Mercurial > mm7
changeset 1914:28fdf4e567ad
Arena_SelectionFightLevel
author | Ritor1 |
---|---|
date | Tue, 22 Oct 2013 17:36:12 +0600 |
parents | ab1c03cc2219 |
children | 6e39bf5f13dd |
files | mm7_2.cpp mm7_4.cpp mm7_data.h |
diffstat | 3 files changed, 3 insertions(+), 4 deletions(-) [+] |
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--- a/mm7_2.cpp Tue Oct 22 17:21:09 2013 +0600 +++ b/mm7_2.cpp Tue Oct 22 17:36:12 2013 +0600 @@ -304,7 +304,7 @@ } //----- (004BBCDD) -------------------------------------------------------- -void sub_4BBCDD() +void Arena_SelectionFightLevel() { signed int v0; // ebp@3 Actor *v1; // eax@4
--- a/mm7_4.cpp Tue Oct 22 17:21:09 2013 +0600 +++ b/mm7_4.cpp Tue Oct 22 17:36:12 2013 +0600 @@ -3592,8 +3592,7 @@ CheckBountyRespawnAndAward(); break; case 399: - __debugbreak(); // what kind of dialogue is that? - sub_4BBCDD(); + Arena_SelectionFightLevel(); break; default: activeLevelDecoration = (LevelDecoration*)1;
--- a/mm7_data.h Tue Oct 22 17:21:09 2013 +0600 +++ b/mm7_data.h Tue Oct 22 17:36:12 2013 +0600 @@ -1202,7 +1202,7 @@ void __fastcall DrawTextAtStatusBar(const char *Str, int a5); __int64 GetExperienceRequiredForLevel(int a1); void CheckBountyRespawnAndAward(); -void sub_4BBCDD(); +void Arena_SelectionFightLevel(); void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb void ArenaFight(); void SpellBookGenerator();