log GUI/UI/UiGame.cpp @ 2575:a76d408c5132 tip

age author description
Wed, 09 Mar 2016 01:39:52 +0200 a.parshin DrawTranslucent -> DrawTextureGrayShade default tip
Mon, 07 Mar 2016 03:48:40 +0200 a.parshin More texture refactoring
Sat, 05 Mar 2016 16:25:53 +0200 a.parshin DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Sat, 05 Mar 2016 01:51:54 +0200 a.parshin Step towards unification of Texture and RGBTexture (class Image)
Wed, 20 May 2015 21:05:07 +0200 a.parshin big spell fx overhaul
Wed, 13 May 2015 11:31:58 +0200 a.parshin Game Main Menu separated from Game logic
Tue, 12 May 2015 01:45:31 +0200 a.parshin * SaveLoad
Mon, 11 May 2015 17:45:02 +0200 a.parshin GameMenu logic moved to GUIWindow_GameMenu
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Sun, 10 May 2015 01:29:11 +0200 a.parshin 1. Renamed class Game to class Engine.
Fri, 10 Oct 2014 17:42:05 +0300 a.parshin Main menu rendered using d3d11
Thu, 02 Oct 2014 22:01:06 +0600 Ritor1 .
Thu, 02 Oct 2014 11:52:31 +0600 Ritor1 use_music_folder
Fri, 19 Sep 2014 05:13:32 +0600 Ritor1 Media folder
Fri, 19 Sep 2014 04:21:12 +0600 Ritor1 GUI folger