Mercurial > mm7
changeset 983:1462a5f12b65
Character Skills tab drawing fixed.
author | Nomad |
---|---|
date | Sat, 11 May 2013 17:00:43 +0200 |
parents | 08fd1436ef35 |
children | d982fffb8b96 |
files | GUIWindow.h Game.cpp Player.cpp UICharacter.cpp UIPopup.cpp mm7_1.cpp mm7_2.cpp mm7_5.cpp mm7_data.cpp mm7_data.h |
diffstat | 10 files changed, 189 insertions(+), 551 deletions(-) [+] |
line wrap: on
line diff
--- a/GUIWindow.h Sat May 11 13:19:55 2013 +0200 +++ b/GUIWindow.h Sat May 11 17:00:43 2013 +0200 @@ -472,11 +472,15 @@ //character ui -unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); -const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType); -char __cdecl CharacterUI_SkillsTab_ShowHint(); -void __cdecl CharacterUI_StatsTab_ShowHint(); -char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb +unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); +const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType); +char CharacterUI_SkillsTab_ShowHint(); +void CharacterUI_StatsTab_ShowHint(); +char CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb +void CharacterUI_SkillsTab_Draw(Player *player); +void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb +void CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2); +void CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb @@ -638,4 +642,13 @@ extern GUIButton *pCreationUI_BtnPressRight2[4]; extern GUIButton *pCreationUI_BtnPressLeft2[4]; extern GUIButton *pCreationUI_BtnPressLeft[4]; -extern GUIButton *pCreationUI_BtnPressRight[4]; \ No newline at end of file +extern GUIButton *pCreationUI_BtnPressRight[4]; + + +extern unsigned int ui_color_text_default; +extern unsigned int ui_color_text_highlight; +extern unsigned int ui_color_text_header; +extern unsigned int ui_color_text_bonus; +extern unsigned int ui_color_text_bonus_neg; +extern unsigned int ui_color_text_skill_upgradeable; +extern unsigned int ui_color_text_skill_not_upgradeable; \ No newline at end of file
--- a/Game.cpp Sat May 11 13:19:55 2013 +0200 +++ b/Game.cpp Sat May 11 17:00:43 2013 +0200 @@ -358,6 +358,14 @@ pMouse->_469EA4(); pRenderer->EndScene(); } + + pEventTimer->Update(); + pMiscTimer->Update(); + + static int gtc_old = GetTickCount(); + int gtc = GetTickCount(); + Log::Warning(L"Evt/Msc/GTC dt: %u/%u/%u", pEventTimer->uTimeElapsed, pMiscTimer->uTimeElapsed, gtc - gtc_old); + gtc_old = gtc; OnTimer(0); GameUI_StatusBar_UpdateTimedString(0);
--- a/Player.cpp Sat May 11 13:19:55 2013 +0200 +++ b/Player.cpp Sat May 11 17:00:43 2013 +0200 @@ -2167,7 +2167,7 @@ signed int v8; // [sp-4h] [bp-10h]@4 v1 = this; - LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); + v2 = (char)GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); v3 = v1->pActiveSkills[26]; v4 = v2 & 0x3F; v5 = v1->pActiveSkills[26] & 0x3F;
--- a/UICharacter.cpp Sat May 11 13:19:55 2013 +0200 +++ b/UICharacter.cpp Sat May 11 17:00:43 2013 +0200 @@ -45,514 +45,143 @@ +unsigned int ui_color_text_default; +unsigned int ui_color_text_highlight; +unsigned int ui_color_text_header; +unsigned int ui_color_text_bonus; +unsigned int ui_color_text_bonus_neg; +unsigned int ui_color_text_skill_upgradeable; +unsigned int ui_color_text_skill_not_upgradeable; +void set_default_ui_skin() +{ + ui_color_text_default = TargetColor(255, 255, 255); + ui_color_text_highlight = TargetColor(255, 0, 0); + ui_color_text_header = TargetColor(255, 255, 155); + ui_color_text_bonus = TargetColor(0, 255, 0); + ui_color_text_bonus_neg = TargetColor(255, 0, 0); + + ui_color_text_skill_upgradeable = TargetColor(0, 175, 255); + ui_color_text_skill_not_upgradeable = TargetColor(255, 0, 0); +} + + + +static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) +{ + int y_offset = y; + + sprintf(pTmpBuf, "%s\r%03d%s", skill_group_name, right_margin, pGlobalTXT_LocalizationStrings[131]); //"Level" + pGUIWindow_CurrentMenu->DrawText(pFontArrus, x, y, ui_color_text_header, pTmpBuf, 0, 0, 0); + + int num_skills_drawn = 0; + for (uint i = 0; i < skill_list_size; ++i) + { + auto skill = (PLAYER_SKILL_TYPE)skill_list[i]; + for (uint j = 0; j < pGUIWindow_CurrentMenu->uNumControls; ++j) + { + auto v8 = pGUIWindow_CurrentMenu->pControlsHead; + + for (int v7 = j; v7 > 0; --v7) + v8 = v8->pNext; + + auto v9 = v8->field_1C; + if ((short)(v8->field_1C) >= 0) + continue; + if ( (v9 & 0x7FFF) != skill ) + continue; + + ++num_skills_drawn; + y_offset = v8->uY; + + auto skill_value = player->pActiveSkills[skill]; + auto skill_level = skill_value & 0x3F; + + uint skill_color = 0; + uint skill_mastery_color = 0; + if (player->uSkillPoints > skill_level) + skill_color = ui_color_text_skill_upgradeable; + + if (pGUIWindow_CurrentMenu->pCurrentPosActiveItem == j) + { + if (player->uSkillPoints > skill_level) + skill_mastery_color = ui_color_text_bonus; + else + skill_mastery_color = ui_color_text_skill_not_upgradeable; + skill_color = skill_mastery_color; + } + + if (SkillToMastery(skill_value) == 1) + { + sprintfex(pTmpBuf, "%s\r%03d%2d", pSkillNames[skill], right_margin, skill_level); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0); + } + else + { + const char *v46 = nullptr; + + switch (SkillToMastery(skill_value)) + { + case 4: v46 = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" + case 3: v46 = pGlobalTXT_LocalizationStrings[432]; break; // Master + case 2: v46 = pGlobalTXT_LocalizationStrings[433]; break; // Expert + } + + if (!skill_mastery_color) + skill_mastery_color = ui_color_text_header; + + + sprintfex(pTmpBuf, "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, v46, skill_color, right_margin, skill_level); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0); + } + } + } + + if (!num_skills_drawn) + { + y_offset += LOBYTE(pFontLucida->uFontHeight) - 3; + pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, y_offset, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); //"None" + } + + return y_offset; +} + //----- (00419719) -------------------------------------------------------- -char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID) - { - unsigned int v1; // esi@1 - Player *pPlayer; // ebp@1 - unsigned int v3; // eax@1 - signed int v4; // ecx@1 - int v5; // edi@3 - GUIWindow *v6; // ecx@3 - int v7; // eax@4 - GUIButton *v8; // edx@5 - int v9; // eax@7 - unsigned int v10; // ecx@9 - unsigned __int16 v11; // ax@9 - int v12; // eax@9 - unsigned __int8 v13; // cf@12 - unsigned __int8 v14; // zf@12 - unsigned int v15; // eax@12 - char *v16; // ecx@22 - GUIWindow *v17; // ecx@33 - int v18; // edx@34 - GUIButton *v19; // eax@35 - int v20; // edx@37 - unsigned __int16 v21; // cx@39 - unsigned int v22; // eax@39 - int v23; // edi@39 - unsigned int v24; // eax@42 - char v25; // sf@52 - char *v26; // ecx@52 - int v27; // edi@63 - GUIWindow *v28; // ecx@63 - int v29; // edx@64 - GUIButton *v30; // eax@65 - int v31; // edx@67 - unsigned int v32; // ecx@69 - int v33; // eax@69 - unsigned int v34; // eax@72 - char *v35; // ecx@82 - GUIWindow *v36; // ecx@93 - int v37; // edx@94 - GUIButton *v38; // eax@94 - int v39; // edx@97 - unsigned __int16 v40; // cx@99 - unsigned