Mercurial > mm7
changeset 1370:14695590d7a6
GetPortalScreenCoord fix
author | Ritor1 |
---|---|
date | Mon, 15 Jul 2013 15:03:40 +0600 |
parents | b99aeb077d4f |
children | d1c8121cf0ad |
files | Indoor.cpp IndoorCameraD3D.cpp |
diffstat | 2 files changed, 41 insertions(+), 108 deletions(-) [+] |
line wrap: on
line diff
--- a/Indoor.cpp Thu Jul 11 17:47:33 2013 +0600 +++ b/Indoor.cpp Mon Jul 15 15:03:40 2013 +0600 @@ -6833,81 +6833,44 @@ //----- (00424829) -------------------------------------------------------- bool sub_424829(int pNumVertices, BspRenderer_stru2 *a2, BspRenderer_stru2 *a3, int uFaceID) { - //int v4; // edi@1 - //BspRenderer_stru2 *v5; // ebx@1 int v6; // eax@3 int min_y; // esi@5 int max_y; // edx@5 - //int v9; // ecx@6 int v10; // eax@12 - //int v11; // edi@13 - //int v12; // edx@18 int v13; // eax@22 - //int v14; // edi@28 int v15; // ecx@29 - //int v16; // edi@30 - //int v17; // edx@35 int v18; // eax@39 int v19; // eax@44 int v20; // ecx@44 - //int v21; // edi@45 int v22; // edi@46 - //__int16 *v23; // ecx@47 int v24; // edx@48 - //int v25; // eax@50 int v26; // eax@55 signed int v27; // edi@55 - //int v28; // edx@56 int v29; // edx@57 - //int v30; // eax@59 int v31; // eax@64 signed int v32; // edi@64 - //int v33; // edx@65 int v34; // eax@66 int v35; // dx@66 __int16 v36; // dx@67 __int16 v37; // di@67 __int16 v38; // dx@67 - //BspRenderer_stru2 *v39; // ecx@69 - //int v40; // edx@69 - //int v41; // edi@70 - //__int16 *v42; // eax@76 - //__int16 *v43; // eax@81 - //__int16 *v45; // eax@87 int v46; // edx@87 - //__int16 v47; // cx@88 - //int v48; // eax@93 int v49; // esi@93 - //__int16 *v50; // ecx@94 - //int v51; // eax@95 - //int v52; // eax@97 int v53; // [sp+Ch] [bp-34h]@44 int v54; // [sp+10h] [bp-30h]@0 int v55; // [sp+14h] [bp-2Ch]@12 - //__int16 *v56; // [sp+14h] [bp-2Ch]@47 - //__int16 v57; // [sp+14h] [bp-2Ch]@76 - //__int16 v58; // [sp+14h] [bp-2Ch]@81 int v59; // [sp+14h] [bp-2Ch]@87 - //BspRenderer_stru2 *v60; // [sp+18h] [bp-28h]@1 int v61; // [sp+1Ch] [bp-24h]@29 int v62; // [sp+20h] [bp-20h]@0 signed int v63; // [sp+24h] [bp-1Ch]@3 signed int v64; // [sp+28h] [bp-18h]@3 int v65; // [sp+2Ch] [bp-14h]@5 - //int v66; // [sp+2Ch] [bp-14h]@39 - //int v67; // [sp+30h] [bp-10h]@22 int v68; // [sp+34h] [bp-Ch]@12 int v69; // [sp+34h] [bp-Ch]@29 int v70; // [sp+34h] [bp-Ch]@46 int v71; // [sp+34h] [bp-Ch]@75 int v72; // [sp+34h] [bp-Ch]@80 - //int v73; // [sp+38h] [bp-8h]@11 - //int v74; // [sp+3Ch] [bp-4h]@1 - //int a3a; // [sp+48h] [bp+8h]@76 - //int a3b; // [sp+48h] [bp+8h]@87 - - //try graphic engine with function returning 1 always, and without - //return true; + if ( pNumVertices <= 1 ) return false; min_y = PortalFace._screen_space_y[0]; @@ -7169,16 +7132,8 @@ BLVFace *pFace; // ebx@1 int pNextVertices; // edx@11 int t; // ST28_4@12 - signed int v13; // edx@12 - signed __int64 v14; // qtt@12 - signed int v17; // eax@14 - signed __int64 v18; // qtt@14 - signed int v20; // edx@17 - int v25; // eax@22 int pScreenX; // eax@22 - int v31; // eax@27 int pScreenY; // eax@27 - int v35; // ST30_4@30 signed int left_num_vertices; // edi@31 signed int right_num_vertices; // ebx@41 signed int top_num_vertices; // edi@51 @@ -7189,12 +7144,10 @@ int v65; // ecx@83 signed int v71; // [sp+14h] [bp-14h]@75 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 - int thisb; // [sp+18h] [bp-10h]@12 int thisf; // [sp+18h] [bp-10h]@74 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 int v80; // [sp+1Ch] [bp-Ch]@76 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 - signed int v90; // [sp+24h] [bp-4h]@51 pFace = &pIndoor->pFaces[uFaceID]; memset(&PortalFace, 0, sizeof(stru367)); @@ -7241,8 +7194,6 @@ &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); } } - //х: 55681665, 55681665, 53050369, 47787777, 45156481, 45156481 - //x: 0x0351 a281,0x0351 a281,0x0329 7c01,0x02d9 2f01,0x02b1 0881,0x02b1 0881 //***************************************************************************************************************************************** //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) if ( pFace->uNumVertices <= 0 ) @@ -7287,11 +7238,8 @@ { if ( next_vertices_flag )//следующая вершина за ближней границей { - v13 = 524288 - PortalFace._view_transformed_z[i + 2]; - LODWORD(v14) = v13 << 16; - HIDWORD(v14) = v13 >> 16; //t = near_clip - v0.z / v1.z - v0.z - t = v14 / PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]; + t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); //New_x = (v1.x - v0.x)*t + v0.x PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]) * t) >> 