Wed, 09 Mar 2016 01:39:52 +0200 |
a.parshin |
DrawTranslucent -> DrawTextureGrayShade
default tip
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Mon, 07 Mar 2016 03:48:40 +0200 |
a.parshin |
More texture refactoring
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Sat, 05 Mar 2016 01:51:54 +0200 |
a.parshin |
Step towards unification of Texture and RGBTexture (class Image)
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Wed, 20 May 2015 21:05:07 +0200 |
a.parshin |
big spell fx overhaul
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Tue, 19 May 2015 22:00:56 +0200 |
a.parshin |
Saving & loading works from both main menu and game
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Wed, 13 May 2015 11:31:58 +0200 |
a.parshin |
Game Main Menu separated from Game logic
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Tue, 12 May 2015 11:07:32 +0200 |
a.parshin |
Rest & Spelbook refactored into class
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Tue, 12 May 2015 03:24:19 +0200 |
a.parshin |
All Books windows are refactored into respective classes
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Tue, 12 May 2015 01:45:31 +0200 |
a.parshin |
* SaveLoad
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Mon, 11 May 2015 17:45:02 +0200 |
a.parshin |
GameMenu logic moved to GUIWindow_GameMenu
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Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 02:04:52 +0200 |
a.parshin |
.
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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