int v41; // eax@99 - int v42; // edi@99 - unsigned int v43; // eax@102 - char *v44; // ecx@112 - char *v46; // [sp-Ch] [bp-4Ch]@19 - char *v47; // [sp-Ch] [bp-4Ch]@49 - char *v48; // [sp-Ch] [bp-4Ch]@79 - char *v49; // [sp-Ch] [bp-4Ch]@109 - unsigned int v50; // [sp-8h] [bp-48h]@19 - unsigned int v51; // [sp-8h] [bp-48h]@49 - unsigned int v52; // [sp-8h] [bp-48h]@79 - unsigned int v53; // [sp-8h] [bp-48h]@109 - int v54; // [sp-4h] [bp-44h]@19 - int v55; // [sp-4h] [bp-44h]@49 - int v56; // [sp-4h] [bp-44h]@79 - int v57; // [sp-4h] [bp-44h]@109 - unsigned int v58; // [sp+10h] [bp-30h]@9 - unsigned int v59; // [sp+10h] [bp-30h]@39 - unsigned int v60; // [sp+10h] [bp-30h]@69 - unsigned int v61; // [sp+10h] [bp-30h]@99 - int v62; // [sp+14h] [bp-2Ch]@4 - int v63; // [sp+14h] [bp-2Ch]@34 - int v64; // [sp+14h] [bp-2Ch]@64 - int v65; // [sp+14h] [bp-2Ch]@94 - signed int i; // [sp+18h] [bp-28h]@4 - signed int v67; // [sp+18h] [bp-28h]@34 - signed int v68; // [sp+18h] [bp-28h]@64 - signed int v69; // [sp+18h] [bp-28h]@94 - int v70; // [sp+1Ch] [bp-24h]@3 - int v71; // [sp+1Ch] [bp-24h]@33 - int v72; // [sp+1Ch] [bp-24h]@63 - int v73; // [sp+1Ch] [bp-24h]@93 - int uY; // [sp+20h] [bp-20h]@9 - int uYa; // [sp+20h] [bp-20h]@33 - int uYb; // [sp+20h] [bp-20h]@69 - int uYc; // [sp+20h] [bp-20h]@93 - unsigned int a5; // [sp+24h] [bp-1Ch]@1 - unsigned int v79; // [sp+28h] [bp-18h]@1 - int *v80; // [sp+2Ch] [bp-14h]@3 - int *v81; // [sp+2Ch] [bp-14h]@33 - int *v82; // [sp+2Ch] [bp-14h]@63 - int *v83; // [sp+2Ch] [bp-14h]@93 - unsigned int v84; // [sp+30h] [bp-10h]@1 - int v85; // [sp+34h] [bp-Ch]@1 - unsigned int v86; // [sp+38h] [bp-8h]@1 - unsigned __int16 v87; // [sp+3Ch] [bp-4h]@9 - char *v88; // [sp+3Ch] [bp-4h]@24 - char *v89; // [sp+3Ch] [bp-4h]@54 - unsigned __int16 v90; // [sp+3Ch] [bp-4h]@69 - char *v91; // [sp+3Ch] [bp-4h]@84 - char *v92; // [sp+3Ch] [bp-4h]@114 +void CharacterUI_SkillsTab_Draw(Player *player) +{ + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_skill", TEXTURE_16BIT_PALETTE)); + + sprintfex(pTmpBuf, "%s \f%05d^Pv[%s]\f00000\r177%s: \f%05d%d\f00000", + pGlobalTXT_LocalizationStrings[206], // Skills for + ui_color_text_header, + player->pName, + pGlobalTXT_LocalizationStrings[207], // Skill Points + player->uSkillPoints ? ui_color_text_bonus : ui_color_text_default, + player->uSkillPoints); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); - v1 = uPlayerID; - a5 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v84 = TargetColor(0, 0xAFu, 0xFFu); - v85 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem; - v86 = TargetColor(0xFFu, 0, 0); - v79 = TargetColor(0, 0xFFu, 0); - pPlayer = &pParty->pPlayers[v1-1]; - v3 = pIcons_LOD->LoadTexture("fr_skill", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(v3)); - v4 = v79; - if ( !pPlayer->uSkillPoints ) - v4 = 65535; - sprintf( - pTmpBuf, - "%s \f%05d%s\f00000\r177%s: \f%05d%d\f00000", - pGlobalTXT_LocalizationStrings[206], // Skills for - a5, - pPlayer->pName, - pGlobalTXT_LocalizationStrings[207], // Skill Points - v4, - pPlayer->uSkillPoints); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0); - v5 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;// Weapons, Level - sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[242], pGlobalTXT_LocalizationStrings[131]); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, v5, a5, pTmpBuf, 0, 0, 0); - v6 = pGUIWindow_CurrentMenu; - v70 = 0; - v80 = pWeaponSkills; - do - { - v62 = *v80; - v7 = 0; - for ( i = 0; i < (signed int)v6->uNumControls; v7 = i++ + 1 ) - { - v8 = v6->pControlsHead; - if ( v7 > 0 ) - { - do - { - v8 = v8->pNext; - --v7; - } - while ( v7 ); - } - v9 = v8->field_1C; - if ( SBYTE1(v9) >= 0 ) - continue; - BYTE1(v9) &= 0x7Fu; - if ( v9 != v62 ) - continue; - v5 = v8->uY; - v10 = pPlayer->uSkillPoints; - ++v70; - v11 = pPlayer->pActiveSkills[v62]; - v87 = pPlayer->pActiveSkills[v62]; - v12 = v11 & 0x3F; - v58 = 0; - uY = v12; - if ( v10 >= v12 + 1 ) - v58 = v84; - if ( v85 == i ) - { - v13 = v10 < v12; - v14 = v10 == v12; - v15 = v86; - if ( !