Mercurial > mm7
changeset 2344:13e15d77b0f8
Moving functions from unsorted_subs.h pt6
author | Grumpy7 |
---|---|
date | Sun, 06 Apr 2014 21:27:02 +0200 |
parents | 5d263539bbec |
children | 37bb43874e59 |
files | Actor.h Indoor.h Keyboard.cpp NPC.cpp NPC.h Spells.h mm7_unsorted_subs.h |
diffstat | 7 files changed, 13 insertions(+), 13 deletions(-) [+] |
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--- a/Actor.h Sun Apr 06 21:12:24 2014 +0200 +++ b/Actor.h Sun Apr 06 21:27:02 2014 +0200 @@ -299,4 +299,7 @@ extern std::array<Actor, 500> pActors; extern size_t uNumActors; -bool CheckActors_proximity(); \ No newline at end of file +bool CheckActors_proximity(); +int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb +void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); +void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); \ No newline at end of file
--- a/Indoor.h Sun Apr 06 21:12:24 2014 +0200 +++ b/Indoor.h Sun Apr 06 21:27:02 2014 +0200 @@ -552,3 +552,4 @@ void BLV_UpdateDoors(); void UpdateActors_BLV(); void BLV_ProcessPartyActions(); +void Door_switch_animation(unsigned int uDoorID, int a2); // idb: sub_449A49
--- a/Keyboard.cpp Sun Apr 06 21:12:24 2014 +0200 +++ b/Keyboard.cpp Sun Apr 06 21:27:02 2014 +0200 @@ -4,7 +4,6 @@ #include "Game.h" #include "mm7_data.h" -#include "mm7_unsorted_subs.h" #include "Vis.h" #include "MM7.h" #include "Actor.h"
--- a/NPC.cpp Sun Apr 06 21:12:24 2014 +0200 +++ b/NPC.cpp Sun Apr 06 21:27:02 2014 +0200 @@ -15,6 +15,7 @@ #include "Indoor.h" #include "MapInfo.h" #include "Level/Decoration.h" +#include "Actor.h" int pDialogueNPCCount; std::array<struct Texture *, 6> pDialogueNPCPortraits;
--- a/NPC.h Sun Apr 06 21:12:24 2014 +0200 +++ b/NPC.h Sun Apr 06 21:27:02 2014 +0200 @@ -210,3 +210,8 @@ const char *ContractSelectText(int pEventCode); void NPCHireableDialogPrepare(); void _4B4224_UpdateNPCTopics(int _this); +const char *GetProfessionActionText(int a1); +struct NPCData *__fastcall GetNPCData(signed int npcid); +struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); +int __fastcall GetGreetType(signed int SpeakingNPC_ID); +int NPC_EventProcessor(int npc_event_id, int entry_line = 0);
--- a/Spells.h Sun Apr 06 21:12:24 2014 +0200 +++ b/Spells.h Sun Apr 06 21:27:02 2014 +0200 @@ -287,4 +287,5 @@ int _43AFE3_calc_spell_damage(int spellId, int spellLevel, signed int skillMastery, int currentHp); -bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID); \ No newline at end of file +bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID); +void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8
--- a/mm7_unsorted_subs.h Sun Apr 06 21:12:24 2014 +0200 +++ b/mm7_unsorted_subs.h Sun Apr 06 21:27:02 2014 +0200 @@ -139,26 +139,16 @@ bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4); bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); void sub_4452BB(); -const char *GetProfessionActionText(int a1); -struct NPCData *__fastcall GetNPCData(signed int npcid); -struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); -int __fastcall GetGreetType(signed int SpeakingNPC_ID); void DialogueEnding(); void PrepareHouse(enum HOUSE_ID house); // idb bool EnterHouse(enum HOUSE_ID uHouseID); bool sub_4465DF_check_season(int a1); -int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb -int NPC_EventProcessor(int npc_event_id, int entry_line = 0); -void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename); void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on); -void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb void OnTimer(int); void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); -void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 -void Door_switch_animation(unsigned int uDoorID, int a2); // idb: sub_449A49 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb void ShowStatusBarString(const char *pString, unsigned int uNumSeconds);