file
--- a/CastSpellInfo.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/CastSpellInfo.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -1119,7 +1119,7 @@ LODWORD(v727) = 1; do { - if ( v92->pConditions[1] ) + if ( v92->pConditions[Condition_Weak] ) LODWORD(v727) = 0; ++v92; } @@ -1742,11 +1742,11 @@ pPlayer = &pParty->pPlayers[i]; if ( v731 == 4 ) { - if ( pPlayer->pConditions[2] ) + if ( pPlayer->pConditions[Condition_Sleep] ) { //*((int *)v222 + 4) = 0; //*((int *)v222 + 5) = 0; - pPlayer->pConditions[2] = 0; + pPlayer->pConditions[Condition_Sleep] = 0; pPlayer->PlaySound(SPEECH_103, 0); } } @@ -2164,8 +2164,8 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v323 = pCastSpell->uPlayerID_2; - v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; - if ( !pParty->pPlayers[v323].pConditions[15] ) + v324 = (char *)&pParty->pPlayers[v323].pConditions[Condition_Pertified]; + if ( !pParty->pPlayers[v323].pConditions[Condition_Pertified] ) { LODWORD(v727) = 1; break; @@ -2332,15 +2332,15 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - if ( !v351->pConditions[0] ) + if ( !v351->pConditions[Condition_Cursed] ) { LODWORD(v727) = 1; break; } if ( v731 == 4 ) { - LODWORD(v351->pConditions[0]) = 0; - HIDWORD(v351->pConditions[0]) = 0; + LODWORD(v351->pConditions[Condition_Cursed]) = 0; + HIDWORD(v351->pConditions[Condition_Cursed]) = 0; } else {
--- a/Chest.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/Chest.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -417,7 +417,7 @@ v21 = _i; } } - if ( v22 == v5 ) + if ( v21 == v5 ) { if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
--- a/Game.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/Game.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -304,7 +304,6 @@ if (bLoading) { pParty->Reset(); - dword_6BE340 = 0; uGameState = GAME_STATE_PLAYING; LoadGame(uLoadGameUI_SelectedSlot); } @@ -333,8 +332,7 @@ } DoPrepareWorld(bLoading, 1); pEventTimer->Resume(); - dword_6BE364_game_settings_1 |= 0x80; - dword_6BE340 = 2; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; pCurrentScreen = SCREEN_GAME; @@ -351,7 +349,7 @@ TranslateMessage(&Msg); DispatchMessageA(&Msg); } - if (dword_6BE364_game_settings_1 & 0x0100 ) + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); continue; @@ -382,10 +380,9 @@ { if ( !pEventTimer->bTackGameTime ) _494035_timed_effects__water_walking_damage__etc(); - if ( dword_6BE364_game_settings_1 & 1 ) - { - dword_6BE364_game_settings_1 &= 0xFFFFFFFEu; - } + + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0001) + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0001; else { UpdateActorAI(); @@ -547,7 +544,6 @@ } while (!game_finished); - dword_6BE340 = 0; pEventTimer->Pause(); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); if ( uGameState == GAME_STATE_LOADING_GAME ) @@ -754,7 +750,6 @@ WriteWindowsRegistryInt("window X", window->GetX()); WriteWindowsRegistryInt("window Y", window->GetY()); } - window->Delete(); WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); pItemsTable->Release(); pNPCStats->Release(); @@ -3049,7 +3044,7 @@ sub_42FBDD(); SaveGame(1, 0); strcpy(pCurrentMapName, pMapStats->pInfos[uHouse_ExitPic].pFilename); - dword_6BE364_game_settings_1 |= 1; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_2; //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; v53 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1]._quest_related; @@ -3157,7 +3152,7 @@ SaveGame(1, 0); OnMapLeave(); strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[pPlayer9->pInstalledBeacons[uMessageParam].SaveFileID]); - dword_6BE364_game_settings_1 |= 1; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_2; _5B65A8_npcdata_uflags_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X; _5B65AC_npcdata_fame_or_other = pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_Y; @@ -3238,7 +3233,7 @@ { SaveGame(1, 0); OnMapLeave(); - dword_6BE364_game_settings_1 |= 1; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_2; strcpy(pCurrentMapName, pMapStats->pInfos[TownPortalList[uMessageParam].uMapInfoID].pFilename); dword_5B65C0 = 1; @@ -3421,7 +3416,7 @@ if ( (signed int)pNPCData3 < (signed int)pNPCData4 ) { strcpy(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[(int)pNPCData3]); - dword_6BE364_game_settings_1 |= 1u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; uGameState = GAME_STATE_2; OnMapLeave(); continue; @@ -4608,7 +4603,7 @@ ModalWindow_Release(); break; } - if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x40) ) + if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000)) break; v15 = 1; pVideoPlayer->bStopBeforeSchedule = 1;
--- a/Indoor.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/Indoor.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -2138,8 +2138,8 @@ } } - if (dword_6BE364_game_settings_1 & 0x2000 ) - _i = 29030400; + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) + _i = 0x1BAF800; bool _a = false; if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) _a = true; @@ -3697,12 +3697,12 @@ Error("Attempt to open new level before clearing old"); if ( v6 == 1 ) Error("Out of memory loading indoor level"); - if ( !(dword_6BE364_game_settings_1 & 0x2000) ) + if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) { InitializeActors(); InitializeSpriteObjects(); } - BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; if ( !v39 ) pDest = 0; if ( pDest == 1 )
--- a/LuaVM.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/LuaVM.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -4,6 +4,7 @@ #include "OSAPI.h" extern "C" int luaopen_UIControl(lua_State *L); // declare the wrapped module +extern "C" int luaopen_Player(lua_State *L); // declare the wrapped module LuaVM *lua = nullptr;
--- a/NewUI/Core/UIControl.h Tue Dec 03 09:22:24 2013 +0600 +++ b/NewUI/Core/UIControl.h Tue Dec 03 09:22:28 2013 +0600 @@ -10,45 +10,11 @@ virtual bool Focused() = 0; // Events - virtual bool OnKey(int key) - { - for (auto i = children.begin(); i != children.end(); ++i) - if ((*i)->OnKey(key)) - return true; - return false; - } - - virtual bool OnMouseLeftClick(int x, int y) - { - for (auto i = children.begin(); i != children.end(); ++i) - if ((*i)->OnMouseLeftClick(x, y)) - return true; - return false; - } - - virtual bool OnMouseRightClick(int x, int y) - { - for (auto i = children.begin(); i != children.end(); ++i) - if ((*i)->OnMouseRightClick(x, y)) - return true; - return false; - } - - virtual bool OnMouseEnter() - { - for (auto i = children.begin(); i != children.end(); ++i) - if ((*i)->OnMouseEnter()) - return true; - return false; - } - - virtual bool OnMouseLeave() - { - for (auto i = children.begin(); i != children.end(); ++i) - if ((*i)->OnMouseLeave()) - return true; - return false; - } + virtual bool OnKey(int key) {return DefaultOnKey(key);} + virtual bool OnMouseLeftClick(int x, int y) {return DefaultOnMouseLeftClick(x, y);} + virtual bool OnMouseRightClick(int x, int y) {return DefaultOnMouseRightClick(x, y);} + virtual bool OnMouseEnter() {return DefaultOnMouseEnter();} + virtual bool OnMouseLeave() {return DefaultOnMouseLeave();} // Container virtual bool AddControl(UIControl *ctrl) @@ -56,6 +22,7 @@ if (std::find(children.begin(), children.end(), ctrl) == children.end()) { children.push_back(ctrl); + ctrl->parent = this; return true; } return false; @@ -67,10 +34,55 @@ children.remove(ctrl); if (i != children.end()) + { + ctrl->parent = nullptr; return true; + } return false; } protected: - std::list<UIControl *> children; + UIControl *parent; + std::list<UIControl *> children; + + + bool DefaultOnKey(int key) + { + for (auto i = children.begin(); i != children.end(); ++i) + if ((*i)->OnKey(key)) + return true; + return false; + } + + bool DefaultOnMouseLeftClick(int x, int y) + { + for (auto i = children.begin(); i != children.end(); ++i) + if ((*i)->OnMouseLeftClick(x, y)) + return true; + return false; + } + + bool DefaultOnMouseRightClick(int x, int y) + { + for (auto i = children.begin(); i != children.end(); ++i) + if ((*i)->OnMouseRightClick(x, y)) + return true; + return false; + } + + bool DefaultOnMouseEnter() + { + for (auto i = children.begin(); i != children.end(); ++i) + if ((*i)->OnMouseEnter()) + return true; + return false; + } + + bool DefaultOnMouseLeave() + { + for (auto i = children.begin(); i != children.end(); ++i) + if ((*i)->OnMouseLeave()) + return true; + return false; + } }; \ No newline at end of file
--- a/OSAPI.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/OSAPI.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -25,6 +25,7 @@ pVersion = new OSVersion; { + Log::Warning(L"OS init: ok"); extern bool MM_Main(const wchar_t *pCmdLine);
--- a/OSWindow.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/OSWindow.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -269,7 +269,7 @@ case WM_ACTIVATEAPP: if ( wparam && (GetForegroundWindow() == api_handle || GetForegroundWindow() == hInsertCDWindow) ) { - if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { dword_4E98BC_bApplicationActive = 1; if ( pRenderer->bWindowMode ) @@ -281,7 +281,7 @@ if (bitsPerPixel != 16 || planes != 1) Error(pGlobalTXT_LocalizationStrings[62]); } - BYTE1(dword_6BE364_game_settings_1) &= 0xFEu; + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_APP_INACTIVE; if ( pArcomageGame->bGameInProgress ) { @@ -289,12 +289,12 @@ } else { - if ( BYTE1(dword_6BE364_game_settings_1) & 2 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xFDu; + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0200_EVENT_TIMER) + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0200_EVENT_TIMER; else pEventTimer->Resume(); - if ( BYTE1(dword_6BE364_game_settings_1) & 4 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xFBu; + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0400_MISC_TIMER) + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0400_MISC_TIMER; else pMiscTimer->Resume(); @@ -312,7 +312,7 @@ } else { - if (!(dword_6BE364_game_settings_1 & 0x100)) + if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)) { dword_4E98BC_bApplicationActive = 0; if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie ) @@ -321,13 +321,13 @@ if (/*pRenderer->bUserDirect3D && */pRenderer->uAcquiredDirect3DDevice == 1) SetWindowPos(api_handle, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); - dword_6BE364_game_settings_1 |= 0x100u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_APP_INACTIVE; if ( pEventTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 2u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0200_EVENT_TIMER; else pEventTimer->Pause(); if ( pMiscTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 4u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0400_MISC_TIMER; else pMiscTimer->Pause(); @@ -401,8 +401,7 @@ if (!RegisterClassExW(&wcxw)) return false; - api_handle = CreateWindowExW(0, wcxw.lpszClassName, title, - 0, + api_handle = CreateWindowExW(0, wcxw.lpszClassName, title, 0, 0, 0, window_width, window_height, nullptr, nullptr, wcxw.hInstance, this); if (!api_handle) @@ -411,15 +410,6 @@ return false; } - HDC hDC = GetDC(NULL); - int bitsPerPixel = GetDeviceCaps(hDC, BITSPIXEL); - int planes = GetDeviceCaps(hDC, PLANES); - ReleaseDC(NULL, hDC); - if (bitsPerPixel != 16 || planes != 1) - { - SetColorDepth(16); - } - SetWindowedMode(window_width, window_height); Show(); @@ -440,7 +430,7 @@ OSWindow *OSWindow::Create(const wchar_t *title, int window_width, int window_height) { - OSWindow* window = new OSWindow; + auto window = new OSWindow; if (window) if (!window->Initialize(title, window_width, window_height)) { @@ -800,39 +790,3 @@ return true; } - -bool OSWindow::SetColorDepth(int bit) -{ - DEVMODE dm; - if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm)) - { - Log::Warning(L"EnumDisplaySettings failed: %d\n", GetLastError()); - return false; - } - - dm.dmSize = sizeof(DEVMODE); - dm.dmBitsPerPel = bit; - dm.dmFields = DM_BITSPERPEL; - if (ChangeDisplaySettings(&dm, CDS_TEST) != DISP_CHANGE_SUCCESSFUL) - { - Log::Warning(L"Illegal graphics mode: %d\n", GetLastError()); - return false; - } - if (ChangeDisplaySettings(&dm, 0) == DISP_CHANGE_SUCCESSFUL) - { - ChangedColorDepth = true; - } -} - -void OSWindow::Delete() -{ - Deinitialize(); -} - -void OSWindow::Deinitialize() -{ - if( ChangedColorDepth ) - { - SetColorDepth(32); - } -} \ No newline at end of file
--- a/OSWindow.h Tue Dec 03 09:22:24 2013 +0600 +++ b/OSWindow.h Tue Dec 03 09:22:28 2013 +0600 @@ -6,7 +6,6 @@ { public: static OSWindow *Create(const wchar_t *title, int window_width, int window_height); - void Delete(); void SetFullscreenMode(); void SetWindowedMode(int new_window_width, int new_window_height); @@ -40,14 +39,11 @@ protected: bool Initialize(const wchar_t *title, int window_width, int window_height); - void Deinitialize(); - bool SetColorDepth(int bit); bool WinApiMessageProc(UINT msg, WPARAM wparam, LPARAM lparam, LRESULT *result); HWND api_handle; private: - bool ChangedColorDepth; static LPARAM __stdcall WinApiMsgRouter(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam); HMENU CreateDebugMenuPanel();
--- a/Outdoor.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/Outdoor.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -2112,8 +2112,8 @@ } } - if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) - pNumItems = 29030400; + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) + pNumItems = 0x1BAF800; if ( Str2 ) { memset(Dst, 0, 0x3C8u); @@ -2715,39 +2715,36 @@ // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; //----- (0047F223) -------------------------------------------------------- -int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() +void OutdoorLocation::ArrangeSpriteObjects() { - signed int v1; // ebx@1 char *v2; // esi@2 - int v3; // eax@7 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 v5 = this; - v1 = 0; + if ( (signed int)uNumSpriteObjects > 0 ) { v2 = (char *)&pSpriteObjects[0].uObjectDescID; - do + for ( int i = 0; i < (signed int)uNumSpriteObjects; ++i ) { - if ( *(short *)v2 ) + if ( pSpriteObjects[i].uObjectDescID ) { - if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) - *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); - v3 = *(int *)(v2 + 34); - if ( v3 ) + if ( !(v2[24] & 8) && !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 0x10) ) + pSpriteObjects[i].vPosition.z = GetTerrainHeightsAroundParty2(pSpriteObjects[i].vPosition.x, + pSpriteObjects[i].vPosition.y, (int *)&v5, 0); + if ( pSpriteObjects[i].stru_24.uItemID ) { - if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) - *(int *)(v2 + 38) = rand() % 15 + 5; - pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); + if ( pSpriteObjects[i].stru_24.uItemID != 220 + && pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uEquipType == EQUIP_POTION + && !pSpriteObjects[i].stru_24.uEnchantmentType ) + pSpriteObjects[i].stru_24.uEnchantmentType = rand() % 15 + 5; + pItemsTable->SetSpecialBonus(&pSpriteObjects[i].stru_24); } } - ++v1; v2 += 112; } - while ( v1 < (signed int)uNumSpriteObjects ); } pGameLoadingUI_ProgressBar->Progress(); - return 1; } //----- (0047F2D3) --------------------------------------------------------
--- a/Outdoor.h Tue Dec 03 09:22:24 2013 +0600 +++ b/Outdoor.h Tue Dec 03 09:22:28 2013 +0600 @@ -147,7 +147,7 @@ bool _47F097(signed int a2, signed int a3); bool _47F0E2(); bool PrepareDecorations(); - int _47F223_LooksLikeGenerateMonsterLoot(); + void ArrangeSpriteObjects(); bool InitalizeActors(int a1); bool LoadRoadTileset(); bool LoadTileGroupIds();
--- a/Party.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/Party.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -160,7 +160,6 @@ int Party::GetNextActiveCharacter() { int v2; // eax@4 - Player *v6; // eax@7 signed int v8; // esi@23 int v12; // [sp+Ch] [bp-4h]@1 @@ -177,12 +176,8 @@ playerAlreadyPicked.fill(false); for (int i = 0; i < 4; i++) { - v6 = &this->pPlayers[i]; - if ( !v6->CanAct() - || v6->uTimeToRecovery > 0) - { + if ( !this->pPlayers[i].CanAct() || this->pPlayers[i].uTimeToRecovery > 0) playerAlreadyPicked[i] = true; - } else if ( !playerAlreadyPicked[i] ) { playerAlreadyPicked[i] = true; @@ -194,8 +189,7 @@ for (int i = 0; i < 4; i++) { - if ( this->pPlayers[i].CanAct() - && this->pPlayers[i].uTimeToRecovery == 0 ) + if ( this->pPlayers[i].CanAct() && this->pPlayers[i].uTimeToRecovery == 0 ) { if ( v12 == 0 || this->pPlayers[i].uSpeedBonus > v8 ) { @@ -818,9 +812,9 @@ InitializeActors(); v2 = (signed __int64)((7680 * uHoursToSleep) * 0.033333335); pParty->uTimePlayed += v2; - for (int i = 0; i < 4; i++) + for (int i = 1; i <= 4; i++) { - pPlayers[i + 1]->Recover((int)v2); + pPlayers[i]->Recover((int)v2); } _494035_timed_effects__water_walking_damage__etc(); }
--- a/Player.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/Player.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -34,6 +34,9 @@ +NZIArray<struct Player *, 5> pPlayers; + + /* 381 */ #pragma pack(push, 1) struct PlayerCreation_AttributeProps @@ -4381,6 +4384,7 @@ if ( new_mana_val > playerAffected->GetMaxMana() ) new_mana_val = playerAffected->GetMaxMana(); playerAffected->PlaySound(SPEECH_36, 0); + playerAffected->sMana = new_mana_val; break; case 224: //Cure Weakness playerAffected->pConditions[Condition_Weak] = 0i64; @@ -7345,7 +7349,7 @@ case 5: damageType = 4; //yes, the original just assigned the value 4 break; } - if ( !(dword_6BE368_debug_settings_2 & 0x10) ) + if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE) ) { dmgToReceive = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType); if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime > 0 ) @@ -7382,7 +7386,7 @@ } } } - if ( !(dword_6BE368_debug_settings_2 & 0x10) + if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE) && actorPtr->pMonsterInfo.uSpecialAttackType && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel ) { @@ -7537,7 +7541,7 @@ damageType = 4; break; } - if ( !(dword_6BE368_debug_settings_2 & 0x10) ) + if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE) ) { int reflectedDmg = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType); if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime > 0 ) @@ -7576,7 +7580,7 @@ } } if ( !dmgSource - && !(dword_6BE368_debug_settings_2 & 0x10) + && !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE) && actorPtr->pMonsterInfo.uSpecialAttackType && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel ) {
--- a/Player.h Tue Dec 03 09:22:24 2013 +0600 +++ b/Player.h Tue Dec 03 09:22:28 2013 +0600 @@ -840,3 +840,5 @@ char field_1B3B; }; #pragma pack(pop) + +extern NZIArray<struct Player *, 5> pPlayers; \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Player.swig Tue Dec 03 09:22:28 2013 +0600 @@ -0,0 +1,6 @@ +%module Player +%{ + #include "Player.h" +%} + +%include "../../../Player.h" \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Player_wrap.cxx Tue Dec 03 09:22:28 2013 +0600 @@ -0,0 +1,15002 @@ +/* ---------------------------------------------------------------------------- + * This file was automatically generated by SWIG (http://www.swig.org). + * Version 2.0.11 + * + * This file is not intended to be easily readable and contains a number of + * coding conventions designed to improve portability and efficiency. Do not make + * changes to this file unless you know what you are doing--modify the SWIG + * interface file instead. + * ----------------------------------------------------------------------------- */ + +#define SWIGLUA +#define SWIG_LUA_TARGET SWIG_LUA_FLAVOR_LUA +#define SWIG_LUA_MODULE_GLOBAL + + +#ifdef __cplusplus +/* SwigValueWrapper is described in swig.swg */ +template<typename T> class SwigValueWrapper { + struct SwigMovePointer { + T *ptr; + SwigMovePointer(T *p) : ptr(p) { } + ~SwigMovePointer() { delete ptr; } + SwigMovePointer& operator=(SwigMovePointer& rhs) { T* oldptr = ptr; ptr = 0; delete oldptr; ptr = rhs.ptr; rhs.ptr = 0; return *this; } + } pointer; + SwigValueWrapper& operator=(const SwigValueWrapper<T>& rhs); + SwigValueWrapper(const SwigValueWrapper<T>& rhs); +public: + SwigValueWrapper() : pointer(0) { } + SwigValueWrapper& operator=(const T& t) { SwigMovePointer tmp(new T(t)); pointer = tmp; return *this; } + operator T&() const { return *pointer.ptr; } + T *operator&() { return pointer.ptr; } +}; + +template <typename T> T SwigValueInit() { + return T(); +} +#endif + +/* ----------------------------------------------------------------------------- + * This section contains generic SWIG labels for method/variable + * declarations/attributes, and other compiler dependent labels. + * ----------------------------------------------------------------------------- */ + +/* template workaround for compilers that cannot correctly implement the C++ standard */ +#ifndef SWIGTEMPLATEDISAMBIGUATOR +# if defined(__SUNPRO_CC) && (__SUNPRO_CC <= 0x560) +# define SWIGTEMPLATEDISAMBIGUATOR template +# elif defined(__HP_aCC) +/* Needed even with `aCC -AA' when `aCC -V' reports HP ANSI C++ B3910B A.03.55 */ +/* If we find a maximum version that requires this, the test would be __HP_aCC <= 35500 for A.03.55 */ +# define SWIGTEMPLATEDISAMBIGUATOR template +# else +# define SWIGTEMPLATEDISAMBIGUATOR +# endif +#endif + +/* inline attribute */ +#ifndef SWIGINLINE +# if defined(__cplusplus) || (defined(__GNUC__) && !defined(__STRICT_ANSI__)) +# define SWIGINLINE inline +# else +# define SWIGINLINE +# endif +#endif + +/* attribute recognised by some compilers to avoid 'unused' warnings */ +#ifndef SWIGUNUSED +# if defined(__GNUC__) +# if !(defined(__cplusplus)) || (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) +# define SWIGUNUSED __attribute__ ((__unused__)) +# else +# define SWIGUNUSED +# endif +# elif defined(__ICC) +# define SWIGUNUSED __attribute__ ((__unused__)) +# else +# define SWIGUNUSED +# endif +#endif + +#ifndef SWIG_MSC_UNSUPPRESS_4505 +# if defined(_MSC_VER) +# pragma warning(disable : 4505) /* unreferenced local function has been removed */ +# endif +#endif + +#ifndef SWIGUNUSEDPARM +# ifdef __cplusplus +# define SWIGUNUSEDPARM(p) +# else +# define SWIGUNUSEDPARM(p) p SWIGUNUSED +# endif +#endif + +/* internal SWIG method */ +#ifndef SWIGINTERN +# define SWIGINTERN static SWIGUNUSED +#endif + +/* internal inline SWIG method */ +#ifndef SWIGINTERNINLINE +# define SWIGINTERNINLINE SWIGINTERN SWIGINLINE +#endif + +/* exporting methods */ +#if (__GNUC__ >= 4) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4) +# ifndef GCC_HASCLASSVISIBILITY +# define GCC_HASCLASSVISIBILITY +# endif +#endif + +#ifndef SWIGEXPORT +# if defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) +# if defined(STATIC_LINKED) +# define SWIGEXPORT +# else +# define SWIGEXPORT __declspec(dllexport) +# endif +# else +# if defined(__GNUC__) && defined(GCC_HASCLASSVISIBILITY) +# define SWIGEXPORT __attribute__ ((visibility("default"))) +# else +# define SWIGEXPORT +# endif +# endif +#endif + +/* calling conventions for Windows */ +#ifndef SWIGSTDCALL +# if defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) +# define SWIGSTDCALL __stdcall +# else +# define SWIGSTDCALL +# endif +#endif + +/* Deal with Microsoft's attempt at deprecating C standard runtime functions */ +#if !defined(SWIG_NO_CRT_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE) +# define _CRT_SECURE_NO_DEPRECATE +#endif + +/* Deal with Microsoft's attempt at deprecating methods in the standard C++ library */ +#if !defined(SWIG_NO_SCL_SECURE_NO_DEPRECATE) && defined(_MSC_VER) && !defined(_SCL_SECURE_NO_DEPRECATE) +# define _SCL_SECURE_NO_DEPRECATE +#endif + + +/* ----------------------------------------------------------------------------- + * swigrun.swg + * + * This file contains generic C API SWIG runtime support for pointer + * type checking. + * ----------------------------------------------------------------------------- */ + +/* This should only be incremented when either the layout of swig_type_info changes, + or for whatever reason, the runtime changes incompatibly */ +#define SWIG_RUNTIME_VERSION "4" + +/* define SWIG_TYPE_TABLE_NAME as "SWIG_TYPE_TABLE" */ +#ifdef SWIG_TYPE_TABLE +# define SWIG_QUOTE_STRING(x) #x +# define SWIG_EXPAND_AND_QUOTE_STRING(x) SWIG_QUOTE_STRING(x) +# define SWIG_TYPE_TABLE_NAME SWIG_EXPAND_AND_QUOTE_STRING(SWIG_TYPE_TABLE) +#else +# define SWIG_TYPE_TABLE_NAME +#endif + +/* + You can use the SWIGRUNTIME and SWIGRUNTIMEINLINE macros for + creating a static or dynamic library from the SWIG runtime code. + In 99.9% of the cases, SWIG just needs to declare them as 'static'. + + But only do this if strictly necessary, ie, if you have problems + with your compiler or suchlike. +*/ + +#ifndef SWIGRUNTIME +# define SWIGRUNTIME SWIGINTERN +#endif + +#ifndef SWIGRUNTIMEINLINE +# define SWIGRUNTIMEINLINE SWIGRUNTIME SWIGINLINE +#endif + +/* Generic buffer size */ +#ifndef SWIG_BUFFER_SIZE +# define SWIG_BUFFER_SIZE 1024 +#endif + +/* Flags for pointer conversions */ +#define SWIG_POINTER_DISOWN 0x1 +#define SWIG_CAST_NEW_MEMORY 0x2 + +/* Flags for new pointer objects */ +#define SWIG_POINTER_OWN 0x1 + + +/* + Flags/methods for returning states. + + The SWIG conversion methods, as ConvertPtr, return an integer + that tells if the conversion was successful or not. And if not, + an error code can be returned (see swigerrors.swg for the codes). + + Use the following macros/flags to set or process the returning + states. + + In old versions of SWIG, code such as the following was usually written: + + if (SWIG_ConvertPtr(obj,vptr,ty.flags) != -1) { + // success code + } else { + //fail code + } + + Now you can be more explicit: + + int res = SWIG_ConvertPtr(obj,vptr,ty.flags); + if (SWIG_IsOK(res)) { + // success code + } else { + // fail code + } + + which is the same really, but now you can also do + + Type *ptr; + int res = SWIG_ConvertPtr(obj,(void **)(&ptr),ty.flags); + if (SWIG_IsOK(res)) { + // success code + if (SWIG_IsNewObj(res) { + ... + delete *ptr; + } else { + ... + } + } else { + // fail code + } + + I.e., now SWIG_ConvertPtr can return new objects and you can + identify the case and take care of the deallocation. Of course that + also requires SWIG_ConvertPtr to return new result values, such as + + int SWIG_ConvertPtr(obj, ptr,...) { + if (<obj is ok>) { + if (<need new object>) { + *ptr = <ptr to new allocated object>; + return SWIG_NEWOBJ; + } else { + *ptr = <ptr to old object>; + return SWIG_OLDOBJ; + } + } else { + return SWIG_BADOBJ; + } + } + + Of course, returning the plain '0(success)/-1(fail)' still works, but you can be + more explicit by returning SWIG_BADOBJ, SWIG_ERROR or any of the + SWIG errors code. + + Finally, if the SWIG_CASTRANK_MODE is enabled, the result code + allows to return the 'cast rank', for example, if you have this + + int food(double) + int fooi(int); + + and you call + + food(1) // cast rank '1' (1 -> 1.0) + fooi(1) // cast rank '0' + + just use the SWIG_AddCast()/SWIG_CheckState() +*/ + +#define SWIG_OK (0) +#define SWIG_ERROR (-1) +#define SWIG_IsOK(r) (r >= 0) +#define SWIG_ArgError(r) ((r != SWIG_ERROR) ? r : SWIG_TypeError) + +/* The CastRankLimit says how many bits are used for the cast rank */ +#define SWIG_CASTRANKLIMIT (1 << 8) +/* The NewMask denotes the object was created (using new/malloc) */ +#define SWIG_NEWOBJMASK (SWIG_CASTRANKLIMIT << 1) +/* The TmpMask is for in/out typemaps that use temporal objects */ +#define SWIG_TMPOBJMASK (SWIG_NEWOBJMASK << 1) +/* Simple returning values */ +#define SWIG_BADOBJ (SWIG_ERROR) +#define SWIG_OLDOBJ (SWIG_OK) +#define SWIG_NEWOBJ (SWIG_OK | SWIG_NEWOBJMASK) +#define SWIG_TMPOBJ (SWIG_OK | SWIG_TMPOBJMASK) +/* Check, add and del mask methods */ +#define SWIG_AddNewMask(r) (SWIG_IsOK(r) ? (r | SWIG_NEWOBJMASK) : r) +#define SWIG_DelNewMask(r) (SWIG_IsOK(r) ? (r & ~SWIG_NEWOBJMASK) : r) +#define SWIG_IsNewObj(r) (SWIG_IsOK(r) && (r & SWIG_NEWOBJMASK)) +#define SWIG_AddTmpMask(r) (SWIG_IsOK(r) ? (r | SWIG_TMPOBJMASK) : r) +#define SWIG_DelTmpMask(r) (SWIG_IsOK(r) ? (r & ~SWIG_TMPOBJMASK) : r) +#define SWIG_IsTmpObj(r) (SWIG_IsOK(r) && (r & SWIG_TMPOBJMASK)) + +/* Cast-Rank Mode */ +#if defined(SWIG_CASTRANK_MODE) +# ifndef SWIG_TypeRank +# define SWIG_TypeRank unsigned long +# endif +# ifndef SWIG_MAXCASTRANK /* Default cast allowed */ +# define SWIG_MAXCASTRANK (2) +# endif +# define SWIG_CASTRANKMASK ((SWIG_CASTRANKLIMIT) -1) +# define SWIG_CastRank(r) (r & SWIG_CASTRANKMASK) +SWIGINTERNINLINE int SWIG_AddCast(int r) { + return SWIG_IsOK(r) ? ((SWIG_CastRank(r) < SWIG_MAXCASTRANK) ? (r + 1) : SWIG_ERROR) : r; +} +SWIGINTERNINLINE int SWIG_CheckState(int r) { + return SWIG_IsOK(r) ? SWIG_CastRank(r) + 1 : 0; +} +#else /* no cast-rank mode */ +# define SWIG_AddCast(r) (r) +# define SWIG_CheckState(r) (SWIG_IsOK(r) ? 1 : 0) +#endif + + +#include <string.h> + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void *(*swig_converter_func)(void *, int *); +typedef struct swig_type_info *(*swig_dycast_func)(void **); + +/* Structure to store information on one type */ +typedef struct swig_type_info { + const char *name; /* mangled name of this type */ + const char *str; /* human readable name of this type */ + swig_dycast_func dcast; /* dynamic cast function down a hierarchy */ + struct swig_cast_info *cast; /* linked list of types that can cast into this type */ + void *clientdata; /* language specific type data */ + int owndata; /* flag if the structure owns the clientdata */ +} swig_type_info; + +/* Structure to store a type and conversion function used for casting */ +typedef struct swig_cast_info { + swig_type_info *type; /* pointer to type that is equivalent to this type */ + swig_converter_func converter; /* function to cast the void pointers */ + struct swig_cast_info *next; /* pointer to next cast in linked list */ + struct swig_cast_info *prev; /* pointer to the previous cast */ +} swig_cast_info; + +/* Structure used to store module information + * Each module generates one structure like this, and the runtime collects + * all of these structures and stores them in a circularly linked list.*/ +typedef struct swig_module_info { + swig_type_info **types; /* Array of pointers to swig_type_info structures that are in this module */ + size_t size; /* Number of types in this module */ + struct swig_module_info *next; /* Pointer to next element in circularly linked list */ + swig_type_info **type_initial; /* Array of initially generated type structures */ + swig_cast_info **cast_initial; /* Array of initially generated casting structures */ + void *clientdata; /* Language specific module data */ +} swig_module_info; + +/* + Compare two type names skipping the space characters, therefore + "char*" == "char *" and "Class<int>" == "Class<int >", etc. + + Return 0 when the two name types are equivalent, as in + strncmp, but skipping ' '. +*/ +SWIGRUNTIME int +SWIG_TypeNameComp(const char *f1, const char *l1, + const char *f2, const char *l2) { + for (;(f1 != l1) && (f2 != l2); ++f1, ++f2) { + while ((*f1 == ' ') && (f1 != l1)) ++f1; + while ((*f2 == ' ') && (f2 != l2)) ++f2; + if (*f1 != *f2) return (*f1 > *f2) ? 1 : -1; + } + return (int)((l1 - f1) - (l2 - f2)); +} + +/* + Check type equivalence in a name list like <name1>|<name2>|... + Return 0 if equal, -1 if nb < tb, 1 if nb > tb +*/ +SWIGRUNTIME int +SWIG_TypeCmp(const char *nb, const char *tb) { + int equiv = 1; + const char* te = tb + strlen(tb); + const char* ne = nb; + while (equiv != 0 && *ne) { + for (nb = ne; *ne; ++ne) { + if (*ne == '|') break; + } + equiv = SWIG_TypeNameComp(nb, ne, tb, te); + if (*ne) ++ne; + } + return equiv; +} + +/* + Check type equivalence in a name list like <name1>|<name2>|... + Return 0 if not equal, 1 if equal +*/ +SWIGRUNTIME int +SWIG_TypeEquiv(const char *nb, const char *tb) { + return SWIG_TypeCmp(nb, tb) == 0 ? 1 : 0; +} + +/* + Check the typename +*/ +SWIGRUNTIME swig_cast_info * +SWIG_TypeCheck(const char *c, swig_type_info *ty) { + if (ty) { + swig_cast_info *iter = ty->cast; + while (iter) { + if (strcmp(iter->type->name, c) == 0) { + if (iter == ty->cast) + return iter; + /* Move iter to the top of the linked list */ + iter->prev->next = iter->next; + if (iter->next) + iter->next->prev = iter->prev; + iter->next = ty->cast; + iter->prev = 0; + if (ty->cast) ty->cast->prev = iter; + ty->cast = iter; + return iter; + } + iter = iter->next; + } + } + return 0; +} + +/* + Identical to SWIG_TypeCheck, except strcmp is replaced with a pointer comparison +*/ +SWIGRUNTIME swig_cast_info * +SWIG_TypeCheckStruct(swig_type_info *from, swig_type_info *ty) { + if (ty) { + swig_cast_info *iter = ty->cast; + while (iter) { + if (iter->type == from) { + if (iter == ty->cast) + return iter; + /* Move iter to the top of the linked list */ + iter->prev->next = iter->next; + if (iter->next) + iter->next->prev = iter->prev; + iter->next = ty->cast; + iter->prev = 0; + if (ty->cast) ty->cast->prev = iter; + ty->cast = iter; + return iter; + } + iter = iter->next; + } + } + return 0; +} + +/* + Cast a pointer up an inheritance hierarchy +*/ +SWIGRUNTIMEINLINE void * +SWIG_TypeCast(swig_cast_info *ty, void *ptr, int *newmemory) { + return ((!ty) || (!ty->converter)) ? ptr : (*ty->converter)(ptr, newmemory); +} + +/* + Dynamic pointer casting. Down an inheritance hierarchy +*/ +SWIGRUNTIME swig_type_info * +SWIG_TypeDynamicCast(swig_type_info *ty, void **ptr) { + swig_type_info *lastty = ty; + if (!ty || !ty->dcast) return ty; + while (ty && (ty->dcast)) { + ty = (*ty->dcast)(ptr); + if (ty) lastty = ty; + } + return lastty; +} + +/* + Return the name associated with this type +*/ +SWIGRUNTIMEINLINE const char * +SWIG_TypeName(const swig_type_info *ty) { + return ty->name; +} + +/* + Return the pretty name associated with this type, + that is an unmangled type name in a form presentable to the user. +*/ +SWIGRUNTIME const char * +SWIG_TypePrettyName(const swig_type_info *type) { + /* The "str" field contains the equivalent pretty names of the + type, separated by vertical-bar characters. We choose + to print the last name, as it is often (?) the most + specific. */ + if (!type) return NULL; + if (type->str != NULL) { + const char *last_name = type->str; + const char *s; + for (s = type->str; *s; s++) + if (*s == '|') last_name = s+1; + return last_name; + } + else + return type->name; +} + +/* + Set the clientdata field for a type +*/ +SWIGRUNTIME void +SWIG_TypeClientData(swig_type_info *ti, void *clientdata) { + swig_cast_info *cast = ti->cast; + /* if (ti->clientdata == clientdata) return; */ + ti->clientdata = clientdata; + + while (cast) { + if (!cast->converter) { + swig_type_info *tc = cast->type; + if (!tc->clientdata) { + SWIG_TypeClientData(tc, clientdata); + } + } + cast = cast->next; + } +} +SWIGRUNTIME void +SWIG_TypeNewClientData(swig_type_info *ti, void *clientdata) { + SWIG_TypeClientData(ti, clientdata); + ti->owndata = 1; +} + +/* + Search for a swig_type_info structure only by mangled name + Search is a O(log #types) + + We start searching at module start, and finish searching when start == end. + Note: if start == end at the beginning of the function, we go all the way around + the circular list. +*/ +SWIGRUNTIME swig_type_info * +SWIG_MangledTypeQueryModule(swig_module_info *start, + swig_module_info *end, + const char *name) { + swig_module_info *iter = start; + do { + if (iter->size) { + register size_t l = 0; + register size_t r = iter->size - 1; + do { + /* since l+r >= 0, we can (>> 1) instead (/ 2) */ + register size_t i = (l + r) >> 1; + const char *iname = iter->types[i]->name; + if (iname) { + register int compare = strcmp(name, iname); + if (compare == 0) { + return iter->types[i]; + } else if (compare < 0) { + if (i) { + r = i - 1; + } else { + break; + } + } else if (compare > 0) { + l = i + 1; + } + } else { + break; /* should never happen */ + } + } while (l <= r); + } + iter = iter->next; + } while (iter != end); + return 0; +} + +/* + Search for a swig_type_info structure for either a mangled name or a human readable name. + It first searches the mangled names of the types, which is a O(log #types) + If a type is not found it then searches the human readable names, which is O(#types). + + We start searching at module start, and finish searching when start == end. + Note: if start == end at the beginning of the function, we go all the way around + the circular list. +*/ +SWIGRUNTIME swig_type_info * +SWIG_TypeQueryModule(swig_module_info *start, + swig_module_info *end, + const char *name) { + /* STEP 1: Search the name field using binary search */ + swig_type_info *ret = SWIG_MangledTypeQueryModule(start, end, name); + if (ret) { + return ret; + } else { + /* STEP 2: If the type hasn't been found, do a complete search + of the str field (the human readable name) */ + swig_module_info *iter = start; + do { + register size_t i = 0; + for (; i < iter->size; ++i) { + if (iter->types[i]->str && (SWIG_TypeEquiv(iter->types[i]->str, name))) + return iter->types[i]; + } + iter = iter->next; + } while (iter != end); + } + + /* neither found a match */ + return 0; +} + +/* + Pack binary data into a string +*/ +SWIGRUNTIME char * +SWIG_PackData(char *c, void *ptr, size_t sz) { + static const char hex[17] = "0123456789abcdef"; + register const unsigned char *u = (unsigned char *) ptr; + register const unsigned char *eu = u + sz; + for (; u != eu; ++u) { + register unsigned char uu = *u; + *(c++) = hex[(uu & 0xf0) >> 4]; + *(c++) = hex[uu & 0xf]; + } + return c; +} + +/* + Unpack binary data from a string +*/ +SWIGRUNTIME const char * +SWIG_UnpackData(const char *c, void *ptr, size_t sz) { + register unsigned char *u = (unsigned char *) ptr; + register const unsigned char *eu = u + sz; + for (; u != eu; ++u) { + register char d = *(c++); + register unsigned char uu; + if ((d >= '0') && (d <= '9')) + uu = ((d - '0') << 4); + else if ((d >= 'a') && (d <= 'f')) + uu = ((d - ('a'-10)) << 4); + else + return (char *) 0; + d = *(c++); + if ((d >= '0') && (d <= '9')) + uu |= (d - '0'); + else if ((d >= 'a') && (d <= 'f')) + uu |= (d - ('a'-10)); + else + return (char *) 0; + *u = uu; + } + return c; +} + +/* + Pack 'void *' into a string buffer. +*/ +SWIGRUNTIME char * +SWIG_PackVoidPtr(char *buff, void *ptr, const char *name, size_t bsz) { + char *r = buff; + if ((2*sizeof(void *) + 2) > bsz) return 0; + *(r++) = '_'; + r = SWIG_PackData(r,&ptr,sizeof(void *)); + if (strlen(name) + 1 > (bsz - (r - buff))) return 0; + strcpy(r,name); + return buff; +} + +SWIGRUNTIME const char * +SWIG_UnpackVoidPtr(const char *c, void **ptr, const char *name) { + if (*c != '_') { + if (strcmp(c,"NULL") == 0) { + *ptr = (void *) 0; + return name; + } else { + return 0; + } + } + return SWIG_UnpackData(++c,ptr,sizeof(void *)); +} + +SWIGRUNTIME char * +SWIG_PackDataName(char *buff, void *ptr, size_t sz, const char *name, size_t bsz) { + char *r = buff; + size_t lname = (name ? strlen(name) : 0); + if ((2*sz + 2 + lname) > bsz) return 0; + *(r++) = '_'; + r = SWIG_PackData(r,ptr,sz); + if (lname) { + strncpy(r,name,lname+1); + } else { + *r = 0; + } + return buff; +} + +SWIGRUNTIME const char * +SWIG_UnpackDataName(const char *c, void *ptr, size_t sz, const char *name) { + if (*c != '_') { + if (strcmp(c,"NULL") == 0) { + memset(ptr,0,sz); + return name; + } else { + return 0; + } + } + return SWIG_UnpackData(++c,ptr,sz); +} + +#ifdef __cplusplus +} +#endif + +/* ----------------------------------------------------------------------------- + * luarun.swg + * + * This file contains the runtime support for Lua modules + * and includes code for managing global variables and pointer + * type checking. + * ----------------------------------------------------------------------------- */ + +#include "lib/lua/lua.h" +#ifdef __cplusplus +extern "C" { +#endif + +//#include "lua.h" +//#include "lauxlib.h" +#include <stdlib.h> /* for malloc */ +#include <assert.h> /* for a few sanity tests */ + +/* ----------------------------------------------------------------------------- + * Lua flavors + * ----------------------------------------------------------------------------- */ + +#define SWIG_LUA_FLAVOR_LUA 1 +#define SWIG_LUA_FLAVOR_ELUA 2 +#define SWIG_LUA_FLAVOR_ELUAC 3 + +#if !defined(SWIG_LUA_TARGET) +# error SWIG_LUA_TARGET not defined +#endif + +#if (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC) +# define SWIG_LUA_CONSTTAB_INT(B, C) LSTRKEY(B), LNUMVAL(C) +# define SWIG_LUA_CONSTTAB_FLOAT(B, C) LSTRKEY(B), LNUMVAL(C) +# define SWIG_LUA_CONSTTAB_STRING(B, C) LSTRKEY(B), LSTRVAL(C) +# define SWIG_LUA_CONSTTAB_CHAR(B, C) LSTRKEY(B), LNUMVAL(C) +#else /* SWIG_LUA_FLAVOR_LUA */ +# define SWIG_LUA_CONSTTAB_INT(B, C) SWIG_LUA_INT, (char *)B, (long)C, 0, 0, 0 +# define SWIG_LUA_CONSTTAB_FLOAT(B, C) SWIG_LUA_FLOAT, (char *)B, 0, (double)C, 0, 0 +# define SWIG_LUA_CONSTTAB_STRING(B, C) SWIG_LUA_STRING, (char *)B, 0, 0, (void *)C, 0 +# define SWIG_LUA_CONSTTAB_CHAR(B, C) SWIG_LUA_CHAR, (char *)B, (long)C, 0, 0, 0 +#endif + +#if (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC) +# define LRO_STRVAL(v) {{.p = (char *) v}, LUA_TSTRING} +# define LSTRVAL LRO_STRVAL +#endif + +/* ----------------------------------------------------------------------------- + * compatibility defines + * ----------------------------------------------------------------------------- */ + +/* History of Lua C API length functions: In Lua 5.0 (and before?) + there was "lua_strlen". In Lua 5.1, this was renamed "lua_objlen", + but a compatibility define of "lua_strlen" was added. In Lua 5.2, + this function was again renamed, to "lua_rawlen" (to emphasize that + it doesn't call the "__len" metamethod), and the compatibility + define of lua_strlen was removed. All SWIG uses have been updated + to "lua_rawlen", and we add our own defines of that here for older + versions of Lua. */ +#if !defined(LUA_VERSION_NUM) || LUA_VERSION_NUM < 501 +# define lua_rawlen lua_strlen +#elif LUA_VERSION_NUM == 501 +# define lua_rawlen lua_objlen +#endif + + +/* lua_pushglobaltable is the recommended "future-proof" way to get + the global table for Lua 5.2 and later. Here we define + lua_pushglobaltable ourselves for Lua versions before 5.2. */ +#if !defined(LUA_VERSION_NUM) || LUA_VERSION_NUM < 502 +# define lua_pushglobaltable(L) lua_pushvalue(L, LUA_GLOBALSINDEX) +#endif + + +/* -------------------------------------------------------------------------- + * Helper functions for error handling + * -------------------------------------------------------------------------- */ + +/* Push the string STR on the Lua stack, like lua_pushstring, but + prefixed with the the location of the innermost Lua call-point + (as formated by luaL_where). */ +SWIGRUNTIME void +SWIG_Lua_pusherrstring (lua_State *L, const char *str) +{ + luaL_where (L, 1); + lua_pushstring (L, str); + lua_concat (L, 2); +} + +/* Push a formatted string generated from FMT and following args on + the Lua stack, like lua_pushfstring, but prefixed with the the + location of the innermost Lua call-point (as formated by luaL_where). */ +SWIGRUNTIME void +SWIG_Lua_pushferrstring (lua_State *L, const char *fmt, ...) +{ + va_list argp; + va_start(argp, fmt); + luaL_where(L, 1); + lua_pushvfstring(L, fmt, argp); + va_end(argp); + lua_concat(L, 2); +} + + +/* ----------------------------------------------------------------------------- + * global swig types + * ----------------------------------------------------------------------------- */ +/* Constant table */ +#define SWIG_LUA_INT 1 +#define SWIG_LUA_FLOAT 2 +#define SWIG_LUA_STRING 3 +#define SWIG_LUA_POINTER 4 +#define SWIG_LUA_BINARY 5 +#define SWIG_LUA_CHAR 6 + +/* Structure for variable linking table */ +typedef struct { + const char *name; + lua_CFunction get; + lua_CFunction set; +} swig_lua_var_info; + +/* Constant information structure */ +typedef struct { + int type; + char *name; + long lvalue; + double dvalue; + void *pvalue; + swig_type_info **ptype; +} swig_lua_const_info; + +typedef struct { + const char *name; + lua_CFunction method; +} swig_lua_method; + +typedef struct { + const char *name; + lua_CFunction getmethod; + lua_CFunction setmethod; +} swig_lua_attribute; + +// Can be used to create namespaces. Currently used to +// wrap class static methods/variables/constants +typedef struct { + const char *name; + swig_lua_method *ns_methods; + swig_lua_attribute *ns_attributes; + swig_lua_const_info *ns_constants; +} swig_lua_namespace; + +typedef struct swig_lua_class { + const char *name; + swig_type_info **type; + lua_CFunction constructor; + void (*destructor)(void *); + swig_lua_method *methods; + swig_lua_attribute *attributes; + swig_lua_namespace cls_static; + struct swig_lua_class **bases; + const char **base_names; +} swig_lua_class; + +/* this is the struct for wrapping all pointers in SwigLua +*/ +typedef struct { + swig_type_info *type; + int own; /* 1 if owned & must be destroyed */ + void *ptr; +} swig_lua_userdata; + +/* this is the struct for wrapping arbitrary packed binary data +(currently it is only used for member function pointers) +the data ordering is similar to swig_lua_userdata, but it is currently not possible +to tell the two structures apart within SWIG, other than by looking at the type +*/ +typedef struct { + swig_type_info *type; + int own; /* 1 if owned & must be destroyed */ + char data[1]; /* arbitary amount of data */ +} swig_lua_rawdata; + +/* Common SWIG API */ +#define SWIG_NewPointerObj(L, ptr, type, owner) SWIG_Lua_NewPointerObj(L, (void *)ptr, type, owner) +#define SWIG_ConvertPtr(L,idx, ptr, type, flags) SWIG_Lua_ConvertPtr(L,idx,ptr,type,flags) +#define SWIG_MustGetPtr(L,idx, type,flags, argnum,fnname) SWIG_Lua_MustGetPtr(L,idx, type,flags, argnum,fnname) +/* for C++ member pointers, ie, member methods */ +#define SWIG_ConvertMember(L, idx, ptr, sz, ty) SWIG_Lua_ConvertPacked(L, idx, ptr, sz, ty) +#define SWIG_NewMemberObj(L, ptr, sz, type) SWIG_Lua_NewPackedObj(L, ptr, sz, type) + +/* Runtime API */ +#define SWIG_GetModule(clientdata) SWIG_Lua_GetModule((lua_State*)(clientdata)) +#define SWIG_SetModule(clientdata, pointer) SWIG_Lua_SetModule((lua_State*) (clientdata), pointer) +#define SWIG_MODULE_CLIENTDATA_TYPE lua_State* + +/* Contract support */ +#define SWIG_contract_assert(expr, msg) \ + if (!(expr)) { SWIG_Lua_pusherrstring(L, (char *) msg); goto fail; } else + + +/* helper #defines */ +#define SWIG_fail {goto fail;} +#define SWIG_fail_arg(func_name,argnum,type) \ + {SWIG_Lua_pushferrstring(L,"Error in %s (arg %d), expected '%s' got '%s'",\ + func_name,argnum,type,SWIG_Lua_typename(L,argnum));\ + goto fail;} +#define SWIG_fail_ptr(func_name,argnum,type) \ + SWIG_fail_arg(func_name,argnum,(type && type->str)?type->str:"void*") +#define SWIG_check_num_args(func_name,a,b) \ + if (lua_gettop(L)<a || lua_gettop(L)>b) \ + {SWIG_Lua_pushferrstring(L,"Error in %s expected %d..