changeset 1283:2a1ca27945e1

m
author Ritor1
date Sat, 15 Jun 2013 17:39:01 +0600
parents 8a196c858180
children 2767980b98bb
files mm7_1.cpp
diffstat 1 files changed, 2 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/mm7_1.cpp	Sat Jun 15 09:55:27 2013 +0600
+++ b/mm7_1.cpp	Sat Jun 15 17:39:01 2013 +0600
@@ -1595,7 +1595,6 @@
   }
   for (uint i = 0; i < pFace->uNumVertices; ++i)
   {
-      //перенос вершины в пространство камеры(перед камерой), определяет находятся ли она после этого в её поле зрения
       pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(pIndoor->pVertices[pFace->pVertexIDs[i]].x,
                          pIndoor->pVertices[pFace->pVertexIDs[i]].y, pIndoor->pVertices[pFace->pVertexIDs[i]].z,
         &stru_50B700._view_transformed_xs[i], &stru_50B700._view_transformed_zs[i], &stru_50B700._view_transformed_ys[i], 0);
@@ -1606,7 +1605,7 @@
 
   bool bFound = false;
   for (uint i = 0; i < pFace->uNumVertices; ++i)
-    if (stru_50B700._view_transformed_xs[i] >= 0x80000u)//отбраковывание по задней границе(cull for near clip plane) по z координате
+    if (stru_50B700._view_transformed_xs[i] >= 0x80000u)//find vertices > near clip plane
     {
       bFound = true;
       break;
@@ -1637,7 +1636,6 @@
         //y = (v1.y - v0.y)*t + v0.y
         stru_50B700.field_128[depth_num_vertices] = ((unsigned __int64)((stru_50B700._view_transformed_zs[i] - stru_50B700._view_transformed_zs[i - 1])
                 * t)) + stru_50B700._view_transformed_zs[i - 1];
-        stru_50B700.field_218[depth_num_vertices] = 0x80000u;//z = 8.0
       }
       else
       {
@@ -1648,8 +1646,8 @@
         //y = (v0.y - v1.y)*t + v1.y
         stru_50B700.field_128[depth_num_vertices] = ((unsigned __int64)((stru_50B700._view_transformed_zs[i - 1] - stru_50B700._view_transformed_zs[i])
                  * t)) + stru_50B700._view_transformed_zs[i];
-        stru_50B700.field_218[depth_num_vertices] = 0x80000u;//z = 8.0
       }
+      stru_50B700.field_218[depth_num_vertices] = 0x80000u;//z = 8.0
       depth_num_vertices++;
     }
     if ( next_vertices_flag )