# HG changeset patch # User Ritor1 # Date 1382441772 -21600 # Node ID 28fdf4e567ada1965c84fd72c357433f6cc2099d # Parent ab1c03cc22197ae3b24137e37c8e45fa8a4fe3b3 Arena_SelectionFightLevel diff -r ab1c03cc2219 -r 28fdf4e567ad mm7_2.cpp --- a/mm7_2.cpp Tue Oct 22 17:21:09 2013 +0600 +++ b/mm7_2.cpp Tue Oct 22 17:36:12 2013 +0600 @@ -304,7 +304,7 @@ } //----- (004BBCDD) -------------------------------------------------------- -void sub_4BBCDD() +void Arena_SelectionFightLevel() { signed int v0; // ebp@3 Actor *v1; // eax@4 diff -r ab1c03cc2219 -r 28fdf4e567ad mm7_4.cpp --- a/mm7_4.cpp Tue Oct 22 17:21:09 2013 +0600 +++ b/mm7_4.cpp Tue Oct 22 17:36:12 2013 +0600 @@ -3592,8 +3592,7 @@ CheckBountyRespawnAndAward(); break; case 399: - __debugbreak(); // what kind of dialogue is that? - sub_4BBCDD(); + Arena_SelectionFightLevel(); break; default: activeLevelDecoration = (LevelDecoration*)1; diff -r ab1c03cc2219 -r 28fdf4e567ad mm7_data.h --- a/mm7_data.h Tue Oct 22 17:21:09 2013 +0600 +++ b/mm7_data.h Tue Oct 22 17:36:12 2013 +0600 @@ -1202,7 +1202,7 @@ void __fastcall DrawTextAtStatusBar(const char *Str, int a5); __int64 GetExperienceRequiredForLevel(int a1); void CheckBountyRespawnAndAward(); -void sub_4BBCDD(); +void Arena_SelectionFightLevel(); void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb void ArenaFight(); void SpellBookGenerator();