%d args, got %d",func_name,a,b,lua_gettop(L));\ + goto fail;} + + +#define SWIG_Lua_get_table(L,n) \ + (lua_pushstring(L, n), lua_rawget(L,-2)) + +#define SWIG_Lua_add_function(L,n,f) \ + (lua_pushstring(L, n), \ + lua_pushcfunction(L, f), \ + lua_rawset(L,-3)) + +/* special helper for allowing 'nil' for usertypes */ +#define SWIG_isptrtype(L,I) (lua_isuserdata(L,I) || lua_isnil(L,I)) + +#ifdef __cplusplus +/* Special helper for member function pointers +it gets the address, casts it, then dereferences it */ +//#define SWIG_mem_fn_as_voidptr(a) (*((char**)&(a))) +#endif + +/* storing/access of swig_module_info */ +SWIGRUNTIME swig_module_info * +SWIG_Lua_GetModule(lua_State* L) { + swig_module_info *ret = 0; + lua_pushstring(L,"swig_runtime_data_type_pointer" SWIG_RUNTIME_VERSION SWIG_TYPE_TABLE_NAME); + lua_rawget(L,LUA_REGISTRYINDEX); + if (lua_islightuserdata(L,-1)) + ret=(swig_module_info*)lua_touserdata(L,-1); + lua_pop(L,1); /* tidy */ + return ret; +} + +SWIGRUNTIME void +SWIG_Lua_SetModule(lua_State* L, swig_module_info *module) { + /* add this all into the Lua registry: */ + lua_pushstring(L,"swig_runtime_data_type_pointer" SWIG_RUNTIME_VERSION SWIG_TYPE_TABLE_NAME); + lua_pushlightuserdata(L,(void*)module); + lua_rawset(L,LUA_REGISTRYINDEX); +} + +/* ----------------------------------------------------------------------------- + * global variable support code: modules + * ----------------------------------------------------------------------------- */ + +/* this function is called when trying to set an immutable. +default action is to print an error. +This can removed with a compile flag SWIGLUA_IGNORE_SET_IMMUTABLE */ +SWIGINTERN int SWIG_Lua_set_immutable(lua_State* L) +{ +/* there should be 1 param passed in: the new value */ +#ifndef SWIGLUA_IGNORE_SET_IMMUTABLE + lua_pop(L,1); /* remove it */ + luaL_error(L,"This variable is immutable"); +#endif + return 0; /* should not return anything */ +} + +/* the module.get method used for getting linked data */ +SWIGINTERN int SWIG_Lua_module_get(lua_State* L) +{ +/* there should be 2 params passed in + (1) table (not the meta table) + (2) string name of the attribute + printf("SWIG_Lua_module_get %p(%s) '%s'\n", + lua_topointer(L,1),lua_typename(L,lua_type(L,1)), + lua_tostring(L,2)); +*/ + /* get the metatable */ +#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)) + assert(lua_isrotable(L,1)); /* just in case */ +#else + assert(lua_istable(L,1)); /* default Lua action */ +#endif + lua_getmetatable(L,1); /* get the metatable */ +#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)) + assert(lua_isrotable(L,-1)); /* just in case */ +#else + assert(lua_istable(L,-1)); +#endif + SWIG_Lua_get_table(L,".get"); /* get the .get table */ + lua_remove(L,3); /* remove metatable */ +#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)) + if (lua_isrotable(L,-1)) +#else + if (lua_istable(L,-1)) +#endif + { + /* look for the key in the .get table */ + lua_pushvalue(L,2); /* key */ + lua_rawget(L,-2); + lua_remove(L,3); /* remove .get */ + if (lua_iscfunction(L,-1)) + { /* found it so call the fn & return its value */ + lua_call(L,0,1); + return 1; + } + lua_pop(L,1); /* remove the top */ + } + lua_pop(L,1); /* remove the .get */ + lua_pushnil(L); /* return a nil */ + return 1; +} + +/* the module.set method used for setting linked data */ +SWIGINTERN int SWIG_Lua_module_set(lua_State* L) +{ +/* there should be 3 params passed in + (1) table (not the meta table) + (2) string name of the attribute + (3) any for the new value +*/ + /* get the metatable */ +#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)) + assert(lua_isrotable(L,1)); /* just in case */ +#else + assert(lua_istable(L,1)); /* default Lua action */ +#endif + lua_getmetatable(L,1); /* get the metatable */ +#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)) + assert(lua_isrotable(L,-1)); /* just in case */ +#else + assert(lua_istable(L,-1)); +#endif + SWIG_Lua_get_table(L,".set"); /* get the .set table */ + lua_remove(L,4); /* remove metatable */ +#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)) + if (lua_isrotable(L,-1)) +#else + if (lua_istable(L,-1)) +#endif + { + /* look for the key in the .set table */ + lua_pushvalue(L,2); /* key */ + lua_rawget(L,-2); + lua_remove(L,4); /* remove .set */ + if (lua_iscfunction(L,-1)) + { /* found it so call the fn & return its value */ + lua_pushvalue(L,3); /* value */ + lua_call(L,1,0); + return 0; + } +#if (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) + else { + return 0; // Exits stoically if an invalid key is initialized. + } +#endif + } + lua_settop(L,3); /* reset back to start */ + /* we now have the table, key & new value, so just set directly */ + lua_rawset(L,1); /* add direct */ + return 0; +} + +#if ((SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUA) && (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC)) +/* registering a module in lua. Pushes the module table on the stack. */ +SWIGINTERN void SWIG_Lua_module_begin(lua_State* L,const char* name) +{ + assert(lua_istable(L,-1)); /* just in case */ + lua_pushstring(L,name); + lua_newtable(L); /* the table */ + /* add meta table */ + lua_newtable(L); /* the meta table */ + SWIG_Lua_add_function(L,"__index",SWIG_Lua_module_get); + SWIG_Lua_add_function(L,"__newindex",SWIG_Lua_module_set); + lua_pushstring(L,".get"); + lua_newtable(L); /* the .get table */ + lua_rawset(L,-3); /* add .get into metatable */ + lua_pushstring(L,".set"); + lua_newtable(L); /* the .set table */ + lua_rawset(L,-3); /* add .set into metatable */ + lua_setmetatable(L,-2); /* sets meta table in module */ +#ifdef SWIG_LUA_MODULE_GLOBAL + /* If requested, install the module directly into the global namespace. */ + lua_rawset(L,-3); /* add module into parent */ + SWIG_Lua_get_table(L,name); /* get the table back out */ +#else + /* Do not install the module table as global name. The stack top has + the module table with the name below. We pop the top and replace + the name with it. */ + lua_replace(L,-2); +#endif +} + +/* ending the register */ +SWIGINTERN void SWIG_Lua_module_end(lua_State* L) +{ + lua_pop(L,1); /* tidy stack (remove module) */ +} + +/* adding a linked variable to the module */ +SWIGINTERN void SWIG_Lua_module_add_variable(lua_State* L,const char* name,lua_CFunction getFn,lua_CFunction setFn) +{ + assert(lua_istable(L,-1)); /* just in case */ + lua_getmetatable(L,-1); /* get the metatable */ + assert(lua_istable(L,-1)); /* just in case */ + SWIG_Lua_get_table(L,".get"); /* find the .get table */ + assert(lua_istable(L,-1)); /* should be a table: */ + SWIG_Lua_add_function(L,name,getFn); + lua_pop(L,1); /* tidy stack (remove table) */ + if (setFn) /* if there is a set fn */ + { + SWIG_Lua_get_table(L,".set"); /* find the .set table */ + assert(lua_istable(L,-1)); /* should be a table: */ + SWIG_Lua_add_function(L,name,setFn); + lua_pop(L,1); /* tidy stack (remove table) */ + } + lua_pop(L,1); /* tidy stack (remove meta) */ +} +#endif + +/* adding a function module */ +SWIGINTERN void SWIG_Lua_module_add_function(lua_State* L,const char* name,lua_CFunction fn) +{ + SWIG_Lua_add_function(L,name,fn); +} + +/* ----------------------------------------------------------------------------- + * global variable support code: namespaces + * ----------------------------------------------------------------------------- */ + +SWIGINTERN int SWIG_Lua_namespace_get(lua_State* L) +{ +/* there should be 2 params passed in + (1) table (not the meta table) + (2) string name of the attribute +*/ + assert(lua_istable(L,-2)); /* just in case */ + lua_getmetatable(L,-2); + assert(lua_istable(L,-1)); + SWIG_Lua_get_table(L,".get"); /* find the .get table */ + assert(lua_istable(L,-1)); + /* look for the key in the .get table */ + lua_pushvalue(L,2); /* key */ + lua_rawget(L,-2); + lua_remove(L,-2); /* stack tidy, remove .get table */ + if (lua_iscfunction(L,-1)) + { /* found it so call the fn & return its value */ + lua_call(L,0,1); /* 1 value in (userdata),1 out (result) */ + lua_remove(L,-2); /* stack tidy, remove metatable */ + return 1; + } + lua_pop(L,1); /* remove whatever was there */ + /* ok, so try the .fn table */ + SWIG_Lua_get_table(L,".fn"); /* find the .get table */ + assert(lua_istable(L,-1)); /* just in case */ + lua_pushvalue(L,2); /* key */ + lua_rawget(L,-2); /* look for the fn */ + lua_remove(L,-2); /* stack tidy, remove .fn table */ + if (lua_isfunction(L,-1)) /* note: whether it's a C function or lua function */ + { /* found it so return the fn & let lua call it */ + lua_remove(L,-2); /* stack tidy, remove metatable */ + return 1; + } + lua_pop(L,1); /* remove whatever was there */ + return 0; +} + +SWIGINTERN int SWIG_Lua_namespace_set(lua_State* L) +{ +/* there should be 3 params passed in + (1) table (not the meta table) + (2) string name of the attribute + (3) any for the new value +*/ + + assert(lua_istable(L,1)); + lua_getmetatable(L,1); /* get the meta table */ + assert(lua_istable(L,-1)); + + SWIG_Lua_get_table(L,".set"); /* find the .set table */ + if (lua_istable(L,-1)) + { + /* look for the key in the .set table */ + lua_pushvalue(L,2); /* key */ + lua_rawget(L,-2); + if (lua_iscfunction(L,-1)) + { /* found it so call the fn & return its value */ + lua_pushvalue(L,3); /* value */ + lua_call(L,1,0); + return 0; + } + lua_pop(L,1); /* remove the value */ + } + lua_pop(L,1); /* remove the value .set table */ + return 0; +} + +SWIGINTERN void SWIG_Lua_InstallConstants(lua_State* L, swig_lua_const_info constants[]); // forward declaration +SWIGINTERN void SWIG_Lua_add_class_variable(lua_State* L,const char* name,lua_CFunction getFn,lua_CFunction setFn); // forward declaration + +/* helper function - register namespace methods and attributes into namespace */ +SWIGINTERN void SWIG_Lua_add_namespace_details(lua_State* L, swig_lua_namespace* ns) +{ + int i = 0; + assert(lua_istable(L,-1)); + /* There must be table at the top of the stack */ + SWIG_Lua_InstallConstants(L, ns->ns_constants); + + lua_getmetatable(L,-1); + + /* add fns */ + for(i=0;ns->ns_attributes[i].name;i++){ + SWIG_Lua_add_class_variable(L,ns->ns_attributes[i].name,ns->ns_attributes[i].getmethod,ns->ns_attributes[i].setmethod); + } + + /* add methods to the metatable */ + SWIG_Lua_get_table(L,".fn"); /* find the .fn table */ + assert(lua_istable(L,-1)); /* just in case */ + for(i=0;ns->ns_methods[i].name;i++){ + SWIG_Lua_add_function(L,ns->ns_methods[i].name,ns->ns_methods[i].method); + } + lua_pop(L,1); + + /* clear stack - remove metatble */ + lua_pop(L,1); + +} + +/* helper function. creates namespace table and add it to module table */ +SWIGINTERN void SWIG_Lua_namespace_register(lua_State* L, swig_lua_namespace* ns) +{ + assert(lua_istable(L,-1)); /* just in case. This is supposed to be module table */ + lua_checkstack(L,5); + lua_pushstring(L, ns->name); + lua_newtable(L); /* namespace itself */ + lua_newtable(L); /* metatable for namespace */ + + /* add a table called ".get" */ + lua_pushstring(L,".get"); + lua_newtable(L); + lua_rawset(L,-3); + /* add a table called ".set" */ + lua_pushstring(L,".set"); + lua_newtable(L); + lua_rawset(L,-3); + /* add a table called ".fn" */ + lua_pushstring(L,".fn"); + lua_newtable(L); + lua_rawset(L,-3); + + /* add accessor fns for using the .get,.set&.fn */ + SWIG_Lua_add_function(L,"__index",SWIG_Lua_namespace_get); + SWIG_Lua_add_function(L,"__newindex",SWIG_Lua_namespace_set); + + lua_setmetatable(L,-2); /* set metatable */ + lua_rawset(L,-3); /* add namespace to module table */ +} +/* ----------------------------------------------------------------------------- + * global variable support code: classes + * ----------------------------------------------------------------------------- */ + +/* the class.get method, performs the lookup of class attributes */ +SWIGINTERN int SWIG_Lua_class_get(lua_State* L) +{ +/* there should be 2 params passed in + (1) userdata (not the meta table) + (2) string name of the attribute +*/ + assert(lua_isuserdata(L,-2)); /* just in case */ + lua_getmetatable(L,-2); /* get the meta table */ + assert(lua_istable(L,-1)); /* just in case */ + SWIG_Lua_get_table(L,".get"); /* find the .get table */ + assert(lua_istable(L,-1)); /* just in case */ + /* look for the key in the .get table */ + lua_pushvalue(L,2); /* key */ + lua_rawget(L,-2); + lua_remove(L,-2); /* stack tidy, remove .get table */ + if (lua_iscfunction(L,-1)) + { /* found it so call the fn & return its value */ + lua_pushvalue(L,1); /* the userdata */ + lua_call(L,1,1); /* 1 value in (userdata),1 out (result) */ + lua_remove(L,-2); /* stack tidy, remove metatable */ + return 1; + } + lua_pop(L,1); /* remove whatever was there */ + /* ok, so try the .fn table */ + SWIG_Lua_get_table(L,".fn"); /* find the .get table */ + assert(lua_istable(L,-1)); /* just in case */ + lua_pushvalue(L,2); /* key */ + lua_rawget(L,-2); /* look for the fn */ + lua_remove(L,-2); /* stack tidy, remove .fn table */ + if (lua_isfunction(L,-1)) /* note: if its a C function or lua function */ + { /* found it so return the fn & let lua call it */ + lua_remove(L,-2); /* stack tidy, remove metatable */ + return 1; + } + lua_pop(L,1); /* remove whatever was there */ + /* NEW: looks for the __getitem() fn + this is a user provided get fn */ + SWIG_Lua_get_table(L,"__getitem"); /* find the __getitem fn */ + if (lua_iscfunction(L,-1)) /* if its there */ + { /* found it so call the fn & return its value */ + lua_pushvalue(L,1); /* the userdata */ + lua_pushvalue(L,2); /* the parameter */ + lua_call(L,2,1); /* 2 value in (userdata),1 out (result) */ + lua_remove(L,-2); /* stack tidy, remove metatable */ + return 1; + } + return 0; /* sorry not known */ +} + +/* the class.set method, performs the lookup of class attributes */ +SWIGINTERN int SWIG_Lua_class_set(lua_State* L) +{ +/* there should be 3 params passed in + (1) table (not the meta table) + (2) string name of the attribute + (3) any for the new value +printf("SWIG_Lua_class_set %p(%s) '%s' %p(%s)\n", + lua_topointer(L,1),lua_typename(L,lua_type(L,1)), + lua_tostring(L,2), + lua_topointer(L,3),lua_typename(L,lua_type(L,3)));*/ + + assert(lua_isuserdata(L,1)); /* just in case */ + lua_getmetatable(L,1); /* get the meta table */ + assert(lua_istable(L,-1)); /* just in case */ + + SWIG_Lua_get_table(L,".set"); /* find the .set table */ + if (lua_istable(L,-1)) + { + /* look for the key in the .set table */ + lua_pushvalue(L,2); /* key */ + lua_rawget(L,-2); + if (lua_iscfunction(L,-1)) + { /* found it so call the fn & return its value */ + lua_pushvalue(L,1); /* userdata */ + lua_pushvalue(L,3); /* value */ + lua_call(L,2,0); + return 0; + } + lua_pop(L,1); /* remove the value */ + } + lua_pop(L,1); /* remove the value .set table */ + /* NEW: looks for the __setitem() fn + this is a user provided set fn */ + SWIG_Lua_get_table(L,"__setitem"); /* find the fn */ + if (lua_iscfunction(L,-1)) /* if its there */ + { /* found it so call the fn & return its value */ + lua_pushvalue(L,1); /* the userdata */ + lua_pushvalue(L,2); /* the parameter */ + lua_pushvalue(L,3); /* the value */ + lua_call(L,3,0); /* 3 values in ,0 out */ + lua_remove(L,-2); /* stack tidy, remove metatable */ + return 1; + } + return 0; +} + +/* the class.destruct method called by the interpreter */ +SWIGINTERN int SWIG_Lua_class_destruct(lua_State* L) +{ +/* there should be 1 params passed in + (1) userdata (not the meta table) */ + swig_lua_userdata* usr; + swig_lua_class* clss; + assert(lua_isuserdata(L,-1)); /* just in case */ + usr=(swig_lua_userdata*)lua_touserdata(L,-1); /* get it */ + /* if must be destroyed & has a destructor */ + if (usr->own) /* if must be destroyed */ + { + clss=(swig_lua_class*)usr->type->clientdata; /* get the class */ + if (clss && clss->destructor) /* there is a destroy fn */ + { + clss->destructor(usr->ptr); /* bye bye */ + } + } + return 0; +} + +/* the class.__tostring method called by the interpreter and print */ +SWIGINTERN int SWIG_Lua_class_tostring(lua_State* L) +{ +/* there should be 1 param passed in + (1) userdata (not the metatable) */ + assert(lua_isuserdata(L,1)); /* just in case */ + unsigned long userData = (unsigned long)lua_touserdata(L,1); /* get the userdata address for later */ + lua_getmetatable(L,1); /* get the meta table */ + assert(lua_istable(L,-1)); /* just in case */ + + lua_getfield(L, -1, ".type"); + const char* className = lua_tostring(L, -1); + + char output[256]; + sprintf(output, "<%s userdata: %lX>", className, userData); + + lua_pushstring(L, (const char*)output); + return 1; +} + +/* to manually disown some userdata */ +SWIGINTERN int SWIG_Lua_class_disown(lua_State* L) +{ +/* there should be 1 params passed in + (1) userdata (not the meta table) */ + swig_lua_userdata* usr; + assert(lua_isuserdata(L,-1)); /* just in case */ + usr=(swig_lua_userdata*)lua_touserdata(L,-1); /* get it */ + + usr->own = 0; /* clear our ownership */ + return 0; +} + +/* Constructor proxy. Used when class name entry in module is not class constructor, +but special table instead. */ +SWIGINTERN int SWIG_Lua_constructor_proxy(lua_State* L) +{ + /* unlimited number of parameters + First one is our proxy table and we should remove it + Other we should pass to real constructor + */ + assert(lua_istable(L,1)); + lua_pushstring(L,".constructor"); + lua_rawget(L,1); + assert(!lua_isnil(L,-1)); + lua_replace(L,1); /* replace our table with real constructor */ + lua_call(L,lua_gettop(L)-1,1); + return 1; +} + +/* gets the swig class registry (or creates it) */ +SWIGINTERN void SWIG_Lua_get_class_registry(lua_State* L) +{ + /* add this all into the swig registry: */ + lua_pushstring(L,"SWIG"); + lua_rawget(L,LUA_REGISTRYINDEX); /* get the registry */ + if (!lua_istable(L,-1)) /* not there */ + { /* must be first time, so add it */ + lua_pop(L,1); /* remove the result */ + lua_pushstring(L,"SWIG"); + lua_newtable(L); + lua_rawset(L,LUA_REGISTRYINDEX); + /* then get it */ + lua_pushstring(L,"SWIG"); + lua_rawget(L,LUA_REGISTRYINDEX); + } +} + +/* helper fn to get the classes metatable from the register */ +SWIGINTERN void SWIG_Lua_get_class_metatable(lua_State* L,const char* cname) +{ + SWIG_Lua_get_class_registry(L); /* get the registry */ + lua_pushstring(L,cname); /* get the name */ + lua_rawget(L,-2); /* get it */ + lua_remove(L,-2); /* tidy up (remove registry) */ +} + +/* helper add a variable to a registered class */ +SWIGINTERN void SWIG_Lua_add_class_variable(lua_State* L,const char* name,lua_CFunction getFn,lua_CFunction setFn) +{ + assert(lua_istable(L,-1)); /* just in case */ + SWIG_Lua_get_table(L,".get"); /* find the .get table */ + assert(lua_istable(L,-1)); /* just in case */ + SWIG_Lua_add_function(L,name,getFn); + lua_pop(L,1); /* tidy stack (remove table) */ + if (setFn) + { + SWIG_Lua_get_table(L,".set"); /* find the .set table */ + assert(lua_istable(L,-1)); /* just in case */ + SWIG_Lua_add_function(L,name,setFn); + lua_pop(L,1); /* tidy stack (remove table) */ + } +} + +/* helper to recursively add class static details (static attributes, operations and constants) */ +SWIGINTERN void SWIG_Lua_add_class_static_details(lua_State* L, swig_lua_class* clss) +{ + int i = 0; + /* The class namespace table must be on the top of the stack */ + assert(lua_istable(L,-1)); + /* call all the base classes first: we can then override these later: */ + for(i=0;clss->bases[i];i++) + { + SWIG_Lua_add_class_static_details(L,clss->bases[i]); + } + + SWIG_Lua_add_namespace_details(L, &clss->cls_static); +} + +/* helper to recursively add class details (attributes & operations) */ +SWIGINTERN void SWIG_Lua_add_class_details(lua_State* L,swig_lua_class* clss) +{ + int i; + /* call all the base classes first: we can then override these later: */ + for(i=0;clss->bases[i];i++) + { + SWIG_Lua_add_class_details(L,clss->bases[i]); + } + /* add fns */ + for(i=0;clss->attributes[i].name;i++){ + SWIG_Lua_add_class_variable(L,clss->attributes[i].name,clss->attributes[i].getmethod,clss->attributes[i].setmethod); + } + /* add methods to the metatable */ + SWIG_Lua_get_table(L,".fn"); /* find the .fn table */ + assert(lua_istable(L,-1)); /* just in case */ + for(i=0;clss->methods[i].name;i++){ + SWIG_Lua_add_function(L,clss->methods[i].name,clss->methods[i].method); + } + lua_pop(L,1); /* tidy stack (remove table) */ + /* add operator overloads + these look ANY method which start with "__" and assume they + are operator overloads & add them to the metatable + (this might mess up is someone defines a method __gc (the destructor)*/ + for(i=0;clss->methods[i].name;i++){ + if (clss->methods[i].name[0]=='_' && clss->methods[i].name[1]=='_'){ + SWIG_Lua_add_function(L,clss->methods[i].name,clss->methods[i].method); + } + } +} + +/* set up the base classes pointers. +Each class structure has a list of pointers to the base class structures. +This function fills them. +It cannot be done at compile time, as this will not work with hireachies +spread over more than one swig file. +Therefore it must be done at runtime, querying the SWIG type system. +*/ +SWIGINTERN void SWIG_Lua_init_base_class(lua_State* L,swig_lua_class* clss) +{ + int i=0; + swig_module_info* module=SWIG_GetModule(L); + for(i=0;clss->base_names[i];i++) + { + if (clss->bases[i]==0) /* not found yet */ + { + /* lookup and cache the base class */ + swig_type_info *info = SWIG_TypeQueryModule(module,module,clss->base_names[i]); + if (info) clss->bases[i] = (swig_lua_class *) info->clientdata; + } + } +} + +/* Register class static methods,attributes etc as well as constructor proxy */ +SWIGINTERN void SWIG_Lua_class_register_static(lua_State* L, swig_lua_class* clss) +{ + lua_checkstack(L,5); /* just in case */ + assert(lua_istable(L,-1)); /* just in case */ + assert(strcmp(clss->name, clss->cls_static.name) == 0); /* in class those 2 must be equal */ + + SWIG_Lua_namespace_register(L,&clss->cls_static); + + SWIG_Lua_get_table(L,clss->name); // Get namespace table back + assert(lua_istable(L,-1)); /* just in case */ + + /* add its constructor to module with the name of the class + so you can do MyClass(...) as well as new_MyClass(...) + BUT only if a constructor is defined + (this overcomes the problem of pure virtual classes without constructors)*/ + if (clss->constructor) + { + SWIG_Lua_add_function(L,".constructor", clss->constructor); + lua_getmetatable(L,-1); + assert(lua_istable(L,-1)); /* just in case */ + SWIG_Lua_add_function(L,"__call", SWIG_Lua_constructor_proxy); + lua_pop(L,1); + } + + assert(lua_istable(L,-1)); /* just in case */ + SWIG_Lua_add_class_static_details(L, clss); + + /* clear stack */ + lua_pop(L,1); +} + +/* performs the entire class registration process */ +SWIGINTERN void SWIG_Lua_class_register(lua_State* L,swig_lua_class* clss) +{ + SWIG_Lua_class_register_static(L,clss); + + SWIG_Lua_get_class_registry(L); /* get the registry */ + lua_pushstring(L,clss->name); /* get the name */ + lua_newtable(L); /* create the metatable */ + /* add string of class name called ".type" */ + lua_pushstring(L,".type"); + lua_pushstring(L,clss->name); + lua_rawset(L,-3); + /* add a table called ".get" */ + lua_pushstring(L,".get"); + lua_newtable(L); + lua_rawset(L,-3); + /* add a table called ".set" */ + lua_pushstring(L,".set"); + lua_newtable(L); + lua_rawset(L,-3); + /* add a table called ".fn" */ + lua_pushstring(L,".fn"); + lua_newtable(L); + /* add manual disown method */ + SWIG_Lua_add_function(L,"__disown",SWIG_Lua_class_disown); + lua_rawset(L,-3); + /* add accessor fns for using the .get,.set&.fn */ + SWIG_Lua_add_function(L,"__index",SWIG_Lua_class_get); + SWIG_Lua_add_function(L,"__newindex",SWIG_Lua_class_set); + SWIG_Lua_add_function(L,"__gc",SWIG_Lua_class_destruct); + /* add tostring method for better output */ + SWIG_Lua_add_function(L,"__tostring",SWIG_Lua_class_tostring); + /* add it */ + lua_rawset(L,-3); /* metatable into registry */ + lua_pop(L,1); /* tidy stack (remove registry) */ + + SWIG_Lua_get_class_metatable(L,clss->name); + SWIG_Lua_add_class_details(L,clss); /* recursive adding of details (atts & ops) */ + lua_pop(L,1); /* tidy stack (remove class metatable) */ +} + +/* ----------------------------------------------------------------------------- + * Class/structure conversion fns + * ----------------------------------------------------------------------------- */ + +/* helper to add metatable to new lua object */ +SWIGINTERN void _SWIG_Lua_AddMetatable(lua_State* L,swig_type_info *type) +{ + if (type->clientdata) /* there is clientdata: so add the metatable */ + { + SWIG_Lua_get_class_metatable(L,((swig_lua_class*)(type->clientdata))->name); + if (lua_istable(L,-1)) + { + lua_setmetatable(L,-2); + } + else + { + lua_pop(L,1); + } + } +} + +/* pushes a new object into the lua stack */ +SWIGRUNTIME void SWIG_Lua_NewPointerObj(lua_State* L,void* ptr,swig_type_info *type, int own) +{ + swig_lua_userdata* usr; + if (!ptr){ + lua_pushnil(L); + return; + } + usr=(swig_lua_userdata*)lua_newuserdata(L,sizeof(swig_lua_userdata)); /* get data */ + usr->ptr=ptr; /* set the ptr */ + usr->type=type; + usr->own=own; +#if (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC) + _SWIG_Lua_AddMetatable(L,type); /* add metatable */ +#endif +} + +/* takes a object from the lua stack & converts it into an object of the correct type + (if possible) */ +SWIGRUNTIME int SWIG_Lua_ConvertPtr(lua_State* L,int index,void** ptr,swig_type_info *type,int flags) +{ + swig_lua_userdata* usr; + swig_cast_info *cast; + if (lua_isnil(L,index)){*ptr=0; return SWIG_OK;} /* special case: lua nil => NULL pointer */ + usr=(swig_lua_userdata*)lua_touserdata(L,index); /* get data */ + if (usr) + { + if (flags & SWIG_POINTER_DISOWN) /* must disown the object */ + { + usr->own=0; + } + if (!type) /* special cast void*, no casting fn */ + { + *ptr=usr->ptr; + return SWIG_OK; /* ok */ + } + cast=SWIG_TypeCheckStruct(usr->type,type); /* performs normal type checking */ + if (cast) + { + int newmemory = 0; + *ptr=SWIG_TypeCast(cast,usr->ptr,&newmemory); + assert(!newmemory); /* newmemory handling not yet implemented */ + return SWIG_OK; /* ok */ + } + } + return SWIG_ERROR; /* error */ +} + +SWIGRUNTIME void* SWIG_Lua_MustGetPtr(lua_State* L,int index,swig_type_info *type,int flags, + int argnum,const char* func_name){ + void* result; + if (!SWIG_IsOK(SWIG_ConvertPtr(L,index,&result,type,flags))){ + luaL_error (L,"Error in %s, expected a %s at argument number %d\n", + func_name,(type && type->str)?type->str:"void*",argnum); + } + return result; +} + +/* pushes a packed userdata. user for member fn pointers only */ +SWIGRUNTIME void SWIG_Lua_NewPackedObj(lua_State* L,void* ptr,size_t size,swig_type_info *type) +{ + swig_lua_rawdata* raw; + assert(ptr); /* not acceptable to pass in a NULL value */ + raw=(swig_lua_rawdata*)lua_newuserdata(L,sizeof(swig_lua_rawdata)-1+size); /* alloc data */ + raw->type=type; + raw->own=0; + memcpy(raw->data,ptr,size); /* copy the data */ + _SWIG_Lua_AddMetatable(L,type); /* add metatable */ +} + +/* converts a packed userdata. user for member fn pointers only */ +SWIGRUNTIME int SWIG_Lua_ConvertPacked(lua_State* L,int index,void* ptr,size_t size,swig_type_info *type) +{ + swig_lua_rawdata* raw; + raw=(swig_lua_rawdata*)lua_touserdata(L,index); /* get data */ + if (!raw) return SWIG_ERROR; /* error */ + if (type==0 || type==raw->type) /* void* or identical type */ + { + memcpy(ptr,raw->data,size); /* copy it */ + return SWIG_OK; /* ok */ + } + return SWIG_ERROR; /* error */ +} + +/* a function to get the typestring of a piece of data */ +SWIGRUNTIME const char *SWIG_Lua_typename(lua_State *L, int tp) +{ + swig_lua_userdata* usr; + if (lua_isuserdata(L,tp)) + { + usr=(swig_lua_userdata*)lua_touserdata(L,tp); /* get data */ + if (usr && usr->type && usr->type->str) + return usr->type->str; + return "userdata (unknown type)"; + } + return lua_typename(L,lua_type(L,tp)); +} + +/* lua callable function to get the userdata's type */ +SWIGRUNTIME int SWIG_Lua_type(lua_State* L) +{ + lua_pushstring(L,SWIG_Lua_typename(L,1)); + return 1; +} + +/* lua callable function to compare userdata's value +the issue is that two userdata may point to the same thing +but to lua, they are different objects */ +SWIGRUNTIME int SWIG_Lua_equal(lua_State* L) +{ + int result; + swig_lua_userdata *usr1,*usr2; + if (!lua_isuserdata(L,1) || !lua_isuserdata(L,2)) /* just in case */ + return 0; /* nil reply */ + usr1=(swig_lua_userdata*)lua_touserdata(L,1); /* get data */ + usr2=(swig_lua_userdata*)lua_touserdata(L,2); /* get data */ + /*result=(usr1->ptr==usr2->ptr && usr1->type==usr2->type); only works if type is the same*/ + result=(usr1->ptr==usr2->ptr); + lua_pushboolean(L,result); + return 1; +} + +/* ----------------------------------------------------------------------------- + * global variable support code: class/struct typemap functions + * ----------------------------------------------------------------------------- */ + +#if ((SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUA) && (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC)) +/* Install Constants */ +SWIGINTERN void +SWIG_Lua_InstallConstants(lua_State* L, swig_lua_const_info constants[]) { + int i; + for (i = 0; constants[i].type; i++) { + switch(constants[i].type) { + case SWIG_LUA_INT: + lua_pushstring(L,constants[i].name); + lua_pushnumber(L,(lua_Number)constants[i].lvalue); + lua_rawset(L,-3); + break; + case SWIG_LUA_FLOAT: + lua_pushstring(L,constants[i].name); + lua_pushnumber(L,(lua_Number)constants[i].dvalue); + lua_rawset(L,-3); + break; + case SWIG_LUA_CHAR: + lua_pushstring(L,constants[i].name); + lua_pushfstring(L,"%c",(char)constants[i].lvalue); + lua_rawset(L,-3); + break; + case SWIG_LUA_STRING: + lua_pushstring(L,constants[i].name); + lua_pushstring(L,(char *) constants[i].pvalue); + lua_rawset(L,-3); + break; + case SWIG_LUA_POINTER: + lua_pushstring(L,constants[i].name); + SWIG_NewPointerObj(L,constants[i].pvalue, *(constants[i]).ptype,0); + lua_rawset(L,-3); + break; + case SWIG_LUA_BINARY: + lua_pushstring(L,constants[i].name); + SWIG_NewMemberObj(L,constants[i].pvalue,constants[i].lvalue,*(constants[i]).ptype); + lua_rawset(L,-3); + break; + default: + break; + } + } +} +#endif + +/* ----------------------------------------------------------------------------- + * executing lua code from within the wrapper + * ----------------------------------------------------------------------------- */ + +#ifndef SWIG_DOSTRING_FAIL /* Allows redefining of error function */ +#define SWIG_DOSTRING_FAIL(S) fprintf(stderr,"%s\n",S) +#endif +/* Executes a C string in Lua which is a really simple way of calling lua from C +Unfortunately lua keeps changing its APIs, so we need a conditional compile +In lua 5.0.X its lua_dostring() +In lua 5.1.X its luaL_dostring() +*/ +SWIGINTERN int +SWIG_Lua_dostring(lua_State *L, const char* str) { + int ok,top; + if (str==0 || str[0]==0) return 0; /* nothing to do */ + top=lua_gettop(L); /* save stack */ +#if (defined(LUA_VERSION_NUM) && (LUA_VERSION_NUM>=501)) + ok=luaL_dostring(L,str); /* looks like this is lua 5.1.X or later, good */ +#else + ok=lua_dostring(L,str); /* might be lua 5.0.x, using lua_dostring */ +#endif + if (ok!=0) { + SWIG_DOSTRING_FAIL(lua_tostring(L,-1)); + } + lua_settop(L,top); /* restore the stack */ + return ok; +} + +#ifdef __cplusplus +} +#endif + +/* ------------------------------ end luarun.swg ------------------------------ */ + + +/* -------- TYPES TABLE (BEGIN) -------- */ + +#define SWIGTYPE_m_PlayerEquipment__unsigned_int swig_types[0] +#define SWIGTYPE_m_Player__unsigned___int16 swig_types[1] +#define SWIGTYPE_m_Player__unsigned_short swig_types[2] +#define SWIGTYPE_p_Actor swig_types[3] +#define SWIGTYPE_p_DAMAGE_TYPE swig_types[4] +#define SWIGTYPE_p_ITEM_EQUIP_TYPE swig_types[5] +#define SWIGTYPE_p_ItemGen swig_types[6] +#define SWIGTYPE_p_LloydBeacon swig_types[7] +#define SWIGTYPE_p_NZIArrayT_Player_p_5_t swig_types[8] +#define SWIGTYPE_p_Player swig_types[9] +#define SWIGTYPE_p_PlayerEquipment swig_types[10] +#define SWIGTYPE_p_PlayerSpellbookChapter swig_types[11] +#define SWIGTYPE_p_PlayerSpells swig_types[12] +#define SWIGTYPE_p___int16 swig_types[13] +#define SWIGTYPE_p_char swig_types[14] +#define SWIGTYPE_p_int swig_types[15] +#define SWIGTYPE_p_std__arrayT_LloydBeacon_5_t swig_types[16] +#define SWIGTYPE_p_std__arrayT_SpellBuff_24_t swig_types[17] +#define SWIGTYPE_p_std__arrayT___int64_20_t swig_types[18] +#define SWIGTYPE_p_std__arrayT_char_11_t swig_types[19] +#define SWIGTYPE_p_std__arrayT_int_126_t swig_types[20] +#define SWIGTYPE_p_unsigned___int16 swig_types[21] +#define SWIGTYPE_p_unsigned___int64 swig_types[22] +#define SWIGTYPE_p_unsigned___int8 swig_types[23] +#define SWIGTYPE_p_unsigned_char swig_types[24] +static swig_type_info *swig_types[26]; +static swig_module_info swig_module = {swig_types, 25, 0, 0, 0, 0}; +#define SWIG_TypeQuery(name) SWIG_TypeQueryModule(&swig_module, &swig_module, name) +#define SWIG_MangledTypeQuery(name) SWIG_MangledTypeQueryModule(&swig_module, &swig_module, name) + +/* -------- TYPES TABLE (END) -------- */ + +#define SWIG_name "Player" +#define SWIG_init luaopen_Player +#define SWIG_init_user luaopen_Player_user + +#define SWIG_LUACODE luaopen_Player_luacode + +namespace swig { +typedef struct{} LANGUAGE_OBJ; +} + + + #include "Player.h" + + +SWIGINTERN int SWIG_lua_isnilstring(lua_State *L, int idx) { + int ret = lua_isstring(L, idx); + if (!ret) + ret = lua_isnil(L, idx); + return ret; +} + +#ifdef __cplusplus +extern "C" { +#endif +static int _wrap_LloydBeacon_uBeaconTime_set(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + unsigned __int64 arg2 ; + unsigned __int64 *argp2 ; + + SWIG_check_num_args("LloydBeacon::uBeaconTime",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::uBeaconTime",1,"LloydBeacon *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("LloydBeacon::uBeaconTime",2,"unsigned __int64"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_uBeaconTime_set",1,SWIGTYPE_p_LloydBeacon); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int64,0))){ + SWIG_fail_ptr("LloydBeacon_uBeaconTime_set",2,SWIGTYPE_p_unsigned___int64); + } + arg2 = *argp2; + + if (arg1) (arg1)->uBeaconTime = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_uBeaconTime_get(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + unsigned __int64 result; + + SWIG_check_num_args("LloydBeacon::uBeaconTime",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::uBeaconTime",1,"LloydBeacon *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_uBeaconTime_get",1,SWIGTYPE_p_LloydBeacon); + } + + result = ((arg1)->uBeaconTime); + { + unsigned __int64 * resultptr = new unsigned __int64((const unsigned __int64 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int64,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyPos_X_set(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + int arg2 ; + + SWIG_check_num_args("LloydBeacon::PartyPos_X",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_X",1,"LloydBeacon *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("LloydBeacon::PartyPos_X",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyPos_X_set",1,SWIGTYPE_p_LloydBeacon); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->PartyPos_X = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyPos_X_get(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + int result; + + SWIG_check_num_args("LloydBeacon::PartyPos_X",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_X",1,"LloydBeacon *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyPos_X_get",1,SWIGTYPE_p_LloydBeacon); + } + + result = (int) ((arg1)->PartyPos_X); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyPos_Y_set(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + int arg2 ; + + SWIG_check_num_args("LloydBeacon::PartyPos_Y",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_Y",1,"LloydBeacon *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("LloydBeacon::PartyPos_Y",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyPos_Y_set",1,SWIGTYPE_p_LloydBeacon); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->PartyPos_Y = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyPos_Y_get(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + int result; + + SWIG_check_num_args("LloydBeacon::PartyPos_Y",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_Y",1,"LloydBeacon *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyPos_Y_get",1,SWIGTYPE_p_LloydBeacon); + } + + result = (int) ((arg1)->PartyPos_Y); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyPos_Z_set(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + int arg2 ; + + SWIG_check_num_args("LloydBeacon::PartyPos_Z",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_Z",1,"LloydBeacon *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("LloydBeacon::PartyPos_Z",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyPos_Z_set",1,SWIGTYPE_p_LloydBeacon); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->PartyPos_Z = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyPos_Z_get(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + int result; + + SWIG_check_num_args("LloydBeacon::PartyPos_Z",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyPos_Z",1,"LloydBeacon *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyPos_Z_get",1,SWIGTYPE_p_LloydBeacon); + } + + result = (int) ((arg1)->PartyPos_Z); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyRot_X_set(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("LloydBeacon::PartyRot_X",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyRot_X",1,"LloydBeacon *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("LloydBeacon::PartyRot_X",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyRot_X_set",1,SWIGTYPE_p_LloydBeacon); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("LloydBeacon_PartyRot_X_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->PartyRot_X = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyRot_X_get(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + __int16 result; + + SWIG_check_num_args("LloydBeacon::PartyRot_X",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyRot_X",1,"LloydBeacon *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyRot_X_get",1,SWIGTYPE_p_LloydBeacon); + } + + result = ((arg1)->PartyRot_X); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyRot_Y_set(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("LloydBeacon::PartyRot_Y",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyRot_Y",1,"LloydBeacon *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("LloydBeacon::PartyRot_Y",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyRot_Y_set",1,SWIGTYPE_p_LloydBeacon); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("LloydBeacon_PartyRot_Y_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->PartyRot_Y = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_PartyRot_Y_get(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + __int16 result; + + SWIG_check_num_args("LloydBeacon::PartyRot_Y",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::PartyRot_Y",1,"LloydBeacon *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_PartyRot_Y_get",1,SWIGTYPE_p_LloydBeacon); + } + + result = ((arg1)->PartyRot_Y); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_SaveFileID_set(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + int arg2 ; + + SWIG_check_num_args("LloydBeacon::SaveFileID",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::SaveFileID",1,"LloydBeacon *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("LloydBeacon::SaveFileID",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_SaveFileID_set",1,SWIGTYPE_p_LloydBeacon); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->SaveFileID = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_LloydBeacon_SaveFileID_get(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *arg1 = (LloydBeacon *) 0 ; + int result; + + SWIG_check_num_args("LloydBeacon::SaveFileID",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("LloydBeacon::SaveFileID",1,"LloydBeacon *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_LloydBeacon,0))){ + SWIG_fail_ptr("LloydBeacon_SaveFileID_get",1,SWIGTYPE_p_LloydBeacon); + } + + result = (int) ((arg1)->SaveFileID); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_new_LloydBeacon(lua_State* L) { + int SWIG_arg = 0; + LloydBeacon *result = 0 ; + + SWIG_check_num_args("LloydBeacon::LloydBeacon",0,0) + result = (LloydBeacon *)new LloydBeacon(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_LloydBeacon,1); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static void swig_delete_LloydBeacon(void *obj) { +LloydBeacon *arg1 = (LloydBeacon *) obj; +delete arg1; +} +static swig_lua_method swig_LloydBeacon_methods[] = { + {0,0} +}; +static swig_lua_attribute swig_LloydBeacon_attributes[] = { + { "uBeaconTime", _wrap_LloydBeacon_uBeaconTime_get, _wrap_LloydBeacon_uBeaconTime_set}, + { "PartyPos_X", _wrap_LloydBeacon_PartyPos_X_get, _wrap_LloydBeacon_PartyPos_X_set}, + { "PartyPos_Y", _wrap_LloydBeacon_PartyPos_Y_get, _wrap_LloydBeacon_PartyPos_Y_set}, + { "PartyPos_Z", _wrap_LloydBeacon_PartyPos_Z_get, _wrap_LloydBeacon_PartyPos_Z_set}, + { "PartyRot_X", _wrap_LloydBeacon_PartyRot_X_get, _wrap_LloydBeacon_PartyRot_X_set}, + { "PartyRot_Y", _wrap_LloydBeacon_PartyRot_Y_get, _wrap_LloydBeacon_PartyRot_Y_set}, + { "SaveFileID", _wrap_LloydBeacon_SaveFileID_get, _wrap_LloydBeacon_SaveFileID_set}, + {0,0,0} +}; +static swig_lua_attribute swig_LloydBeacon_cls_attributes[] = { + {0,0,0} +}; +static swig_lua_method swig_LloydBeacon_cls_methods[] = { + {0,0} +}; +static swig_lua_const_info swig_LloydBeacon_cls_constants[] = { + {0,0,0,0,0,0} +}; +static swig_lua_class *swig_LloydBeacon_bases[] = {0}; +static const char *swig_LloydBeacon_base_names[] = {0}; +static swig_lua_class _wrap_class_LloydBeacon = { "LloydBeacon", &SWIGTYPE_p_LloydBeacon,_wrap_new_LloydBeacon, swig_delete_LloydBeacon, swig_LloydBeacon_methods, swig_LloydBeacon_attributes, { "LloydBeacon", swig_LloydBeacon_cls_methods, swig_LloydBeacon_cls_attributes, swig_LloydBeacon_cls_constants }, swig_LloydBeacon_bases, swig_LloydBeacon_base_names }; + +static int _wrap_PlayerSpellbookChapter_bIsSpellAvailable_set(lua_State* L) { + int SWIG_arg = 0; + PlayerSpellbookChapter *arg1 = (PlayerSpellbookChapter *) 0 ; + std::array< char,11 > arg2 ; + std::array< char,11 > *argp2 ; + + SWIG_check_num_args("PlayerSpellbookChapter::bIsSpellAvailable",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("PlayerSpellbookChapter::bIsSpellAvailable",1,"PlayerSpellbookChapter *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("PlayerSpellbookChapter::bIsSpellAvailable",2,"std::array< char,11 >"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_PlayerSpellbookChapter,0))){ + SWIG_fail_ptr("PlayerSpellbookChapter_bIsSpellAvailable_set",1,SWIGTYPE_p_PlayerSpellbookChapter); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT_char_11_t,0))){ + SWIG_fail_ptr("PlayerSpellbookChapter_bIsSpellAvailable_set",2,SWIGTYPE_p_std__arrayT_char_11_t); + } + arg2 = *argp2; + + if (arg1) (arg1)->bIsSpellAvailable = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_PlayerSpellbookChapter_bIsSpellAvailable_get(lua_State* L) { + int SWIG_arg = 0; + PlayerSpellbookChapter *arg1 = (PlayerSpellbookChapter *) 0 ; + std::array< char,11 > result; + + SWIG_check_num_args("PlayerSpellbookChapter::bIsSpellAvailable",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("PlayerSpellbookChapter::bIsSpellAvailable",1,"PlayerSpellbookChapter *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_PlayerSpellbookChapter,0))){ + SWIG_fail_ptr("PlayerSpellbookChapter_bIsSpellAvailable_get",1,SWIGTYPE_p_PlayerSpellbookChapter); + } + + result = ((arg1)->bIsSpellAvailable); + { + std::array< char,11 > * resultptr = new std::array< char,11 >((const std::array< char,11 > &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT_char_11_t,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_new_PlayerSpellbookChapter(lua_State* L) { + int SWIG_arg = 0; + PlayerSpellbookChapter *result = 0 ; + + SWIG_check_num_args("PlayerSpellbookChapter::PlayerSpellbookChapter",0,0) + result = (PlayerSpellbookChapter *)new PlayerSpellbookChapter(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerSpellbookChapter,1); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static void swig_delete_PlayerSpellbookChapter(void *obj) { +PlayerSpellbookChapter *arg1 = (PlayerSpellbookChapter *) obj; +delete arg1; +} +static swig_lua_method swig_PlayerSpellbookChapter_methods[] = { + {0,0} +}; +static swig_lua_attribute swig_PlayerSpellbookChapter_attributes[] = { + { "bIsSpellAvailable", _wrap_PlayerSpellbookChapter_bIsSpellAvailable_get, _wrap_PlayerSpellbookChapter_bIsSpellAvailable_set}, + {0,0,0} +}; +static swig_lua_attribute swig_PlayerSpellbookChapter_cls_attributes[] = { + {0,0,0} +}; +static swig_lua_method swig_PlayerSpellbookChapter_cls_methods[] = { + {0,0} +}; +static swig_lua_const_info swig_PlayerSpellbookChapter_cls_constants[] = { + {0,0,0,0,0,0} +}; +static swig_lua_class *swig_PlayerSpellbookChapter_bases[] = {0}; +static const char *swig_PlayerSpellbookChapter_base_names[] = {0}; +static swig_lua_class _wrap_class_PlayerSpellbookChapter = { "PlayerSpellbookChapter", &SWIGTYPE_p_PlayerSpellbookChapter,_wrap_new_PlayerSpellbookChapter, swig_delete_PlayerSpellbookChapter, swig_PlayerSpellbookChapter_methods, swig_PlayerSpellbookChapter_attributes, { "PlayerSpellbookChapter", swig_PlayerSpellbookChapter_cls_methods, swig_PlayerSpellbookChapter_cls_attributes, swig_PlayerSpellbookChapter_cls_constants }, swig_PlayerSpellbookChapter_bases, swig_PlayerSpellbookChapter_base_names }; + +static int _wrap_new_PlayerSpells(lua_State* L) { + int SWIG_arg = 0; + PlayerSpells *result = 0 ; + + SWIG_check_num_args("PlayerSpells::PlayerSpells",0,0) + result = (PlayerSpells *)new PlayerSpells(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerSpells,1); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static void swig_delete_PlayerSpells(void *obj) { +PlayerSpells *arg1 = (PlayerSpells *) obj; +delete arg1; +} +static swig_lua_method swig_PlayerSpells_methods[] = { + {0,0} +}; +static swig_lua_attribute swig_PlayerSpells_attributes[] = { + {0,0,0} +}; +static swig_lua_attribute swig_PlayerSpells_cls_attributes[] = { + {0,0,0} +}; +static swig_lua_method swig_PlayerSpells_cls_methods[] = { + {0,0} +}; +static swig_lua_const_info swig_PlayerSpells_cls_constants[] = { + {0,0,0,0,0,0} +}; +static swig_lua_class *swig_PlayerSpells_bases[] = {0}; +static const char *swig_PlayerSpells_base_names[] = {0}; +static swig_lua_class _wrap_class_PlayerSpells = { "PlayerSpells", &SWIGTYPE_p_PlayerSpells,_wrap_new_PlayerSpells, swig_delete_PlayerSpells, swig_PlayerSpells_methods, swig_PlayerSpells_attributes, { "PlayerSpells", swig_PlayerSpells_cls_methods, swig_PlayerSpells_cls_attributes, swig_PlayerSpells_cls_constants }, swig_PlayerSpells_bases, swig_PlayerSpells_base_names }; + +static int _wrap_new_PlayerEquipment(lua_State* L) { + int SWIG_arg = 0; + PlayerEquipment *result = 0 ; + + SWIG_check_num_args("PlayerEquipment::PlayerEquipment",0,0) + result = (PlayerEquipment *)new PlayerEquipment(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerEquipment,1); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static void swig_delete_PlayerEquipment(void *obj) { +PlayerEquipment *arg1 = (PlayerEquipment *) obj; +delete arg1; +} +static swig_lua_method swig_PlayerEquipment_methods[] = { + {0,0} +}; +static swig_lua_attribute swig_PlayerEquipment_attributes[] = { + {0,0,0} +}; +static swig_lua_attribute swig_PlayerEquipment_cls_attributes[] = { + {0,0,0} +}; +static swig_lua_method swig_PlayerEquipment_cls_methods[] = { + {0,0} +}; +static swig_lua_const_info swig_PlayerEquipment_cls_constants[] = { + {0,0,0,0,0,0} +}; +static swig_lua_class *swig_PlayerEquipment_bases[] = {0}; +static const char *swig_PlayerEquipment_base_names[] = {0}; +static swig_lua_class _wrap_class_PlayerEquipment = { "PlayerEquipment", &SWIGTYPE_p_PlayerEquipment,_wrap_new_PlayerEquipment, swig_delete_PlayerEquipment, swig_PlayerEquipment_methods, swig_PlayerEquipment_attributes, { "PlayerEquipment", swig_PlayerEquipment_cls_methods, swig_PlayerEquipment_cls_attributes, swig_PlayerEquipment_cls_constants }, swig_PlayerEquipment_bases, swig_PlayerEquipment_base_names }; + +static int _wrap_new_Player(lua_State* L) { + int SWIG_arg = 0; + Player *result = 0 ; + + SWIG_check_num_args("Player::Player",0,0) + result = (Player *)new Player(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_Player,1); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetVariable(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum VariableType arg2 ; + int arg3 ; + + SWIG_check_num_args("Player::SetVariable",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetVariable",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetVariable",2,"enum VariableType"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SetVariable",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetVariable",1,SWIGTYPE_p_Player); + } + + arg2 = (enum VariableType)(int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + (arg1)->SetVariable(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_AddVariable(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum VariableType arg2 ; + int arg3 ; + + SWIG_check_num_args("Player::AddVariable",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddVariable",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::AddVariable",2,"enum VariableType"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::AddVariable",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_AddVariable",1,SWIGTYPE_p_Player); + } + + arg2 = (enum VariableType)(int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + (arg1)->AddVariable(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SubtractVariable(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum VariableType arg2 ; + int arg3 ; + + SWIG_check_num_args("Player::SubtractVariable",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SubtractVariable",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SubtractVariable",2,"enum VariableType"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SubtractVariable",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SubtractVariable",1,SWIGTYPE_p_Player); + } + + arg2 = (enum VariableType)(int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + (arg1)->SubtractVariable(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CompareVariable(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum VariableType arg2 ; + int arg3 ; + bool result; + + SWIG_check_num_args("Player::CompareVariable",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CompareVariable",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CompareVariable",2,"enum VariableType"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CompareVariable",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CompareVariable",1,SWIGTYPE_p_Player); + } + + arg2 = (enum VariableType)(int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + result = (bool)(arg1)->CompareVariable(arg2,arg3); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_UseItem_DrinkPotion_etc(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + int arg3 ; + + SWIG_check_num_args("Player::UseItem_DrinkPotion_etc",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::UseItem_DrinkPotion_etc",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::UseItem_DrinkPotion_etc",2,"int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::UseItem_DrinkPotion_etc",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_UseItem_DrinkPotion_etc",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + (arg1)->UseItem_DrinkPotion_etc(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_AddItem__SWIG_0(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *arg2 = (ItemGen *) 0 ; + bool result; + + SWIG_check_num_args("Player::AddItem",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddItem",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::AddItem",2,"ItemGen *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_AddItem",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){ + SWIG_fail_ptr("Player_AddItem",2,SWIGTYPE_p_ItemGen); + } + + result = (bool)(arg1)->AddItem(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualAttribute(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + CHARACTER_ATTRIBUTE_TYPE arg2 ; + unsigned short Player::*arg3 ; + unsigned short Player::*arg4 ; + int result; + + SWIG_check_num_args("Player::GetActualAttribute",4,4) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAttribute",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetActualAttribute",2,"CHARACTER_ATTRIBUTE_TYPE"); + if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::GetActualAttribute",3,"unsigned short Player::*"); + if(!lua_isuserdata(L,4)) SWIG_fail_arg("Player::GetActualAttribute",4,"unsigned short Player::*"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualAttribute",1,SWIGTYPE_p_Player); + } + + arg2 = (CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2); + + if (!SWIG_IsOK(SWIG_ConvertMember(L,3,(void*)(&arg3),sizeof(unsigned short Player::*),SWIGTYPE_m_Player__unsigned_short))) + SWIG_fail_ptr("Player_GetActualAttribute",3,SWIGTYPE_m_Player__unsigned_short); + + + if (!SWIG_IsOK(SWIG_ConvertMember(L,4,(void*)(&arg4),sizeof(unsigned short Player::*),SWIGTYPE_m_Player__unsigned_short))) + SWIG_fail_ptr("Player_GetActualAttribute",4,SWIGTYPE_m_Player__unsigned_short); + + result = (int)(arg1)->GetActualAttribute(arg2,arg3,arg4); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseStrength(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseStrength",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseStrength",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseStrength",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseStrength(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseIntelligence(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseIntelligence",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseIntelligence",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseIntelligence",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseIntelligence(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseWillpower(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseWillpower",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseWillpower",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseWillpower",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseWillpower(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseEndurance(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseEndurance",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseEndurance",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseEndurance",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseEndurance(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseAccuracy(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseAccuracy",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseAccuracy",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseAccuracy",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseAccuracy(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseSpeed(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseSpeed",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseSpeed",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseSpeed",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseSpeed(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseLuck(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseLuck",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseLuck",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseLuck",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseLuck(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseLevel(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseLevel",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseLevel",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseLevel",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseLevel(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualLevel(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualLevel",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualLevel",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualLevel",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualLevel(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualMight(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualMight",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualMight",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualMight",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualMight(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualIntelligence(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualIntelligence",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualIntelligence",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualIntelligence",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualIntelligence(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualWillpower(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualWillpower",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualWillpower",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualWillpower",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualWillpower(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualEndurance(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualEndurance",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualEndurance",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualEndurance",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualEndurance(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualAccuracy(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualAccuracy",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAccuracy",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualAccuracy",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualAccuracy(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualSpeed(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualSpeed",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualSpeed",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualSpeed",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualSpeed(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualLuck(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualLuck",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualLuck",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualLuck",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualLuck(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualAttack(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + int result; + + SWIG_check_num_args("Player::GetActualAttack",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAttack",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::GetActualAttack",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualAttack",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + result = (int)(arg1)->GetActualAttack(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMeleeDamageMinimal(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetMeleeDamageMinimal",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMeleeDamageMinimal",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMeleeDamageMinimal",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetMeleeDamageMinimal(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMeleeDamageMaximal(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetMeleeDamageMaximal",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMeleeDamageMaximal",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMeleeDamageMaximal",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetMeleeDamageMaximal(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CalculateMeleeDamageTo(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + bool arg3 ; + unsigned int arg4 ; + int result; + + SWIG_check_num_args("Player::CalculateMeleeDamageTo",4,4) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CalculateMeleeDamageTo",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::CalculateMeleeDamageTo",2,"bool"); + if(!lua_isboolean(L,3)) SWIG_fail_arg("Player::CalculateMeleeDamageTo",3,"bool"); + if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::CalculateMeleeDamageTo",4,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CalculateMeleeDamageTo",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + arg3 = (lua_toboolean(L, 3)!