Thu, 21 Aug 2014 11:24:51 +0600 |
Ritor1 |
remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
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Sun, 17 Aug 2014 17:49:34 +0100 |
zipi |
cleaning project part 2
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Sun, 17 Aug 2014 15:13:18 +0100 |
zipi |
cleaning project part 1
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Tue, 12 Aug 2014 21:34:18 +0300 |
a.parshin |
Render split into interface and realization, added Direct3D 11
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Tue, 15 Jul 2014 15:44:45 +0600 |
Ritor1 |
added RenderStruct.h
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Mon, 14 Jul 2014 10:29:35 +0600 |
Ritor1 |
struct Render
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Mon, 14 Jul 2014 10:03:44 +0600 |
Ritor1 |
included directx 11
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Sun, 06 Apr 2014 21:12:24 +0200 |
Grumpy7 |
Moving functions from unsorted_subs.h pt5
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Sun, 23 Mar 2014 19:55:59 +0600 |
Ritor1 |
for draw terrain
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Wed, 19 Mar 2014 17:30:14 +0600 |
Ritor1 |
Draw terrain
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Wed, 26 Feb 2014 23:35:23 +0100 |
Grumpy7 |
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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Thu, 20 Feb 2014 12:20:49 +0600 |
Ritor1 |
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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Thu, 23 Jan 2014 17:31:12 +0600 |
Ritor1 |
_46А6АС_GetActorsInViewport
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Thu, 09 Jan 2014 17:29:17 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 14:36:48 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
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Thu, 09 Jan 2014 01:37:34 +0200 |
Nomad |
Removed DirectDraw2 compatibility.
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Sat, 28 Dec 2013 00:32:08 +0600 |
Ritor1 |
Savegame_screenshot continue
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Fri, 27 Dec 2013 17:52:31 +0600 |
Ritor1 |
Screenshot continue
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Tue, 17 Dec 2013 21:34:20 +0600 |
Ritor1 |
RasterLine2D, DIALOGUE_EVT_A etc.
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Mon, 16 Dec 2013 18:43:42 +0600 |
Ritor1 |
RasterLine2D fix and etc.
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Tue, 03 Dec 2013 20:18:17 +0200 |
Nomad |
32bits almost there
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Tue, 05 Nov 2013 23:35:21 +0000 |
zipi |
RenderBillboardD3D initialization
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Wed, 23 Oct 2013 17:30:14 +0600 |
Ritor1 |
rename DrawIndoorPolygonSky
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Wed, 23 Oct 2013 17:13:23 +0600 |
Ritor1 |
DrawIndoorPolygonSky
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Mon, 07 Oct 2013 11:55:35 +0200 |
Nomad |
Merge
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Mon, 07 Oct 2013 11:52:33 +0200 |
Nomad |
HWND -> class OSWindow
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Fri, 04 Oct 2013 17:30:47 +0600 |
Ritor1 |
DrawBuildingsD3D cleared
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Thu, 19 Sep 2013 16:45:21 +0600 |
Ritor1 |
MainMenuUI_Credits_Loop() and CreditsTextureScroll
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Wed, 18 Sep 2013 11:13:38 +0200 |
Nomad |
Window Resize (change arguments to MM7_Initialize)
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Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
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Mon, 02 Sep 2013 15:23:09 +0200 |
yoctozepto |
Clean and decouple. (1)
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Sun, 01 Sep 2013 17:10:29 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue)
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Fri, 09 Aug 2013 17:30:33 +0600 |
Ritor1 |
DrawPaperdoll cleaning
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Thu, 01 Aug 2013 09:26:05 +0600 |
Ritor1 |
m
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Sat, 27 Jul 2013 16:09:00 +0200 |
Nomad |
UseNPCSkill
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Thu, 18 Jul 2013 14:42:54 +0200 |
Nomad |
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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Thu, 18 Jul 2013 04:08:20 +0200 |
Nomad |
Messed with spell effects drawing a bit.
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Sat, 15 Jun 2013 01:58:19 +0200 |
Grumpy7 |
inserted missing pragma pack(pop)
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Sat, 15 Jun 2013 01:22:17 +0400 |
Gloval |
guiwindow funcs cleanup
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Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
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Sun, 09 Jun 2013 01:30:36 +0200 |
Grumpy7 |
arrays to std::arrays phase 3 - finishing global arrays
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Sun, 09 Jun 2013 01:10:49 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - some more arrays converted
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Fri, 07 Jun 2013 01:32:17 +0400 |
Gloval |
more on acromage
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Mon, 13 May 2013 17:07:52 +0200 |
Nomad |
Merge
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Mon, 13 May 2013 17:01:20 +0200 |
Nomad |
CharacterUI cleanings.
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Sun, 12 May 2013 09:38:20 +0600 |
Ritor1 |
BezierTerrain little clean
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Wed, 08 May 2013 21:37:12 +0200 |
Nomad |
Minor code cleaning.
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Sat, 30 Mar 2013 09:40:05 +0600 |
Ritor1 |
m
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Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
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Fri, 22 Mar 2013 00:06:50 +0200 |
Nomad |
Merge
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Fri, 22 Mar 2013 00:02:31 +0200 |
Nomad |
Big time Travel ouverhaul
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Fri, 22 Mar 2013 01:29:46 +0600 |
Ritor1 |
Слияние
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Thu, 21 Mar 2013 16:09:59 +0600 |
Ritor1 |
Слияние
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Mon, 18 Mar 2013 01:50:50 +0600 |
Ritor1 |
m
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Thu, 21 Mar 2013 20:30:17 +0200 |
Nomad |
Town portal screen + misc gui const replacements
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Thu, 21 Mar 2013 12:37:49 +0200 |
Nomad |
Items (blue dots) on minimap fixed
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Sat, 16 Mar 2013 01:11:39 +0400 |
Gloval |
some ui cleanup
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Fri, 15 Mar 2013 01:51:51 +0400 |
Gloval |
fixed decorations animation
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Wed, 13 Mar 2013 01:29:33 +0200 |
Nomad |
RenderBillboard member rename
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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Sun, 24 Feb 2013 00:54:25 +0200 |
Nomad |
Objects are drawn (items, spells sfx)
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Thu, 21 Feb 2013 02:12:29 +0200 |
Nomad |
GetActorTintColor
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Wed, 20 Feb 2013 01:17:13 +0200 |
Nomad |
Some 0041D895 GameUI_DrawItemInfo overhaul
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Mon, 18 Feb 2013 10:04:47 +0200 |
Nomad |
Render overflows
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Sat, 16 Feb 2013 18:32:37 +0200 |
Nomad |
Vis overhaul; sprites can be picked by mouse
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Fri, 15 Feb 2013 19:53:40 +0200 |
Nomad |
D3D constants, shore tiles, camera flags
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Thu, 14 Feb 2013 14:03:17 +0200 |
Nomad |
Merge
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Thu, 14 Feb 2013 13:58:34 +0200 |
Nomad |
New sky (turn on -new_sky console command)
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Thu, 14 Feb 2013 01:13:46 +0600 |
Ritor1 |
NPCDialogue
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Tue, 12 Feb 2013 11:59:49 +0200 |
Nomad |
Billboard drawing's up (actors, decorations, misc sprites)
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Tue, 12 Feb 2013 06:28:08 +0200 |
Nomad |
Various things here and there
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Mon, 04 Feb 2013 09:17:35 +0600 |
Ritor1 |
4.01.13
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Fri, 25 Jan 2013 16:48:21 +0600 |
Ritor1 |
25.01.13 (I did sky)
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Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
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