Mercurial > mm7
changeset 2116:18dee3152c52
Merge
author | Grumpy7 |
---|---|
date | Mon, 23 Dec 2013 15:18:16 +0100 |
parents | 90cc547a7927 (current diff) 68fbaf45ef66 (diff) |
children | 16e2ed54f269 |
files | mm7_4.cpp |
diffstat | 15 files changed, 411 insertions(+), 517 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/Actor.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -1669,7 +1669,7 @@ v3->vVelocity.z = 0; v3->vVelocity.y = 0; v3->vVelocity.x = 0; - if ( _42FB5C_check_spell(v16) ) + if ( _42FB5C_check_spell(v3->pMonsterInfo.uSpell1ID) ) { v3->uCurrentActionLength = 64; v3->uCurrentActionTime = 0;
--- a/AudioPlayer.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/AudioPlayer.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -45,15 +45,17 @@ -unsigned __int8 uSoundVolumeMultiplier = 4; -unsigned __int8 uVoicesVolumeMultiplier = 4; -unsigned __int8 uMusicVolimeMultiplier = 4; +unsigned __int8 uSoundVolumeMultiplier;// = 4; +unsigned __int8 uVoicesVolumeMultiplier;// = 4; +unsigned __int8 uMusicVolimeMultiplier;// = 4; int bWalkSound; // idb std::array<float, 10> pSoundVolumeLevels = { 0.0000000f, 0.1099999f, 0.2199999f, 0.3300000f, 0.4399999f, - 0.5500000f, 0.6600000f, 0.7699999f, 0.8799999f, 0.9700000f //changed 0.9900000f to 0.9700000f. for some reason it only works for values below this + 0.5500000f, 0.6600000f, 0.7699999f, 0.8799999f, 0.9700000f +// 0.0000000f, 0.4900000f, 0.5500000f, 0.6100000f, 0.6700000f, //for 128.0f +// 0.7000000f, 0.7600000f, 0.8200000f, 0.8800000f, 0.9700000f //changed 0.9900000f to 0.9700000f. for some reason it only works for values below this }; @@ -81,13 +83,16 @@ { for ( uint i = 1; i < pSoundList->sNumSounds; ++i ) { - sprintf(pSoundName, "%s", pSounds[i].pSoundName); - pSoundDesc = &pSoundList->pSounds[i]; - if ( pSoundList->pSounds[i].eType != SOUND_DESC_SYSTEM || (sprintf(pSoundName, "%s", pSounds[i].pSoundName), - pSoundList->pSounds[i].pSoundData[0] = ::LoadSound(pSoundName, (SoundData *)-1, pSounds[i].uSoundID), - !pAudioPlayer->b3DSoundInitialized) - || (pSoundDesc = &pSoundList->pSounds[i], !(pSoundDesc->uFlags & SOUND_DESC_SWAP)) - || !pSoundDesc->pSoundData[0] ) + sprintf(pSoundName, "%s", pSL_Sounds[i].pSoundName); + pSoundDesc = &pSoundList->pSL_Sounds[i]; + if ( pSoundList->pSL_Sounds[i].eType != SOUND_DESC_SYSTEM ) + continue; + sprintf(pSoundName, "%s", pSL_Sounds[i].pSoundName); + pSoundList->pSL_Sounds[i].pSoundData[0] = ::LoadSound(pSoundName, (SoundData *)-1, pSL_Sounds[i].uSoundID); + if ( !pAudioPlayer->b3DSoundInitialized ) + continue; + pSoundDesc = &pSoundList->pSL_Sounds[i]; + if ( !(pSoundDesc->uFlags & SOUND_DESC_SWAP) || !pSoundDesc->pSoundData[0] ) continue; pSoundData = pSoundDesc->pSoundData[0]; uSoundSize = *(int *)pSoundData; @@ -95,7 +100,7 @@ pType = AIL_file_type(pSoundBytes, uSoundSize); if ( !pType ) { - pSoundList->pSounds[i].bDecompressed = false; + pSoundList->pSL_Sounds[i].bDecompressed = false; pSoundList->UnloadSound(i, 1); continue; } @@ -106,20 +111,20 @@ { if ( AIL_WAV_info(pSoundBytes, &pInfo) && pInfo.uChannels != 2 ) { - if ( !AIL_decompress_ADPCM(&pInfo, &pSoundList->pSounds[i].p3DSound, &v12) ) + if ( !AIL_decompress_ADPCM(&pInfo, &pSoundList->pSL_Sounds[i].p3DSound, &v12) ) { - pSoundList->pSounds[i].p3DSound = 0; - pSoundList->pSounds[i].bDecompressed = true; + pSoundList->pSL_Sounds[i].p3DSound = 0; + pSoundList->pSL_Sounds[i].bDecompressed = true; } } pSoundList->UnloadSound(i, 1); continue; } - pSoundList->pSounds[i].bDecompressed = false; + pSoundList->pSL_Sounds[i].bDecompressed = false; pSoundList->UnloadSound(i, 1); continue; } - pSoundList->pSounds[i].p3DSound = pSoundList->pSounds[i].pSoundData[0]; + pSoundList->pSL_Sounds[i].p3DSound = pSoundList->pSL_Sounds[i].pSoundData[0]; pSoundList->UnloadSound(i, 1); } } @@ -136,10 +141,10 @@ uint uSoundIdx = 0; SoundDesc *pSound = nullptr; for (uint i = 1; i < sNumSounds; ++i) - if (pSounds[i].uSoundID == a1) + if (pSL_Sounds[i].uSoundID == a1) { uSoundIdx = i; - pSound = &pSounds[i]; + pSound = &pSL_Sounds[i]; break; } if (!pSound) @@ -230,7 +235,7 @@ v25 = 44; while ( 1 ) { - v10 = pSounds; + v10 = pSL_Sounds; v11 = &v10[v24 / 0x78]; Args = &v10[v24 / 0x78]; if ( a2 == v10[v24 / 0x78].uSoundID ) @@ -288,7 +293,7 @@ v16 = a2; } result = v26; - pSounds->pSoundData[a6 + 30 * v26] = (SoundData *)lpBuffer; + pSL_Sounds->pSoundData[a6 + 30 * v26] = (SoundData *)lpBuffer; *pOutSoundSize = v16; return result; @@ -304,13 +309,13 @@ { for ( uint i = 0; i < (signed int)this->sNumSounds; ++i ) { - result = this->pSounds; + result = this->pSL_Sounds; v5 = result[i].pSoundData[0]; if ( v5 ) { ReleaseSoundData(v5); - this->pSounds[i].pSoundData[0] = 0; - result = (SoundDesc *)((char *)&this->pSounds[i] + 40); + this->pSL_Sounds[i].pSoundData[0] = 0; + result = (SoundDesc *)((char *)&this->pSL_Sounds[i] + 40); *(int *)&result->pSoundName[0] &= 0xFFFFFFFEu; } } @@ -323,14 +328,14 @@ { for ( int i = 0; i < (signed int)this->sNumSounds; ++i ) { - if ( this->pSounds[i].eType != SOUND_DESC_SYSTEM && (a2 || this->pSounds[i].eType != SOUND_DESC_LOCK) ) + if ( this->pSL_Sounds[i].eType != SOUND_DESC_SYSTEM && (a2 || this->pSL_Sounds[i].eType != SOUND_DESC_LOCK) ) { - if ( this->pSounds[i].pSoundData[0] ) + if ( this->pSL_Sounds[i].pSoundData[0] ) { - ReleaseSoundData(this->pSounds[i].pSoundData[0]); - this->pSounds[i].pSoundData[0] = 0; + ReleaseSoundData(this->pSL_Sounds[i].pSoundData[0]); + this->pSL_Sounds[i].pSoundData[0] = 0; } - this->pSounds[i].uFlags &= ~SOUND_DESC_SYSTEM; + this->pSL_Sounds[i].uFlags &= ~SOUND_DESC_SYSTEM; } } } @@ -338,20 +343,20 @@ //----- (004A9DCD) -------------------------------------------------------- void SoundList::UnloadSound(unsigned int uSoundID, char a3) { - if ( pSounds[uSoundID].eType != SOUND_DESC_SYSTEM ) + if ( pSL_Sounds[uSoundID].eType != SOUND_DESC_SYSTEM ) { - if ( (pSounds[uSoundID].uFlags & SOUND_DESC_SWAP) && pSounds[uSoundID].p3DSound && a3 ) + if ( (pSL_Sounds[uSoundID].uFlags & SOUND_DESC_SWAP) && pSL_Sounds[uSoundID].p3DSound && a3 ) { - if ( pSounds[uSoundID].bDecompressed) - AIL_mem_free_lock(pSounds[uSoundID].p3DSound); - pSounds[uSoundID].p3DSound = 0; - pSounds[uSoundID].uFlags &= ~SOUND_DESC_SYSTEM; + if ( pSL_Sounds[uSoundID].bDecompressed) + AIL_mem_free_lock(pSL_Sounds[uSoundID].p3DSound); + pSL_Sounds[uSoundID].p3DSound = 0; + pSL_Sounds[uSoundID].uFlags &= ~SOUND_DESC_SYSTEM; } - if ( pSounds[uSoundID].pSoundData[0] ) + if ( pSL_Sounds[uSoundID].pSoundData[0] ) { - ReleaseSoundData(pSounds[uSoundID].pSoundData[0]); - pSounds[uSoundID].pSoundData[0] = NULL; - pSounds[uSoundID].uFlags &= ~SOUND_DESC_SYSTEM; + ReleaseSoundData(pSL_Sounds[uSoundID].pSoundData[0]); + pSL_Sounds[uSoundID].pSoundData[0] = NULL; + pSL_Sounds[uSoundID].uFlags &= ~SOUND_DESC_SYSTEM; } } } @@ -367,7 +372,7 @@ Error("Unable to save dsounds.bin!"); fwrite(this, 4, 1, v2); - fwrite(this->pSounds, 0x78u, this->sNumSounds, v2); + fwrite(this->pSL_Sounds, 0x78u, this->sNumSounds, v2); fclose(v2); } @@ -382,12 +387,12 @@ assert(sNumSounds); assert(!num_mm8_sounds); - pSounds = (SoundDesc *)malloc(sNumSounds * sizeof(SoundDesc)); - memcpy(pSounds, (char *)data_mm7 + 4, num_mm7_sounds * sizeof(SoundDesc)); + pSL_Sounds = (SoundDesc *)malloc(sNumSounds * sizeof(SoundDesc)); + memcpy(pSL_Sounds, (char *)data_mm7 + 4, num_mm7_sounds * sizeof(SoundDesc)); for (uint i = 0; i < num_mm6_sounds; ++i) { auto src = (SoundDesc_mm6 *)((char *)data_mm6 + 4) + i; - SoundDesc* dst = &pSounds[num_mm7_sounds + i]; + SoundDesc* dst = &pSL_Sounds[num_mm7_sounds + i]; memcpy(dst, src, sizeof(SoundDesc_mm6)); dst->p3DSound = nullptr; @@ -417,9 +422,9 @@ FILE *File; // [sp+2F8h] [bp-4h]@1 unsigned int Argsa; // [sp+304h] [bp+8h]@3 - free(this->pSounds); + free(this->pSL_Sounds); v3 = 0; - this->pSounds = 0; + this->pSL_Sounds = 0; this->sNumSounds = 0; v4 = fopen(Args, "r"); File = v4; @@ -443,7 +448,7 @@ } this->sNumSounds = v5; v6 = malloc(120 * v5); - this->pSounds = (SoundDesc *)v6; + this->pSL_Sounds = (SoundDesc *)v6; if ( v6 == (void *)v3 ) Error("SoundListClass::load - Out of Memory!"); @@ -457,16 +462,16 @@ memcpy(&v19, txt_file_frametable_parser(&Buf, &v18), sizeof(v19)); if ( v19.uPropCount && *v19.pProperties[0] != 47 ) { - sprintf(this->pSounds[this->sNumSounds].pSoundName, "%s", v19.pProperties[0]); + sprintf(this->pSL_Sounds[this->sNumSounds].pSoundName, "%s", v19.pProperties[0]); v9 = atoi(v19.pProperties[1]); v10 = v19.pProperties[2]; - this->pSounds[this->sNumSounds].uSoundID = v9; + this->pSL_Sounds[this->sNumSounds].uSoundID = v9; if ( _stricmp(v10, "system") ) { if ( _stricmp(v19.pProperties[2], "swap") ) { v11 = _stricmp(v19.pProperties[2], "lock"); - v12 = this->pSounds; + v12 = this->pSL_Sounds; v13 = v11 == 0; v14 = this->sNumSounds; if ( v13 ) @@ -475,13 +480,13 @@ v12[v14].eType = SOUND_DESC_LEVEL; } else - this->pSounds[this->sNumSounds].eType = SOUND_DESC_SWAP; + this->pSL_Sounds[this->sNumSounds].eType = SOUND_DESC_SWAP; } else - this->pSounds[this->sNumSounds].eType = SOUND_DESC_SYSTEM; + this->pSL_Sounds[this->sNumSounds].eType = SOUND_DESC_SYSTEM; if ( v19.uPropCount >= 4 && !_stricmp(v19.pProperties[3], "3D") ) { - v15 = (int)&this->pSounds[this->sNumSounds].uFlags; + v15 = (int)&this->pSL_Sounds[this->sNumSounds].uFlags; *(int *)v15 |= SOUND_DESC_SWAP; } ++this->sNumSounds; @@ -557,7 +562,7 @@ } //----- (004AA306) -------------------------------------------------------- -void AudioPlayer::PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int PartyX, signed int PartyY, int a7, unsigned int uVolume, int sPlaybackRate) +void AudioPlayer::PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int source_x, signed int source_y, int a7, float uVolume, int sPlaybackRate) { int v12; // edi@13 signed int v13; // ecx@17 @@ -626,7 +631,7 @@ int sound_id = 0; for (uint i = 0; i < pSoundList->sNumSounds; ++i) - if (pSoundList->pSounds[i].uSoundID == eSoundID) + if (pSoundList->pSL_Sounds[i].uSoundID == eSoundID) { sound_id = i; break; @@ -640,20 +645,20 @@ assert(sound_id < pSoundList->sNumSounds); if ( !a7 ) { - if ( !pSoundList->pSounds[sound_id].pSoundData[0] ) + if ( !pSoundList->pSL_Sounds[sound_id].pSoundData[0] ) { - if ( pSoundList->pSounds[sound_id].eType == SOUND_DESC_SWAP ) + if ( pSoundList->pSL_Sounds[sound_id].eType == SOUND_DESC_SWAP ) pSoundList->LoadSound(eSoundID, 0); } } - if ( !pSoundList->pSounds[sound_id].pSoundData[a7] ) + if ( !pSoundList->pSL_Sounds[sound_id].pSoundData[a7] ) return; int start_channel = 0, end_channel = 0; v62 = start_channel; - if (!b3DSoundInitialized || pSoundList->pSounds[sound_id].Is3D()) + if (!b3DSoundInitialized || pSoundList->pSL_Sounds[sound_id].Is3D()) { if (a3 == 0) // generic sound like from UI { @@ -674,22 +679,30 @@ if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done ) { AIL_init_sample(pMixerChannels[j].hSample); - AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + char *p = (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7]; + if (a7 == 0) p = p + 4;//for RIFF + if ( eSoundID == 75 )// Ritor1: include +7 for pSounds[20] + p = p + 7; + AIL_set_sample_file(pMixerChannels[j].hSample, p, -1); if ( sample_volume == 10000 ) sample_volume = uMasterVolume; if (uVolume) sample_volume = uVolume; int object_type = PID_TYPE(a3), object_id = PID_ID(a3); - /*if (PartyX != -1) + if (source_x != -1)//срабатывает например у форта в Хермондейле звук выстрелов пушек { - if (!PartyX) - PartyX = pParty->vPosition.x; - if (!PartyY) - PartyY = pParty->vPosition.y; - AIL_set_sample_pan(pMixerChannels[v62].hSample, sub_4AB66C(PartyX, PartyY)); - AIL_set_sample_volume(pMixerChannels[v62].hSample, GetSoundStrengthByDistanceFromParty(PartyX, PartyY, pParty->vPosition.z)); - } */ + //if (!source_x) + //source_x = pParty->vPosition.x; + //if (!source_y) + //source_y = pParty->vPosition.y; + if ( source_x )//Ritor1: for pedestals + { + AIL_set_sample_pan(pMixerChannels[j].hSample, sub_4AB66C(source_x, source_y)); + int vol = GetSoundStrengthByDistanceFromParty(source_x, source_y, pParty->vPosition.z); + AIL_set_sample_volume(pMixerChannels[j].hSample, vol); + } + } if (uNumRepeats) AIL_set_sample_loop_count(pMixerChannels[j].hSample, uNumRepeats - 1); pMixerChannels[j].uSourceTrackIdx = sound_id; @@ -707,12 +720,37 @@ } else if (a3 == -1) // exclusive sounds - can override { - if ( AIL_sample_status(pMixerChannels[13].hSample) == AIL::Sample::Done ) + /*if ( AIL_sample_status(pMixerChannels[13].hSample) == AIL::Sample::Done ) { - AIL_end_sample(pMixerChannels[13].hSample); - if ( pMixerChannels[13].uSourceTrackIdx ) - FreeChannel(&pMixerChannels[13]); - } + AIL_end_sample(pMixerChannels[13].hSample); + if ( pMixerChannels[13].uSourceTrackIdx ) + FreeChannel(&pMixerChannels[13]); + }*/ + AIL_init_sample(pMixerChannels[13].hSample); + char *p = (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7]; + if (a7 == 0) + p = p + 4;//for RIFF + if ( eSoundID == 75 )// Ritor1: include +7 for pSounds[20] + p = p + 7; + AIL_set_sample_file(pMixerChannels[13].hSample, p, -1); + if ( sample_volume == 10000 ) + sample_volume = uMasterVolume; + if (uVolume) + sample_volume = uVolume; + AIL_set_sample_volume(pMixerChannels[13].hSample, sample_volume); + int object_type = PID_TYPE(a3), + object_id = PID_ID(a3); + if (uNumRepeats) + AIL_set_sample_loop_count(pMixerChannels[13].hSample, uNumRepeats - 1); + pMixerChannels[13].uSourceTrackIdx = sound_id; + pMixerChannels[13].source_pid = a3; + pMixerChannels[13].uSourceTrackID = eSoundID; + int rval = AIL_start_sample(pMixerChannels[13].hSample);//no sound chest close + if ( sPlaybackRate ) + AIL_set_sample_playback_rate(pMixerChannels[13].hSample, sPlaybackRate); + if (object_type == OBJECT_Player) + AIL_sample_ms_position(pMixerChannels[13].hSample, &sLastTrackLengthMS, 0); + return; } else if (a3 < 0) // exclusive sounds - no override (close chest) { @@ -733,7 +771,11 @@ if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done ) { AIL_init_sample(pMixerChannels[j].hSample); - AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + char *p = (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7]; + if (a7 == 0) p = p + 4;//for RIFF + if ( eSoundID == 75 )// Ritor1: include +7 for pSounds[20] + p = p + 7; + AIL_set_sample_file(pMixerChannels[j].hSample, p, -1); if ( sample_volume == 10000 ) sample_volume = uMasterVolume; if (uVolume) @@ -785,7 +827,7 @@ if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done ) { AIL_init_sample(pMixerChannels[j].hSample); - AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); if (uVolume) sample_volume = uVolume; AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume); @@ -831,7 +873,7 @@ if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done ) { AIL_init_sample(pMixerChannels[j].hSample); - AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); if (uVolume) sample_volume = uVolume; AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume); @@ -874,7 +916,7 @@ if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done ) { AIL_init_sample(pMixerChannels[j].hSample); - AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); if (uVolume) sample_volume = uVolume; AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume); @@ -920,7 +962,7 @@ if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done ) { AIL_init_sample(pMixerChannels[j].hSample); - AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); if (uVolume) sample_volume = uVolume; AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume); @@ -966,7 +1008,7 @@ if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done ) { AIL_init_sample(pMixerChannels[j].hSample); - AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); if (uVolume) sample_volume = uVolume; AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume); @@ -1008,7 +1050,7 @@ if ( AIL_sample_status(pMixerChannels[j].hSample) == AIL::Sample::Done ) { AIL_init_sample(pMixerChannels[j].hSample); - AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + AIL_set_sample_file(pMixerChannels[j].