(v13 | v14) ) - v15 = v79; - v58 = v15; - } - else - { - v15 = v58; - } - if ( HIBYTE(v87) & 1 ) - { - if ( !v15 ) - v15 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v54 = uY; - v50 = v58; - v46 = pGlobalTXT_LocalizationStrings[96]; - } - else - { - if ( !(v87 & 0xC0) ) - { - sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v62], uY); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0); - v6 = pGUIWindow_CurrentMenu; - continue; - } - v16 = pGlobalTXT_LocalizationStrings[432]; - if ( (v87 & 0x80u) == 0 ) - v16 = pGlobalTXT_LocalizationStrings[433]; - v88 = v16; - if ( !v15 ) - v15 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v54 = uY; - v50 = v58; - v46 = v88; - } - sprintf(pTmpBuf, "%s ", pSkillNames[v62], v15, v46, v50, v54); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0); - v6 = pGUIWindow_CurrentMenu; - } - ++v80; - } - while ( v80 <= &pWeaponSkills[8]); - if ( !v70 ) - { - v5 = v5 + LOBYTE(pFontLucida->uFontHeight) - 3; - v6->DrawText(pFontLucida, 24, v5, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); - } - uYa = v5 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10; - sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[138], pGlobalTXT_LocalizationStrings[131]); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, uYa, a5, pTmpBuf, 0, 0, 0); - v17 = pGUIWindow_CurrentMenu; - v71 = 0; - v81 = pMagicSkills; - do - { - v18 = 0; - v67 = 0; - v63 = *v81; - while ( v67 < (signed int)v17->uNumControls ) - { - v19 = v17->pControlsHead; - if ( v18 > 0 ) - { - do - { - v19 = v19->pNext; - --v18; - } - while ( v18 ); - } - v20 = v19->field_1C; - if ( SBYTE1(v20) >= 0 || (BYTE1(v20) &= 0x7Fu, v20 != v63) ) - { - v18 = v67++ + 1; - continue; - } - ++v71; - uYa = v19->uY; - v21 = pPlayer->pActiveSkills[v63]; - v22 = pPlayer->uSkillPoints; - v23 = pPlayer->pActiveSkills[v63] & 0x3F; - v59 = 0; - if ( v22 >= v23 + 1 ) - v59 = v84; - if ( v85 == v67 ) - { - v13 = v22 < v23; - v14 = v22 == v23; - v24 = v86; - if ( !(v13 | v14) ) - v24 = v79; - v59 = v24; - } - else - { - v24 = v59; - } - if ( HIBYTE(v21) & 1 ) - { - if ( !v24 ) - v24 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v55 = v23; - v51 = v59; - v47 = pGlobalTXT_LocalizationStrings[96]; - } - else - { - if ( !(v21 & 0xC0) ) - { - sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v63], v23); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0); - v17 = pGUIWindow_CurrentMenu; - v18 = v67++ + 1; - continue; - } - v25 = (v21 & 0x80u) != 0; - v26 = pGlobalTXT_LocalizationStrings[432]; - if ( !v25 ) - v26 = pGlobalTXT_LocalizationStrings[433]; - v89 = v26; - if ( !v24 ) - v24 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v55 = v23; - v51 = v59; - v47 = v89; - } - sprintf(pTmpBuf, "%s ", pSkillNames[v63], v24, v47, v51, v55); - //LABEL_58: - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0); - v17 = pGUIWindow_CurrentMenu; - //LABEL_59: - v18 = v67++ + 1; - } - ++v81; - } - while ( v81 <= &pMagicSkills[8]); - if ( !v71 ) - v17->DrawText( - pFontLucida, - 