changeset 1914:28fdf4e567ad

Arena_SelectionFightLevel
author Ritor1
date Tue, 22 Oct 2013 17:36:12 +0600
parents ab1c03cc2219
children 6e39bf5f13dd
files mm7_2.cpp mm7_4.cpp mm7_data.h
diffstat 3 files changed, 3 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/mm7_2.cpp	Tue Oct 22 17:21:09 2013 +0600
+++ b/mm7_2.cpp	Tue Oct 22 17:36:12 2013 +0600
@@ -304,7 +304,7 @@
 }
 
 //----- (004BBCDD) --------------------------------------------------------
-void  sub_4BBCDD()
+void  Arena_SelectionFightLevel()
 {
   signed int v0; // ebp@3
   Actor *v1; // eax@4
--- a/mm7_4.cpp	Tue Oct 22 17:21:09 2013 +0600
+++ b/mm7_4.cpp	Tue Oct 22 17:36:12 2013 +0600
@@ -3592,8 +3592,7 @@
 					CheckBountyRespawnAndAward();
 					break;
 				case 399:
-                  __debugbreak(); // what kind of dialogue is that?
-					sub_4BBCDD();
+					Arena_SelectionFightLevel();
 					break;
 				default:
 					activeLevelDecoration = (LevelDecoration*)1;
--- a/mm7_data.h	Tue Oct 22 17:21:09 2013 +0600
+++ b/mm7_data.h	Tue Oct 22 17:36:12 2013 +0600
@@ -1202,7 +1202,7 @@
 void __fastcall DrawTextAtStatusBar(const char *Str, int a5);
 __int64 GetExperienceRequiredForLevel(int a1);
 void CheckBountyRespawnAndAward();
-void sub_4BBCDD();
+void Arena_SelectionFightLevel();
 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb
 void ArenaFight();
 void SpellBookGenerator();