log GUI/UI/UIPopup.cpp @ 2575:a76d408c5132 tip

age author description
Wed, 09 Mar 2016 01:39:52 +0200 a.parshin DrawTranslucent -> DrawTextureGrayShade default tip
Mon, 07 Mar 2016 03:48:40 +0200 a.parshin More texture refactoring
Sat, 05 Mar 2016 01:51:54 +0200 a.parshin Step towards unification of Texture and RGBTexture (class Image)
Thu, 21 May 2015 01:50:59 +0200 a.parshin Few constants changed into enum values
Wed, 20 May 2015 21:05:07 +0200 a.parshin big spell fx overhaul
Thu, 14 May 2015 11:03:14 +0200 a.parshin Shooting bow sound & stats word wrap
Tue, 12 May 2015 11:28:22 +0200 a.parshin Chest UI refactored to a class
Tue, 12 May 2015 03:24:19 +0200 a.parshin All Books windows are refactored into respective classes
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Sun, 10 May 2015 01:29:11 +0200 a.parshin 1. Renamed class Game to class Engine.
Mon, 09 Feb 2015 19:17:12 +0600 Ritor1 enum SOUND_
Fri, 10 Oct 2014 17:42:05 +0300 a.parshin Main menu rendered using d3d11
Thu, 25 Sep 2014 10:39:49 +0600 Ritor1 for sound
Fri, 19 Sep 2014 05:13:32 +0600 Ritor1 Media folder
Fri, 19 Sep 2014 04:21:12 +0600 Ritor1 GUI folger