24, - LOBYTE(pFontLucida->uFontHeight) + uYa - 3, - 0, - pGlobalTXT_LocalizationStrings[153], - 0, - 0, - 0); - v27 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; - sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[11], pGlobalTXT_LocalizationStrings[131]); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, v27, a5, pTmpBuf, 0, 0, 0); - v28 = pGUIWindow_CurrentMenu; - v72 = 0; - v82 = pArmorSkills; - do - { - v29 = 0; - v68 = 0; - v64 = *v82; - while ( v68 < (signed int)v28->uNumControls ) - { - v30 = v28->pControlsHead; - if ( v29 > 0 ) - { - do - { - v30 = v30->pNext; - --v29; - } - while ( v29 ); - } - v31 = v30->field_1C; - if ( SBYTE1(v31) >= 0 || (BYTE1(v31) &= 0x7Fu, v31 != v64) ) - { - v29 = v68++ + 1; - continue; - } - v27 = v30->uY; - ++v72; - v60 = 0; - v90 = pPlayer->pActiveSkills[v64]; - v32 = pPlayer->uSkillPoints; - v33 = pPlayer->pActiveSkills[v64] & 0x3F; - uYb = v33; - if ( v32 >= v33 + 1 ) - v60 = v84; - if ( v85 == v68 ) - { - v13 = v32 < v33; - v14 = v32 == v33; - v34 = v86; - if ( !(v13 | v14) ) - v34 = v79; - v60 = v34; - } - else - { - v34 = v60; - } - if ( (pPlayer->pActiveSkills[v64] >> 8) & 1 ) - { - if ( !v34 ) - v34 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v56 = uYb; - v52 = v60; - v48 = pGlobalTXT_LocalizationStrings[96]; - } - else - { - if ( !(v90 & 0xC0) ) - { - sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v64], uYb); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0); - v28 = pGUIWindow_CurrentMenu; - v29 = v68++ + 1; - continue; - } - v35 = pGlobalTXT_LocalizationStrings[432]; - if ( (v90 & 0x80u) == 0 ) - v35 = pGlobalTXT_LocalizationStrings[433]; - v91 = v35; - if ( !v34 ) - v34 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v56 = uYb; - v52 = v60; - v48 = v91; - } - sprintf(pTmpBuf, "%s ", pSkillNames[v64], v34, v48, v52, v56); - //LABEL_88: - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0); - v28 = pGUIWindow_CurrentMenu; - //LABEL_89: - v29 = v68++ + 1; - } - ++v82; - } - while ( v82 <= &pArmorSkills[4]); - if ( !v72 ) - { - v27 = v27 + LOBYTE(pFontLucida->uFontHeight) - 3; - v28->DrawText(pFontLucida, 248, v27, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0); - } - uYc = v27 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10; - sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[143], pGlobalTXT_LocalizationStrings[131]); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, uYc, a5, pTmpBuf, 0, 0, 0); - v36 = pGUIWindow_CurrentMenu; - v73 = 0; - v83 = pMiscSkills; - do - { - v37 = 0; - v69 = 0; - v38 = (GUIButton *)*v83; - v65 = *v83; - while ( v69 < (signed int)v36->uNumControls ) - { - v38 = v36->pControlsHead; - if ( v37 > 0 ) - { - do - { - v38 = v38->pNext; - --v37; - } - while ( v37 ); - } - v39 = v38->field_1C; - if ( SBYTE1(v39) >= 0 || (BYTE1(v39) &= 0x7Fu, v39 != v65) ) - { - //goto LABEL_119; - v37 = v69++ + 1; - continue; - } - ++v73; - uYc = v38->uY; - v40 = pPlayer->pActiveSkills[v65]; - v41 = pPlayer->uSkillPoints; - v42 = pPlayer->pActiveSkills[v65] & 0x3F; - v61 = 0; - if ( v41 >= v42 + 1 ) - v61 = v84; - if ( v85 == v69 ) - { - v13 = v41 < v42; - v14 = v41 == v42; - v43 = v86; - if ( !(v13 | v14) ) - v43 = v79; - v61 = v43; - } - else - { - v43 = v61; - } - if ( HIBYTE(v40) & 1 ) - { - if ( !v43 ) - v43 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v57 = v42; - v53 = v61; - v49 = pGlobalTXT_LocalizationStrings[96]; - } - else - { - if ( !