=0); + SWIG_contract_assert((lua_tonumber(L,4)>=0),"number must not be negative") + arg4 = (unsigned int)lua_tonumber(L, 4); + result = (int)(arg1)->CalculateMeleeDamageTo(arg2,arg3,arg4); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetRangedAttack(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetRangedAttack",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRangedAttack",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetRangedAttack",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetRangedAttack(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetRangedDamageMin(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetRangedDamageMin",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRangedDamageMin",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetRangedDamageMin",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetRangedDamageMin(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetRangedDamageMax(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetRangedDamageMax",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRangedDamageMax",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetRangedDamageMax",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetRangedDamageMax(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CalculateRangedDamageTo(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + int result; + + SWIG_check_num_args("Player::CalculateRangedDamageTo",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CalculateRangedDamageTo",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CalculateRangedDamageTo",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CalculateRangedDamageTo",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (int)(arg1)->CalculateRangedDamageTo(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMeleeDamageString(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char *result = 0 ; + + SWIG_check_num_args("Player::GetMeleeDamageString",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMeleeDamageString",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMeleeDamageString",1,SWIGTYPE_p_Player); + } + + result = (char *)(arg1)->GetMeleeDamageString(); + lua_pushstring(L,(const char *)result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetRangedDamageString(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char *result = 0 ; + + SWIG_check_num_args("Player::GetRangedDamageString",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRangedDamageString",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetRangedDamageString",1,SWIGTYPE_p_Player); + } + + result = (char *)(arg1)->GetRangedDamageString(); + lua_pushstring(L,(const char *)result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CanTrainToNextLevel(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::CanTrainToNextLevel",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanTrainToNextLevel",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CanTrainToNextLevel",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->CanTrainToNextLevel(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetExperienceDisplayColor(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int result; + + SWIG_check_num_args("Player::GetExperienceDisplayColor",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetExperienceDisplayColor",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetExperienceDisplayColor",1,SWIGTYPE_p_Player); + } + + result = (unsigned int)(arg1)->GetExperienceDisplayColor(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CalculateIncommingDamage(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + DAMAGE_TYPE arg2 ; + int arg3 ; + DAMAGE_TYPE *argp2 ; + int result; + + SWIG_check_num_args("Player::CalculateIncommingDamage",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CalculateIncommingDamage",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::CalculateIncommingDamage",2,"DAMAGE_TYPE"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CalculateIncommingDamage",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CalculateIncommingDamage",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_DAMAGE_TYPE,0))){ + SWIG_fail_ptr("Player_CalculateIncommingDamage",2,SWIGTYPE_p_DAMAGE_TYPE); + } + arg2 = *argp2; + + arg3 = (int)lua_tonumber(L, 3); + result = (int)(arg1)->CalculateIncommingDamage(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetEquippedItemEquipType(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ITEM_EQUIP_TYPE arg2 ; + ITEM_EQUIP_TYPE *argp2 ; + ITEM_EQUIP_TYPE result; + + SWIG_check_num_args("Player::GetEquippedItemEquipType",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetEquippedItemEquipType",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::GetEquippedItemEquipType",2,"ITEM_EQUIP_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetEquippedItemEquipType",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){ + SWIG_fail_ptr("Player_GetEquippedItemEquipType",2,SWIGTYPE_p_ITEM_EQUIP_TYPE); + } + arg2 = *argp2; + + result = (arg1)->GetEquippedItemEquipType(arg2); + { + ITEM_EQUIP_TYPE * resultptr = new ITEM_EQUIP_TYPE((const ITEM_EQUIP_TYPE &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_ITEM_EQUIP_TYPE,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetEquippedItemSkillType(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ITEM_EQUIP_TYPE arg2 ; + ITEM_EQUIP_TYPE *argp2 ; + PLAYER_SKILL_TYPE result; + + SWIG_check_num_args("Player::GetEquippedItemSkillType",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetEquippedItemSkillType",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::GetEquippedItemSkillType",2,"ITEM_EQUIP_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetEquippedItemSkillType",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){ + SWIG_fail_ptr("Player_GetEquippedItemSkillType",2,SWIGTYPE_p_ITEM_EQUIP_TYPE); + } + arg2 = *argp2; + + result = (PLAYER_SKILL_TYPE)(arg1)->GetEquippedItemSkillType(arg2); + lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsUnarmed(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsUnarmed",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsUnarmed",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsUnarmed",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsUnarmed(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_HasItemEquipped(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ITEM_EQUIP_TYPE arg2 ; + ITEM_EQUIP_TYPE *argp2 ; + bool result; + + SWIG_check_num_args("Player::HasItemEquipped",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasItemEquipped",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::HasItemEquipped",2,"ITEM_EQUIP_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_HasItemEquipped",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){ + SWIG_fail_ptr("Player_HasItemEquipped",2,SWIGTYPE_p_ITEM_EQUIP_TYPE); + } + arg2 = *argp2; + + result = (bool)(arg1)->HasItemEquipped(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_HasEnchantedItemEquipped(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + bool result; + + SWIG_check_num_args("Player::HasEnchantedItemEquipped",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasEnchantedItemEquipped",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::HasEnchantedItemEquipped",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_HasEnchantedItemEquipped",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (bool)(arg1)->HasEnchantedItemEquipped(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_WearsItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + ITEM_EQUIP_TYPE arg3 ; + ITEM_EQUIP_TYPE *argp3 ; + bool result; + + SWIG_check_num_args("Player::WearsItem",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::WearsItem",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::WearsItem",2,"int"); + if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::WearsItem",3,"ITEM_EQUIP_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_WearsItem",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){ + SWIG_fail_ptr("Player_WearsItem",3,SWIGTYPE_p_ITEM_EQUIP_TYPE); + } + arg3 = *argp3; + + result = (bool)(arg1)->WearsItem(arg2,arg3); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_StealFromShop(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *arg2 = (ItemGen *) 0 ; + int arg3 ; + int arg4 ; + int arg5 ; + int *arg6 = (int *) 0 ; + int result; + + SWIG_check_num_args("Player::StealFromShop",6,6) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::StealFromShop",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::StealFromShop",2,"ItemGen *"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::StealFromShop",3,"int"); + if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::StealFromShop",4,"int"); + if(!lua_isnumber(L,5)) SWIG_fail_arg("Player::StealFromShop",5,"int"); + if(!SWIG_isptrtype(L,6)) SWIG_fail_arg("Player::StealFromShop",6,"int *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_StealFromShop",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){ + SWIG_fail_ptr("Player_StealFromShop",2,SWIGTYPE_p_ItemGen); + } + + arg3 = (int)lua_tonumber(L, 3); + arg4 = (int)lua_tonumber(L, 4); + arg5 = (int)lua_tonumber(L, 5); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,6,(void**)&arg6,SWIGTYPE_p_int,0))){ + SWIG_fail_ptr("Player_StealFromShop",6,SWIGTYPE_p_int); + } + + result = (int)(arg1)->StealFromShop(arg2,arg3,arg4,arg5,arg6); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_StealFromActor(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + int arg3 ; + int arg4 ; + int result; + + SWIG_check_num_args("Player::StealFromActor",4,4) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::StealFromActor",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::StealFromActor",2,"unsigned int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::StealFromActor",3,"int"); + if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::StealFromActor",4,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_StealFromActor",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + arg4 = (int)lua_tonumber(L, 4); + result = (int)(arg1)->StealFromActor(arg2,arg3,arg4); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_Heal(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::Heal",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::Heal",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::Heal",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_Heal",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->Heal(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_ReceiveDamage(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + DAMAGE_TYPE arg3 ; + DAMAGE_TYPE *argp3 ; + int result; + + SWIG_check_num_args("Player::ReceiveDamage",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::ReceiveDamage",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::ReceiveDamage",2,"int"); + if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::ReceiveDamage",3,"DAMAGE_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_ReceiveDamage",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_DAMAGE_TYPE,0))){ + SWIG_fail_ptr("Player_ReceiveDamage",3,SWIGTYPE_p_DAMAGE_TYPE); + } + arg3 = *argp3; + + result = (int)(arg1)->ReceiveDamage(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_ReceiveSpecialAttackEffect(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + Actor *arg3 = (Actor *) 0 ; + int result; + + SWIG_check_num_args("Player::ReceiveSpecialAttackEffect",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::ReceiveSpecialAttackEffect",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::ReceiveSpecialAttackEffect",2,"int"); + if(!SWIG_isptrtype(L,3)) SWIG_fail_arg("Player::ReceiveSpecialAttackEffect",3,"Actor *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_ReceiveSpecialAttackEffect",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&arg3,SWIGTYPE_p_Actor,0))){ + SWIG_fail_ptr("Player_ReceiveSpecialAttackEffect",3,SWIGTYPE_p_Actor); + } + + result = (int)(arg1)->ReceiveSpecialAttackEffect(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetSpellSchool(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + unsigned int result; + + SWIG_check_num_args("Player::GetSpellSchool",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSpellSchool",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetSpellSchool",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetSpellSchool",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + result = (unsigned int)(arg1)->GetSpellSchool(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetAttackRecoveryTime(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + int result; + + SWIG_check_num_args("Player::GetAttackRecoveryTime",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetAttackRecoveryTime",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::GetAttackRecoveryTime",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetAttackRecoveryTime",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + result = (int)(arg1)->GetAttackRecoveryTime(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMaxHealth(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetMaxHealth",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMaxHealth",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMaxHealth",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetMaxHealth(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMaxMana(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetMaxMana",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMaxMana",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMaxMana",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetMaxMana(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseAC(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBaseAC",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseAC",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseAC",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBaseAC(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualAC(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetActualAC",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAC",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualAC",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetActualAC(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseAge(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int result; + + SWIG_check_num_args("Player::GetBaseAge",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseAge",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseAge",1,SWIGTYPE_p_Player); + } + + result = (unsigned int)(arg1)->GetBaseAge(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualAge(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int result; + + SWIG_check_num_args("Player::GetActualAge",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualAge",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualAge",1,SWIGTYPE_p_Player); + } + + result = (unsigned int)(arg1)->GetActualAge(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseResistance(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum CHARACTER_ATTRIBUTE_TYPE arg2 ; + int result; + + SWIG_check_num_args("Player::GetBaseResistance",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseResistance",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseResistance",2,"enum CHARACTER_ATTRIBUTE_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseResistance",1,SWIGTYPE_p_Player); + } + + arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2); + result = (int)(arg1)->GetBaseResistance(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualResistance(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum CHARACTER_ATTRIBUTE_TYPE arg2 ; + int result; + + SWIG_check_num_args("Player::GetActualResistance",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualResistance",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetActualResistance",2,"enum CHARACTER_ATTRIBUTE_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualResistance",1,SWIGTYPE_p_Player); + } + + arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2); + result = (int)(arg1)->GetActualResistance(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetRecoveryTime(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::SetRecoveryTime",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetRecoveryTime",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetRecoveryTime",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetRecoveryTime",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->SetRecoveryTime(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_RandomizeName(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::RandomizeName",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::RandomizeName",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_RandomizeName",1,SWIGTYPE_p_Player); + } + + (arg1)->RandomizeName(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMajorConditionIdx(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int result; + + SWIG_check_num_args("Player::GetMajorConditionIdx",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMajorConditionIdx",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMajorConditionIdx",1,SWIGTYPE_p_Player); + } + + result = (unsigned int)(arg1)->GetMajorConditionIdx(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetParameterBonus(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + int result; + + SWIG_check_num_args("Player::GetParameterBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetParameterBonus",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetParameterBonus",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetParameterBonus",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (int)(arg1)->GetParameterBonus(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetSpecialItemBonus(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + int result; + + SWIG_check_num_args("Player::GetSpecialItemBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSpecialItemBonus",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetSpecialItemBonus",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetSpecialItemBonus",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (int)(arg1)->GetSpecialItemBonus(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetItemsBonus__SWIG_0(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum CHARACTER_ATTRIBUTE_TYPE arg2 ; + bool arg3 ; + int result; + + SWIG_check_num_args("Player::GetItemsBonus",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetItemsBonus",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetItemsBonus",2,"enum CHARACTER_ATTRIBUTE_TYPE"); + if(!lua_isboolean(L,3)) SWIG_fail_arg("Player::GetItemsBonus",3,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetItemsBonus",1,SWIGTYPE_p_Player); + } + + arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2); + arg3 = (lua_toboolean(L, 3)!=0); + result = (int)(arg1)->GetItemsBonus(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetItemsBonus__SWIG_1(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum CHARACTER_ATTRIBUTE_TYPE arg2 ; + int result; + + SWIG_check_num_args("Player::GetItemsBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetItemsBonus",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetItemsBonus",2,"enum CHARACTER_ATTRIBUTE_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetItemsBonus",1,SWIGTYPE_p_Player); + } + + arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2); + result = (int)(arg1)->GetItemsBonus(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetItemsBonus(lua_State* L) { + int argc; + int argv[4]={ + 1,2,3,4 + }; + + argc = lua_gettop(L); + if (argc == 2) { + int _v; + { + void *ptr; + if (SWIG_isptrtype(L,argv[0])==0 || SWIG_ConvertPtr(L,argv[0], (void **) &ptr, SWIGTYPE_p_Player, 0)) { + _v = 0; + } else { + _v = 1; + } + } + if (_v) { + { + _v = lua_isnumber(L,argv[1]); + } + if (_v) { + return _wrap_Player_GetItemsBonus__SWIG_1(L); + } + } + } + if (argc == 3) { + int _v; + { + void *ptr; + if (SWIG_isptrtype(L,argv[0])==0 || SWIG_ConvertPtr(L,argv[0], (void **) &ptr, SWIGTYPE_p_Player, 0)) { + _v = 0; + } else { + _v = 1; + } + } + if (_v) { + { + _v = lua_isnumber(L,argv[1]); + } + if (_v) { + { + _v = lua_isboolean(L,argv[2]); + } + if (_v) { + return _wrap_Player_GetItemsBonus__SWIG_0(L); + } + } + } + } + + SWIG_Lua_pusherrstring(L,"Wrong arguments for overloaded function 'Player_GetItemsBonus'\n" + " Possible C/C++ prototypes are:\n" + " Player::GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE,bool)\n" + " Player::GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE)\n"); + lua_error(L);return 0; +} + + +static int _wrap_Player_GetMagicalBonus(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum CHARACTER_ATTRIBUTE_TYPE arg2 ; + int result; + + SWIG_check_num_args("Player::GetMagicalBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMagicalBonus",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetMagicalBonus",2,"enum CHARACTER_ATTRIBUTE_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMagicalBonus",1,SWIGTYPE_p_Player); + } + + arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2); + result = (int)(arg1)->GetMagicalBonus(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetActualSkillLevel(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PLAYER_SKILL_TYPE arg2 ; + int result; + + SWIG_check_num_args("Player::GetActualSkillLevel",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetActualSkillLevel",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetActualSkillLevel",2,"PLAYER_SKILL_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetActualSkillLevel",1,SWIGTYPE_p_Player); + } + + arg2 = (PLAYER_SKILL_TYPE)(int)lua_tonumber(L, 2); + result = (int)(arg1)->GetActualSkillLevel(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetSkillBonus(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum CHARACTER_ATTRIBUTE_TYPE arg2 ; + int result; + + SWIG_check_num_args("Player::GetSkillBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSkillBonus",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetSkillBonus",2,"enum CHARACTER_ATTRIBUTE_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetSkillBonus",1,SWIGTYPE_p_Player); + } + + arg2 = (enum CHARACTER_ATTRIBUTE_TYPE)(int)lua_tonumber(L, 2); + result = (int)(arg1)->GetSkillBonus(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetRace(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + enum CHARACTER_RACE result; + + SWIG_check_num_args("Player::GetRace",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetRace",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetRace",1,SWIGTYPE_p_Player); + } + + result = (enum CHARACTER_RACE)(arg1)->GetRace(); + lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetSexByVoice(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PLAYER_SEX result; + + SWIG_check_num_args("Player::GetSexByVoice",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSexByVoice",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetSexByVoice",1,SWIGTYPE_p_Player); + } + + result = (PLAYER_SEX)(arg1)->GetSexByVoice(); + lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetInitialStats(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::SetInitialStats",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetInitialStats",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetInitialStats",1,SWIGTYPE_p_Player); + } + + (arg1)->SetInitialStats(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetSexByVoice(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::SetSexByVoice",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetSexByVoice",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetSexByVoice",1,SWIGTYPE_p_Player); + } + + (arg1)->SetSexByVoice(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_Reset(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PLAYER_CLASS_TYPE arg2 ; + + SWIG_check_num_args("Player::Reset",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::Reset",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::Reset",2,"PLAYER_CLASS_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_Reset",1,SWIGTYPE_p_Player); + } + + arg2 = (PLAYER_CLASS_TYPE)(int)lua_tonumber(L, 2); + (arg1)->Reset(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetSkillIdxByOrder(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + PLAYER_SKILL_TYPE result; + + SWIG_check_num_args("Player::GetSkillIdxByOrder",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetSkillIdxByOrder",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetSkillIdxByOrder",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetSkillIdxByOrder",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (PLAYER_SKILL_TYPE)(arg1)->GetSkillIdxByOrder(arg2); + lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_DecreaseAttribute(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::DecreaseAttribute",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::DecreaseAttribute",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::DecreaseAttribute",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_DecreaseAttribute",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->DecreaseAttribute(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IncreaseAttribute(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::IncreaseAttribute",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IncreaseAttribute",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::IncreaseAttribute",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IncreaseAttribute",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->IncreaseAttribute(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_Zero(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::Zero",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::Zero",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_Zero",1,SWIGTYPE_p_Player); + } + + (arg1)->Zero(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetStatColor(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + unsigned int result; + + SWIG_check_num_args("Player::GetStatColor",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetStatColor",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetStatColor",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetStatColor",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (unsigned int)(arg1)->GetStatColor(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_DiscardConditionIfLastsLongerThan(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + unsigned __int64 arg3 ; + unsigned __int64 *argp3 ; + bool result; + + SWIG_check_num_args("Player::DiscardConditionIfLastsLongerThan",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::DiscardConditionIfLastsLongerThan",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::DiscardConditionIfLastsLongerThan",2,"unsigned int"); + if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::DiscardConditionIfLastsLongerThan",3,"unsigned __int64"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_DiscardConditionIfLastsLongerThan",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_unsigned___int64,0))){ + SWIG_fail_ptr("Player_DiscardConditionIfLastsLongerThan",3,SWIGTYPE_p_unsigned___int64); + } + arg3 = *argp3; + + result = (bool)(arg1)->DiscardConditionIfLastsLongerThan(arg2,arg3); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SelectPhrasesTransaction(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *arg2 = (ItemGen *) 0 ; + int arg3 ; + int arg4 ; + int arg5 ; + int result; + + SWIG_check_num_args("Player::SelectPhrasesTransaction",5,5) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SelectPhrasesTransaction",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::SelectPhrasesTransaction",2,"ItemGen *"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SelectPhrasesTransaction",3,"int"); + if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::SelectPhrasesTransaction",4,"int"); + if(!lua_isnumber(L,5)) SWIG_fail_arg("Player::SelectPhrasesTransaction",5,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SelectPhrasesTransaction",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){ + SWIG_fail_ptr("Player_SelectPhrasesTransaction",2,SWIGTYPE_p_ItemGen); + } + + arg3 = (int)lua_tonumber(L, 3); + arg4 = (int)lua_tonumber(L, 4); + arg5 = (int)lua_tonumber(L, 5); + result = (int)(arg1)->SelectPhrasesTransaction(arg2,arg3,arg4,arg5); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBodybuilding(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetBodybuilding",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBodybuilding",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBodybuilding",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetBodybuilding(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMeditation(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetMeditation",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMeditation",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMeditation",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetMeditation(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CanIdentify(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *arg2 = (ItemGen *) 0 ; + bool result; + + SWIG_check_num_args("Player::CanIdentify",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanIdentify",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::CanIdentify",2,"ItemGen *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CanIdentify",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){ + SWIG_fail_ptr("Player_CanIdentify",2,SWIGTYPE_p_ItemGen); + } + + result = (bool)(arg1)->CanIdentify(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CanRepair(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *arg2 = (ItemGen *) 0 ; + bool result; + + SWIG_check_num_args("Player::CanRepair",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanRepair",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::CanRepair",2,"ItemGen *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CanRepair",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){ + SWIG_fail_ptr("Player_CanRepair",2,SWIGTYPE_p_ItemGen); + } + + result = (bool)(arg1)->CanRepair(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMerchant(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetMerchant",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMerchant",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMerchant",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetMerchant(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetPerception(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetPerception",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPerception",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetPerception",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetPerception(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetDisarmTrap(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetDisarmTrap",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetDisarmTrap",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetDisarmTrap",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetDisarmTrap(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetLearningPercent(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::GetLearningPercent",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetLearningPercent",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetLearningPercent",1,SWIGTYPE_p_Player); + } + + result = (char)(arg1)->GetLearningPercent(); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CanFitItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + unsigned int arg3 ; + bool result; + + SWIG_check_num_args("Player::CanFitItem",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanFitItem",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CanFitItem",2,"unsigned int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CanFitItem",3,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CanFitItem",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + SWIG_contract_assert((lua_tonumber(L,3)>=0),"number must not be negative") + arg3 = (unsigned int)lua_tonumber(L, 3); + result = (bool)(arg1)->CanFitItem(arg2,arg3); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_FindFreeInventoryListSlot(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::FindFreeInventoryListSlot",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::FindFreeInventoryListSlot",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_FindFreeInventoryListSlot",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->FindFreeInventoryListSlot(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CreateItemInInventory(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + unsigned int arg3 ; + int result; + + SWIG_check_num_args("Player::CreateItemInInventory",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CreateItemInInventory",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CreateItemInInventory",2,"unsigned int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CreateItemInInventory",3,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CreateItemInInventory",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + SWIG_contract_assert((lua_tonumber(L,3)>=0),"number must not be negative") + arg3 = (unsigned int)lua_tonumber(L, 3); + result = (int)(arg1)->CreateItemInInventory(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_HasSkill(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + int result; + + SWIG_check_num_args("Player::HasSkill",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasSkill",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::HasSkill",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_HasSkill",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + result = (int)(arg1)->HasSkill(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_WearItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + + SWIG_check_num_args("Player::WearItem",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::WearItem",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::WearItem",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_WearItem",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + (arg1)->WearItem(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_AddItem__SWIG_1(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + unsigned int arg3 ; + int result; + + SWIG_check_num_args("Player::AddItem",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddItem",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::AddItem",2,"int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::AddItem",3,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_AddItem",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + SWIG_contract_assert((lua_tonumber(L,3)>=0),"number must not be negative") + arg3 = (unsigned int)lua_tonumber(L, 3); + result = (int)(arg1)->AddItem(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_AddItem(lua_State* L) { + int argc; + int argv[4]={ + 1,2,3,4 + }; + + argc = lua_gettop(L); + if (argc == 2) { + int _v; + { + void *ptr; + if (SWIG_isptrtype(L,argv[0])==0 || SWIG_ConvertPtr(L,argv[0], (void **) &ptr, SWIGTYPE_p_Player, 0)) { + _v = 0; + } else { + _v = 1; + } + } + if (_v) { + { + void *ptr; + if (SWIG_isptrtype(L,argv[1])==0 || SWIG_ConvertPtr(L,argv[1], (void **) &ptr, SWIGTYPE_p_ItemGen, 0)) { + _v = 0; + } else { + _v = 1; + } + } + if (_v) { + return _wrap_Player_AddItem__SWIG_0(L); + } + } + } + if (argc == 3) { + int _v; + { + void *ptr; + if (SWIG_isptrtype(L,argv[0])==0 || SWIG_ConvertPtr(L,argv[0], (void **) &ptr, SWIGTYPE_p_Player, 0)) { + _v = 0; + } else { + _v = 1; + } + } + if (_v) { + { + _v = lua_isnumber(L,argv[1]); + } + if (_v) { + { + _v = lua_isnumber(L,argv[2]); + } + if (_v) { + return _wrap_Player_AddItem__SWIG_1(L); + } + } + } + } + + SWIG_Lua_pusherrstring(L,"Wrong arguments for overloaded function 'Player_AddItem'\n" + " Possible C/C++ prototypes are:\n" + " Player::AddItem(ItemGen *)\n" + " Player::AddItem(int,unsigned int)\n"); + lua_error(L);return 0; +} + + +static int _wrap_Player_AddItem2(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + ItemGen *arg3 = (ItemGen *) 0 ; + int result; + + SWIG_check_num_args("Player::AddItem2",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddItem2",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::AddItem2",2,"int"); + if(!SWIG_isptrtype(L,3)) SWIG_fail_arg("Player::AddItem2",3,"ItemGen *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_AddItem2",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&arg3,SWIGTYPE_p_ItemGen,0))){ + SWIG_fail_ptr("Player_AddItem2",3,SWIGTYPE_p_ItemGen); + } + + result = (int)(arg1)->AddItem2(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CreateItemInInventory2(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + ItemGen *arg3 = (ItemGen *) 0 ; + int result; + + SWIG_check_num_args("Player::CreateItemInInventory2",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CreateItemInInventory2",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CreateItemInInventory2",2,"unsigned int"); + if(!SWIG_isptrtype(L,3)) SWIG_fail_arg("Player::CreateItemInInventory2",3,"ItemGen *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CreateItemInInventory2",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&arg3,SWIGTYPE_p_ItemGen,0))){ + SWIG_fail_ptr("Player_CreateItemInInventory2",3,SWIGTYPE_p_ItemGen); + } + + result = (int)(arg1)->CreateItemInInventory2(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PutItemArInventoryIndex(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + int arg3 ; + int arg4 ; + + SWIG_check_num_args("Player::PutItemArInventoryIndex",4,4) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PutItemArInventoryIndex",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PutItemArInventoryIndex",2,"int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::PutItemArInventoryIndex",3,"int"); + if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::PutItemArInventoryIndex",4,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PutItemArInventoryIndex",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + arg4 = (int)lua_tonumber(L, 4); + (arg1)->PutItemArInventoryIndex(arg2,arg3,arg4); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_RemoveItemAtInventoryIndex(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + + SWIG_check_num_args("Player::RemoveItemAtInventoryIndex",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::RemoveItemAtInventoryIndex",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::RemoveItemAtInventoryIndex",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_RemoveItemAtInventoryIndex",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + (arg1)->RemoveItemAtInventoryIndex(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CanAct(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::CanAct",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanAct",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CanAct",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->CanAct(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CanSteal(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::CanSteal",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanSteal",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CanSteal",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->CanSteal(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CanEquip_RaceAndAlignmentCheck(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + bool result; + + SWIG_check_num_args("Player::CanEquip_RaceAndAlignmentCheck",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanEquip_RaceAndAlignmentCheck",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CanEquip_RaceAndAlignmentCheck",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CanEquip_RaceAndAlignmentCheck",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + result = (bool)(arg1)->CanEquip_RaceAndAlignmentCheck(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetCondition(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + int arg3 ; + + SWIG_check_num_args("Player::SetCondition",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondition",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondition",2,"unsigned int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SetCondition",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetCondition",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + (arg1)->SetCondition(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_ProfessionOrGuildFlagsCorrect(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + int arg3 ; + bool result; + + SWIG_check_num_args("Player::ProfessionOrGuildFlagsCorrect",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::ProfessionOrGuildFlagsCorrect",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::ProfessionOrGuildFlagsCorrect",2,"unsigned int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::ProfessionOrGuildFlagsCorrect",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_ProfessionOrGuildFlagsCorrect",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + result = (bool)(arg1)->ProfessionOrGuildFlagsCorrect(arg2,arg3); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlaySound(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PlayerSpeech arg2 ; + int arg3 ; + + SWIG_check_num_args("Player::PlaySound",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlaySound",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlaySound",2,"PlayerSpeech"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::PlaySound",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlaySound",1,SWIGTYPE_p_Player); + } + + arg2 = (PlayerSpeech)(int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + (arg1)->PlaySound(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlayEmotion(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + CHARACTER_EXPRESSION_ID arg2 ; + int arg3 ; + + SWIG_check_num_args("Player::PlayEmotion",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayEmotion",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlayEmotion",2,"CHARACTER_EXPRESSION_ID"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::PlayEmotion",3,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlayEmotion",1,SWIGTYPE_p_Player); + } + + arg2 = (CHARACTER_EXPRESSION_ID)(int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + (arg1)->PlayEmotion(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_ItemsEnchant(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::ItemsEnchant",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::ItemsEnchant",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::ItemsEnchant",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_ItemsEnchant",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->ItemsEnchant(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetItemIDAtInventoryIndex(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int *arg2 = (int *) 0 ; + unsigned int result; + + SWIG_check_num_args("Player::GetItemIDAtInventoryIndex",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetItemIDAtInventoryIndex",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::GetItemIDAtInventoryIndex",2,"int *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetItemIDAtInventoryIndex",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_int,0))){ + SWIG_fail_ptr("Player_GetItemIDAtInventoryIndex",2,SWIGTYPE_p_int); + } + + result = (unsigned int)(arg1)->GetItemIDAtInventoryIndex(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsPlayerHealableByTemple(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsPlayerHealableByTemple",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsPlayerHealableByTemple",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsPlayerHealableByTemple",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsPlayerHealableByTemple(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseIdentifyPrice(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + float arg2 ; + int result; + + SWIG_check_num_args("Player::GetBaseIdentifyPrice",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseIdentifyPrice",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseIdentifyPrice",2,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseIdentifyPrice",1,SWIGTYPE_p_Player); + } + + arg2 = (float)lua_tonumber(L, 2); + result = (int)(arg1)->GetBaseIdentifyPrice(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseRepairPrice(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + float arg3 ; + int result; + + SWIG_check_num_args("Player::GetBaseRepairPrice",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseRepairPrice",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseRepairPrice",2,"int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetBaseRepairPrice",3,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseRepairPrice",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + arg3 = (float)lua_tonumber(L, 3); + result = (int)(arg1)->GetBaseRepairPrice(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseBuyingPrice(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + float arg3 ; + int result; + + SWIG_check_num_args("Player::GetBaseBuyingPrice",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseBuyingPrice",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseBuyingPrice",2,"int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetBaseBuyingPrice",3,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseBuyingPrice",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + arg3 = (float)lua_tonumber(L, 3); + result = (int)(arg1)->GetBaseBuyingPrice(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBaseSellingPrice(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + float arg3 ; + int result; + + SWIG_check_num_args("Player::GetBaseSellingPrice",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBaseSellingPrice",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBaseSellingPrice",2,"int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetBaseSellingPrice",3,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBaseSellingPrice",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + arg3 = (float)lua_tonumber(L, 3); + result = (int)(arg1)->GetBaseSellingPrice(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetPriceRepair(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + float arg3 ; + int result; + + SWIG_check_num_args("Player::GetPriceRepair",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPriceRepair",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetPriceRepair",2,"int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetPriceRepair",3,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetPriceRepair",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + arg3 = (float)lua_tonumber(L, 3); + result = (int)(arg1)->GetPriceRepair(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetPriceIdentification(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + float arg2 ; + int result; + + SWIG_check_num_args("Player::GetPriceIdentification",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPriceIdentification",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetPriceIdentification",2,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetPriceIdentification",1,SWIGTYPE_p_Player); + } + + arg2 = (float)lua_tonumber(L, 2); + result = (int)(arg1)->GetPriceIdentification(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBuyingPrice(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + float arg3 ; + int result; + + SWIG_check_num_args("Player::GetBuyingPrice",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBuyingPrice",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetBuyingPrice",2,"unsigned int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetBuyingPrice",3,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBuyingPrice",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + arg3 = (float)lua_tonumber(L, 3); + result = (int)(arg1)->GetBuyingPrice(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetPriceSell(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + float arg3 ; + int result; + + SWIG_check_num_args("Player::GetPriceSell",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPriceSell",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetPriceSell",2,"int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetPriceSell",3,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetPriceSell",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + arg3 = (float)lua_tonumber(L, 3); + result = (int)(arg1)->GetPriceSell(arg2,arg3); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetTempleHealCostModifier(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + float arg2 ; + int result; + + SWIG_check_num_args("Player::GetTempleHealCostModifier",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetTempleHealCostModifier",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetTempleHealCostModifier",2,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetTempleHealCostModifier",1,SWIGTYPE_p_Player); + } + + arg2 = (float)lua_tonumber(L, 2); + result = (int)(arg1)->GetTempleHealCostModifier(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetConditionDayOfWeek(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + int result; + + SWIG_check_num_args("Player::GetConditionDayOfWeek",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetConditionDayOfWeek",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetConditionDayOfWeek",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetConditionDayOfWeek",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + result = (int)(arg1)->GetConditionDayOfWeek(arg2); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_NothingOrJustBlastersEquipped(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::NothingOrJustBlastersEquipped",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::NothingOrJustBlastersEquipped",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_NothingOrJustBlastersEquipped",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->NothingOrJustBlastersEquipped(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SalesProcess(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + int arg3 ; + int arg4 ; + + SWIG_check_num_args("Player::SalesProcess",4,4) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SalesProcess",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SalesProcess",2,"unsigned int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::SalesProcess",3,"int"); + if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::SalesProcess",4,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SalesProcess",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + arg4 = (int)lua_tonumber(L, 4); + (arg1)->SalesProcess(arg2,arg3,arg4); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_Recover(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + bool result; + + SWIG_check_num_args("Player::Recover",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::Recover",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::Recover",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_Recover",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (bool)(arg1)->Recover(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CanCastSpell(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + bool result; + + SWIG_check_num_args("Player::CanCastSpell",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CanCastSpell",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::CanCastSpell",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CanCastSpell",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + result = (bool)(arg1)->CanCastSpell(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlayAwardSound(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::PlayAwardSound",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlayAwardSound",1,SWIGTYPE_p_Player); + } + + (arg1)->PlayAwardSound(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_EquipBody(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ITEM_EQUIP_TYPE arg2 ; + ITEM_EQUIP_TYPE *argp2 ; + + SWIG_check_num_args("Player::EquipBody",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::EquipBody",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::EquipBody",2,"ITEM_EQUIP_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_EquipBody",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_ITEM_EQUIP_TYPE,0))){ + SWIG_fail_ptr("Player_EquipBody",2,SWIGTYPE_p_ITEM_EQUIP_TYPE); + } + arg2 = *argp2; + + (arg1)->EquipBody(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_HasUnderwaterSuitEquipped(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::HasUnderwaterSuitEquipped",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasUnderwaterSuitEquipped",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_HasUnderwaterSuitEquipped",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->HasUnderwaterSuitEquipped(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_HasItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + bool arg3 ; + bool result; + + SWIG_check_num_args("Player::HasItem",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::HasItem",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::HasItem",2,"unsigned int"); + if(!lua_isboolean(L,3)) SWIG_fail_arg("Player::HasItem",3,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_HasItem",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + arg3 = (lua_toboolean(L, 3)!