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); if (uVolume) sample_volume = uVolume; AIL_set_sample_volume(pMixerChannels[j].hSample, sample_volume); @@ -1064,21 +1106,21 @@ sample_volume = uMasterVolume; AIL_init_sample(pMixerChannels[v62].hSample); - AIL_set_sample_file(pMixerChannels[v62].hSample, (char *)pSoundList->pSounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); + AIL_set_sample_file(pMixerChannels[v62].hSample, (char *)pSoundList->pSL_Sounds[sound_id].pSoundData[a7] + 4 * (a7 == 0), -1); if (uVolume) sample_volume = uVolume; AIL_set_sample_volume(pMixerChannels[v62].hSample, sample_volume); int object_type = PID_TYPE(a3), object_id = PID_ID(a3); - if (PartyX != -1) + if (source_x != -1) { - if (!PartyX) - PartyX = pParty->vPosition.x; - if (!PartyY) - PartyY = pParty->vPosition.y; - AIL_set_sample_pan(pMixerChannels[v62].hSample, sub_4AB66C(PartyX, PartyY)); - AIL_set_sample_volume(pMixerChannels[v62].hSample, GetSoundStrengthByDistanceFromParty(PartyX, PartyY, pParty->vPosition.z)); + if (!source_x) + source_x = pParty->vPosition.x; + if (!source_y) + source_y = pParty->vPosition.y; + AIL_set_sample_pan(pMixerChannels[v62].hSample, sub_4AB66C(source_x, source_y)); + AIL_set_sample_volume(pMixerChannels[v62].hSample, GetSoundStrengthByDistanceFromParty(source_x, source_y, pParty->vPosition.z)); } if (uNumRepeats) @@ -1316,18 +1358,18 @@ v102 = v36; } //v39 = v89; - if ( pSoundList->pSounds[sound_id].p3DSound || (LOWORD(v40) = pSoundList->LoadSound(eSoundID, 0), v40) ) + if ( pSoundList->pSL_Sounds[sound_id].p3DSound || (LOWORD(v40) = pSoundList->LoadSound(eSoundID, 0), v40) ) { v41 = (char *)pAudioPlayer + 16 * v102; v42 = (int)(v41 + 20); - if ( AIL_set_3D_sample_file(*((int *)v41 + 5), *(void **)((char *)&pSoundList->pSounds->p3DSound + sound_id * sizeof(SoundDesc))) ) + if ( AIL_set_3D_sample_file(*((int *)v41 + 5), *(void **)((char *)&pSoundList->pSL_Sounds->p3DSound + sound_id * sizeof(SoundDesc))) ) { if ( uNumRepeats ) v86 = uNumRepeats - 1; else v86 = 1; AIL_set_3D_sample_loop_count(*(int *)v42, v86); - if ( PartyX == -1 ) + if ( source_x == -1 ) { if ( PID_TYPE(a3) == 1 ) { @@ -1410,8 +1452,8 @@ v47 = (double)pLayingItem2->vPosition.z; goto LABEL_101; } - pRenderVertexSoft.vWorldPosition.x = (double)PartyX; - v43 = (double)PartyY; + pRenderVertexSoft.vWorldPosition.x = (double)source_x; + v43 = (double)source_y; pRenderVertexSoft.vWorldPosition.y = v43; v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z; goto LABEL_101; @@ -1509,28 +1551,20 @@ field_2D0_time_left -= pEventTimer->uTimeElapsed; if ( field_2D0_time_left <= 0 ) { - //v3 = this->b3DSoundInitialized == 0; field_2D0_time_left = 32; if ( b3DSoundInitialized )//for 3D sound { __debugbreak(); // refactor refactor - //v3 = this->uNum3DSamples == 0; - //v5 = this->uNum3DSamples < 0; - - //if (uNum3DSamples > 0) - //{ - //v6 = this->p3DSamples; v2 = 0; - //while ( 1 ) for ( v59 = 0; v59 < pAudioPlayer->uNum3DSamples; ++v59 ) { v7 = PID_TYPE(this->p3DSamples[v59].field_4); - if ( AIL_3D_sample_status(this->p3DSamples[v59].hSample) == 2 ) + if ( AIL_3D_sample_status(this->p3DSamples[v59].hSample) == AIL::Sample::Done ) { AIL_end_3D_sample(this->p3DSamples[v59].hSample); pAudioPlayer->_4ABF23(&this->p3DSamples[v59]); } - if ( AIL_3D_sample_status(this->p3DSamples[v59].hSample) != 4 ) + if ( AIL_3D_sample_status(this->p3DSamples[v59].hSample) != AIL::Sample::Playing ) continue; v8 = v7 - 1;// if ( v8 )//> 1 @@ -1542,13 +1576,13 @@ if ( !v10 )//3 { v13 = &pActors[PID_ID(this->p3DSamples[v59].field_4)]; - uNumRepeats = v13->vPosition.x; - v14 = v13->vPosition.y; - a1.vWorldPosition.x = (double)uNumRepeats; - uNumRepeats = v13->vPosition.z; - a1.vWorldPosition.y = (double)v14; - v11 = (double)uNumRepeats; - a1.vWorldPosition.z = v11; + //uNumRepeats = v13->vPosition.x; + //v14 = v13->vPosition.y; + a1.vWorldPosition.x = (double)v13->vPosition.x; + //uNumRepeats = v13->vPosition.z; + a1.vWorldPosition.y = (double)v13->vPosition.y; + //v11 = (double)uNumRepeats; + a1.vWorldPosition.z = v13->vPosition.z; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { v16 = pGame->pIndoorCameraD3D->fRotationXCosine; @@ -1896,48 +1930,104 @@ if (!pIndoor->pDoors[source_id].uDoorID) continue; - source_x = pIndoor->pDoors[source_id].pXOffsets[0]; - source_y = pIndoor->pDoors[source_id].pYOffsets[0]; - source_z = pIndoor->pDoors[source_id].pZOffsets[0]; + //source_x = pIndoor->pDoors[source_id].pXOffsets[0]; + //source_y = pIndoor->pDoors[source_id].pYOffsets[0]; + //source_z = pIndoor->pDoors[source_id].pZOffsets[0]; + int sound_strength = GetSoundStrengthByDistanceFromParty(pIndoor->pDoors[source_id].pXOffsets[0], + pIndoor->pDoors[source_id].pYOffsets[0], + pIndoor->pDoors[source_id].pZOffsets[0]); + if ( sound_strength ) + { + AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength); + AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(pIndoor->pDoors[source_id].pXOffsets[0], + pIndoor->pDoors[source_id].pYOffsets[0])); + } + else + { + AIL_end_sample(pMixerChannels[i].hSample); + FreeChannel(&pMixerChannels[i]); + } } - break; + continue; case OBJECT_Item: { assert(source_id < uNumSpriteObjects); - source_x = pSpriteObjects[source_id].vPosition.x; - source_y = pSpriteObjects[source_id].vPosition.y; - source_z = pSpriteObjects[source_id].vPosition.z; + //source_x = pSpriteObjects[source_id].vPosition.x; + //source_y = pSpriteObjects[source_id].vPosition.y; + //source_z = pSpriteObjects[source_id].vPosition.z; + int sound_strength = GetSoundStrengthByDistanceFromParty(pSpriteObjects[source_id].vPosition.x, + pSpriteObjects[source_id].vPosition.y, + pSpriteObjects[source_id].vPosition.z); + if ( sound_strength ) + { + AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength); + AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(pSpriteObjects[source_id].vPosition.x, + pSpriteObjects[source_id].vPosition.y)); + } + else + { + AIL_end_sample(pMixerChannels[i].hSample); + FreeChannel(&pMixerChannels[i]); + } } - break; + continue; case OBJECT_Decoration: { assert(source_id < uNumLevelDecorations); - source_x = pLevelDecorations[source_id].vPosition.x; - source_y = pLevelDecorations[source_id].vPosition.y; - source_z = pLevelDecorations[source_id].vPosition.z; + //source_x = pLevelDecorations[source_id].vPosition.x; + //source_y = pLevelDecorations[source_id].vPosition.y; + //source_z = pLevelDecorations[source_id].vPosition.z; + int sound_strength = GetSoundStrengthByDistanceFromParty(pLevelDecorations[source_id].vPosition.x, + pLevelDecorations[source_id].vPosition.y, + pLevelDecorations[source_id].vPosition.z); + if ( sound_strength ) + { + AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength); + AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(pLevelDecorations[source_id].vPosition.x, + pLevelDecorations[source_id].vPosition.y)); + } + else + { + AIL_end_sample(pMixerChannels[i].hSample); + FreeChannel(&pMixerChannels[i]); + } } - break; + continue; case OBJECT_Actor: { assert(source_id < uNumActors); - source_x = pActors[source_id].vPosition.x; - source_y = pActors[source_id].vPosition.y; - source_z = pActors[source_id].vPosition.z; + //source_x = pActors[source_id].vPosition.x; + //source_y = pActors[source_id].vPosition.y; + //source_z = pActors[source_id].vPosition.z; + int sound_strength = GetSoundStrengthByDistanceFromParty(pActors[source_id].vPosition.x, + pActors[source_id].vPosition.y, + pActors[source_id].vPosition.z); + if ( sound_strength ) + { + AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength); + AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(pActors[source_id].vPosition.x, + pActors[source_id].vPosition.y)); + } + else + { + AIL_end_sample(pMixerChannels[i].hSample); + FreeChannel(&pMixerChannels[i]); + } } - break; + continue; default: assert(false); continue; } - if (int sound_strength = GetSoundStrengthByDistanceFromParty(source_x, source_y, source_z)) + /*if (int sound_strength = GetSoundStrengthByDistanceFromParty(source_x, source_y, source_z)) { AIL_set_sample_volume(pMixerChannels[i].hSample, sound_strength); AIL_set_sample_pan(pMixerChannels[i].hSample, sub_4AB66C(source_x, source_y)); @@ -1946,14 +2036,13 @@ { AIL_end_sample(pMixerChannels[i].hSample); FreeChannel(&pMixerChannels[i]); - } + } */ } - if (pCurrentScreen != SCREEN_GAME) + if (pCurrentScreen != SCREEN_GAME) //отключение звука декораций при переключенииокна игры { - MixerChannel* channel = &pMixerChannels[4]; - if (AIL_sample_status(channel->hSample) == AIL::Sample::Playing) - AIL_end_sample(channel->hSample); + if (AIL_sample_status(pMixerChannels[4].hSample) == AIL::Sample::Playing) + AIL_end_sample(pMixerChannels[4].hSample); return; } if (!_6807E0_num_decorations_with_sounds_6807B8) @@ -1963,8 +2052,6 @@ //v59 = 0; for (uint i = 0; i < _6807E0_num_decorations_with_sounds_6807B8; ++i) { - //while ( 1 ) - //{ LODWORD(v56) = 1; //v43 = _6807B8_level_decorations_ids[v59]; //v44 = &pLevelDecorations[_6807B8_level_decorations_ids[v59]]; @@ -2107,7 +2194,7 @@ for ( uint i = 0; i < uNum3DSamples; ++i ) { if ( (uStartChannel == -1 || i < uStartChannel || i > uEndChannel) - && p3DSamples[i].field_8 && pSoundList->pSounds[p3DSamples[i].field_8].eType != SOUND_DESC_SYSTEM) + && p3DSamples[i].field_8 && pSoundList->pSL_Sounds[p3DSamples[i].field_8].eType != SOUND_DESC_SYSTEM) { AIL_end_3D_sample(p3DSamples[i].hSample); _4ABF23(&p3DSamples[i]); @@ -2120,7 +2207,7 @@ for ( int i = 0; i < uMixerChannels; ++i ) { if ( (uStartChannel == -1 || i < uStartChannel || i > uEndChannel) - && pSoundList->pSounds[pMixerChannels[i].uSourceTrackIdx].eType != SOUND_DESC_SYSTEM)//все, кроме системных звуков, отключаются + && pSoundList->pSL_Sounds[pMixerChannels[i].uSourceTrackIdx].eType != SOUND_DESC_SYSTEM)//все, кроме системных звуков, отключаются { AIL_end_sample(pMixerChannels[i].hSample); FreeChannel(&pMixerChannels[i]); @@ -2147,7 +2234,7 @@ return; } - ReadFile(hAudioSnd, &uNumSoundHeaders, 4u, &NumberOfBytesRead, 0); + ReadFile(hAudioSnd, &uNumSoundHeaders, 4, &NumberOfBytesRead, 0); pSoundHeaders = nullptr; pSoundHeaders = (SoundHeader *)malloc(52 * uNumSoundHeaders + 2); ReadFile(hAudioSnd, pSoundHeaders, 52 * uNumSoundHeaders, &NumberOfBytesRead, 0); @@ -2439,14 +2526,14 @@ int num_playing_channels; // [sp+4Ch] [bp-8h]@5 //int v16; // [sp+50h] [bp-4h]@5 - if (!pSoundList->pSounds) + if (!pSoundList->pSL_Sounds) return; //v4 = &pSoundList->pSounds[pChannel->uSourceTrackIdx]; - if ( pSoundList->pSounds[pChannel->uSourceTrackIdx].eType == SOUND_DESC_SWAP) + if ( pSoundList->pSL_Sounds[pChannel->uSourceTrackIdx].eType == SOUND_DESC_SWAP) { - if ( pSoundList->pSounds[pChannel->uSourceTrackIdx].pSoundData[0] && - !(pSoundList->pSounds[pChannel->uSourceTrackIdx].uFlags & SOUND_DESC_SYSTEM) ) + if ( pSoundList->pSL_Sounds[pChannel->uSourceTrackIdx].pSoundData[0] && + !(pSoundList->pSL_Sounds[pChannel->uSourceTrackIdx].uFlags & SOUND_DESC_SYSTEM) ) { num_playing_channels = 0; num_same_sound_on_channels = 0; @@ -2494,12 +2581,12 @@ int v14; // [sp+4Ch] [bp-8h]@5 int v15; // [sp+50h] [bp-4h]@5 - if ( pSoundList->pSounds ) + if ( pSoundList->pSL_Sounds ) { //v4 = &pSoundList->pSounds[a2->field_8]; - if ( pSoundList->pSounds[a2->field_8].eType == SOUND_DESC_SWAP) + if ( pSoundList->pSL_Sounds[a2->field_8].eType == SOUND_DESC_SWAP) { - if ( pSoundList->pSounds[a2->field_8].p3DSound && !(pSoundList->pSounds[a2->field_8].uFlags & SOUND_DESC_SYSTEM) ) + if ( pSoundList->pSL_Sounds[a2->field_8].p3DSound && !(pSoundList->pSL_Sounds[a2->field_8].uFlags & SOUND_DESC_SYSTEM) ) { v5 = this->uNum3DSamples == 0; v6 = this->uNum3DSamples < 0; @@ -2755,7 +2842,7 @@ pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize = pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize; if ( pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize ) { - ReadFile(pAudioPlayer->hAudioSnd, (char *)pOutBuff + 4, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize, &NumberOfBytesRead, 0); + ReadFile(pAudioPlayer->hAudioSnd, pOutBuff->pData, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize + 7, &NumberOfBytesRead, 0);// Ritor1: include +7 for pSounds[20] } else { @@ -2766,12 +2853,12 @@ { uID = (unsigned int)malloc(pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize); ReadFile(pAudioPlayer->hAudioSnd, (LPVOID)uID, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize, &NumberOfBytesRead, 0); - zlib::MemUnzip((char *)pOutBuff + 4, &pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize, (const void *)uID, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize); + zlib::MemUnzip(pOutBuff->pData, &pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize, (const void *)uID, pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uCompressedSize); free((void *)uID); } if ( pOutBuff ) { - *(int *)pOutBuff = pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize; + pOutBuff->uDataSize = pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID].uDecompressedSize; uLastLoadedSoundID = 0; if ( pSounds[0].pSoundData ) {
--- a/AudioPlayer.h Mon Dec 23 15:17:50 2013 +0100 +++ b/AudioPlayer.h Mon Dec 23 15:18:16 2013 +0100 @@ -165,7 +165,7 @@ void SetMusicVolume(int vol); void SetMasterVolume(float fVolume); void _4AA258(int a2); - void PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int a5, signed int a6, int a7, unsigned int uVolume, int sPlaybackRate); + void PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int a5, signed int a6, int a7, float uVolume, int sPlaybackRate); void UpdateSounds(); void StopChannels(int uStartChannel, int uEndChannel); void LoadAudioSnd(); @@ -281,7 +281,7 @@ struct SoundList { inline SoundList(): - sNumSounds(0), pSounds(nullptr), uTotalLoadedSoundSize(0) + sNumSounds(0), pSL_Sounds(nullptr), uTotalLoadedSoundSize(0) {} void Initialize(); @@ -295,7 +295,7 @@ int FromFileTxt(const char *Args); signed int sNumSounds; - SoundDesc *pSounds; + SoundDesc *pSL_Sounds; unsigned int uTotalLoadedSoundSize; }; #pragma pack(pop)