(v40 & 0xC0) ) - { - sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v65], v42); - LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0); - v36 = pGUIWindow_CurrentMenu; - v37 = v69++ + 1; - continue; - } - v25 = (v40 & 0x80u) != 0; - v44 = pGlobalTXT_LocalizationStrings[432]; - if ( !v25 ) - v44 = pGlobalTXT_LocalizationStrings[433]; - v92 = v44; - if ( !v43 ) - v43 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v57 = v42; - v53 = v61; - v49 = v92; - } - sprintf(pTmpBuf, "%s ", pSkillNames[v65], v43, v49, v53, v57); - LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0); - v36 = pGUIWindow_CurrentMenu; - v37 = v69++ + 1; - } - ++v83; - } - while ( v83 <= &pMiscSkills[11]); - if ( !v73 ) - LOBYTE(v38) = v36->DrawText( - pFontLucida, - 248, - LOBYTE(pFontLucida->uFontHeight) + uYc - 3, - 0, - pGlobalTXT_LocalizationStrings[153], - 0, - 0, - 0); - return (char)v38; + int y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; + y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pWeaponSkills, 9, 400, pGlobalTXT_LocalizationStrings[242]); // "Weapons" + + y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; + CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 24, y, pMagicSkills, 9, 400, pGlobalTXT_LocalizationStrings[138]); // "Magic" + + y = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; + y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pArmorSkills, 5, 177, pGlobalTXT_LocalizationStrings[11]); // "Armor" + + y += 2 * LOBYTE(pFontLucida->uFontHeight) - 10; + y = CharacterUI_SkillsTab_Draw__DrawSkillTable(player, 248, y, pMiscSkills, 12, 177, pGlobalTXT_LocalizationStrings[143]); //"Misc" } + + + + unsigned int GetAwardColor(unsigned int priority) { @@ -694,7 +323,7 @@ } //----- (0041A2D1) -------------------------------------------------------- - void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2) + void CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2) { Player *pPlayer; // esi@1 char v3; // bl@1 @@ -875,11 +504,11 @@ while ( uCellID < 126 ); } - //----- (0041A556) -------------------------------------------------------- - void __cdecl draw_leather() - { - pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); - } +//----- (0041A556) -------------------------------------------------------- +void draw_leather() +{ + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather)); +} //----- (0041A57E) -------------------------------------------------------- void QuickRefDraw() @@ -1101,7 +730,7 @@ CharacterUI_SkillScreen_Draw(); } sub_419379(); - CharacterUI_SkillsTab_Draw(uPlayerIdx); + CharacterUI_SkillsTab_Draw(pPlayers[uPlayerIdx]); v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); pTexture = pIcons_LOD->GetTexture(v6); pButton = pCharacterScreen_SkillsBtn; @@ -2593,7 +2222,7 @@ } //----- (00418511) -------------------------------------------------------- -char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID) +char CharacterUI_StatsTab_Draw(unsigned int uPlayerID) { Player *pPlayer; // edi@1 unsigned int v4; // eax@2
--- a/UIPopup.cpp Sat May 11 13:19:55 2013 +0200 +++ b/UIPopup.cpp Sat May 11 17:00:43 2013 +0200 @@ -1395,7 +1395,7 @@ //----- (00417BB5) -------------------------------------------------------- -const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType) +const char *CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType) { //enum PLAYER_SKILL_TYPE v2; // esi@1 //unsigned int v3; // ebx@1
--- a/mm7_1.cpp Sat May 11 13:19:55 2013 +0200 +++ b/mm7_1.cpp Sat May 11 17:00:43 2013 +0200 @@ -1320,6 +1320,9 @@ unsigned __int16 v6; // [sp-4h] [bp-14h]@7 + extern void set_default_ui_skin(); + set_default_ui_skin(); + if (align == PartyAlignment_Evil) { if ( bReplace )