=0); + result = (bool)(arg1)->HasItem(arg2,arg3); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_OnInventoryLeftClick(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::OnInventoryLeftClick",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::OnInventoryLeftClick",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_OnInventoryLeftClick",1,SWIGTYPE_p_Player); + } + + (arg1)->OnInventoryLeftClick(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMultiplierForSkillLevel(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + int arg3 ; + int arg4 ; + int arg5 ; + int arg6 ; + unsigned int result; + + SWIG_check_num_args("Player::GetMultiplierForSkillLevel",6,6) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",2,"unsigned int"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",3,"int"); + if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",4,"int"); + if(!lua_isnumber(L,5)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",5,"int"); + if(!lua_isnumber(L,6)) SWIG_fail_arg("Player::GetMultiplierForSkillLevel",6,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMultiplierForSkillLevel",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + arg3 = (int)lua_tonumber(L, 3); + arg4 = (int)lua_tonumber(L, 4); + arg5 = (int)lua_tonumber(L, 5); + arg6 = (int)lua_tonumber(L, 6); + result = (unsigned int)(arg1)->GetMultiplierForSkillLevel(arg2,arg3,arg4,arg5,arg6); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_CalculateMeleeDmgToEnemyWithWeapon(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *arg2 = (ItemGen *) 0 ; + unsigned int arg3 ; + bool arg4 ; + int result; + + SWIG_check_num_args("Player::CalculateMeleeDmgToEnemyWithWeapon",4,4) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::CalculateMeleeDmgToEnemyWithWeapon",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::CalculateMeleeDmgToEnemyWithWeapon",2,"ItemGen *"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::CalculateMeleeDmgToEnemyWithWeapon",3,"unsigned int"); + if(!lua_isboolean(L,4)) SWIG_fail_arg("Player::CalculateMeleeDmgToEnemyWithWeapon",4,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_CalculateMeleeDmgToEnemyWithWeapon",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_ItemGen,0))){ + SWIG_fail_ptr("Player_CalculateMeleeDmgToEnemyWithWeapon",2,SWIGTYPE_p_ItemGen); + } + + SWIG_contract_assert((lua_tonumber(L,3)>=0),"number must not be negative") + arg3 = (unsigned int)lua_tonumber(L, 3); + arg4 = (lua_toboolean(L, 4)!=0); + result = (int)(arg1)->CalculateMeleeDmgToEnemyWithWeapon(arg2,arg3,arg4); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_WearsItemAnyWhere(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + bool result; + + SWIG_check_num_args("Player::WearsItemAnyWhere",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::WearsItemAnyWhere",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::WearsItemAnyWhere",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_WearsItemAnyWhere",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (bool)(arg1)->WearsItemAnyWhere(arg2); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetArmorRecoveryMultiplierFromSkillLevel(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned char arg2 ; + float arg3 ; + float arg4 ; + float arg5 ; + float arg6 ; + float result; + + SWIG_check_num_args("Player::GetArmorRecoveryMultiplierFromSkillLevel",6,6) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",2,"unsigned char"); + if(!lua_isnumber(L,3)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",3,"float"); + if(!lua_isnumber(L,4)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",4,"float"); + if(!lua_isnumber(L,5)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",5,"float"); + if(!lua_isnumber(L,6)) SWIG_fail_arg("Player::GetArmorRecoveryMultiplierFromSkillLevel",6,"float"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetArmorRecoveryMultiplierFromSkillLevel",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned char)lua_tonumber(L, 2); + arg3 = (float)lua_tonumber(L, 3); + arg4 = (float)lua_tonumber(L, 4); + arg5 = (float)lua_tonumber(L, 5); + arg6 = (float)lua_tonumber(L, 6); + result = (float)(arg1)->GetArmorRecoveryMultiplierFromSkillLevel(arg2,arg3,arg4,arg5,arg6); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetSkillByEvent(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 Player::*arg2 ; + unsigned __int16 arg3 ; + unsigned __int16 *argp3 ; + + SWIG_check_num_args("Player::SetSkillByEvent",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetSkillByEvent",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::SetSkillByEvent",2,"unsigned __int16 Player::*"); + if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::SetSkillByEvent",3,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetSkillByEvent",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertMember(L,2,(void*)(&arg2),sizeof(unsigned __int16 Player::*),SWIGTYPE_m_Player__unsigned___int16))) + SWIG_fail_ptr("Player_SetSkillByEvent",2,SWIGTYPE_m_Player__unsigned___int16); + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_SetSkillByEvent",3,SWIGTYPE_p_unsigned___int16); + } + arg3 = *argp3; + + (arg1)->SetSkillByEvent(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_AddSkillByEvent(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 Player::*arg2 ; + unsigned __int16 arg3 ; + unsigned __int16 *argp3 ; + + SWIG_check_num_args("Player::AddSkillByEvent",3,3) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::AddSkillByEvent",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::AddSkillByEvent",2,"unsigned __int16 Player::*"); + if(!lua_isuserdata(L,3)) SWIG_fail_arg("Player::AddSkillByEvent",3,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_AddSkillByEvent",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertMember(L,2,(void*)(&arg2),sizeof(unsigned __int16 Player::*),SWIGTYPE_m_Player__unsigned___int16))) + SWIG_fail_ptr("Player_AddSkillByEvent",2,SWIGTYPE_m_Player__unsigned___int16); + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,3,(void**)&argp3,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_AddSkillByEvent",3,SWIGTYPE_p_unsigned___int16); + } + arg3 = *argp3; + + (arg1)->AddSkillByEvent(arg2,arg3); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlayAwardSound_Anim(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::PlayAwardSound_Anim",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlayAwardSound_Anim",1,SWIGTYPE_p_Player); + } + + (arg1)->PlayAwardSound_Anim(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlayAwardSound_Anim_Face(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PlayerSpeech arg2 ; + + SWIG_check_num_args("Player::PlayAwardSound_Anim_Face",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim_Face",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlayAwardSound_Anim_Face",2,"PlayerSpeech"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlayAwardSound_Anim_Face",1,SWIGTYPE_p_Player); + } + + arg2 = (PlayerSpeech)(int)lua_tonumber(L, 2); + (arg1)->PlayAwardSound_Anim_Face(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlayAwardSound_Anim97(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::PlayAwardSound_Anim97",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim97",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlayAwardSound_Anim97",1,SWIGTYPE_p_Player); + } + + (arg1)->PlayAwardSound_Anim97(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlayAwardSound_Anim97_Face(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PlayerSpeech arg2 ; + + SWIG_check_num_args("Player::PlayAwardSound_Anim97_Face",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim97_Face",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlayAwardSound_Anim97_Face",2,"PlayerSpeech"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlayAwardSound_Anim97_Face",1,SWIGTYPE_p_Player); + } + + arg2 = (PlayerSpeech)(int)lua_tonumber(L, 2); + (arg1)->PlayAwardSound_Anim97_Face(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlayAwardSound_Anim98(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + + SWIG_check_num_args("Player::PlayAwardSound_Anim98",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim98",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlayAwardSound_Anim98",1,SWIGTYPE_p_Player); + } + + (arg1)->PlayAwardSound_Anim98(); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_PlayAwardSound_Anim98_Face(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PlayerSpeech arg2 ; + + SWIG_check_num_args("Player::PlayAwardSound_Anim98_Face",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::PlayAwardSound_Anim98_Face",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::PlayAwardSound_Anim98_Face",2,"PlayerSpeech"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_PlayAwardSound_Anim98_Face",1,SWIGTYPE_p_Player); + } + + arg2 = (PlayerSpeech)(int)lua_tonumber(L, 2); + (arg1)->PlayAwardSound_Anim98_Face(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsWeak(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsWeak",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsWeak",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsWeak",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsWeak(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsDead(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsDead",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsDead",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsDead",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsDead(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsEradicated(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsEradicated",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsEradicated",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsEradicated",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsEradicated(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsZombie(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsZombie",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsZombie",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsZombie",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsZombie(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsCursed(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsCursed",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsCursed",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsCursed",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsCursed(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsPertified(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsPertified",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsPertified",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsPertified",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsPertified(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsUnconcious(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsUnconcious",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsUnconcious",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsUnconcious",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsUnconcious(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsAsleep(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsAsleep",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsAsleep",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsAsleep",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsAsleep(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsParalyzed(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsParalyzed",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsParalyzed",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsParalyzed",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsParalyzed(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsDrunk(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsDrunk",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsDrunk",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsDrunk",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsDrunk(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetCursed(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetCursed",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCursed",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetCursed",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetCursed",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetCursed(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetWeak(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetWeak",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetWeak",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetWeak",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetWeak",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetWeak(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetAsleep(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetAsleep",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetAsleep",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetAsleep",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetAsleep",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetAsleep(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetAfraid(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetAfraid",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetAfraid",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetAfraid",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetAfraid",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetAfraid(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetDrunk(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetDrunk",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDrunk",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDrunk",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetDrunk",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetDrunk(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetInsane(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetInsane",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetInsane",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetInsane",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetInsane",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetInsane(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetPoison1(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetPoison1",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetPoison1",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetPoison1",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetPoison1",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetPoison1(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetDisease1(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetDisease1",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDisease1",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDisease1",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetDisease1",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetDisease1(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetPoison2(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetPoison2",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetPoison2",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetPoison2",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetPoison2",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetPoison2(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetDisease2(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetDisease2",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDisease2",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDisease2",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetDisease2",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetDisease2(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetPoison3(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetPoison3",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetPoison3",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetPoison3",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetPoison3",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetPoison3(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetDisease3(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetDisease3",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDisease3",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDisease3",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetDisease3",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetDisease3(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetParalyzed(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetParalyzed",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetParalyzed",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetParalyzed",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetParalyzed",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetParalyzed(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetUnconcious(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetUnconcious",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetUnconcious",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetUnconcious",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetUnconcious",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetUnconcious(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetDead(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetDead",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetDead",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetDead",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetDead",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetDead(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetPertified(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetPertified",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetPertified",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetPertified",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetPertified",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetPertified(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetEradicated(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetEradicated",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetEradicated",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetEradicated",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetEradicated",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetEradicated(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetZombie(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool arg2 ; + + SWIG_check_num_args("Player::SetZombie",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetZombie",1,"Player *"); + if(!lua_isboolean(L,2)) SWIG_fail_arg("Player::SetZombie",2,"bool"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetZombie",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_toboolean(L, 2)!=0); + (arg1)->SetZombie(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetCondWeakWithBlockCheck(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::SetCondWeakWithBlockCheck",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondWeakWithBlockCheck",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondWeakWithBlockCheck",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetCondWeakWithBlockCheck",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->SetCondWeakWithBlockCheck(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetCondInsaneWithBlockCheck(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::SetCondInsaneWithBlockCheck",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondInsaneWithBlockCheck",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondInsaneWithBlockCheck",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetCondInsaneWithBlockCheck",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->SetCondInsaneWithBlockCheck(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetCondDeadWithBlockCheck(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::SetCondDeadWithBlockCheck",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondDeadWithBlockCheck",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondDeadWithBlockCheck",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetCondDeadWithBlockCheck",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->SetCondDeadWithBlockCheck(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_SetCondUnconsciousWithBlockCheck(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::SetCondUnconsciousWithBlockCheck",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::SetCondUnconsciousWithBlockCheck",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::SetCondUnconsciousWithBlockCheck",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_SetCondUnconsciousWithBlockCheck",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + (arg1)->SetCondUnconsciousWithBlockCheck(arg2); + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsRaceHuman(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsRaceHuman",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsRaceHuman",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsRaceHuman",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsRaceHuman(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsRaceDwarf(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsRaceDwarf",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsRaceDwarf",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsRaceDwarf",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsRaceDwarf(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsRaceElf(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsRaceElf",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsRaceElf",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsRaceElf",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsRaceElf(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsRaceGoblin(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsRaceGoblin",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsRaceGoblin",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsRaceGoblin",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsRaceGoblin(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsMale(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsMale",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsMale",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsMale",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsMale(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_IsFemale(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + bool result; + + SWIG_check_num_args("Player::IsFemale",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::IsFemale",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_IsFemale",1,SWIGTYPE_p_Player); + } + + result = (bool)(arg1)->IsFemale(); + lua_pushboolean(L,(int)(result!=0)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetMainHandItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetMainHandItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetMainHandItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetMainHandItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetMainHandItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetOffHandItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetOffHandItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetOffHandItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetOffHandItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetOffHandItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBowItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetBowItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBowItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBowItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetBowItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetArmorItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetArmorItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetArmorItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetArmorItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetArmorItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetHelmItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetHelmItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetHelmItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetHelmItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetHelmItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBeltItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetBeltItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBeltItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBeltItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetBeltItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetCloakItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetCloakItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetCloakItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetCloakItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetCloakItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetGloveItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetGloveItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetGloveItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetGloveItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetGloveItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetBootItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetBootItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetBootItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetBootItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetBootItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetAmuletItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetAmuletItem",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetAmuletItem",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetAmuletItem",1,SWIGTYPE_p_Player); + } + + result = (ItemGen *)(arg1)->GetAmuletItem(); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetNthRingItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetNthRingItem",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetNthRingItem",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetNthRingItem",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetNthRingItem",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (ItemGen *)(arg1)->GetNthRingItem(arg2); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetNthEquippedIndexItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetNthEquippedIndexItem",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetNthEquippedIndexItem",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::GetNthEquippedIndexItem",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetNthEquippedIndexItem",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + result = (ItemGen *)(arg1)->GetNthEquippedIndexItem(arg2); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetItem(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int PlayerEquipment::*arg2 ; + ItemGen *result = 0 ; + + SWIG_check_num_args("Player::GetItem",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetItem",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::GetItem",2,"unsigned int PlayerEquipment::*"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetItem",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertMember(L,2,(void*)(&arg2),sizeof(unsigned int PlayerEquipment::*),SWIGTYPE_m_PlayerEquipment__unsigned_int))) + SWIG_fail_ptr("Player_GetItem",2,SWIGTYPE_m_PlayerEquipment__unsigned_int); + + result = (ItemGen *)(arg1)->GetItem(arg2); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_ItemGen,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_GetPlayerIndex(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::GetPlayerIndex",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::GetPlayerIndex",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_GetPlayerIndex",1,SWIGTYPE_p_Player); + } + + result = (int)(arg1)->GetPlayerIndex(); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pConditions_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + std::array< __int64,20 > arg2 ; + std::array< __int64,20 > *argp2 ; + + SWIG_check_num_args("Player::pConditions",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pConditions",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::pConditions",2,"std::array< __int64,20 >"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pConditions_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT___int64_20_t,0))){ + SWIG_fail_ptr("Player_pConditions_set",2,SWIGTYPE_p_std__arrayT___int64_20_t); + } + arg2 = *argp2; + + if (arg1) (arg1)->pConditions = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pConditions_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + std::array< __int64,20 > result; + + SWIG_check_num_args("Player::pConditions",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pConditions",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pConditions_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->pConditions); + { + std::array< __int64,20 > * resultptr = new std::array< __int64,20 >((const std::array< __int64,20 > &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT___int64_20_t,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uExperience_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int64 arg2 ; + unsigned __int64 *argp2 ; + + SWIG_check_num_args("Player::uExperience",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExperience",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uExperience",2,"unsigned __int64"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uExperience_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int64,0))){ + SWIG_fail_ptr("Player_uExperience_set",2,SWIGTYPE_p_unsigned___int64); + } + arg2 = *argp2; + + if (arg1) (arg1)->uExperience = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uExperience_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int64 result; + + SWIG_check_num_args("Player::uExperience",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExperience",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uExperience_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uExperience); + { + unsigned __int64 * resultptr = new unsigned __int64((const unsigned __int64 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int64,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pName_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char *arg2 ; + + SWIG_check_num_args("Player::pName",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pName",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::pName",2,"char [16]"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pName_set",1,SWIGTYPE_p_Player); + } + + arg2 = (char *)lua_tostring(L, 2); + { + if(arg2) { + strncpy((char*)arg1->pName, (const char *)arg2, 16-1); + arg1->pName[16-1] = 0; + } else { + arg1->pName[0] = 0; + } + } + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pName_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char *result = 0 ; + + SWIG_check_num_args("Player::pName",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pName",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pName_get",1,SWIGTYPE_p_Player); + } + + result = (char *)(char *) ((arg1)->pName); + lua_pushstring(L,(const char *)result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uSex_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PLAYER_SEX arg2 ; + + SWIG_check_num_args("Player::uSex",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSex",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uSex",2,"PLAYER_SEX"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uSex_set",1,SWIGTYPE_p_Player); + } + + arg2 = (PLAYER_SEX)(int)lua_tonumber(L, 2); + if (arg1) (arg1)->uSex = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uSex_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PLAYER_SEX result; + + SWIG_check_num_args("Player::uSex",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSex",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uSex_get",1,SWIGTYPE_p_Player); + } + + result = (PLAYER_SEX) ((arg1)->uSex); + lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_classType_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PLAYER_CLASS_TYPE arg2 ; + + SWIG_check_num_args("Player::classType",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::classType",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::classType",2,"PLAYER_CLASS_TYPE"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_classType_set",1,SWIGTYPE_p_Player); + } + + arg2 = (PLAYER_CLASS_TYPE)(int)lua_tonumber(L, 2); + if (arg1) (arg1)->classType = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_classType_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PLAYER_CLASS_TYPE result; + + SWIG_check_num_args("Player::classType",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::classType",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_classType_get",1,SWIGTYPE_p_Player); + } + + result = (PLAYER_CLASS_TYPE) ((arg1)->classType); + lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uCurrentFace_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int8 arg2 ; + unsigned __int8 *argp2 ; + + SWIG_check_num_args("Player::uCurrentFace",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uCurrentFace",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uCurrentFace",2,"unsigned __int8"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uCurrentFace_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int8,0))){ + SWIG_fail_ptr("Player_uCurrentFace_set",2,SWIGTYPE_p_unsigned___int8); + } + arg2 = *argp2; + + if (arg1) (arg1)->uCurrentFace = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uCurrentFace_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int8 result; + + SWIG_check_num_args("Player::uCurrentFace",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uCurrentFace",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uCurrentFace_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uCurrentFace); + { + unsigned __int8 * resultptr = new unsigned __int8((const unsigned __int8 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int8,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_BB_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_BB",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_BB",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_BB",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_BB_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_BB = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_BB_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_BB",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_BB",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_BB_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_BB); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uMight_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uMight",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uMight",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uMight",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uMight_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uMight_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uMight = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uMight_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uMight",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uMight",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uMight_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uMight); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uMightBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uMightBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uMightBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uMightBonus",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uMightBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uMightBonus_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uMightBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uMightBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uMightBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uMightBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uMightBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uMightBonus); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uIntelligence_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uIntelligence",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uIntelligence",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uIntelligence",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uIntelligence_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uIntelligence_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uIntelligence = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uIntelligence_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uIntelligence",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uIntelligence",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uIntelligence_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uIntelligence); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uIntelligenceBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uIntelligenceBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uIntelligenceBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uIntelligenceBonus",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uIntelligenceBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uIntelligenceBonus_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uIntelligenceBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uIntelligenceBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uIntelligenceBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uIntelligenceBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uIntelligenceBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uIntelligenceBonus); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uWillpower_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uWillpower",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uWillpower",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uWillpower",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uWillpower_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uWillpower_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uWillpower = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uWillpower_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uWillpower",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uWillpower",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uWillpower_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uWillpower); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uWillpowerBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uWillpowerBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uWillpowerBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uWillpowerBonus",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uWillpowerBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uWillpowerBonus_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uWillpowerBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uWillpowerBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uWillpowerBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uWillpowerBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uWillpowerBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uWillpowerBonus); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uEndurance_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uEndurance",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uEndurance",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uEndurance",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uEndurance_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uEndurance_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uEndurance = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uEndurance_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uEndurance",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uEndurance",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uEndurance_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uEndurance); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uEnduranceBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uEnduranceBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uEnduranceBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uEnduranceBonus",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uEnduranceBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uEnduranceBonus_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uEnduranceBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uEnduranceBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uEnduranceBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uEnduranceBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uEnduranceBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uEnduranceBonus); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uSpeed_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uSpeed",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSpeed",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uSpeed",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uSpeed_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uSpeed_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uSpeed = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uSpeed_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uSpeed",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSpeed",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uSpeed_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uSpeed); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uSpeedBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uSpeedBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSpeedBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uSpeedBonus",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uSpeedBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uSpeedBonus_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uSpeedBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uSpeedBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uSpeedBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSpeedBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uSpeedBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uSpeedBonus); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uAccuracy_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uAccuracy",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uAccuracy",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uAccuracy",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uAccuracy_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uAccuracy_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uAccuracy = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uAccuracy_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uAccuracy",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uAccuracy",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uAccuracy_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uAccuracy); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uAccuracyBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uAccuracyBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uAccuracyBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uAccuracyBonus",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uAccuracyBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uAccuracyBonus_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uAccuracyBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uAccuracyBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uAccuracyBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uAccuracyBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uAccuracyBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uAccuracyBonus); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uLuck_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uLuck",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLuck",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uLuck",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uLuck_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uLuck_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uLuck = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uLuck_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uLuck",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLuck",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uLuck_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uLuck); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uLuckBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uLuckBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLuckBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uLuckBonus",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uLuckBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uLuckBonus_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uLuckBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uLuckBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uLuckBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLuckBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uLuckBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uLuckBonus); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sACModifier_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sACModifier",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sACModifier",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sACModifier",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sACModifier_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sACModifier_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sACModifier = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sACModifier_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sACModifier",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sACModifier",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sACModifier_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sACModifier); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uLevel_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uLevel",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLevel",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uLevel",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uLevel_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uLevel_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uLevel = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uLevel_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uLevel",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uLevel",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uLevel_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uLevel); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sLevelModifier_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sLevelModifier",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sLevelModifier",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sLevelModifier",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sLevelModifier_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sLevelModifier_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sLevelModifier = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sLevelModifier_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sLevelModifier",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sLevelModifier",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sLevelModifier_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sLevelModifier); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sAgeModifier_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sAgeModifier",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sAgeModifier",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sAgeModifier",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sAgeModifier_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sAgeModifier_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sAgeModifier = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sAgeModifier_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sAgeModifier",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sAgeModifier",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sAgeModifier_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sAgeModifier); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_E0_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_E0",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E0",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_E0",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_E0_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_E0 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_E0_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_E0",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E0",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_E0_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_E0); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_E4_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_E4",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E4",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_E4",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_E4_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_E4 