--- a/Game.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/Game.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -1888,30 +1888,30 @@ case UIMSG_ToggleTint: pRenderer->bTinting = pRenderer->bTinting == 0; continue; - case UIMSG_ChangeMusicVolume: - if ( uMessageParam == 4 ) + case UIMSG_ChangeMusicVolume: //громкость музыки + if ( uMessageParam == 4 )//кнопка понижения { --uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier < 1 ) uMusicVolimeMultiplier = 0; - GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); + GUIWindow::Create(243, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderLeft, (char *)1); if ( uMusicVolimeMultiplier ) - pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); - pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } - if ( uMessageParam == 5 ) + if ( uMessageParam == 5 )//кнопка повышения { ++uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; - GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); + GUIWindow::Create(435, 216, 0, 0, WINDOW_PressedButton2, (int)pBtn_SliderRight, (char *)1); if ( uMusicVolimeMultiplier ) - pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); - pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f, 0); + pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); continue; } - uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; + uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17;//для задания громкости мышкой if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; if ( uMusicVolimeMultiplier ) @@ -4515,12 +4515,14 @@ case UIMSG_PlayerCreationRemoveUpSkill: v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; - pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; + if ( pPlayer[pParam].GetSkillIdxByOrder(2) != 37 )//37 - None(Нет) + pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; break; case UIMSG_PlayerCreationRemoveDownSkill: v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; - pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; + if ( pPlayer[pParam].GetSkillIdxByOrder(3) != 37 )//37 - None(Нет) + pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; break; case UIMSG_PlayerCreationChangeName: pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0);
--- a/Outdoor.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/Outdoor.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -4551,8 +4551,8 @@ { for ( uint i = 1; i <= 4; ++i ) { - v110 = pPlayers[i]->GetMaxHealth(); - pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(signed __int64)((double)v110 * 0.1)) / 256, + //v110 = pPlayers[i]->GetMaxHealth(); + pPlayers[i]->ReceiveDamage((signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(signed __int64)((double)pPlayers[i]->GetMaxHealth() * 0.1)) / 256, DMGT_PHISYCAL); v110 = 20 - pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualEndurance()); pPlayers[i]->SetRecoveryTime((signed __int64)((double)v110 * flt_6BE3A4_debug_recmod1 * 2.133333333333333));
--- a/Player.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/Player.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -579,11 +579,11 @@ { for (int i = 0; i < pSoundList->sNumSounds; i++) { - if (pSoundList->pSounds[i].uSoundID == pickedSoundID) + if (pSoundList->pSL_Sounds[i].uSoundID == pickedSoundID) pSoundID = i; } } - if ( pSoundList->pSounds[pSoundID].pSoundData[0] ) + if ( pSoundList->pSL_Sounds[pSoundID].pSoundData[0] ) expressionDuration = (sLastTrackLengthMS << 7) / 1000; } PlayEmotion(expression, expressionDuration);
--- a/Render.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/Render.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -8681,18 +8681,18 @@ }*/ - for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) - { - RenderBillboardD3D* p = &pRenderer->pBillboardRenderListD3D[i]; - - if (p->uOpacity != RenderBillboardD3D::NoBlend) - SetBillboardBlendOptions(p->uOpacity); + for (int i = pRenderer->uNumBillboardsToDraw - 1; i >= 0; --i) + { + if((int)pRenderer->pBillboardRenderListD3D[i].pTexture == 0xcdcdcdcd) + __debugbreak();//Ritor1: error + if (pRenderer->pBillboardRenderListD3D[i].uOpacity != RenderBillboardD3D::NoBlend) + SetBillboardBlendOptions(pRenderer->pBillboardRenderListD3D[i].uOpacity); - //if((int)p->pTexture!=0xcdcdcdcd) - pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); + + pRenderer->pRenderD3D->pDevice->SetTexture(0, pRenderer->pBillboardRenderListD3D[i].pTexture); ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, - p->pQuads, p->uNumVertices, + pRenderer->pBillboardRenderListD3D[i].pQuads, pRenderer->pBillboardRenderListD3D[i].uNumVertices, D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); }
--- a/SaveLoad.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/SaveLoad.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -76,14 +76,14 @@ for (uint i = 0; i < 4; ++i) { for (uint j = 0; j < pSoundList->sNumSounds; ++j) - if (pSoundList->pSounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998) + if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998) { pSoundList->UnloadSound(j, 1); break; } for (uint j = 0; j < pSoundList->sNumSounds; ++j) - if (pSoundList->pSounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999) + if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999) { pSoundList->UnloadSound(j, 1); break;
--- a/TurnEngine.h Mon Dec 23 15:17:50 2013 +0100 +++ b/TurnEngine.h Mon Dec 23 15:18:16 2013 +0100 @@ -75,7 +75,7 @@ int turns_count; - int turn_stage; + int turn_stage; //if = 2 - action int ai_turn_timer; int uActorQueueSize; //c int turn_initiative;
--- a/UI/UICharacter.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/UI/UICharacter.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -1545,7 +1545,7 @@ { Texture *pTexture; // esi@6 int v13; // eax@13 - int v15; // eax@13 + //int v15; // eax@13 unsigned int v17; // edi@15 unsigned int uCellX; // [sp+30h] [bp-8h]@5 unsigned int uCellY; // [sp+34h] [bp-4h]@5 @@ -1567,12 +1567,13 @@ pTexture->uTextureWidth = 14; if ( (pTexture->uTextureWidth - 14) / 32 == 0 && pTexture->uTextureWidth < 32) uCellX += (32 - pTexture->uTextureWidth) / 2; - v13 = pTexture->uTextureWidth - 14; - LOBYTE(v13) = v13 & 0xE0; - v15 = v13 + 32; + //v13 = pTexture->uTextureWidth - 14; + //LOBYTE(v13) = v13 & 0xE0; + //v15 = v13 + 32; if (pTexture->uTextureHeight < 14 ) pTexture->uTextureHeight = 14; - v17 = uCellX + ((v15 - pTexture->uTextureWidth) >> 1) + pSRZBufferLineOffsets[uCellY + (( (int)((pTexture->uTextureHeight - 14) & 0xFFFFFFE0) - pTexture->uTextureHeight + 32) >> 1)]; //added typecast. without it the value in the brackets got cat to unsigned which messed stuff up + v17 = uCellX + (( (int)((pTexture->uTextureWidth - 14) & 0xE0) + 32 - pTexture->uTextureWidth) / 2) + + pSRZBufferLineOffsets[uCellY + (( (int)((pTexture->uTextureHeight - 14) & 0xFFFFFFE0) - pTexture->uTextureHeight + 32) / 2)]; //added typecast. without it the value in the brackets got cat to unsigned which messed stuff up if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes & ITEM_ENCHANT_ANIMATION) { Texture *loadedTextureptr = nullptr;
--- a/mm7_4.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/mm7_4.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -252,7 +252,7 @@ } else { - v2 = (char *)&pSoundList->pSounds->uSoundID; + v2 = (char *)&pSoundList->pSL_Sounds->uSoundID; while ( *(int *)v2 != 2 * (SoundSetAction[24][0] + 50 * v0->uVoiceID) + 4998 ) { ++v1; @@ -271,7 +271,7 @@ } else { - v5 = (char *)&pSoundList->pSounds->uSoundID; + v5 = (char *)&pSoundList->pSL_Sounds->uSoundID; while ( *(int *)v5 != 2 * (SoundSetAction[24][0] + 50 * v0->uVoiceID) + 4999 ) { ++v4;