--- a/mm7_2.cpp Sat May 11 13:19:55 2013 +0200 +++ b/mm7_2.cpp Sat May 11 17:00:43 2013 +0200 @@ -5440,28 +5440,17 @@ } //----- (00458244) -------------------------------------------------------- -unsigned int __fastcall SkillToMastery(unsigned __int16 a1) -{ - unsigned int result; // eax@1 - - result = 1; // Normal - if ( HIBYTE(a1) & 1 ) - { - result = 4; // Grandmaster - } - else - { - if ( (a1 & 0x80u) == 0 ) - { - if ( a1 & 0x40 ) - result = 2; // Expert - } - else - { - result = 3; // Master - } - } - return result; +unsigned int SkillToMastery(unsigned int value) +{ + switch (value & 0x1C0) + { + case 0x100: return 4; // Grandmaster + case 0x80: return 3; // Master + case 0x40: return 2; // Expert + case 0x00: return 1; // Normal + default: + assert(false); + } } //----- (0045828B) --------------------------------------------------------
--- a/mm7_5.cpp Sat May 11 13:19:55 2013 +0200 +++ b/mm7_5.cpp Sat May 11 17:00:43 2013 +0200 @@ -9223,7 +9223,7 @@ //----- (0040DEF3) -------------------------------------------------------- unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) - { +{ return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); @@ -11459,7 +11459,7 @@ } //----- (00417AD4) -------------------------------------------------------- -unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) +unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) { int v8; // eax@10 int v12; // eax@14
--- a/mm7_data.cpp Sat May 11 13:19:55 2013 +0200 +++ b/mm7_data.cpp Sat May 11 17:00:43 2013 +0200 @@ -507,10 +507,10 @@ __int16 RightClickPortraitXmin[4]={0x14, 0x83, 0xF2, 0x165}; __int16 RightClickPortraitXmax[4]={0x53, 0xC6, 0x138, 0x1A7}; void *off_4E2A12; // stat_string_control_button_count -int pArmorSkills[5]={ 9, 10, 11, 8, 30}; -int pWeaponSkills[9]={3, 5, 2, 6, 4, 0, 1, 31, 7}; -int pMiscSkills[12]={35, 33, 24, 21, 32, 36, 29, 25, 22, 26, 23, 34}; -int pMagicSkills[9]={12, 13, 14, 15, 16, 17, 18, 19, 20}; +int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; +int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; +int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; +int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; unsigned int pManaBarPos[4] = {102, 217, 331, 447}; char _4E2AD8_ui_colors[72];
--- a/mm7_data.h Sat May 11 13:19:55 2013 +0200 +++ b/mm7_data.h Sat May 11 17:00:43 2013 +0200 @@ -1594,16 +1594,12 @@ signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb void FillAwardsData(); -void __cdecl sub_419220(); -void __cdecl sub_419379(); -void __cdecl CharacterUI_SkillScreen_Draw(); -void __cdecl sub_4196A0(); -char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID); // idb -void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb +void sub_419220(); +void sub_419379(); +void CharacterUI_SkillScreen_Draw(); +void sub_4196A0(); unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); -void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2); void __cdecl draw_leather(); -void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb void __cdecl GameUI_DrawRightPanelItems(); void __cdecl GameUI_DrawFoodAndGold(); void __cdecl GameUI_DrawLifeManaBars(); @@ -1793,7 +1789,7 @@ int __cdecl j_SetSomeItemsNames(); -unsigned int __fastcall SkillToMastery(unsigned __int16 a1); +unsigned int SkillToMastery(unsigned int skill_value); unsigned int __fastcall GetSpellColor(signed int a1); void *__thiscall unknown_vdtor_6(void *_this, bool a2); unsigned short * MakeScreenshot(signed int width, signed int height);