Wed, 09 Mar 2016 01:39:52 +0200 |
a.parshin |
DrawTranslucent -> DrawTextureGrayShade
default tip
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Mon, 07 Mar 2016 03:48:40 +0200 |
a.parshin |
More texture refactoring
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Sat, 05 Mar 2016 16:25:53 +0200 |
a.parshin |
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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Sat, 05 Mar 2016 01:51:54 +0200 |
a.parshin |
Step towards unification of Texture and RGBTexture (class Image)
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Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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Mon, 09 Feb 2015 19:17:12 +0600 |
Ritor1 |
enum SOUND_
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Mon, 19 Jan 2015 22:39:03 +0600 |
Ritor1 |
Mobile light
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Wed, 08 Oct 2014 22:32:54 +0600 |
Ritor1 |
"Necromancer Tavern 01"
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Thu, 02 Oct 2014 21:16:27 +0600 |
Ritor1 |
LPWSTR wStr = new WCHAR[255]
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Thu, 02 Oct 2014 17:35:50 +0600 |
Ritor1 |
uHouseID - 1
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Fri, 19 Sep 2014 05:13:32 +0600 |
Ritor1 |
Media folder
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Fri, 19 Sep 2014 04:21:12 +0600 |
Ritor1 |
GUI folger
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