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_E4_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_E4",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E4",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_E4_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_E4); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_E8_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_E8",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E8",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_E8",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_E8_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_E8 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_E8_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_E8",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_E8",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_E8_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_E8); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_EC_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_EC",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_EC",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_EC",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_EC_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_EC = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_EC_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_EC",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_EC",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_EC_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_EC); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_F0_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_F0",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F0",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_F0",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_F0_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_F0 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_F0_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_F0",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F0",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_F0_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_F0); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_F4_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_F4",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F4",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_F4",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_F4_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_F4 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_F4_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_F4",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F4",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_F4_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_F4); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_F8_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_F8",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F8",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_F8",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_F8_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_F8 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_F8_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_F8",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_F8",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_F8_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_F8); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_FC_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_FC",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_FC",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_FC",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_FC_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_FC = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_FC_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_FC",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_FC",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_FC_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_FC); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_100_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_100",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_100",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_100",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_100_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_100 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_100_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_100",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_100",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_100_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_100); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_104_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_104",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_104",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_104",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_104_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_104 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_104_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_104",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_104",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_104_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_104); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__achieved_awards_bits_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned char *arg2 ; + + SWIG_check_num_args("Player::_achieved_awards_bits",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_achieved_awards_bits",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::_achieved_awards_bits",2,"unsigned char [64]"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__achieved_awards_bits_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_unsigned_char,0))){ + SWIG_fail_ptr("Player__achieved_awards_bits_set",2,SWIGTYPE_p_unsigned_char); + } + + { + size_t ii; + unsigned char *b = (unsigned char *) arg1->_achieved_awards_bits; + for (ii = 0; ii < (size_t)64; ii++) b[ii] = *((unsigned char *) arg2 + ii); + } + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__achieved_awards_bits_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned char *result = 0 ; + + SWIG_check_num_args("Player::_achieved_awards_bits",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_achieved_awards_bits",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__achieved_awards_bits_get",1,SWIGTYPE_p_Player); + } + + result = (unsigned char *)(unsigned char *) ((arg1)->_achieved_awards_bits); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_unsigned_char,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_spellbook_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PlayerSpells *arg2 = (PlayerSpells *) 0 ; + + SWIG_check_num_args("Player::spellbook",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::spellbook",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::spellbook",2,"PlayerSpells *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_spellbook_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_PlayerSpells,0))){ + SWIG_fail_ptr("Player_spellbook_set",2,SWIGTYPE_p_PlayerSpells); + } + + if (arg1) (arg1)->spellbook = *arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_spellbook_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PlayerSpells *result = 0 ; + + SWIG_check_num_args("Player::spellbook",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::spellbook",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_spellbook_get",1,SWIGTYPE_p_Player); + } + + result = (PlayerSpells *)& ((arg1)->spellbook); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerSpells,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field__1F5_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char *arg2 ; + + SWIG_check_num_args("Player::field__1F5",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field__1F5",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field__1F5",2,"char [2]"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field__1F5_set",1,SWIGTYPE_p_Player); + } + + arg2 = (char *)lua_tostring(L, 2); + { + if(arg2) { + strncpy((char*)arg1->field__1F5, (const char *)arg2, 2-1); + arg1->field__1F5[2-1] = 0; + } else { + arg1->field__1F5[0] = 0; + } + } + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field__1F5_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char *result = 0 ; + + SWIG_check_num_args("Player::field__1F5",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field__1F5",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field__1F5_get",1,SWIGTYPE_p_Player); + } + + result = (char *)(char *) ((arg1)->field__1F5); + lua_pushstring(L,(const char *)result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_luck_used_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::pure_luck_used",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_luck_used",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_luck_used",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_luck_used_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->pure_luck_used = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_luck_used_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::pure_luck_used",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_luck_used",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_luck_used_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->pure_luck_used); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_speed_used_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::pure_speed_used",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_speed_used",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_speed_used",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_speed_used_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->pure_speed_used = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_speed_used_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::pure_speed_used",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_speed_used",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_speed_used_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->pure_speed_used); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_intellect_used_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::pure_intellect_used",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_intellect_used",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_intellect_used",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_intellect_used_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->pure_intellect_used = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_intellect_used_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::pure_intellect_used",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_intellect_used",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_intellect_used_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->pure_intellect_used); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_endurance_used_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::pure_endurance_used",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_endurance_used",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_endurance_used",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_endurance_used_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->pure_endurance_used = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_endurance_used_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::pure_endurance_used",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_endurance_used",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_endurance_used_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->pure_endurance_used); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_willpower_used_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::pure_willpower_used",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_willpower_used",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_willpower_used",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_willpower_used_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->pure_willpower_used = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_willpower_used_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::pure_willpower_used",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_willpower_used",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_willpower_used_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->pure_willpower_used); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_accuracy_used_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::pure_accuracy_used",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_accuracy_used",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_accuracy_used",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_accuracy_used_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->pure_accuracy_used = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_accuracy_used_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::pure_accuracy_used",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_accuracy_used",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_accuracy_used_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->pure_accuracy_used); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_might_used_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::pure_might_used",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_might_used",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::pure_might_used",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_might_used_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->pure_might_used = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pure_might_used_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::pure_might_used",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pure_might_used",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pure_might_used_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->pure_might_used); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pInventoryMatrix_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + std::array< int,126 > arg2 ; + std::array< int,126 > *argp2 ; + + SWIG_check_num_args("Player::pInventoryMatrix",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pInventoryMatrix",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::pInventoryMatrix",2,"std::array< int,126 >"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pInventoryMatrix_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT_int_126_t,0))){ + SWIG_fail_ptr("Player_pInventoryMatrix_set",2,SWIGTYPE_p_std__arrayT_int_126_t); + } + arg2 = *argp2; + + if (arg1) (arg1)->pInventoryMatrix = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pInventoryMatrix_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + std::array< int,126 > result; + + SWIG_check_num_args("Player::pInventoryMatrix",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pInventoryMatrix",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pInventoryMatrix_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->pInventoryMatrix); + { + std::array< int,126 > * resultptr = new std::array< int,126 >((const std::array< int,126 > &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT_int_126_t,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResFireBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResFireBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResFireBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResFireBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResFireBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResFireBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResFireBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResFireBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResFireBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResFireBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResFireBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResFireBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResAirBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResAirBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResAirBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResAirBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResAirBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResAirBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResAirBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResAirBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResAirBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResAirBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResAirBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResAirBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResWaterBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResWaterBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResWaterBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResWaterBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResWaterBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResWaterBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResWaterBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResWaterBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResWaterBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResWaterBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResWaterBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResWaterBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResEarthBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResEarthBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResEarthBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResEarthBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResEarthBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResEarthBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResEarthBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResEarthBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResEarthBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResEarthBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResEarthBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResEarthBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_177C_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::field_177C",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_177C",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::field_177C",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_177C_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_field_177C_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->field_177C = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_177C_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::field_177C",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_177C",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_177C_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->field_177C); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResMagicBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResMagicBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMagicBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResMagicBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResMagicBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResMagicBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResMagicBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResMagicBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResMagicBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMagicBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResMagicBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResMagicBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResSpiritBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResSpiritBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResSpiritBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResSpiritBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResSpiritBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResSpiritBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResSpiritBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResSpiritBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResSpiritBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResSpiritBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResSpiritBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResSpiritBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResMindBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResMindBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMindBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResMindBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResMindBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResMindBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResMindBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResMindBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResMindBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMindBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResMindBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResMindBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResBodyBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResBodyBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResBodyBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResBodyBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResBodyBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResBodyBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResBodyBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResBodyBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResBodyBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResBodyBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResBodyBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResBodyBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResLightBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResLightBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResLightBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResLightBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResLightBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResLightBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResLightBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResLightBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResLightBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResLightBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResLightBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResLightBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResDarkBase_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResDarkBase",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResDarkBase",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResDarkBase",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResDarkBase_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResDarkBase_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResDarkBase = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResDarkBase_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResDarkBase",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResDarkBase",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResDarkBase_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResDarkBase); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResFireBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResFireBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResFireBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResFireBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResFireBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResFireBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResFireBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResFireBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResFireBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResFireBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResFireBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResFireBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResAirBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResAirBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResAirBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResAirBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResAirBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResAirBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResAirBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResAirBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResAirBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResAirBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResAirBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResAirBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResWaterBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResWaterBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResWaterBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResWaterBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResWaterBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResWaterBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResWaterBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResWaterBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResWaterBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResWaterBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResWaterBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResWaterBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResEarthBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResEarthBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResEarthBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResEarthBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResEarthBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResEarthBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResEarthBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResEarthBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResEarthBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResEarthBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResEarthBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResEarthBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1792_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::field_1792",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1792",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::field_1792",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1792_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_field_1792_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->field_1792 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1792_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::field_1792",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1792",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1792_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->field_1792); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResMagicBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResMagicBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMagicBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResMagicBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResMagicBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResMagicBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResMagicBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResMagicBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResMagicBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMagicBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResMagicBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResMagicBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResSpiritBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResSpiritBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResSpiritBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResSpiritBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResSpiritBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResSpiritBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResSpiritBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResSpiritBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResSpiritBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResSpiritBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResSpiritBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResSpiritBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResMindBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResMindBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMindBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResMindBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResMindBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResMindBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResMindBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResMindBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResMindBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResMindBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResMindBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResMindBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResBodyBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResBodyBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResBodyBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResBodyBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResBodyBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResBodyBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResBodyBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResBodyBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResBodyBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResBodyBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResBodyBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResBodyBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResLightBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResLightBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResLightBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResLightBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResLightBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResLightBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResLightBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResLightBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResLightBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResLightBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResLightBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResLightBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResDarkBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::sResDarkBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResDarkBonus",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::sResDarkBonus",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResDarkBonus_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_sResDarkBonus_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->sResDarkBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sResDarkBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::sResDarkBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sResDarkBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sResDarkBonus_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->sResDarkBonus); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pPlayerBuffs_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + std::array< SpellBuff,24 > arg2 ; + std::array< SpellBuff,24 > *argp2 ; + + SWIG_check_num_args("Player::pPlayerBuffs",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pPlayerBuffs",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::pPlayerBuffs",2,"std::array< SpellBuff,24 >"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pPlayerBuffs_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT_SpellBuff_24_t,0))){ + SWIG_fail_ptr("Player_pPlayerBuffs_set",2,SWIGTYPE_p_std__arrayT_SpellBuff_24_t); + } + arg2 = *argp2; + + if (arg1) (arg1)->pPlayerBuffs = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pPlayerBuffs_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + std::array< SpellBuff,24 > result; + + SWIG_check_num_args("Player::pPlayerBuffs",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pPlayerBuffs",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pPlayerBuffs_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->pPlayerBuffs); + { + std::array< SpellBuff,24 > * resultptr = new std::array< SpellBuff,24 >((const std::array< SpellBuff,24 > &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT_SpellBuff_24_t,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uVoiceID_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + + SWIG_check_num_args("Player::uVoiceID",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uVoiceID",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uVoiceID",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uVoiceID_set",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + if (arg1) (arg1)->uVoiceID = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uVoiceID_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int result; + + SWIG_check_num_args("Player::uVoiceID",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uVoiceID",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uVoiceID_get",1,SWIGTYPE_p_Player); + } + + result = (unsigned int) ((arg1)->uVoiceID); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uPrevVoiceID_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::uPrevVoiceID",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uPrevVoiceID",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uPrevVoiceID",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uPrevVoiceID_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->uPrevVoiceID = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uPrevVoiceID_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::uPrevVoiceID",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uPrevVoiceID",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uPrevVoiceID_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->uPrevVoiceID); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uPrevFace_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::uPrevFace",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uPrevFace",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uPrevFace",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uPrevFace_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->uPrevFace = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uPrevFace_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::uPrevFace",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uPrevFace",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uPrevFace_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->uPrevFace); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_192C_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_192C",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_192C",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_192C",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_192C_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_192C = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_192C_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_192C",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_192C",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_192C_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_192C); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1930_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::field_1930",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1930",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::field_1930",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1930_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->field_1930 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1930_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::field_1930",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1930",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1930_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->field_1930); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uTimeToRecovery_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uTimeToRecovery",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uTimeToRecovery",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uTimeToRecovery",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uTimeToRecovery_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uTimeToRecovery_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uTimeToRecovery = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uTimeToRecovery_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uTimeToRecovery",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uTimeToRecovery",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uTimeToRecovery_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uTimeToRecovery); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1936_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1936",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1936",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1936",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1936_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1936 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1936_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1936",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1936",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1936_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1936); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1937_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1937",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1937",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1937",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1937_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1937 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1937_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1937",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1937",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1937_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1937); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uSkillPoints_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + + SWIG_check_num_args("Player::uSkillPoints",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSkillPoints",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uSkillPoints",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uSkillPoints_set",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + if (arg1) (arg1)->uSkillPoints = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uSkillPoints_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int result; + + SWIG_check_num_args("Player::uSkillPoints",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uSkillPoints",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uSkillPoints_get",1,SWIGTYPE_p_Player); + } + + result = (unsigned int) ((arg1)->uSkillPoints); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sHealth_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::sHealth",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sHealth",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::sHealth",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sHealth_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->sHealth = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sHealth_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::sHealth",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sHealth",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sHealth_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->sHealth); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sMana_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::sMana",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sMana",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::sMana",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sMana_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->sMana = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_sMana_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::sMana",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::sMana",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_sMana_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->sMana); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uBirthYear_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int arg2 ; + + SWIG_check_num_args("Player::uBirthYear",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uBirthYear",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::uBirthYear",2,"unsigned int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uBirthYear_set",1,SWIGTYPE_p_Player); + } + + SWIG_contract_assert((lua_tonumber(L,2)>=0),"number must not be negative") + arg2 = (unsigned int)lua_tonumber(L, 2); + if (arg1) (arg1)->uBirthYear = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uBirthYear_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned int result; + + SWIG_check_num_args("Player::uBirthYear",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uBirthYear",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uBirthYear_get",1,SWIGTYPE_p_Player); + } + + result = (unsigned int) ((arg1)->uBirthYear); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pEquipment_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PlayerEquipment *arg2 = (PlayerEquipment *) 0 ; + + SWIG_check_num_args("Player::pEquipment",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pEquipment",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::pEquipment",2,"PlayerEquipment *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pEquipment_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_PlayerEquipment,0))){ + SWIG_fail_ptr("Player_pEquipment_set",2,SWIGTYPE_p_PlayerEquipment); + } + + if (arg1) (arg1)->pEquipment = *arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pEquipment_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + PlayerEquipment *result = 0 ; + + SWIG_check_num_args("Player::pEquipment",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pEquipment",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pEquipment_get",1,SWIGTYPE_p_Player); + } + + result = (PlayerEquipment *)& ((arg1)->pEquipment); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_PlayerEquipment,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1988_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int *arg2 ; + + SWIG_check_num_args("Player::field_1988",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1988",1,"Player *"); + if(!SWIG_isptrtype(L,2)) SWIG_fail_arg("Player::field_1988",2,"int [49]"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1988_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&arg2,SWIGTYPE_p_int,0))){ + SWIG_fail_ptr("Player_field_1988_set",2,SWIGTYPE_p_int); + } + + { + size_t ii; + int *b = (int *) arg1->field_1988; + for (ii = 0; ii < (size_t)49; ii++) b[ii] = *((int *) arg2 + ii); + } + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1988_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int *result = 0 ; + + SWIG_check_num_args("Player::field_1988",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1988",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1988_get",1,SWIGTYPE_p_Player); + } + + result = (int *)(int *) ((arg1)->field_1988); + SWIG_NewPointerObj(L,result,SWIGTYPE_p_int,0); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A4C_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1A4C",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A4C",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A4C",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A4C_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1A4C = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A4C_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1A4C",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A4C",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A4C_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1A4C); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A4D_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1A4D",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A4D",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A4D",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A4D_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1A4D = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A4D_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1A4D",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A4D",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A4D_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1A4D); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_lastOpenedSpellbookPage_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::lastOpenedSpellbookPage",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::lastOpenedSpellbookPage",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::lastOpenedSpellbookPage",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_lastOpenedSpellbookPage_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->lastOpenedSpellbookPage = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_lastOpenedSpellbookPage_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::lastOpenedSpellbookPage",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::lastOpenedSpellbookPage",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_lastOpenedSpellbookPage_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->lastOpenedSpellbookPage); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uQuickSpell_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int8 arg2 ; + unsigned __int8 *argp2 ; + + SWIG_check_num_args("Player::uQuickSpell",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uQuickSpell",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uQuickSpell",2,"unsigned __int8"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uQuickSpell_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int8,0))){ + SWIG_fail_ptr("Player_uQuickSpell_set",2,SWIGTYPE_p_unsigned___int8); + } + arg2 = *argp2; + + if (arg1) (arg1)->uQuickSpell = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uQuickSpell_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int8 result; + + SWIG_check_num_args("Player::uQuickSpell",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uQuickSpell",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uQuickSpell_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uQuickSpell); + { + unsigned __int8 * resultptr = new unsigned __int8((const unsigned __int8 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int8,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_playerEventBits_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char *arg2 ; + + SWIG_check_num_args("Player::playerEventBits",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::playerEventBits",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::playerEventBits",2,"char [64]"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_playerEventBits_set",1,SWIGTYPE_p_Player); + } + + arg2 = (char *)lua_tostring(L, 2); + { + if(arg2) { + strncpy((char*)arg1->playerEventBits, (const char *)arg2, 64-1); + arg1->playerEventBits[64-1] = 0; + } else { + arg1->playerEventBits[0] = 0; + } + } + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_playerEventBits_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char *result = 0 ; + + SWIG_check_num_args("Player::playerEventBits",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::playerEventBits",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_playerEventBits_get",1,SWIGTYPE_p_Player); + } + + result = (char *)(char *) ((arg1)->playerEventBits); + lua_pushstring(L,(const char *)result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__some_attack_bonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::_some_attack_bonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_some_attack_bonus",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_some_attack_bonus",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__some_attack_bonus_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->_some_attack_bonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__some_attack_bonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::_some_attack_bonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_some_attack_bonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__some_attack_bonus_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->_some_attack_bonus); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A91_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1A91",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A91",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A91",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A91_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1A91 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A91_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1A91",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A91",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A91_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1A91); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__melee_dmg_bonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::_melee_dmg_bonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_melee_dmg_bonus",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_melee_dmg_bonus",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__melee_dmg_bonus_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->_melee_dmg_bonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__melee_dmg_bonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::_melee_dmg_bonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_melee_dmg_bonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__melee_dmg_bonus_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->_melee_dmg_bonus); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A93_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1A93",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A93",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A93",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A93_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1A93 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A93_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1A93",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A93",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A93_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1A93); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__ranged_atk_bonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::_ranged_atk_bonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_ranged_atk_bonus",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_ranged_atk_bonus",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__ranged_atk_bonus_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->_ranged_atk_bonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__ranged_atk_bonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::_ranged_atk_bonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_ranged_atk_bonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__ranged_atk_bonus_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->_ranged_atk_bonus); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A95_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1A95",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A95",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A95",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A95_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1A95 