--- a/mm7_5.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/mm7_5.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -342,9 +342,9 @@ int v6; // eax@3 //Actor *v7; // esi@4 //Actor *v8; // edi@4 - char v9; // zf@5 + //char v9; // zf@5 __int64 v10; // qax@8 - signed __int16 v11; // cx@9 + //signed __int16 v11; // cx@9 signed int v12; // ecx@20 int v13; // ecx@22 int v14; // edi@30 @@ -364,19 +364,19 @@ v6 = pActors[actor_id].IsNotAlive(); if ( !v6 ) { - v9 = pActors[actor_id].uAIState == 7; + //v9 = pActors[actor_id].uAIState == 7; pActors[actor_id].uLastCharacterIDToHit = v17; - if ( v9 ) - BYTE2(pActors[actor_id].uAttributes) |= 2u; - v6 = pActors[PID_ID(v17)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0); - if ( v6 ) + if ( pActors[actor_id].uAIState == Fleeing ) + BYTE2(pActors[actor_id].uAttributes) |= 2; + //v6 = pActors[PID_ID(v17)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0); + if ( pActors[PID_ID(v17)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) ) { v10 = (unsigned int)pActors[PID_ID(v17)]._43B3E0_CalcDamage(a4); if ( (signed __int64)pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 ) { - v11 = pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; - if ( v11 ) - v10 = (signed int)v10 / (unsigned __int16)v11; + //v11 = pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; + if ( pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) + v10 = (signed int)v10 / (unsigned __int16)pActors[PID_ID(v17)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; } if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) >= SHIDWORD(v10) && (SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > SHIDWORD(v10) @@ -447,18 +447,15 @@ } } - //----- (0043F515) -------------------------------------------------------- void FindBillboardsLightLevels_BLV() { for (uint i = 0; i < uNumBillboardsToDraw; ++i) { - RenderBillboard* p = &pBillboardRenderList[i]; - - if (p->field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !p->uIndoorSectorID) - p->dimming_level = 0; + if (pBillboardRenderList[i].field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !pBillboardRenderList[i].uIndoorSectorID) + pBillboardRenderList[i].dimming_level = 0; else - p->dimming_level = _43F55F_get_billboard_light_level(p, -1); + pBillboardRenderList[i].dimming_level = _43F55F_get_billboard_light_level(&pBillboardRenderList[i], -1); } } @@ -468,9 +465,7 @@ signed int v3; // ecx@2 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - { v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel; - } else { if ( uBaseLightLevel == -1 ) @@ -759,7 +754,7 @@ obj2_x = pParty->vPosition.x; obj2_z = pParty->sEyelevel + pParty->vPosition.z; obj2_y = pParty->vPosition.y; - obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z); + obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z); break; case OBJECT_Actor: obj2_y = pActors[v12].vPosition.y; @@ -885,15 +880,10 @@ v58 = fixpoint_div(v38,v59); if( v58 < 0 ) - { - continue; - } + continue; - if(!sub_4075DB( - obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), - obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), - obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), - v29) ) + if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16), + obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) ) { continue; } @@ -906,9 +896,7 @@ //no more portals, quit if ( next_sector == current_sector ) - { - break; - } + break; ++sectors_visited; current_sector = next_sector; @@ -937,28 +925,11 @@ } //----- (004075DB) -------------------------------------------------------- -bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *a4) +bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *face) { - unsigned int v5; // esi@1 - char v7; // zf@2 int v8; // edi@2 - Vec3_short_ *v9; // ecx@3 - int v10; // edx@4 - Vec3_short_ *v12; // ecx@8 - int v13; // edx@9 - Vec3_short_ *v15; // ecx@12 - int v16; // edx@13 - bool v18; // esi@14 - int v19; // ecx@14 - int v20; // ecx@16 - int v21; // edx@16 - int v22; // eax@17 - signed int v23; // ebx@18 - int v24; // esi@20 signed int v25; // eax@22 - signed __int64 v26; // qtt@22 bool result; // eax@25 - int v29; // [sp+10h] [bp-Ch]@14 signed int a3a; // [sp+24h] [bp+8h]@14 int a4a; // [sp+28h] [bp+Ch]@2 @@ -967,44 +938,42 @@ //__debugbreak(); - v5 = a4->uAttributes; - v9 = pIndoor->pVertices; - if ( v5 & FACE_XY_PLANE ) + if ( face->uAttributes & FACE_XY_PLANE ) { a4a = x; v8 = y; - for(int i = 0; i < a4->uNumVertices; i++) + for(int i = 0; i < face->uNumVertices; i++) { - dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x; - dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].y; + dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; + dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; } } else { v8 = z; - if ( v5 & FACE_XZ_PLANE ) + if ( face->uAttributes & FACE_XZ_PLANE ) { a4a = x; - for(int i = 0; i < a4->uNumVertices; i++) + for(int i = 0; i < face->uNumVertices; i++) { - dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x; - dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z; + dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].x; + dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; } } else { a4a = y; - for(int i = 0; i < a4->uNumVertices; i++) + for(int i = 0; i < face->uNumVertices; i++) { - dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].y; - dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z; + dword_4F5D98_xs[i] = pIndoor->pVertices[face->pVertexIDs[i]].y; + dword_4F5CC8_ys[i] = pIndoor->pVertices[face->pVertexIDs[i]].z; } } } a3a = 0; - dword_4F5D98_xs[a4->uNumVertices] = dword_4F5D98_xs[0]; - dword_4F5CC8_ys[a4->uNumVertices] = dword_4F5CC8_ys[0]; - for(int i = 0; i < a4->uNumVertices && a3a < 2; i++) + dword_4F5D98_xs[face->uNumVertices] = dword_4F5D98_xs[0]; + dword_4F5CC8_ys[face->uNumVertices] = dword_4F5CC8_ys[0]; + for(int i = 0; i < face->uNumVertices && a3a < 2; i++) { if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) ) { @@ -1019,7 +988,7 @@ else { v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]); - if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 32768 >> 16) >= a4a) + if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 0x8000 >> 16) >= a4a) ++a3a; } } @@ -1032,75 +1001,51 @@ } //----- (004077F1) -------------------------------------------------------- -bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *a4, BSPVertexBuffer *a5) +bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *face, BSPVertexBuffer *a5) { - //ODMFace *v5; // eax@1 - Vec3_int_ *v9; - unsigned int v5; // esi@1 - signed int v7; // edi@1 - //char v8; // zf@2 - //unsigned __int16 *v9; // edx@3 - int v10; // ecx@4 - unsigned __int16 *v11; // edx@8 - int v12; // ecx@9 - int v13; // edx@12 - int v14; // ecx@13 - int v15; // esi@14 - bool v16; // edi@14 - int v17; // ecx@16 - int v18; // edx@16 - int v19; // eax@17 - signed int v20; // ebx@18 - int v21; // edi@20 - signed int v22; // eax@22 - signed __int64 v23; // qtt@22 - //bool result; // eax@25 - //int v25; // [sp+14h] [bp-8h]@14 int a4a; // [sp+28h] [bp+Ch]@2 signed int a5a; // [sp+2Ch] [bp+10h]@14 std::array<int, 52> dword_4F5B24_ys; // idb std::array<int, 52> dword_4F5BF4_xs; // idb - + //__debugbreak(); //срабатывает при нападении стрекозавров с огнём - v5 = a4->uAttributes; - v9 = a5->pVertices; - if ( v5 & FACE_XY_PLANE ) + if ( face->uAttributes & FACE_XY_PLANE ) { a4a = a1; a3 = a2; - for(int i = 0; i < a4->uNumVertices; i++) + for(int i = 0; i < face->uNumVertices; i++) { - dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x; - dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].y; + dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x; + dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].y; } } else { - if ( v5 & FACE_XY_PLANE ) + if ( face->uAttributes & FACE_XY_PLANE ) { a4a = a1; - for(int i = 0; i < a4->uNumVertices; i++) + for(int i = 0; i < face->uNumVertices; i++) { - dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x; - dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z; + dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].x; + dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z; } } else { a4a = a2; - for(int i = 0; i < a4->uNumVertices; i++) + for(int i = 0; i < face->uNumVertices; i++) { - dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].y; - dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z; + dword_4F5BF4_xs[i+1] = a5->pVertices[face->pVertexIDs[i]].y; + dword_4F5B24_ys[i+1] = a5->pVertices[face->pVertexIDs[i]].z; } } } a5a = 0; - dword_4F5BF4_xs[a4->uNumVertices + 1] = dword_4F5BF4_xs[1]; - dword_4F5B24_ys[a4->uNumVertices + 1] = dword_4F5B24_ys[1]; - for(int i = 0; i < a4->uNumVertices; i++) + dword_4F5BF4_xs[face->uNumVertices + 1] = dword_4F5BF4_xs[1]; + dword_4F5B24_ys[face->uNumVertices + 1] = dword_4F5B24_ys[1]; + for(int i = 0; i < face->uNumVertices; i++) { if ( a5a >= 2 ) break; @@ -1112,11 +1057,11 @@ ++a5a; else { - v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; + //v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; - if (dword_4F5BF4_xs[i + 1] + ((((v23 / _a * _b) >> 16) + 32768) >> 16) >= a4a) + if (dword_4F5BF4_xs[i + 1] + ((((((__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16) / _a * _b) >> 16) + 0x8000) >> 16) >= a4a) ++a5a; } } @@ -1132,20 +1077,14 @@ //----- (004088E9) -------------------------------------------------------- int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3) { - int v8; // eax@1 signed int result; // eax@1 - int v11; // [sp+18h] [bp+8h]@1 - v11 = abs(x2 - x1); - v8 = abs(y2 - y1); - result = integer_sqrt(v11 * v11 + v8 * v8); + result = integer_sqrt(abs(x2 - x1) * abs(x2 - x1) + abs(y2 - y1) * abs(y2 - y1)); if ( result ) result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); return result; } - - //----- (0040F82D) -------------------------------------------------------- void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue) { @@ -1153,95 +1092,69 @@ ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue); } - - //----- (0040F89C) -------------------------------------------------------- void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue) -{ +{//срабатывает при продаже в магазине void *v3; // eax@3 - void *v4; // esi@5 - int *v5; // edi@5 - int v6; // eax@5 + //void *v4; // esi@5 + //int *v5; // edi@5 + //int v6; // eax@5 int v7; // ecx@6 - Texture *v8; // [sp+Ch] [bp-14h]@1 - int *v9; // [sp+10h] [bp-10h]@1 - int v10; // [sp+14h] [bp-Ch]@1 int v11; // [sp+18h] [bp-8h]@1 - void *v12; // [sp+1Ch] [bp-4h]@5 + //void *v12; // [sp+1Ch] [bp-4h]@5 - v10 = pTex->uTextureWidth; - v8 = pTex; - v9 = pZBuffer; - v11 = pTex->uTextureHeight; if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) v3 = pTex->UnzipPalette(); else v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; - v12 = v3; - v4 = v3; - v5 = v9; - v6 = 0; - do + //v12 = v3; + //v4 = v3; + //v5 = pZBuffer; + //v6 = 0; + for ( uint i = 0; i < pTex->uTextureHeight; i++ ) { - v7 = v10; - do + for ( uint j = 0; j < pTex->uTextureWidth; j++ ) { - LOBYTE(v6) = *(char *)v4; - v4 = (char *)v4 + 1; - if ( v6 ) - *v5 = uZValue; - ++v5; - --v7; + //LOBYTE(v6) = *(char *)v4; + //v4 = (char *)v4 + 1; + //if ( v6 ) + *pZBuffer = uZValue; + ++pZBuffer; } - while ( v7 ); - v5 += 640 - v10; - --v11; + pZBuffer += 640 - pTex->uTextureWidth; } - while ( v11 ); if ( pIcons_LOD->dword_011BA4 ) { - if ( v8->uDecompressedSize ) - free(v12); + if ( pTex->uDecompressedSize ) + free(v3); } } //----- (0040F92A) -------------------------------------------------------- void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3) -{ - Texture *v3; // esi@1 +{//срабатывает в покупке в магазине void *v4; // eax@3 - int *v5; // edi@5 + //int *v5; // edi@5 int v6; // ecx@6 - int *v7; // [sp+Ch] [bp-10h]@1 - int v8; // [sp+10h] [bp-Ch]@1 int v9; // [sp+18h] [bp-4h]@1 - v3 = a2; - v7 = pZBuffer; - v8 = a2->uTextureWidth; - v9 = a2->uTextureHeight; if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) v4 = a2->UnzipPalette(); else v4 = a2->pLevelOfDetail0_prolly_alpha_mask; - v5 = v7; - do + //v5 = pZBuffer; + for ( uint i = 0; i < a2->uTextureHeight; i++ ) { - v6 = v8; - do + for ( uint j = 0; j < a2->uTextureWidth; j++ ) { - *v5 = a3; - ++v5; - --v6; + *pZBuffer = a3; + ++pZBuffer; } - while ( v6 ); - v5 += 640 - v8; - --v9; + pZBuffer += 640 - a2->uTextureWidth; } - while ( v9 ); if ( pIcons_LOD->dword_011BA4 ) { - if ( v3->uDecompressedSize ) + if ( a2->uDecompressedSize ) free(v4); } } @@ -1254,6 +1167,7 @@ const char **v3; // esi@2 char *v4; // ebx@2 + __debugbreak();//Ritor1 v1 = a1; v2 = 1; if ( _stricmp(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) )
--- a/mm7_6.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/mm7_6.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -60,6 +60,7 @@ int v15; // eax@14 signed int result; // eax@17 + __debugbreak();//Ritor1 v5 = pActor->pMonsterInfo.uAC; v6 = 0; if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) @@ -439,11 +440,7 @@ DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED)) - _42FA66_do_explosive_impact( - actor->vPosition.x, - actor->vPosition.y, - actor->vPosition.z + actor->uActorHeight / 2, - 0, 512, uActiveCharacter); + _42FA66_do_explosive_impact(actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter); } else if (bow_idx) { @@ -464,7 +461,6 @@ player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333); } - int v34 = 0; if (shooting_wand) return; @@ -529,6 +525,7 @@ int i; // [sp+38h] [bp+Ch]@33 signed int v32; // [sp+3Ch] [bp+10h]@32 + __debugbreak();//Ritor1 v4 = 0; v5 = this; v24 = this; @@ -708,16 +705,11 @@ pSpellObject.spell_id = 0; pSpellObject.field_54 = 0; pSpellObject.uType = uSpriteID; - if ( (signed int)pObjectList->uNumObjects <= 0 ) - pObjectDescID = 0; - else + pObjectDescID = 0; + for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) { - pObjectDescID = 0; - for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) - { - if ( (short)uSpriteID == pObjectList->pObjects[i].uObjectID ) - pObjectDescID = i; - } + if ( (short)uSpriteID == pObjectList->pObjects[i].uObjectID ) + pObjectDescID = i; } pSpellObject.uObjectDescID = pObjectDescID; pSpellObject.vPosition.x = x; @@ -770,52 +762,32 @@ //----- (0042F960) -------------------------------------------------------- void __fastcall sub_42F960_create_object(int x, int y, int z) { - int v3; // ebx@1 - int v4; // edi@1 - signed int v5; // edx@1 - char *v6; // ecx@2 unsigned __int16 v7; // ax@5 signed int v8; // eax@6 signed int v9; // eax@7 - //SpriteObject a1; // [sp+Ch] [bp-70h]@1 - v3 = x; - v4 = y; - SpriteObject a1; // [sp+Ch] [bp-70h]@1 //SpriteObject::SpriteObject(&a1); a1.stru_24.Reset(); - v5 = 0; a1.spell_skill = 0; a1.spell_level = 0; a1.spell_id = 0; a1.field_54 = 0; a1.uType = 800; - if ( (signed int)pObjectList->uNumObjects <= 0 ) - { -LABEL_5: - v7 = 0; - } - else + v7 = 0; + for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) { - v6 = (char *)&pObjectList->pObjects->uObjectID; - while ( *(short *)v6 != 800 ) - { - ++v5; - v6 += 56; - if ( v5 >= (signed int)pObjectList->uNumObjects ) - goto LABEL_5; - } - v7 = v5; + if ( a1.uType == pObjectList->pObjects[i].uObjectID ) + v7 = i; } a1.uObjectDescID = v7; - a1.vPosition.x = v3; - a1.vPosition.y = v4; + a1.vPosition.x = x; + a1.vPosition.y = y; a1.vPosition.z = z; a1.uSoundID = 0; a1.uAttributes = 0; - a1.uSectorID = pIndoor->GetSector(v3, v4, z); + a1.uSectorID = pIndoor->GetSector(x, y, z); a1.uSpriteFrameID = 0; a1.spell_caster_pid = 0; a1.spell_target_pid = 0; @@ -828,23 +800,11 @@ } } - - //----- (0042FA66) -------------------------------------------------------- void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) { - int v6; // edi@1 - int v7; // esi@1 - char *v8; // ecx@2 unsigned __int16 v9; // ax@5 - //int v10; // eax@10 - //signed int result; // eax@11 - //__int16 v12; // ax@12 - //SpriteObject a1a; // [sp+Ch] [bp-74h]@1 - int v14; // [sp+7Ch] [bp-4h]@1 - v6 = a1; - v7 = a2; SpriteObject a1a; // [sp+Ch] [bp-74h]@1 //SpriteObject::SpriteObject(&a1a); a1a.uType = 600; @@ -853,43 +813,27 @@ a1a.spell_id = SPELL_FIRE_FIREBALL; a1a.spell_level = 8; a1a.spell_skill = 3; - v14 = 0; - if ( (signed int)pObjectList->uNumObjects <= 0 ) - { -LABEL_5: - v9 = 0; - } - else + v9 = 0; + for ( uint i = 0; i < pObjectList->uNumObjects; ++i ) { - v8 = (char *)&pObjectList->pObjects->uObjectID; - while ( (short)a1a.uType != *(short *)v8 ) - { - ++v14; - v8 += 56; - if ( v14 >= (signed int)pObjectList->uNumObjects ) - goto LABEL_5; - } - v9 = v14; + if ( a1a.uType == pObjectList->pObjects[i].uObjectID ) + v9 = i; } a1a.uObjectDescID = v9; - a1a.vPosition.x = v6; - a1a.vPosition.y = v7; + a1a.vPosition.x = a1; + a1a.vPosition.y = a2; a1a.vPosition.z = a3; a1a.uAttributes = 0; - a1a.uSectorID = pIndoor->GetSector(v6, v7, a3); + a1a.uSectorID = pIndoor->GetSector(a1, a2, a3); a1a.uSpriteFrameID = 0; a1a.spell_target_pid = 0; a1a.field_60_distance_related_prolly_lod = 0; a1a.uFacing = 0; a1a.uSoundID = 0; if ( a6 >= 1 || a6 <= 4 ) - { a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1); - } else - { a1a.spell_caster_pid = 0; - } int id = a1a.Create(0, 0, 0, 0); if (id != -1) @@ -898,63 +842,22 @@ } //----- (0042FB5C) -------------------------------------------------------- -bool _42FB5C_check_spell(signed int a1) +bool _42FB5C_check_spell(signed int spell_id) { - int v1; // ecx@3 - int v2; // ecx@4 - int v3; // ecx@5 - int v4; // ecx@6 - int v5; // ecx@7 - int v6; // ecx@8 - char v7; // zf@9 - - if ( a1 > 39 ) + if ( spell_id > 39 ) { - if ( a1 > 77 ) - { - if ( a1 == 80 ) - return 0; - if ( a1 > 84 ) - { - if ( a1 <= 86 ) - return 0; - v7 = a1 == 95; - goto LABEL_20; - } - } - else - { - if ( a1 == 77 ) - return 0; - if ( a1 >= 46 ) - { - if ( a1 <= 47 || a1 == 51 ) - return 0; - v7 = a1 == 73; - goto LABEL_20; - } - } - return 1; + if ( spell_id == SPELL_SPIRIT_BLESS || spell_id == SPELL_SPIRIT_FATE || spell_id == SPELL_SPIRIT_HEROISM || spell_id == SPELL_BODY_HAMMERHANDS + || spell_id == SPELL_BODY_POWER_CURE ||spell_id == SPELL_LIGHT_DISPEL_MAGIC || spell_id == SPELL_LIGHT_DAY_OF_PROTECTION + || spell_id == SPELL_LIGHT_HOUR_OF_POWER || spell_id == SPELL_DARK_PAIN_REFLECTION) + return false; + return true; } - if ( a1 == 39 || (v1 = a1 - 2) == 0 ) - return 1; - v2 = v1 - 3; - if ( !v2 ) - return 0; - v3 = v2 - 1; - if ( !v3 || (v4 = v3 - 3) == 0 ) - return 1; - v5 = v4 - 8; - if ( !v5 ) - return 0; - v6 = v5 - 1; - if ( !v6 ) - return 1; - v7 = v6 == 20; -LABEL_20: - if ( !v7 ) - return 1; - return 0; + if ( spell_id == SPELL_FIRE_FIRE_BOLT || spell_id == SPELL_FIRE_FIREBALL || spell_id == SPELL_FIRE_METEOR_SHOWER + || spell_id == SPELL_AIR_LIGHNING_BOLT || spell_id == SPELL_EARTH_BLADES ) + return true; + if ( spell_id == SPELL_FIRE_HASTE || spell_id == SPELL_AIR_SHIELD || spell_id == SPELL_EARTH_STONESKIN ) + return false; + return true; } //----- (0042FBDD) -------------------------------------------------------- @@ -977,14 +880,14 @@ void ProcessInputActions() { char v4; // al@9 - char v8; // bl@100 + //char v8; // bl@100 unsigned __int16 v9; // ax@102 - int v10; // eax@103 + int spell_price; // eax@103 char v14; // al@159 unsigned int v15; // eax@168 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 InputAction inputAction; // [sp+0h] [bp-8h]@7 - int v24; // [sp+4h] [bp-4h]@87 + //int v24; // [sp+4h] [bp-4h]@87 pGame->pKeyboardInstance->EnterCriticalSection(); Keyboard* pKeyboard = pGame->pKeyboardInstance; @@ -1208,9 +1111,8 @@ { if ( !pPlayers[uActiveCharacter]->uTimeToRecovery ) { - v24 = pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false); if ( !pParty->bTurnBasedModeOn ) - pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); + pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false) * 2.133333333333333)); CastSpellInfoHelpers::_427D48(); pTurnEngine->ApplyPlayerAction(); } @@ -1244,24 +1146,21 @@ } if ( !uActiveCharacter ) break; - v8 = pPlayers[uActiveCharacter]->uQuickSpell; - if ( !v8 - || bUnderwater - || ((v9 = pPlayers[uActiveCharacter]->pActiveSkills[(unsigned __int8)v8 / 11 + 12], !(HIBYTE(v9) & 1)) ? - ((v9 & 0x80u) == 0 ? (!(v9 & 0x40) ? (v10 = *(&pSpellDatas[0].uNormalLevelMana + 10 * (unsigned __int8)v8)) : - (v10 = *(&pSpellDatas[0].uExpertLevelMana + 10 * (unsigned __int8)v8))) : - (v10 = *(&pSpellDatas[0].uMasterLevelMana + 10 * (unsigned __int8)v8))) : - (v10 = *(&pSpellDatas[0].uMagisterLevelMana + 10 * (unsigned __int8)v8)), - v10 > pPlayers[uActiveCharacter]->sMana) ) + v9 = pPlayers[uActiveCharacter]->pActiveSkills[(unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell / 11 + 12]; + if ( !pPlayers[uActiveCharacter]->uQuickSpell || bUnderwater + || (( !(HIBYTE(v9) & 1)) ? + ((v9 & 0x80) == 0 ? + ((v9 & 0x40) == 0 ? spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uNormalLevelMana : spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uExpertLevelMana) : + spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uMasterLevelMana) : + spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uMagisterLevelMana, + spell_price > pPlayers[uActiveCharacter]->sMana) ) { pPartyActionQueue = pPartyActionQueue; pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0); break; } else - { - pMessageQueue_50C9E8->AddMessage(UIMSG_CastQuickSpell, 0, 0); - } + pMessageQueue_50C9E8->AddMessage(UIMSG_CastQuickSpell, 0, 0); break; case INPUT_Attack: if (pCurrentScreen != SCREEN_GAME)
--- a/mm7_7.cpp Mon Dec 23 15:17:50 2013 +0100 +++ b/mm7_7.cpp Mon Dec 23 15:18:16 2013 +0100 @@ -29,7 +29,7 @@ dword_4F8580[0] = 1; return result; */ - + __debugbreak();//Ritor1 for( int i = 0; i < 62; i++ ) { dword_4F8580[i] = 0; @@ -41,18 +41,9 @@ //----- (00423B4A) -------------------------------------------------------- void sub_423B4A() { - float *v0; // eax@1 - signed int v1; // ecx@1 - - v0 = &array_507D30[0].flt_2C; - v1 = 50; - do - { - *v0 = 0.0; - v0 += 12; - --v1; - } - while ( v1 ); + __debugbreak();//Ritor1 + for ( uint i = 0; i < 50; i++ ) + array_507D30[i].flt_2C = 0.0; } /*
--- a/mm7_data.h Mon Dec 23 15:17:50 2013 +0100 +++ b/mm7_data.h Mon Dec 23 15:18:16 2013 +0100 @@ -1062,8 +1062,8 @@ int MakeActorAIList_BLV(); void UpdateActorAI(); bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); -bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); -bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); +bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); +bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb void InitializeActors(); void InitializeSpriteObjects(); @@ -1116,7 +1116,7 @@ void __fastcall sub_42F960_create_object(int x, int y, int z); // idb void CompactLayingItemsList(); void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); -bool _42FB5C_check_spell(signed int a1); +bool _42FB5C_check_spell(signed int spell_id); void sub_42FBDD(); void CloseWindowBackground(); void ProcessInputActions();