Mon, 07 Mar 2016 03:48:40 +0200 |
a.parshin |
More texture refactoring
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Thu, 21 May 2015 01:50:59 +0200 |
a.parshin |
Few constants changed into enum values
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Wed, 20 May 2015 21:05:07 +0200 |
a.parshin |
big spell fx overhaul
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Thu, 14 May 2015 11:03:14 +0200 |
a.parshin |
Shooting bow sound & stats word wrap
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Wed, 13 May 2015 11:31:58 +0200 |
a.parshin |
Game Main Menu separated from Game logic
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Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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