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A95_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1A95",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A95",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A95_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1A95); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__ranged_dmg_bonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::_ranged_dmg_bonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_ranged_dmg_bonus",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_ranged_dmg_bonus",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__ranged_dmg_bonus_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->_ranged_dmg_bonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__ranged_dmg_bonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::_ranged_dmg_bonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_ranged_dmg_bonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__ranged_dmg_bonus_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->_ranged_dmg_bonus); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A97_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1A97",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A97",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1A97",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A97_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1A97 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1A97_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1A97",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1A97",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1A97_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1A97); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uFullHealthBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::uFullHealthBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uFullHealthBonus",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uFullHealthBonus",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uFullHealthBonus_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->uFullHealthBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uFullHealthBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::uFullHealthBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uFullHealthBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uFullHealthBonus_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->uFullHealthBonus); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__health_related_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::_health_related",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_health_related",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_health_related",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__health_related_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->_health_related = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__health_related_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::_health_related",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_health_related",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__health_related_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->_health_related); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uFullManaBonus_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::uFullManaBonus",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uFullManaBonus",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uFullManaBonus",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uFullManaBonus_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->uFullManaBonus = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uFullManaBonus_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::uFullManaBonus",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uFullManaBonus",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uFullManaBonus_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->uFullManaBonus); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__mana_related_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::_mana_related",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_mana_related",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::_mana_related",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__mana_related_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->_mana_related = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__mana_related_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::_mana_related",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_mana_related",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__mana_related_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->_mana_related); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_expression_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + CHARACTER_EXPRESSION_ID arg2 ; + + SWIG_check_num_args("Player::expression",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::expression",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::expression",2,"CHARACTER_EXPRESSION_ID"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_expression_set",1,SWIGTYPE_p_Player); + } + + arg2 = (CHARACTER_EXPRESSION_ID)(int)lua_tonumber(L, 2); + if (arg1) (arg1)->expression = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_expression_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + CHARACTER_EXPRESSION_ID result; + + SWIG_check_num_args("Player::expression",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::expression",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_expression_get",1,SWIGTYPE_p_Player); + } + + result = (CHARACTER_EXPRESSION_ID) ((arg1)->expression); + lua_pushnumber(L, (lua_Number)(int)(result)); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uExpressionTimePassed_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uExpressionTimePassed",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExpressionTimePassed",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uExpressionTimePassed",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uExpressionTimePassed_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uExpressionTimePassed_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uExpressionTimePassed = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uExpressionTimePassed_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uExpressionTimePassed",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExpressionTimePassed",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uExpressionTimePassed_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uExpressionTimePassed); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uExpressionTimeLength_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 arg2 ; + unsigned __int16 *argp2 ; + + SWIG_check_num_args("Player::uExpressionTimeLength",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExpressionTimeLength",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::uExpressionTimeLength",2,"unsigned __int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uExpressionTimeLength_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_unsigned___int16,0))){ + SWIG_fail_ptr("Player_uExpressionTimeLength_set",2,SWIGTYPE_p_unsigned___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->uExpressionTimeLength = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uExpressionTimeLength_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + unsigned __int16 result; + + SWIG_check_num_args("Player::uExpressionTimeLength",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uExpressionTimeLength",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uExpressionTimeLength_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->uExpressionTimeLength); + { + unsigned __int16 * resultptr = new unsigned __int16((const unsigned __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_unsigned___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1AA2_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 arg2 ; + __int16 *argp2 ; + + SWIG_check_num_args("Player::field_1AA2",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1AA2",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::field_1AA2",2,"__int16"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1AA2_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p___int16,0))){ + SWIG_fail_ptr("Player_field_1AA2_set",2,SWIGTYPE_p___int16); + } + arg2 = *argp2; + + if (arg1) (arg1)->field_1AA2 = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1AA2_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + __int16 result; + + SWIG_check_num_args("Player::field_1AA2",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1AA2",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1AA2_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->field_1AA2); + { + __int16 * resultptr = new __int16((const __int16 &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p___int16,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__expression21_animtime_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::_expression21_animtime",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_expression21_animtime",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::_expression21_animtime",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__expression21_animtime_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->_expression21_animtime = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__expression21_animtime_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::_expression21_animtime",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_expression21_animtime",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__expression21_animtime_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->_expression21_animtime); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__expression21_frameset_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int arg2 ; + + SWIG_check_num_args("Player::_expression21_frameset",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_expression21_frameset",1,"Player *"); + if(!lua_isnumber(L,2)) SWIG_fail_arg("Player::_expression21_frameset",2,"int"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__expression21_frameset_set",1,SWIGTYPE_p_Player); + } + + arg2 = (int)lua_tonumber(L, 2); + if (arg1) (arg1)->_expression21_frameset = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player__expression21_frameset_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + int result; + + SWIG_check_num_args("Player::_expression21_frameset",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::_expression21_frameset",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player__expression21_frameset_get",1,SWIGTYPE_p_Player); + } + + result = (int) ((arg1)->_expression21_frameset); + lua_pushnumber(L, (lua_Number) result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pInstalledBeacons_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + std::array< LloydBeacon,5 > arg2 ; + std::array< LloydBeacon,5 > *argp2 ; + + SWIG_check_num_args("Player::pInstalledBeacons",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pInstalledBeacons",1,"Player *"); + if(!lua_isuserdata(L,2)) SWIG_fail_arg("Player::pInstalledBeacons",2,"std::array< LloydBeacon,5 >"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pInstalledBeacons_set",1,SWIGTYPE_p_Player); + } + + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,2,(void**)&argp2,SWIGTYPE_p_std__arrayT_LloydBeacon_5_t,0))){ + SWIG_fail_ptr("Player_pInstalledBeacons_set",2,SWIGTYPE_p_std__arrayT_LloydBeacon_5_t); + } + arg2 = *argp2; + + if (arg1) (arg1)->pInstalledBeacons = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_pInstalledBeacons_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + std::array< LloydBeacon,5 > result; + + SWIG_check_num_args("Player::pInstalledBeacons",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::pInstalledBeacons",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_pInstalledBeacons_get",1,SWIGTYPE_p_Player); + } + + result = ((arg1)->pInstalledBeacons); + { + std::array< LloydBeacon,5 > * resultptr = new std::array< LloydBeacon,5 >((const std::array< LloydBeacon,5 > &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_std__arrayT_LloydBeacon_5_t,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uNumDivineInterventionCastsThisDay_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::uNumDivineInterventionCastsThisDay",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumDivineInterventionCastsThisDay",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uNumDivineInterventionCastsThisDay",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uNumDivineInterventionCastsThisDay_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->uNumDivineInterventionCastsThisDay = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uNumDivineInterventionCastsThisDay_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::uNumDivineInterventionCastsThisDay",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumDivineInterventionCastsThisDay",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uNumDivineInterventionCastsThisDay_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->uNumDivineInterventionCastsThisDay); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uNumArmageddonCasts_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::uNumArmageddonCasts",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumArmageddonCasts",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uNumArmageddonCasts",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uNumArmageddonCasts_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->uNumArmageddonCasts = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uNumArmageddonCasts_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::uNumArmageddonCasts",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumArmageddonCasts",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uNumArmageddonCasts_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->uNumArmageddonCasts); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uNumFireSpikeCasts_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::uNumFireSpikeCasts",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumFireSpikeCasts",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::uNumFireSpikeCasts",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uNumFireSpikeCasts_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->uNumFireSpikeCasts = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_uNumFireSpikeCasts_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::uNumFireSpikeCasts",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::uNumFireSpikeCasts",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_uNumFireSpikeCasts_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->uNumFireSpikeCasts); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1B3B_set(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char arg2 ; + + SWIG_check_num_args("Player::field_1B3B",2,2) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1B3B",1,"Player *"); + if(!SWIG_lua_isnilstring(L,2)) SWIG_fail_arg("Player::field_1B3B",2,"char"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1B3B_set",1,SWIGTYPE_p_Player); + } + + arg2 = (lua_tostring(L, 2))[0]; + if (arg1) (arg1)->field_1B3B = arg2; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_Player_field_1B3B_get(lua_State* L) { + int SWIG_arg = 0; + Player *arg1 = (Player *) 0 ; + char result; + + SWIG_check_num_args("Player::field_1B3B",1,1) + if(!SWIG_isptrtype(L,1)) SWIG_fail_arg("Player::field_1B3B",1,"Player *"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&arg1,SWIGTYPE_p_Player,0))){ + SWIG_fail_ptr("Player_field_1B3B_get",1,SWIGTYPE_p_Player); + } + + result = (char) ((arg1)->field_1B3B); + lua_pushfstring(L,"%c",result); SWIG_arg++; + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static void swig_delete_Player(void *obj) { +Player *arg1 = (Player *) obj; +delete arg1; +} +static swig_lua_method swig_Player_methods[] = { + {"SetVariable", _wrap_Player_SetVariable}, + {"AddVariable", _wrap_Player_AddVariable}, + {"SubtractVariable", _wrap_Player_SubtractVariable}, + {"CompareVariable", _wrap_Player_CompareVariable}, + {"UseItem_DrinkPotion_etc", _wrap_Player_UseItem_DrinkPotion_etc}, + {"GetActualAttribute", _wrap_Player_GetActualAttribute}, + {"GetBaseStrength", _wrap_Player_GetBaseStrength}, + {"GetBaseIntelligence", _wrap_Player_GetBaseIntelligence}, + {"GetBaseWillpower", _wrap_Player_GetBaseWillpower}, + {"GetBaseEndurance", _wrap_Player_GetBaseEndurance}, + {"GetBaseAccuracy", _wrap_Player_GetBaseAccuracy}, + {"GetBaseSpeed", _wrap_Player_GetBaseSpeed}, + {"GetBaseLuck", _wrap_Player_GetBaseLuck}, + {"GetBaseLevel", _wrap_Player_GetBaseLevel}, + {"GetActualLevel", _wrap_Player_GetActualLevel}, + {"GetActualMight", _wrap_Player_GetActualMight}, + {"GetActualIntelligence", _wrap_Player_GetActualIntelligence}, + {"GetActualWillpower", _wrap_Player_GetActualWillpower}, + {"GetActualEndurance", _wrap_Player_GetActualEndurance}, + {"GetActualAccuracy", _wrap_Player_GetActualAccuracy}, + {"GetActualSpeed", _wrap_Player_GetActualSpeed}, + {"GetActualLuck", _wrap_Player_GetActualLuck}, + {"GetActualAttack", _wrap_Player_GetActualAttack}, + {"GetMeleeDamageMinimal", _wrap_Player_GetMeleeDamageMinimal}, + {"GetMeleeDamageMaximal", _wrap_Player_GetMeleeDamageMaximal}, + {"CalculateMeleeDamageTo", _wrap_Player_CalculateMeleeDamageTo}, + {"GetRangedAttack", _wrap_Player_GetRangedAttack}, + {"GetRangedDamageMin", _wrap_Player_GetRangedDamageMin}, + {"GetRangedDamageMax", _wrap_Player_GetRangedDamageMax}, + {"CalculateRangedDamageTo", _wrap_Player_CalculateRangedDamageTo}, + {"GetMeleeDamageString", _wrap_Player_GetMeleeDamageString}, + {"GetRangedDamageString", _wrap_Player_GetRangedDamageString}, + {"CanTrainToNextLevel", _wrap_Player_CanTrainToNextLevel}, + {"GetExperienceDisplayColor", _wrap_Player_GetExperienceDisplayColor}, + {"CalculateIncommingDamage", _wrap_Player_CalculateIncommingDamage}, + {"GetEquippedItemEquipType", _wrap_Player_GetEquippedItemEquipType}, + {"GetEquippedItemSkillType", _wrap_Player_GetEquippedItemSkillType}, + {"IsUnarmed", _wrap_Player_IsUnarmed}, + {"HasItemEquipped", _wrap_Player_HasItemEquipped}, + {"HasEnchantedItemEquipped", _wrap_Player_HasEnchantedItemEquipped}, + {"WearsItem", _wrap_Player_WearsItem}, + {"StealFromShop", _wrap_Player_StealFromShop}, + {"StealFromActor", _wrap_Player_StealFromActor}, + {"Heal", _wrap_Player_Heal}, + {"ReceiveDamage", _wrap_Player_ReceiveDamage}, + {"ReceiveSpecialAttackEffect", _wrap_Player_ReceiveSpecialAttackEffect}, + {"GetSpellSchool", _wrap_Player_GetSpellSchool}, + {"GetAttackRecoveryTime", _wrap_Player_GetAttackRecoveryTime}, + {"GetMaxHealth", _wrap_Player_GetMaxHealth}, + {"GetMaxMana", _wrap_Player_GetMaxMana}, + {"GetBaseAC", _wrap_Player_GetBaseAC}, + {"GetActualAC", _wrap_Player_GetActualAC}, + {"GetBaseAge", _wrap_Player_GetBaseAge}, + {"GetActualAge", _wrap_Player_GetActualAge}, + {"GetBaseResistance", _wrap_Player_GetBaseResistance}, + {"GetActualResistance", _wrap_Player_GetActualResistance}, + {"SetRecoveryTime", _wrap_Player_SetRecoveryTime}, + {"RandomizeName", _wrap_Player_RandomizeName}, + {"GetMajorConditionIdx", _wrap_Player_GetMajorConditionIdx}, + {"GetParameterBonus", _wrap_Player_GetParameterBonus}, + {"GetSpecialItemBonus", _wrap_Player_GetSpecialItemBonus}, + {"GetItemsBonus", _wrap_Player_GetItemsBonus}, + {"GetMagicalBonus", _wrap_Player_GetMagicalBonus}, + {"GetActualSkillLevel", _wrap_Player_GetActualSkillLevel}, + {"GetSkillBonus", _wrap_Player_GetSkillBonus}, + {"GetRace", _wrap_Player_GetRace}, + {"GetSexByVoice", _wrap_Player_GetSexByVoice}, + {"SetInitialStats", _wrap_Player_SetInitialStats}, + {"SetSexByVoice", _wrap_Player_SetSexByVoice}, + {"Reset", _wrap_Player_Reset}, + {"GetSkillIdxByOrder", _wrap_Player_GetSkillIdxByOrder}, + {"DecreaseAttribute", _wrap_Player_DecreaseAttribute}, + {"IncreaseAttribute", _wrap_Player_IncreaseAttribute}, + {"Zero", _wrap_Player_Zero}, + {"GetStatColor", _wrap_Player_GetStatColor}, + {"DiscardConditionIfLastsLongerThan", _wrap_Player_DiscardConditionIfLastsLongerThan}, + {"SelectPhrasesTransaction", _wrap_Player_SelectPhrasesTransaction}, + {"GetBodybuilding", _wrap_Player_GetBodybuilding}, + {"GetMeditation", _wrap_Player_GetMeditation}, + {"CanIdentify", _wrap_Player_CanIdentify}, + {"CanRepair", _wrap_Player_CanRepair}, + {"GetMerchant", _wrap_Player_GetMerchant}, + {"GetPerception", _wrap_Player_GetPerception}, + {"GetDisarmTrap", _wrap_Player_GetDisarmTrap}, + {"GetLearningPercent", _wrap_Player_GetLearningPercent}, + {"CanFitItem", _wrap_Player_CanFitItem}, + {"FindFreeInventoryListSlot", _wrap_Player_FindFreeInventoryListSlot}, + {"CreateItemInInventory", _wrap_Player_CreateItemInInventory}, + {"HasSkill", _wrap_Player_HasSkill}, + {"WearItem", _wrap_Player_WearItem}, + {"AddItem", _wrap_Player_AddItem}, + {"AddItem2", _wrap_Player_AddItem2}, + {"CreateItemInInventory2", _wrap_Player_CreateItemInInventory2}, + {"PutItemArInventoryIndex", _wrap_Player_PutItemArInventoryIndex}, + {"RemoveItemAtInventoryIndex", _wrap_Player_RemoveItemAtInventoryIndex}, + {"CanAct", _wrap_Player_CanAct}, + {"CanSteal", _wrap_Player_CanSteal}, + {"CanEquip_RaceAndAlignmentCheck", _wrap_Player_CanEquip_RaceAndAlignmentCheck}, + {"SetCondition", _wrap_Player_SetCondition}, + {"ProfessionOrGuildFlagsCorrect", _wrap_Player_ProfessionOrGuildFlagsCorrect}, + {"PlaySound", _wrap_Player_PlaySound}, + {"PlayEmotion", _wrap_Player_PlayEmotion}, + {"ItemsEnchant", _wrap_Player_ItemsEnchant}, + {"GetItemIDAtInventoryIndex", _wrap_Player_GetItemIDAtInventoryIndex}, + {"IsPlayerHealableByTemple", _wrap_Player_IsPlayerHealableByTemple}, + {"GetBaseIdentifyPrice", _wrap_Player_GetBaseIdentifyPrice}, + {"GetBaseRepairPrice", _wrap_Player_GetBaseRepairPrice}, + {"GetBaseBuyingPrice", _wrap_Player_GetBaseBuyingPrice}, + {"GetBaseSellingPrice", _wrap_Player_GetBaseSellingPrice}, + {"GetPriceRepair", _wrap_Player_GetPriceRepair}, + {"GetPriceIdentification", _wrap_Player_GetPriceIdentification}, + {"GetBuyingPrice", _wrap_Player_GetBuyingPrice}, + {"GetPriceSell", _wrap_Player_GetPriceSell}, + {"GetTempleHealCostModifier", _wrap_Player_GetTempleHealCostModifier}, + {"GetConditionDayOfWeek", _wrap_Player_GetConditionDayOfWeek}, + {"NothingOrJustBlastersEquipped", _wrap_Player_NothingOrJustBlastersEquipped}, + {"SalesProcess", _wrap_Player_SalesProcess}, + {"Recover", _wrap_Player_Recover}, + {"CanCastSpell", _wrap_Player_CanCastSpell}, + {"PlayAwardSound", _wrap_Player_PlayAwardSound}, + {"EquipBody", _wrap_Player_EquipBody}, + {"HasUnderwaterSuitEquipped", _wrap_Player_HasUnderwaterSuitEquipped}, + {"HasItem", _wrap_Player_HasItem}, + {"OnInventoryLeftClick", _wrap_Player_OnInventoryLeftClick}, + {"GetMultiplierForSkillLevel", _wrap_Player_GetMultiplierForSkillLevel}, + {"CalculateMeleeDmgToEnemyWithWeapon", _wrap_Player_CalculateMeleeDmgToEnemyWithWeapon}, + {"WearsItemAnyWhere", _wrap_Player_WearsItemAnyWhere}, + {"GetArmorRecoveryMultiplierFromSkillLevel", _wrap_Player_GetArmorRecoveryMultiplierFromSkillLevel}, + {"SetSkillByEvent", _wrap_Player_SetSkillByEvent}, + {"AddSkillByEvent", _wrap_Player_AddSkillByEvent}, + {"PlayAwardSound_Anim", _wrap_Player_PlayAwardSound_Anim}, + {"PlayAwardSound_Anim_Face", _wrap_Player_PlayAwardSound_Anim_Face}, + {"PlayAwardSound_Anim97", _wrap_Player_PlayAwardSound_Anim97}, + {"PlayAwardSound_Anim97_Face", _wrap_Player_PlayAwardSound_Anim97_Face}, + {"PlayAwardSound_Anim98", _wrap_Player_PlayAwardSound_Anim98}, + {"PlayAwardSound_Anim98_Face", _wrap_Player_PlayAwardSound_Anim98_Face}, + {"IsWeak", _wrap_Player_IsWeak}, + {"IsDead", _wrap_Player_IsDead}, + {"IsEradicated", _wrap_Player_IsEradicated}, + {"IsZombie", _wrap_Player_IsZombie}, + {"IsCursed", _wrap_Player_IsCursed}, + {"IsPertified", _wrap_Player_IsPertified}, + {"IsUnconcious", _wrap_Player_IsUnconcious}, + {"IsAsleep", _wrap_Player_IsAsleep}, + {"IsParalyzed", _wrap_Player_IsParalyzed}, + {"IsDrunk", _wrap_Player_IsDrunk}, + {"SetCursed", _wrap_Player_SetCursed}, + {"SetWeak", _wrap_Player_SetWeak}, + {"SetAsleep", _wrap_Player_SetAsleep}, + {"SetAfraid", _wrap_Player_SetAfraid}, + {"SetDrunk", _wrap_Player_SetDrunk}, + {"SetInsane", _wrap_Player_SetInsane}, + {"SetPoison1", _wrap_Player_SetPoison1}, + {"SetDisease1", _wrap_Player_SetDisease1}, + {"SetPoison2", _wrap_Player_SetPoison2}, + {"SetDisease2", _wrap_Player_SetDisease2}, + {"SetPoison3", _wrap_Player_SetPoison3}, + {"SetDisease3", _wrap_Player_SetDisease3}, + {"SetParalyzed", _wrap_Player_SetParalyzed}, + {"SetUnconcious", _wrap_Player_SetUnconcious}, + {"SetDead", _wrap_Player_SetDead}, + {"SetPertified", _wrap_Player_SetPertified}, + {"SetEradicated", _wrap_Player_SetEradicated}, + {"SetZombie", _wrap_Player_SetZombie}, + {"SetCondWeakWithBlockCheck", _wrap_Player_SetCondWeakWithBlockCheck}, + {"SetCondInsaneWithBlockCheck", _wrap_Player_SetCondInsaneWithBlockCheck}, + {"SetCondDeadWithBlockCheck", _wrap_Player_SetCondDeadWithBlockCheck}, + {"SetCondUnconsciousWithBlockCheck", _wrap_Player_SetCondUnconsciousWithBlockCheck}, + {"IsRaceHuman", _wrap_Player_IsRaceHuman}, + {"IsRaceDwarf", _wrap_Player_IsRaceDwarf}, + {"IsRaceElf", _wrap_Player_IsRaceElf}, + {"IsRaceGoblin", _wrap_Player_IsRaceGoblin}, + {"IsMale", _wrap_Player_IsMale}, + {"IsFemale", _wrap_Player_IsFemale}, + {"GetMainHandItem", _wrap_Player_GetMainHandItem}, + {"GetOffHandItem", _wrap_Player_GetOffHandItem}, + {"GetBowItem", _wrap_Player_GetBowItem}, + {"GetArmorItem", _wrap_Player_GetArmorItem}, + {"GetHelmItem", _wrap_Player_GetHelmItem}, + {"GetBeltItem", _wrap_Player_GetBeltItem}, + {"GetCloakItem", _wrap_Player_GetCloakItem}, + {"GetGloveItem", _wrap_Player_GetGloveItem}, + {"GetBootItem", _wrap_Player_GetBootItem}, + {"GetAmuletItem", _wrap_Player_GetAmuletItem}, + {"GetNthRingItem", _wrap_Player_GetNthRingItem}, + {"GetNthEquippedIndexItem", _wrap_Player_GetNthEquippedIndexItem}, + {"GetItem", _wrap_Player_GetItem}, + {"GetPlayerIndex", _wrap_Player_GetPlayerIndex}, + {0,0} +}; +static swig_lua_attribute swig_Player_attributes[] = { + { "pConditions", _wrap_Player_pConditions_get, _wrap_Player_pConditions_set}, + { "uExperience", _wrap_Player_uExperience_get, _wrap_Player_uExperience_set}, + { "pName", _wrap_Player_pName_get, _wrap_Player_pName_set}, + { "uSex", _wrap_Player_uSex_get, _wrap_Player_uSex_set}, + { "classType", _wrap_Player_classType_get, _wrap_Player_classType_set}, + { "uCurrentFace", _wrap_Player_uCurrentFace_get, _wrap_Player_uCurrentFace_set}, + { "field_BB", _wrap_Player_field_BB_get, _wrap_Player_field_BB_set}, + { "uMight", _wrap_Player_uMight_get, _wrap_Player_uMight_set}, + { "uMightBonus", _wrap_Player_uMightBonus_get, _wrap_Player_uMightBonus_set}, + { "uIntelligence", _wrap_Player_uIntelligence_get, _wrap_Player_uIntelligence_set}, + { "uIntelligenceBonus", _wrap_Player_uIntelligenceBonus_get, _wrap_Player_uIntelligenceBonus_set}, + { "uWillpower", _wrap_Player_uWillpower_get, _wrap_Player_uWillpower_set}, + { "uWillpowerBonus", _wrap_Player_uWillpowerBonus_get, _wrap_Player_uWillpowerBonus_set}, + { "uEndurance", _wrap_Player_uEndurance_get, _wrap_Player_uEndurance_set}, + { "uEnduranceBonus", _wrap_Player_uEnduranceBonus_get, _wrap_Player_uEnduranceBonus_set}, + { "uSpeed", _wrap_Player_uSpeed_get, _wrap_Player_uSpeed_set}, + { "uSpeedBonus", _wrap_Player_uSpeedBonus_get, _wrap_Player_uSpeedBonus_set}, + { "uAccuracy", _wrap_Player_uAccuracy_get, _wrap_Player_uAccuracy_set}, + { "uAccuracyBonus", _wrap_Player_uAccuracyBonus_get, _wrap_Player_uAccuracyBonus_set}, + { "uLuck", _wrap_Player_uLuck_get, _wrap_Player_uLuck_set}, + { "uLuckBonus", _wrap_Player_uLuckBonus_get, _wrap_Player_uLuckBonus_set}, + { "sACModifier", _wrap_Player_sACModifier_get, _wrap_Player_sACModifier_set}, + { "uLevel", _wrap_Player_uLevel_get, _wrap_Player_uLevel_set}, + { "sLevelModifier", _wrap_Player_sLevelModifier_get, _wrap_Player_sLevelModifier_set}, + { "sAgeModifier", _wrap_Player_sAgeModifier_get, _wrap_Player_sAgeModifier_set}, + { "field_E0", _wrap_Player_field_E0_get, _wrap_Player_field_E0_set}, + { "field_E4", _wrap_Player_field_E4_get, _wrap_Player_field_E4_set}, + { "field_E8", _wrap_Player_field_E8_get, _wrap_Player_field_E8_set}, + { "field_EC", _wrap_Player_field_EC_get, _wrap_Player_field_EC_set}, + { "field_F0", _wrap_Player_field_F0_get, _wrap_Player_field_F0_set}, + { "field_F4", _wrap_Player_field_F4_get, _wrap_Player_field_F4_set}, + { "field_F8", _wrap_Player_field_F8_get, _wrap_Player_field_F8_set}, + { "field_FC", _wrap_Player_field_FC_get, _wrap_Player_field_FC_set}, + { "field_100", _wrap_Player_field_100_get, _wrap_Player_field_100_set}, + { "field_104", _wrap_Player_field_104_get, _wrap_Player_field_104_set}, + { "_achieved_awards_bits", _wrap_Player__achieved_awards_bits_get, _wrap_Player__achieved_awards_bits_set}, + { "spellbook", _wrap_Player_spellbook_get, _wrap_Player_spellbook_set}, + { "field__1F5", _wrap_Player_field__1F5_get, _wrap_Player_field__1F5_set}, + { "pure_luck_used", _wrap_Player_pure_luck_used_get, _wrap_Player_pure_luck_used_set}, + { "pure_speed_used", _wrap_Player_pure_speed_used_get, _wrap_Player_pure_speed_used_set}, + { "pure_intellect_used", _wrap_Player_pure_intellect_used_get, _wrap_Player_pure_intellect_used_set}, + { "pure_endurance_used", _wrap_Player_pure_endurance_used_get, _wrap_Player_pure_endurance_used_set}, + { "pure_willpower_used", _wrap_Player_pure_willpower_used_get, _wrap_Player_pure_willpower_used_set}, + { "pure_accuracy_used", _wrap_Player_pure_accuracy_used_get, _wrap_Player_pure_accuracy_used_set}, + { "pure_might_used", _wrap_Player_pure_might_used_get, _wrap_Player_pure_might_used_set}, + { "pInventoryMatrix", _wrap_Player_pInventoryMatrix_get, _wrap_Player_pInventoryMatrix_set}, + { "sResFireBase", _wrap_Player_sResFireBase_get, _wrap_Player_sResFireBase_set}, + { "sResAirBase", _wrap_Player_sResAirBase_get, _wrap_Player_sResAirBase_set}, + { "sResWaterBase", _wrap_Player_sResWaterBase_get, _wrap_Player_sResWaterBase_set}, + { "sResEarthBase", _wrap_Player_sResEarthBase_get, _wrap_Player_sResEarthBase_set}, + { "field_177C", _wrap_Player_field_177C_get, _wrap_Player_field_177C_set}, + { "sResMagicBase", _wrap_Player_sResMagicBase_get, _wrap_Player_sResMagicBase_set}, + { "sResSpiritBase", _wrap_Player_sResSpiritBase_get, _wrap_Player_sResSpiritBase_set}, + { "sResMindBase", _wrap_Player_sResMindBase_get, _wrap_Player_sResMindBase_set}, + { "sResBodyBase", _wrap_Player_sResBodyBase_get, _wrap_Player_sResBodyBase_set}, + { "sResLightBase", _wrap_Player_sResLightBase_get, _wrap_Player_sResLightBase_set}, + { "sResDarkBase", _wrap_Player_sResDarkBase_get, _wrap_Player_sResDarkBase_set}, + { "sResFireBonus", _wrap_Player_sResFireBonus_get, _wrap_Player_sResFireBonus_set}, + { "sResAirBonus", _wrap_Player_sResAirBonus_get, _wrap_Player_sResAirBonus_set}, + { "sResWaterBonus", _wrap_Player_sResWaterBonus_get, _wrap_Player_sResWaterBonus_set}, + { "sResEarthBonus", _wrap_Player_sResEarthBonus_get, _wrap_Player_sResEarthBonus_set}, + { "field_1792", _wrap_Player_field_1792_get, _wrap_Player_field_1792_set}, + { "sResMagicBonus", _wrap_Player_sResMagicBonus_get, _wrap_Player_sResMagicBonus_set}, + { "sResSpiritBonus", _wrap_Player_sResSpiritBonus_get, _wrap_Player_sResSpiritBonus_set}, + { "sResMindBonus", _wrap_Player_sResMindBonus_get, _wrap_Player_sResMindBonus_set}, + { "sResBodyBonus", _wrap_Player_sResBodyBonus_get, _wrap_Player_sResBodyBonus_set}, + { "sResLightBonus", _wrap_Player_sResLightBonus_get, _wrap_Player_sResLightBonus_set}, + { "sResDarkBonus", _wrap_Player_sResDarkBonus_get, _wrap_Player_sResDarkBonus_set}, + { "pPlayerBuffs", _wrap_Player_pPlayerBuffs_get, _wrap_Player_pPlayerBuffs_set}, + { "uVoiceID", _wrap_Player_uVoiceID_get, _wrap_Player_uVoiceID_set}, + { "uPrevVoiceID", _wrap_Player_uPrevVoiceID_get, _wrap_Player_uPrevVoiceID_set}, + { "uPrevFace", _wrap_Player_uPrevFace_get, _wrap_Player_uPrevFace_set}, + { "field_192C", _wrap_Player_field_192C_get, _wrap_Player_field_192C_set}, + { "field_1930", _wrap_Player_field_1930_get, _wrap_Player_field_1930_set}, + { "uTimeToRecovery", _wrap_Player_uTimeToRecovery_get, _wrap_Player_uTimeToRecovery_set}, + { "field_1936", _wrap_Player_field_1936_get, _wrap_Player_field_1936_set}, + { "field_1937", _wrap_Player_field_1937_get, _wrap_Player_field_1937_set}, + { "uSkillPoints", _wrap_Player_uSkillPoints_get, _wrap_Player_uSkillPoints_set}, + { "sHealth", _wrap_Player_sHealth_get, _wrap_Player_sHealth_set}, + { "sMana", _wrap_Player_sMana_get, _wrap_Player_sMana_set}, + { "uBirthYear", _wrap_Player_uBirthYear_get, _wrap_Player_uBirthYear_set}, + { "pEquipment", _wrap_Player_pEquipment_get, _wrap_Player_pEquipment_set}, + { "field_1988", _wrap_Player_field_1988_get, _wrap_Player_field_1988_set}, + { "field_1A4C", _wrap_Player_field_1A4C_get, _wrap_Player_field_1A4C_set}, + { "field_1A4D", _wrap_Player_field_1A4D_get, _wrap_Player_field_1A4D_set}, + { "lastOpenedSpellbookPage", _wrap_Player_lastOpenedSpellbookPage_get, _wrap_Player_lastOpenedSpellbookPage_set}, + { "uQuickSpell", _wrap_Player_uQuickSpell_get, _wrap_Player_uQuickSpell_set}, + { "playerEventBits", _wrap_Player_playerEventBits_get, _wrap_Player_playerEventBits_set}, + { "_some_attack_bonus", _wrap_Player__some_attack_bonus_get, _wrap_Player__some_attack_bonus_set}, + { "field_1A91", _wrap_Player_field_1A91_get, _wrap_Player_field_1A91_set}, + { "_melee_dmg_bonus", _wrap_Player__melee_dmg_bonus_get, _wrap_Player__melee_dmg_bonus_set}, + { "field_1A93", _wrap_Player_field_1A93_get, _wrap_Player_field_1A93_set}, + { "_ranged_atk_bonus", _wrap_Player__ranged_atk_bonus_get, _wrap_Player__ranged_atk_bonus_set}, + { "field_1A95", _wrap_Player_field_1A95_get, _wrap_Player_field_1A95_set}, + { "_ranged_dmg_bonus", _wrap_Player__ranged_dmg_bonus_get, _wrap_Player__ranged_dmg_bonus_set}, + { "field_1A97", _wrap_Player_field_1A97_get, _wrap_Player_field_1A97_set}, + { "uFullHealthBonus", _wrap_Player_uFullHealthBonus_get, _wrap_Player_uFullHealthBonus_set}, + { "_health_related", _wrap_Player__health_related_get, _wrap_Player__health_related_set}, + { "uFullManaBonus", _wrap_Player_uFullManaBonus_get, _wrap_Player_uFullManaBonus_set}, + { "_mana_related", _wrap_Player__mana_related_get, _wrap_Player__mana_related_set}, + { "expression", _wrap_Player_expression_get, _wrap_Player_expression_set}, + { "uExpressionTimePassed", _wrap_Player_uExpressionTimePassed_get, _wrap_Player_uExpressionTimePassed_set}, + { "uExpressionTimeLength", _wrap_Player_uExpressionTimeLength_get, _wrap_Player_uExpressionTimeLength_set}, + { "field_1AA2", _wrap_Player_field_1AA2_get, _wrap_Player_field_1AA2_set}, + { "_expression21_animtime", _wrap_Player__expression21_animtime_get, _wrap_Player__expression21_animtime_set}, + { "_expression21_frameset", _wrap_Player__expression21_frameset_get, _wrap_Player__expression21_frameset_set}, + { "pInstalledBeacons", _wrap_Player_pInstalledBeacons_get, _wrap_Player_pInstalledBeacons_set}, + { "uNumDivineInterventionCastsThisDay", _wrap_Player_uNumDivineInterventionCastsThisDay_get, _wrap_Player_uNumDivineInterventionCastsThisDay_set}, + { "uNumArmageddonCasts", _wrap_Player_uNumArmageddonCasts_get, _wrap_Player_uNumArmageddonCasts_set}, + { "uNumFireSpikeCasts", _wrap_Player_uNumFireSpikeCasts_get, _wrap_Player_uNumFireSpikeCasts_set}, + { "field_1B3B", _wrap_Player_field_1B3B_get, _wrap_Player_field_1B3B_set}, + {0,0,0} +}; +static swig_lua_attribute swig_Player_cls_attributes[] = { + {0,0,0} +}; +static swig_lua_method swig_Player_cls_methods[] = { + {0,0} +}; +static swig_lua_const_info swig_Player_cls_constants[] = { + {SWIG_LUA_CONSTTAB_INT("INVETORYSLOTSWIDTH", Player::INVETORYSLOTSWIDTH)}, + {SWIG_LUA_CONSTTAB_INT("INVETORYSLOTSHEIGHT", Player::INVETORYSLOTSHEIGHT)}, + {0,0,0,0,0,0} +}; +static swig_lua_class *swig_Player_bases[] = {0}; +static const char *swig_Player_base_names[] = {0}; +static swig_lua_class _wrap_class_Player = { "Player", &SWIGTYPE_p_Player,_wrap_new_Player, swig_delete_Player, swig_Player_methods, swig_Player_attributes, { "Player", swig_Player_cls_methods, swig_Player_cls_attributes, swig_Player_cls_constants }, swig_Player_bases, swig_Player_base_names }; + +static int _wrap_pPlayers_set(lua_State* L) { + int SWIG_arg = 0; + NZIArray< Player *,5 > arg1 ; + NZIArray< Player *,5 > *argp1 ; + + SWIG_check_num_args("pPlayers",1,1) + if(!lua_isuserdata(L,1)) SWIG_fail_arg("pPlayers",1,"NZIArray< Player *,5 >"); + + if (!SWIG_IsOK(SWIG_ConvertPtr(L,1,(void**)&argp1,SWIGTYPE_p_NZIArrayT_Player_p_5_t,0))){ + SWIG_fail_ptr("pPlayers_set",1,SWIGTYPE_p_NZIArrayT_Player_p_5_t); + } + arg1 = *argp1; + + pPlayers = arg1; + + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +static int _wrap_pPlayers_get(lua_State* L) { + int SWIG_arg = 0; + NZIArray< Player *,5 > result; + + SWIG_check_num_args("pPlayers",0,0) + result = pPlayers; + { + NZIArray< Player *,5 > * resultptr = new NZIArray< Player *,5 >((const NZIArray< Player *,5 > &) result); + SWIG_NewPointerObj(L,(void *) resultptr,SWIGTYPE_p_NZIArrayT_Player_p_5_t,1); SWIG_arg++; + } + return SWIG_arg; + + if(0) SWIG_fail; + +fail: + lua_error(L); + return SWIG_arg; +} + + +#ifdef __cplusplus +} +#endif + +static const struct luaL_Reg swig_commands[] = { + {0,0} +}; + +static swig_lua_var_info swig_variables[] = { + { "pPlayers", _wrap_pPlayers_get, _wrap_pPlayers_set }, + {0,0,0} +}; + +static swig_lua_const_info swig_constants[] = { + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_AIR", PLAYER_BUFF_RESIST_AIR)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_BLESS", PLAYER_BUFF_BLESS)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_BODY", PLAYER_BUFF_RESIST_BODY)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_EARTH", PLAYER_BUFF_RESIST_EARTH)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_FATE", PLAYER_BUFF_FATE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_FIRE", PLAYER_BUFF_RESIST_FIRE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_HAMMERHANDS", PLAYER_BUFF_HAMMERHANDS)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_HASTE", PLAYER_BUFF_HASTE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_HEROISM", PLAYER_BUFF_HEROISM)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_MIND", PLAYER_BUFF_RESIST_MIND)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_PAIN_REFLECTION", PLAYER_BUFF_PAIN_REFLECTION)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_PRESERVATION", PLAYER_BUFF_PRESERVATION)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_REGENERATION", PLAYER_BUFF_REGENERATION)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_SHIELD", PLAYER_BUFF_SHIELD)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_STONESKIN", PLAYER_BUFF_STONESKIN)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_ACCURACY", PLAYER_BUFF_ACCURACY)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_ENDURANCE", PLAYER_BUFF_ENDURANCE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_INTELLIGENCE", PLAYER_BUFF_INTELLIGENCE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_LUCK", PLAYER_BUFF_LUCK)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_STRENGTH", PLAYER_BUFF_STRENGTH)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_WILLPOWER", PLAYER_BUFF_WILLPOWER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_SPEED", PLAYER_BUFF_SPEED)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_RESIST_WATER", PLAYER_BUFF_RESIST_WATER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_BUFF_WATER_WALK", PLAYER_BUFF_WATER_WALK)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_GUILD_BITS__SPIRIT_MEMBERSHIP", 58)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_GUILD_BITS__ARCOMAGE_WIN", 103)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_GUILD_BITS__ARCOMAGE_LOSE", 104)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_1", SPEECH_1)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_2", SPEECH_2)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_3", SPEECH_3)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_4", SPEECH_4)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_5", SPEECH_5)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_6", SPEECH_6)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_7", SPEECH_7)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_8", SPEECH_8)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_9", SPEECH_9)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_10", SPEECH_10)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_11", SPEECH_11)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_12", SPEECH_12)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_14", SPEECH_14)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_NoRoom", SPEECH_NoRoom)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_DO_POTION_FINE", SPEECH_DO_POTION_FINE)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_17", SPEECH_17)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_18", SPEECH_18)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_19", SPEECH_19)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_20", SPEECH_20)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_21", SPEECH_21)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_GoodDay", SPEECH_GoodDay)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_GoodEvening", SPEECH_GoodEvening)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_24", SPEECH_24)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_25", SPEECH_25)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_26", SPEECH_26)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_27", SPEECH_27)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_28", SPEECH_28)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_29", SPEECH_29)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_30", SPEECH_30)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_31", SPEECH_31)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_32", SPEECH_32)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_33", SPEECH_33)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_34", SPEECH_34)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_35", SPEECH_35)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_36", SPEECH_36)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_37", SPEECH_37)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_NotEnoughGold", SPEECH_NotEnoughGold)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_39", SPEECH_39)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_40", SPEECH_40)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_41", SPEECH_41)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_42", SPEECH_42)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_43", SPEECH_43)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_44", SPEECH_44)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_45", SPEECH_45)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_46", SPEECH_46)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_47", SPEECH_47)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_48", SPEECH_48)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_49", SPEECH_49)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_50", SPEECH_50)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_51", SPEECH_51)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_52", SPEECH_52)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_53", SPEECH_53)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_54", SPEECH_54)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_55", SPEECH_55)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_56", SPEECH_56)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_57", SPEECH_57)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_58", SPEECH_58)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_59", SPEECH_59)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_60", SPEECH_60)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_61", SPEECH_61)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_62", SPEECH_62)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_63", SPEECH_63)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_64", SPEECH_64)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_Yell", SPEECH_Yell)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_Falling_scream", SPEECH_Falling_scream)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_67", SPEECH_67)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_68", SPEECH_68)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_69", SPEECH_69)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_70", SPEECH_70)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_CarriageReady", SPEECH_CarriageReady)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_SetSail", SPEECH_SetSail)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_73", SPEECH_73)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_74", SPEECH_74)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_75", SPEECH_75)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_76", SPEECH_76)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_77", SPEECH_77)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_78", SPEECH_78)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_79", SPEECH_79)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_80", SPEECH_80)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_81", SPEECH_81)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_82", SPEECH_82)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_83", SPEECH_83)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_84", SPEECH_84)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_85", SPEECH_85)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_86", SPEECH_86)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_87", SPEECH_87)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_88", SPEECH_88)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_89", SPEECH_89)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_90", SPEECH_90)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_91", SPEECH_91)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_92", SPEECH_92)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_93", SPEECH_93)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_94", SPEECH_94)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_95", SPEECH_95)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_96", SPEECH_96)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_97", SPEECH_97)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_98", SPEECH_98)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_99", SPEECH_99)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_100", SPEECH_100)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_101", SPEECH_101)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_PickMe", SPEECH_PickMe)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_103", SPEECH_103)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_IDENTIFY_MONSTER_WEAKER", SPEECH_IDENTIFY_MONSTER_WEAKER)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_IDENTIFY_MONSTER_STRONGER", SPEECH_IDENTIFY_MONSTER_STRONGER)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_IDENTIFY_MONSTER_106", SPEECH_IDENTIFY_MONSTER_106)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_107", SPEECH_107)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_108", SPEECH_108)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_109", SPEECH_109)}, + {SWIG_LUA_CONSTTAB_INT("SPEECH_110", SPEECH_110)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_RACE_HUMAN", CHARACTER_RACE_HUMAN)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_RACE_ELF", CHARACTER_RACE_ELF)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_RACE_GOBLIN", CHARACTER_RACE_GOBLIN)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_RACE_DWARF", CHARACTER_RACE_DWARF)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_STRENGTH", CHARACTER_ATTRIBUTE_STRENGTH)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_INTELLIGENCE", CHARACTER_ATTRIBUTE_INTELLIGENCE)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_WILLPOWER", CHARACTER_ATTRIBUTE_WILLPOWER)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_ENDURANCE", CHARACTER_ATTRIBUTE_ENDURANCE)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_ACCURACY", CHARACTER_ATTRIBUTE_ACCURACY)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SPEED", CHARACTER_ATTRIBUTE_SPEED)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_LUCK", CHARACTER_ATTRIBUTE_LUCK)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_HEALTH", CHARACTER_ATTRIBUTE_HEALTH)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_MANA", CHARACTER_ATTRIBUTE_MANA)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_AC_BONUS", CHARACTER_ATTRIBUTE_AC_BONUS)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_FIRE", CHARACTER_ATTRIBUTE_RESIST_FIRE)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_AIR", CHARACTER_ATTRIBUTE_RESIST_AIR)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_WATER", CHARACTER_ATTRIBUTE_RESIST_WATER)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_EARTH", CHARACTER_ATTRIBUTE_RESIST_EARTH)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_MIND", CHARACTER_ATTRIBUTE_RESIST_MIND)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_BODY", CHARACTER_ATTRIBUTE_RESIST_BODY)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_ALCHEMY", CHARACTER_ATTRIBUTE_SKILL_ALCHEMY)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_STEALING", CHARACTER_ATTRIBUTE_SKILL_STEALING)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM", CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_ITEM_ID", CHARACTER_ATTRIBUTE_SKILL_ITEM_ID)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID", CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER", CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_DODGE", CHARACTER_ATTRIBUTE_SKILL_DODGE)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_UNARMED", CHARACTER_ATTRIBUTE_SKILL_UNARMED)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_LEVEL", CHARACTER_ATTRIBUTE_LEVEL)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_ATTACK", CHARACTER_ATTRIBUTE_ATTACK)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS", CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_MELEE_DMG_MIN", CHARACTER_ATTRIBUTE_MELEE_DMG_MIN)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_MELEE_DMG_MAX", CHARACTER_ATTRIBUTE_MELEE_DMG_MAX)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RANGED_ATTACK", CHARACTER_ATTRIBUTE_RANGED_ATTACK)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS", CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RANGED_DMG_MIN", CHARACTER_ATTRIBUTE_RANGED_DMG_MIN)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RANGED_DMG_MAX", CHARACTER_ATTRIBUTE_RANGED_DMG_MAX)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_RESIST_SPIRIT", CHARACTER_ATTRIBUTE_RESIST_SPIRIT)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_FIRE", CHARACTER_ATTRIBUTE_SKILL_FIRE)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_AIR", CHARACTER_ATTRIBUTE_SKILL_AIR)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_WATER", CHARACTER_ATTRIBUTE_SKILL_WATER)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_EARTH", CHARACTER_ATTRIBUTE_SKILL_EARTH)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_SPIRIT", CHARACTER_ATTRIBUTE_SKILL_SPIRIT)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_MIND", CHARACTER_ATTRIBUTE_SKILL_MIND)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_BODY", CHARACTER_ATTRIBUTE_SKILL_BODY)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_LIGHT", CHARACTER_ATTRIBUTE_SKILL_LIGHT)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_DARK", CHARACTER_ATTRIBUTE_SKILL_DARK)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_MEDITATION", CHARACTER_ATTRIBUTE_SKILL_MEDITATION)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_BOW", CHARACTER_ATTRIBUTE_SKILL_BOW)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_SHIELD", CHARACTER_ATTRIBUTE_SKILL_SHIELD)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_ATTRIBUTE_SKILL_LEARNING", CHARACTER_ATTRIBUTE_SKILL_LEARNING)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_STAFF", PLAYER_SKILL_STAFF)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_SWORD", PLAYER_SKILL_SWORD)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_DAGGER", PLAYER_SKILL_DAGGER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_AXE", PLAYER_SKILL_AXE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_SPEAR", PLAYER_SKILL_SPEAR)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_BOW", PLAYER_SKILL_BOW)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MACE", PLAYER_SKILL_MACE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_BLASTER", PLAYER_SKILL_BLASTER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_SHIELD", PLAYER_SKILL_SHIELD)