log Game/Game.cpp @ 2575:a76d408c5132 tip

age author description
Wed, 09 Mar 2016 01:39:52 +0200 a.parshin DrawTranslucent -> DrawTextureGrayShade default tip
Mon, 07 Mar 2016 03:48:40 +0200 a.parshin More texture refactoring
Sat, 05 Mar 2016 01:51:54 +0200 a.parshin Step towards unification of Texture and RGBTexture (class Image)
Wed, 20 May 2015 21:05:07 +0200 a.parshin big spell fx overhaul
Tue, 19 May 2015 22:00:56 +0200 a.parshin Saving & loading works from both main menu and game
Wed, 13 May 2015 11:31:58 +0200 a.parshin Game Main Menu separated from Game logic
Tue, 12 May 2015 11:07:32 +0200 a.parshin Rest & Spelbook refactored into class
Tue, 12 May 2015 03:24:19 +0200 a.parshin All Books windows are refactored into respective classes
Tue, 12 May 2015 01:45:31 +0200 a.parshin * SaveLoad
Mon, 11 May 2015 17:45:02 +0200 a.parshin GameMenu logic moved to GUIWindow_GameMenu
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Sun, 10 May 2015 03:21:14 +0200 a.parshin GameOver h/cpp
Sun, 10 May 2015 02:04:52 +0200 a.parshin .
Sun, 10 May 2015 01:29:11 +0200 a.parshin 1. Renamed class Game to class Engine.