16) + PortalFace._view_transformed_x[i + 2]; @@ -7303,11 +7251,8 @@ } else// текущая вершина за ближней границей { - v17 = 524288 - PortalFace._view_transformed_z[i + 3]; - LODWORD(v18) = v17 << 16; - HIDWORD(v18) = v17 >> 16; //t = near_clip - v1.z / v0.z - v1.z - t = v18 / PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]; + t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); //New_x = (v0.x - v1.x)*t + v1.x PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]) * t) >> 16) + PortalFace._view_transformed_x[i + 3]; @@ -7379,15 +7324,13 @@ PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - ((unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)pScreenX) >> 16); PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - ((unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)pScreenY) >> 16); } - //х -34, 4, 61, 83, 83, -34 - //y 211, 152, 172, 216, 273, 293 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) //****************************************************************************************************************************************** //check for left_clip plane(порверка по левой границе) left_num_vertices = 0; PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; - current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX; + current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 if ( depth_num_vertices < 1 ) return 0; for ( uint i = 1; i <= depth_num_vertices; ++i ) @@ -7398,22 +7341,20 @@ if ( next_vertices_flag ) { //t = left_clip - v0.x / v1.x - v0.x - t = (signed __int64)(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11]) - / (PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); + t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); //New_y = (v1.y - v0.y)*t + v0.y - PortalFace._screen_space_y[left_num_vertices + 9] = (signed int)(PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]) - * t + PortalFace._screen_space_y[i + 11]; + PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]) + * t) >> 16) + PortalFace._screen_space_y[i + 11]; //New_x = left_clip PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; } else { //t = left_clip - v1.x / v0.x - v1.x - t = (signed __int64)(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12]) - / (PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); + t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); //New_y = (v0.y - v1.y)*t + v1.y - PortalFace._screen_space_y[left_num_vertices + 9] = (signed int)( PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]) - * t + PortalFace._screen_space_y[i + 12]; + PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)(( PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]) + * t) >> 16) + PortalFace._screen_space_y[i + 12]; //New_x = left_clip PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; } @@ -7432,7 +7373,7 @@ right_num_vertices = 0; PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; - current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ; + current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 if (left_num_vertices < 1) return 0; for ( uint i = 1; i <= left_num_vertices; ++i ) @@ -7443,22 +7384,20 @@ if ( next_vertices_flag ) { //t = right_clip - v1.x / v0.x - v1.x - t = (signed __int64)(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9]) - / (PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); + t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); //New_y = (v0.y - v1.y)*t + v1.y - PortalFace._screen_space_y[right_num_vertices + 6] = (signed int)(PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]) - * t + PortalFace._screen_space_y[i + 9]; + PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]) + * t) >> 16) + PortalFace._screen_space_y[i + 8]; //New_x = right_clip PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; } else { //t = right_clip - v0.x / v1.x - v0.x - t = (signed __int64)(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8]) - / (PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); + t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); //New_y = (v1.y - v0.y)*t + v0.y - PortalFace._screen_space_y[right_num_vertices + 6] = (signed int)(PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]) - * t + PortalFace._screen_space_y[i + 8]; + PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]) + * t) >> 16) + PortalFace._screen_space_y[i + 9]; //New_x = right_clip PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; } @@ -7478,7 +7417,7 @@ PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; - current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY; + current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 if ( right_num_vertices < 1 ) return 0; for ( uint i = 1; i <= right_num_vertices; ++i ) @@ -7488,18 +7427,16 @@ { if ( next_vertices_flag ) { - t = (signed __int64)(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5]) - / (PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); - PortalFace._screen_space_x[top_num_vertices + 3] = (signed int)(PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) - * t + PortalFace._screen_space_x[i + 5]; + t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); + PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) + * t) >> 16) + PortalFace._screen_space_x[i + 5]; PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; } else { - t = (signed __int64)(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6]) - / (PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); - PortalFace._screen_space_x[top_num_vertices + 3] = (signed int)(PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]) - * t + PortalFace._screen_space_x[i + 6]; + t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); + PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]) + * t) >> 16) + PortalFace._screen_space_x[i + 6]; PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; } top_num_vertices++; @@ -7517,7 +7454,7 @@ bottom_num_vertices = 0; PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; - current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW; + current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 if ( top_num_vertices < 1 ) return 0; for ( uint i =1; i <= top_num_vertices; ++i ) @@ -7527,18 +7464,16 @@ { if ( next_vertices_flag ) { - t = (signed __int64)(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3]) - / (PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); - PortalFace._screen_space_x[bottom_num_vertices] = (signed int)(PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]) - * t + PortalFace._screen_space_x[i + 3]; + t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); + PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]) + * t) >> 16) + PortalFace._screen_space_x[i + 2]; PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; } else { - t = (signed __int64)(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2]) - / (PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); - PortalFace._screen_space_x[bottom_num_vertices] = (signed int)(PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]) - * t + PortalFace._screen_space_x[i + 2]; + t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); + PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]) + * t) >> 16) + PortalFace._screen_space_x[i + 3]; PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; } bottom_num_vertices++; @@ -7551,8 +7486,6 @@ } current_vertices_flag = next_vertices_flag; } - //out_x: 83,8,8,61,83 - //out_y: 273,293,152,172,216 //*************************************************************************************************************************************** if ( !bottom_num_vertices )
--- a/IndoorCameraD3D.cpp Thu Jul 11 17:47:33 2013 +0600 +++ b/IndoorCameraD3D.cpp Mon Jul 15 15:03:40 2013 +0600 @@ -136,17 +136,17 @@ int a2b; // [sp+18h] [bp+Ch]@5 int a3a; // [sp+1Ch] [bp+10h]@5 - to_x = (x - pBLVRenderParams->vPartyPos.x) << 16; - to_y = (y - pBLVRenderParams->vPartyPos.y) << 16; + to_x = x - pBLVRenderParams->vPartyPos.x; + to_y = y - pBLVRenderParams->vPartyPos.y; if ( pBLVRenderParams->sPartyRotX ) { to_z = (z - pBLVRenderParams->vPartyPos.z) << 16; if ( pRenderer->pRenderD3D ) { - v14 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16); - v9 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16) - - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + v14 = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) + + (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY); + v9 = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) + - (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY); } else { @@ -169,10 +169,10 @@ if ( pRenderer->pRenderD3D ) { v10 = pOutX; - *pOutX = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16); - *pOutZ = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16) - - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); + *pOutX = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) + + (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY); + *pOutZ = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) + - (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY); } else {