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_LEATHER", PLAYER_SKILL_LEATHER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_CHAIN", PLAYER_SKILL_CHAIN)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_PLATE", PLAYER_SKILL_PLATE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_FIRE", PLAYER_SKILL_FIRE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_AIR", PLAYER_SKILL_AIR)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_WATER", PLAYER_SKILL_WATER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_EARTH", PLAYER_SKILL_EARTH)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_SPIRIT", PLAYER_SKILL_SPIRIT)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MIND", PLAYER_SKILL_MIND)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_BODY", PLAYER_SKILL_BODY)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_LIGHT", PLAYER_SKILL_LIGHT)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_DARK", PLAYER_SKILL_DARK)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_ITEM_ID", PLAYER_SKILL_ITEM_ID)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MERCHANT", PLAYER_SKILL_MERCHANT)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_REPAIR", PLAYER_SKILL_REPAIR)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_BODYBUILDING", PLAYER_SKILL_BODYBUILDING)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MEDITATION", PLAYER_SKILL_MEDITATION)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_PERCEPTION", PLAYER_SKILL_PERCEPTION)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_DIPLOMACY", PLAYER_SKILL_DIPLOMACY)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_TIEVERY", PLAYER_SKILL_TIEVERY)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_TRAP_DISARM", PLAYER_SKILL_TRAP_DISARM)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_DODGE", PLAYER_SKILL_DODGE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_UNARMED", PLAYER_SKILL_UNARMED)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MONSTER_ID", PLAYER_SKILL_MONSTER_ID)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_ARMSMASTER", PLAYER_SKILL_ARMSMASTER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_STEALING", PLAYER_SKILL_STEALING)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_ALCHEMY", PLAYER_SKILL_ALCHEMY)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_LEARNING", PLAYER_SKILL_LEARNING)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_CLUB", PLAYER_SKILL_CLUB)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_MISC", PLAYER_SKILL_MISC)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_SKILL_INVALID", PLAYER_SKILL_INVALID)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_KNIGHT", PLAYER_CLASS_KNIGHT)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_CHEVALIER", PLAYER_CLASS_CHEVALIER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_CHAMPION", PLAYER_CLASS_CHAMPION)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_BLACK_KNIGHT", PLAYER_CLASS_BLACK_KNIGHT)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_THEIF", PLAYER_CLASS_THEIF)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ROGUE", PLAYER_CLASS_ROGUE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_SPY", PLAYER_CLASS_SPY)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ASSASSIN", PLAYER_CLASS_ASSASSIN)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_MONK", PLAYER_CLASS_MONK)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_INITIATE", PLAYER_CLASS_INITIATE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_MASTER", PLAYER_CLASS_MASTER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_NINJA", PLAYER_CLASS_NINJA)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_PALADIN", PLAYER_CLASS_PALADIN)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_CRUSADER", PLAYER_CLASS_CRUSADER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_HERO", PLAYER_CLASS_HERO)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_VILLIAN", PLAYER_CLASS_VILLIAN)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ARCHER", PLAYER_CLASS_ARCHER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_WARRIOR_MAGE", PLAYER_CLASS_WARRIOR_MAGE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_MASTER_ARCHER", PLAYER_CLASS_MASTER_ARCHER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_SNIPER", PLAYER_CLASS_SNIPER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_RANGER", PLAYER_CLASS_RANGER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_HUNTER", PLAYER_CLASS_HUNTER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_RANGER_LORD", PLAYER_CLASS_RANGER_LORD)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_BOUNTY_HUNTER", PLAYER_CLASS_BOUNTY_HUNTER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_CLERIC", PLAYER_CLASS_CLERIC)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_PRIEST", PLAYER_CLASS_PRIEST)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_PRIEST_OF_SUN", PLAYER_CLASS_PRIEST_OF_SUN)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_PRIEST_OF_MOON", PLAYER_CLASS_PRIEST_OF_MOON)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_DRUID", PLAYER_CLASS_DRUID)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_GREAT_DRUID", PLAYER_CLASS_GREAT_DRUID)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ARCH_DRUID", PLAYER_CLASS_ARCH_DRUID)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_WARLOCK", PLAYER_CLASS_WARLOCK)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_SORCERER", PLAYER_CLASS_SORCERER)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_WIZARD", PLAYER_CLASS_WIZARD)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_ARCHMAGE", PLAYER_CLASS_ARCHMAGE)}, + {SWIG_LUA_CONSTTAB_INT("PLAYER_CLASS_LICH", PLAYER_CLASS_LICH)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_INVALID", CHARACTER_EXPRESSION_INVALID)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_1", CHARACTER_EXPRESSION_1)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_CURSED", CHARACTER_EXPRESSION_CURSED)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_WEAK", CHARACTER_EXPRESSION_WEAK)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_SLEEP", CHARACTER_EXPRESSION_SLEEP)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_FEAR", CHARACTER_EXPRESSION_FEAR)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DRUNK", CHARACTER_EXPRESSION_DRUNK)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_INSANE", CHARACTER_EXPRESSION_INSANE)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_POISONED", CHARACTER_EXPRESSION_POISONED)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DISEASED", CHARACTER_EXPRESSION_DISEASED)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_PARALYZED", CHARACTER_EXPRESSION_PARALYZED)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_UNCONCIOUS", CHARACTER_EXPRESSION_UNCONCIOUS)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_PERTIFIED", CHARACTER_EXPRESSION_PERTIFIED)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_13", CHARACTER_EXPRESSION_13)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_14", CHARACTER_EXPRESSION_14)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_15", CHARACTER_EXPRESSION_15)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_16", CHARACTER_EXPRESSION_16)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_17", CHARACTER_EXPRESSION_17)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_18", CHARACTER_EXPRESSION_18)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_19", CHARACTER_EXPRESSION_19)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_20", CHARACTER_EXPRESSION_20)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_21", CHARACTER_EXPRESSION_21)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_22", CHARACTER_EXPRESSION_22)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_23", CHARACTER_EXPRESSION_23)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_24", CHARACTER_EXPRESSION_24)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_25", CHARACTER_EXPRESSION_25)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_26", CHARACTER_EXPRESSION_26)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_27", CHARACTER_EXPRESSION_27)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_28", CHARACTER_EXPRESSION_28)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_29", CHARACTER_EXPRESSION_29)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_30", CHARACTER_EXPRESSION_30)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_31", CHARACTER_EXPRESSION_31)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_32", CHARACTER_EXPRESSION_32)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_33", CHARACTER_EXPRESSION_33)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DMGRECVD_MINOR", CHARACTER_EXPRESSION_DMGRECVD_MINOR)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DMGRECVD_MODERATE", CHARACTER_EXPRESSION_DMGRECVD_MODERATE)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DMGRECVD_MAJOR", CHARACTER_EXPRESSION_DMGRECVD_MAJOR)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_37", CHARACTER_EXPRESSION_37)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_38", CHARACTER_EXPRESSION_38)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_39", CHARACTER_EXPRESSION_39)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_SCARED", CHARACTER_EXPRESSION_SCARED)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_54", CHARACTER_EXPRESSION_54)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_55", CHARACTER_EXPRESSION_55)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_56", CHARACTER_EXPRESSION_56)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_57", CHARACTER_EXPRESSION_57)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_FALLING", CHARACTER_EXPRESSION_FALLING)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_DEAD", CHARACTER_EXPRESSION_DEAD)}, + {SWIG_LUA_CONSTTAB_INT("CHARACTER_EXPRESSION_ERADICATED", CHARACTER_EXPRESSION_ERADICATED)}, + {SWIG_LUA_CONSTTAB_INT("SEX_MALE", SEX_MALE)}, + {SWIG_LUA_CONSTTAB_INT("SEX_FEMALE", SEX_FEMALE)}, + {SWIG_LUA_CONSTTAB_INT("Player_INVETORYSLOTSWIDTH", Player::INVETORYSLOTSWIDTH)}, + {SWIG_LUA_CONSTTAB_INT("Player_INVETORYSLOTSHEIGHT", Player::INVETORYSLOTSHEIGHT)}, + {0,0,0,0,0,0} +}; + +/* -------- TYPE CONVERSION AND EQUIVALENCE RULES (BEGIN) -------- */ + +static swig_type_info _swigt__m_PlayerEquipment__unsigned_int = {"_m_PlayerEquipment__unsigned_int", "unsigned int PlayerEquipment::*", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__m_Player__unsigned___int16 = {"_m_Player__unsigned___int16", "unsigned __int16 Player::*", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__m_Player__unsigned_short = {"_m_Player__unsigned_short", "unsigned short Player::*", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_Actor = {"_p_Actor", "Actor *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_DAMAGE_TYPE = {"_p_DAMAGE_TYPE", "DAMAGE_TYPE *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_ITEM_EQUIP_TYPE = {"_p_ITEM_EQUIP_TYPE", "ITEM_EQUIP_TYPE *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_ItemGen = {"_p_ItemGen", "ItemGen *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_LloydBeacon = {"_p_LloydBeacon", "LloydBeacon *", 0, 0, (void*)&_wrap_class_LloydBeacon, 0}; +static swig_type_info _swigt__p_NZIArrayT_Player_p_5_t = {"_p_NZIArrayT_Player_p_5_t", "NZIArray< Player *,5 > *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_Player = {"_p_Player", "Player *", 0, 0, (void*)&_wrap_class_Player, 0}; +static swig_type_info _swigt__p_PlayerEquipment = {"_p_PlayerEquipment", "PlayerEquipment *", 0, 0, (void*)&_wrap_class_PlayerEquipment, 0}; +static swig_type_info _swigt__p_PlayerSpellbookChapter = {"_p_PlayerSpellbookChapter", "PlayerSpellbookChapter *", 0, 0, (void*)&_wrap_class_PlayerSpellbookChapter, 0}; +static swig_type_info _swigt__p_PlayerSpells = {"_p_PlayerSpells", "PlayerSpells *", 0, 0, (void*)&_wrap_class_PlayerSpells, 0}; +static swig_type_info _swigt__p___int16 = {"_p___int16", "__int16 *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_char = {"_p_char", "char *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_int = {"_p_int", "int *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_std__arrayT_LloydBeacon_5_t = {"_p_std__arrayT_LloydBeacon_5_t", "std::array< LloydBeacon,5 > *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_std__arrayT_SpellBuff_24_t = {"_p_std__arrayT_SpellBuff_24_t", "std::array< SpellBuff,24 > *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_std__arrayT___int64_20_t = {"_p_std__arrayT___int64_20_t", "std::array< __int64,20 > *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_std__arrayT_char_11_t = {"_p_std__arrayT_char_11_t", "std::array< char,11 > *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_std__arrayT_int_126_t = {"_p_std__arrayT_int_126_t", "std::array< int,126 > *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_unsigned___int16 = {"_p_unsigned___int16", "unsigned __int16 *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_unsigned___int64 = {"_p_unsigned___int64", "unsigned __int64 *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_unsigned___int8 = {"_p_unsigned___int8", "unsigned __int8 *", 0, 0, (void*)0, 0}; +static swig_type_info _swigt__p_unsigned_char = {"_p_unsigned_char", "unsigned char *", 0, 0, (void*)0, 0}; + +static swig_type_info *swig_type_initial[] = { + &_swigt__m_PlayerEquipment__unsigned_int, + &_swigt__m_Player__unsigned___int16, + &_swigt__m_Player__unsigned_short, + &_swigt__p_Actor, + &_swigt__p_DAMAGE_TYPE, + &_swigt__p_ITEM_EQUIP_TYPE, + &_swigt__p_ItemGen, + &_swigt__p_LloydBeacon, + &_swigt__p_NZIArrayT_Player_p_5_t, + &_swigt__p_Player, + &_swigt__p_PlayerEquipment, + &_swigt__p_PlayerSpellbookChapter, + &_swigt__p_PlayerSpells, + &_swigt__p___int16, + &_swigt__p_char, + &_swigt__p_int, + &_swigt__p_std__arrayT_LloydBeacon_5_t, + &_swigt__p_std__arrayT_SpellBuff_24_t, + &_swigt__p_std__arrayT___int64_20_t, + &_swigt__p_std__arrayT_char_11_t, + &_swigt__p_std__arrayT_int_126_t, + &_swigt__p_unsigned___int16, + &_swigt__p_unsigned___int64, + &_swigt__p_unsigned___int8, + &_swigt__p_unsigned_char, +}; + +static swig_cast_info _swigc__m_PlayerEquipment__unsigned_int[] = { {&_swigt__m_PlayerEquipment__unsigned_int, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__m_Player__unsigned___int16[] = { {&_swigt__m_Player__unsigned___int16, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__m_Player__unsigned_short[] = { {&_swigt__m_Player__unsigned_short, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_Actor[] = { {&_swigt__p_Actor, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_DAMAGE_TYPE[] = { {&_swigt__p_DAMAGE_TYPE, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_ITEM_EQUIP_TYPE[] = { {&_swigt__p_ITEM_EQUIP_TYPE, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_ItemGen[] = { {&_swigt__p_ItemGen, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_LloydBeacon[] = { {&_swigt__p_LloydBeacon, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_NZIArrayT_Player_p_5_t[] = { {&_swigt__p_NZIArrayT_Player_p_5_t, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_Player[] = { {&_swigt__p_Player, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_PlayerEquipment[] = { {&_swigt__p_PlayerEquipment, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_PlayerSpellbookChapter[] = { {&_swigt__p_PlayerSpellbookChapter, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_PlayerSpells[] = { {&_swigt__p_PlayerSpells, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p___int16[] = { {&_swigt__p___int16, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_char[] = { {&_swigt__p_char, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_int[] = { {&_swigt__p_int, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_std__arrayT_LloydBeacon_5_t[] = { {&_swigt__p_std__arrayT_LloydBeacon_5_t, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_std__arrayT_SpellBuff_24_t[] = { {&_swigt__p_std__arrayT_SpellBuff_24_t, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_std__arrayT___int64_20_t[] = { {&_swigt__p_std__arrayT___int64_20_t, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_std__arrayT_char_11_t[] = { {&_swigt__p_std__arrayT_char_11_t, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_std__arrayT_int_126_t[] = { {&_swigt__p_std__arrayT_int_126_t, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_unsigned___int16[] = { {&_swigt__p_unsigned___int16, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_unsigned___int64[] = { {&_swigt__p_unsigned___int64, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_unsigned___int8[] = { {&_swigt__p_unsigned___int8, 0, 0, 0},{0, 0, 0, 0}}; +static swig_cast_info _swigc__p_unsigned_char[] = { {&_swigt__p_unsigned_char, 0, 0, 0},{0, 0, 0, 0}}; + +static swig_cast_info *swig_cast_initial[] = { + _swigc__m_PlayerEquipment__unsigned_int, + _swigc__m_Player__unsigned___int16, + _swigc__m_Player__unsigned_short, + _swigc__p_Actor, + _swigc__p_DAMAGE_TYPE, + _swigc__p_ITEM_EQUIP_TYPE, + _swigc__p_ItemGen, + _swigc__p_LloydBeacon, + _swigc__p_NZIArrayT_Player_p_5_t, + _swigc__p_Player, + _swigc__p_PlayerEquipment, + _swigc__p_PlayerSpellbookChapter, + _swigc__p_PlayerSpells, + _swigc__p___int16, + _swigc__p_char, + _swigc__p_int, + _swigc__p_std__arrayT_LloydBeacon_5_t, + _swigc__p_std__arrayT_SpellBuff_24_t, + _swigc__p_std__arrayT___int64_20_t, + _swigc__p_std__arrayT_char_11_t, + _swigc__p_std__arrayT_int_126_t, + _swigc__p_unsigned___int16, + _swigc__p_unsigned___int64, + _swigc__p_unsigned___int8, + _swigc__p_unsigned_char, +}; + + +/* -------- TYPE CONVERSION AND EQUIVALENCE RULES (END) -------- */ + +/* ----------------------------------------------------------------------------- + * Type initialization: + * This problem is tough by the requirement that no dynamic + * memory is used. Also, since swig_type_info structures store pointers to + * swig_cast_info structures and swig_cast_info structures store pointers back + * to swig_type_info structures, we need some lookup code at initialization. + * The idea is that swig generates all the structures that are needed. + * The runtime then collects these partially filled structures. + * The SWIG_InitializeModule function takes these initial arrays out of + * swig_module, and does all the lookup, filling in the swig_module.types + * array with the correct data and linking the correct swig_cast_info + * structures together. + * + * The generated swig_type_info structures are assigned staticly to an initial + * array. We just loop through that array, and handle each type individually. + * First we lookup if this type has been already loaded, and if so, use the + * loaded structure instead of the generated one. Then we have to fill in the + * cast linked list. The cast data is initially stored in something like a + * two-dimensional array. Each row corresponds to a type (there are the same + * number of rows as there are in the swig_type_initial array). Each entry in + * a column is one of the swig_cast_info structures for that type. + * The cast_initial array is actually an array of arrays, because each row has + * a variable number of columns. So to actually build the cast linked list, + * we find the array of casts associated with the type, and loop through it + * adding the casts to the list. The one last trick we need to do is making + * sure the type pointer in the swig_cast_info struct is correct. + * + * First off, we lookup the cast->type name to see if it is already loaded. + * There are three cases to handle: + * 1) If the cast->type has already been loaded AND the type we are adding + * casting info to has not been loaded (it is in this module), THEN we + * replace the cast->type pointer with the type pointer that has already + * been loaded. + * 2) If BOTH types (the one we are adding casting info to, and the + * cast->type) are loaded, THEN the cast info has already been loaded by + * the previous module so we just ignore it. + * 3) Finally, if cast->type has not already been loaded, then we add that + * swig_cast_info to the linked list (because the cast->type) pointer will + * be correct. + * ----------------------------------------------------------------------------- */ + +#ifdef __cplusplus +extern "C" { +#if 0 +} /* c-mode */ +#endif +#endif + +#if 0 +#define SWIGRUNTIME_DEBUG +#endif + + +SWIGRUNTIME void +SWIG_InitializeModule(void *clientdata) { + size_t i; + swig_module_info *module_head, *iter; + int found, init; + + /* check to see if the circular list has been setup, if not, set it up */ + if (swig_module.next==0) { + /* Initialize the swig_module */ + swig_module.type_initial = swig_type_initial; + swig_module.cast_initial = swig_cast_initial; + swig_module.next = &swig_module; + init = 1; + } else { + init = 0; + } + + /* Try and load any already created modules */ + module_head = SWIG_GetModule(clientdata); + if (!module_head) { + /* This is the first module loaded for this interpreter */ + /* so set the swig module into the interpreter */ + SWIG_SetModule(clientdata, &swig_module); + module_head = &swig_module; + } else { + /* the interpreter has loaded a SWIG module, but has it loaded this one? */ + found=0; + iter=module_head; + do { + if (iter==&swig_module) { + found=1; + break; + } + iter=iter->next; + } while (iter!= module_head); + + /* if the is found in the list, then all is done and we may leave */ + if (found) return; + /* otherwise we must add out module into the list */ + swig_module.next = module_head->next; + module_head->next = &swig_module; + } + + /* When multiple interpreters are used, a module could have already been initialized in + a different interpreter, but not yet have a pointer in this interpreter. + In this case, we do not want to continue adding types... everything should be + set up already */ + if (init == 0) return; + + /* Now work on filling in swig_module.types */ +#ifdef SWIGRUNTIME_DEBUG + printf("SWIG_InitializeModule: size %d\n", swig_module.size); +#endif + for (i = 0; i < swig_module.size; ++i) { + swig_type_info *type = 0; + swig_type_info *ret; + swig_cast_info *cast; + +#ifdef SWIGRUNTIME_DEBUG + printf("SWIG_InitializeModule: type %d %s\n", i, swig_module.type_initial[i]->name); +#endif + + /* if there is another module already loaded */ + if (swig_module.next != &swig_module) { + type = SWIG_MangledTypeQueryModule(swig_module.next, &swig_module, swig_module.type_initial[i]->name); + } + if (type) { + /* Overwrite clientdata field */ +#ifdef SWIGRUNTIME_DEBUG + printf("SWIG_InitializeModule: found type %s\n", type->name); +#endif + if (swig_module.type_initial[i]->clientdata) { + type->clientdata = swig_module.type_initial[i]->clientdata; +#ifdef SWIGRUNTIME_DEBUG + printf("SWIG_InitializeModule: found and overwrite type %s \n", type->name); +#endif + } + } else { + type = swig_module.type_initial[i]; + } + + /* Insert casting types */ + cast = swig_module.cast_initial[i]; + while (cast->type) { + + /* Don't need to add information already in the list */ + ret = 0; +#ifdef SWIGRUNTIME_DEBUG + printf("SWIG_InitializeModule: look cast %s\n", cast->type->name); +#endif + if (swig_module.next != &swig_module) { + ret = SWIG_MangledTypeQueryModule(swig_module.next, &swig_module, cast->type->name); +#ifdef SWIGRUNTIME_DEBUG + if (ret) printf("SWIG_InitializeModule: found cast %s\n", ret->name); +#endif + } + if (ret) { + if (type == swig_module.type_initial[i]) { +#ifdef SWIGRUNTIME_DEBUG + printf("SWIG_InitializeModule: skip old type %s\n", ret->name); +#endif + cast->type = ret; + ret = 0; + } else { + /* Check for casting already in the list */ + swig_cast_info *ocast = SWIG_TypeCheck(ret->name, type); +#ifdef SWIGRUNTIME_DEBUG + if (ocast) printf("SWIG_InitializeModule: skip old cast %s\n", ret->name); +#endif + if (!ocast) ret = 0; + } + } + + if (!ret) { +#ifdef SWIGRUNTIME_DEBUG + printf("SWIG_InitializeModule: adding cast %s\n", cast->type->name); +#endif + if (type->cast) { + type->cast->prev = cast; + cast->next = type->cast; + } + type->cast = cast; + } + cast++; + } + /* Set entry in modules->types array equal to the type */ + swig_module.types[i] = type; + } + swig_module.types[i] = 0; + +#ifdef SWIGRUNTIME_DEBUG + printf("**** SWIG_InitializeModule: Cast List ******\n"); + for (i = 0; i < swig_module.size; ++i) { + int j = 0; + swig_cast_info *cast = swig_module.cast_initial[i]; + printf("SWIG_InitializeModule: type %d %s\n", i, swig_module.type_initial[i]->name); + while (cast->type) { + printf("SWIG_InitializeModule: cast type %s\n", cast->type->name); + cast++; + ++j; + } + printf("---- Total casts: %d\n",j); + } + printf("**** SWIG_InitializeModule: Cast List ******\n"); +#endif +} + +/* This function will propagate the clientdata field of type to +* any new swig_type_info structures that have been added into the list +* of equivalent types. It is like calling +* SWIG_TypeClientData(type, clientdata) a second time. +*/ +SWIGRUNTIME void +SWIG_PropagateClientData(void) { + size_t i; + swig_cast_info *equiv; + static int init_run = 0; + + if (init_run) return; + init_run = 1; + + for (i = 0; i < swig_module.size; i++) { + if (swig_module.types[i]->clientdata) { + equiv = swig_module.types[i]->cast; + while (equiv) { + if (!equiv->converter) { + if (equiv->type && !equiv->type->clientdata) + SWIG_TypeClientData(equiv->type, swig_module.types[i]->clientdata); + } + equiv = equiv->next; + } + } + } +} + +#ifdef __cplusplus +#if 0 +{ /* c-mode */ +#endif +} +#endif + + + +/* Forward declaration of where the user's %init{} gets inserted */ +void SWIG_init_user(lua_State* L ); + +#ifdef __cplusplus +extern "C" { +#endif +/* this is the initialization function + added at the very end of the code + the function is always called SWIG_init, but an earlier #define will rename it +*/ +#if ((SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUA) || (SWIG_LUA_TARGET == SWIG_LUA_FLAVOR_ELUAC)) +LUALIB_API int SWIG_init(lua_State* L) +#else +SWIGEXPORT int SWIG_init(lua_State* L) /* default Lua action */ +#endif +{ +#if (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC) /* valid for both Lua and eLua */ + int i; + /* start with global table */ + lua_pushglobaltable (L); + /* SWIG's internal initalisation */ + SWIG_InitializeModule((void*)L); + SWIG_PropagateClientData(); +#endif + +#if ((SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUA) && (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC)) + /* add a global fn */ + SWIG_Lua_add_function(L,"swig_type",SWIG_Lua_type); + SWIG_Lua_add_function(L,"swig_equals",SWIG_Lua_equal); + /* begin the module (its a table with the same name as the module) */ + SWIG_Lua_module_begin(L,SWIG_name); + /* add commands/functions */ + for (i = 0; swig_commands[i].name; i++){ + SWIG_Lua_module_add_function(L,swig_commands[i].name,swig_commands[i].func); + } + /* add variables */ + for (i = 0; swig_variables[i].name; i++){ + SWIG_Lua_module_add_variable(L,swig_variables[i].name,swig_variables[i].get,swig_variables[i].set); + } +#endif + +#if (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC) + /* set up base class pointers (the hierarchy) */ + for (i = 0; swig_types[i]; i++){ + if (swig_types[i]->clientdata){ + SWIG_Lua_init_base_class(L,(swig_lua_class*)(swig_types[i]->clientdata)); + } + } + /* additional registration structs & classes in lua */ + for (i = 0; swig_types[i]; i++){ + if (swig_types[i]->clientdata){ + SWIG_Lua_class_register(L,(swig_lua_class*)(swig_types[i]->clientdata)); + } + } +#endif + +#if ((SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUA) && (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC)) + /* constants */ + SWIG_Lua_InstallConstants(L,swig_constants); +#endif + +#if (SWIG_LUA_TARGET != SWIG_LUA_FLAVOR_ELUAC) + /* invoke user-specific initialization */ + SWIG_init_user(L); + /* end module */ + /* Note: We do not clean up the stack here (Lua will do this for us). At this + point, we have the globals table and out module table on the stack. Returning + one value makes the module table the result of the require command. */ + return 1; +#else + return 0; +#endif +} + +#ifdef __cplusplus +} +#endif + + +const char* SWIG_LUACODE= + ""; + +void SWIG_init_user(lua_State* L) +{ + /* exec Lua code if applicable */ + SWIG_Lua_dostring(L,SWIG_LUACODE); +} +
--- a/Render.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/Render.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -8273,19 +8273,19 @@ const char *v8; // [sp-4h] [bp-28h]@33 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 - if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) + /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) { ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." return; - } + }*/ if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) { if ( pEventTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 8u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; else pEventTimer->Pause(); if ( pMiscTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 0x10u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; else pMiscTimer->Pause(); pMouse->bActive = 0; @@ -8370,18 +8370,16 @@ pMouse->bActive = true; if ( pVideoPlayer->AnyMovieLoaded() ) pVideoPlayer->SelectMovieType(); - if (dword_6BE364_game_settings_1 & 0x0800 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xF7u; + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; else pEventTimer->Resume(); - if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xEFu; + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; else pMiscTimer->Resume(); } } -// 6BE364: using guessed type int dword_6BE364_game_settings_1; -// A74C88: using guessed type int dword_A74C88; //----- (004524D8) --------------------------------------------------------
--- a/SaveLoad.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/SaveLoad.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -213,7 +213,7 @@ Error("Unable to find: %s!", header.pLocationName); strcpy(pCurrentMapName, header.pLocationName); - dword_6BE364_game_settings_1 |= 0x2001; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_2000 | GAME_SETTINGS_0001; for (uint i = 0; i < uNumSavegameFiles; ++i) pSavegameThumbnails[i].Release();
--- a/TurnEngine.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/TurnEngine.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -728,7 +728,7 @@ { case AIState::AttackingMelee: v19 = pActors[v4].special_ability_use_check(v4); - stru_50FE08.Add( v28->uPackedID, 5120, v5->vPosition.x, v5->vPosition.y, v5->vPosition.z + ((signed int)v5->uActorHeight >> 1), v19, 1); + AttackerInfo.Add( v28->uPackedID, 5120, v5->vPosition.x, v5->vPosition.y, v5->vPosition.z + ((signed int)v5->uActorHeight >> 1), v19, 1); Actor::AI_Stand(v4, a2a, 0, &a4); break; case AIState::AttackingRanged1: @@ -768,7 +768,7 @@ } } -// 50FE08: using guessed type stru298 stru_50FE08; +// 50FE08: using guessed type stru298 AttackerInfo; //----- (0040680F) -------------------------------------------------------- void stru262_TurnBased::AI_Action_( int queue_index )
--- a/UI/UIHouses.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/UI/UIHouses.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -1544,7 +1544,7 @@ SaveGame(1, 0); strcpy(pCurrentMapName, pMapStats->pInfos[pTravel->uMapInfoID].pFilename); - dword_6BE364_game_settings_1 |= 1u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0001; _5B65B8_npcdata_hiword_house_or_other = 0; dword_5B65BC = 0; _5B65B4_npcdata_loword_house_or_other = pTravel->arrival_rot_y; @@ -2282,13 +2282,13 @@ return; } Party::TakeGold(pPrice); - v35 = LODWORD(pPlayers[uActiveCharacter]->pConditions[17]); + v35 = LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]); memset(pPlayers[uActiveCharacter], 0, 0xA0u); pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth(); pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana(); if ( (signed int)window_SpeakInHouse->ptr_1C != 78 && ((signed int)window_SpeakInHouse->ptr_1C <= 80 || (signed int)window_SpeakInHouse->ptr_1C > 82) ) { - if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[17] | v35 ) + if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 ) { pPlayers[uActiveCharacter]->uCurrentFace = pPlayers[uActiveCharacter]->uPrevFace; pPlayers[uActiveCharacter]->uVoiceID = pPlayers[uActiveCharacter]->uPrevVoiceID; @@ -2300,14 +2300,14 @@ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } - if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[17] | v35 ) + if ( (unsigned int)pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] | v35 ) { - LODWORD(pPlayers[uActiveCharacter]->pConditions[17]) = v35; + LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = v35; } else { - if ( !pPlayers[uActiveCharacter]->pConditions[16] - && !pPlayers[uActiveCharacter]->pConditions[15] && !pPlayers[uActiveCharacter]->pConditions[14] ) + if ( !pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated] + && !pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] && !pPlayers[uActiveCharacter]->pConditions[Condition_Dead] ) { pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); @@ -2321,11 +2321,11 @@ pPlayers[uActiveCharacter]->uVoiceID = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; pPlayers[uActiveCharacter]->uCurrentFace = (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23; ReloadPlayerPortraits(uActiveCharacter - 1, (pPlayers[uActiveCharacter]->GetSexByVoice() != 0) + 23); - LODWORD(pPlayers[uActiveCharacter]->pConditions[17]) = LODWORD(pParty->uTimePlayed); + LODWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = LODWORD(pParty->uTimePlayed); //v39 = (GUIWindow *)HIDWORD(pParty->uTimePlayed); } - //HIDWORD(pPlayers[uActiveCharacter]->pConditions[17]) = (int)v39; - pPlayers[uActiveCharacter]->pConditions[17] =pParty->uTimePlayed; + //HIDWORD(pPlayers[uActiveCharacter]->pConditions[Condition_Zombie]) = (int)v39; + pPlayers[uActiveCharacter]->pConditions[Condition_Zombie] =pParty->uTimePlayed; pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x2), -1, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound(SPEECH_82, 0); pOtherOverlayList->_4418B1(20, uActiveCharacter + 99, 0, 65536);
--- a/UI/UIMainMenu.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/UI/UIMainMenu.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -270,7 +270,7 @@ TranslateMessage(&Msg); DispatchMessageA(&Msg); } - if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); } @@ -302,50 +302,3 @@ cred_texture.Release(); return MENU_MAIN; // return MENU_Main } -/*MENU_STATE MainMenuUI_Credits_Loop()//NewTitle -{ - MSG Msg; - GUIWindow credit_window; - RGBTexture mm6title_texture; - - if ( pMessageQueue_50CBD0->uNumMessages ) - pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; - ++pIcons_LOD->uTexturePacksCount; - if ( !pIcons_LOD->uNumPrevLoadedFiles ) - pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - - //pAudioPlayer->PlayMusicTrack(MUSIC_Credits); - - mm6title_texture.Load("newtitle.pcx", 0); - pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 27, "", 0); - pCurrentScreen = SCREEN_CREATORS; - SetCurrentMenuID(MENU_CREDITSPROC); - - do - { - while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) - { - if ( Msg.message == 18 ) - Game_DeinitializeAndTerminate(0); - TranslateMessage(&Msg); - DispatchMessageA(&Msg); - } - if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) - { - WaitMessage(); - } - else - { - pRenderer->BeginScene(); - pRenderer->DrawTextureRGB(0, 0, &mm6title_texture); - pRenderer->EndScene(); - pRenderer->Present(); - pCurrentScreen = SCREEN_GAME; - GUI_MainMenuMessageProc(); - } - } - while ( GetCurrentMenuID() == MENU_CREDITSPROC ); - //pAudioPlayer->_4AA258(1); - mm6title_texture.Release(); - return MENU_MAIN; // return MENU_Main -}*/ \ No newline at end of file
--- a/UI/UIPartyCreation.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/UI/UIPartyCreation.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -583,7 +583,7 @@ TranslateMessage(&Msg); DispatchMessageA(&Msg); } - if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); }
--- a/UI/UIPopup.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/UI/UIPopup.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -467,6 +467,9 @@ bool monster_full_informations = false; static Actor pMonsterInfoUI_Doll; + if ( !uActiveCharacter ) // + uActiveCharacter = 1; + /*if ( !(bMonsterInfoUI_bDollInitialized & 1) ) { bMonsterInfoUI_bDollInitialized |= 1u;
--- a/VideoPlayer.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/VideoPlayer.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -362,7 +362,7 @@ v4 = a2; pName = pMovieName; - if ( !(dword_6BE364_game_settings_1 & 0x44) ) + if ( !(dword_6BE364_game_settings_1 & (GAME_SETTINGS_NO_HOUSE_ANIM | GAME_SETTINGS_NO_INTRO)) ) { if ( a2 == 2 ) v4 = 0;
--- a/_deleted.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/_deleted.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -13629,7 +13629,7 @@ case WM_ACTIVATEAPP: if ( wParam && (GetForegroundWindow() == hWnd || GetForegroundWindow() == hInsertCDWindow) ) { - if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { dword_4E98BC_bApplicationActive = 1; if ( pRenderer->bWindowMode ) @@ -13641,7 +13641,7 @@ if (bitsPerPixel != 16 || planes != 1) Error(pGlobalTXT_LocalizationStrings[62]); } - BYTE1(dword_6BE364_game_settings_1) &= 0xFEu; + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_APP_INACTIVE; if ( pArcomageGame->bGameInProgress ) { @@ -13649,12 +13649,12 @@ } else { - if ( BYTE1(dword_6BE364_game_settings_1) & 2 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xFDu; + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0200_EVENT_TIMER) + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0200_EVENT_TIMER; else pEventTimer->Resume(); - if ( BYTE1(dword_6BE364_game_settings_1) & 4 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xFBu; + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0400_MISC_TIMER) + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0400_MISC_TIMER; else pMiscTimer->Resume(); @@ -13672,7 +13672,7 @@ } else { - if (!(dword_6BE364_game_settings_1 & 0x100)) + if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)) { dword_4E98BC_bApplicationActive = 0; if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie ) @@ -13682,13 +13682,13 @@ if (pRenderer->uAcquiredDirect3DDevice == 1) SetWindowPos(hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); - dword_6BE364_game_settings_1 |= 0x100u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_APP_INACTIVE; if ( pEventTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 2u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0200_EVENT_TIMER; else pEventTimer->Pause(); if ( pMiscTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 4u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_0400_MISC_TIMER; else pMiscTimer->Pause();
--- a/lib/swig.bat Tue Dec 03 09:22:24 2013 +0600 +++ b/lib/swig.bat Tue Dec 03 09:22:28 2013 +0600 @@ -1,4 +1,3 @@ -@echo off rem echo 1 %1 rem echo 2 %2 rem echo 3 %3 @@ -6,6 +5,8 @@ rem echo 5 %5 rem echo 6 %6 +set WOMM_SWIG_SOLUTION_DIR=%CD% + rem echo xcopy %4 "../../lib/swig/swigwin-2.0.11" /y xcopy %4 "../../lib/swig/swigwin-2.0.11" /y @@ -13,4 +14,7 @@ swig -c++ -lua %3 rem echo xcopy "%6" %5"%2" /y -xcopy "%6" %5"%2" /y \ No newline at end of file +xcopy "%6" %5"%2" /y + +rem echo chdir /d %WOMM_SWIG_SOLUTION_DIR% +chdir /d %WOMM_SWIG_SOLUTION_DIR% \ No newline at end of file
--- a/mm7_2.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/mm7_2.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -695,7 +695,7 @@ } //----- (004BF91E) -------------------------------------------------------- -unsigned int GameOverMenu(void *ecx0) +unsigned int GameOverMenu(void *ecx0) { const char *v1; // eax@2 unsigned int result; // eax@3 @@ -725,7 +725,7 @@ RGBTexture _this; // [sp+Ch] [bp-C4h]@1 //RGBTexture::RGBTexture(&this); - BYTE1(dword_6BE364_game_settings_1) &= 0xBFu; + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_4000; bGameoverLoop = 1; pVideoPlayer->bStopBeforeSchedule = 0; pAudioPlayer->StopChannels(-1, -1); @@ -810,7 +810,7 @@ pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight - 2 * LOBYTE(pFont->uFontHeight) - 5, 1u, pTmpBuf.data(), 3u); sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[94], v23); pWindow.DrawTitleText(pFont, 1u, pWindow.uFrameHeight, 1u, pTmpBuf.data(), 3u); - BYTE1(dword_6BE364_game_settings_1) |= 0x40u; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pRenderer->EndScene(); pRenderer->Present(); if ( pRenderer->pRenderD3D ) @@ -2982,9 +2982,9 @@ pGameLoadingUI_ProgressBar->Progress(); - if ( dword_6BE368_debug_settings_2 & 4 ) + if (dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_ACTORS) uNumActors = 0; - if ( dword_6BE368_debug_settings_2 & 8 ) + if ( dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DECORATIONS) uNumLevelDecorations = 0; init_event_triggers(); @@ -3068,19 +3068,20 @@ pWindow = pGUIWindow_CurrentMenu; } - for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) + for (MSG msg; PeekMessageW(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); - DispatchMessage(&msg); + DispatchMessageW(&msg); } - if (dword_6BE364_game_settings_1 & 0x0100) + + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); + continue; } - else - { + pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); @@ -3136,7 +3137,6 @@ } pRenderer->EndScene(); pRenderer->Present(); - } } GUI_MainMenuMessageProc(); pRenderer->BeginScene(); @@ -3987,7 +3987,7 @@ - if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// + if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_RUN_IN_WIDOW))// // color depth != 16 // or // not in window @@ -4034,7 +4034,7 @@ pVideoPlayer = new VideoPlayer(); pVideoPlayer->Initialize(window); - dword_6BE364_game_settings_1 |= 0x4000; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; switch ( uTurnSpeed ) { @@ -4324,10 +4324,10 @@ bool bNoMargareth = false; if (pCmdLine && *pCmdLine) { - if (wcsstr(pCmdLine, L"-usedefs")) - bDebugResouces = 1; + //if (wcsstr(pCmdLine, L"-usedefs")) + // bDebugResouces = 1; if (wcsstr(pCmdLine, L"-window")) - dword_6BE368_debug_settings_2 |= 1u; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (wcsstr(pCmdLine, L"-nointro")) bNoIntro = true;//dword_6BE364_game_settings_1 |= 4; @@ -4341,7 +4341,7 @@ bWalkSound = false;//dword_6BE364_game_settings_1 |= 0x20; if (wcsstr(pCmdLine, L"-novideo")) { - dword_6BE364_game_settings_1 |= 0x40; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_NO_HOUSE_ANIM; bNoVideo = true; } if (wcsstr(pCmdLine, L"-nocd")) @@ -4375,7 +4375,7 @@ SetUserInterface(PartyAlignment_Neutral, false); ShowIntroVideo_and_LoadingScreen(); WriteWindowsRegistryInt("Ran once", 1); - dword_6BE364_game_settings_1 |= 0x4000; + dword_6BE364_game_settings_1 |= GAME_SETTINGS_4000; pGame->InitializeGammaController(); SecondaryInitialization(); pRenderer->SetRasterClipRect(0, 0, 639, 479); @@ -4543,19 +4543,19 @@ if (GetPrivateProfileIntW(L"debug", L"nomonster", 0, pIniFilename)) - dword_6BE368_debug_settings_2 |= 4; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_ACTORS; if (bUseRegistry) v1 = ReadWindowsRegistryInt("startinwindow", 0); else v1 = GetPrivateProfileIntW(L"debug", L"startinwindow", 0, pIniFilename); if (v1) - dword_6BE368_debug_settings_2 |= 1; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_RUN_IN_WIDOW; if (GetPrivateProfileIntW(L"debug", L"showFR", 0, pIniFilename)) - dword_6BE368_debug_settings_2 |= 2; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_0002_SHOW_FR; if (GetPrivateProfileIntW(L"debug", L"nodamage", 0, pIniFilename)) - dword_6BE368_debug_settings_2 |= 0x10; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DAMAGE; if (GetPrivateProfileIntW(L"debug", L"nodecoration", 0, pIniFilename)) - dword_6BE368_debug_settings_2 |= 8; + dword_6BE368_debug_settings_2 |= DEBUG_SETTINGS_NO_DECORATIONS; wchar_t pStartingMapNameW[1024]; GetPrivateProfileStringW(L"file", L"startmap", L"out01.odm", pStartingMapNameW, 0x20u, pIniFilename); @@ -4990,19 +4990,18 @@ //----- (0046BDC0) -------------------------------------------------------- void UpdateUserInput_and_MapSpecificStuff() { - if ( dword_6BE364_game_settings_1 & 0x80 ) + if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME) { - LOBYTE(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 & 0x7F; + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME; + return; } - else - { + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) BLV_UpdateUserInputAndOther(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) ODM_UpdateUserInputAndOther(); area_of_effect__damage_evaluate(); - } } //----- (0046BFFA) -------------------------------------------------------- @@ -5232,7 +5231,7 @@ pSpriteObjects[uLayingItemID].vVelocity.x = v32; pSpriteObjects[uLayingItemID].vVelocity.y = v32; pSpriteObjects[uLayingItemID].vVelocity.z = v32; - stru_50FE08.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); + AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); if (v3->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v3->uParticleTrailColor); if ( pSpriteObjects[uLayingItemID].uSoundID == (short)v32 ) @@ -5254,7 +5253,7 @@ pSpriteObjects[uLayingItemID].vVelocity.x = v32; pSpriteObjects[uLayingItemID].vVelocity.y = v32; pSpriteObjects[uLayingItemID].vVelocity.z = v32; - stru_50FE08.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); + AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); if (v3->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v3->uParticleTrailColor); if ( pSpriteObjects[uLayingItemID].uSoundID == (short)v32 ) @@ -5275,7 +5274,7 @@ pSpriteObjects[uLayingItemID].vVelocity.x = v32; pSpriteObjects[uLayingItemID].vVelocity.y = v32; pSpriteObjects[uLayingItemID].vVelocity.z = v32; - stru_50FE08.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); + AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); if (v3->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v3->uParticleTrailColor); if ( pSpriteObjects[uLayingItemID].uSoundID == (short)v32 ) @@ -5621,7 +5620,7 @@ pSpriteObjects[uLayingItemID].vVelocity.y = v66; pSpriteObjects[uLayingItemID].vVelocity.x = v66; pSpriteObjects[uLayingItemID].uSpriteFrameID = v66; - stru_50FE08.Add(PID(OBJECT_Item,v72), 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v132, v134); + AttackerInfo.Add(PID(OBJECT_Item,v72), 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v132, v134); if ( pSpriteObjects[uLayingItemID].uSoundID == (short)v66 ) v78 = 0; else @@ -5722,7 +5721,7 @@ pSpriteObjects[uLayingItemID].vVelocity.y = v66; pSpriteObjects[uLayingItemID].vVelocity.x = v66; pSpriteObjects[uLayingItemID].uSpriteFrameID = v66; - stru_50FE08.Add(PID(OBJECT_Item,v72), 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v132, v134); + AttackerInfo.Add(PID(OBJECT_Item,v72), 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v132, v134); if ( pSpriteObjects[uLayingItemID].uSoundID == (short)v66 ) v78 = 0; else @@ -5971,7 +5970,7 @@ v40 = pSpriteObjects[uLayingItemID].vPosition.x; pSpriteObjects[uLayingItemID].uSpriteFrameID = 0; v147 = v38; - stru_50FE08.Add(v38, 512, v40, v39, v37, 0, 0); + AttackerInfo.Add(v38, 512, v40, v39, v37, 0, 0); if (v3->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v3->uParticleTrailColor); pAudioPlayer->PlaySound(SOUND_8, v147, 0, -1, 0, 0, 0, 0); @@ -6016,7 +6015,7 @@ pSpriteObjects[uLayingItemID].vVelocity.x = v32; pSpriteObjects[uLayingItemID].vVelocity.y = v32; pSpriteObjects[uLayingItemID].vVelocity.z = v32; - stru_50FE08.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); + AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); if (v3->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v3->uParticleTrailColor); if ( pSpriteObjects[uLayingItemID].uSoundID == (short)v32 ) @@ -6039,7 +6038,7 @@ pSpriteObjects[uLayingItemID].vVelocity.x = v32; pSpriteObjects[uLayingItemID].vVelocity.y = v32; pSpriteObjects[uLayingItemID].vVelocity.z = v32; - stru_50FE08.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); + AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); if (v3->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v3->uParticleTrailColor); if ( pSpriteObjects[uLayingItemID].uSoundID == (short)v32 ) @@ -6061,7 +6060,7 @@ pSpriteObjects[uLayingItemID].vVelocity.x = v32; pSpriteObjects[uLayingItemID].vVelocity.y = v32; pSpriteObjects[uLayingItemID].vVelocity.z = v32; - stru_50FE08.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); + AttackerInfo.Add(v102, 512, pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v100, v32); if (v3->uFlags & OBJECT_DESC_TRIAL_PARTICLE) trail_particle_generator.GenerateTrailParticles(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, v3->uParticleTrailColor); if ( pSpriteObjects[uLayingItemID].uSoundID == (short)v32 )
--- a/mm7_3.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/mm7_3.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -3820,12 +3820,12 @@ (unsigned int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 0x3C / 0x3C / 0x18 + 1, v3, (int)&thisa); - if ( !(BYTE1(dword_6BE364_game_settings_1) & 0x20) ) + if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) { InitializeActors(); InitializeSpriteObjects(); } - BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; + dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; //v5 = 0; if ( !v2 ) thisa = 0; @@ -3853,7 +3853,7 @@ RespawnGlobalDecorations(); } pOutdoor->PrepareDecorations(); - pOutdoor->_47F223_LooksLikeGenerateMonsterLoot(); + pOutdoor->ArrangeSpriteObjects(); pOutdoor->InitalizeActors(v2); pOutdoor->MessWithLUN(); v7 = strlen("levels\\");
--- a/mm7_4.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/mm7_4.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -324,12 +324,10 @@ // 4ED498: using guessed type char byte_4ED498; //----- (00493938) -------------------------------------------------------- -int _493938_regenerate() +void _493938_regenerate() { - int v0; // edi@1 - signed __int64 v1; // qax@1 - int v2; // ecx@1 - int result; // eax@1 + int current_time; // edi@1 + int last_reg_time; // qax@1 int v4; // eax@2 int v5; // edi@5 bool cursed_flag; // ecx@5 @@ -343,50 +341,33 @@ unsigned int *v14; // esi@21 unsigned int v15; // ecx@21 unsigned int v16; // eax@21 - int v17; // edx@21 int v18; // eax@21 signed int v19; // eax@21 - signed int v20; // ebx@25 - Player *v21; // esi@25 + bool recovery_HP; // ebx@25 ITEM_EQUIP_TYPE v22; // edi@30 - //int v23; // edx@31 - signed int v24; // ecx@32 signed int v25; // eax@33 int v26; // eax@35 int v27; // eax@36 int v28; // eax@37 - int v29; // eax@40 - int v30; // eax@41 signed int v31; // ecx@53 - char *v32; // eax@53 - char *v33; // edi@82 - int v34; // ecx@88 - int v35; // eax@88 - char *v36; // edi@99 - int v37; // edi@104 - int v38; // edi@106 - int v39; // edi@111 - int v40; // ecx@113 char v41[400]; // [sp+4h] [bp-22Ch]@20 SpriteObject a1; // [sp+194h] [bp-9Ch]@15 Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15 - int v44; // [sp+210h] [bp-20h]@22 - int v45; // [sp+214h] [bp-1Ch]@25 - int v46; // [sp+218h] [bp-18h]@25 - int v47; // [sp+21Ch] [bp-14h]@25 - int v48; // [sp+220h] [bp-10h]@25 + bool has_dragon_flag; // [sp+210h] [bp-20h]@22 + bool lich_jar_flag; // [sp+214h] [bp-1Ch]@25 + bool zombie_flag; // [sp+218h] [bp-18h]@25 + bool decrease_HP; // [sp+21Ch] [bp-14h]@25 + bool lich_flag; // [sp+220h] [bp-10h]@25 int v49; // [sp+224h] [bp-Ch]@24 - int v50; // [sp+228h] [bp-8h]@25 - int v51; // [sp+22Ch] [bp-4h]@2 + bool recovery_SP; // [sp+228h] [bp-8h]@25 + bool redraw_flag; // [sp+22Ch] [bp-4h]@2 - v0 = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60; - v1 = (signed __int64)((double)pParty->uLastRegenerationTime * 0.234375); - v2 = (signed int)v1 / 60; - result = (signed int)v1 / 60 + 5; - if ( v0 >= result ) + current_time = (signed int)(signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60; + last_reg_time = (signed int)(signed __int64)((double)pParty->uLastRegenerationTime * 0.234375) / 60; + if ( current_time >= (signed int)last_reg_time + 5 ) { - v51 = 0; - v4 = (v0 - v2) / 5; + redraw_flag = false; + v4 = (current_time - last_reg_time) / 5; if (pParty->FlyActive()) { if ( pParty->bFlying ) @@ -394,14 +375,14 @@ if ( !(pParty->pPartyBuffs[PARTY_BUFF_FLY].uFlags & 1) ) { v5 = v4 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uPower; - cursed_flag = pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[0];//cursed + cursed_flag = pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_FLY].uCaster - 1].pConditions[Condition_Cursed];//cursed v7 = cursed_flag < v5; //cursed_flag -= v5; if ( !v7 ) { pParty->uFlags &= 0xFFFFFFBFu; pParty->bFlying = false; - v51 = 1; + redraw_flag = true; } } } @@ -413,24 +394,21 @@ { if ( !(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) ) { // taking on water - //__debugbreak(); - v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].pConditions[0];//&stru_AA1058[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 2000]; + v8 = (int *)&pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].pConditions[Condition_Cursed];//&stru_AA1058[4].pSounds[6972 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster + 2000]; v7 = *v8 < v4; *v8 -= v4; if ( v7 ) { *v8 = 0; pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; - v51 = 1; + redraw_flag = true; } } } } - if (pParty->ImmolationActive()) + if (pParty->ImmolationActive())// { - //SpriteObject::SpriteObject(&a1); - v9 = 0; a3.z = 0; a3.y = 0; a3.x = 0; @@ -467,249 +445,177 @@ a1.uFacing = 0; a1.uSoundID = 0; v13 = _46A89E_immolation_effect((int)v41, 100, 307); - if ( v13 > 0 ) + for ( v9 = 0; v9 < v13; ++v9 ) { - do - { - v14 = (unsigned int *)&v41[4 * v9]; - v15 = *v14; - v16 = *v14; - a1.vPosition.x = pActors[v16].vPosition.x; - v17 = pActors[v16].vPosition.y; - a1.vPosition.z = pActors[v16].vPosition.z; - v18 = 8 * v15; - LOBYTE(v18) = PID(OBJECT_Actor,v15); - a1.vPosition.y = v17; - a1.spell_target_pid = v18; - v19 = a1.Create(0, 0, 0, 0); - DamageMonsterFromParty(PID(OBJECT_Item,v19), *v14, &a3); - ++v9; - } - while ( v9 < v13 ); + v14 = (unsigned int *)&v41[4 * v9]; + v15 = *v14; + v16 = *v14; + a1.vPosition.x = pActors[v16].vPosition.x; + a1.vPosition.y = pActors[v16].vPosition.y; + a1.vPosition.z = pActors[v16].vPosition.z; + v18 = 8 * v15; + LOBYTE(v18) = PID(OBJECT_Actor,v15); + a1.spell_target_pid = v18; + v19 = a1.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item,v19), *v14, &a3); } } - v44 = 0; + + has_dragon_flag = false; if (PartyHasDragon()) - v44 = 1; - v49 = 0; -LABEL_25: - v20 = 0; - v21 = &pParty->pPlayers[v49]; - v50 = 0; - v47 = 0; - v45 = 0; - v48 = 0; - v46 = 0; - if ( v44 && v21->classType == PLAYER_CLASS_WARLOCK ) - v50 = 1; - if ( v21->classType == PLAYER_CLASS_LICH ) - v48 = 1; - v22 = (ITEM_EQUIP_TYPE)0; - while ( 1 ) + has_dragon_flag = true; + + for ( v49 = 0; v49 < 4; v49++ ) { - if ( v21->HasItemEquipped(v22) ) + recovery_HP = false; + recovery_SP = false; + decrease_HP = false; + lich_flag = false; + lich_jar_flag = false; + zombie_flag = false; + + for ( int v22 = 0; (signed int)v22 < 16; v22++ ) { - //v23 = v21->pEquipment.pIndices; - uint _idx = v21->pEquipment.pIndices[v22]; - v24 = v21->pInventoryItemList[_idx].uItemID; - if ( v24 > 134 ) + if ( pParty->pPlayers[v49].HasItemEquipped((ITEM_EQUIP_TYPE)v22) ) { - if ( v24 == 529 ) + uint _idx = pParty->pPlayers[v49].pEquipment.pIndices[v22]; + if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID > 134 ) { - v20 = 1; - v50 = 1; - goto LABEL_51; - } - if ( v24 == 535 ) - { - v20 = 1; - goto LABEL_51; - } - if ( v24 == 515 ) - { - v47 = 1; + if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_RELIC_ETHRICS_STAFF ) + decrease_HP = true; + if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HERMES_SANDALS ) + { + recovery_HP = true; + recovery_SP = true; + } + if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_MINDS_EYE ) + recovery_SP = true; + if ( pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uItemID == ITEM_ARTIFACT_HEROS_BELT ) + recovery_HP = true; } else { - if ( v24 == 532 ) + v25 = pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uSpecEnchantmentType; + if ( v25 == 37 //of Regeneration("Regenerate 1hp/x while walking, etc") + && v25 == 44 //of Life("HP (+10), Regen hpts") + && v25 == 50 //of The Phoenix("Fire Res (+30), Regen hpts") && + && v25 == 54 )// of The Troll("End (+15), Regen hpts") + recovery_HP = true; + if ( v25 == 38 //of Mana("Regenerate 1sp/x while walking, etc") + && v25 == 47 //of The Eclipse("SP (+10), Regen spts") + && v25 == 55 )//of The Unicorn("Luck (+15), Regen spts") + recovery_SP = true; + if ( v25 == 66 )// of Plenty("Regenerate 1 hp/x and 1 sp/x while walking, etc.") { - v50 = 1; - goto LABEL_51; + recovery_HP = true; + recovery_SP = true; } } - } - else - { - v25 = v21->pInventoryItemList[_idx].uSpecEnchantmentType; - if ( v25 <= 50 ) + + if ( recovery_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] + && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) + { + ++pParty->pPlayers[v49].sHealth; + if ( pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() ) + pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].GetMaxHealth(); + if ( pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0 ) + pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; + redraw_flag = true; + } + + if ( recovery_SP ) { - if ( v25 != 50 ) + ++pParty->pPlayers[v49].sMana; + if ( pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() ) + pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].GetMaxMana(); + redraw_flag = true; + } + + if ( decrease_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] + && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) + { + --pParty->pPlayers[v49].sHealth; + if ( !(pParty->pPlayers[v49].pConditions[Condition_Unconcious]) && pParty->pPlayers[v49].sHealth < 0 ) + pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed; + if ( pParty->pPlayers[v49].sHealth < 1 ) { - v26 = v25 - 37; - if ( v26 ) + if ( pParty->pPlayers[v49].sHealth + pParty->pPlayers[v49].uEndurance + pParty->pPlayers[v49].GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1 + || (signed __int64)pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) + pParty->pPlayers[v49].pConditions[Condition_Unconcious] = pParty->uTimePlayed; + else { - v27 = v26 - 1; - if ( !v27 ) - { - v50 = 1; - goto LABEL_51; - } - v28 = v27 - 6; - if ( v28 ) - { - if ( v28 != 3 ) - goto LABEL_51; -//LABEL_50: - v50 = 1; - goto LABEL_51; - } + if ( !pParty->pPlayers[v49].pConditions[Condition_Dead] ) + pParty->pPlayers[v49].pConditions[Condition_Dead] = pParty->uTimePlayed; } } -//LABEL_44: - v20 = 1; - goto LABEL_51; - } - v29 = v25 - 54; - if ( !v29 ) - { - v20 = 1; - goto LABEL_51; - } - v30 = v29 - 1; - if ( !v30 ) - { - v50 = 1; - goto LABEL_51; - } - if ( v30 == 11 ) - { -//LABEL_43: - v20 = 1; - v50 = 1; - goto LABEL_51; + redraw_flag = true; } } } -LABEL_51: - v22 = (ITEM_EQUIP_TYPE)((int)v22 + 1); - if ( (signed int)v22 >= 16 ) + + //regeneration + if ( pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uExpireTime > 0 + && !pParty->pPlayers[v49].pConditions[Condition_Dead] + && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) { - if ( v48 ) - { - v31 = 0; - v32 = (char *)v21->pInventoryItemList.data(); - while ( *(int *)v32 != 601 || (unsigned __int8)v32[26] != v49 + 1 ) - { - ++v31; - v32 += 36; - if ( v31 >= 138 ) - goto LABEL_59; - } - v48 = 0; - v45 = 1; - } -LABEL_59: - if ( v21->pConditions[17] ) - v46 = 1; - if ( v20 && !v21->pConditions[14] && !v21->pConditions[16] ) - { - ++v21->sHealth; - if ( v21->sHealth > v21->GetMaxHealth() ) - v21->sHealth = v21->GetMaxHealth(); - if ( v21->pConditions[13] && v21->sHealth > 0 ) - { - LODWORD(v21->pConditions[13]) = 0; - HIDWORD(v21->pConditions[13]) = 0; - } - v51 = 1; - } - if ( SHIDWORD(v21->pPlayerBuffs[12].uExpireTime) >= 0 - && (SHIDWORD(v21->pPlayerBuffs[12].uExpireTime) > 0 || LODWORD(v21->pPlayerBuffs[12].uExpireTime)) - && !v21->pConditions[14] - && !v21->pConditions[16] ) - { - v21->sHealth += 5 * v21->pPlayerBuffs[12].uPower; - if ( v21->sHealth > v21->GetMaxHealth() ) - v21->sHealth = v21->GetMaxHealth(); - if ( v21->pConditions[13] && v21->sHealth > 0 ) - { - LODWORD(v21->pConditions[13]) = 0; - HIDWORD(v21->pConditions[13]) = 0; - } - v51 = 1; - } - if ( v50 ) - { - v33 = (char *)&v21->sMana; - ++*(int *)v33; - if ( v21->sMana > v21->GetMaxMana() ) - *(int *)v33 = v21->GetMaxMana(); - v51 = 1; - } - if ( v47 && !v21->pConditions[14] && !v21->pConditions[16] ) + pParty->pPlayers[v49].sHealth += 5 * pParty->pPlayers[v49].pPlayerBuffs[PLAYER_BUFF_REGENERATION].uPower; + if ( pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() ) + pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].GetMaxHealth(); + if ( pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0 ) + pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; + redraw_flag = true; + } + + //for warlock + if ( has_dragon_flag && pParty->pPlayers[v49].classType == PLAYER_CLASS_WARLOCK ) + { + ++pParty->pPlayers[v49].sMana; + if ( pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() ) + pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].GetMaxMana(); + redraw_flag = true; + } + + //for lich + if ( pParty->pPlayers[v49].classType == PLAYER_CLASS_LICH ) + { + for ( v31 = 0; v31 < 138; ++v31 ) { - v34 = LODWORD(v21->pConditions[13]); - --v21->sHealth; - v35 = v21->sHealth; - if ( !(HIDWORD(v21->pConditions[13]) | v34) && v35 < 0 ) - v21->pConditions[13] = pParty->uTimePlayed; - if ( v35 < 1 ) - { - if ( v21->sHealth + v21->uEndurance + v21->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1 - || (signed __int64)v21->pPlayerBuffs[11].uExpireTime > 0 ) - { - v21->pConditions[13] = pParty->uTimePlayed; - } - else - { - if ( !v21->pConditions[14] ) - v21->pConditions[14] = pParty->uTimePlayed; - } - } - v51 = 1; - } - if ( v45 ) - { - v36 = (char *)&v21->sMana; - ++*(int *)v36; - if ( v21->sMana > v21->GetMaxMana() ) - *(int *)v36 = v21->GetMaxMana(); + if ( pParty->pPlayers[v49].pInventoryItemList[v31].uItemID == ITEM_LICH_JAR_FULL ) + lich_jar_flag = true; } - if ( v48 && !v21->pConditions[14] && !v21->pConditions[16] ) - { - v37 = v21->sHealth; - if ( v37 > v21->GetMaxHealth() / 2 ) - v21->sHealth = v37 - 2; - v38 = v21->sMana; - if ( v38 > v21->GetMaxMana() / 2 ) - v21->sMana = v38 - 2; - } - if ( v46 && !v21->pConditions[14] && !v21->pConditions[16] ) - { - v39 = v21->sHealth; - if ( v39 > v21->GetMaxHealth() / 2 ) - v21->sHealth = v39 - 1; - v40 = v21->sMana; - if ( v40 > 0 ) - v21->sMana = v40 - 1; - } - ++v49; - if ( v49 >= 4 ) - { - result = HIDWORD(pParty->uTimePlayed); - pParty->uLastRegenerationTime = pParty->uTimePlayed; - if ( !viewparams->bRedrawGameUI ) - { - result = v51; - viewparams->bRedrawGameUI = v51; - } - return result; - } - goto LABEL_25; + lich_flag = true; + } + if ( lich_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead] + && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) + { + if ( pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2 ) + pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 2; + if ( pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() / 2 ) + pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 2; + } + if ( lich_jar_flag ) + { + ++pParty->pPlayers[v49].sMana; + if ( pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() ) + pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].GetMaxMana(); + } + + //for zombie + if ( pParty->pPlayers[v49].pConditions[Condition_Zombie] ) + zombie_flag = true; + if ( zombie_flag && !pParty->pPlayers[v49].pConditions[Condition_Dead] + && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) + { + if ( pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() / 2 ) + pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].sHealth - 1; + if ( pParty->pPlayers[v49].sMana > 0 ) + pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].sMana - 1; } } + pParty->uLastRegenerationTime = pParty->uTimePlayed; + if ( !viewparams->bRedrawGameUI ) + viewparams->bRedrawGameUI = redraw_flag; } - return result; } //----- (00493F79) -------------------------------------------------------- @@ -739,90 +645,41 @@ void _494035_timed_effects__water_walking_damage__etc() { signed __int64 v0; // qax@1 - signed __int64 v1; // ST30_8@1 - signed __int64 v2; // ST38_8@1 - unsigned __int64 v3; // qax@1 unsigned int v4; // edi@1 - //signed int v5; // eax@4 - //char *v6; // ecx@5 - //Player *v7; // esi@8 - //char *v8; // ecx@12 - //Player *pPlayer; // esi@15 - //void *v10; // esi@25 - unsigned int v11; // ecx@27 signed int v12; // edi@29 - //Player *v13; // ecx@30 - //Player *v14; // esi@35 - //double v15; // st7@35 - Player **v16; // esi@43 - Player *v17; // edi@44 - double v18; // st7@44 - //float v19; // ST28_4@48 - //double v20; // ST38_8@48 - Player *v21; // esi@51 - signed int v22; // edi@53 - int v23; // eax@59 int v24; // ecx@60 - int v25; // eax@63 int v26; // ecx@64 - int v27; // eax@67 int v28; // ecx@68 - int v29; // eax@71 int v30; // ecx@72 - int v31; // eax@75 int v32; // ecx@76 - int v33; // eax@79 int v34; // ecx@80 - int v35; // eax@83 int v36; // ecx@84 - int v37; // eax@87 int v38; // ecx@88 - int v39; // eax@91 int v40; // ecx@92 - int v41; // eax@95 int v42; // ecx@96 bool v43; // ebx@102 - //SpellBuff *v44; // edi@104 - //signed int v45; // ebp@104 bool v46; // edi@111 - //SpellBuff *v47; // esi@113 - //Player **v48; // esi@119 - //signed int v49; // edi@121 - //char *v50; // esi@122 - signed int v51; // edx@128 - signed int v52; // ecx@130 - int v53; // eax@131 - Player *v54; // eax@141 - //unsigned int v55; // [sp-8h] [bp-38h]@18 unsigned int v56; // [sp-8h] [bp-38h]@55 - //int v57; // [sp-4h] [bp-34h]@18 - //int v58; // [sp-4h] [bp-34h]@33 int v59; // [sp-4h] [bp-34h]@55 - //unsigned int v60; // [sp+10h] [bp-20h]@1 unsigned int v61; // [sp+14h] [bp-1Ch]@1 - Player **v62; // [sp+14h] [bp-1Ch]@50 - //unsigned int a2; // [sp+18h] [bp-18h]@1 signed int a2a; // [sp+18h] [bp-18h]@47 - signed int v65; // [sp+1Ch] [bp-14h]@47 + signed int old_day; // [sp+1Ch] [bp-14h]@47 + signed int old_hour; - //a2 = pParty->uCurrentHour; - v61 = pParty->uDaysPlayed; + old_day = pParty->uDaysPlayed; + old_hour = pParty->uCurrentHour; //auto prev_time = pEventTimer->uTimeElapsed; pParty->uTimePlayed += pEventTimer->uTimeElapsed; - v0 = (signed __int64)(pParty->uTimePlayed * 0.234375) / 60; - v1 = v0; - v0 /= 60i64; - v2 = v0; - v3 = (unsigned int)v0 / 24; - v4 = (unsigned int)(v3 / 7) >> 2; + v0 = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60)/60i64; + v4 = (unsigned int)(((unsigned int)v0 / 24) / 7) >> 2; pParty->uCurrentTimeSecond = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) % 60; - pParty->uCurrentMinute = v1 % 60; - pParty->uCurrentMonthWeek = v3 / 7 & 3; - pParty->uCurrentHour = v2 % 24; - pParty->uDaysPlayed = (unsigned int)v3 % 28; + pParty->uCurrentMinute = ((signed __int64)(pParty->uTimePlayed * 0.234375) / 60) % 60; + pParty->uCurrentHour = v0 % 24; + pParty->uCurrentMonthWeek = ((unsigned int)v0 / 24) / 7 & 3; + pParty->uDaysPlayed = (unsigned int)((unsigned int)v0 / 24) % 28; pParty->uCurrentMonth = v4 % 12; pParty->uCurrentYear = v4 / 0xC + game_starting_year; - if ( pParty->uCurrentHour >= 3 && (pParty->uCurrentHour < 3 || pParty->uDaysPlayed > v61) ) // new day dawns + if ( pParty->uCurrentHour >= 3 && (old_hour < 3 || pParty->uDaysPlayed > old_day) ) // new day dawns { pParty->pHirelings[0].bHasUsedTheAbility = false; pParty->pHirelings[1].bHasUsedTheAbility = false; @@ -843,20 +700,18 @@ pParty->pPlayers[i].sHealth = pParty->pPlayers[i].sHealth / (pParty->days_played_without_rest + 1) + 1; if (pParty->days_played_without_rest > 3) - for (uint i = 0; i < 4; ++i) + for ( uint i = 0; i < 4; ++i ) + { + pParty->pPlayers[i].Zero(); + if (!pParty->pPlayers[i].IsPertified() && !pParty->pPlayers[i].IsEradicated() + && !pParty->pPlayers[i].IsDead()) { - Player* player = &pParty->pPlayers[i]; - - player->Zero(); - - if (!player->IsPertified() && !player->IsEradicated() && !player->IsDead()) - { - if (rand() % 100 < 5 * pParty->days_played_without_rest) - player->SetCondDeadWithBlockCheck(0); - if (rand() % 100 < 10 * pParty->days_played_without_rest) - player->SetCondInsaneWithBlockCheck(0); - } + if (rand() % 100 < 5 * pParty->days_played_without_rest) + pParty->pPlayers[i].SetCondDeadWithBlockCheck(0); + if (rand() % 100 < 10 * pParty->days_played_without_rest) + pParty->pPlayers[i].SetCondInsaneWithBlockCheck(0); } + } } if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->SetFog(); @@ -865,259 +720,198 @@ pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; } - v11 = LODWORD(pParty->uTimePlayed); - if ( pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed )//water damage error + if ( pParty->uFlags & 4 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed )//water damage { - //v12 = 1; - pParty->field_6FC = LODWORD(pParty->uTimePlayed) + 128; - viewparams->bRedrawGameUI = 1; - //while ( 1 ) - for ( v12 = 1; v12 <= 4; ++v12 ) + pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128; + viewparams->bRedrawGameUI = true; + for ( uint pl = 1; pl <= 4; ++pl ) { - if ( pPlayers[v12]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR) - || pPlayers[v12]->HasEnchantedItemEquipped(71) - || pPlayers[v12]->pPlayerBuffs[23].uExpireTime > 0 ) - { - //v58 = 0; - pPlayers[v12]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); - } + if ( pPlayers[pl]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR) + || pPlayers[pl]->HasEnchantedItemEquipped(71) + || pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].uExpireTime > 0 ) + pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); else { - //v58 = 0; - if ( !pPlayers[v12]->HasUnderwaterSuitEquipped() ) + if ( !pPlayers[pl]->HasUnderwaterSuitEquipped() ) { - //v14 = pPlayers[v12]; - //v15 = (double)pPlayers[v12]->GetMaxHealth() * 0.1; - pPlayers[v12]->ReceiveDamage((signed __int64)pPlayers[v12]->GetMaxHealth() * 0.1, DMGT_FIRE); + pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE); if ( pParty->uFlags & 4 ) { - strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[660]); + strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[660]);// ! GameUI_Footer_TimeLeft = 128; } } - else - pPlayers[v12]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); - } - //++v12; - //if ( v12 > 4 ) - //{ - //v11 = LODWORD(pParty->uTimePlayed); - //break; + else + pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_37, 0); } - v11 = LODWORD(pParty->uTimePlayed); - //} + } } - if ( pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)__PAIR__(HIDWORD(pParty->uTimePlayed), v11) ) + if ( pParty->uFlags & 0x200 && pParty->field_6FC < (signed __int64)pParty->uTimePlayed ) //lava damage { - viewparams->bRedrawGameUI = 1; - pParty->field_6FC = v11 + 128; - v16 = &pPlayers[1]; - do + viewparams->bRedrawGameUI = true; + pParty->field_6FC = (signed __int64)pParty->uTimePlayed + 128; + + for ( uint pl = 1; pl <= 4; pl++ ) { - v17 = *v16; - v18 = (double)(*v16)->GetMaxHealth() * 0.1; - v17->ReceiveDamage((signed __int64)v18, DMGT_FIRE); + pPlayers[pl]->ReceiveDamage((signed __int64)pPlayers[pl]->GetMaxHealth() * 0.1, DMGT_FIRE); if ( pParty->uFlags & 0x200 ) { - strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[661]); + strcpy(GameUI_Footer_TimedString.data(), pGlobalTXT_LocalizationStrings[661]); // ! GameUI_Footer_TimeLeft = 128; } - ++v16; } - while ( (signed int)v16 <= (signed int)&pPlayers[4] ); } _493938_regenerate(); - v65 = 4; + uint party_condition_flag = 4; a2a = pEventTimer->uTimeElapsed; - if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING ) + if ( pParty->uFlags2 & PARTY_FLAGS_2_RUNNING )// { - //v19 = (double)(signed int)prev_time * 0.5; - //v20 = v19 + 6.7553994e15; a2a *= 0.5f; if (a2a < 1) a2a = 1; } - v62 = &pPlayers[1]; - do + + for ( uint pl = 1; pl <= 4; pl++ ) { - v21 = *v62; - if ( (*v62)->uTimeToRecovery ) - v21->Recover(a2a); - v22 = v21->sHealth; - if ( v21->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) + v22 + v21->uEndurance >= 1 - || (signed __int64)v21->pPlayerBuffs[11].uExpireTime > 0 ) + if ( pPlayers[pl]->uTimeToRecovery ) + pPlayers[pl]->Recover(a2a);// + if ( pPlayers[pl]->GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) + pPlayers[pl]->sHealth + pPlayers[pl]->uEndurance >= 1 + || (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) { - if ( v22 < 1 ) - { - v59 = 0; - v56 = 13; - v21->SetCondition(v56, v59); - } + if ( pPlayers[pl]->sHealth < 1 ) + pPlayers[pl]->SetCondition(Condition_Unconcious, 0); } else + pPlayers[pl]->SetCondition(Condition_Dead, 0); + if ( pPlayers[pl]->field_E0 ) { - v59 = 0; - v56 = 14; - v21->SetCondition(v56, v59); - } - v23 = (int)&v21->field_E0; - if ( v21->field_E0 ) - { - v24 = *(int *)v23 - pEventTimer->uTimeElapsed; + v24 = pPlayers[pl]->field_E0 - pEventTimer->uTimeElapsed; if ( v24 > 0 ) - { - *(int *)v23 = v24; - } + pPlayers[pl]->field_E0 = v24; else { - *(int *)v23 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_E0 = 0; + viewparams->bRedrawGameUI = true; } } - v25 = (int)&v21->field_E4; - if ( v21->field_E4 ) + if ( pPlayers[pl]->field_E4 ) { - v26 = *(int *)v25 - pEventTimer->uTimeElapsed; + v26 = pPlayers[pl]->field_E4 - pEventTimer->uTimeElapsed; if ( v26 > 0 ) - { - *(int *)v25 = v26; - } + pPlayers[pl]->field_E4 = v26; else { - *(int *)v25 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_E4 = 0; + viewparams->bRedrawGameUI = true; } } - v27 = (int)&v21->field_E8; - if ( v21->field_E8 ) + if ( pPlayers[pl]->field_E8 ) { - v28 = *(int *)v27 - pEventTimer->uTimeElapsed; + v28 = pPlayers[pl]->field_E8 - pEventTimer->uTimeElapsed; if ( v28 > 0 ) - { - *(int *)v27 = v28; - } + pPlayers[pl]->field_E8 = v28; else { - *(int *)v27 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_E8 = 0; + viewparams->bRedrawGameUI = true; } } - v29 = (int)&v21->field_EC; - if ( v21->field_EC ) + if ( pPlayers[pl]->field_EC ) { - v30 = *(int *)v29 - pEventTimer->uTimeElapsed; + v30 = pPlayers[pl]->field_EC - pEventTimer->uTimeElapsed; if ( v30 > 0 ) - { - *(int *)v29 = v30; - } + pPlayers[pl]->field_EC = v30; else { - *(int *)v29 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_EC = 0; + viewparams->bRedrawGameUI = true; + } + } + if ( pPlayers[pl]->field_F0 ) + { + v32 = pPlayers[pl]->field_F0 - pEventTimer->uTimeElapsed; + if ( v32 > 0 ) + pPlayers[pl]->field_F0 = v32; + else + { + pPlayers[pl]->field_F0 = 0; + viewparams->bRedrawGameUI = true; } } - v31 = (int)&v21->field_F0; - if ( v21->field_F0 ) + if ( pPlayers[pl]->field_F4 ) { - v32 = *(int *)v31 - pEventTimer->uTimeElapsed; - if ( v32 > 0 ) - { - *(int *)v31 = v32; - } + v34 = pPlayers[pl]->field_F4 - pEventTimer->uTimeElapsed; + if ( v34 > 0 ) + pPlayers[pl]->field_F4 = v34; else { - *(int *)v31 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_F4 = 0; + viewparams->bRedrawGameUI = true; } } - v33 = (int)&v21->field_F4; - if ( v21->field_F4 ) + if ( pPlayers[pl]->field_F8 ) { - v34 = *(int *)v33 - pEventTimer->uTimeElapsed; - if ( v34 > 0 ) - { - *(int *)v33 = v34; - } + v36 = pPlayers[pl]->field_F8 - pEventTimer->uTimeElapsed; + if ( v36 > 0 ) + pPlayers[pl]->field_F8 = v36; else { - *(int *)v33 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_F8 = 0; + viewparams->bRedrawGameUI = true; } } - v35 = (int)&v21->field_F8; - if ( v21->field_F8 ) + if ( pPlayers[pl]->field_FC ) { - v36 = *(int *)v35 - pEventTimer->uTimeElapsed; - if ( v36 > 0 ) - { - *(int *)v35 = v36; - } + v38 = pPlayers[pl]->field_FC - pEventTimer->uTimeElapsed; + if ( v38 > 0 ) + pPlayers[pl]->field_FC = v38; else { - *(int *)v35 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_FC = 0; + viewparams->bRedrawGameUI = true; } } - v37 = (int)&v21->field_FC; - if ( v21->field_FC ) + if ( pPlayers[pl]->field_100 ) { - v38 = *(int *)v37 - pEventTimer->uTimeElapsed; - if ( v38 > 0 ) - { - *(int *)v37 = v38; - } + v40 = pPlayers[pl]->field_100 - pEventTimer->uTimeElapsed; + if ( v40 > 0 ) + pPlayers[pl]->field_100 = v40; else { - *(int *)v37 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_100 = 0; + viewparams->bRedrawGameUI = true; } } - v39 = (int)&v21->field_100; - if ( v21->field_100 ) + if ( pPlayers[pl]->field_104 ) { - v40 = *(int *)v39 - pEventTimer->uTimeElapsed; - if ( v40 > 0 ) - { - *(int *)v39 = v40; - } + v42 = pPlayers[pl]->field_104 - pEventTimer->uTimeElapsed; + if ( v42 > 0 ) + pPlayers[pl]->field_104 = v42; else { - *(int *)v39 = 0; - viewparams->bRedrawGameUI = 1; + pPlayers[pl]->field_104 = 0; + viewparams->bRedrawGameUI = true; } } - v41 = (int)&v21->field_104; - if ( v21->field_104 ) - { - v42 = *(int *)v41 - pEventTimer->uTimeElapsed; - if ( v42 > 0 ) - { - *(int *)v41 = v42; - } - else - { - *(int *)v41 = 0; - viewparams->bRedrawGameUI = 1; - } - } - if ( v21->pConditions[2] | v21->pConditions[12] | v21->pConditions[13] | v21->pConditions[14] | v21->pConditions[15] | v21->pConditions[16] ) - --v65; - v43 = (signed __int64)v21->pPlayerBuffs[7].uExpireTime > 0; + if ( pPlayers[pl]->pConditions[Condition_Sleep] | pPlayers[pl]->pConditions[Condition_Paralyzed] + | pPlayers[pl]->pConditions[Condition_Unconcious] | pPlayers[pl]->pConditions[Condition_Dead] + | pPlayers[pl]->pConditions[Condition_Pertified] | pPlayers[pl]->pConditions[Condition_Eradicated] ) + --party_condition_flag; + v43 = (signed __int64)pPlayers[pl]->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0; // - for (uint k = 0; k < 24; ++k) - v21->pPlayerBuffs[k].IsBuffExpiredToTime(pParty->uTimePlayed); + for ( uint k = 0; k < 24; ++k ) + pPlayers[pl]->pPlayerBuffs[k].IsBuffExpiredToTime(pParty->uTimePlayed); - if ( v43 && (signed __int64)v21->pPlayerBuffs[7].uExpireTime <= 0 ) - v21->SetCondition(1u, 0); - ++v62; + if ( v43 && (signed __int64)pPlayers[pl]->pPlayerBuffs[7].uExpireTime <= 0 ) + pPlayers[pl]->SetCondition(Condition_Weak, 0); } - while ( (signed int)v62 <= (signed int)&pPlayers[4] ); + v46 = (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0; for (uint i = 0; i < 20; ++i) { if (pParty->pPartyBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed) == 1) - viewparams->bRedrawGameUI = 1; + viewparams->bRedrawGameUI = true; } if ( v46 && (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime <= 0 ) @@ -1137,48 +931,42 @@ if (!pPlayers[pBuf->uCaster]->CanAct()) { pBuf->Reset(); - if (dword_4EE07C[i] == 7 ) + if (dword_4EE07C[i] == PARTY_BUFF_FLY ) pParty->bFlying = false; } } } - v51 = v65; - if ( v65 ) - goto LABEL_135; - if ( pCurrentScreen != SCREEN_REST ) - { - v52 = (signed int)&pPlayers[1]; - while ( 1 ) - { - v53 = *(int *)v52; - if ( *(_QWORD *)(*(int *)v52 + 16) ) - break; - v52 += 4; - if ( v52 > (signed int)&pPlayers[4] ) - goto LABEL_135; - } - *(int *)(v53 + 16) = 0; - *(int *)(v53 + 20) = 0; - v51 = 1; -LABEL_135: - if ( pCurrentScreen != SCREEN_REST - && (!v51 || dword_5C35C0) ) - uGameState = GAME_STATE_PARTY_DIED; - } - if ( uActiveCharacter ) + if ( !party_condition_flag ) { if ( pCurrentScreen != SCREEN_REST ) { - v54 = pPlayers[uActiveCharacter]; - if ( v54->pConditions[2] - || v54->pConditions[12] - || v54->pConditions[13] - || v54->pConditions[14] - || v54->pConditions[15] - || v54->pConditions[16] ) + for ( uint pl = 1; pl <= 4; pl++ ) { - viewparams->bRedrawGameUI = 1; + if ( pPlayers[pl]->pConditions[Condition_Sleep] ) + { + pPlayers[pl]->pConditions[Condition_Sleep] = 0; + party_condition_flag = 1; + break; + } + } + if ( !party_condition_flag || dword_5C35C0 ) + uGameState = GAME_STATE_PARTY_DIED; + } + } + + if ( uActiveCharacter )// + { + if ( pCurrentScreen != SCREEN_REST ) + { + if ( pPlayers[uActiveCharacter]->pConditions[Condition_Sleep] + || pPlayers[uActiveCharacter]->pConditions[Condition_Paralyzed] + || pPlayers[uActiveCharacter]->pConditions[Condition_Unconcious] + || pPlayers[uActiveCharacter]->pConditions[Condition_Dead] + || pPlayers[uActiveCharacter]->pConditions[Condition_Pertified] + || pPlayers[uActiveCharacter]->pConditions[Condition_Eradicated] ) + { + viewparams->bRedrawGameUI = true; uActiveCharacter = pParty->GetNextActiveCharacter(); } } @@ -3411,7 +3199,7 @@ } //----- (004BDAAF) -------------------------------------------------------- -bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx) +bool MerchandiseTest(ItemGen *item, int _2da_idx) { int v6; // edx@8 int v7; // edx@9 @@ -3423,28 +3211,28 @@ if ( (p2DEvents[_2da_idx - 1].uType != 4 || (signed int)item->uItemID < 740 || (signed int)item->uItemID > 771) && ((signed int)item->uItemID >= 600 || (signed int)item->uItemID >= 529 && (signed int)item->uItemID <= 599) || item->IsStolen()) - return 0; + return false; switch( p2DEvents[_2da_idx - 1].uType ) { case BuildingType_WeaponShop: { - test = item->GetItemEquipType() <= 2; + test = item->GetItemEquipType() <= EQUIP_BOW; break; } case BuildingType_ArmorShop: { - test = item->GetItemEquipType() >= 3; + test = item->GetItemEquipType() >= EQUIP_ARMOUR && item->GetItemEquipType() <= EQUIP_BOOTS; break; } case BuildingType_MagicShop: { - test = item->GetPlayerSkillType() == 38 || item->GetItemEquipType() == 16; + test = item->GetPlayerSkillType() == PLAYER_SKILL_MISC || item->GetItemEquipType() == EQIUP_ANY; break; } case BuildingType_AlchemistShop: { - test = item->GetItemEquipType() == 13 || item->GetItemEquipType() == 14 - || (item->GetItemEquipType() > 14 && !(item->GetItemEquipType() != 17 + test = item->GetItemEquipType() == EQUIP_REAGENT || item->GetItemEquipType() == EQUIP_POTION + || (item->GetItemEquipType() > EQUIP_POTION && !(item->GetItemEquipType() != EQUIP_MESSAGE_SCROLL || (signed int)item->uItemID < 740) && item->uItemID != 771); break; } @@ -3455,54 +3243,4 @@ } } return test; -/* - if ( p2DEvents[a2 - 1].uType == 1 ) - { - v11 = __OFSUB__(v5, 2); - v9 = v5 == 2; - v10 = v5 - 2 < 0; - goto LABEL_23; - } - if ( p2DEvents[a2 - 1].uType > 2 ) - { - if ( p2DEvents[a2 - 1].uType == 3 ) - { - if ( pItemsTable->pItems[v4].uSkillType != 38 ) - return v5 == 16; - return 1; - } - if ( p2DEvents[a2 - 1].uType != 4 || v5 < 13 ) - return 0; - if ( p2DEvents[a2 - 1].uType == 4) - { - if ( v5 < 13 ) - return 0; - if ( v5 <= 14 ) - return 1; - if ( v5 != 17 || (signed int)v3 < 740 ) - return 0; - v11 = __OFSUB__(v3, 771); - v9 = v3 == 771; - v10 = ((v3 - 771) & 0x80000000u) != 0; -LABEL_23: - if ( !((unsigned __int8)(v10 ^ v11) | v9) ) - return 0; - return 1; - } - } - if ( p2DEvents[a2 - 1].uType == 2 ) - { - if ( v5 >= 3 ) - { - v11 = __OFSUB__(v5, 9); - v9 = v5 == 9; - v10 = v5 - 9 < 0; - goto LABEL_23; - } - } - return 0; -*/ -} - - - +} \ No newline at end of file
--- a/mm7_5.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/mm7_5.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -55,228 +55,161 @@ //----- (00438F8F) -------------------------------------------------------- void area_of_effect__damage_evaluate() { - int v0; // edx@1 - char *v1; // esi@2 - int v2; // ecx@3 + int attacker_type; // ecx@3 signed int v3; // eax@3 - SpriteObject *v4; // eax@4 - signed int v5; // eax@4 - signed int v6; // eax@6 - unsigned int v7; // edi@6 - int v8; // eax@6 - __int16 v9; // bx@8 + unsigned int target_id; // edi@6 + int target_type; // eax@6 int v10; // edi@8 - Vec3_int_ v11; // ST04_12@9 + Vec3_int_ attacker_coord; // ST04_12@9 int v12; // ST0C_4@10 - Actor *v13; // edi@11 - int v14; // edx@15 int v15; // edx@15 - int v16; // ebx@15 - signed int v17; // eax@15 - int v18; // edi@15 int v19; // edi@15 - Vec3_int_ v20; // ST04_12@16 - Vec3_int_ *v21; // eax@17 - unsigned int v22; // edx@17 int v23; // edx@18 int v24; // eax@18 - Vec3_int_ v25; // ST04_12@19 - unsigned int v26; // ebx@20 - Player *v27; // edi@20 - Actor *v28; // edi@27 - int v29; // ebx@29 int v30; // eax@29 int v31; // edx@29 int v32; // eax@29 int v33; // ST24_4@29 - Vec3_int_ v34; // ST04_12@30 - Vec3_int_ *v35; // eax@31 SpriteObject *v36; // [sp+0h] [bp-28h]@0 - signed int v37; // [sp+4h] [bp-24h]@5 - int v38; // [sp+4h] [bp-24h]@15 - signed int v39; // [sp+8h] [bp-20h]@3 - int v40; // [sp+8h] [bp-20h]@15 - int v41; // [sp+Ch] [bp-1Ch]@5 - int v42; // [sp+Ch] [bp-1Ch]@15 - int v43; // [sp+10h] [bp-18h]@1 + int attacker_id; // [sp+10h] [bp-18h]@1 int v44; // [sp+14h] [bp-14h]@15 - unsigned int uActorID; // [sp+18h] [bp-10h]@6 - Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 + //Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2 int a1; // [sp+20h] [bp-8h]@8 int v48; // [sp+24h] [bp-4h]@8 - v0 = 0; - v43 = 0; - if ( stru_50FE08.count > 0 ) + + for ( attacker_id = 0; attacker_id < AttackerInfo.count; ++attacker_id ) { - pVelocity = &stru_50FE08.vec_4B4; - v1 = (char *)stru_50FE08.pZs; - do + attacker_type = PID_TYPE(AttackerInfo.pIDs[attacker_id]); + v3 = PID_ID(AttackerInfo.pIDs[attacker_id]); + + if ( attacker_type == 2 ) { - v2 = PID_TYPE(*((short *)v1 - 300)); - v3 = PID_ID((signed int)*((short *)v1 - 300)); - v39 = PID_ID((signed int)*((short *)v1 - 300)); - if ( v2 == 2 ) - { - v4 = &pSpriteObjects[v3]; - v36 = v4; - v5 = v4->spell_caster_pid; - v2 = PID_TYPE(v5); - v3 = PID_ID(v5); - } - v41 = v2; - v37 = v3; - if ( stru_50FE08.field_3EC[v0] & 1 ) + v36 = &pSpriteObjects[v3]; + attacker_type = PID_TYPE(pSpriteObjects[v3].spell_caster_pid); + v3 = PID_ID(pSpriteObjects[v3].spell_caster_pid); + } + + if ( AttackerInfo.field_3EC[attacker_id] & 1 ) + { + target_id = PID_ID(ai_near_actors_targets_pid[v3]); + target_type = PID_TYPE(ai_near_actors_targets_pid[v3]) - 3; + if ( target_type ) { - v6 = ai_near_actors_targets_pid[v3]; - v7 = PID_ID(v6); - v8 = PID_TYPE(v6) - 3; - uActorID = v7; - if ( v8 ) + if ( target_type == 1 )//party damage from monsters( ) { - if ( v8 == 1 ) + v10 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; + a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id]; + v48 = v10; + if ( a1 * a1 + v10 * v10 + + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id])) + * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id])) + < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) ) { - v9 = *(short *)v1; - v10 = pParty->vPosition.y - *((short *)v1 - 100); - a1 = pParty->vPosition.x - *((short *)v1 - 200); - v48 = v10; - if ( a1 * a1 - + v10 * v10 - + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) - * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - v9)) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) + attacker_coord.x = AttackerInfo.pXs[attacker_id]; + attacker_coord.y = AttackerInfo.pYs[attacker_id]; + attacker_coord.z = AttackerInfo.pZs[attacker_id]; + if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) ) + DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], stru_50C198.which_player_to_attack(&pActors[v3])); + } + } + } + else//Actor damage from monsters( ) + { + if ( SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0 + || SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0 + && LODWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) + || pActors[target_id].CanAct() ) + { + v15 = pActors[target_id].vPosition.y - AttackerInfo.pYs[attacker_id]; + a1 = pActors[target_id].vPosition.x - AttackerInfo.pXs[attacker_id]; + v44 = pActors[target_id].vPosition.z; + v19 = AttackerInfo.pYs[attacker_id] + pActors[target_id].uActorRadius; + v48 = v15; + if ( a1 * a1 + v15 * v15 + (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) + * (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) < (unsigned int)(v19 * v19) ) + { + attacker_coord.x = AttackerInfo.pXs[attacker_id]; + attacker_coord.y = AttackerInfo.pYs[attacker_id]; + attacker_coord.z = AttackerInfo.pZs[attacker_id]; + if ( sub_407A1C(pActors[target_id].vPosition.x, pActors[target_id].vPosition.y, pActors[target_id].vPosition.z + 50, attacker_coord) ) { - v11.z = *(short *)v1; - v11.y = *((short *)v1 - 100); - v11.x = *((short *)v1 - 200); - if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) - { - v12 = stru_50C198.which_player_to_attack(&pActors[v39]); - DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); - } + Vec3_int_::Normalize(&a1, &v48, &v44); + AttackerInfo.vec_4B4[attacker_id].x = a1; + AttackerInfo.vec_4B4[attacker_id].y = v48; + AttackerInfo.vec_4B4[attacker_id].z = v44; + ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], target_id, &AttackerInfo.vec_4B4[attacker_id], AttackerInfo.field_450[attacker_id]); } } } - else + } + } + else //damage from spells( ( )) + { + v23 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id]; + v24 = ((signed int)pParty->uPartyHeight >> 1) - AttackerInfo.pZs[attacker_id]; + a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id]; + v48 = v23; + if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)) ) + {//party damage ( ) + attacker_coord.x = AttackerInfo.pXs[attacker_id]; + attacker_coord.y = AttackerInfo.pYs[attacker_id]; + attacker_coord.z = AttackerInfo.pZs[attacker_id]; + if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord) ) { - v13 = &pActors[v7]; - if ( SHIDWORD(v13->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0 - || SHIDWORD(v13->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0 && LODWORD(v13->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) - || v13->CanAct() ) + for ( uint i = 0; i < 4; ++i ) { - v14 = v13->vPosition.y; - v40 = v13->vPosition.x; - v38 = v14; - v15 = v14 - *((short *)v1 - 100); - v16 = *(short *)v1; - v42 = v13->vPosition.z; - a1 = v40 - *((short *)v1 - 200); - v17 = v13->uActorHeight; - v18 = v13->uActorRadius; - v44 = v42; - v19 = *((short *)v1 + 100) + v18; - v48 = v15; - if ( a1 * a1 + v15 * v15 + (v42 + (v17 >> 1) - v16) * (v42 + (v17 >> 1) - v16) < (unsigned int)(v19 * v19) ) + if ( !(HIDWORD(pParty->pPlayers[i].pConditions[Condition_Dead]) | LODWORD(pParty->pPlayers[i].pConditions[Condition_Dead])) + && !pParty->pPlayers[i].pConditions[Condition_Pertified] && !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) + DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], i); + } + } + } + if ( (signed int)uNumActors > 0 ) + {//actors damage( ) + for ( int actorID = 0; (signed int)actorID < (signed int)uNumActors; ++actorID ) + { + if ( pActors[actorID].CanAct() ) + { + v30 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id]; + a1 = pActors[actorID].vPosition.x - AttackerInfo.pXs[attacker_id]; + v31 = pActors[actorID].vPosition.z; + v48 = v30; + v44 = pActors[actorID].vPosition.z; + v32 = (pActors[actorID].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]; + v33 = pActors[actorID].uActorRadius + AttackerInfo.pYs[attacker_id]; + if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) ) { - v20.z = *(short *)v1; - v20.y = *((short *)v1 - 100); - v20.x = *((short *)v1 - 200); - if ( sub_407A1C(v40, v38, v42 + 50, v20) ) + attacker_coord.x = AttackerInfo.pXs[attacker_id]; + attacker_coord.y = AttackerInfo.pYs[attacker_id]; + attacker_coord.z = AttackerInfo.pZs[attacker_id]; + if ( sub_407A1C(pActors[actorID].vPosition.x, pActors[actorID].vPosition.y, pActors[actorID].vPosition.z + 50, attacker_coord) ) { Vec3_int_::Normalize(&a1, &v48, &v44); - v21 = pVelocity; - v22 = uActorID; - pVelocity->x = a1; - v21->y = v48; - v21->z = v44; - sub_43B1B0(*((short *)v1 - 300), v22, v21, stru_50FE08.field_450[v43]); + AttackerInfo.vec_4B4[attacker_id].x = a1; + AttackerInfo.vec_4B4[attacker_id].y = v48; + AttackerInfo.vec_4B4[attacker_id].z = v44; + switch ( attacker_type ) + { + case OBJECT_Player: + DamageMonsterFromParty(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]); + break; + case OBJECT_Actor: + if ( v36 && pActors[v3].GetActorsRelation(&pActors[actorID]) ) + ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id], v36->field_61); + break; + case OBJECT_Item: + sub_43B057(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]); + break; + } } } } } } - else - { - v23 = pParty->vPosition.y - *((short *)v1 - 100); - v24 = ((signed int)pParty->uPartyHeight >> 1) - *(short *)v1; - a1 = pParty->vPosition.x - *((short *)v1 - 200); - v48 = v23; - if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((*((short *)v1 + 100) + 32) * (*((short *)v1 + 100) + 32)) ) - { - v25.z = *(short *)v1; - v25.y = *((short *)v1 - 100); - v25.x = *((short *)v1 - 200); - if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v25) ) - { - v26 = 0; - v27 = pParty->pPlayers.data();//[0].pConditions[15]; - do - { - if ( !(HIDWORD(v27->pConditions[14]) | LODWORD(v27->pConditions[14])) && !v27->pConditions[15] && !v27->pConditions[16] ) - DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v26); - ++v27; - ++v26; - } - while ( v27 <= &pParty->pPlayers[3] ); - } - } - uActorID = 0; - if ( (signed int)uNumActors > 0 ) - { - v28 = pActors.data();//[0].vPosition.z; - do - { - if ( v28->CanAct() ) - { - v29 = *(short *)v1; - v30 = v28->vPosition.y - *((short *)v1 - 100); - a1 = v28->vPosition.x - *((short *)v1 - 200); - v31 = v28->vPosition.z; - v48 = v30; - v44 = v31; - v32 = (v28->uActorHeight >> 1) - v29; - v33 = v28->uActorRadius + *((short *)v1 + 100); - if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) ) - { - v34.z = *(short *)v1; - v34.y = *((short *)v1 - 100); - v34.x = *((short *)v1 - 200); - if ( sub_407A1C(v28->vPosition.x, v28->vPosition.y, v28->vPosition.z + 50, v34) ) - { - Vec3_int_::Normalize(&a1, &v48, &v44); - v35 = pVelocity; - pVelocity->x = a1; - v35->y = v48; - v35->z = v44; - switch ( v41 ) - { - case OBJECT_Player: - DamageMonsterFromParty(*((short *)v1 - 300), uActorID, v35); - break; - case OBJECT_Actor: - if ( v36 && pActors[v37].GetActorsRelation(v28) ) - sub_43B1B0(*((short *)v1 - 300), uActorID, pVelocity, v36->field_61); - break; - case OBJECT_Item: - sub_43B057(*((short *)v1 - 300), uActorID, v35); - break; - } - } - } - } - ++uActorID; - ++v28; - } - while ( (signed int)uActorID < (signed int)uNumActors ); - } - } - ++pVelocity; - v0 = v43 + 1; - v1 += 2; - ++v43; } - while ( v43 < stru_50FE08.count ); } - stru_50FE08.count = 0; + AttackerInfo.count = 0; } @@ -302,7 +235,7 @@ switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid)) { case OBJECT_Actor: - sub_43B1B0(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); + ActorDamageFromMonster(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); break; case OBJECT_Player: DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); @@ -402,117 +335,112 @@ } //----- (0043B1B0) -------------------------------------------------------- -void sub_43B1B0(signed int a1, unsigned int a2, Vec3_int_ *pVelocity, signed int a4) +void ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4) { int v4; // ebx@1 - SpriteObject *v5; // eax@2 + //SpriteObject *v5; // eax@2 int v6; // eax@3 - Actor *v7; // esi@4 - Actor *v8; // edi@4 + //Actor *v7; // esi@4 + //Actor *v8; // edi@4 char v9; // zf@5 __int64 v10; // qax@8 signed __int16 v11; // cx@9 signed int v12; // ecx@20 int v13; // ecx@22 int v14; // edi@30 - unsigned int uActorID; // [sp+Ch] [bp-8h]@1 + //unsigned int uActorID; // [sp+Ch] [bp-8h]@1 signed int v17; // [sp+10h] [bp-4h]@1 int v18; // [sp+20h] [bp+Ch]@34 v4 = 0; - uActorID = a2; - v17 = a1; - if ( PID_TYPE(a1) == OBJECT_Item) + v17 = attacker_id; + if ( PID_TYPE(attacker_id) == OBJECT_Item) { - v5 = &pSpriteObjects[PID_ID(a1)]; - v4 = v5->field_60_distance_related_prolly_lod; - v17 = v5->spell_caster_pid; + v4 = pSpriteObjects[PID_ID(attacker_id)].field_60_distance_related_prolly_lod; + v17 = pSpriteObjects[PID_ID(attacker_id)].spell_caster_pid; } - LOWORD(v6) = PID_TYPE(v17); - if ( v6 == OBJECT_Actor) + if ( PID_TYPE(v17) == OBJECT_Actor) { - v7 = &pActors[a2]; - v8 = &pActors[PID_ID(v17)]; - v6 = pActors[a2].IsNotAlive(); + v6 = pActors[actor_id].IsNotAlive(); if ( !v6 ) { - v9 = v7->uAIState == 7; - v7->uLastCharacterIDToHit = v17; + v9 = pActors[actor_id].uAIState == 7; + pActors[actor_id].uLastCharacterIDToHit = v17; if ( v9 ) - BYTE2(v7->uAttributes) |= 2u; - v6 = v8->_4273BB_DoesHitOtherActor(v7, v4, 0); + BYTE2(pActors[actor_id].uAttributes) |= 2u; + v6 = pActors[PID_ID(v17)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0); if ( v6 ) { - v10 = (unsigned int)v8->_43B3E0_CalcDamage(a4); - if ( (signed __int64)v8->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) + v10 = (unsigned int)pActors[PID_ID(v17)]._43B3E0_CalcDamage(a4); + if ( (signed __int64)pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) { - v11 = v8->pActorBuffs[ACTOR_BUFF_SHRINK].uPower; + v11 = pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; if ( v11 ) v10 = (signed int)v10 / (unsigned __int16)v11; } - if ( SHIDWORD(v7->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) >= SHIDWORD(v10) - && (SHIDWORD(v7->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > SHIDWORD(v10) - || LODWORD(v7->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > HIDWORD(v10)) ) + if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) >= SHIDWORD(v10) + && (SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > SHIDWORD(v10) + || LODWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > HIDWORD(v10)) ) LODWORD(v10) = 0; if ( a4 != HIDWORD(v10) ) { if ( a4 - HIDWORD(v10) == 1 ) { - v12 = v8->pMonsterInfo.uAttack2Type; - if ( SHIDWORD(v7->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) >= SHIDWORD(v10) - && (SHIDWORD(v7->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > SHIDWORD(v10) - || LODWORD(v7->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > HIDWORD(v10)) ) + v12 = pActors[PID_ID(v17)].pMonsterInfo.uAttack2Type; + if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) >= SHIDWORD(v10) + && (SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > SHIDWORD(v10) + || LODWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > HIDWORD(v10)) ) LODWORD(v10) = (signed int)v10 >> 1; goto LABEL_30; } if ( a4 - HIDWORD(v10) == 2 ) { - v13 = v7->pMonsterInfo.uSpell1ID; + v13 = pActors[actor_id].pMonsterInfo.uSpell1ID; } else { if ( a4 - HIDWORD(v10) != 3 ) { if ( a4 - HIDWORD(v10) == 4 ) - v12 = v8->pMonsterInfo.field_3C_some_special_attack; + v12 = pActors[PID_ID(v17)].pMonsterInfo.field_3C_some_special_attack; else v12 = 4; LABEL_30: - v14 = stru_50C198.CalcMagicalDamageToActor(v7, v12, v10); - v7->sCurrentHP -= v14; + v14 = stru_50C198.CalcMagicalDamageToActor(&pActors[actor_id], v12, v10); + pActors[actor_id].sCurrentHP -= v14; if ( v14 ) { - if ( v7->sCurrentHP > 0 ) - Actor::AI_Stun(uActorID, v17, 0); + if ( pActors[actor_id].sCurrentHP > 0 ) + Actor::AI_Stun(actor_id, v17, 0); else - Actor::Die(uActorID); - Actor::AggroSurroundingPeasants(uActorID, 0); - v18 = 20 * v14 / (signed int)v7->pMonsterInfo.uHP; - if ( 20 * v14 / (signed int)v7->pMonsterInfo.uHP > 10 ) + Actor::Die(actor_id); + Actor::AggroSurroundingPeasants(actor_id, 0); + v18 = 20 * v14 / (signed int)pActors[actor_id].pMonsterInfo.uHP; + if ( 20 * v14 / (signed int)pActors[actor_id].pMonsterInfo.uHP > 10 ) v18 = 10; - if ( !MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) + if ( !MonsterStats::BelongsToSupertype(pActors[actor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) { pVelocity->x = (unsigned __int64)(v18 * (signed __int64)pVelocity->x) >> 16; pVelocity->y = (unsigned __int64)(v18 * (signed __int64)pVelocity->y) >> 16; pVelocity->z = (unsigned __int64)(v18 * (signed __int64)pVelocity->z) >> 16; - v7->vVelocity.x = 50 * LOWORD(pVelocity->x); - v7->vVelocity.y = 50 * LOWORD(pVelocity->y); - v7->vVelocity.z = 50 * LOWORD(pVelocity->z); + pActors[actor_id].vVelocity.x = 50 * LOWORD(pVelocity->x); + pActors[actor_id].vVelocity.y = 50 * LOWORD(pVelocity->y); + pActors[actor_id].vVelocity.z = 50 * LOWORD(pVelocity->z); } - Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, v14); + Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, v14); } else { - Actor::AI_Stun(uActorID, v17, 0); + Actor::AI_Stun(actor_id, v17, 0); } return; } - v13 = v7->pMonsterInfo.uSpell2ID; + v13 = pActors[actor_id].pMonsterInfo.uSpell2ID; } v12 = LOBYTE(pSpellStats->pInfos[v13].uSchool); goto LABEL_30; } - v12 = v8->pMonsterInfo.uAttack1Type; + v12 = pActors[PID_ID(v17)].pMonsterInfo.uAttack1Type; goto LABEL_30; } } @@ -1134,7 +1062,7 @@ std::array<int, 52> dword_4F5B24_ys; // idb std::array<int, 52> dword_4F5BF4_xs; // idb - __debugbreak(); + //__debugbreak(); // v5 = a4->uAttributes; v9 = a5->pVertices;
--- a/mm7_6.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/mm7_6.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -893,13 +893,8 @@ int id = a1a.Create(0, 0, 0, 0); if (id != -1) - stru_50FE08.Add(PID(OBJECT_Item, id), - a5, - SLOWORD(a1a.vPosition.x), - SLOWORD(a1a.vPosition.y), - SLOWORD(a1a.vPosition.z), - 0, - 0); + AttackerInfo.Add(PID(OBJECT_Item, id), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y), + SLOWORD(a1a.vPosition.z), 0, 0); } //----- (0042FB5C) --------------------------------------------------------
--- a/mm7_data.cpp Tue Dec 03 09:22:24 2013 +0600 +++ b/mm7_data.cpp Tue Dec 03 09:22:28 2013 +0600 @@ -43,7 +43,7 @@ stru123 stru_5E4C90_MapPersistVars; #include "stru298.h" -stru298 stru_50FE08; // weak +stru298 AttackerInfo; // weak #include "Autonotes.h" std::array<Autonote, 196> pAutonoteTxt; // weak @@ -1191,11 +1191,10 @@ float flt_6BE150_look_up_down_dangle = 1.0f; // weak //HWND hWnd; // idb class OSWindow *window = nullptr; -int dword_6BE340; // weak char pCurrentMapName[32]; // idb unsigned int uLevelMapStatsID; -int dword_6BE364_game_settings_1 = 0; // weak -int dword_6BE368_debug_settings_2 = 0; // weak +int dword_6BE364_game_settings_1 = 0; +int dword_6BE368_debug_settings_2 = 0; unsigned __int8 bUseLoResSprites = false; unsigned __int8 bUseRegistry = true; unsigned __int8 bCanLoadFromCD = false; @@ -1215,7 +1214,6 @@ int _702AC0_unused = 0; // weak int _702AC4_unused = 0; // weak char _702ACC_unused = 0; // weak -int bDebugResouces; // weak unsigned int bNoVideo = false; bool bNoIntro = false; bool bNoLogo = false; @@ -1305,7 +1303,6 @@ struct Texture *pTexture_PlayerFaceEradicated; struct Texture *pTexture_PlayerFaceDead; std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; -NZIArray<struct Player *, 5> pPlayers; __int64 qword_A750D8; // weak enum PlayerSpeech PlayerSpeechID; int uSpeakingCharacter; // weak
--- a/mm7_data.h Tue Dec 03 09:22:24 2013 +0600 +++ b/mm7_data.h Tue Dec 03 09:22:28 2013 +0600 @@ -840,11 +840,34 @@ //extern char *pCmdLine; //extern HWND hWnd; // idb extern class OSWindow *window; -extern int dword_6BE340; // weak extern char pCurrentMapName[32]; // idb extern unsigned int uLevelMapStatsID; -extern int dword_6BE364_game_settings_1; // weak -extern int dword_6BE368_debug_settings_2; // weak + + +#define GAME_SETTINGS_0001 0x0001 +#define GAME_SETTINGS_INVALID_RESOLUTION 0x0002 +#define GAME_SETTINGS_NO_INTRO 0x0004 +#define GAME_SETTINGS_NO_LOGO 0x0008 +#define GAME_SETTINGS_NO_SOUND 0x0010 +#define GAME_SETTINGS_NO_WALK_SOUND 0x0020 +#define GAME_SETTINGS_NO_HOUSE_ANIM 0x0040 +#define GAME_SETTINGS_0080_SKIP_USER_INPUT_THIS_FRAME 0x0080 +#define GAME_SETTINGS_APP_INACTIVE 0x0100 +#define GAME_SETTINGS_0200_EVENT_TIMER 0x0200 +#define GAME_SETTINGS_0400_MISC_TIMER 0x0400 +#define GAME_SETTINGS_0800 0x0800 +#define GAME_SETTINGS_1000 0x1000 +#define GAME_SETTINGS_2000 0x2000 +#define GAME_SETTINGS_4000 0x4000 +extern int dword_6BE364_game_settings_1; // GAME_SETTINGS_* + +#define DEBUG_SETTINGS_RUN_IN_WIDOW 0x0001 +#define DEBUG_SETTINGS_0002_SHOW_FR 0x0002 +#define DEBUG_SETTINGS_NO_ACTORS 0x0004 +#define DEBUG_SETTINGS_NO_DECORATIONS 0x0008 +#define DEBUG_SETTINGS_NO_DAMAGE 0x0010 +extern int dword_6BE368_debug_settings_2; // DEBUG_SETTINGS_* + extern unsigned __int8 bUseLoResSprites; extern unsigned __int8 bUseRegistry; extern unsigned __int8 bCanLoadFromCD; @@ -864,7 +887,6 @@ extern int _702AC0_unused; // weak extern int _702AC4_unused; // weak extern char _702ACC_unused; // weak -extern int bDebugResouces; // weak extern unsigned int bNoVideo; extern bool bNoIntro; extern bool bNoLogo; @@ -963,7 +985,6 @@ extern struct Texture *pTexture_PlayerFaceDead; extern std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces; extern int dword_A75070; // weak -extern NZIArray<struct Player *, 5> pPlayers; extern __int64 qword_A750D8; // weak extern enum PlayerSpeech PlayerSpeechID; extern int uSpeakingCharacter; // weak @@ -1112,7 +1133,7 @@ double __fastcall sub_43AE12(signed int a1); int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4); void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity); -void sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4); +void ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, struct Vec3_int_ *pVelocity, signed int a4); void CharacterUI_LoadPaperdollTextures(); int __fastcall GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder); bool IsDwarfPresentInParty(bool b); @@ -1203,7 +1224,7 @@ void UI_CreateEndConversationButton(); void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); int HouseDialogPressCloseBtn(); -bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); +bool MerchandiseTest(ItemGen *item, int _2da_idx); void UIShop_Buy_Identify_Repair(); bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa); @@ -1229,7 +1250,7 @@ void sub_491E3A(); int CycleCharacter(bool backwards); void __fastcall Rest(unsigned int uHoursToSleep); -int _493938_regenerate(); +void _493938_regenerate(); void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration); void _494035_timed_effects__water_walking_damage__etc(); unsigned int __fastcall _494820_training_time(unsigned int a1);
--- a/stru298.h Tue Dec 03 09:22:24 2013 +0600 +++ b/stru298.h Tue Dec 03 09:22:28 2013 +0600 @@ -14,8 +14,8 @@ __int16 field_324[100]; char field_3EC[100]; char field_450[100]; - Vec3_int_ vec_4B4; + Vec3_int_ vec_4B4[100]; }; #pragma pack(pop) -extern stru298 stru_50FE08; // weak \ No newline at end of file +extern stru298 AttackerInfo; // weak \ No newline at end of file